В HSR Tribby is a quantum character of the Path of Harmony of legendary rarity. Despite her initial belonging to the class, the chosen one of the "Golden Descendants" is capable of not only strengthening allies, but also dealing good damage to the area with her ultimate and bonus attack.
The buffs offered by the heroine, such as increased penetration of all types of resistance and increased damage, will be useful to many units. However, due to the specifics of how skills work, in particular, the super ability, it is best combined with those who inflict mass damage.
Based on the main mechanics of the character, we can distinguish different build options that represent specific combinations of stats, equipment, and allies. It is on this basis that the guide is compiled, which includes the most recommended equipment and optimal teams.
Rating | S+ position in dash list |
Rarity | ⭐⭐⭐⭐⭐ |
[Type] element | Quantum Damage Type |
Path | Harmony |
when added to the game | February 26, 2025 (Version 3.1) |
How to get a character | Banner "Event Jump: Character" |
Gender | Female |
home planet | Amphoreus, "Eternal Land" |
Role in the squad | Buffer, a secondary DPS character |
Role in the game | Messenger from Amphoreus |
signature light cone | "If Time Were a Flower" |
Voice actresses |
|
Hero's story
The girl is a three-faced messenger, chosen by prophecy along with the rest of the "Golden Descendants". Along with her in Janusopolis, one of the largest cities of Amphoraeus, you can meet two more holy maidens: the gatekeeper Trianna and the priestess Trinnona. They are better known as Tribios under the title of "Daughters of Destiny", who draw their power from the core of the flame of the titan of the gates of Janus. The prophecy says that it is she who must " through a thousand doors" to deliver the decree and help restore the world.
How to get a character
Tribby can be knocked out in the "Event Jump: Character" banner, which is available from July 2 by July 23, 2025 during the 3.4 update period.
To find out when the next Tribby rerun will be, stay tuned to timetable banners.
Features
Ascension increases the base attack, defense, and health stats. Speed and taunt do not change with level, but can only be adjusted by external sources such as relics, weapons, or other characters.
Level of | Basic Attack | Basic protection | Basic Health | Speed | Taunt |
1 | 71 | 99 | 143 | 96 | 100 |
20 | 139 | 193 | 278 | 96 | 100 |
30 | 203 | 282 | 406 | 96 | 100 |
40 | 267 | 371 | 535 | 96 | 100 |
50 | 331 | 460 | 663 | 96 | 100 |
60 | 395 | 549 | 791 | 96 | 100 |
70 | 459 | 638 | 920 | 96 | 100 |
80 | 523 | 727 | 1048 | 96 | 100 |
How Tribby's Skills Work
The Messenger is an atypical Path of Harmony character, as buffing allies is not her only function. She also deals damage to all enemies using her ultimate and bonus attacks, which helps deal with clusters of small enemy targets.
In short, the skills are as follows:
- Basic Attack - minor damage to several targets.
- Emboldening Salvo - increased penetration of all types of resistance of partners.
- Superpower - Increases incoming damage to enemies and damage dealt.
- Talent - Conducting a bonus strike after allies use their ult.
Of course, the heroine cannot completely replace a secondary damage dealer of the attacking class due to her initial focus, but at the same time she shows herself quite well as an additional source of mass damage, especially in the presence of quantum vulnerability.
Active skills
The heroine's basic active skills include: technique, basic attack, skill и superpowerThese skills are designed to specifically distribute buffs and damage, giving the team an advantage during combat.
Technique "If you are happy, clap your hands" || Strengthening
After using the technique at the beginning of the battle, activates the "Consecration" status, which lasts for 3 turns.
Basic Attack "Hundred Missiles" || Explosive Strike
Deals quantum damage to the selected target equal to 15-30% from max HP. Additionally deals quantum damage to nearby enemies, which is 7,5-15% from max. HP.
Skill "Where did the gifts go?" ||
Grants the "Consecration" status for 3 turns. The duration of this effect is reduced by 1 turn at the start of each unit action. While the status is active, the piercing of all types of allied resistance is increased by 12-24%.
Super Ability "Guess Who Lives Here" || AoE (120 energy)
Creates a zone and deals quantum damage to all enemies equal to 15-30% from max HP. While the zone exists, enemies receive 15-30% more damage. After hitting an ally, deals additional quantum damage to the target with the highest health among all mobs hit, amounting to 6-12% from max HP, 1 additional time for each monster hit. The zone remains active for 2 turns. Its duration is reduced by 1 turn at the beginning of each character action.
ive skills
ive skills contain талант, which allows the heroine to inflict even more damage during a battle at the expense of her allies.
Talent "Tribby and Her Troubles" || AoE
After one of his allies uses his super ability, Tribby performs a bonus attack and deals quantum damage to all enemies equal to 9-18% from max HP. The effect works no more than 1 time for each character.
When Tribby uses her Ultimate, the number of procs for all team is reset. If an enemy dies before the bonus strike is performed, it is launched at new targets that enter the battlefield.
The order of leveling abilities
Super Ability > Skill/Talent > Basic Attack
Recommended skill improvement sequence:
- Superpower - one of the main sources of damage, as well as a key boost for allies in the form of increased damage inflicted on enemies.
