Ruan Mei in HSR represents the legendary ice character Ways of Harmony. Takes a position and offers buffs that apply to all allies. And although she is primarily in demand in teams from penetration, she can be relevant in other compositions as well.
Given the main focus of the girl and the mechanics contained in her last "trace", it is important to pay attention to the penetration effect in the build, and then focus on the development of speed and defensive indicators. It is on these parameters that the selection of equipment and stats in relics is built.
The heroine is a strong representative of her class, demonstrating high efficiency in various combat modes as a . She will not be the “ideal” choice in all situations, but with due investment and the right build, she will significantly strengthen any damage dealer.
Rating | S+ position in dash list |
Rarity | ⭐⭐⭐⭐⭐ |
[Type] element | Ice damage type |
Path | Harmony |
when added to the game | 27 декабря 2023 года |
How to get a character | Event Jump: Character Banner |
Gender | Female |
Home planet | Chrysanthemum (planet blessed with Abundance) |
Role in the squad | Buffer |
Signature light cone | "Reflection of the Past Me" |
Voice actresses |
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Hero's story
ruan mei — A generous scientist and expert in biology. She is a member of Genius Society #81, where she collaborates with Gerta, Skryullum, and Stephen Lloyd to create and develop the Virtual Universe. When not conducting research, she enjoys attending traditional theater performances, trying desserts, and doing embroidery.
She became acquainted with science as a child, as her mother was also a scientist. She grew up as a phlegmatic child and often made mistakes, but her parents treated it calmly. When she was older, she went on expeditions to the planets with her mother, and upon returning, she received a reward in the form of a cake. In her memories, this smell invariably reminded her of their t travels.
When her parents died, she devoted herself entirely to science. Throwing herself into research, she spent days and nights in the laboratory and fell asleep only when she reached her limit. The girl stopped at nothing on the way to her goal and seemed to have forgotten about everything. Only once, looking at the night sky, did she notice the gaze of the Erudition Aeon, Nus, directed at her.
After with Eon, she left her home and began to live in solitude. She became more apathetic and went deeper into work, preferring to study the fundamental nature of life in order to get closer to Nous again. It was for this reason that she decided to become a member of the Society of Geniuses. There is not a shadow of emotion to be found on the girl’s silent face, only the word “Eon” can touch her heart.
How to get a character
This hero can be obtained on your from the event banner or for currency in a special store.
Event Jump: Plum Blossom Trilogy
Ruan Mei can be dropped in the Event Jump: Character, which is called the Plum Blossom Trilogy. The banner is time-limited, but periodically appears as a repeat.
Star Merge: Character Exchange
In addition, the heroine can be purchased in the in-game store "Star Fusion" for 1 unit of special currency Golden Spirit of the Companion.
If you don't want to miss the Ruan Mei rerun, follow the constantly updated banner schedule.
Features
Base stats that increase as you level up, — health, attack power and defense. The exact values of the characteristics are presented in the table.
Level of | Basic Attack | Basic protection | Basic Health | Speed | Taunt |
1 | 89 | 66 | 147 | 104 | 100 |
20 | 175 | 128 | 288 | 104 | 100 |
30 | 255 | 188 | 421 | 104 | 100 |
40 | 336 | 247 | 554 | 104 | 100 |
50 | 417 | 306 | 687 | 104 | 100 |
60 | 498 | 366 | 820 | 104 | 100 |
70 | 578 | 425 | 953 | 104 | 100 |
80 | 659 | 485 | 1086 | 104 | 100 |
Speed and mockery — constant parameters that remain unchanged throughout the character's development.
How Ruan Mei's skills work in HSR
The unit's abilities, as a representative of the Path of Harmony, are primarily aimed at strengthening allies. In particular, the scientist's skill and talent increase the damage dealt and the team's speed, as well as the effectiveness and effect of penetration. At the same time, she can deal ice damage and delay the actions of opponents with her ultimate, which ensures greater survivability.
One of its features, in addition to the distribution of buffs, is a unique technique that allows you to more comfortably combat tests in special roguelike modes ("Diverging Universe"). Thanks to the status effect, allies will be able to ignore the innate vulnerabilities of enemies and receive an additional increase in penetration damage.
Such a set of useful skills opens up the possibility of using the heroine to close content of any direction and complexity. However, despite the fact that her arsenal also includes attacking mechanics, this is only additional functionality. For this reason, the girl does not replace the position of a secondary damage dealer, but acts as a full-fledged .
Active skills
The skills that the character uses in combat include:
- technique — imposes a status that activates a skill at the beginning of the battle without spending skill points. At the same time, while the status is active, in the "Virtual" and "Divergent Universe" allies reduce the durability of enemies and deal more damage to penetration, and enemies receive additional damage from the scientist.
- basic attack - small ice damage that is inflicted on one target.
- skill - Grants a status that increases the overall damage and effectiveness of penetrating the vulnerabilities of all allies.
- superpower — creates an area within which the penetration of all types of enemy resistance increases. In addition, allies' strikes activate an effect that prolongs the state of the penetrated weakness and delays the action of targets. Monsters are also dealt additional damage.
