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Firefly in Honkai Star Rail: guide & build 🔥

Guide to Firefly - creating the best build for the heroine who controls the SAM suit.

Detailed guide to Firefly in Honkai: StarRail with recommendations on how to create the best build and rotation within the battle. As a damage-dealing heroine, she is entirely focused on destroying enemies and breaking through their vulnerability in the enhanced state of her superpower, which is her key combat mechanic. During this state, Firefly is highly effective at reducing the enemy's durability bar and gains the ability to deal damage with "super penetration".

Taking into the character's features, we will analyze the work of abilities, traces and eidolons in order to choose the best set relic and suitable weapons. Let's consider the priority of leveling up skills and the optimal final values ​​of all characteristics. We will show examples of harmonious groups, including F2P teams, suitable for any turn-based battle scenario. Additionally, we will present a complete list of consumable resources and everything you need to upgrade Firefly.

Firefly is a heroine created by scientists for the sole purpose of piloting the Strategic Exclusive Mech (SEM). For the same reason, she suffers from entropy loss syndrome and is forced to remain in the armor shell to maintain viability. As a legendary playable character, she belongs to Paths of Destruction and wields the fire element. He is a universal damage dealer who shows himself well when ing various combat content due to high and stable damage, as well as built-in enhancements.

Rating S-position in dash list
Rarity ⭐⭐⭐⭐⭐
[Type] element Fire damage type
Path Destruction
when added to the game June 19, 2024 (Version 2.3)
How to get a character Banner "Event Jump: Character"
Gender Female
Home region Glatiramer
Role in the squad Primary DPS character
Role in the game Member of the organization "Stellaron Hunters"
signature light cone "Where Dreams Return"
Voice actresses
  • Actor English Voice Actors – Analesa Fisher
  • Actor whale. voice acting – Song Yuanyuan
  • Japanese actor Voice Actors – Kusunoki Tomori
  • Actor cor. Voice Actors – Yu Hye-ji

Biography

Firefly from Honkai: Star Rail is an artificially created warrior who controls the heavy armor of Glatiramer's Firefly-IV-type Skyfront Iron Cavalry, now a member of the criminal organization "Stellaron Hunters" under the alias Sam.

First encountered in the story campaign in the Reconstruction mission. "Small Town Grotesque".

Firefly's story begins in the now-destroyed Republic of Glatiramer during the Swarm invasion, as recounted in the description of the planar ornaments of the same name. "Glatiramer Skyfront". Under the never-ending onslaught of the Propagation bugs, humanity decided to create “living weapons” to turn the tide of the war in their favor. This is how the knights of the “Iron Cavalry” appeared - artificial people piloting armor, including the heroine in question.

Silver Wolf.

How to get Firefly in Honkai: Star Rail

Firefly can be dropped from the limited "Event Jump: Character" banner that appears in the second phase. 2.7 versions. The event jump is available from December 25, 2024 to January 14, 2025.

If you don’t want to miss the Firefly rerun in Honkai: Star Rail, as well as the “Jumps” of other legendary and epic characters, add them to your “Bookmarks” banner schedule.

Features

As Firefly rises, Sam's basic characteristics increase - attack power, health, defense. You can see the exact indicators at each level in the table below:

Level of Basic Attack Basic protection Basic Health base speed Basic taunt
1 71 106 111 104 125
20 139 206 216 104 125
30 203 301 316 104 125
40 267 396 416 104 125
50 331 491 516 104 125
60 396 586 615 104 125
70 460 681 715 104 125
80 524 776 815 104 125

Additional stats speeds and taunts are fixed and do not change during the process of leveling up the character.

Basic skills

Firefly plays from penetration effect and belongs to the class of universal damage dealers of the Path of Destruction, therefore it has high single and massive damage. The girl's specificity is to consume a significant part of her health to recharge her superpower, the cost of which is 240 units. energy. In the enhanced state of the ultimate, buffs are applied, and the skill and basic attack are changed to other skills with increased damage and the ability to cause a fiery weakness in the enemy.

A regular skill helps fill the energy of a superpower by half, while taking away health. After switching to the ultimate stance, all attacking skills gradually restore the spent HP, at the same time reduce the resistance of enemies with greater efficiency and can inflict “super penetration damage”. The fact that the heroine has two states - normal and enhanced - forces us to understand how Firefly’s abilities work, as well as to track the relationship between skills. Let's take a closer look at these points below.

Active skills

First of all, it is worth examining the main skills of the character, which include: technique, basic attack, skill и superpower.

Command: Meteorite Burn

Technique "Order: Meteor Incineration" || Weakening

Lifts into the air, where he can move without restrictions for 5 seconds. When time runs out or an attack is performed, Sam immediately descends into the target area and attacks all enemies. Upon entering battle, for 2 turns at the beginning of each wave, inflicts fire vulnerability on all enemies, then deals fire damage to all enemies equal to 200% of Sam's attack power.

Order: Flame Charge

Basic Attack "Order: Flame Charge" || Single attack

Deals fire damage to the target equal to 50-130% from the strength of Sam's attack.

Firefly Type IV: Pyrogenic Execution

Basic Attack "Firefly Type-IV: Pyrogenic Execution" || Single attack

Restores health equal to 20% of max. Sam's HP. At the same time, deals fire damage to one enemy equal to 100-260% from the strength of Sam's attack.

Order: Aerial bombardment

Emboldening Salvo "Order: Aerial Bombardment" || Single attack

Consumes health equal to 40% of max. Sam's HP to restore 50-65% superpower energy. Deals fire damage to one target equal to 100-250% from the strength of Sam's attack. If Sam's current HP is not enough, Sam's health is reduced to 1HP. Using a skill advances your next action by 25%.

Firefly Type IV: Death Star Overload

Emboldening Salvo "Firefly Type-IV: Death Star Overload" || Explosion

Restores health equal to 25% of max. Sam's HP. Before hitting, inflicts fire vulnerability on enemies for 2 turns and deals fire damage equal to (0,2 * penetration effect + 100-250%) from Sam's attack power. At the same time, deals fire damage to adjacent targets equal to (0,1 * penetration effect + 50-125%) from Sam's attack power. A maximum of 360% of the penetration effect is taken into .

Firefly Type IV: Complete Combustion

Superpower "Firefly Type-IV: Complete Combustion" || Strengthening (Energy: 240)

Upon entering the Full Combustion state, Sam's action advances by 100% and his base attack and skill are changed to the enhanced Pyrogenic Decimation and Death Star Overload. The countdown for exiting the “Full Burn” state is displayed on the action sequence and has its own fixed speed (70 units). While in a stance, you cannot use your superpower again.

Complete combustion:

  • Sam's speed increases by 30-75 units;
  • the penetration efficiency of an enhanced skill and basic attack increases by 50%;
  • Vulnerability damage received by targets from an enhanced skill and basic attack is increased by 10-25%.

ive skills

Firefly's ive skills include a talent that is aimed at increasing her survivability.