- Emboldening Salvo и талант — are pumped up depending on which task is the highest priority. For example, if the messenger acts only as a , then preference is given to the skill. If you need to deal more damage with a bonus attack in an area, you can first increase the talent level.
- Basic Attack - not particularly important for the position in of leveling, but allows you to deal more damage to multiple targets, restore energy and skill points while the Consecration status is active.
Tracks
All traces of the heroine:
Crete. bonus +5,3% (level 1) | |||
"The Lamb Behind the Wall...": After performing a talent bonus attack, damage dealt increases by 72%. The effect can stack 3 times and lasts for 3 turns. | Crete. chance +2,7% (A2) | Crete. bonus +5,3% (A3) | |
HP+4% (A3) | |||
"Glass ball with wings!": While the zone created by the super ability is active, Max HP increases by an amount equal to 9% of the sum of Max HP of all allies. | Crete. bonus +8% (A3) | Crete. chance +4% (A5) | |
Crete. damage +8% (A5) | |||
"A pebble at the crossroads?": At the start of the battle, restores 30 energy to himself. After attacking allies, receives an additional 1,5 energy for each target hit. | HP+6% (A6) | Crete. chance +5,3% (level 75) | Crete. bonus +10,7% (level 80) |
Total gain from stats contained in traces:
- Crete. bonus - 37,3%;
- crit chance – 12%;
- HP - 10%.
Eidolons
All consts:
E1 | While the Super's zone is active and after allies attack enemies, true damage equal to 24% of that attack's total damage is dealt to enemies that took additional damage from the zone. |
E2 | The additional damage dealt by the zone is increased by 120% of the initial damage. After the zone is triggered, additional damage is dealt once more. |
E3 | Super Ability Level +2. Max Level - 15. Basic Attack Level +1. Max Level - 10. |
E4 | While Consecrated is active, allies ignore 18% of enemy targets' defense. |
E5 | Skill level +2. Talent level +2. Max level - 15. |
E6 | When the heroine uses the super ability, automatically performs a bonus talent attack against all enemies. The damage dealt by the bonus attack increases by 729%. |
The best Eidolons of Tribby are E1, E2 и E4:
- First consta Allows you to deal more damage with your superpower after allies hit enemies, which has a positive effect on your team's combat potential. And true damage is added, which is fixed.
- Second Const. is also linked to the ult and directly enhances this ability. Additionally, when enemies take damage from the zone, another additional damage is triggered.
- Fourth Consta gives the squad the ability to ignore 18% of enemy defense, which in total significantly increases incoming DPS on enemy targets. However, the "Consecration" status from a skill or technique must be active for this to work.
If you want to invest in a character as a F2P player, it is recommended to stop at E2.
How to play as Tribby
The gameplay of the messenger from Amphoreus cannot be called standard, as for a representative of the Path of Harmony, since she combines two roles at once, thereby expanding the range of her capabilities during the battle. In particular, her skills allow her to simultaneously strengthen allies and deal with enemies.
It is worth noting that the heroine is able to perform moves quickly or slowly depending on the chosen build. However, this does not have a significant impact on the final sequence of actions - only the damage inflicted changes to a greater extent.
The main task remains to each second move activate ultimate. A similar outcome can be achieved with the help of allies (thanks to the mechanics of the third trace, which gives energy for the attacks of partners) or independently, if you have the necessary equipment and stats.
The Tribby rotation is as follows:
- It is recommended to start with equipment, due to which the "Consecration" status will immediately appear at the beginning of the battle for 3 turns. This will save skill points for the team and will allow you not to wait for the turn for the buff to start working.
- When the turn comes, it is mainly used base hitThe need for this skill arises when there is a lack of speed/energy in combination with allies who do not activate the third trace so often.
- In the future, to constantly maintain the status of "Consecration", it will be necessary to alternate 1 skill and 2 normal pokes. In addition, this option makes it possible to bring the squad into the “plus” in of skill point consumption.
- The superpower is used when it is ready - ideally no later than 2 turns after activation. The ult not only applies a buff, but also resets the number of bonus hits after allies use their superpowers once.
All about character leveling
The following points cover the resources needed to fully upgrade a unit.
Elevation materials
Leveling up to level 80 will require the following components:
Level of | Material 1 | Material 2 | Material 3 |
---|---|---|---|
30 | |||
40 | |||
50 | |||
60 | |||
70 | |||
80 | |||
VERDICT | Credits ×888 000 Traveler's Guide ×290 |
Flesh crushed by fear ×15 A chest torn by courage ×15 Glory-tested body ×15 |
Dim moonlight ×65 |
Skill Leveling Materials
Materials needed to develop skills:
Emboldening Salvo | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
VERDICT | Credits ×2 197 500 | Flesh crushed by fear ×33 A chest torn by courage ×46 Glory-tested body ×28 |
Heavenly Notes ×12 Celestial Interludes ×53 Heavenly Melodies ×101 |
Imprint of Fate ×6 Lost echoes of the unity of desires ×9 |
The order of pumping traces
Next | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
VERDICT | Credits ×802 500 | Heavenly Notes ×6 Celestial Interludes ×16 Heavenly Melodies ×38 |
Flesh crushed by fear ×8 A chest torn by courage ×10 Glory-tested body ×30 |
Lost echoes of the unity of desires ×3 The imprint of fate ×2 |
Total number of components for max. unit upgrade:
- loans (×3 888 000);
- traveler's guide (×290);
- flesh crushed by fear (×56), a chest torn apart by courage (×71), a body tested by glory (×73);
- heavenly notes (×18), heavenly interludes (×69), heavenly melodies (×139);
- dim moonlight (×65);
- lost echoes of the unity of desires (×12);
- imprint of fate (×8).