Below is a detailed description of all skills with clarification of the operating principle of some mechanics. In addition, the order of pumping is indicated, where the highest priority skills in of resource investment are highlighted.
Technique "Silk Serenade" | Gain
Using the technique grants the "Silk Serenade" status. At the start of the next battle, the skill is automatically activated without spending skill points. In addition, while the status is active, in the "Virtual" and "Divergent Universe", an attack from any squad member is considered a blow to vulnerability and depletes the enemy's stamina.
After destroying enemy armor, a piercing effect corresponding to the attacker's element occurs. Each existing blessing (up to a max of 20) additionally increases by 100% damage of this attack. After destroying the enemy's vulnerability, additional damage is inflicted on him equal to 100% from Ruan Mei's Ice Break damage.
Basic Attack "Needle with Orchid" | Single attack
Deals Frost damage to the selected enemy equal to 50-100% from attack power.
Skill "Repeating Melody of Singing Strings" |
Using the skill grants the Overtone status for 3 turns. The duration of this status is reduced by 1 turn at the start of each of Ruan Mei's turns. While this status is active, all allies' damage is increased by 16-32%, and their vulnerability penetration efficiency — on 50%.
Increasing the penetration efficiency allows you to quickly reduce the durability of opponents (white bar above HP).
Superpower "Petals on the water, rest in sleep" |
Creates a Magic Circle for 2 turns. Its duration is reduced by 1 turn at the start of each turn. While the Magic Circle is active, the resistance penetration of all allies is increased by 15-25%. Attacks from squad inflict the Plum Blossom status on the target. It is activated when the enemy attempts to repair their breached vulnerability.
The Plum Blossom status prolongs the state of a broken vulnerability and delays the enemy's action by an amount equal to 20% from the effect of breaking through Ruan Mei plus 10%, and also deals penetration damage equal to 30-50% from the heroine's ice damage. Enemies who have not restored their vulnerability cannot receive the status again.
Penetrating resistance of all types allows you to ignore the enemy's resistance to a certain element. For example, if the enemy has 70% resistance to fire, under the Magic Circle this value will decrease and fire units will inflict more damage on this target.
ive skills
The ive skills contain a talent that works from the girl's presence on the battlefield. It offers a speed boost and allows you to deal additional damage.
Talent "Somatotypic Spiral" | Strengthening
Increases the speed of all allies except your own by 8-10%. When squad penetrate an enemy's vulnerability, deal damage to that target equal to 60-120% from damage from your own ice penetration.
The order of leveling abilities
Super Ability = Talent = Skill > Basic Attack
All skills except basic attack are useful for allies, so if possible, they should be raised evenly. If resources are lacking, we recommend following the following sequence:
- Superpower — allows you to ignore part of the enemy's resistance, thereby increasing damage to them, "pushes back" the actions of targets and prolongs the effect of penetration. The damage also depends on the pumping of the ult.
- Talent — Gives the team a bonus that increases speed. In addition, it allows the heroine to inflict additional damage.
- Emboldening Salvo - Also One of the main sources of buffs for teammates: increases all damage and penetration efficiency.
- Basic Attack — Used to restore skill points and energy. Since Normal Hit relies on Attack Power (a non-priority stat), it should be upgraded last.
Tracks
Traces of Ruan Mei:
Penetration effect +5,3% (lvl.1) | |||
"Inert Breathing" (A2): Increases the penetration effect of all allies by 20%. | Defense +5% (A2) | Penetration effect +5,3% (A3) | |
Speed +2 units. (A3) | |||
"The days are fading, the thoughts are thickening" (A2): Recovers 5 units at the start of your turn. | Penetration effect +8% (A4) | Defense +7,5% (A5) | |
Penetration effect +8% (A5) | |||
"Candlelight on the surface of the water" (A6): For every 10% over 120% of its own penetration effect, the skill additionally increases allies' damage by 6% (max. — 36%). | Speed +3 units. (A6) | Defense +10% (lvl.75) | Penetration effect +10,7% (lvl 80) |
Final increase in stats:
- penetration effect +37,3%;
- protection +22,5%;
- speed +5 units
Eidolons
All heroine's eidolons:
E1 | After using the superpower, while the Magic Circle exists, allies ignore 20% of enemy defense. |
E2 | Allies' attack power increases by 40% when they attack enemies with a broken vulnerability. |
E3 |
|
E4 | When an enemy's vulnerability is broken through, Ruan Mei's penetration effect is increased by 100% for 3 turns. |
E5 |
|
E16 | Increases the duration of the Superpower Magic Circle by 1 turn. The talent's ice penetration damage multiplier increases by 200%. |
The best eidolons of Ruan Mei can be called E1, E2 и E6:
- First eidolon lowers the defense of enemies, increasing the damage done by allies while the Magic Circle is active (superpower). This is an indirect but noticeable increase in DPS, as defense cut is one of the highest damage multipliers in the game.
