В Genshin impact Sinner's Disciple Skirk is the main damage dealer, playing from a special stance after using an elemental skill. At this time, she attacks with normal blows under infusion. Her skill set is interesting in that the activation of the ult does not depend on energy, but requires stacks of Serpentine Cunning. In addition, playing for this character, you will have to collect many other different stacks for her personal strengthening.
The Abyssal Swordswoman is a Cryo elemental character, but unlike other characters of this element, her signature reaction is exclusively Freeze without Anemo , since the ive assumes a group exclusively of Cryo and Hydro allies. Otherwise, she is a standard damage dealer from ATK and crits, which somewhat simplifies the build, allowing you to not look for energy recovery.
Rating | Presumably S+ position in dash list |
Rarity | ⭐⭐⭐⭐⭐ |
when added to the game | June 18, 2025 (patch 5.7) |
How to get a character | character event prayer |
Element | Cryo |
Weapon | One handed sword |
Gender | Female |
To which group does | Unknown |
constellation name | Crystalline |
Home region | Unknown |
Birthday | 23 November |
Zodiac sign | Sagittarius |
Age | Unknown |
Growth | 160-165 see |
special dish | Unknown |
Voice actresses |
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History (biography)
Skirk is a mysterious swordswoman and mentor. Harbinger of Tartaglia, who lives in the Abyss, the darkest corner of Teyvat. From Tartaglia's stories, we can learn that at the age of 14, he fell into a crack in the ground and found himself in the Abyss, where he was found by a strong and powerful woman in battle. She became Ajax's master, taught him the art of combat, inciting conflicts and surviving in the Abyss, after which he returned home and met her again only in the Hydro region.
How to Get Skirk in Genshin Impact
Skirk will be released in update 5.7, which will take place on June 18.
Characteristics: what increases with elevation
As levels increase, her critical damage increases, and stats such as HP, ATK, and defense also grow. The table shows all the stat values at different stages of leveling:
Level of | Base HP | Basic Attack | Basic protection | Base Crit Damage | Critical Damage with Elevation |
1 | 967 | 28 | 63 | 50% | 0% |
20 | 2508 | 72 | 163 | 50% | 0% |
40 | 4992 | 144 | 324 | 50% | 0% |
50 | 6421 | 186 | 417 | 50% | 9.6% |
60 | 8055 | 233 | 523 | 50% | 19.2% |
70 | 9501 | 274 | 617 | 50% | 19.2% |
80 | 10956 | 317 | 711 | 50% | 28.8% |
90 | 12417 | 359 | 806 | 50% | 38.4% |
Since K/U increases with ascension, the final value of this characteristic at level 90, without taking into artifacts and weapons, will be equal to 88.4%.
Abilities
Skirk is a standard primary damage dealer whose main goal is to deal as much damage as possible on the battlefield. She plays from a special stance, Seven-Phase Flash, during which her attack type changes and their damage increases. The main feature is complete independence from energy, which is replaced by stacks of Serpentine Cunning.
The character is fully revealed only in squads consisting of Cryo and Hydro heroes, since skills can only receive full buffs when this condition is met. Reactions with the ice element create Void Tears, which the heroine must absorb to strengthen herself.
Basic skills (active skills)
To make it easier to understand the gameplay, you need to study the skills and the principles of their operation in detail.
Chaos: Split
- Source of damage: ATK.
Basic attack: Performs up to five melee attacks.
Charged Attack: Spends a certain amount of stamina and throws a crystal spear that deals damage to enemies along the way.
Plunging Attack: descends to the ground and hits an area upon landing.
Chaos: Distortion
- Source of damage: ATK.
- Rollback time: 9 seconds
- Duration of the Seven-Phase Flash: 12.5 seconds
- Maximum Snake Cunning: 100 units.
The skill has two ways of application.
Quick press: gains 45 Serpentine Cunning and enters Seven-Phase Flash mode.
Long press: Gains 45 Serpentine Cunning, moves quickly, and increases interrupt resistance. The direction of the fast movement can be controlled, but reactivating it removes the ability to move at high speed.
Chaos: Destruction
- Source of damage: ATK.
- Rollback time: 15 seconds
Elemental Explosion is activated not by energy, but by the amount of Snake Cunning. If it is 50 units or higher, the heroine spends all of its points and cuts the space in front of her, dealing Cryo damage. The damage of the elemental explosion increases depending on the amount of Snake Cunning spent, exceeding 50 units. Thus, up to 12 units of additional Snake Cunning are taken into .
While the Seven-Phase Flash state is active, Elemental Burst is replaced with Chaos: Devastation.