Fire core of cocoon

Talent "Fire Core of the Cocoon" || Protection

The lower the current health value, the less damage Sam takes. When HP is below 20%, damage reduction reaches maximum value 20-50%. In the Full Burn state, the reduction in damage taken is always equal to its maximum, and resistance to effects is increased by 10-40%. If the energy is below 50% at the start of the battle, the superpower energy bar is filled to 50%. As soon as the energy reaches its maximum, all negative statuses are removed from Sam.

The order of leveling abilities

Superpower > Skill = Talent > Basic Attack

The overwhelming majority of the heroine’s damage is penetration and “super penetration” damage, for which it is important to level up ultimate. Accordingly, you can spend resources on Firefly’s other attacking skills at will. Upgrading the talent is necessary if the team does not have a healer or shield member.

Tracks

All traces of Firefly:

Penetration effect +5,3% (level 1)

"Module α: Immediate Explosion": Attacks while Fully Burned deplete the Fortitude of enemies without a Fire Vulnerability by 55% of the original Skill Fortitude damage.

“Pyrogenic Decimation”: 45 durability against an enemy with fire vulnerability without taking into the increase in penetration efficiency => 25 without fire vulnerability.

Status Resistance +4% (A2) Penetration effect +5,3% (A3) Speed ​​+2 (A3)
"Module β: Instant Armor": When the penetration effect value is above 200%/360%, attacks in the Full Burn stance against enemies in the pierced vulnerable state will convert the amount of durability reduction into 1 hit of 35%/50% "super penetration damage". Penetration effect +8% (A4) Status Resistance +6% (A5) Penetration effect +8% (A5)
"Module γ: Kernel Overload": for every 10 units. Sam's attack power exceeding 1 units, the penetration effect increases by 800%. Speed ​​+3 (A6) Effect resistance +8% (level 75) Penetration effect +10,7% (level 80)

The final increase for each characteristic:

  • penetration effect - 37,3%;
  • resistance to effects - 18%;
  • speed - 5 units.

Eidolons

Let's consider all the Firefly constants:

number Name <font><font>Materials</font></font>
1 I rested in a red cocoon When using the enhanced skill Firefly Type-IV: Death Star Overload, 15% of the enemy's defense is ignored. An enhanced skill does not consume command skill points.
2 I fell from a broken sky Using an empowered basic attack or skill while in Burn to finish off an enemy or break through their vulnerability allows Sam to perform an additional action. This effect can trigger again after 1 turn.
3 I sleep among the silent stars Skill level +2, maximum - 15. Basic strike level +1, maximum - 10.
4 I saw a firefly fire In the Full Burn state, resistance to effects increases by 50%.
5 I shine in a sleepless night Superpower level +2, talent level +2. The maximum level is 15.
6 I blossom into tomorrow In the “Complete Burn” state, penetration of fire resistance increases by 20%. Using an enhanced basic attack or skill increases penetration efficiency by 50%.

Firefly's best eidolons are E1, E2 и E6:

  • First eidolon aimed at increasing damage and reducing the consumption of command skill points. Due to the constant progression of the action, increased speed and the need to use the skill, the girl wastes a significant part of the command resource in her normal state and in the ultimate stance.
  • Second eidolon is the strongest, as it creates the opportunity to perform two actions in a row. Provided that the heroine is in the “Full Burning” stance and has broken through a vulnerability or completely destroyed the enemy, she can make an additional attack. Given the high efficiency of penetration and the constant imposition of weakness to one's element, in a battle scenario with a large group of enemies one can get quite a few consecutive turns.
  • Sixth Eidolon in general, it increases all damage dealt by ignoring enemy fire resists. In addition, in addition to the initial 50% penetration efficiency, the heroine receives another +50%, which has a positive effect not only on reducing durability, but also on damage from the “Module β: Instant Armor” trail.

For F2P players, it is not recommended to go beyond the first two eidolons.

How to Play Firefly: Rotation

Firefly in Hankai: Star Rail focuses on damage and penetration in the enhanced state of "Full Combustion". The heroine's transition to a stance is helped by a skill that fills the energy of the super ability by 50%, while the basic attack is only needed to restore skill points.

While in "Full Burnout", gains updated abilities with high durability bar reduction and damage, significantly increases own speed and can deal "super penetration damage". In addition, the skill begins to damage the area and impose a fire type of vulnerability on enemies.

Based on the characteristics of skills in stances, Firefly’s rotation is based on the following principle:

  1. If there are penetration effect buffers in the squad, use the Harmony Pathfinder and Ruan Mei techniques before launching Sam.
  2. Thanks to the Pyronexus Shell talent, Sam's ultimate energy is always half full at the beginning of the battle. On your turn, use a skill to fully charge your superpower.
  3. Wait until all s activate buffs and ultimates.
  4. Use your ultimate and get 100% action progression. Perform a skill attack to apply a fire weakness to an area and remove most of the vulnerability bar.
  5. In the next turns, when choosing between a basic attack and an E0 skill, proceed from the needs of the team so as not to go into a deficit of skill points. With E1, the enhanced skill does not consume command action points.
  6. After exiting the Full Burn state, use the skill in the next two turns to repeat the rotation from step #3.

Advantages and disadvantages

Having considered the entire set of active and ive abilities, we can draw the following conclusions about the advantages and disadvantages of the character:

Advantages Disadvantages
Despite the high cost of the superpower, it accumulates energy for the ultimate for 2 uses of the “Order: Air Bombardment” skill. Needs proper distribution of skill points in order to activate a skill every turn and generate energy for the ultimate in the shortest possible time.
When assembling, you do not need to balance various characteristics; it is enough to bring the penetration effect, attack power and speed to high values. Strongly reduces one's own HP with a normal skill and, without timely healing or a shield, is in a dangerous position.
A powerful set of buffs for E0, which includes increased speed, penetration efficiency and damage. Does not benefit from alliances with strong s that increase crits and damage. Because of this feature, you will need to pump up attack power buffers, Imaginary GG or knock out ruan mei.
Inflicts a fire vulnerability in an area and converts attack power into a penetration effect, simplifying gameplay and building. Inevitably loses damage against enemies equipped with the ability to protect the durability bar from being broken.
The best buffer is completely free "On the Fall of the Aeon".

Leveling

In the section you can find a complete list of consumable resources for Firefly, which will be required to increase the level, tracks and talents.

Elevation materials

Level of Material 1 Material 2 Material 3
30 Credits ×4 000 Pieces of Thoughts ×5
40 Credits ×8 000 Pieces of Thoughts ×10
50 Credits ×16 000 Fragments of impressions ×6 Burning Heart ×3
60 Credits ×40 000 Fragments of impressions ×9 Burning Heart ×7
70 Credits ×80 000 Wishing Shards ×6 Burning Heart ×20
80 Credits ×160 000 Wishing Shards ×9 Burning Heart ×35

Total amount of materials for upgrading Firefly to level 80:

  • Burning Heart (×65) - reward for the Stagnant Shadow challenge in Morning Dew Residences;
  • pieces of thoughts (×15), fragments of impressions (×15), fragments of wishes (×15) is a resource dropped from Memes in the memory zone on "virtual universe"Additional ways to obtain: completing tasks, synthesizing resources, reward for completing "Sepal (gold)", purchase for Everlasting Ash;
  • loans (×1 690 000);
  • traveler's guide (×290) or adventure journal (×1 160).

