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All Companions in Baldur's Gate 3: How to Find and Add to a Squad

Satellites in romantic relationship.

Up to 4 characters can be in a group at the same time. The guide below will show you how to find companions in Baldur's Gate 3 and recruit them into your squad.

How many satellites are in Baldur's Gate 3

There are 3 companions in BG10:

  • Shadowheart A half-blood priestess who worships the goddess Shar.
  • Astarion - an elf rogue who is a vampire.
  • Lae’zel A githyanki warrior devoted to the queen and her tribe.
  • Wyll - a sorcerer chasing the she-devil Karlach.
  • Gale A wizard who hopes to right the wrongs of the past.
  • Karlach - a barbarian girl from the tiefling people, whose history is closely intertwined with Will.
  • Halsin - an experienced healer-druid, protecting the emerald grove.
  • Jaheira - A strong warrior who is the head of the harpers.
  • Minsk - an old acquaintance of Jaheira, who can be invited to the squad along with the hamster Boo in third act subject to certain conditions.
  • Minthara - Goblin leader and antagonist first act main story campaign, which, along with Minsk, can be recruited into the team if certain conditions are met.

In addition, there are characters who can be invited to your camp after certain conditions are met:

  • Mirnat (We) is the first companion to be found on an illithid ship.
  • Shkryab - a dog that can settle in a refugee camp and subsequently supply the squad with useful items.
  • Withered - another character for the camp, whose main ability is the ability to resurrect fallen allies.
  • Volo - a bard and restless adventurer who is ready to take any risks for the sake of creative masterpieces.
  • bear cub - a baby that can become the protagonist's pet after being rescued from the goblin camp.

Where to Find All Companions in Baldur's Gate 3

Next, we present a brief overview of the satellites in Baldur's Gate 3, as well as their exact location on the map.

Shadowheart

  • Race: half-elf.
  • Class: Priest/Domain of Deception (recommended replace with Withered to Domain of Life).
  • Origin: Novice.
  • Force: 10.
  • Agility: 15.
  • Endurance: 13.
  • Intelligence: 8.
  • Wisdom: 16.
  • Charisma: 14.

Shadowheart is first encountered on an illithid ship: the girl is imprisoned in a capsule, where can i get it out and thus get pts. Approvals. After the crash, the priestess, like most other satellites, can be found on the territory of the starting location - "Crash Site".

It is important to note that the location of Shadowheart changes depending on what actions the main character has taken inside the vessel:

  • If the girl was helped to get out of captivity, she will be found in an unconscious state on the territory of the coastal zone, slightly north of the place where the protagonist awakens.
  • If you left a half-elf in trouble, later look for her near the waygate "Overgrown Ruins".

If you missed a companion at the location "Crash Site" in both the first and second cases, find her in "Emerald Grove", in the company of other refugees sheltered by the druids.

Astarion

  • Race: elf.
  • Class: Rogue, no subclass.
  • Origin: Charlatan.
  • Force: 8.
  • Agility: 17.
  • Endurance: 14.
  • Intelligence: 13.
  • Wisdom: 13.
  • Charisma: 10.

In comparison with the companion discussed above, the location of Astarion does not change depending on the actions of the protagonist on the ship. After waking up, move to northwest direction, through the ship.

Approach the location soon "Cliffs on the Road"where the elf walks. When the protagonist approaches, a man ask for help - We need to deal with a monster wandering near the wreckage of the destroyed illithid air transport.

First meeting with Astarion

Regardless of the answer, Astarion will try to attack the main character: he will put a dagger to his neck and begin to ask about what happened. During the conversation, it turns out that he is also affected by the worm. The vampire's full name is Astarion Ankunin.

Lae’zel

  • Race: githyanki.
  • Class: Warrior, no subclass.
  • Origin: Soldier.
  • Force: 17.
  • Agility: 13.
  • Endurance: 14.
  • Intelligence: 11.
  • Wisdom: 12.
  • Charisma: 8.

Laezel is the first character that the protagonist meets during the prologue: she s the main character in the first training battle and follows him to the cabin in the hope of leaving the ship as soon as possible.

After the crash, the githyanki, like other companions, will have to be searched for on the territory of the Crash Site.

Location Laezel - north of the rune circle "Cliffs on the Road": A girl held captive by hostile tieflings. They can either be persuaded to leave the outlander alone or killed.

Demonstrated in a separate guide all options for saving Laezel from the cage, and also considered the consequences that should be expected when making a decision.