Advantages and disadvantages
The heroine is considered a valuable representative of the Path of Harmony for many damage dealers. However, despite her usefulness, she has certain "pros" and "cons". It is important to consider the existing strengths and weaknesses if you plan to use her in a team.
Advantages | Disadvantages |
Offers versatile and powerful buffs, which directly increases the DPS of the entire team. Thanks to this, it can be combined with any damage dealers, and it doesn’t matter at all whether they play from penetration or periodic damage. | Works worse against single targets because the third trace restores energy after an ally's hit each enemy. As a result, the superpower gauge will fill up more slowly than in scenarios where there is a battle against a crowd of enemies. |
Has good damage of its own, which comes from the super ability and the bonus strike of the talent. Moreover, the damage is distributed to all opponents, which makes it easier to deal with clusters of small mobs. | It follows from the first point that the unit Doesn't pair so well with heroes without splash damage or those who rarely attack. She remains a useful for them anyway, but the build becomes more complicated, since you will have to focus more on speed. |
Highly effective in AoE content allows the heroine to ideally act as a for the age "Pure Fiction". With her in the team, closing this mode will become much easier and more comfortable. | For maximum exposure in of DPS dealt It is advisable to unlock the eidolons — optimally up to E2. The heroine is good against small monsters even without awakenings, but only with consts does she become a truly strong combat unit. |
Great synergy with Erudite heroes thanks to the third trace, which provides energy when partners hit enemy targets. It is worth mentioning separately Great Gerta (Erudition: Ice), which derives much benefit from the union. | |
Economical in consuming skill points. The duration of the "Consecration" status is 3 turns, which allows you to alternate 1 skill and 2 basic attacks. Thus, the girl will create an additional skill point. |
Best Tribby Builds in Honkai: Star Rail
The demigoddess girl is considered a hybrid character of the Path of Harmony, performing the functions of a and a secondary damage dealer at the same time. Therefore, for full effectiveness in battle and helping the team, it is necessary to take into her features and mechanics when selecting stats:
- All skills scale from HPAs a result, the main emphasis is placed on health.
- Ultimate is an important skill, which means it will come in handy energy recovery.
- Since the gameplay involves dealing damage, you need Crete. damage и Crete. chance.
In addition, as mentioned earlier, the super ability is one of the key "buttons". It is charged by more frequent actions or with the help of allies if the third trace is open. For example, in a standard group with representatives of the Erudite, the ultimate is easily restored ively even at low speed, since these heroes attack in the area and quite actively.
The "slow" build is a classic for the Amphoreus Messenger, as it works well in most situations. However, the character is still able to place a greater emphasis on development. speeds, and there are scenarios where this actually makes sense.
To clearly determine which Tribbi build in XSR is more of a priority, let's take a closer look at both options.
"Slow" build | "Quick" build |
No need to refresh the "Consecration" status from the skill often. Skill points for the team are generated more slowly. | More frequent use of the skill. At the same time, more active generation of skill points within the cycle. |
Easy build, higher damage due to HP boots equipped and "flexibility" in of equipment choice. | The character is more difficult to assemble and at the same time sags in personal damage. Fewer suitable equipment options. |
Initially, the heroine is effective in AoE content, where even without speed she steadily restores energy from the trail. | In situational fights, when there are few enemies or the main DPS does not deal damage in the area, speed will allow you not to lose energy. |
No superpower within the start of the battle without assistance from allies or the signature cone. | The build is relevant if the team has enough sources of damage. Therefore, you can sacrifice HP for the sake of speed. |
Overall, fewer ultimates are used throughout the battle, despite having the same buff duration and refresh rate. | More super powers, which also creates good synergy with the Dance! Dance! Dance! Cone and the Twilight Reach Eagle set. |
Recommended Specs
Stats in the upper parameters of relics and planar jewelry:
Head | HP (constant) |
Arms | Attack Power (Permanent) |
Body | Crit. chance = crit. damage |
Legs | HP > speed |
planar sphere | HP > Quantum Damage |
Connecting rope | Energy Recovery Rate > HP% |
Secondary characteristics:
Speed (situationally) > crit chance and crit damage > HP(%) > effect resistance/defense
Recommended stat values to have at level 80:
- HP (health) - from 4-000 units.