In addition, you will need character experience materials: Traveler's Guide (×289); adventure journal (×6); meeting while traveling (×16).

Skill Leveling Materials

Emboldening Salvo Material 1 Material 2 Material 3 Material 4
Basic Attack: Order: Flame Charge Credits ×240 000 Pieces of Thoughts ×6
Fragments of impressions ×7
Wishing Shards ×7
Teeth of Borisin residents ×3
Lupotoxic Fangs ×8
Fangs of Lunar Beast ×11
Skill "Order: Air Bombardment" Credits ×652 500 Pieces of Thoughts ×9
Fragments of impressions ×13
Wishing Shards ×7
Teeth of Borisin residents ×3
Lupotoxic Fangs ×15
Fangs of Lunar Beast ×30
Imprints of Destiny ×2
Lost echo of unity of desires ×3
Superpower "Firefly Type-IV: Complete Combustion" Credits ×652 500 Pieces of Thoughts ×9
Fragments of impressions ×13
Wishing Shards ×7
Teeth of Borisin residents ×3
Lupotoxic Fangs ×15
Fangs of Lunar Beast ×30
Imprints of Destiny ×2
Lost echo of unity of desires ×3
Talent: Cocoon Fire Core Credits ×652 500 Pieces of Thoughts ×9
Fragments of impressions ×13
Wishing Shards ×7
Teeth of Borisin residents ×3
Lupotoxic Fangs ×15
Fangs of Lunar Beast ×30
Imprints of Destiny ×2
Lost echo of unity of desires ×3

To upgrade Firefly's skills, the following number of consumable components is required:

  • pieces of thoughts (×33), fragments of impressions (×46), fragments of wishes (×28);
  • teeth of Borisin residents (×12), lupotoxic fangs (×53), fangs of lunar brutality (×101) — reward for completing the “Sepal (crimson)” test in Scaly Gorge;
  • lost echo of unity of desires (×9) - reward for winning weekly activity "Echoes of War: A Tribute to the Politeness of Mortal Dreams";
  • Battle , a collection of points in the “Virtual Universe”, as well as in exchange for Unquenchable Ash in the in-game store;
  • loans (×2 197 500).

The sequence of pumping traces

Next Material 1 Material 2 Material 3 Material 4
Penetration effect +5,3% Кредиты
×2 500
Pieces of Thoughts ×2
"Module α" Кредиты
×5 000
Teeth of Borisin residents ×3 Lost echo of unity of desires ×1
Status Resistance +4% Кредиты
×5 000
Teeth of Borisin residents ×3 Pieces of Thoughts ×6
Penetration effect +5,3% Кредиты
×10 000
Lupotoxic Fangs ×3 Fragments of impressions ×3
Speed ​​+2 Кредиты
×10 000
Lupotoxic Fangs ×3 Fragments of impressions ×3
"Module β" Кредиты
×20 000
Lupotoxic Fangs ×5 Lost echo of unity of desires ×1 Imprints of Destiny ×1
Penetration effect +8% Кредиты
×20 000
Lupotoxic Fangs ×5 Fragments of impressions ×4
Status Resistance +6% Кредиты
×45 000
Fangs of Lunar Beast ×3 Wishing Shards ×3
Penetration effect +8% Кредиты
×45 000
Fangs of Lunar Beast ×3 Wishing Shards ×3
"Module γ" Кредиты
×160 000
Fangs of Lunar Beast ×8 Lost echo of unity of desires ×1 Imprints of Destiny ×1
Speed ​​+3 Кредиты
×160 000
Fangs of Lunar Beast ×8 Wishing Shards ×8
Status Resistance +8% Кредиты
×160 000
Fangs of Lunar Beast ×8 Wishing Shards ×8
Penetration effect +10,7% Кредиты
×160 000
Fangs of Lunar Beast ×8 Wishing Shards ×8

To learn Firefly's hidden skills, represented by the tracks, you will need:

  • pieces of thoughts (×8), fragments of impressions (×10), fragments of wishes (×30);
  • teeth of Borisin residents (×6), lupotoxic fangs (×16), fangs of lunar brutality (×38);
  • lost echo of unity of desires (×3);
  • imprint of fate (×2);
  • loans (×802 500).

Best Firefly Builds in Honkai: Star Rail

Firefly in HSR follows a playstyle of breaking through enemies' toughness bars and then dealing "super penetration damage." The ability to attack with this type of damage is provided in the “Complete Burning” state, which can be entered after activating the ultimate. Despite the high cost of the superpower, there is no need to collect energy recovery speed: the girl accumulates all 240 units of energy in two uses of the skill. After the transition, penetration efficiency, speed parameter and penetration damage increase.

Accordingly, in order to understand how to assemble a Firefly in the XSR, it is necessary to consider the needs of the damage dealer in both regular and reinforced stances. To go into the “Full Combustion” state, you need to wait in line and use the skill, so you will need to level up penetration effect, since “super penetration damage” depends on this parameter. The characteristic is pumped directly through relics and cones, as well as through the “Module γ: Core Overload” track, which needs Attack Power.

Since crit. chance and crit. damage does not affect the damage of penetration and “super penetration”, they are not priority parameters. These characteristics affect the direct damage of abilities and complicate the balance of stats, so it is more advisable to direct forces to build an assembly and a squad from breaking through the vulnerability. As for survivability, through traces and talent Sam receives high resistance to effects, so it is additionally recommended to collect only health and defense.

Recommended characteristic values

Main characteristics of cave relics and planar jewelry:

Relic Main characteristic
Head HP (permanent)
Arms Attack Power (Permanent)
Body ATK
Legs Speed
planar sphere ATK
Connecting rope Penetration effect

Below are the characteristics to look for in relic parts:

  • penetration effect;
  • Attack Power;
  • speed;
  • HP/Def.

Optimal final values ​​of all indicators:

  • penetration effect (EP): bring to 250% or, ideally, to 360% to activate the "Beta Module" trace and the "Iron Cavalry" set ive;
  • Attack Power: from 2;
  • speed: 143-150 units. excluding the ultimate buff;
  • health: from 2 units and above.

How to collect 360% of the Firefly penetration effect

Since the penetration effect is the most important characteristic in the damage dealer build, let’s take a closer look at the ways to set a high parameter value:

  • Trace studies: 37,3%.
  • Iron Cavalry Cave Relics: 16%.
  • Planar decorations "Lotus Lantern of the Palace": 40%.
  • Connecting rope: 64,8%.
  • Ruan Mei: 20% (traces).
  • Pathfinder (Imaginary): 52,5% (EP 150%, E4, active ultimate level 10) or Fugue: 60% (trace "Essence of Phecda" and skill).
  • “Watchmaker of Sleepy Shenanigans” on : 30%.
  • Light cone, body and sphere on attack power, trace "Gamma module": "Where dreams should rest" R1 - 93,3%; “On the Fall of an Aeon” R5 – 95%.

Сonclusion: 353,9-355%.