As soon as the warrior is saved, she will tell you about a place where you can be cured of the parasite. By agreeing to a t trip to the announced location, you will be able to invite experienced fighters to the squad. If the group is assembled, the girl will wait for her turn in the camp.

A possible bug is that some time after being invited to Laezel’s team, a notification will appear indicating that her task has been completed, and that the girl is “abandoned to the mercy of fate.” In this case, there is no need to worry and load earlier, since most likely the githyanki is calmly waiting in the camp. If you wish, you can use the one that prevents this error mod.

Gale

  • Race: Human.
  • Class: Wizard, no subclass.
  • Origin: Sage.
  • Force: 9.
  • Agility: 14.
  • Endurance: 15.
  • Intelligence: 16.
  • Wisdom: 11.
  • Charisma: 13.

Gale is an experienced wizard whose mind is also "captured" by the parasite.

First meeting with Gale

Found at Unstable Waygates "Cliffs on the Road" (west "Overgrown Ruins"): being stuck in the actual created runic circle, the man asks for help. Pursued by an identical goal (to get rid of the worm), he agrees to keep company with the main character immediately after meeting.

Mentioned below are some spoilers, however, their ignorance can affect the fate of a given hero. If instead of Tav the main character is Dark temptation, then be careful with the choices you make when you first Gale, when you need to rescue him from the portal.

Wyll

  • Race: Human.
  • Class: Sorcerer/Beast.
  • Origin: People's hero.
  • Force: 9.
  • Agility: 13.
  • Endurance: 15.
  • Intelligence: 14.
  • Wisdom: 11.
  • Charisma: 16.

The wanderer and sorcerer Will is a traveler who was sheltered by the druids in the Emerald Grove, which means that he can be found in this area: on training ground area a man teaches children how to use one-handed weapons.

A conversation with Will will reveal his true goals and objectives for the near future: he is in search of a she-devil named Karlach. By agreeing to become part of the protagonist's squad, he will also take the word from a new friend that he will help find the woman who has left from under his tenacious grip.

Karlach

  • Race: tiefling.
  • Class: Barbarian, no subclass.
  • Origin: Wanderer.
  • Force: 17.
  • Agility: 13.
  • Endurance: 15.
  • Intelligence: 8.
  • Wisdom: 12.
  • Charisma: 10.

Karlach is a tiefling girl with an explosive temper, first mentioned by Will. According to the sorcerer, she is a devil with unimaginable power - she can cripple the fate of many creatures if she is not stopped.

In a separate guide, how to start a romance with Karlach.

Has a personal story that leads to an additional task. As part of the mission "Hunt down the she-devil" found in the location "Ground Road". After being accepted into the detachment, it coexists quite well with the sorcerer: as soon as Will understands that the girl is not dangerous and in fact has a good “heart”, he gains confidence in her and stops any attacks in her direction.

Minthara

  • Race: drow.
  • Class: Paladin.
  • Origin: Aristocrat.
  • Force: 17.
  • Agility: 12.
  • Endurance: 13.
  • Intelligence: 8.
  • Wisdom: 10.
  • Charisma: 15.

Mintara - goblin commander, which can be recruited into the squad under certain conditions. First encountered during the main story mission "Save the Refugees", in the territory broken sanctuary. Despite the fact that the drow is on the side of "evil", she has many secrets behind her shoulders, which can be used to get into close with her.

In a separate guide, how to rescue and recruit Mintara.

If you act on the side of the goblins in the war with the emerald grove, the fierce warrior of the Absolute can go into the category of characters with whom the development of romantic relationships is available (she is a companion with the most ionate and frank bed scene).

Subsequently, in the second act of the main story campaign, the girl can become a permanent companion, but for this it is important convince Mintara of devotion to the Absolute during a date night at a party.

The decisive meeting will unfold in the territory moon towers: the drow is being judged, the girl did not live up to the expectations of the Absolute. At best, she expects life imprisonment in a cage, at worst - death. Having rescued the once illustrious goblin commander from captivity, you can talk with her and, of course, invite to your team. Mintara will agree: her faith in the goddess is undermined, and she longs for only one thing - to avenge the humiliation.

If you side with the emerald grove and the tieflings during the mission "Save the Refugees", Mintara will act as a mini-boss that must be destroyed in order to successfully complete the task. It is impossible to recruit both drow and Khalsin at the same time.

Halsin

  • Race: Forest Elf.
  • Class: Druid.
  • Origin: Wanderer.
  • Force: 10.
  • Agility: 14.
  • Endurance: 14.
  • Intelligence: 8.
  • Wisdom: 17.
  • Charisma: 12.