- Crete. chance - from 70%
- Critical damage - from 140%
- speed - base 96 units, 88 units with "To the Rhapsodist Singing Elegies" ("slow" build); from 120 units ("fast" build)
- protection - from 1 units.
Light Cone Rating
The weapon should match the Path and also offer useful bonuses to both the heroine and her allies. However, first of all, it is worth paying attention to cones with energy restoration and action progress. The table considers suitable options.
light cone | Effect | Recommendation |
---|---|---|
⭐⭐⭐⭐⭐ HP 58-1270 ATK 24-529 DEF 18-463 |
Increases crit. damage per 36-60%. After performing a bonus attack, the character restores 12 units. energy and gains the "Omen" status, which lasts for 2 turns. While this status is active, the critical damage of all allies is increased by 48-96%At the beginning of the battle, the owner receives 21 units. energy and activates the "Omen" status for 2 turns. | Signature Cone helps to charge the super ability faster, which is the heroine's most important skill, and also increases the crit. bonus of allies and her own. These increases have a positive effect on the overall damage of the team and facilitate rotation. However, it is worth considering that the increase in crits will be useless in groups from penetration or periodic damage. |
⭐⭐⭐⭐ HP 43-952 ATK 19-423 Protectiona: 18-396 |
When a character uses their ultimate, all allies' actions move forward by 16-24%. | An extremely useful cone that allows allies to move more often thanks to the action progression. The unit tends to constantly use the super ability (ideally every other turn), which means it easily activates the ive effect. It will be no less useful to it than to the team, since more active moves = more hits that give energy. |
⭐⭐⭐ HP 38-846 ATK 14-317 DEF 12-264 |
After the character hits or takes damage, it is restored 4-8 energy unit. This effect can only occur once per turn. | A versatile budget alternative with an additional energy boost. The Demigoddess mainly uses the basic poke during her turn, and when equipped with this weapon, she will be able to restore even more energy from hits (on the fifth overlay, it turns out to be about the same as from the skill). |
⭐⭐⭐⭐ HP 43-952 ATK 19-423 DEF 18-396 |
Increases the penetration effect by 28-56%. When a character makes a hit, restores 4-8 unit of energy. This effect can only be activated once per turn. | The penetration effect cannot be called an important characteristic, but thanks to constant bonus hits and damage from the ult, the heroine can potentially reduce the durability of enemies to 0. At the same time, quantum penetration is quite strong in itself. First of all, the weapon is considered for energy recovery. |
⭐⭐⭐⭐⭐ HP 43-953 ATK 28-635 DEF 21-463 |
Each hit from an ally imposes 1 level of Cantillation status on the character. Each level increases the owner's energy recovery speed by 3-5% up to max lvl 5. Using the ult removes the Cantillation status and applies Cadence. This effect increases the wearer's attack power by 48-96% and damage dealt by allies, on 24-40% for 1 turn. | Light Cone works well with the final trace, which similarly grants energy for allies' hits, which only amplifies the effect. And while the Cadence status will not benefit the heroine herself due to her skills scaling from HP, it will offer allies an increase in all damage dealt. This, in turn, also combines with the buff from the messenger's superpower. |
Alternative equipment:
- "Worldly Pranks" (light) - the cone has high base HP and increases critical. indicators. However, its problem is that the heroine restores skill points only with a basic attack, which is why the buff for the team will work unstable. In addition, there is no energy regen.
- "Cut out the moon and cut out the clouds", "Date with the Stars", "The Adventures of Gresavile" (epic) - more situational options, which, however, can be used before obtaining the weapons discussed above.
What relics and decorations are needed
Artifacts are chosen based on the build the character plays in. Therefore, it is important to highlight situations in which sets become most preferable. As for bonuses and stats, these can be crits, HP, elemental damage, energy recovery or various buffs for allies.
cave relics
Set | Effect | Recommendation |
---|---|---|
2 parts: Increases quantum damage by 10%. 4 parts: Decreases speed by 8%. If the speed before the battle starts is lower than 110 or 95, the critical chance increases by 20% or 32% respectively. This effect also applies to the Spirit of Memory. |
One of the best sets, which increases critical chance many times, allowing you to equip critical damage in the "body" of relics. In exchange for this, the speed decreases, dropping to 88 units (with a base value of 96 units). The set is used exclusively in the standard build at low speed. In this case, it is advisable to avoid the corresponding characteristic in sub-stats, so that the maximum increase is always given. | |
2 parts: Increases wind damage by 10%. 4 parts: After using the Ultimate, the action moves forward by 25%. |
The optimal option in the case of a "fast" assembly and a speed of 123 units. Aimed at getting enough energy to use the ult and additional action until the end of the second cycle, including against a small number of enemies or in a squad with single-target allies. Ideally equipped in tandem with the "Dance! Dance! Dance!" cone to achieve max. efficiency. | |
2 parts: Increases max. HP by 12%. 4 parts: When the character receives an attack or when an ally spends HP, the critical rate increases by 8% for 2 turns. The effect can be stacked up to 2 times. |
A set to increase your own damage. Its main drawback is the inconsistency of the buff, as the envoy will have to be constantly under attack (or play with HP-removing teammates) to activate the second part of the ive. If the requirement is met, it will be an acceptable alternative to the first set. | |
× × |
2 parts: Increases quantum damage by 10%. 2 parts: Increases max. HP by 12%. 2 parts: Increases speed by 6%. |
Relics can be combined with each other to increase stats in between farming full sets. For example, in the classic build, 2 parts for quantum damage and 2 parts for HP are installed, and in the "fast" one, any of the previous ones are combined with "Herald wandering in the hacker space". |
There is also an option to equip "Genius of Diamond Stars", which will work in any build. However, in a slow build it is inferior to the "Elegy-singing Rhapsodist", and in a fast build it is less optimal than the "Eagle of the Twilight Reach". Thus, despite its versatility, it loses to specialized sets in their niche. It is mainly used until the necessary sets can be assembled.