For further pumping, you need to look for the penetration effect and attack power as a percentage in the lower parts of the relics. Additional sources include the Pioneer (Imaginary) with the ability to pump up characteristics up to 300%, as well as third-party bonuses that can be implemented through the equipment of Harmony characters.

Ultimate Light Cone [Weapon]

Firefly weapons must be Path of Destruction. Otherwise, the heroine will not be able to activate the effects of her ive ability, but will only receive increases to the basic characteristics of attack power, defense and health.

As for bonuses in the Light Cone skill, the options for increasing are suitable penetration effect or attack power. The Firefly signature is desirable in this case, as it gives a high “net” increase to the key stat and enhances the damage of the mechanics through which the girl plays. However, among the weapons you can find no less worthy alternatives:

light cone Description Recommendation
Where do dreams return?
⭐⭐⭐⭐⭐
HP 53-1164
ATK 22-476
DEF 24-529
The wearer's penetration effect is increased by 60-100%. When the owner inflicts penetration damage on the target, the “Defeat” status is applied for 2 turns. Enemies with this effect receive 24-40% more penetration damage from the owner, and their speed is reduced by 20%. Effects of this type cannot stack. Firefly's signature light cone offers the damage dealer a boost to the core mechanics through significant increases to the penetration effect and negative status on enemies. At the first level of application, the weapon provides a high increase in characteristics without additional conditions. In the process of fighting monsters, the heroine easily activates the second part of the ive effect, increasing the damage of penetration and “super penetration”.
On the Fall of an Aeon (F2P)
⭐⭐⭐⭐⭐
HP 48-1058
ATK 24-529
DEF 18-396
When the wielder hits with any skill, the weapon increases their attack power by 8-16% in this battle (the effect stacks up to 4 times). When breaking through an enemy's vulnerability, the damage increases by an additional 12-24% for 2 moves. Armament from "Gertha's Store" is a worthy competitor, provided that the overlay level is pumped to the maximum. Due to the increased base at the beginning of the battle, Sam has a good attack power value, but to fully boost his characteristics, he will need to carry out 4 hits. After accumulating all the stacks of the first part of the ive, the value of the penetration effect is achieved, similar to the signal.
A promise kept in the heart (H5)
⭐⭐⭐⭐
HP 43-952
ATK 22-476
DEF 15-331
The penetration effect is increased by 28-56%. When the owner uses a superpower, his crit. chance increases by 15-30% for 2 moves. An alternative option that can be used to boost the penetration effect to optimal values. As an additional effect, it increases crit. a chance, which, however, is not a priority for the damage dealer.
Something Irreplaceable
⭐⭐⭐⭐⭐
HP 52-1164
ATK 26-582
DEF 18-396
Increases the wearer's attack power by 24-40%. When the wearer defeats an opponent or receives an attack, immediately restores HP equal to 8-12% from attack power. At the same time, the wearer's damage is increased by 24-40% until the end of the next turn. The effect does not stack and only occurs once per turn. Alternative Light Cone for attack power. Since the damage dealer consumes a lot of health during the battle, the ive effect of the weapon will serve as a “safety net” for her in cases where the healer’s skill is not yet ready or the squad is composed without defensive . The damage buff, in turn, will not affect the girl’s DPS in any way, because such an increase does not affect the damage from penetration and super penetration.
Nowhere to run (H5)
⭐⭐⭐⭐
HP 43-952
ATK 24-529
DEF 12-264
Increases attack power by 24-48%. When the owner defeats an opponent, he recovers 12-24% own HP. The weapon seems like a good epic option due to its increased base attack power. The second part, in turn, the damage dealer will not need, since her own skills help regenerate health without any conditions. Can be equipped strictly at the level of application H5.
The Moles Welcome You 
⭐⭐⭐⭐
HP 48-1058
ATK 21-476
DEF 12-264
Using a basic attack, skill, or superpower grants one level of Mischief. Each level increases attack power by 12-24%. A good epic option that can be used when building a build. For a set of max. the number of stacks, it is necessary to use a basic attack as one of the actions, for example, at the beginning of a battle before activating the ultimate.
Woof! Walk Time! (F2P)
⭐⭐⭐⭐
HP 43-952
ATK 21-476
DEF 15-330
Increases attack power by 10-20%, also gives an increase in damage dealt to enemies with the “Burning” and “Bleeding” status by 16-32%. This effect also applies to damage over time. Free light cone from the in-game store. In the absence of the above options, this is an acceptable replacement.

Best relics

Like weapons, artifacts for Firefly are aimed at enhancing a key characteristic penetration effect and alternative parameter attack power. Since the penetration mechanics are enhanced by cutting and breaking through defenses, you can additionally consider specialized kits for ignoring resists.

Cave relics [main artifacts]

Name Description Recommendation
Iron cavalry against the invasion 2 parts: Increases penetration effect by 16%.
4 parts: Penetration damage ignores 10% of the target's defense if the penetration effect is equal to or greater than 150%. When the pierce effect exceeds 250%, the wearer's super pierce damage ignores the additional 15% defense.
The best set of Cave Relics, combining everything a damage dealer needs. Provides Sam with an increase in the most important characteristic that must be collected from any sources. Since penetration and super penetration damage is affected by the state of the enemy's defense, ignoring resists also has a positive effect on the main source of DPS.
Thief of Shooting Meteor 2 parts: Increases penetration effect by 16%.
2 parts: Increases penetration effect by 16%. When the owner breaks through the enemy's vulnerability, restores 3 units. energy.
For the heroine, the set is a full-fledged analogue of the assembly in the (2 + 2) format. In addition to +32% of the parameter, the set gives energy after the destruction of the resistance bar, but the damager most often breaks through vulnerabilities in the ult, where the energy gain is blocked. In addition, the cost of the superpower is 240 units and is easily gained through the implementation of the optimal rotation.
The Genius of the Diamond Stars 2 parts: Increases quantum damage by 10%.
4 parts: When the wearer deals damage to the target enemy, ignores 10% defense. If the targeted opponent has a Quantum Vulnerability, the owner ignores an additional 10% Defense.
The available set for ignoring defense will help with increasing damage, but will not provide the heroine with additional bonuses to the penetration effect. The set is also not a universal solution, since it requires the presence of quantum vulnerability in enemies to achieve the maximum effect. However, due to the power of the effect, it is an excellent alternative to the previous relics.
Iron cavalry against the invasion
Watchmaker of sleepy shenanigans
2 parts: Increases penetration effect by 16%.
2 parts: Increases penetration effect by 16%.
While the full Iron Cavalry set is being assembled, penetration sets can be combined with each other to gain 32% of the stats. Good parts of the relics can later be equipped on other characters with similar mechanics.
Watchmaker of sleepy shenanigans
Herald wandering in hacker space
2 parts: Increases penetration effect by 16%.
2 parts: Increases speed by 6%.
It is advisable to use the assembly in cases where speed is critically lacking. In the future, it is recommended to replace it with the “Iron Cavalry”.