Chaos Devastation: does not consume Serpentine Cunning. Upon activation, grants the effect of Exhaustion that lasts until the end of Seven-Phase Blast. While Exhaustion is active, every 0.1 sec the damage of a normal attack is increased. If Void Tears are consumed during Chaos: Devastation (requires unlocking the Mind Beyond Mind talent), the damage of this attack is further increased depending on the number of Void Tears consumed. The effect disappears after 10 uses.
ive skills
Skirk's additional abilities that do not require leveling up, but are opened automatically as the character levels up:
Martial Arts Conjugation
If a party consists entirely of Cryo or Hydro characters, and there is at least one hero of each of these elements, the party ' Elemental Skill level increases by 1.
Mind beyond mind
When allies trigger Freeze, Superconductor, Cryo Dispersion, and Cryo Crystal reactions, a Void Rift is created near the enemy every 2.5 seconds. Up to 3 Rifts can exist at a time.
Void rifts are absorbed by Skirk in the following ways:
- Defeat enemies with a charged attack while in the Seven Phase Flash state.
- Activate the Chaos Elemental Explosion: Devastation.
- Fast movement after long pressing the skill Chaos: Distortion.
Each Rift consumed grants 8 Serpentine Cunning.
Return to oblivion
When Hydro characters deal Hydro damage, and Cryo characters other than Skirk deal Cryo damage, Death's Crossing effect is granted for 20 seconds, stacking up to 3 times. For each level of Death's Crossing, Skirk's normal attack in Seven-Phase Blast deals 110%/120%/170% of the original damage, and her Chaos: Destruction elemental burst deals 105%/115%/160%.
The order of leveling talents
Elemental Skill (E) = Elemental Burst (Q) > Normal Attacks (optional)
Since the swordswoman is the main damage dealer, it is advisable to pump her main abilities up to level 10. Priority of investments:
- Elemental Skill - enters the Seven-Phase Flash stance. Since all the heroine's hit percentages come from this skill, it needs to be developed to the maximum level.
- Explosion of the elements — has the same level of usefulness as the elemental skill. The ult both deals its own damage and provides multipliers that increase the numbers for absorbing Void Rifts, so it needs to be pumped up in parallel with the E-shka.
- Normal attacks - not required to develop, since all percentages come from the elemental skill.
Constellations
Name | Effect |
1. Lost in the Ages | Enhances the effect of the ive "Mind Beyond Reason": after consuming Void Rifts, a crystal blade is summoned that deals Cryo damage equal to 500% of attack power to nearby enemies. Damage is considered as a charged attack. |
2. Falling into the abyss | After using E, Skirk gains an additional 12 Serpentine Cunning (57 total instead of 45). Chaos Elemental Burst: Destruction gains a buff: Damage increases proportionally to the amount of Serpentine Cunning above 50 at the time of activation. Up to 12 additional Serpentine Cunning are taken into (maximum becomes 74 instead of 62). Normal attack damage in Seven-Phase Flash mode is increased by 60%. |
3. Accidental sin | Increases elemental burst level by 3. Max. level: 15. |
4. Fragmented flow | Increases the effect of the ive Return to Oblivion: each level of Death's Crossing increases attack power by 10%/20%/50%. |
5. End of prayers | Increases elemental skill level by 3. Max. level: 15. |
6. To the source | Each Void Rupture consumed grants 1 stack of Chaos: Sever, lasting 15 seconds and stacking up to 3 times. Chaos Cutoff:
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The best constellations of Skirk are С1, С2 и С6.
- first constellation Generates an additional hit after consuming Void Rifts. Since this action is mandatory in the rotation and must be repeated up to 3 times, it will always add up to 1500% of the Crystal Blade's bonus damage.
- Second constellation Slightly increases the swordswoman's regular ult and basic attacks during Seven Phase Flash, which are the core of her gameplay.
- sixth constellation, like the first one, is connected with the absorption of Void Tears, and gives additional stacks after this action. Spending each of them hits the enemy, which greatly increases the overall benefit of the heroine, and somewhat increases survivability.
How to play as Skirk
The heroine's rotation requires careful analysis and understanding of the actions, since the character is dependent on the stance and wants a constant set of stacks for buffs. When playing for her, you must first enter the mode Seven-phase flash with the help of a skill, during which the heroine hits enemies mainly with normal blows. In the battle, periodically appear Tears of Emptiness from reactions that need to be absorbed either by charges, which will have to be built into the rotation, or by activating the ult.
Note that the swordswoman almost never uses Elemental Burst outside of Seven Phase Flash, as it doesn't really make sense and wastes Serpentine Cunning.
Rotation
Procedure: use sub-dd and skills > elemental skill Skirk (E) > Elemental Burst (Q) > Charged Up > 10 normal attacks.
