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All Monsters in REPO: How to Kill and Counter

Bestiary of creatures: descriptions of the strangest and most dangerous creatures.

Monsters in REPO

The monsters keep the team in constant tension, creating an atmosphere of horror and forcing them to look for ways to survive. Each monster has REPO a memorable image and a special behavior pattern, which is why you can’t use the same strategy against all opponents - you need to constantly adapt to the situation.

In order for any sortie to be successful, it is worthwhile to figure out in advance how to destroy the enemy or at least escape from him with minimal losses. In the REPO bestiary we will provide a dossier on each monster, describing their weaknesses and strengths.

How many monsters are there in REPO?

Player and monster in REPO

Found in REPO locations 19 types of creatures:

  1. Duck.
  2. Dwarf.
  3. A subtle man.
  4. Animal.
  5. Eye on the ceiling.
  6. Screaming.
  7. Invisible.
  8. Exploding Skull.
  9. Eruptor.
  10. The child is a monster.
  11. Frog boss.
  12. Runner.
  13. Butterfly.
  14. Mentalist.
  15. Flying head.
  16. Clown.
  17. Hunter.
  18. Robe.
  19. The Cursed Knight.

The listed monsters have a specific appearance, so it is impossible to confuse them with each other.

How to kill monsters in REPO

Monster attacking the player

There are several ways to fight enemy monsters:

  • Escape - on the escape route, any door, wall, furniture or other object will help you hide or avoid damage.
  • Dangerous items - some loot items are not just expensive trophies, but also explosive items that can cause significant damage to the enemy.
  • Any things - cause damage upon with an entity, with the amount of damage depending on the size of the object.
  • Stunning - If you hit a monster with an object from behind and hit it with a tranquilizer, the monster will be temporarily disabled and you will be able to inflict maximum damage during this time.
  • Hide and Seek - sometimes it’s easier to quietly wait out the danger in a secluded place.
  • Useful items - Rare finds and tricks will help in the fight against monsters, for example, a fan can temporarily disable an enemy.
  • Weapon - the game has enough equipment designed to kill monsters close up, at a long distance or with the help of traps.
  • Throw into the abyss - There is a trap in the location where you can push a stunned enemy and kill him instantly.
  • Other creatures - enemies can damage each other.
  • Press for quota — the process of handing over the loot can be deadly not only for the player, but also for his opponents.

Knowledge is power, so if you can quickly identify a specific monster, you can use the best strategy against it and have the highest chance of surviving.

The player hid from the monster

If you haven't memorized all the creatures yet or have started to panic after falling into a trap, use this algorithm of actions:

  1. If you encounter a slow monster, try run away.
  2. If you couldn't escape, hide yourself and quietly wait out the danger.
  3. If the monster does catch up with you in cover, accept the fight and try to kill it. destroy, using all available means.

Don't be upset about dying - learn from your mistakes and try again.

How much power does it take to raise monsters

Monster lifted into the air

You can capture not only objects, but also monsters with a beam. This way you can damage them or increase your chances of a successful escape. At the same time, all creatures have different weights, so only characters with pumped up characteristics will be able to drop the heaviest monsters. Below we will indicate the level of strength for lifting monsters - the list is compiled in in ascending order:

Monster Number of strength improvements
Duck 0
gnome 0
Exploding Skull 0
Animal 4
Screaming 4
Invisible 4
Eruptor 4
Baby monster 4
Runner 4
Mentalist 4
thin man 9
Frog Chef 9
Butterfly 9
Hunter 9
Flying head 13
Clown 13
Bathrobe 13
The Cursed Knight 13
Eye on the ceiling

All monsters in REPO and how to counter them

Screaming Head and Players

Every player who wants to close the quota in the best possible way must quickly recognize enemy creatures. The following points provide a detailed guide to monsters in REPO - all creatures are listed by degree of danger: from the most harmless to the most deadly. The individual monster dossier also contains information about the enemy's health, the price of the soul, and a suitable strategy for fighting it.

Duck

Duck

  • Alternative name: predator
  • HP Quantity: 150
  • Price per soul: 2000-3000 $
  • Danger: 0-20%
  • Strength Bonus for Lifting: 0
  • Difficulty of escape: Easy/Medium

Duck [Apex Predator] - At first glance, a small and harmless creature, which, if handled carelessly, can lead to death. The yellow bird usually wanders behind the player and jumps in front of him. If the character accidentally picks up the duck in his hands or damages it, it will turn into a fast and toothy creature.

How to counter

There are several ways to kill a duck or escape its aggression:

  • Carefully walk around the creature, do not touch it with weapons or foreign objects.
  • Wait 10 seconds - the predator will return to a harmless state.
  • Dip the evil duck into the green cauldron, then the magic effect will work in it.
  • Flush the creature down the toilet and then smash it on the floor.
  • Bring the bird under the press at the waste collection station and process it into a valuable item.