- Second eidolon increases the attack power of all squad (by 40%) when they attack an enemy with a broken vulnerability. This is a pretty strong buff if the damage dealer's skills depend on attack and the requirement is met.
- Sixth Eidolon Extends the duration of the ult, causing the buffs of the Magic Circle to last as long as the skill. In addition, the constant additionally increases the character's damage due to the increase in the multiplier of her ice penetration.
F2P players are recommended to stop at E1. If you actively use the squad from penetration, you can also unlock E2.
How to play as Ruan Mei
The unit's gameplay involves applying buffs to allies. With her skill, she increases all damage and penetration efficiency, and with her talent, — ively increases speed. Moreover, this applies to the entire team. The superpower prolongs the state of penetration and allows you to partially ignore the elemental resistance of enemies.
The duration of the skill buffs is 3 turns, which makes it possible to reach a positive consumption of action points. The girl brings the squad "in the plus" due to the fact that she generates additional skill points using the basic attack, while the current buffs exist.
As a bonus, the heroine is extremely convenient for completing the "Virtual" and "Divergent Universe". Thanks to the technique, attacks from allies are always considered a blow to vulnerability and deplete the enemy's stamina, and blessings additionally increase the damage of penetration of these attacks.
Follow this order to build your Ruan Mei rotation:
- Before the battle, use the technique to get the "Silk Serenade" status and automatically activate the skill without spending points. In addition, you can use the techniques of other heroes.
- When it's the scientist's turn, use a basic attack if the skill bonus is still active. This will generate an action point and restore some energy.
- If the status effect ends, use the skill again to re-increase damage and penetration efficiency of all allies for 3 turns.
- Until you have enough energy for your ult, continue alternating between the skill and normal attacks using the following pattern: skill > base attack > base. attack.
- Activate the ultimate to create a Magic Circle. It will increase resistance penetration of all types and apply the Plum Blossom status. This status will prolong the state of the penetrated vulnerability and delay the actions of targets. Ideally, the ultimate should be used every 3 turns.
All about character leveling
This section contains all the materials needed to fully upgrade the heroine, including abilities and traces.
Elevation materials
List of materials to level up to 80:
Level of | Material 1 | Material 2 | Material 3 |
---|---|---|---|
30 | |||
40 | |||
50 | |||
60 | |||
70 | |||
80 | |||
VERDICT | Credits ×888 000 |
Sprouts of Immortality ×15 Ethereal Flower of Immortality ×15 Branch of Immortal Glory ×15 |
Gelide chitin ×65 |
Skill Leveling Materials
List of materials for upgrading abilities:
Emboldening Salvo | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
VERDICT | Credits ×2 197 500 | Sprouts of Immortality ×33 Ethereal Flower of Immortality ×46 Branch of Immortal Glory ×28 |
Harmonious Melody ×12 Song of the Family ×53 Symphony of Constellations ×101 |
Past Wormhole Disasters ×9 The Imprint of Destiny ×6 |
The order of pumping traces
Total amount of materials for pumping tracks:
Skill / Stat | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
VERDICT | Credits ×802 500 | Harmonious Melody ×6 Song of the Family ×16 Symphony of Constellations ×38 |
Sprouts of Immortality ×8 Ethereal Flower of Immortality ×10 Branch of Immortal Glory ×30 |
The imprint of fate ×2 Past Wormhole Disasters ×3 |
In total, to upgrade a unit, including full elevation, abilities and traces, you will need:
- loans (×3 888 000);
- traveler's guide (×290);
- sprouts of immortality (×56), ethereal flower of immortality (×71), a branch of immortal glory (×73);
- harmonious melody (×18), song of the family (×69), symphony of constellations (×139);
- gelid chitin (×65);
- past wormhole disasters (×12);
- imprint of fate (×8).
Advantages and disadvantages
Having understood the principle of how abilities work, you can draw conclusions about the strengths and weaknesses of the unit.