So the overall rotation looks like this:
- The fight is started by s and secondary damage dealers, who provide buffs and hit from the pocket to implement the ive and accumulate the effect of Death's Crossing.
- After switching to Skirk, you must use an elemental skill and enter Seven-Phase Flash mode.
- If you already have the ult, use it to buff your normal attacks and absorb the first Void Rift. If you don't have an elemental burst ready, activate the charge to absorb the Void Rift and gain Serpentine Cunning to activate the elemental burst.
- Use another charge to absorb the second or third Void Rupture depending on the previous order of actions. Three Ruptures must be absorbed before normal attacks can deal damage.
- Perform 10 normal attacks as the buff from the Chaos: Devastation ult only applies to that many uses.
- Repeat the steps as your skills cooldown and the Seven Phase Burst state ends, and also constantly consume Void Rifts as you rotate.
Advantages and disadvantages
Like other characters, she has her own strengths and weaknesses that you need to consider before you roll and build Skirk:
Advantages | Disadvantages |
Easy Assembly. The heroine plays from the Serpentine Cunning and does not need to restore energy, like other damage dealers, which allows her to fully focus on ATK and crits in artifacts and weapons. | Tied to Hydro and Cryo characters. Although she can be placed in teams through Melt and other reactions if desired, she can only fully reveal herself and deal maximum damage in groups consisting entirely of these elements. For this reason, the heroine is severely limited in possible squads and cannot play with many strong allies. |
Simple use. The swordswoman deals all damage with normal attacks under the buff of the ult, so the gameplay for her is quite easy to master. In addition, since she does not require energy, it is easier to control the set of elemental explosion. | Needs Escoffier. Since the girl is too dependent on the composition of the squads, she has few options for s and sub-DDs that can fully realize her ive. At the moment, only Escoffier can consistently strengthen her, giving everything necessary for comfortable gameplay. |
Convenient travel around the world. Long pressing an elemental skill allows you to move quickly by hovering above the ground, which is convenient for exploring the open world. | Strong signature weapons and constellations. Swordswoman has quite a few suitable alternatives, but the signal gives a large number of stats that would otherwise take a long time to collect in artifacts. |
High damage. Has strong abilities that will allow her to complete the current content in the game. |
Leveling
Resources for leveling up a character consist of items from different regions.
Elevation
Level of | A curiosity | Material from world boss | Resource from enemies in the open world |
---|---|---|---|
20-40 | Cloudy Stoneleaf ×3 |
Not required | Clutch gear × 3 |
40-50 | Cloudy Stoneleaf ×10 |
A chilling gaze × 2 |
Clutch gear × 15 |
40-50 | Cloudy Stoneleaf ×20 |
A chilling gaze × 4 |
Mechanism gear ×12 |
60-70 | Cloudy Stoneleaf ×30 |
A chilling gaze × 8 |
Mechanism gear ×18 |
70-80 | Cloudy Stoneleaf ×45 |
A chilling gaze × 12 |
Sophisticated Gear x12 |
80-90 | Cloudy Stoneleaf ×60 |
A chilling gaze × 20 |
Sophisticated Gear x12 |
For a successful ascension, you should have in your inventory:
- Shards, fragments, pieces and precious Shivada jades - for the stages of Cryo Heroes' promotion.
- Clutch, sophisticated dynamic gears and gears of mechanisms - dropped during liquidation meks within the Hydro region.
- Atokpana.
- Binding Gaze - Resource from the enemy Twilight Papilla.
- ×420 hero experience for leveling up.
Talents
Level of | Talent Books | Material from the weekly boss | Resources from enemies in the open world |
---|---|---|---|
2 | Teachings on "Rivalry" × 3 |
Clutch gear × 6 |
|
3 | Instructions on "Rivalry" × 2 |
Mechanism gear ×3 |
|
4 | Instructions on "Rivalry" × 4 |
Mechanism gear ×4 |
|
5 | Instructions on "Rivalry" × 6 |
Mechanism gear ×6 |
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6 | Instructions on "Rivalry" × 9 |
Mechanism gear ×9 |
|
7 | Philosophy of "Rivalry" × 4 |
Ascended Paragon: Horse x1 |
Sophisticated Gear x4 |
8 | Philosophy of "Rivalry" × 6 |
Ascended Paragon: Horse x1 |
Sophisticated Gear x6 |
9 | Philosophy of "Rivalry" × 12 |
Ascended Paragon: Horse x2 |
Sophisticated Gear x9 |
10 | Philosophy of "Rivalry" × 16 |
Ascended Paragon: Horse x2 |
Sophisticated Gear x12 |
When developing ability levels, the following resources will be useful:
- Ascended Paragon: Steed - Boss reward in Mondstadt "Game in front of the gate".
