Meeting Sayu in hang in the Teapot of Serenity.
In the guide, we will tell you in detail about each ending of the meeting, we will indicate important plot forks and the right dialogue options that will help you get the desired ending.
How to start a meeting with Sayu
To open a date with Sayu, the following conditions must be met:
- to reach 30 adventure ranks;
- complete the Archons quest "Volume II. Chapter III: All-seeing God, mortal world»;
- get 2 Legend Keys, to open access to the quest.
To get 2 Legend Keys, you need to complete 16 daily quests. It will take 4 real days, if you complete all 4 tasks daily. You can only hold 3 Legend Keys at a time.
To unlock the meeting, go to the task the tab "Legend Quest". In the window that opens, you can find out the number of available keys. In the same section "Meeting Events" find Sayu's Art of Juhu Art: Growth Technique quest and use the items to unlock the date.
Achievements for meeting Sayu
During the meeting with Sayu, you can unlock three achievements from section "Memories of the heart", which in total will give 30 source stones:
- "Position Altitude" - Complete Yoohoo Art: Seichou no Jutsu and unlock all endings (20 Primogems).
- Mujina Level Ninja - Get a perfect score from Sayu during the agility training in the "Like Trees" finale. To do this, you will have to keep within 30 seconds (5 primogems).
- "The Overeating Effect: Slowdown" - let the ninja eat as much as she can in the "Everything in Moderation" plot to fulfill the condition "You couldn't keep Saya from overeating..." (5 primogems).
Sayu Encounter Walkthrough in Genshin Impact Chapter 1 "Yuhu Art: Growth Technique" - All Endings
ing the quest-date with Sayu, you can go to 6 different endings:
- "Top of serenity";
- "The Troubles of Little Sayu";
- "Everything in Moderation";
- "Like Soaring Through the Skies";
- "Saiu doesn't work!";
- "Like trees."
You can find out the current progress and location at the forks through the task log by clicking on the button "Meeting plan". There you can also go to any checkpoint by selecting it and clicking "Continue game".
When replaying the meeting, the previously selected dialogue options will be marked green tick.
Shown in the upper right corner hearts character. Points Deducted or actions will lead to a decrease in their number. If the sympathy points drop to zero, the meeting will be completed ahead of schedule no fond memories of her.
Ending #1: The Best Rest
Forks: "Weird look" "Guests from the Shumatsuban?" - "Cunning for cunning" “What is behind the order?”
Proceed to the meeting from the very beginning and go through the first storyline with Sayu.
Strange look
Walk around the city of Inazuma to meet Saya. She will start running away from the Traveler and hide nearby. Find her: there will be several items on the stone stairs that you can interact with. Need to see a small barrel with leaf and tail at the bottom.
After the conversation, it turns out that Sayu received the task to attack the Traveler. Regardless of the options chosen, she will offer to go to the priestess to get information.
Guests from Shumatsuban?
Teleport to the northwest of the city and look for the Shrine Priestess named Kano Nana. It turns out that she is looking for Saya. Tell her that you have not seen the little ninja, and then she will try to find out information in the Shumatsuban.
To go to the desired branch, tell Kano Nana that you will not sit idle:
- While you're making inquiries, I'll continue my own investigation just in case.
When the priestess leaves, talk to Sayu. Invite her to lure out the customer by deceit.
Cunning upon cunning
Go to a meeting with an employee of the commission Yashiro. The man will be surprised that Sayu completed the task and will want to this information on to his superiors.
However, the main character, who ambushed, will delay the creator of the order. To find out Ogawa's reasons, listen to him:
- We are listening. Just don't lie.
It turns out that Ogawa's daughter was kidnapped and threatened by a man to create a false order for the Traveler. Set up an ambush of the kairagi and save the child of the Yashiro Commission employee.
What is behind the command
Teleport to Konda Village and head west. Will be waiting on the shore kairagi. They are not going to give away Ogawa's daughter even after the order has been carried out.