planar decorations
Set | Effect | Recommendation |
---|---|---|
2 parts: Increases HP by 12%. If the wearer's HP is 5 or more, the character's and Memory Spirit's critical damage is increased by 000%. | A great DPS set with a crit bonus and health that scales abilities. In tandem with the Elegy Rhapsodist, you can get an additional 32% K/Sh and 28% K/U if the requirements of both sets are met. For this reason, it is usually used in a “slow” build, which also makes it easier to reach 5 HP thanks to the corresponding boots. | |
2 parts: Increases energy recovery speed by 5%. If the owner is not the first position in the team, the attack power of the first member of the squad increases by 12%. | VE is an important indicator, because the envoy needs to constantly activate the super ability. Therefore, if you are looking to diversify mechanics, and not your own damage, the decoration will be the optimal choice, provided that the main DD is in the first place, and his skills scale with attack power. | |
2 parts: Increases energy recovery speed by 5%. If the character's speed is 120 or higher, the action moves forward by 40% at the start of battle. | An option for a speed build, where the min. speed is exactly 120 units. Combines with "Eagle of the Twilight Boundary", which also advances the action. In this case, the opportunity opens up to further speed up the rotation and charge the ult closer to the beginning of the fight. | |
2 parts: Increases Crit. Chance by 8%. If Crit. Chance is greater than or equal to 50%, then the damage of the super ability and bonus hit increases by 15%. | A decent combat set with a crit chance, as well as an ult and bonus hit boost. Less effective in this niche than Silent Land of Bones, since it will not affect additional damage. However, in any case, it will boost attacking abilities if the character's own crit chance is at least 50%. |
In addition to the sets considered, you can wear:
- "The Dreamland of Penaconia" — an alternative option with energy. Optimal in monoquantum team, but will also work with various elements if the DPS character has a quantum element. Otherwise, it is better to use "Mermaid, Flooded Shores" or "Living Vonvac" to increase VE.
- "The Fleet of the Ageless" — slightly worse in the "fast" build, since it does not advance the turn and does not provide energy. At the same time, it increases HP, which will have a positive effect on damage, and strengthens allies. If the rotation is built properly without decoration, it is used to buff the attack.
Squad Guide for Tribby in HSR
In the team, Tribby plays the role of a with universal buffs that will be useful to many characters (increasing overall damage and penetration of all types of resistance). However, her mechanics still suggest synergy with AoE damage dealers. This primarily includes representatives of the Path of Erudition, as well as some units of Destruction, Memory or Nothingness. This is due to the peculiarity of the third trace, which restores energy for each enemy target hit by an ally.
In addition, Tribby interacts well with:
- Damage dealers scaling from HP. Considering that the heroine offers effects that directly increase DPS, she will suit such fighters. This area also includes those who play from penetration of vulnerability or DoT damage.
- Heroes who specialize in bonus attack. This is where we consider fighters who are not prone to massive damage. However, with sufficient acceleration and constant bonus strike, they can still charge the messenger's super ability.
Additionally, it is worth noting that bonus attacks are only triggered by using ultimates allies. This should also be taken into when selecting a team. Ideally, her partners should rely on their superpowers and activate them consistently.
In any case, the heroine can be combined with any DPS characters if desired. However, it is important to make sure that she is able to restore the ultimate every 2 turns without outside . It is in such cases that the use of a speed build becomes relevant.
Which characters are suitable?