- Teachings, guidelines and philosophy about "Rivalry" - talent books from the Pyro Kingdom dungeon "Fiery Ruins". They are mined by Mondays, Thursdays и Sundays.
- Gears from mechs, as with leveling up.
- Crown of Insight - useful for increasing abilities to level 10.
Best Builds for Skirk
The Sinner's Disciple takes the position of the main damage dealer in the team, so her build should maximize her combat potential. She does not need energy recovery, and when pumping, she gets additional critical damage, which makes her friendly to the selection of the necessary stats. The heroine in most cases does not play through the Melting reaction, so there is no need for mastery of the elements, which allows for more emphasis on ATK and crits.
Recommended characteristic values
Thus, the Skirk build implies the priority of attack power. The ATK stat should be in the clock and secondary stats of other artifacts. The crown should contain K/U or K/Sh depending on what the character needs most for balance at a particular moment.
In most situations, it is better to take the cup Cryo. However, if you play in the same group with archer Ye Lan, let's say the option ATK cup due to the high affix rate from the bonuses of these heroines.
Since the heroine plays mainly with Cryo and Hydro characters, she does not need the Elemental Mastery indicator. However, when playing with alternative builds, for example, through Melt, you can collect this stat in sub-stats.
Special attention should be paid to her elemental explosion. The girl activates the ult from the number of stacks of Serpentine Cunning, and not from energy, so in artifacts and weapons it is worth abandoning this characteristic both among the main stats and secondary ones.
Artifact | Main characteristic | Additional stats |
---|---|---|
HP (permanent) | Attack Power % Crete. damage Crete. chance |
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Attack Power (Permanent) | Attack Power % Crete. damage Crete. chance |
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Attack Power % | ATK Crete. damage Crete. chance |
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Cryo Damage Bonus / Attack Power | Attack Power % Crete. damage Crete. chance |
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Crete. damage Crete. chance |
Attack Power % Crete. damage / crit. chance |
Optimal build values:
- ATK: approximately 2000 and above depending on the presence of various buffers in the team.
- Crete. chance: 75%-80% for stable damage output. When playing in traditional groups, Freeze will add 15% K/Sh from Cryo Resonance on top, which will allow you to get closer to the total value of 90/95%. If you take Rosaria, also take her buff into .
- Crete. damage should be in a ratio of 1:2 with K/W. As a minimum value, you can take about 160%, but the upper value of KU is not limited.
- Energy recovery: not required.
Best weapon
The most suitable equipment contains ATK, K/U or K/Sh in the main stats, and also has useful ives. One-handed swords with energy recovery are not suitable due to the uselessness of this stat. As for the main source of damage of the Abyssal mentor, she most often uses normal and charged strikes in combat.
Name | ive | Recommendation |
Azure Glow |
For 12 sec. after using an elemental skill, attack power increases by 24%-48%. If the equipped character runs out of energy during this time, this characteristic will be additionally increased by 24%-48%, and critical damage will increase by 40%-80%. | Signa Skirk, which gives her a lot of the main stat, as well as K/Sh and K/U. Since the heroine has no energy at all, the second part of the ive will be active all the time. |
⭐⭐⭐⭐⭐ Base stat: 46-608 Crete. chance: 7.2%-33.1% |
Gives 12%-24% elemental damage bonus. When allies use E, the bearer gains 0.5 stack of Spike Wave every 1 sec. You can have up to 2 stacks in total. When the bearer deals elemental damage, all Spike Wave stacks are spent, and the character gains the Wave Chaos effect, increasing the damage of a normal attack by 20%-40% for each stack for 8 sec. | Another strong sword with a high base and crit chance. ively increases the character's Cryo damage and regular punches, which the Sinner's Disciple uses most often. |
⭐⭐⭐⭐⭐ Base stat: 44-545 Crete. chance: 9.6%-44.1% |
Increases HP by 20%-40%. Grants an attack bonus equal to 1.2%-2.4% from max. HP. | Universal equipment with a high critical chance for stat balance. Converts the wearer's health to the main stat of the Sinner's Apprentice. |
⭐⭐⭐⭐⭐ Base stat: 48-674 Crete. damage: 9.6%-44.1% |
Increases elemental damage by 12%-24%, and also gives the Fog Cutter Emblem, each level of which gives a buff 8%-16%, 16%-32% or 28%-56% to the character's elemental damage. Emblem levels can be obtained by dealing damage with normal attacks while infused (lasts 5 sec), by activating the ult (lasts 10 sec), and when the hero's energy has not reached 100%. | The second universal option, however, requires focusing on the critical chance in artifacts. It has a high base and gives a lot of elemental damage when collecting all three stacks, which is possible with precise adherence to the heroine's rotation. |
⭐⭐⭐⭐ Base stat: 44-565 Attack Power: 6%-27.6% |
Activation of E-shki once every 10 sec. increases attack power by 12%-24% for 15 sec., and also gives Life Debt equal to 25% of max. HP. After Life Debt is removed, attack power increases by an additional 2.4%-4.8% from the removed debuff value (max. 150-300 units) for 15 sec. | The best epic weapon for this character. It is a crafted sword, so it will give a large number of stats when fully awakened. However, it forces you to take a healer to the team to remove the Life Debt. |