Enter the battle and defeat all enemies: Pyro kairagi and two nobushi. When you defeat them and save the employee's daughter from captivity, the work will be completed. On the way, tired Sayu will fall into a dream, and the Traveler will carry her on his back.
Ending #2: Little Sayu's Trouble
Forks: "Weird look" "Guests from the Shumatsuban?" - "Cunning for cunning" - "Confrontation".
Start the age of this ending from the fork "Cunning for cunning." This will help save time by not starting the date from the very beginning.
Cunning upon cunning
Go to the Byakko Plain and look for an employee named Ogawa again.
During a conversation with a man, do not listen to his explanation of why he created a false order for the Traveler. Instead, send it to the Yashiro Commission by selecting a replica:
- I'm not going to listen to you. Save your story for the Yashiro commission.
Confrontation
Deliver Ogawa to the Yashiro Commission and speak with Ayakoy. She will deal with the situation that has arisen, and also give Sai a small reprimand.
Ayaka's words will confuse the girl, so she will quickly leave. Find a small ninja in the south of the estate and talk to her: the mujina will express her worries about her height. At the end, you can watch the Traveler console Saya.
Ending #3: Everything in Moderation
Forks: "Weird look" "Guests from the Shumatsuban?" - "Resistance is futile" - "Recharging Plan" - "Fruits of labor".
Start the age of the ending from the fork "Guests from the Shumatsuban?" and help Sai during the training given to her by Kano Nana. Feed the little ninja so she can grow up.
Guests from Shumatsuban?
Find the priestess near the city of Inazuma. When Kano Nana offers to find out information on a suspicious task, thank her:
- Thanks, this will definitely help.
It turns out that the priestess discovered Saya. Therefore, she will offer the main character to the ninjutsu training.
Resistance is futile
Head to Tinju Forest. The priestess will leave Saya to warm up, and she herself will go to Yashiro's commission. During this time, the ninja will talk about his problems with growth.
First, ask her if it's really important to her to grow up:
- The most important thing for you is to grow up, right?
Then, to jump to the desired branch, tell it about other ways to increase growth:
- Growth alone cannot be achieved.
Charging plan
Teleport to Inazuma and head towards Kiminami Restaurant. In it, Sayu decides to eat as much as possible in order to grow faster.
When she asks why growing up is so hard, don't stop her:
- Do you want to continue?
Fruits of Labor
The ninja will want to continue, so head towards Shimura's restaurant. Sayu decides to eat a few more meals and this will cause her to lose her agility. So when the priestess comes looking for her, Sayu won't be able to escape and will be caught. Achievement will be awarded for this ending. "The Overeating Effect: Slowdown".
Ending #4: Like Soaring Through the Skies
Forks: "Weird look" "Guests from the Shumatsuban?" - "Resistance is futile" - "Recharging Plan" - "Exercise after eating" - "Things don't go according to plan."
Start from a checkpoint "Recharging Plan". Offer Sai an extra source of growth energy and feed her at the restaurant, but don't let the ninja eat too much. As a workout after eating, fight enemies.
Charging plan
Go to Kiminami's restaurant and the moment Sayu begins to fill up, stop her and offer another option:
- If you overeat like that, it will be bad for your health. We should consider other ways.
The traveler will say that you can try to train and take a job at the Adventurers Guild, but the owner of the restaurant, Anna, will the conversation. She will complain that workers are often attacked treasure thieves, and will offer to carry out her order.
exercise after eating
Travel to the Byakko Plains and find the Treasure Thieves' Camp located on the shore. Enter the battle with eight bandits and defeat them.
After the battle, it turns out that Sayu was upset, as one of the enemies touched her head. According to her, this will lead to slower growth. To console Saya, the Traveler offers her an interesting way to feel tall.
Everything doesn't go according to plan
Head to the high ground next to Narukami Shrine, the fastest way to get there is from the teleporter on Mount Him. Sayu will share her reasons why she wants to get taller, and the Traveler will put her on his shoulders, making her feel tall.
Ending #5: Definitely No Work Today!