Advantages | Disadvantages |
Increases Squad DPS skill, offering a boost to all damage dealt. It's a versatile buff that's suitable for any DPS hero. In addition, it increases speed talent. | Dear Superpower — 130 units of energy. The "minus" is partially compensated by the second trace and a sufficient speed indicator, but a connecting rope will also be required to restore energy. |
Ideal for "punching" squads: Increases the effectiveness and penetration effect, causing the white bar to deplete faster and dealing more damage/prolonging statuses. | Buffs "burn out" during the turn. This makes it easier to play with fast characters, but it complicates the selection of speed. In particular, it is undesirable to overtake allies too much or, conversely, to walk too slowly. |
Doesn't spend a lot of action pointsGiven the duration of the skill buff, you can use a rotation that allows you to generate an additional skill point (skill > basic attack > basic attack). | Team oriented with two damage dealers, since buffs apply to all party . In the case of one DD, more competitors appear among representatives of the Path of Harmony. |
ively damages, when one of the allies destroys the enemy's weakness or when the enemy tries to restore his vulnerability (talent and superpower mechanics). | Limited capabilities as a sub-DD without opening the fourth and sixth eidolons. The cones of the Path of Harmony do not correct the situation either, since they are primarily aimed at . |
Suitable for F2PRuan Mei doesn't need Eidolons to reach her potential as a , and she can also use Epic Cone, which is not much inferior to Signe. | Low base health makes the character vulnerable. Being a , it is important for her to stay in action, so it is necessary to look for HP and resistance to effects in sub-stats, and pump up traces for defense. |
Great for completing the "Virtual" and "Divergent Universe". The technique allows any heroes to penetrate the enemy's vulnerability at the beginning of the battle. Moreover, each blessing additionally increases the damage. | The extended vulnerability and delayed actions don't work well with some heroes' mechanics, especially when fighting a strong opponent. For example, the talent Himeko (Erudition: Fire). |
Extends the state of reduced durability and delays the enemy's action. Together with imaginary heroes, it can create conditions in which the enemy will be unable to attack for a cycle. | |
In addition to the main buffs to reduce the durability of enemies, it increases Breakdown of resistance of all types of elements. This is a fairly rare buff that allows you to deal more damage to targets that have the element of your allies. |
Best Ruan Mei Builds in Honkai: Star Rail
The Scholar of the Genius Society belongs to the Path of Harmony and acts as a -buffer. Her mechanics are focused on providing allies with an advantage in combat, helping them deal more damage while weakening opponents. When composing a Ruan Mei build in XSR, we recommend paying attention to the following characteristics:
- Penetration effect — Not only your own DPS depends on this indicator, but also the percentage of damage increase from the trace.
- Speed — Allows you to quickly accumulate energy for the smooth operation of your ult and create skill points for your team.
- Energy recovery — The super ability costs 130 energy and is also one of the main sources of power-ups.
- HP, protection и effect resistance — Like most s, survivability needs to be upgraded due to low base defensive stats.
It's also worth noting attack power, which affects the damage of the basic attack. Since the girl uses a normal hit to generate VP anyway, and her mechanics are related to penetration, attacking at lower stats will not hurt.
Recommended Specs
Stats that are recommended to be upgraded in relics:
Head | HP (permanent) |
Arms | Attack Power (Permanent) |
Body | HP > protection |
Legs | Speed |
planar sphere | HP > protection |
Connecting rope | Energy Recovery > Breakthrough Effect |
Secondary characteristics:
Penetration Effect (up to 180%) > Speed > HP% = Defense > Effect Resistance > Attack Power
Optimal final values of unit stats:
- Penetration effect: 180% (during combat) and 160% (before combat). Reaching this value activates the max buff from the trail, which increases the damage of allies.
- Speed: from 121/134/142 units. It is desirable that the indicator be higher than that of damage dealers, or on par with them.
- Energy recovery: from 119,4%.
- HP (health): from 3-700 units.
- DEF: from 1 units.
- Status Resistance: from 30% if planar decoration is equipped "Broken Keel".
One of the options to get 180% penetration effect:
- Full trace upgrade: 57,3%.
- light cone "Memories of the Past" R5: 56% /(or) Signature Cone "Reflection of the Past Me": 60%.
- Relics "The Falling Meteor Thief": 32%.
- Sub-stats: 34,7-30,7% /(or) planar decoration "Talia - the land of bandits": 36%.
Light Cone Rating
The weapon being equipped must be of the Ways of Harmony, so that the ive effect works, and also gives: the penetration effect, energy recovery, speed and buffs for the team. The table shows the light cones that will best suit the character.
Cone | Effect | Recommendation |
---|---|---|
⭐⭐⭐⭐⭐ HP 48-1058 ATK 24-529 DEF 24-529 |
The penetration effect is increased by 60-100%. After the owner uses a superpower, the damage done by all allies is increased by 24-40% for 3 turns. If the penetration effect becomes greater than or equal to 150%, the unit regains 1 skill point. At the beginning of each wave it is immediately restored 10-20 units energy of all allies. The effect does not stack with similar ones. | Ruan Mei's signature weapon, which is aimed at increasing her penetration effect, damage to allies, restoration of energy and skill points. To realize all the bonuses, the heroine must use a superpower every 3 turns, and also have at least 150% of the penetration effect to receive pts. action, which is easy to achieve thanks to the ive effect of the cone itself. |
⭐⭐⭐⭐ HP: 43-952 Attack Power: 19-423 Protection: 18-396 |