Khalsin in Baldur's Gate 3

Khalsin is the Archdruid of the Emerald Grove, who, along with a group of treasure hunters, went in search of "Songs of the Night" and subsequently was taken prisoner (task "Rescue the druid Khalsin"). For the first time you can find a man on the territory of the location "The Pens of the Enemies" - The door leading to the room is located near the location of one of the goblin leaders, Mintara. A druid in the form of a bear will be surrounded by a bunch of Absolute's minions: before rescuing a man from captivity, you will have to kill all the enemies.

Subsequently, at a celebration held in honor of the protagonist and his associates, Khalsin may be invited as a permanent resident of the camp. Later, during the age second act, is able to the squad as a full-fledged companion. However, to do this, additional conditions must be met:

  • complete the side questAwaken Art Kulah" and thereby awaken Art Kulakh, afflicted by the curse, from the eternal nightmare;
  • complete the mission "Remove the Dark Curse" and help Khalsin find Taniel's missing essence.

Jaheira

  • Race: half-elf.
  • Class: Druid.
  • Origin: Soldier.
  • Force: 10.
  • Agility: 14.
  • Endurance: 14.
  • Intelligence: 8.
  • Wisdom: 17.
  • Charisma: 12.

Jaheira is an experienced warrior and harper leaderbelonging to the people of the elves. First encountered during the quest "Infiltrate the Moon Towers" (the goal is to find protection from the dark curse), on the territory of the Last Light tavern.

He is considered one of the main guides in the second act of the main story campaign. Subsequently, he can become a loyal ally to the protagonist, but before that he will have to complete a number of conditions:

  • try to protect Isobel during the invasion of “Fire Fist” Marcus and the winged horrors (mission “Deal with the Kidnapping”). ;
  • stop Shadowheart when she wants to kill Nightsong in order to fulfill the will of the Nightsinger (mission "Find the Song of the Night" and "Daughter of Darkness");
  • During the assault on the “Moon Tower”, ask the elf to the squad: if the girl acts as an NPC controlled by AI, there is a high probability that she will die during a fierce battle.

В third act is spare Minsk during a fight using non-lethal attacks.

Minsk

  • Race: Human.
  • Class: Pathfinder.
  • Origin: People's hero.
  • Force: 12.
  • Agility: 17.
  • Endurance: 13.
  • Intelligence: 8.
  • Wisdom: 15.
  • Charisma: 10.

Minsk is the last companion that can be invited to the group if you manage to become friends and recruit Jaheira into the squad. In order for a man to become a full-fledged fighter on a par with a half-elf girl, you will have to:

  • complete the quest chain from Jaheira, "Superior Harpist";
  • at the time of the battle with Minsk, save his life: to do this, activate the ive skill "Switch to non-lethal attacks" in the action menu. In addition, it is recommended to ignore the use of arrows, spells and grenades - this can lead to the inevitable death of the character;
  • convince the Emperor to protect Minsk's mind from the Absolute's control.

Mirnat [We]

Mirnath ("We") is the first companion that can be added to the squad during the prologue. Its main purpose is to introduce the player to the starting mechanics. However, before creating a group, the protagonist will have to free his brain: in a separate article, they told in more detail how to extract Mirnat and what it will lead to.

After the crash of the ship "We" disappears: the fate of the little conductor is unclear until the transition to the second act main story campaign. During the age of missions and visiting the lair of the Absolute, the protagonist will be able to meet a familiar creature - this time it will be imprisoned not in the body of a dead man, but in a cage. If Mirnat is released, a new skill will appear on the skill bar - "We". If it is activated, the squad will be replenished with an enhanced version of the brain.

Where to find companions for the refugee camp

Next, we will talk about the NPCs that you can invite to your camp as guests.

Shkryab

Shkryab is a dog that can settle in a refugee camp and become a true friend for the main character.

The dog is in the forest, northeast of the Dead Village location: the animal will run next to the dead owner and whimper plaintively. You can either talk to him (requires the "Conversation with Animals" skill), or try to pet him.

Shkryab in Baldur's Gate 3

As soon as the dog is imbued with confidence, the list of actions will be replenished with the opportunity to let Shkryab smell his palm. After doing this, after a while you will see a dog in the camp. Subsequently, she will not only dilute the pastime in the safe zone, but also begin bring various items.

Withered

Withered is the second useful character that can settle in the territory of the refugee camp. First encountered during a side mission related to Overgrown Ruins (north of Crash Site): required penetrate into the dark crypt and open an ornate sarcophagus to awaken the undead.