Planar Ornaments [Additional Artifacts]

Name Description Recommendation
Lotus Lantern Palace 2 parts: Increases speed by 6%. When the wearer attacks a target with a fire vulnerability, the penetration effect is increased by 40% for 1 turn. A set that can be considered a signature due to the compatibility of the effects with the needs of the heroine and the convenience of the activation method. As a main effect, it increases speed, and when striking monsters with fire weakness, it significantly increases the main characteristic. The girl’s skills, in turn, contain the ability to inflict vulnerability to her element, so she can maintain the effect throughout the entire battle.
Thalia - the land of bandits 2 parts: Increases penetration effect by 16%. At a speed of 145 units. or higher, the penetration effect is increased by an additional 20%. Jewelry with a total increase of 36% to the penetration effect can be equipped “for the first time.” When the superpower is fully upgraded in the “Full Burning” state, the speed increases to 164 units, which fully satisfies the requirements of the kit.
Space Sealing Station 2 parts: Increases attack power by 12%. At a speed of 120 units. or more is given an additional bonus to attack power in the form of 12%. A starting alternative for attack power is suitable for beginners. As soon as you have access to World 10 of the “Virtual Universe”, it is recommended to start farming the “Lotus Palace Lantern”.
Skyfront Glatiramer 2 parts: Increases attack power by 12%. If the speed is higher than or equal to 135/160 units, then the damage dealt increases by 12%/18%. It is also an alternative option for attack power, but with a smaller increase. The increase in damage of the second part of the ive applies exclusively to direct damage of skills. Can be used with good parts, for example, if you cannot find a rope with a penetration effect from a more suitable set.

Detachments

In HSR, Firefly plays on specific mechanics related to reducing the vulnerability scale and inflicting “super penetration damage” on enemies in a state of destroyed stamina. Because of this feature, it requires narrowly targeted s for the penetration effect in the team, but plays well with classic buffers of attack power and speed. Throughout the battle, it imposes a weakness to the fire element on enemies, which opens up the possibility of building a mono-fire group with sub-dampers and secondary damage dealers of this element. In turn, both shield warriors and healers are equally suitable for the defensive slot.

Best characters

Let's look at the heroes with whom you can form strong teams:

Character Damage Path and Type Features
Pioneer Harmony
Imaginary
He is the best partner for the Stellaron Hunter, playing in similar mechanics. Not only does it help gain an additional penetration effect, but it also makes it possible to deal several hits with “super penetration damage”, which the damage dealer specializes in. Also friendly towards action points.
ruan mei Harmony
Ice
A universal that increases the effectiveness of breaking through any groups. This ability has a positive effect on “super penetration damage”, which is provided through the “Module Beta” trace. In addition, the buffer increases the team's speed and penetration effect, and also prevents enemies from restoring their stamina bar.
Zaryanka Harmony
Physical
Representative of Harmony, increasing the attack power of the entire team. Works best with characters who perform a lot of actions per battle cycle, so it works well with the high-speed Sam. If Sam has E2 open, the connection becomes even more powerful.
Tribby Harmony
Quantum
The Amphoraeus Envoy increases the penetration of all resistance types and the damage taken by enemies, which allows her to interact well with the Firefly. At the same time, it is advisable for Tribby to have partners who hit the area in order to charge the ult faster. The Stellaron Hunter, as a rule, attacks several targets and gathers through speed, thereby restoring the energy of the Envoy on a stable basis.
Asta Harmony
Fiery
The free heroine creates good synergy with the damage dealer. To maintain stacks, Asta needs to attack enemies with fire vulnerability, which is easily accomplished with Sam’s skills. In return, the girl buffs her attack power and speed.
Hanja Harmony
Physical
, which is most often used in groups with a serious lack of skill points. The ultimate speeds up one ally and enhances his attack - buffs will be useful to the damage dealer in any stance.
Linsha Abundance
Fiery
A with a variety of functions: heals, deals area damage and applies a weakening that increases damage from penetration. During combat, summons an assistant, which is a bonus attack. Due to this creature, it additionally heals, deals damage outside of the turn and removes debuffs.
Gallagher Abundance
Fiery
Healer and secondary damage dealer, relying on the penetration effect. Inflicts the “Dead Drunk” status on enemies, which restores health to allied heroes after performing hits, and in addition increases penetration damage.
Locha Abundance
Imaginary
A healer with instant and periodic healing. Creates a “Magic Circle” on the battlefield, thanks to which allies receive portioned healing after performing attacks. The skill removes weakening, and with the ultimate it does a good job of breaking through enemy resistance in an area.
Bailu Abundance
Электрический
Legendary healer from the standard banner. The ultimate heals the entire team and imposes the “Cheerfulness” status, which regenerates health when damaged. The skill launches a healing skill that bounces from one ally to another.
Hoho Abundance
Wind
Healer with periodic and mass healing. Thanks to his talent, he constantly heals his teammates and removes negative effects from them. The superpower buffs attack power by 24-40%.
Lynx Abundance
Quantum
High-class epic healer with instant and periodic healing. The skill heals one ally, increases the maximum health and the likelihood of being attacked if the character belongs to the Path of Preservation and Destruction. The ultimate instantly heals the squad and removes all weakening.
Natasha Abundance
Physical
Starting healer. With the skill, it removes weakening from one ally and imposes a status on periodic healing, and with its superpower, it regenerates health for all group .
Fu Xuan Preservation
Quantum
A strong defensive that redirects most of the damage received by allies to itself. In addition, it increases health, helps avoid crowd control effects, and deals ultimate damage.
Aventurine Preservation
Imaginary
A shield fighter and a secondary damage dealer that relies on a bonus attack. Does not remove weakening, but significantly increases the resistance to the effects of all allies, allowing you to avoid most of the negative statuses imposed by enemies.
Cheetah Preservation
Ice
with the ability to impose the Freeze status on opponents. The ultimate protects all heroes in the group with strong shields that absorb incoming damage for three turns.
Pioneer Preservation
Fiery
A hero and a secondary source of damage and penetration. Distracts the attention of enemies to yourself, and also applies shields with all skills. Can be used until the Path of Harmony is unlocked.
March 7 Preservation
Ice
Free for the prologue. Covers one of the allies with a shield for several turns, increases his chance of being attacked and carries out counterattacks in response to enemy attacks. Considering the peculiarity of Sam's HP reduction in the basic stance, the girl's shields will come in handy in the group.
Boothill Hunting
Physical
Like Firefly, he plays from breaking through the vulnerability and is in squads with similar -buffers. Due to the lack of AoE damage, she may need the of an area damage dealer, which is the girl.
Dan Heng Hunting
Wind
A hero who plays well as a secondary damage dealer due to the low cost of his superpower. The skill can slow down enemy targets, and also penetrates wind vulnerability well.
March 7 Hunting
Imaginary
A secondary damage dealer who, using a skill, applies the positive effect “Mentor” to the selected ally. It does good damage, and may well occupy the role of the main combat unit in a squad. In addition, it further strengthens itself, advancing the action and increasing outgoing damage. With the acquisition of eidolons, it gains mechanics related to performing bonus attacks.
Pioneer Destruction
Physical
Starting character of the damage-dealing Path. Universal at the initial stages of Mastery, it deals good damage to single targets and in an area, and also reduces the stamina bar well.
jingliu Destruction
Ice
A strong damage dealer who relies on damage while in the “Spectral Transmigration” state. Standing strikes do not cost skill points, so the Ice Swordsman plays well in builds with several DPS characters.
Blade Destruction
Wind
Primary and secondary damage dealer. Once every 4 turns, it spends skill points to enhance the basic attack to the “Hellscape” skill, so it is often used as a secondary source of damage.
Clara Destruction
Physical
A damage dealer who diverts the attention of enemies to herself. In response to enemy attacks, it carries out bonus attacks, due to which it copes well with the onslaught of numerous groups of opponents.
Yunli Destruction
Physical
Specializes in launching a counterattack when receiving incoming damage. Due to this, it protects allies and consistently damages out of turn, practically without consuming skill points, which is very useful for Firefly.
Xueyi Destruction
Quantum
Quantum minor-DPS with the need for high durability penetration by party . In a team with Sam, he will be able to quickly accumulate Karma levels and often carry out a bonus attack. Additionally, depends on the stat of the penetration effect and will benefit from buffs.
Arlan Destruction
Электрический
A damage-dealing hero who consumes his health when using a skill. As the HP bar decreases, the damage increases, so it plays best with tanks. Due to the undemanding nature of skill points, he is good at the sub-DD position.
Misha Destruction
Ice
Ultimate sub-deader that gains additional super charges when allies use skill points. Freezes enemies and deals good damage to one target, and also does not require the use of a skill.
Hook Destruction
Fiery
Follower of the Destruction of the Fire Element. It plays well in a build from the penetration effect, so along with the damage dealer in question, it can implement buffs for s. At the same time, it imposes periodic statuses and penetrates vulnerability well.
Rappa Erudition
Imaginary
Ninja from the Galactic Rangers faction plays from penetration and specializes in depleting tenacity. At the same time, she deals massive damage to all enemies on the battlefield on a stable basis with the help of the enhanced basic attack gained from the ultimate ability. If she or her allies penetrate the weakness of enemies, she accumulates charges that further increase damage.
Himeko Erudition
Fiery
A pocket damage dealer of the fire element with a mechanic that works by breaking through a vulnerability. It will fit perfectly into the Stellaron Hunters group if the battle is expected to involve a large group of opponents.
Hertha Erudition
Ice
An epic heroine of the Path of Erudition, whose bonus attack is activated when the enemy’s health is reduced to half. Because of this feature, it copes poorly with bosses and elite opponents, but performs well against large waves of weak enemies.
Serval Erudition
Электрический
Sub-dead with an ultimate that inflicts a periodic “Shock” status on opponents. Like all representatives of its class, it is aimed at damage and penetration across the entire area of ​​the battlefield.
Fugue Nihility
Fiery
A debuffer that fits perfectly into squads against reducing durability. Thanks to the status "Fox's Prayer" and the third trace, it increases the effect of penetration, and also has the ability to reduce defense. Although the ignoring of vulnerability, which Fugue has in its arsenal, is not required by Firefly, it can still bring a lot of benefit and offer sought-after bonuses.
sang Nihility
Ice
A representative of the Path of Nothingness, specializing in reducing area defense. Since this debuff increases penetration damage, it is a good epic for the Stellaron Hunter team.
Jiaoqiu Nihility
Fiery
As a debuff-focused hero, he increases the damage taken by enemies with the Burning Ash debuff, and allows allies to deal more damage with their ultimates when he creates a special zone with his ultimate.
Welt Nihility
Imaginary
Damage-dealing character and debuffer. Great for reducing imaginary durability, slowing down enemies, and can inflict the Imprisonment status.
Silver Wolf Nihility
Quantum
A strong debuffer with many useful skills. For Sam, it offers a powerful cut of defense to one target, as well as negative statuses to reduce attack power and speed. At E2 it is going to be a critical build or penetration, but in view of the corresponding s in the squad, it does not need to adjust the build to deal good damage.