Increases the penetration special effect by 28-56%. When the owner attacks, heals himself 4-8 units energy. This effect can only be triggered once per turn. | The best epic cone, as it increases the penetration effect and restores energy, allowing you to ult every 3 turns at max. Considering that the super ability is important to use as often as possible to apply buffs, and EP is the main stat, the weapon shows itself very well. Its bonus can be activated by a basic attack, talent and ult. |
⭐⭐⭐ HP: 38-846 ATK 14-317 DEF 12-264 |
After the owner makes an attack or takes damage, restore 4-8 units energy. This effect can only be activated once per turn. | Even though it is a 3-star cone, its advantage is that it allows the scientist to use her superpower much more often due to the energy recharge. In addition, the “card” can be easily obtained in any banner. To trigger the ive effect, it is enough to deal damage or simply be under enemy attack. |
⭐⭐⭐⭐⭐ HP 43-953 ATK 28-635 DEF 21-463 |
The bearer of the light cone receives level 1. Cantillation every time any ally makes an attack. Every level “Cantillation” increases the energy recovery rate of a hero equipped with a weapon “card” by 3-5% — this effect can stack up to 5 times. When the wielder uses a superpower, the Cantillation effect is replaced with the Cadence condition. "Cadence" increases the attack power of the wearer character by 48-96%, and the damage dealt by allies is reduced by 24-40%. The duration of the effect is 1 turn. |
The cone will help to gain energy for the super ability if the group consists of frequently attacking characters, and will increase the damage of allies. However, the boost will not always last, and there is no need for attack power. |
⭐⭐⭐⭐ HP: 43-952 ATK 19-423 DEF 18-396 |
When the wielder uses a superpower, all allied actions move forward by 16-24%. | A weapon with a bonus that affects the entire squad. Moves the actions of allies forward when the heroine activates a super ability. This gives an advantage in combat due to the fact that the team will be able to use abilities before the enemies. Particularly useful in the "Hall of Oblivion", where it is important to quickly close cycles. |
⭐⭐⭐⭐⭐ HP: 52-1164 ATK 24-529 DEF 21-463 |
Increases energy recovery by 10-18% and restores 1 skill point after using a superpower. This effect can be used 1 time per 2 activations of the ult. When the owner uses a skill, the damage of the ally taking the next action is increased by 30-50% for 1 turn. | A good option that gives energy recovery and a skill point after using a superpower. Additionally, it strengthens the ally who walks immediately after the scientist. With the right balance of speed, when it is slightly higher than that of the damager, you can effectively implement the bonus. |
⭐⭐⭐⭐ HP: 43-952 ATK 21-330 DEF 15-476 |
At the start of combat or before the owner takes an action, one of the effects will be randomly activated: all allies will have their attack power increased by 10-20%, crit. damage per 12-24% or energy recovery 6-12%. The selected effect will replace the previous one and will not be the same as last time. The bonus disappears after the death of the owner. Effects of this type do not stack. | Weapons from Battle . Randomly applies buffs to allies: increases attack power, critical damage, or energy recovery. All of the listed bonuses, one way or another, complement the girl's existing list of buffs well, so the light cone is suitable for additional of the team. |
In addition, the unit can use the following weapons:
- "The Adventures of Gresavile" (epic) - increases damage depending on what skill the heroine used. Accordingly, it is necessary to think through the rotation so that the main DD gets a boost for his main skill.
- "Date with the Stars" (epic) - Only works in combination with heroes who have an ice element. Otherwise, the cone is not recommended, as it will not be able to offer any buffs.
- "Past and Future" (epic) - buffs one partner, but offers nothing else. However, to use the only bonus, you will need to calibrate the speed so that the damage dealer always follows the scientist.
What relics and decorations are needed
Ruan Mei's relics, like weapons, should be aimed at increasing her main stats, which include: the penetration effect, energy recovery and speed. The following are sets and combinations of sets that can be effectively used on heroin.
cave relics
Set | Effect | Recommendation |
---|---|---|
2 parts: Increases penetration effect by 16%. 4 parts: Using the owner's super ability increases the pierce effect of all allies by 30% for 2 turns. This effect cannot be stacked. |
An excellent set that will make it easier to gain the maximum value of the penetration effect and will additionally increase this characteristic for the team. The heroine actively uses her ultimate within the battle, due to which she stably activates the gain from the ive bonus. | |
2 parts: Increases speed by 6%. 4 parts: Increases the speed of all allies by 12% when the owner uses a super ability on an ally, for 1 turn. The effect does not stack. |
A set that focuses on increasing speed. Useful for both Ruan Mei herself and the team, as the buff is shared with all allies. You will need to use your ultimate to activate the ive effect. | |
2 parts: Increases penetration effect by 16%. 4 parts: Additionally increases the penetration effect by 16%. Restores 3 energy units after breaking through an enemy vulnerability. |
Sets that increase the penetration effect to 32% and restore energy. Considering the need for energy and the fact that the main mechanics are tied to penetration, the effectiveness of which the scientist also improves, "Thief" will suit her perfectly. | |
Herald wandering in hacker space |
2 parts: Increases penetration effect by 16%. 2 parts: Increases speed by 6%. |
Optimal combination with penetration effect and speed - everything that Ruan Mei needs. It will allow you to get the missing characteristics or further increase their values to optimal ones. |
2 parts: Increases penetration effect by 16%. 2 parts: Increases HP by 12%. |
If you have enough speed, but have problems with survivability, you can equip the “Long-living Apprentice”. If necessary, it makes sense to consider alternative relics: "Guardian of the Snowstorm" (reduced damage received). |
