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Save the gnome in Baldur's Gate 3: how to stop the windmill and find the backpack

Rescue the gnome Baldur's Gate 3 is a side quest to rescue a deep gnome tied to a windmill wing. The goblins who took over the extinct village captured a traveler named Bark Root and tied him to a windmill. The squad will have to decide the fate of the poor fellow.

Check out the walkthrough for the Baldur's Gate 3 Rescue the Dwarf quest. Let's see how to turn off the windmill and what happens if the dwarf cannot be saved.

How to start the quest Save the Dwarf in Baldur's Gate 3

The windmill on the map of the Extinct Village. Go to the extinct village, to the mill. Along the way, the goblins will try to stop the heroes, but this problem is easily solved by both diplomacy and combat.

How to save a gnome in Baldur's Gate 3

bark route In this section, we will analyze how to help the gnome in all available ways.

Approach the goblins

As soon as you get close enough to the windmill, an automatic dialogue with the goblins will start. There are several karmic dice checks here. The potential for diplomacy is wide. Let's take a look at the main lines:

  • illithid: "Let the gnome go. That's an order". Difficulty - 2.
  • Thought detection: "Penetrate the mind of a goblin." Difficulty class - 9. If the check is successful, then it turns out that the leader of the Fezzerk gang is not eager to fight, which you just need to say by choosing "You have a thin gut to fight." Successful checks to detect thoughts do not grant experience.
  • Intimidation: "I will not allow an innocent being to be hurt." Difficulty - 15. Success gives 70 experience.
  • Conviction: "Such a crowd - and at the unfortunate svirfneblin? We would look for a worthy goal.” Difficulty class - 15. For successful verification, you will receive 70 experience.

Other replicas are possible depending on the classes. All of the above options will allow you to send the goblins out of the mill without a fight and proceed to free the gnome.

Defeat the goblins

If you don't want to settle things by talking, just kill the goblins. Even at the Tactics level, they are not very strong.

Stop the windmill

Go around the mill, go inside through the hole in the wall and inspect the interior. Let's figure out how to stop the windmill:

  • At the base, on the 1st floor of the mill, there are 2 levers... Use Altto highlight them.
  • Release brake lever speed up the blades. Don't touch it if you don't want to take the gnome's life.
  • Lever "Brake" stop the mill. Use it to silence the mechanism.

Finally, when the blades are stopped, you can talk to the poor fellow.

Untie the gnome

Approach the blade, start a dialogue with the gnome and select the option to release it. Regardless of whether you demand a reward from Bark Root, he will tell you about his backpack, because of which the goblins decided to attack. We'll tell you where to find it. This completes the quest.

What happens if you don't stop the mill

The quest has an alternate outcome of launching the gnome into the sky by using release brake lever. At the exit from the village leading to goblin camp, you will find the lifeless body of Bark Ruth with a diary and an Amulet of Lost Voices.

Where to find the gnome's backpack in BG3

Go down to the basement of the mill, using the wooden hatch located at its base (see screenshot). From the curious storehouses of values ​​you will find:

  • Heavy backpack.
  • Heavy chest.

Reward

At the end of the Rescue the Dwarf quest in Baldur's Gate 3, the heroes will acquire the following valuables:

  • Some gold, an apple and a baguette, a bag of black powder from a heavy backpack.
  • Lightspeed Boots from a heavy chest.
  • 45 experience points at the end of the quest + 70 experience points from previous successful checks.

We hope that the age of the side quest Save the gnome in Baldur's Gate 3 was useful, helped to plan the age and choose the fate of the gnome. Leave questions about the quest in comments to Article.

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