If possible, use the latter method to earn extra money.

gnome

gnome

  • Alternative name: garden gnome, miner
  • HP Quantity: 20
  • Price per soul: no soul
  • Danger: 5%
  • Strength Bonus for Lifting: 0
  • Difficulty of escape: easily

Gnome - a common monster, relatives like to gather in packs of 3-5 individuals. With small pickaxes they inflict weak damage to the player, first of all they try to damage valuable items. Sometimes a group of gnomes will a larger monster and follow it. Keep in mind that they quickly resurrect and reappear in the location.

How to counter

The gnomes are easily eliminated by any weapon, but the easiest way is to smash them against the floor or wall with gravitational beam. The garden figurine can also be thrown at another enemy and deal damage to two enemies at once. A large crowd of gnomes can be thrown into the abyss by luring them with a cart with loot, since it is their primary target.

thin man

thin man

  • Alternative name: skinny alien, slender
  • HP Quantity: 150
  • Price per soul: 2000-5000 $
  • Danger: 10%
  • Strength Bonus for Lifting: 9
  • Difficulty of escape: easily

Thin Man - A skinny shadow child with six arms. The tall child does not like to be looked at. If eye lasts more than 2 seconds, the creature will teleport behind the victim and deal minor damage.

How to counter

A shadow with a child's face is possible easily destroyed by any weapon, using the long pause after the creature's strike. Avoiding enemy attacks is even easier - do not linger your gaze on it for too long, and the thin shadow will soon disappear.

Animal

Animal

  • Alternative name: spider
  • HP Quantity: 150
  • Price per soul: 2000-4000 $
  • Danger: 15%
  • Strength Bonus for Lifting: 4
  • Difficulty of escape: easily

Animal - A fast-moving centipede with three pairs of limbs. It does very little damage when colliding, but it's enough to destroy a small valuable or a gnome at full speed.

How to counter

The creature can be simply ignored or used any available weaponIf an animal is grabbed by two or more players at the same time, it will feign death and become temporarily silent.

Eye on the ceiling

Eye on the ceiling

  • Alternative name: piper
  • HP Quantity: 150
  • Price per soul: no soul
  • Danger: 20%
  • Difficulty of escape: easily

CeilingEye is a stationary trap in the form of a large eye. The entity appears at a random point and is fixed on the upper plane. When any player enters the eye's field of view, their camera is fixed on the monster. After 3 seconds, the character's health begins to decrease, and their view slowly approaches the eye. If a gamer ends up in the field of view of both eyes, only one of them will have an effect.

How to counter

If you enter a room with a ceiling eye, immediately go back or hide behind an object in the environment, or put any object in front of you with the help of a gravity beam. The main thing is break eye with the creature.

Screaming

Screaming

  • Alternative name: homunculus
  • HP Quantity: 150
  • Price per soul: 2000-4000 $
  • Danger: 25%
  • Strength Bonus for Lifting: 4
  • Difficulty of escape: average

Upscream - A human-spider hybrid that crawls on all fours across floors, walls, and ceilings. The creature can hunt alone or attack in packs of 2-3. The Upscream grabs its prey, screams at it, and throws it aside.

How to counter

Alone, the enemy is not very dangerous, as it does little damage. A large crowd of screamers can be a problem due to multiple attacks, so only engage in combat when you have a numerical advantage. Any weapon will do against screamers, but it is easiest to kill them in close combat.

Invisible

Invisible

  • Alternative name: shadow
  • HP Quantity: 100
  • Price per soul: 3500-7000 $
  • Danger: 30-50%
  • Strength Bonus for Lifting: 4
  • Difficulty of escape: difficult

Hidden - a rare monster that is almost impossible to notice. The ghost stands out slightly against the background with a gray haze and dark footprints. If the ghost notices the player, it will grab them and carry them to the far corner of the location, while the character will drop items and be stunned.

How to counter

Allies will have very little time to free their comrade from the invisible man's clutches. Otherwise, the ghost will drag the victim away, but will not cause any damage. The main danger comes from other creatures that may be encountered along the way.

If the Eruptor is sitting on the victim's head at the time of the abduction, it can kill the ghost.

Exploding Skull

Exploding Skull

  • Alternative name: kamikaze
  • HP Quantity: 65
  • Price per soul: no soul
  • Danger: 35%
  • Strength Bonus for Lifting: 0
  • Difficulty of escape: easily

Bang Skull - A small suicide mob that slowly wanders around the area until it encounters a victim that can be blown up. These creatures usually appear in groups of 3, but can split up as they wander. The skull on legs deals area damage when it explodes.