Top Teams

The best units for Firefly always include Ruan Mei and Pathfinder (Imaginary), but there are other viable alternatives:

Character 1 Character 2 Character 3 Character 4 Features
Firefly Imaginary. hero
Fugue
ruan mei Linsha
Gallagher
Firefly's strongest group with key s:
  • The Pathfinder of Harmony gives out bonuses to the penetration effect for all heroes in the pack. The ultimate imposes the “Reserve Dancer” status, allowing you to deal several hits with “super penetration damage.”
  • Instead of GG, you can install the debuffer Fugu. It has almost the same functionality, but in addition it reduces defense and deals damage in an area, ignoring enemy weaknesses.
  • Ruan Mei increases penetration efficiency and speed, and prevents enemies from breaking out of the vulnerable state in which most damage is dealt.
  • Linsha or Gallagher increase the damage from the team mechanic, heal well and bring additional damage.
It is recommended to use the “Watchmaker of Sleepy Machinations” set on one of the s, and with the help of the other, boost the speed with “Herald”. Heroes can also use the Palace Lotus Lantern decorations, which increase the penetration effect after hitting enemies with fire vulnerability.
Firefly Ruan
Imaginary. hero
Asta
March 7 False.
Zaryanka
Aventurine
March 7
A group with damage dealers who buffer attack power. If Harmony's Pathfinder or Ruan Mei is already used in another group, Asta, Robin or March 7 of the Hunt's Path can be used in place of the second Harmony representative, as she can increase the penetration effect.

The Lead Explorer creates good synergy with Sam and plays well in the penetration mechanic, and the Galovian singer deals impressive damage on her own. Shielders with bonus attacks are suitable for the last slot.
Firefly Fugue
Asta
Imaginary. hero
Himeko
Hook
Locha
Hoho
A squad with fire damage dealers Hook or Himeko. "Stellaron Hunter" imposes vulnerability to fire in an area and reduces durability well. As , you can use Fugu or Asta with the same element, and also strengthen the team with the skills of Harmony Pathfinder. Hook is recommended against single targets, while Himeko will successfully cope with a group of enemies. Hoho will pour additional attack power, and Locha will provide free healing.
Firefly Boothill
Rappa
Xueyi
ruan mei
Silver Wolf
Linsha
Gallagher
Imaginary. hero
A group that plays with a pierce effect. Firefly takes the main position, while Boothill or Rappa help with additional damage. These heroes can be replaced with a more budget Xueyi, who relies on piercing allies. Ruan Mei or Silver Wolf spread (de-)buffs, and Lingsha or Gallagher heal and increase pierce damage. If an easy fight is expected, where you can win without serious health losses, the healer can be replaced with an additional buffer.
Firefly jingliu
Blade
Yunli
Tribby
Hanja
Fu Xuan
Lynx
A squad with DPS characters of the Path of Destruction. Jingliu, Blade and Yunli have low skill point costs, so they play well in builds with several representatives of damage-dealing classes. Hanya increases the damage done by skills, and also increases the speed and attack power of the main damage dealer. Can be replaced by Tribby with buffs that apply to all allies. Fu Xuan or Lynx is put in place of the defensive .
Firefly sang
Jiaoqiu
Tribby
Hoho
Gallagher
Clara
Yunli
A squad where Clara or Yunli distract enemy attacks. As a (de-)buffer, Pela with a defense cut in an area, Jiaoqiu with an increase in the damage of the ult by imposing a weakening or Tribby with a buff for the whole team are suitable. Hoho with an attack power buff and constant cleansing from negative statuses is recommended as a healer. In the absence of the girl, Gallagher with healing from attacks is suitable.
Firefly Himeko
Welt
Hertha
Serval
Misha
Bailu
Cheetah
A team with secondary damage dealers of various elements. The group can use a strong combination of Himeko and Gerta/Serval, which works great in modes and battles with a constant influx of enemies. In the fight against the boss, the girls can be replaced by Velt and Misha with a large number of hits on one target and control statuses. Baylu or Cheetah are responsible for the survivability of the team.