planar decorations
Set | Effect | Recommendation |
---|---|---|
2 parts: Increases energy recovery rate by 5%. If the owner's speed is at least 120 units, at the beginning of the battle the action immediately advances by 40%. | A great decoration with energy recovery. With 120 units of speed, it advances the action at the start of the battle. This allows you to apply a buff from the skill before allies start moving, speeds up the rotation and allows you to activate the super ability much earlier. | |
2 parts: Increases status resistance by 10%. If the wearer's status resistance is greater than or equal to 30%, the crit. All allies' damage is increased by 10%. | A set that improves survivability by increasing resistance to effects. Provided that this characteristic reaches a value of 30%, it buffs the team's critical damage. The difficulty is that the scientist does not have SE in her tracks or skills, which is why 20% will have to be gained in relics. | |
2 parts: Increases HP by 12%. When speed reaches 120 or higher, all allies receive an 8% attack power bonus. | Universal set. Makes the character less vulnerable due to the increase in health. At the same time, it adds to the arsenal of buffs an increase in the attack power of all allies, if your own speed is not lower than 120 units. With the help of boots, you can already get the required amount of this stat. | |
2 parts: Increases energy recovery rate by 5%. Increases damage dealt by allies of the same type as the owner by 10%. | Planar decoration for energy restoration. Situational, but if the ive requirement is met, it brings a lot of benefit. To get the bonus, it is necessary that the team has a main DD/sub DD of the ice element. | |
2 parts: Increases energy recovery speed by 5%. If the owner is not in first place in the squad, the attack power of the character in first place increases by 12%. | A more versatile option with energy recovery, as it combines not only with ice characters, but also with other elements. To increase the attack power of the main DD, it is enough to put him first in the team, and place Ruan Mei in the remaining free slot. | |
2 parts: Increases penetration effect by 16%. If the owner's speed is greater than or equal to 145 units, then his penetration effect increases by an additional 20%. | Recommended only if you can't get 180% penetration effect. A set that increases the penetration effect. On the one hand, it is useful due to the bonus to one of the most important stats. On the other hand, the excess of this parameter increases only the character's damage, and to get the max. bonus, you need 145 units of speed, which is quite a lot and is not suitable for every build. |
Squad Guide for Ruan Mei in HSR
Ruan Mei is a hero in the team, focusing on buffing her allies. She fits into any lineup, but excels in piercing builds and dual damage builds due to her ability to buff all team at once.
Which characters are suitable?
Characters that benefit the most from an alliance with a scientist, as they are tied to the durability reduction mechanic:
Character | Damage Path and Type | Features |
---|---|---|
A strong representative of the Destruction class, playing from super-penetration damage. In the enhanced stance, the girl gets a personal increase in penetration efficiency, and in cooperation with the scientist, she can double this indicator and better destroy enemy shields. | ||
Xuei will benefit from the increased penetration effect as she converts it into bonus damage. In addition, Ruan Mei provides an increase in all damage, speed and penetration efficiency. The only problem is the prolongation of the break state and the delay of the action, which can slow down the bonus attack. | ||
A solo-target damage dealer who deals massive amounts of damage with penetration. The Genius Society Scientist is one of his best s due to the increased penetration effect and efficiency, overall damage, and speed. It is with her in the squad that Boothill is able to demonstrate the highest results. | ||
Plays from penetration and deals massive damage, constantly depleting durability with an enhanced basic attack. Ruan Mei provides many useful buffs to the heroine. However, it is worth considering that during the super ability, she prolongs the state of a penetrated vulnerability, which partly negatively affects the set of charges of Rappa's talent. However, this is not so critical, since it is largely compensated by enhancements. | ||
An excellent representative of the Void for squads focused on depleting enemy durability. Can show itself well in combination with the scientist, as it additionally increases the penetration effect, allows you to ignore the vulnerabilities of opponents and, in addition, cuts off protection. Together, the girls are able to maximize the damager's potential. | ||
One of the best teammates, as it spreads the increase to the penetration effect to the whole team. The ultimate buffs the damage dealt to enemies with a penetrated vulnerability, and is also a low-cost in of skill points. | ||
A healer who simultaneously functions as a secondary damage dealer and needs a penetration effect. This characteristic affects both damage and the percentage of outgoing healing, which means that it largely depends on how well the character can realize themselves in battle. | ||
A healer-debuffer with a favorable weakening to increase the damage received by opponents from penetration. In addition, it is assembled with an emphasis on the penetration effect, and from the traces it receives an additional increase in the effectiveness of penetration. |
Despite the general focus, the heroine's buffs are quite universal and can be beneficial to the following damage dealers:
1 | 2 | 3 | 4 | 5 |
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Ruan Mei can also be combined with any of the Path of Harmony, Nonexistence, Abundance, and Preservation s, even if they are not related to penetration. However, the table primarily considers damage dealers, since they are the ones who prioritize and form the basis of the group selection.