How to counter

When encountering a Skull Bomb, use one of the available strategies:

  • Run away before you hear the explosion.
  • Climb to a higher position to avoid taking damage.
  • Throw the babies into the abyss, lava or acid.
  • Kill with any weapon from a distance.

The explosive is activated 10 seconds after the fuse is lit.

Eruptor

Eruptor

  • Alternative name: fish
  • HP Quantity: 65
  • Price per soul: 1000-4000 $
  • Danger: 40%
  • Strength Bonus for Lifting: 4
  • Difficulty of escape: easily

SlowMouth - A flying mouth that patrols the area looking for prey. It can spit acid on its own, or possess the player's head for 10-60 seconds to vomit from their mouth. Vomiting damages monsters, objects, and other characters.

How to counter

If a puke mounts a player, he must do not look at allies and valuable items, until the mob gets off it. The carrier will not die from the monster, but it is better to avoid the eruptor and not provoke it when meeting.

The fish will not leave the gamer's head while he is hiding in a crouch under furniture or another object.

Baby monster

Baby monster

  • Alternative name: dwarf thrower
  • HP Quantity: 150
  • Price per soul: 2000-4000 $
  • Danger: 45-65%
  • Strength Bonus for Lifting: 4
  • Difficulty of escape: difficult

Baby Monster [Valuable Thrower] - A baby that runs around the location looking for valuable items to throw at players. The danger of the baby directly depends on what items it finds. The worst thing is if it picks up two objects at once or one heavy item.

How to counter

If you come across a child with the whole team, you can smash him like a gnome, thrown on the floor, however, to lift it you need at least 3 people. With significant pumping of strength, one player can handle it.

Frog Chef

Frog Chef

  • Alternative name: toad cook
  • HP Quantity: 150
  • Price per soul: 2000-5000 $
  • Danger: 50%
  • Strength Bonus for Lifting: 9
  • Difficulty of escape: average

Tumbler - a toad in a chef's suit with cleavers in its paws. If the amphibian notices the character, it will freeze to jump and after 2 seconds will rush to the victim. After that, the monster becomes harmless for a while until it recovers for the next attack.

How to counter

It is possible to kill a frog after the first jumpWhile the frog is reloading its dash, use any weapon or run away.

Runner

Runner

  • Alternative name: stuffed animal
  • HP Quantity: 250
  • Price per soul: 6000-8000 $
  • Danger: 55%
  • Strength Bonus for Lifting: 9
  • Difficulty of escape: average

Runner - A deaf straw woman who makes a loud rustling sound when moving. The Reaper Doll uses her sword-like arms as a weapon, which deals a lot of damage. The Runner's attacks can also knock items out of the character's hands.

How to counter

What to do if you encounter a scarecrow of a woman:

  • Squat down or move out of the line of sight.
  • Do not use the tractor beam.
  • Run away to a sufficient distance and only then hide.

With proper skill, you can practice your close combat or shooting skills on the runner, like on a dummy.

Butterfly

Butterfly

  • Alternative name: cotton cloud
  • HP Quantity: 200
  • Price per soul: 3000-7000 $
  • Danger: 60%
  • Strength Bonus for Lifting: 7
  • Difficulty of escape: average

Bowtie is a giant white goose wearing a red bowtie. It is very slow and prefers to attack from a distance. When it sees the player, it starts screaming, pushing the character away and dealing damage every second.

How to counter

If you find a gander in a ive state, carefully walk around it without being seen, or wait until it leaves. When the butterfly starts screaming, use firearms weapons or tranquilizers.

It is easier for allies to kill the giant - while he shouts at the victim, he stands still, and his back is vulnerable to attacks.

Mentalist

Mentalist

  • Alternative name: megamind
  • HP Quantity: 150
  • Price per soul: 3000-6000 $
  • Danger: 65%
  • Strength Bonus for Lifting: 4
  • Difficulty of escape: difficult

Floater - A medium floating above the ground in a lotus position, similar in appearance to a gray alien. A very rare monster with weak hearing and a small detection radius.

Upon , the telepath creates a force field around himself, lifting players, valuables, and monsters into the air. After 10 seconds, the mentalist will bring everything in the force field down to the ground, causing damage.

How to counter

If you notice a telepath from afar, go around him, but if a fight cannot be avoided, then use these recommendations:

  • If you have a mini-cart, you can avoid fall damage by simply placing it underneath you when Megamind decides to use his influence.
  • Once in the grip of a mentalist, the only way to escape is power beam an ally who is not in the enemy's aura.

With enough experience, the enemy can be easily killed in close combat.