The table shows the units that synergize best with the Demigoddess:
Character | Damage Path and Type | Features |
---|---|---|
The heroine can be called one of the best Harmony s for Great Herta, because the characters complement each other perfectly:
|
||
A comfortable secondary hero for the age of "Pure Fiction", where the demigoddess also demonstrates the best results. With the help of the skill, imposes the status on one ally "Debt Collector", which increases his speed and allows him to deal additional damage. At the same time, Jasper herself quite actively uses bonus attacks against a group of enemies. | ||
The main feature of the character is the ability to impose all types of vulnerabilities on opponents, which, combined with the reduction in resistance penetration from the demigoddess, allows him to cope with any targets. At the same time, he consistently deals damage in the area, occupying the main or secondary position in the squad. | ||
The character places a heavy emphasis on her superpower, which is her primary source of damage. This, in turn, ensures that the messenger's bonus attack is triggered, and the fact that Argenti consistently deals damage to all enemies easily charges the energy bar. | ||
The General summons the Lightning Lord, who fights simultaneously with the rest of the team. Both the character and his assistant deal damage to a group of enemy targets. Although the ultimate is not Jing Yuan's key skill, he is able to charge it fairly quickly due to the constant triggering of the bonus attack and the low cost. | ||
A damage dealer with a mass damage from a standard banner. Often plays in tandem with another DPS character. Can deal with advancing waves of enemies both with active skills and ively with a bonus strike. In any build, will highly appreciate buffs, in exchange for providing third-party energy regeneration. | ||
AoE damage dealer who plays from vulnerability penetration. Relies heavily on his ult, which allows him to enter a special state. "Seal Form", and then uses a strengthened strike. The messenger from Amphoreus not only helps her with buffs in the form of increasing the penetration of all types of resistance and general damage, but also periodically penetrates the weaknesses of enemies, accumulating charges of talent. | ||
In of its simplicity and effectiveness in of implementation in the position of a secondary damage dealer, it is comparable to Serval, and in "Pure Fiction" it shows itself even better. The girl carries out bonus strikes against enemies whose health drops to half or less. In a squad with the Amphoreus envoy and other AoE units, it activates subsequent strikes almost continuously. | ||
An extremely easy-to-use heroine. She doesn't consume many skill points, while quickly charging her superpower. In this combination, if she plays the role of a sub-DD, it is advisable to make Serval fast enough, especially if she is put in a squad with Great Gerta. In this case, you can equip "Twilight Boundary Eagle" on her. | ||
Memory |
Aglaya benefits greatly from this alliance, as the buffs complement her own set of buffs very well. The girl can perform multiple area attacks thanks to her spirit of memory (affecting up to 6 targets), which allows her to activate additional damage from the girl's superpower and also restore her energy. | |
Memory |
The characters play well together as a team, as the envoy is collected through HP, and Kastoria needs to constantly reduce the health of allies to increase damage and restore energy. At the same time, her abilities also depend on HP, which makes buffs extremely relevant. | |
She can play a primary or secondary role in a team, while also acting as a tank. She deals decent damage to several opponents thanks to a constant counterattack if she maintains the "Taunt" effect. In addition, she has an inexpensive ult that will allow the messenger to carry out bonus attacks. |
||
The warrior needs s who actively use super abilities, as this increases her damage and allows her to charge her own ultimate faster. Thus, an optimal synergy arises, contributing to a significant increase in the combat potential of Saber as a DPS unit. | ||
Midei's skills depend on HP, which means buffs will be quite useful for him. This is due to the fact that buffs increase damage directly without being tied to specific characteristics. The hero himself actively deals damage to several targets and can independently advance his action with the help of talent, thereby making additional moves. | ||
Galactic Ranger is a powerful damage dealer with skills that work on multiple enemies. However, her classic squad includes two heroes of the Void. The situation changes only with the presence of E2 or the absence of a healer/shielder. Although the girl will be a great even for Acheron E0, especially if she carries the light cone "Dance! Dance! Dance!" to advance the action. |
||
Hunting |
Despite the fact that Feixiao belongs to the Path of the Hunt, she has some AoE potential. Another "plus" of hers is the frequent execution of bonus pokes. In such a composition, other characters also deal damage quite actively, which allows the messenger to accumulate energy. In turn, the demigoddess herself will be useful to her in content focused on mass damage. |
The following are optional heroes that can benefit from interaction with the unit:
- Primary and secondary DPS characters:
1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|
- Healers and shield guardians:
1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|
Bailu (Plenty: Electric) |
||||
Fu Xuan (Save: Quantum) |
||||
- Debuffers and Buffers:
1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|
sang (Nothingness: Ice) |
||||
Examples of the best teams
The following squads can be formed with the character:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
A team in which the heroine reveals her potential to the maximum. Great Gerta together with another character of Erudition allows the messenger from Amphoraeus to restore her energy quite quickly in any situation. At the same time, the demigoddess helps her allies with buffs and additional damage. | ||||
Anaxa can be used as a hyper-carry, benefiting from effective that provides key stat boosts, action progression, and energy. This build also works well with Path of Destruction hero Saber. | ||||
Jing Yuan is an Erudite damage dealer with a summoned minion. Therefore, he synergizes well with Pathfinder and Resurrection (in addition to the emissary). In turn, Kastoria also benefits a lot from these s and deals damage in an area with her Spirit of Memory. Aglaya and Midey do not have such AoE potential, but still actively damage multiple targets. | ||||