Forks: "Weird look" "Guests from the Shumatsuban?" - "Resistance is futile" - "Sleep Matters Most" - "The Mysterious Priestess" - "Sleep in Danger"
Use the checkpoint to start the task "Resistance is futile". Sayu believes that sleep cannot wait. Help her find a place where she can take a quiet nap without the risk of being caught by the priestess.
Resistance is futile
In the Tinju Forest, when Sayu asks what's wrong with wanting to sleep, choose a line:
- The most important thing for you is to grow up, right?
Sayu will say that growth is necessary for her. Therefore, suggest that the girl focus on the quality of sleep:
- Your height stays the same not because of the amount of sleep, but because of its quality.
Mujina will complain that she can rarely sleep well. This is because the priestess is chasing her all the time. Go in search of a place to sleep.
Sleep matters most
Move from the teleport to the east and inspect Sayu's first sleeping place. They are waiting there Pyro slimewho will have to be defeated. Sayu will be upset that her place to sleep is occupied and will offer to go to another place where the girl likes to sleep.
Mysterious Priestess
Ninja equipment will be scattered in the next location. Sayu will offer to collect it so that the animals do not accidentally get hurt. Pick up four items - they are all nearby and look like black spikes.
Sleep in danger
Since all of Sayu's places to sleep are taken, she will come up with an ingenious solution. Head to Narukami Shrine so the ninja can hide in plain sight and sleep on the Great Tree.
A mini-game will start in which you need to get from the teleport to the Sacred Sakura without the guards noticing the character. Try to move more often in a crouch - this will help reduce the risk of detection. Go around the temple on the left side: climb onto a small rock, then climb down from it to avoid the guard's gaze.
Move forward and jump down a little to start climbing the rock towards the target. The point where you need to get to is right next to the tree. After a successful age, Sai still won't be able to sleep. A priestess will find her in the temple, and the little ninja will have to run to avoid being caught.
Ending #6: Like Trees
Forks: "Weird look" "Guests from the Shumatsuban?" - "Resistance is futile" - "Second Ninja Get Ready" - "Observation of the battle" - "It's time to rest!".
To save time when ing the last ending, start at the fork "Resistance is futile". Take part in the ninja training and Sayu will reveal a lot of information about his sensei.
Resistance is futile
To go to the desired branch, during the conversation, select the replica:
- I can see that you're sleepy, but it's not good to dodge work.
Then Sayu will offer to train together. After some time, Kano Nana will come and be surprised that Sayu did not run away.
Second ninja get ready
Walk forward from the teleporter to the ninjutsu training area, and the priestess will offer to the obstacle course. To get an achievement Mujina Level Ninja, go upstream and complete the challenge in 30 seconds.
To successfully complete the training, avoid the balls, as a collision with them will cause the character to fly off a short distance. Try to avoid obstacles on one side. At the moment where there will be a small waterfall, it is best to go around it on the ground.
Watching the fight
The next training location can be reached from the teleporter in the Kamisato estate. The test is on the beach.
During it you have to play for a trial Sayu and defeat the Pyro and Hydro slimes, and then the Cryo and Electro slimes. Use elemental ninja skill to inflate the elements and defeat enemies faster.
It's time to rest!
After training, talk to Sayu about her sensei and relax with her in the Tinju Forest. Go to the break point and position yourself under the tree. If this ending is the last one unlocked, get the achievement "Position Altitude" for the complete age of the meeting with Sayu.
Awards
Completing all six endings with Sayu will earn the following rewards:
- source stones ×60;
- adventure experience ×600;
- hero experience ×15;
- talent books ×6;
- fragment turquoise Wayuda ×6;
- special dish Technique to get rid of nausea ×10.
We hope our guide helped you complete Sai's encounter in Genshin Impact, unlock all endings, and claim all achievement rewards. If anything is not clear, ask questions in comments. Read Genshin Impact walkthroughs on our website.
In the 5th ending, the wrong options at the beginning
thanks, corrected)
In 5 endings no option appears yet never seen to grow up in a dream
Instead of "Murder, then. It's not an easy thing to do." now "Ambush means. This is not an easy thing
Thank you, updated the guide