Flying head

Flying head

  • Alternative name: tadpole
  • HP Quantity: 150
  • Price per soul: 4000-8000 $
  • Danger: 70%
  • Strength Bonus for Lifting: 13
  • Difficulty of escape: difficult

The Hean is a giant bald head that floats in the air and patrols the surrounding area. It makes almost no sounds, but sometimes it clicks its jaw. The creature has poor eyesight, but it is extremely irritated by light, which makes it aggressive, destroying everything in its path.

How to counter

If you accidentally provoked a firebrand, try to eliminate it:

  • Melee - Long weapons with a large attack radius.
  • Ranged combat is anything you can shoot from.

Escape and attempts to hide help, but not always - the head can find the victim in secluded places.

Clown

Clown

  • Alternative name: laser turret
  • HP Quantity: 250
  • Price per soul: 5000-8000 $
  • Danger: 75%
  • Strength Bonus for Lifting: 13
  • Difficulty of escape: average

Clown - A noisy monster with huge feet and a long nose with a large red flashlight on the tip. When it sees the player, it laughs and shoots a laser beam that moves horizontally. It can destroy objects with its long-range attack, and kicks with its boots in close combat.

How to counter

To kill the clown, wait out the laser attack - After that, the jester's skill will be recycled for 8 seconds. During this time, deal damage to the monster or run. You can crouch at the moment of the shot and duck when the beam starts.

Hunter (grandfather)

Hunter

  • Alternative name: grandfather
  • HP Quantity: 250
  • Price per soul: 3000-7000 $
  • Danger: 80%
  • Strength Bonus for Lifting: 9
  • Difficulty of escape: difficult

Hunter - A slow, blind old man who uses his shotgun as a cane. The old man always shoots by ear with a 0.5 second delay, and the closer the victim is to him, the more likely he is to die from one hit. The Hunter patrols the area and never chases violators.

How to counter

Here are some tips to save yourself from a shooter:

  • Do not make any sounds.
  • Distract the enemy with false noise.
  • Wait until the enemy moves further along his route.

If you decide to kill the old man with the gun, wait until he reaches the stairs and falls or trips. Then you will have time to inflict enough damage, because the hunter is very tenacious.

Nun

Bathrobe

  • Alternative name: Robe
  • HP Quantity: 250
  • Price per soul: 5000-8000 $
  • Danger: 85%
  • Strength Bonus for Lifting: 13
  • Difficulty of escape: difficult

Robe - A tall figure in a dark robe and a white mask at head level. The robe moves silently along a random trajectory, but if it spots the character, it will move towards him with lightning speed. Punches remove half of his health, and with the mask results in instant death.

How to counter

When encountering a robe, use the following algorithm of actions:

  1. Don't look at the mask.
  2. Run as far as possible.
  3. If the pursuit continues, crouch down.
  4. Hide deeper.

It is possible to kill a robe, but it is difficult due to its high level of survivability.

The Cursed Knight

The Cursed Knight

  • Alternative name: meat golem
  • HP Quantity: 500
  • Price per soul: 5000-8000 $
  • Danger: 90%
  • Strength Bonus for Lifting: 13
  • Difficulty of escape: average

Cursed Knight [SlowWalker] - black animated armor, inside which is a red substance with a tentacle instead of a head. The mob is slow, but very tenacious, and in close combat is almost invulnerable. Can pull players to itself, after which it hits them with a mace.

How to counter

The best plan for salvation is escape, because the knight can reach the character with his appendage while he is hiding. If you find yourself near a monster, hide behind obstacles and walls from being pulled. It is possible to kill the cursed armor, but it is recommended to use only explosive и firearms.

We hope that thanks to the prepared material you figured out how to kill monsters in REPO. If you know additional information about some creature, or encountered a new monster, write about it in comments. In a special section on our website, read other useful REPO manuals.

Bottle of Skooma

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Denis Tikhonov
Denis Tikhonov
1 month ago

Well, I can argue about the Robe - it's easy to kill, with an average item... You can also kill the clown and the grandfather (the most difficult enemy)... You just need to kick things from top to bottom, that way you knock them off their feet.

Last edited 1 month ago by Denis Tikhonov
Never mind
Never mind
1 month ago

You can also throw mobs into pits, they die, but it is difficult to collect loot from them

Bind
Bind
1 month ago

thanks for the guide!

Gafetatir
Gafetatir
1 month ago

This helped me a lot when I played REPO

White Rabbit
White Rabbit
1 month ago

The mentalist reminded me of a monkey.

BugsBunny
BugsBunny
1 month ago

This is a UFO

Literature
Literature
2 months ago

Imba

Steep
Steep
2 months ago

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Steep
Steep
2 months ago

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