Examples of the best teams
The scientist most effectively realizes her abilities in squads from penetration:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
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The strongest squad of the penetration mechanic, which is effective against bosses and elite monsters. Due to the of Fugi and Ruan Mei, damage dealers are able to open up 100% and easily defeat any opponents. One of the Harmony s can wear "Lotus Lantern of the Palace". Linsha is also here for a reason - in addition to healing, she increases penetration damage. | ||||
A F2P team variant consisting of free units. Xueyi takes a key position, dealing damage to opponents. Pioneer — a great budget alternative to Fugue. In turn, The scientist will provide buffs that will significantly strengthen Xuei, as she especially values bonuses to reduce durability. Gallagher is ideal for the role of a healer and additionally increases the damage of penetration. |
Alternative teams where the heroine acts as a universal :
Character 1 | Character 2 | Character 3 | Character 4 | Features |
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A team with Kastoria, who summons a spirit of memory and uses it to deal damage to an area. For , you can use, for example, the Ice Pathfinder, since it strengthens such units, and Ruan Mei will be a great addition due to universal buffs. In addition, it is important to put a strong healer, since Kastoria spends HP of all partners. | ||||
A team with Great Gerta that needs another Erudite character, as it significantly strengthens not only her but the rest of the team. Anaxa or Jasper are great for this role. A buffer/debuffer that spreads beneficial effects or weakens enemies, like Ruan Mei, is also an optimal addition. It is also worth noting that the legendary Hertha values allies who can attack frequently and thus accumulate stacks of Interpretation, which means that similar units can be considered for the remaining positions. For example, Linsha not only heals well, but also actively deals damage with a bonus attack. |
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Like Kastoria, Aglaya specializes in managing the spirit of memory. The girl summons the Seamstress, together with whom she inflicts significant damage to opponents. Sunday will be the most optimal for her, providing important buffs: energy recovery, action promotion, increased critical. indicators, etc. At the same time, the scientist will complement the existing bonuses and further strengthen Aglaya. | ||||
A team with Midei and Blade as hyper-carries. The characters play from HP, which is why they highly value buffs that directly increase damage. Scientist fully meets this criterion, as do Resurrection/Tribby, who offer quite strong and useful bonuses. At the same time, the group must have a well-pumped healer who can prevent health from dropping, — Hyacinth would be ideal, offering additional health benefits. | ||||
A group from a bonus attack with the main damage dealers who are aimed at destroying single large opponents. Topaz is a secondary DD who increases the DPS of bonus attacks and deals good damage with the help of the piggy bank ant. Ruan Mei increases the damage of all allies, while Aventurine applies shields. | ||||
An alternative to the previous build, but with characters that deal good damage, including to multiple enemies. The core of the group is Jing Yuan, Yunli Clara. Zaryanka is a great for this type of squad. However, Tribby, who deals AoE damage and offers mass buffs, is also suitable instead. Ruan Mei increases all damage of allies, speed and efficiency of penetration. Linsha is engaged in healing. | ||||
A team that plays from periodic damage. It is led by Kafka, who applies the Shock status and instantly activates all applied DoT effects. You can consider Black Swan, Sampo or Guinaifen as a pair for her. Ruan Mei increases the DPS of allies, their effectiveness/penetration effect and speed. Hoho heals, restores energy and buffs attack power, but can be replaced with Aventurine. | ||||
A build for completing "Pure Fiction", where damage dealers deal stable damage to all enemies on the battlefield. The main attacking hero is, for example, Argenti or Himeko, who is a standard hero. In turn, they are complemented by secondary DDs of Erudite or buffer Tribby, who is also capable of dealing damage in an area. Since each character in the group is capable of dealing damage, the mass bonuses of the scientist become especially beneficial here. | ||||
A squad with representatives of the Path of the Hunt in the form of Zele, Yanqin, and Sushan. Receiving multi-faceted from the characters of Harmony, the units are able to cope well with bosses and elite monsters. In particular, the s will increase their mobility and damage inflicted. | ||||
A team with Destruction characters that can deal damage to one or more targets. In the case of the Moon Eater, it is recommended to put Hanyu, as he consumes quite a lot of skill points, and the heroine can restore them. In other cases, s are distributed depending on the situation on the battlefield. For example, Tingyun is beneficial when there is a lack of energy. | ||||
A group for Acheron E0. Thanks to the slows from Welt and the extended state of the broken vulnerability from Ruan Mei, the team can cope without a healer/shielder, which means using both the heroes of the Undead and Harmony. This build is difficult to implement, but can be effective with the right rotation. If the damage dealer has E2, a healer is placed instead of one of the heroes of the Void. For example, Gallagher not only heals, but also applies a weakening. However, if Ruan Mei has at least the first eidolon, she can be a even for Acheron E0, partly compensating for her lack of a full buff from the trail. |
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A completely free team. Dan Heng or March 7 of the Path of the Hunt are effective against single targets, and Qingque is good at dealing with groups of enemies. Asta and False Pathfinder spread buffs with Ruan Mei. Lynx and Natasha focus on healing allies if their HP is low. |
Is it worth knocking out Ruan Mei?
ruan mei — A representative of the Path of Harmony, whose abilities are focused on providing allies with various buffs. The scientist from the Society of Geniuses offers an increase to all damage, speed, and penetration efficiency, making her one of the best s for dual-DPS team compositions.