The Demigoddess works well in teams that use bonus attacks. In this case, the first Eidolon becomes especially relevant, allowing allies to deal additional true damage during the existence of the ult zone. Moreover, the damage goes through the densest enemy target, which will be appreciated by Feixiao and Ratio. | ||||
The Galactic Ranger needs two Path of Nothingness characters to fully work the trail. However, the number is reduced to one if the second eidolon is open. In this case, there are several options for the arrangement depending on the eidolons on Acheron:
|
||||
A Vulnerability Penetration Squad with Rappa or Firefly, who are great at reducing enemy durability while dealing consistent damage. Since Firefly is a Destruction hero and can't lock on all targets, it's best to use Fugue as a debuffer/secondary damage dealer or Himeko with her. | ||||
The Amphoreus Messenger increases the DPS of the entire group directly, which is why she will fit into a classic squad from periodic damage with Kafka in the main position. Since there are two damage dealers here, and they attack several enemies, it will be possible to restore energy even at low speed. | ||||
A team with damage dealers of the Path of Destruction. The Demigoddess is not an exclusive choice for them, but thanks to universal buffs in the form of increased penetration of all types of resistance and overall damage, she is suitable as a primary or secondary . The main thing is to make sure that she activates the ult every 2 turns, adjusting the speed value if necessary. | ||||
A monoquantum squad consisting of characters of one element. The main slot is occupied by a damage dealer of any Path, depending on the content being completed. Despite the fact that the messenger with her buffs will suit any hero, as in the previous build, it is important to consider how actively the partners restore energy. For example, in the case of single-target Archer or Zele, a “fast” build may be needed. | ||||
A party with characters from the standard banner. Himeko and Clara's combination is good due to their constant damage, including area and multi-target damage. With Yanqing, the situation becomes more difficult, since he is a representative of the Way of the Hunt. However, this can be compensated by a secondary damage dealer with AoE damage and the messenger's own speed. | ||||
A hyper-carry build or one with a sub-DD. In the first case, it is advisable to use a that also deals damage, so that the lack of an additional damage-dealing hero does not have such a strong effect (if the demigoddess has little speed). For example, Memory Pathfinder or Asta are suitable for this purpose. |
Is it worth knocking out?
Tribby is a legendary heroine of the Path of Harmony and offers allies such buffs as increased penetration of all types of resistance and overall damage. Such enhancements are quite universal due to the direct impact on damage, which allows using the messenger from Amphoraeus for literally any DPS character. However, the girl is not considered a classic , as she has attacking skills in her arsenal. In particular, she deals damage with the help of a super ability and a bonus attack of a talent.
It is important for the heroine to charge her superpower on a stable basis in order to be as effective as possible. Her partners can help her with this thanks to a trace that restores energy if squad hit enemy targets. Thus, the messenger works great with AoE damage dealers, affecting all enemies, as this allows her to ult frequently without the active participation of the heroine herself. At the same time, she is still able to take the initiative and use a “speed” build, which will be in demand in battles against a smaller number of enemies in combination with single-target heroes.
To sum it up, the character is worth picking if you need a with universal buffs in a team created for ing Great Hertha (Erudition: Ice) thanks to the perfect synergy between their mechanics and focus on mass damage. It is in this segment that she reveals herself best. Nevertheless, it is worth noting that, if desired, she can become a in absolutely any group and bring benefits there if you adjust the build in the direction of increased speed. However, in the latter case, there are often no less worthy alternatives.
Which is better: signal or E1
Let's take a closer look at the features offered by the Eidolon and Signature Cone:
- E1 is a very strong consistency that allows you to apply additional true damage while the super ability zone is active. This helps increase the overall DPS of the entire team, and also makes the heroine stronger against dense enemies, since the damage is concentrated on the target with the largest health reserve.
- Signa is primarily aimed at simplifying the build by increasing crit. and energy regeneration. However, it will also be useful for some squads if the main DD also cares about crit. This is a great option for a classic build, and it gives the opportunity to ult closer to the beginning of the fight.
Overall, the Cone does make the build process more comfortable, which can be a priority in certain situations. However, the first Eidolon is a versatile and powerful buff for the entire party, regardless of the party composition and content being played. Plus, there are other great options, like 4⭐ Dance! Dance! Dance! or 3⭐ Interlocking Gears.
Achievements with character
There are several achievements that open when playing with the heroine:
Name | Condition |
"Tribbie kill" | Defeat 3 enemies simultaneously using one Messenger Basic Attack in a single battle. |
"Intense Fire Coverage" | While using the Demigoddess, trigger the bonus attacks from her talent 10 times in a single battle. |
"Heavenly Vanguard" | Using the unit, examine the board in the maiden's room. |
We hope our Honkai: Star Rail guide helped you put together the best build for Tribby and understand how to play her. comments Ask any questions about the character so that the author or other players can help.
Trailers
Trailer for "They're Only Kids":
Trailer "First Dawn of Destiny":
Trailer-demonstration "As always on top":
Damn, I've seen a lot of info about Tribby, I took it as from other players, but I still don't understand any differences from the same Zhuan with Signa. I have Castoria, in words I understand that they play well together, but in fact in the game it seems like there is no difference at all
where is it better to put the tribe: in a team with Verta or with Kastoria?? these are just my two main teams, and there is only one tribe, and it suits both well
There won't be any naked ones on E6 this time
Please advise. Normal team tribbi, yunli, lynx, sampo
And what does Sampo have to do with it? What does he give to the team?
I would replace Sampo with March 7 (hunting) and replace Lynx with Gallagher, if desired.
