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VR device in Zenless Zone Zero: where to waste battery power

How to get and where to spend battery charges to get upgrade materials.

VR device in Zenless Zone Zero is a dungeon system where materials for upgrading agents and amplifiers are obtained. The process of starting battles in the halls of a combat simulation is made for the convenience of novice players, since you can easily navigate where to get resources, and select not only the necessary items, but also adjust the number of opponents at your own request.

To complete battles, you will have to spend battery charges, which are restored daily in the game in limited quantities. In this guide, we'll look at how to open a VR device in ZZZ and where to find it. We will also explain what tests energy can be spent on, and consider all the sources of its receipt.

How to get a battery charge and what is it for?

Battery charges or energy in ZZZ represent a renewable resource that is used to complete combat testing. By participating in special battles, players can obtain various materials for leveling up characters or enhancing skills that will make agents stronger. The resource is not unlimited; a limited number of battery charges can be used per day.

Once the charges have been spent, stamina automatically regenerates at the rate of 1 every 6 minutes until it reaches a maximum of 240. However, along with ive resource restoration, there are several additional ways to restore energy:

  • In order not to wait for automatic replenishment of the resource, you can get energy using an ethereal battery. One such item gives 60 battery power. You can also use 50 polychromes to replenish 60 energy.
  • Head to Sixth Street and visit the Coffee Cafe, where you can drink a cup of coffee from the Coffee Maker once a day, which allows you to get 60 stamina and buffs for combat simulation modes. The price per mug ranges from 1 to 500 denni.

How to open a VR device

In order to unlock a VR device in Zenles Zone Ziro, you must reach 11 levels Internota. Start the Main Line story mission “The Cat's Missing” and get to the mission “Take a car from the parking lot and go to the AIK Club”, during which you will move to the AIK Club.

In the indicated location, you need to talk to Bertha to the first trial test of the combat simulation. After its completion, the main character will be given a portable device with which he can begin training from a rental on Sixth Street.

What to spend energy on in Zenless Zone Zero: Combat Training

Training using a VR device is an important stage in development, as it is necessary to upgrade agents, their skills and equipment. In addition, battles in the AIK club are a valuable source Internota credits, necessary for leveling up and moving forward in the story. As you progress, various combat modes are unlocked, which are reflected in the “Training” tab in the notepad.

Combat simulation room

The combat simulation room opens at Level 11 Internota and contains 5 modes: 4 of them are available for farming various materials and another 1 is custom. The tests are divided according to the resources extracted from them, which makes it easier to select the desired battle and select opponents.

Before starting the test, you can select the level of completion and customize the list of your preferred monsters that you have to defeat in order to receive certain rewards. The number of enemy cards selected determines the final number of rewards, as well as battery consumption equal to 20 units of energy per card.

Combat simulation modes

The combat simulation hall includes 5 types of tests that are responsible for obtaining certain resources:

  • basic materials;
  • agent promotion;
  • agent skills;
  • modification of the amplifier;
  • at 's choice.

In the first four modes, opponents are divided according to the resources that can be extracted from them. At the start of the game, this distribution simplifies the process of finding battles in which the necessary materials are obtained for pumping up an agent or amplifier. The last type of challenge is customizable by the : in it, the entire deck of enemy cards is available and the choice of desired materials is available, thanks to which you can get a variety of resources at the same time in one battle.

Enemy cards

Enemy cards play an important role in a combat simulation as they influence the rewards given out. To open new enemies for a VR device, you need to defeat a certain number of identical opponents in Zero cavity.

Before starting the challenge, it is recommended to familiarize yourself with the enemy types to understand what weaknesses and resistances a particular enemy has in the challenge. So, for example, against monsters of the organic type it is worth taking fire agents, characters with Ether will help deal with ethereals, and machines have a weakness to the Electro attribute.

Expert call

After completing the orders of the second chapter of the main line "Mechanical Love" and "Let's go, bro" The Expert Challenge Hall becomes available, where you will have to fight bosses. Victory over enemies will bring materials to improve the inclinations and ive skills of agents. Expert Challenge challenges include both opponents from the Null Cavern and monsters that have not been fought before.

Regular cleaning

Starting from level 26 of Internot, training in the Regular clearing mode at Post Scott becomes available, where you can farm drive disks for agents. To obtain equipment similar to artifacts, you need to spend battery charges and participate in battles. Before ing, you can select a level, which determines the rarity and size of the rewards issued.

VR training

The portable VR device in Zenless Zone Zero can be used to undergo special training that will allow you to practice combat skills and become familiar with the abilities of agents. It is located in a room on the first floor of the video store on Sixth Street, and the mode is also accessible through the game's main menu. Just go to the “More” tab, where the training icon is located.

The gameplay has 2 modes:

  • Free workout. This mode allows players to conduct a random battle, for which they can select one or several agents. Also, upon entering the training room, you can customize the parameters of opponents and characters, which will make it possible to more freely test your combat skills.
  • Agent Academy, which offers training to practice combat techniques that will help you better understand how to perform certain strikes. In addition, for each agent there are Coherence Trainings that must be completed to unlock the function of leveling up the characters’ ive skills.

System rewards and training bonuses

The VR device in ZZZ is a useful mode in which you can not only test your combat skills, but also earn rewards. You can collect unlocked rewards in the lower left corner of each mode.

System rewards can be obtained for spending battery charges in the combat simulation hall. The total amount of resources will be:

  • polychromes ×200;
  • Denny ×100.

Completing agent cohesion training allows you to receive a training bonus. The available number of rewards depends on the number of completed battles within the mode, and the total number of prizes will be:

  • polychromes ×200;
  • denny ×100;
  • base chips of various attributes ×60.

We hope that our guide helped you figure out how to open challenges in a VR device and where to spend energy in Zenles Zone Zero. If you have any questions, ask them in comments, we will definitely answer. Read other ZZZ guides in the relevant sections of our website: latest news.

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Sinner
Sinner
21 days ago

Good day. I understand that the article was published a long time ago and many have already figured it out themselves, but I will dare to supplement it with relatively new information.

First: In addition to the main charge, there is a backup battery that holds 2400 units of energy. The backup battery charges 1 unit = 18 minutes, provided that you have a full (main) battery. In total, it takes 30 real days to charge a full backup battery. As in HSR, 1 unit of backup = 1 unit of main. If I'm not mistaken, this was added in version 1.2.

Second: The coffee from the iron coffee maker has been changed. You either buy 80 units of energy ("Author's coffee from the iron coffee maker"), or you buy 60 energy with a bonus to the combat simulation room ("Espresso").
Basically, in essence, these two coffees are the same if you are actively going through the combat simulation room, for example, for character skills.

I will be glad if this information is useful to someone.

AmsT
AmsT
10 months ago

If energy is not spent, then how will it not be accumulated by a separate entity in the khsr?

Nether
Nether
10 months ago

All types of coffee restore 60 energy, you indicated in the guide the most unprofitable one, without bonuses.

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