⭐️⭐️⭐️⭐️ Base stat: 44-565 Attack Power: 6-27,6% |
Increases normal and charged attack damage by 20-40%, as well as a critical hit chance with normal and charged attacks on 8-16%, if the character is protected by a shield. | The sword was available in an event in patch 5.2. Increases the main characteristics, as well as the damage of normal and hold attacks. If there is a shielder in the team, for example, Diona, Layla or Dahlia, then it also gives a critical chance for these attacks. |
⭐⭐⭐⭐⭐ Base stat: 44-542 Crete. damage: 19.2%-88.2% |
Normal attack damage increases by 16%-32%, and E-shki - on 24%-48%. After a nearby ally deals Geo damage, these effects are further increased by 100% for 15 sec. The wearer's defense is increased by 20%-40%. | Equipment that will enhance punches and survivability due to defense. Other ive effects will not work - there are usually no Geo heroes in the squad. |
⭐⭐⭐⭐⭐ Base stat: 46-608 Attack Power: 10.8%-49.6% |
Increases shield strength by 20%-40%. On hit, increases attack power by 4%-8% for 8 sec. The effect stacks up to 5 times and occurs once every 0.3 sec. Under the protection of a shield, the attack power bonus of this effect increases by 100%. | The weapon gives a lot of ATK, but you will have to gain crits entirely in artifacts. It only works fully with shielders, which limits the composition of the team. |
The Black Sword Base stat: 42-510 Crete. chance: 6%-27.6% |
Increases normal and charged attack damage by 20%-40%. Crete. hit by these types of attacks once every 5 sec. restore health in quantity 60%-100% from attack power. | Sword with crit chance and increased all damage from hand, as well as additional healing. Brings good stats only on full awakening, which is expensive, since the weapon is from the Battle . |
⭐⭐⭐⭐ Base stat: 44-565 Crete. damage: 8%-36.8% |
Defeated enemies increase their attack power by 12%-24% for 30 sec. The effect stacks up to 3 times. | Not a bad piece of equipment that can be equipped if available. Gives a little K/U. The ATK buff only works after defeating enemies, so it doesn't work well on bosses. |
Best Artifacts
Artifacts on Skirk should increase any type of her damage - Cryo damage or normal hits. As an analogue, you can consider 2+2 set combinations or ATK sets.
Name | Description | Recommendation |
---|---|---|
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: Grants 15% bonus Cryo damage. 4 parts: When the equipped character's energy is 0, the damage of normal attack and elemental burst is increased by 60%. After the wearer deals damage with a normal attack, this effect is no longer applied to elemental burst for 6 seconds. After the equipped character deals damage with an ultimate, this effect is no longer applied to normal attack for 6 seconds. |
Signature set of artifacts for the heroine. Increases Cryo damage, as well as normal attacks and ult. The effect will always work, since she has no energy. |
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: Gives 15% bonus Cryo damage. 4 parts: Attacks on enemies with the Cryo effect increase the critical chance by 20%. If enemies have the Frozen status, the critical chance increases by another 20%. |
A universal set of artifacts for Cryo damage dealers. Works best not in mono-teams, but in groups through Freeze, since in this case it increases K/Sh by 40%. |
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: Increases damage of normal and charged attacks by 15%. |
A strong set for hand combat and increasing critical chance. The set will work when playing with Furina to change the HP level. |
⭐️⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️⭐️ |
2 parts: Increases attack power by 18%. 4 parts: Normal attacks have a 36% chance to summon Ritual of the Valley, increasing their damage by 70%. Hitting with the next normal attack removes the effect after 0.5 sec. If the buff fails, the chance to summon Ritual of the Valley increases by 20% with the next hit. The chance to activate the bonus occurs once every 1 sec. |
A set of artifacts for ATK and increase in the numbers of normal attacks. Since the heroine constantly uses this fighting style in battle, she will be able to constantly activate the Ritual of the Valley. |
⭐️⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️⭐️ |
2 parts: Increases attack power by 18%. 4 parts: Increases normal attack damage by 35% when using a one-handed, two-handed, or polearm weapon. |
The best set for beginners, as well as for initial builds if there are good pieces from the set on the . Provides the necessary main stat and an increase in damage from the hand, since the heroine uses a one-handed sword. |
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2 parts: Gives 15% bonus Cryo damage. 2 parts: Increases attack power by 18%. |
A 2+2 set of pieces for Cryo and ATK. Suitable if you can't assemble one of the full sets. |
2 parts: Increases attack power by 18%. 2 parts: Increases attack power by 18%. |
Another variant of the "hodgepodge", but from ATK parts. Has many combination options, which increases the chance of collecting good stats. Best used with Furina and Ye Lan. |
Detachments
Teams for Skirk should mainly consist of Cryo and Hydro characters, so that ives that increase damage work. If desired, the heroine can stand in teams from the Melting reaction, which partially compensates for non-working ive skills, but in most cases this is irrational, although possible.
