VGM anomalies in Dying Light 2: Stay Human are short side missions that Aiden may encounter while traveling through the open world. These quests only available at night and pit the Pilgrim against the dangerous Infected known as "Revenants". They differ from other infected in strength and additional intimidating abilities.
Defeating anomalous ghosts afterwards rewarded inhibitors to further improve the characteristics of the character and other important resourcesrequired to modify weapons and equipment. This guide will help Pilgrim find and destroy these most dangerous creatures in the game.
How to kill VGM anomalies in Dying Light 2
Encounter a VGM anomaly in Dying Light 2 is possible only in night time (with 19: 30 to 7: 59). Coming to the Revenants during the day is a pointless exercise that takes away free hours that can be spent on more productive activities.
Such anomalies boast frightening stunts - these monsters are capable of jump long distances throughout the area and give off noxious fumes, which not only deal damage to the Pilgrim, but also strengthen the abilities of nearby infected.
Of course, the fight against anomalous ghosts has multiple phases, as well as battles with bosses encountered during the age of the main storyline of the game. So Aiden should be ready not only to a personal encounter with the Revenantbut with other Biters, which will attack as the anomaly's HP is depleted.
Sounds like something dangerous or even deadly? Well, in reality, you can quickly get used to this variety of infected.
If the player is just starting the story campaign, then encountering VGM anomaly will be a difficult task. However, once the Central Loop region is discovered, encounters with the Revenants will no longer seem difficult and intimidating, since by this time the Pilgrim will be equipped not only with rare equipment, but also with worthy melee and ranged weapons.
How to get a good weapon at the beginning of the game in Dying Light 2
Location of all VGM anomalies in Dying Light 2
There are not so many revenants in the game, mostly one or two per district.
Houndfield
Revenant #1: VGM anomaly CA-22.
Trinity
Revenant #2: VGM anomaly CA-05.
Quarry End
Revenant #3: VGM anomaly CA-01.
Business center
Revenant #4: VGM anomaly CA-79.
Shipyard
Revenant #5: VGM anomaly CA-83.
St. Paul's Island
Revenant #6: VGM anomaly CA-91.
Lower Dam Air
Revenant #7: VGM anomaly CA-34.
Revenant #8: VGM anomaly CA-23.
Newfound Lost Lands and the Flooded Region
Revenant #9: VGM anomaly CA-56.
Harrison Boulevard
Revenant #10: VGM anomaly CA-78.
Revenant #11: VGM anomaly CA-55.
Revenant #12: VGM anomaly CA-67.
Dying Light 2 VGM Anomaly Rewards
After Aiden destroys the VGM anomaly, you will be able to view and interact with military containerslocated in the infected area.
By opening the hatch and going down, Pilgrim will be able to find two inhibitornecessary to improve the most important characteristics - health and endurance. In addition, some will be found additional valuable materials and resources for sale or personal use (for example, unique artifacts and rare types of equipment).