Its capabilities are significant both at the initial and later stages of the development of the world: it can change character abilities in Baldur's Gate 3. If you suddenly missed the Withered One, then don’t worry, because later he should appear in the camp himself.

Volo

Volo is a bard that can be found in the lower levels of the location. "Emerald Grove", opposite the ceremonial sanctuary where the ceremony takes place. At the first interaction, the man will ask the protagonist to tell him about the skirmish with the goblins who were chasing the refugees to the sacred grounds. After that, the creator will say that he wants to go to the lair of the villains on his own in order to learn more about their way of life and traditions.

A little later, in the process of exploring the goblin camp, you will see a bard in the main square, which is opposite the doors to the Broken Sanctuary.

If you ignore the meeting with Volo and immediately go to the goblin camp, you will also find him in the main square of the goblin camp.

An attempt to talk to him will not be successful: the goblin who controls the singing "toy" will be indignant at arbitrariness and send Volo to a cage. Thus, a mission will appear in the "Diary of tasks" "Save Volo". As soon as you free the man, it will be possible to invite him to your camp.

bear cub

The bear cub, along with the dog Shkryab, acts as pet: It can be tamed and settled in the refugee camp. First mentioned by the followers of Absolute (Brynna and Adrik), whose commander fell victim to an adult. Her subsequent kill in the lair may cause the baby bear to leave the shelter and become a free animal.

Under certain conditions, the calf can be met in the territory goblin camps. If you save the little animal, from time to time it will visit the "parking lot" of the protagonist. As a result three successfully completed checksassociated with karmic cubes, the bear will turn into a full-fledged beast of the protagonist. In a separate article, they talked in more detail about how to tame a baby bear.

We hope our guide helped you find all the companions in Baldur's Gate 3 and take them to the squad. IN comments you can ask questions regarding the material of the article so that the author or the players can help. In the relevant section of our website you can also find other game guides.

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blind
blind
1 year ago

Jaheira is written incorrectly. Isobel can be lost, the main thing after this is not to respond with evil remarks in the dialogue with Jaheira, and not to let her die in battle with the shadow harpers, after which she can be sent to the camp. After Ketherick's death, she agrees to become a full-fledged companion. Killing Nightsong also has no effect on her ing the party.
In one of the playthroughs, I killed both Isobel on the quest of Seduction and the Song of Night. But Jaheira still ed. So there is an error in the article

Arthur
Arthur
1 year ago

Will is not at the training ground, although there has not yet been a battle with the goblins. Where to look for it is not clear

AmeFox
AmeFox
1 year ago

Will can also be invited after the battle with the goblins for the Emerald Grove. It stands near the tunnel next to the children sitting on the stone. During the party will be in the camp. In the morning it will be possible to take him to the detachment.

Ksddoa
Ksddoa
1 year ago

“We” does not die after the ship crashes, it can be found in Act 2, when you go to the lair of the absolute. If you let him out of the cage, you can summon him

TamIvAnt
TamIvAnt
1 year ago

Did you know that LAEZEL can be added to the squad after the defeat of the emerald grove? It’s just that after the battle with her brothers at the entrance to the mountain (the battle was hard for my pack), she always dies, but she can be resurrected with a scroll, hear a unique remark and, accordingly, invite her to the squad + get a quest for a getyanka manger

Kira
Kira
1 year ago
Answer  TamIvAnt

This is not an option, it is unrealistic to fight with them. At a difficult level of age, even if the entire location is 100% cleared. Or you can convince Kitrak Voss through a die, and there you also need to throw out some unrealistic value.

blind
blind
1 year ago
Answer  Kira

It’s not true, level 5 Persians can easily kill them on any difficulty

Style
Style
1 year ago

In the grove of druids there is a bard girl Alfira. If you help her find inspiration and finish the song, she will you as a companion (will stand and sing camp). Unfortunately, I don’t know the details of further interaction with her in the camp, because my age for the Dark Desire led to sad consequences ...

Temptation
Temptation
1 year ago
Answer  Style

she only comes to temptation

Sergei
Sergei
1 year ago

Withered came to me after the third level in the goblin camp, without his quest ...

Kot
Kot
1 year ago
Answer  Sergei

Withered comes after you explore the tomb under the ruins of the Cathedral, next to the Emerald Grove. The entrance is behind one door, which opens with a lever (there is still a large crypt in the middle). The place where an elf and a halfling argue, and above them is a load on a rope. So. You don’t even have to open the tomb of the Withered One, but just visit the location, run around and leave, he will appear at the next halt

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