It is also worth mentioning that the Sinner's Disciple most often uses normal attacks in combat, so despite the gameplay from the stand, sub-DDs with abilities from combat from the hand work with her.
Best characters
Since the heroine occupies the position of the main damage dealer, to fully reveal her potential, she requires strong sub-DDs and s in her squad. It is better to choose allies with long-term ability work, so as not to switch during the stance.
Priority Allies
Several companions whose gameplay is fully compatible with the swordswoman's mechanics:
Character | Element | Weapon | Recommendations |
---|---|---|---|
Escoffier |
Cryo |
A spear |
The cook from Fontaine can rightfully be called her signature , since she single-handedly occupies the role of sub-dd, and healer. In addition, she also plays in squads through two resonances and reduces the resistance of enemies to these elements. |
Furina |
Hydro |
One handed sword |
A versatile sub-DD that hits enemies from the pocket and spends the HP of the squad, which allows you to wear a set of artifacts "Hunter of the Twilight Court". Depending on the number of fanfares, it increases the damage of the squad, acting as a strong buffer, but requires the presence of a healer in the group, so it also combines well with the already mentioned Escoffier. |
Citlali |
Cryo |
Catalyst |
Since the Sinner's Disciple plays in melee, a strong shield with pocket damage can be useful to her in the absence of a healer. In addition, Sitlali shows herself well in Freeze squads, reducing the water resistance of enemies for sub-DDs. |
Ye Lan |
Hydro |
Bow |
A strong secondary Hydro damager that helps activate the ive due to its element and plays off normal attacks. Additionally increases the active character's damage during the ult. |
Dahlia |
Hydro |
One handed sword |
The young man provides a shield that is not very strong, but is constantly renewed during the battle, being replaced by a new one. However, its main advantage - buff to normal attack speed. This will increase the swordswoman's overall numbers, allowing her to perform more actions in the same amount of time. |
Sub-dd
Besides the most suitable ones, there are several other heroes that can the squad as an epic alternative.
1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|
Ganyu (Cryo, onion) |
Rosary (Cryo, spear) |
Keia (Cryo, one-handed sword) |
Xingqiu (Hydro, one-handed sword) |
Mona (Hydro, catalyst) |
Sapports
characters that increase damage or survivability of the team:
1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|
Shen He (Cryo, spear) |
Laila (Cryo, one-handed sword) |
Dione (Cryo, onion) |
Charlotte (Cryo, catalyst) |
Qi qi (Cryo, one-handed sword) |
Kokomi (Hydro, catalyst) |
Sijwin (Hydro, onion) |
Barbara (Hydro, catalyst) |
Dahlia (Hydro, one-handed sword) |
Candace (Hydro, spear) |
Mika (Cryo, spear) |
Top Teams
There are only a few viable squad options:
- via pure Freeze (priority);
- Freeze or mono-Cryo with Shen He and a strong buffer of another element.
Ideally, the heroine's party should consist only of Hydro and Cryo characters, since otherwise her ives will not work. At the same time, it is possible to assemble experimental squads through Melting or add heroes of other elements to teams from Freezing, but in this case, the Sinner's Disciple's allies must compensate for the loss of her buffs with their own buffs.