I ask for help from experts, I don't have Aventurine or Linshi for the first team, is it possible to replace them with someone so that it doesn't turn out critical? Another question, for the role of the second erudition for the first team, who is better to take, Argenti or the Gerta doll? (I don't have Jasper)
And who is the first team?) If we are talking about teams from the guide, then mini-Gertha is ok, and even better is Serval with a 3-star cone for energy (key something there) in a wind set and planars for energy, like a mermaid. They don't care about their own damage there - the main thing is more speed. Regenerates his ult in 2 turns and perfectly stacks the ult for the big Gerta, who does all the damage.
Of the available healers, Gallagher is the best option - he has sp regen and an aoe attack. He also ideally needs a 3-star cone for advancement and speed gear. Although recently a good 4-star alternative for speed + energy appeared from cones, but I have never gotten it yet)
Good afternoon.
Which party would be better: Great Hertha/Jasper/Tribby/Aventurine or Great Hertha/Jasper/Robin/Aventurine?
What about Jin Yuan, Jasper, Tribby and Aventurine?
and which cone would be better for her: tanya tanya or the one with the swordswoman march? just if you take the pack with gerta, i think the second one will be better, but maybe i'm wrong
Dancing is always better. And dawn of youth only gives CU, which Gerta already has a lot of. Trib attack power is not needed, it comes from HP. So take dancing and don't worry, advancement is better than a weak CU buff.
I ask for help from experts. I have a Zaryanka E0S1, and Tribby E0 has finally dropped.
I've read a lot of guides about fast and slow builds and about suitable cones. Now I'm sitting and thinking: should I try to spin S1 or take the Zaryanka cone for a slow build?
I just see that Tribbi's signature has a bonus to crit damage, but if you put her under Verta in a team with two Erudites, then Verta will deal a lot of crits.
And it turns out that in this context, Tribbi's signal is not so necessary - in the sense that it will not bring much profit to the team.
In theory, if you give her the Zaryanka signature, it will be more useful, because there will be a buff to the attack power of Verta and the second erudite, and energy regeneration for Tribby herself.
And somehow it turns out logically that being slow, she will give more to the team in this context: less frequent moves = the buff from the ult lasts longer. At the same time, the "battery" mechanic from Zaryanka's signal = a decent accumulation of energy in the ult from the moves of Verta and the second erudite (now it's little Gerta for me).
What do you think, it seems to be working out okay?
Zaryanka's cone gives attack power only to the owner of the cone, and your erudites with this cone must be mega fast so that this cone has time to stack, and then also pour energy into the tribbi, Well, a slow tribbi walks faster than a robin, so the buff for 28% damage to all allies will not work for so long, God willing you can bring the rotation of the herta under it, so it is better to assemble a fast tribbi with tantsem and enjoy life with a promoter, promotion from the cone gives even more than a signal, especially for erudites)
In theory, this is true, but in practice, my personal tests so far show that the slow Tribbi is so slow that, for example, if you start a fight without using equipment, then all six waves of farming materials for upgrading traces will before she makes even one move!
At the same time, the ult accumulates normally, the bonuses also go well...
In short, I need to test it further, I’ll see how this configuration will perform in the new Pure Fiction – my hands are itching to try it.
I tried a slow build with a new quantum set and new planars, crits in battle are 90/210 purely from the sets and also tried windset + vonvac 141 SPD, crits are 47/121. No sign, ddd r4 is worth it. And I liked the second option much more. Both ways there is no damage, but with the spd build od generates much better, ults much more often, allies do not have time to their ults under it and moves more often. And looking at this, I changed my mind about spinning signa. Energy is fine without it, even if there are few enemies, and I don't really need the extra damage for Tribbi, a drop in the ocean, and 48 ku ... I don't know, progression is more interesting. I'd better knock out signa for Anaxe so that he doesn't have any problems with VE. This will be a plus for the whole pack.
I have a question, is it possible to replace Mojie for Feixiao with Tribbi (if I unscrew the signal)?
If I'm going to knock out Kastoria, do I have to knock out the tribe? Or can I austen it? I have Sundays (I know that it's not very good for Kastoria, but still)
It's worth knocking out, Kastoria has the best synergy with her, she can take a lot of HP from the tribe, get buffs on herself and the dragon, and the tribe also gets a lot from Kastoria (the only DPS that has a lot of HP and damages everyone on the field) + so far no other harmony is planned that plays well with Kasto (Only Hyacin, but she is a sustainer)
The network will look like this: the team of Kastoria, Tribbi, GG of memory, haha, and after Geatsina in the future, I just don’t have Lochi and Linshi, and Gallagher is not pumped up at all.
That's right, only Hoho is not needed, Kastoria does not have an energy bar and it plays from HP + Hoho's heal only works on 3 allies and Spirits of Memory also eat this heal, Gallagher in such a squad will be better because he heals everyone, thereby having more healing, which is useful for Kastoria. So in the absence of other sustainers, pump Gallagher
Is it possible to replace Gallagher with Linsha?
yun with robin, ho and tribby are spreading dirt in the IOC. very nice pack, even better than with sanka/iskra. took it having all the accordionists and never regretted it =)