Offering for consideration a detailed guide to Firefly in Honkai: Star Rail, one cannot help but dwell on F2P packs consisting of starting and epic characters. Below you can see examples of groups with 4⭐ heroes:

Character 1 Character 2 Character 3 Character 4 Features
Firefly March 7 False.
Asta
sang
Imaginary. hero Gallagher
Natasha
A build of epic characters, not inferior in compatibility and buff power to legendary combinations. March 7 (Hunt) - deals damage and applies useful buffs, including increasing the penetration effect, Asta throughout the battle spreads attack and speed increase to allies, Pela - reduces the defense of enemies with the ultimate.

The protagonist of the Path of Harmony is economical with skill points and maintains an active ultimate with many useful properties. Gallagher is the best of the available healers in the penetration build, but in the absence of it can be replaced by Natasha.
Firefly Hanja
Asta
Gallagher
Natasha
Fire Hero
March 7 Ice.
A team with high survivability thanks to a shield and healer. March 7 or Pathfinder Saves focus on protecting allies with barriers, while simultaneously removing durability with blows. Gallagher or Natasha heals damage and removes negative effects. Depending on the direction of the buffs, Chanya with buffs of one ally or Asta will be suitable.
Firefly Hook
Serval
Dan Heng
Xueyi
Arlan
Phys. hero
Lynx An epic group with several DPS heroes. Along with the main damage dealer, sub-DD Hook, Serval or Dan Heng actively spend skill points to accumulate super ability energy. At this time, Xueyi relies on penetrating squad , Arlan helps save skill points, since he does not consume them, and Pathfinder effectively reduces durability if enemies have physical vulnerability. Lynx provides the squad with instant and gradual healing.

Is it worth knocking out?

Firefly is a representative of the Path of Destruction with a fire element. In battle, he relies on the enhanced state of Sam's combat armor, in which the vulnerability of enemies is more effectively penetrated and the opportunity to attack with “super penetration damage” appears. A key advantage that ensures comfortable gameplay in any circumstances is the ability to inflict vulnerability on enemies to an element of its type. Due to its independent gameplay, it can act as both a primary and secondary damage dealer, gathering mono-elemental groups around itself. However, it demonstrates its greatest effectiveness in specialized builds focused on penetration mechanics.

Path of Destruction DPS characters are in high demand when completing a variety of content, so knocking out Firefly is worth it for those who want to get a universal damage dealer. The heroine differs from representatives of her class in her independence in any battle scenario due to her independent vulnerability and increased resistance penetration. Despite the high compatibility with the limited legendary "On the Fall of the Aeon".

Which is better for Firefly: Signa or E1

The first eidolon seems to be a better investment than a signature weapon. In "Full Combustion" state speed the heroine effortlessly reaches 200 units. with fully upgraded boots for speed, tracks and superpowers. In this case, before the counter goes off, you can perform up to 4 actions - alternate between a basic strike and a skill, or use up most of the team skill points. With the first eidolon, the enhanced skill can be used constantly, since it does not consume action points, in addition, it ignores the enemy’s defense.

The advantage of the light cone lies in the high increases in penetration effect and increasing the damage of the corresponding mechanics. However, the Gamma Module trail offers an alternative way to gain the main stat through attack power. In such a situation, you can find a worthy replacement for signature weapons, compensating for the less beneficial ive by increasing the damage with the eidolon.

Knock out Ruan Mei or E1?

ruan mei is a valuable acquisition for the and a priority in Firefly groups, therefore it is eliminated first. Buffer gives the group important characteristics of speed and penetration effect, but, most importantly, increases the penetration efficiency by 50% and does not allow enemies to restore stamina. Scientist is friendly to skill points, so will help compensate for the lack of the first duplicate.

After getting the buffer, you can target Firefly's eidolons 1 and 2, which greatly simplify turn-based combat. Investments such as E1 Ruan Mei and Firefly's sign are equivalent for the group, so the choice can be made in favor of any of the heroines.

Achievements

There is one achievement associated with the character:

  • I... will make the seas burn! - Use Firefly IV: Death Star Overload 4 times before Sam's Total Burnout status ends in a single battle. Reward: star jade ×5. To unlock the achievement, you need to use the enhanced skill 4 times while the effect of the superpower is active.

We hope our guide helped you put together the best Firefly build in Honkai: Star Rail. IN comments ask any questions about the character so that the author or other players can help. Follow useful articles on HSR in the relevant sections of our website: news.

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Firefly Trailer - Embers in a Shell | Honkai: Star Rail

 

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mezonblaster
mezonblaster
14 hours ago

I'm still trying to understand, during a fight there's no point in collecting EP above 360, right? If most of the damage comes from the enhanced skill, and there's a limit.
Currently in stock EP 157, in battle with meta-pack 380.
CA 2900
Speed ​​145
Am I right in understanding that further damage increase can now only be achieved by increasing CA? Or should the speed be tweaked a bit?
Firefly E2 with Eon-5

Artem Saripov
Artem Saripov
9 days ago

Question: Firefly, Great Hertha, Fake gg and Gallagher will do normal damage?

Kozumekuro
Kozumekuro
3 months ago

Consumes a lot of HP during combat? When is that? When she does an E, spends it, immediately ults, advances her own action by 100%, uses any of her attacks and immediately heals damage? Or when she heals herself for the entire duration of the ult and, in fact, because of this, she is even able to play without sustain much easier than other DDs, because she is literally her own sustain?

Blicka Hato
Blicka Hato
4 months ago

Please tell me, is Fugue more like Punched Effect than Pioneer?

dem342089
dem342089
3 months ago
Answer  Blicka Hato

The Pathfinder can drop a little more EP to the team, depending on his own EP. But this difference is insignificant, the Fugue will fit into the Penetration pack much better.

Artem
Artem
2 months ago
Answer  Blicka Hato

It's better to install both of them and complete any content in 0 cycles.

oil
oil
4 months ago

in the team Firefly, Linsha, imaginary MC and Ruan, who should have the highest speed indicator? how to distribute them by speed?