Groups from pure Freeze
Squads with Hydro and Cryo reactions:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
The strongest group with two resonances. Furina and Ye Lan have HP scales, so they mutually strengthen each other and give a universal affix to damage, while Escoffier heals, ively hits and arranges comfortable conditions for the swordswoman. | ||||
Top 2 team from Freeze, where all allies buff the main damage dealer. Escoffier shows good personal numbers and healing for the fanfare set from Furina. Shen He buffs Cryo damage of all allies. | ||||
The second option of a group with Shen He through Freeze with Hydro status from Ye Lan or Xingqiu. While Escoffier lowers resistance for the entire squad, the Adept girl increases ice damage for all three heroines of this element, including herself. Here she can be assembled into a hybrid. | ||||
A dual group where Escoffier can focus on personal damage rather than healing. Kokomi can be given an extra boost. "The Epic of the Dragon Slayers", but she should enter the battlefield before the main damage dealer. If desired, she can be replaced with Dahlia to gain a shield and increase attack speed. | ||||
A squad without Escoffier, in which the shielder Sitlali can be put in the buffer role to reduce the resistances for the two Hydro sub-DDs and the survivability of the group. | ||||
A team with an ATK buff from Kokomi or a boost from Sijwin or Dahlia. Note that when using Melusine, it's best to pick a sub-DD that will give more Hydro status, as she alone won't be able to provide the team with reactions. | ||||
A more budget option. Rosaria or Kaeya will give stable damage from the pocket from the ult. Diona, Layla or Sitlali will become strong shielders, allowing you to calmly hit in close combat, while the "grandmother" is the best option among them. |
Cryo+Hydro units with a buffer of another element
Among such teams you can find both a combination of ice and water elements, and pure ice, but their main difference from the previous set is the presence of blacksmith Shilonen. Note that no other s are suitable at the moment, as they are not capable of giving such a strong buff. Also, for such groups, the presence of Shen He is a must.
It's better to take Kazuha in Hydro + Cryo combination, and Shilonen in mono-ice, so that there is no risk of breaking the statues of enemies.
Character 1 | Character 2 | Character 3 | Character 4 | Recommendation |
---|---|---|---|---|
A Hydro Resonance party that puts a lot of emphasis on Furina's personal numbers and her fanfare stacks. Kazuha gives out a bonus to elemental damage, which compensates for the buff lost due to the party composition, and also groups up enemies. | ||||
An alternative option, already with Frost Resonance, which is closer to the hyper-carry concept due to the buffer Shen He instead of the sub-DD Furina. Kokomi can wear the Thrilling Tales of Dragon Slayers set, but Dahlia gives a buff to basic attacks, and you can choose any of them. | ||||
Mono-Cryo group, where the loss of bonuses from ives is compensated by high buffs from Shen He and Shilonen. Ganyu is a priority due to the 15% increase in ice damage from the ultimate, but Rosaria can be taken if needed in K/Sh. |
Compositions via Melting
If desired, the girl can play through Melting, but such squads will show themselves much worse than the previous options. You should not deliberately play with Pyro allies, use these groups only if there is a poor selection of heroes on the and no alternatives.
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
Pyro sub-dd gives status and hits from the pocket. Bennett increases ATK, and the last slot can be used for Kazuha or Shilonen to reduce resistances. | ||||
Squad through Melt with Escoffier, who, like the main DD, does not fully implement the ive, but provides healing and additional damage. Shilonen compensates for the partial loss of the chef's ability and significantly reduces resistances, as does Kazuha, who is more suitable against a crowd of enemies. | ||||
Free squad through the Meltdown, where Sinner's Disciple can get 2 stacks of Death's Crossing from her allies Barbara and Kaeya. Xiangling needs a lot of energy regeneration for her ultimate on cooldown. |
Is it worth knocking out?
If all conditions are met, Skirk can be considered the strongest ice damager in the game, but she is also quite demanding. The girl plays exclusively with ice and water characters, because otherwise her ive skills, which significantly increase damage numbers, do not work. Groups through Melt are rather forced exceptions and are not so effective.
These disadvantages are compensated by a fairly simple build, since the swordswoman only needs the ATK stat and crits, and there is no need for energy recovery at all due to the presence of Serpentine Cunning. This makes it easier to select artifacts, but at the same time makes many weapon options useless that have this stat among the main ones. An additional plus: the heroine mainly uses normal attacks, which makes her friendly to all types of sub-DD.
Which is better: C1 or signal
When it comes to choosing a weapon or first constellation, there are a few things to consider:
- C1 increases the numbers significantly after consuming Void Rifts. Since this action is an integral part of the rotation, the additional damage will be activated constantly.
- Skirk's signature weapon, Azure Radiance, provides a lot of useful stats to balance stats such as ATK, K/S, and K/U, making it slightly stronger than other legendary options.
Thus, if the heroine has analogs among the equipment, for example, Haran Geppaku Futsu, Cutting Mist or Precious Pool, then the choice should be made in favor of the constellation. Otherwise, it is better to choose a signature sword.
Is it worth knocking out if there is no Escoffier?