The uniqueness of the heroine lies in the fact that she specializes in penetration effect. In addition to accelerating the process of destruction of enemy shields, it prolongs this state and increases the penetration of elemental resistance. In addition, it is a useful in roguelike modes due to additional bonuses. Does not require eidolons and can wear an epic cone, which is almost as good as a signa.
Among the main disadvantages of Ruan Mei, one should highlight the high cost of the ultimate and the dependence of buffs on one’s own moves. While this allows for great synergies with fast characters, it also forces you to balance your speed so that the power-ups last enough turns to still gain energy/generate skill points in a timely manner.
Which is better: signal or E1
First eidolon — a priority choice in of increasing the team's DPS. Despite the fact that the signature "card" contains pleasant bonuses, there is an equally worthy alternative, which is almost as good at high overlaps ("Memories of the Past"). At the same time, E1 offers a decrease in enemy defense, which is one of the strongest options for increasing damage. In addition, it will be in demand in absolutely any composition.
The "Reflection of the Past Me" light cone can be selected if not "Memories of the Past" or this weapon is presented only in a single copy, respectively, creates weak competition. In this case, the benefit of the signal begins to increase mainly due to the fact that the rotation and the process of forming the assembly become more comfortable.
We hope we helped you put together the best build for Ruan Mei and understand which squads to put her in Honkai: Star Rail. In the comments, ask any questions about the character so that the author or other players can help. In the special section, see other builds.
Is it worth taking under Firefly? There are simply no Fugi or Linshi at all, only Gallagher
But what if my penetration effect accidentally turned out to be <200%?..
I'll say more, I saw videos with Zhuanka e0 with Kastoria and Tribi e0 with Kastoria, and with Zhuanka the damage is greater)))) And I have Zhuanka e1.
If you haven't knocked out Tribby, then Ruan Mei plays great with Kastoria. Pair her with the main character and you won't regret it!
Thanks to the developers for such a generous gift. A character for years and always in the meta. A ton of universal buffs to increase damage for literally any type of team. I couldn't knock out Zhuanka before, and now I also have her as a signature. My Svetka is happy 🙂
I'm thinking about who to put in the pack
midey/sunday/locha. ruan or gg memory? in some guides about one, and in others about the other, so who is better?
Considering that the probability of getting both Eidolons and Zhuanka's Cone overlays has increased for a donation, it would be good to update the guide, separately describing in which current or past meta teams Zhuanka could be useful, for example, E1 or E2, and what obvious profit her signature cone overlays will give.
Empirically, I came to the conclusion that E1 and E2 Ruan could perfectly fit into the same Acheron team. And additional cone overlays sharply increase her value in any team, because they directly buff damage.
Thus, in fact, the value of the character grows: it will definitely be good for big Gerta, and for Acheron, and for Sveta-Rappa-Boothil. Perhaps for other damage teams too.
Boothill, Linsha, Ruan, and Silver Wolf. Is this a normal pack? I just don't know much about it and tried to collect from those I like.
The wolf is not very appropriate here. It is better to put at least the GG of Harmony instead, if there are no other options on the . Optimally, Fugu in a pair with Ruan and Lingsha.
My super squad with Boothill:
Boothill E1S1
Fugue E1S0 (maybe we'll get lucky and the signal will drop)
Ruan Mei E1S2
Gallagher E6 with Linshi cone
The team works very well.
We hang a full watchmaker + mermaid on the ruan mei, knock out energy restoration in the rope. That's it, you have the best buffer, and the watchmaker option will be activated on CD due to the highest buff to energy restoration. We put a firefly on the first slot, which needs both atk and a penetration effect. We put a fugue and lingsha on the remaining slots. We knock out cavalry and a lotus lantern for all three: firefly, fugue and lingsha. Ruan, due to the watchmaker, will distribute the penetration effect to everyone on top. Firefly does the main damage, fugue and lingsha, in addition to functions, will also inflict AoE damage. An ideal pack, designed for all occasions: both to go into pure fiction and for activities with single targets.
So from this point of view, I would put together a build for Ruan Mei exactly like the one presented in the guide.
I have an on bonus attacks. From the legions there are Jasper, Ratio, Topaz, Aventurine, Himeko, imaginary GG and Zhuan. There is Gerta e6 and Gallagher e4. What squads can I assemble from these characters?
Topaz + Ratio + Ruan + Aventurine
Himeko + Gerta + Jasper + Gallagher
How important is the signal to her?
I just want to knock out Linsha, but then I won't have enough for the signal 😭😰
I knocked out a signa for her, she gives a lot of damage with it, + regenerates skill points, which is also important. But if you don't have a normal healer, then of course the healer is more important. For me, Bile and Gallagher are enough to close any content. I think a good buffer and good damage dealers are more important for me. It is the accelerated damage dealer that can primarily close memories and similar activities for the maximum number of stars, and the healer is secondary. Zhuanka with a signa and damage acceleration copes very, very well.
For some reason, the guide lists Feixiao as the Ice Path.
replaced, thank you!