Kozumekuro
Kozumekuro
3 months ago
Answer  oil

Both Ruan and MC have effects tied to their moves, not to DD's moves. They don't need speed tuning relative to each other - just wait for MC to ult before Sveta's first ult. And this is only relevant in the scenario where Sveta will hit with the first attack - if this is not the case, MC can ult after it. And you still use Ruan Mei's Eshka with the help of a technique, so you don't care that it doesn't work before Sveta. So collect as much speed for all of them as possible, and don't bother with the one who has less to collect, so that he doesn't overtake someone.

Peace
Peace
4 months ago

Asta or March 7 (imaginary), who is better to put next to Svetlyak?

Kitty
Kitty
5 months ago

I just wanted Gallagher and she came out in the top ten.

...
...
5 months ago

who to put in place of ruan mei

Roman Safonov
Roman Safonov
5 months ago

Does anyone know if the effect of breaking through imaginary gg and Fugu stacks?

dem342089
dem342089
3 months ago

In general it should, another thing is that it is pointless, because in the firefly's damage formula the maximum possible EP value is 360%, which is already being accumulated.

Kate
Kate
5 months ago

Who would be better instead of gala?

olya
olya
4 months ago
Answer  Kate

linsha

Mkk
Mkk
5 months ago

And what kind of glider decorations are needed for the imaginary MC and Zhuan Mei under the firefly? Should all three of them have a lotus lantern of the palace? If anything, my squad is: firefly + imaginary MC + Zhuan Mei + Lingsha.

WauBeeKrop
WauBeeKrop
5 months ago

Guys, tell me if this pack is normal
Yy
Sveta e1
Ruan e0r1
Hoho e1r1 (Instead of Galaher)

dem342089
dem342089
3 months ago
Answer  WauBeeKrop

Normal, but Linsha instead of Hoho will be much more impactful in the penetration pack. Gallagher's ult increases penetration damage, he can be better here than Hoho.

Christie
Christie
6 months ago

Guys, please tell me who can be put instead of Ruan Mei? Preferably from the fours, because I still plan to knock her out

Felpurr
Felpurr
6 months ago
Answer  Christie

Pela will be useful because it reduces defense

Alexey
Alexey
6 months ago

Who can replace the scientist if there isn't one yet? Maybe Asta with her cone?

123123123
123123123
6 months ago

when is it reran?

Alexey
Alexey
6 months ago
Answer  123123123

In 2.7

Dmitriy
Dmitriy
9 months ago

How much of your own EP do you need, without taking into the imaginary GG for 200 breakdown and Ruan?
The trace says about the need for 360 in the state of complete combustion and there comes out more than 430+ with an eon. I have assembled 200 of my own, but the speed is only 140 (tight). Does it make sense to reassemble in the hope of +15 speed?

Betham
Betham
8 months ago
Answer  Dmitriy

After 142, Sam's number of moves does not increase. Therefore, a value around 144 will be the most optimal

Daria
Daria
9 months ago

Hello. Is the pack of Svetlyachok / Mnim.gg / Locha (E1) / Clara normal?

Catherine
Catherine
10 months ago

Hello, Firefly squad, Ruan Mei, imaginary MC and Aventurine are you okay?

Fieeeee
Fieeeee
10 months ago

Hello, does the SA flood from the Tingyun skill affect the buff from the trace that converts SA into penetration? Thanks in advance for your answer

10 months ago
Answer  Fieeeee

Hello! In theory, the buff from the skill should have an effect

Michael
Michael
10 months ago

Hello, everything is fine of course, but where is Crete?

evkO
evkO
10 months ago
Answer  Michael

what crit? she doesn’t need either a crit rate or crit damage, because superbreak cannot crit.

raidenisthequeen
raidenisthequeen
9 months ago
Answer  Michael

Crit does not affect penetration, as well as dots

Vladislav_922
Vladislav_922
11 months ago

hello, which is better: c2 or signa?

11 months ago

Hello! It's better to knock out E2 and take the cone from Gerta's store

heals
heals
11 months ago

The question is, how much do you want to gain EP in the stock value only taking into the sub stats, rope and tree?

AnimA Delacroix
AnimA Delacroix
11 months ago
Answer  heals

Well, if you want, then 360, so that the trace for super penetration works to the maximum without buffers, but it still can’t be played without gg, without Zuni it still wouldn’t go anywhere, but without gg the DPS obviously won’t please)) as an overroll character, as well as boothill won't work unfortunately. and how much hype there was))

One
One
11 months ago

What about a pack of firefly + gg (imaginary) + armor or velt + bailu

Spectra Fandom
Spectra Fandom
11 months ago
Answer  One

Put velta. There is not much use in advancing, and the velt will knock back enemies and they will be in a pierced state longer

Deadline missed
Deadline missed
11 months ago

Can anyone tell me if it makes any sense at all to pump the juan into penetration in a pack with a glowworm? Maybe it’s better to concentrate on speed?

Spectra Fandom
Spectra Fandom
11 months ago

The main thing is 180 penetration and then you can use HP and speed

minipi
minipi
11 months ago

Hello, will the Firefly - Ruan Mei - Buthill - Locha pack be normal?

go f**k yourself
go f**k yourself
11 months ago
Answer  minipi

no way, it’s better to just replace the shoe cover with an imaginary one...

Last edited 11 months ago go f**k yourself
Aquarial
Aquarial
11 months ago

Please tell me the squad: firefly + mgg + hanya + hoho will it be ok?

kotomedved8
kotomedved8
11 months ago
Answer  Aquarial

Instead of Chania, I would put Asta or Pela. But it's better than Ruan Mei, if there is one.

UfoLol
UfoLol
11 months ago

Is it worth knocking out a signature cone for her?

DARK
DARK
11 months ago
Answer  UfoLol

if there are twists that you don’t mind, then it’s worth it, otherwise it’s better to drop an eon or a cone of misha!

meeow
meeow
11 months ago

Hello!! Is it advisable to place the sphere not on attack power, but on fire damage??

Alyssa
Alyssa
11 months ago
Answer  meeow

No, elemental damage does not affect penetration/super penetration damage.

Casual with experience
Casual with experience
11 months ago

The only thing I'm missing in Firefly is a suitable path in the virtual machine

AnimA Delacroix
AnimA Delacroix
11 months ago

The old virtual machine is no longer relevant. and taizaront and nus can be easily ed without semo.

ThwGangst3r
ThwGangst3r
11 months ago

Hello, do I need to the ultimate zhuan mei in talents for firefly? it increases the penetration of all types of resistance of all allies by a certain percentage, does this affect the firefly's damage? I don't quite understand...

AnimA Delacroix
AnimA Delacroix
11 months ago
Answer  ThwGangst3r

If you need a buffer only for semo, then it’s not Zhunya, but gg. and Zhuna needs to pump everything up, because she doesn’t only fit into packs through a clean penetration.

ThwGangst3r
ThwGangst3r
11 months ago

I understand, I wasn’t asking whether I needed it somewhere else, I was asking whether increasing the penetration of all types of resistance of all allies gives additional damage to the firefly?

AnimA Delacroix
AnimA Delacroix
11 months ago
Answer  ThwGangst3r

Yes, anyone will increase damage to penetration of the elements.

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