Escoffier can rightfully be called her signature , since she single-handedly performs many useful functions:
- Is a Cryo character for mutual activation of ive abilities that work on the team composition.
- In a squad of Cryo and Hydro characters, it reduces resistance to these elements by 55%. Considering that the presence of Anemo in swordswomen's groups is not welcome, she will replace the role of a buffer for cutting resistances.
- Provides healing, which is beneficial when using Furina, and a lot of pocket damage.
The presence of a cook significantly increases the Sinner's Disciple; without her, the group's damage drops by about 30%. If Escoffier is not on the , but there is Shen He and strong sub-DD, Skirk will still be able to close the content, albeit with less efficiency. However, if all the companions of the listed elements are weak, it is better to skip the swordswoman and wait for a more versatile damage dealer.
We hope this guide helped you in Genshin Impact to create the best build for Skirk so that she can cover all the relevant content in the game. If you have any questions, feel free to ask them in comments. stay tuned builds on our website.
List of characters that can in principle be added to Skirk (in descending order of usefulness (each category has its own))
Hydro: Furina, Spruce, Mona, Blue, Kandakya
Cryo: Coffee, Granny, Shen, Goat (ultimate), Rose, Kaeya
Plugs for Furina (required if you have Furina): Coffee, Diona (Only if Skirk has only Eshu's Disaster from swords, otherwise she wakes up at the very end), Mika, Sij, Kokomi, S H A R L O T A, Barbara
Maybe I forgot someone, so please correct me if I'm wrong.
I hope this helps someone.
In response to possible claims:
There are no characters here except for hydro and cryo because Skirk has two ives: one gives + lvl to eshka which is nice, and the other gives aphexes for each cryo and hydro in the party, 110%/120%/170% for normal and 105%/115%/160% for ult and this is exactly the multiplier. In short, Skirk's damage drops by 60% if the party is not full of cryo and hydro characters. And no on any const will compensate for such a loss of damage.
Mika is so high because he at least gives atk speed when other healers give nothing.
Fish, in addition to healing, only gives hydro status, which is useful, but if you take a healer to an AoE party, you most likely already have Furina, so there is no point in this status, which is why fish is so low.
In addition to healing, the fish also provides attack from Millelite and Epos.
I also forgot about Layla, who starts dealing damage on c6 if she's well-assembled (critical Millelite + Whirlpool), and Skirk also buffs her Eshka level, just like Furine/Escoffier.
Please tell me who can be placed fourth to Skirk, Furin, Sitlali? Escoffier and Cheni are not available
xing qiu
thank you
I think that Escoffier can be replaced by C3 Shilonen)
100%. If escofa is not c1, then shilonen will already give 2-20% more than escofa on c30
Skirk has a ive, it increases talents if you only have hydro and cryo characters
Are these really the books for skirk?
I saw tiktoks where Fontaine books were
Yes, these books with Natlan are definitely "rivalry", don't worry
I'm giggling at these harsh 4% who put their skirk in the D-tier 🙂
Either trolls or people who don't like her enough to ignore her potential power - I'm torn between these options 🙂
and is the signa al-haytama suitable?
crit plug. not enough attacks plus ive will not be fully revealed, because in this case she will need to collect ms
Will a wolf's fang suit her?
In my opinion, Hu Tao's signature will be much better.
Will Skirk, Shen, Ye Lan and Kokomi play well together?
If you really need Hill, then Kokomi will do, of course, but I would recommend if you have C6 Xingqiu
I'm still tormented by doubts about the pack for Skirk. I have Furina c1 for it, I have Escoffier and in the future I want to get Shen He's signature for it. But I have a question: Who should I put in the last slot? I don't want to knock out Shen He herself at all, I don't like the character and I'm thinking about Sitlali because there's nowhere else to put her, how sensible is this idea? Or maybe put a conditionally blue in the squad / another hydro epic for the squad?
You can put anyone. She doesn't have a good 4 slot yet, so just some cryo/hydro. I'd say someone with catalyst to take Thrilling Tales of Dragon Slayers. Mona, Mualani, Sitlali.
Why didn't anyone mention Diona? She will give a heal for the Furina and a shield, and give a set to increase the attack of the next character.
There will be a problem with Sitlali in the rotation: To get the scroll buff, she must come out second, right after Furina. Then, to get the epic buff for Skirk, you need to switch to Skirk, and only then to Escoffier, and then return to Skirk when half of the buff has already ed. Otherwise, Skirk will be left without the attack buff, which will go to Escoffier.
Coffee
knock out the mavuika and shove sitlali into her
Put blue, her best squad with Furina Nescafe and Elanya (blue will just be a budget analogue)