В Genshin impact Sinner's Disciple Skirk is the main damage dealer, playing from a special stance after using an elemental skill. At this time, she attacks with normal blows under infusion. Her skill set is interesting in that the activation of the ult does not depend on energy, but requires stacks of Serpentine Cunning. In addition, playing for this character, you will have to collect many other different stacks for her personal strengthening.
Abyssal Swordswoman is a Cryo elemental character, but unlike other characters of this element, her signature reaction is exclusively Freeze without Anemo , since the ive assumes a group exclusively of Cryo and Hydro allies. Otherwise, she is a standard damage dealer from ATK and crits, which somewhat simplifies the build, allowing you to not look for energy recovery
Rating | Probably S+ position in the tier list |
Rarity | ⭐⭐⭐⭐⭐ |
when added to the game | June 18, 2025 (patch 5.7) |
How to get a character | character event prayer |
Element | Cryo |
Weapon | One handed sword |
Gender | Female |
To which group does | Unknown |
constellation name | Crystalline |
Home region | Unknown |
Birthday | 23 November |
Zodiac sign | Sagittarius |
Age | Unknown |
Growth | 160-165 see |
special dish | |
Voice actresses |
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How to Get Skirk in Genshin Impact
Skirk will be released in update 5.7, which will take place on June 18. This is confirmed by data from the beta test of the patch.
Characteristics: what increases with elevation
As levels increase, her critical damage increases, and stats such as HP, attack power, and defense also grow. The table shows all the stat values at different stages of leveling:
Level of | Base HP | Basic Attack | Basic protection | Base Crit Damage | Critical Damage with Elevation |
1 | 967 | 28 | 63 | 50% | 0% |
20 | 2508 | 72 | 163 | 50% | 0% |
40 | 4992 | 144 | 324 | 50% | 0% |
50 | 6421 | 186 | 417 | 50% | 9.6% |
60 | 8055 | 233 | 523 | 50% | 19.2% |
70 | 9501 | 274 | 617 | 50% | 19.2% |
80 | 10956 | 317 | 711 | 50% | 28.8% |
90 | 12417 | 359 | 806 | 50% | 38.4% |
Since K/U increases with ascension, the final value of this characteristic at level 90, without taking into artifacts and weapons, will be equal to 88.4%.
Abilities
Skirk is a standard primary damage dealer whose main goal is to deal as much damage as possible on the battlefield. She plays from a special stance, Seven-Phase Flash, during which her attack type changes and their damage increases. The main feature is complete independence from energy, which is replaced by stacks of Serpentine Cunning.
The character is fully revealed only in squads consisting of Cryo and Hydro heroes, since skills can only receive full buffs when this condition is met. Reactions with the ice element create Void Tears, which the heroine must absorb to strengthen herself.
Basic skills (active skills)
To make it easier to understand the gameplay, you need to study the skills and the principles of their operation in detail.
Chaos: Split
- Source of damage: ATK.
Basic attack: Performs up to five melee attacks.
Charged Attack: Spends a certain amount of stamina and throws a crystal spear that deals damage to enemies along the way.
Plunging Attack: descends to the ground and hits an area upon landing.
Chaos: Distortion
- Source of damage: ATK.
- Rollback time: 9 seconds
- Duration of the Seven-Phase Flash: 12.5 seconds
- Maximum Snake Cunning: 100 units.
The skill has two ways of application.
Quick press: gains 45 Serpentine Cunning and enters Seven-Phase Flash mode.
Long press: Gains 45 Serpentine Cunning, moves quickly, and increases interrupt resistance. The direction of the fast movement can be controlled, but reactivating it removes the ability to move at high speed.
Chaos: Destruction
- Source of damage: ATK.
- Rollback time: 15 seconds
Elemental Explosion is activated not by energy, but by the amount of Snake Cunning. If it is 50 units or higher, the heroine spends all of its points and cuts the space in front of her, dealing Cryo damage. The damage of the elemental explosion increases depending on the amount of Snake Cunning spent, exceeding 50 units. Thus, up to 12 units of additional Snake Cunning are taken into .
While the Seven-Phase Flash state is active, Elemental Burst is replaced with Chaos: Devastation.
Chaos Devastation: does not consume Serpentine Cunning. Upon activation, grants the effect of Exhaustion that lasts until the end of Seven-Phase Blast. While Exhaustion is active, every 0.1 sec the damage of a normal attack is increased. If Void Tears are consumed during Chaos: Devastation (requires unlocking the Mind Beyond Mind talent), the damage of this attack is further increased depending on the number of Void Tears consumed. The effect disappears after 10 uses.
ive skills
Skirk's additional abilities that do not require leveling up, but are opened automatically as the character levels up:
Martial Arts Conjugation
If a party consists entirely of Cryo or Hydro characters, and there is at least one hero of each of these elements, the party ' Elemental Skill level increases by 1.
Mind beyond mind
When allies trigger Freeze, Superconductor, Cryo Dispersion, and Cryo Crystal reactions, a Void Rift is created near the enemy every 2.5 seconds. Up to 3 Rifts can exist at a time.
Void rifts are absorbed by Skirk in the following ways:
- Defeat enemies with a charged attack while in the Seven Phase Flash state.
- Activate the Chaos Elemental Explosion: Devastation.
- Fast movement after long pressing the skill Chaos: Distortion.
Each Rift consumed grants 8 Serpentine Cunning.
Return to oblivion
When Hydro characters deal Hydro damage, and Cryo characters other than Skirk deal Cryo damage, Death's Crossing effect is granted for 20 seconds, stacking up to 3 times. For each level of Death's Crossing, Skirk's normal attack in Seven-Phase Blast deals 110%/120%/170% of the original damage, and her Chaos: Destruction elemental burst deals 105%/115%/160%.
The order of leveling talents
Elemental Skill (E) = Elemental Burst (Q) > Normal Attacks (optional)
Since the swordswoman is the main damage dealer, it is advisable to pump her main abilities up to level 10. Priority of investments:
- Elemental Skill - enters the Seven-Phase Flash stance. Since all the heroine's attack percentages come from this skill, it needs to be developed to the maximum level.
- Explosion of the elements — has the same level of usefulness as the elemental skill. The ult both deals its own damage and provides multipliers that increase damage for absorbing Void Rifts, so it needs to be pumped up in parallel with the E-shka.
- Normal attacks - not required to develop, since all percentages come from the elemental skill.
Constellations
Name | Effect |
1. Lost in the Ages | Enhances the effect of the ive "Mind Beyond Reason": after consuming Void Rifts, a crystal blade is summoned that deals Cryo damage equal to 500% of attack power to nearby enemies. Damage is considered as a charged attack. |
2. Falling into the abyss | After using E, Skirk gains an additional 12 Serpentine Cunning (57 total instead of 45). Chaos Elemental Burst: Destruction gains a buff: Damage increases proportionally to the amount of Serpentine Cunning above 50 at the time of activation. Up to 12 additional Serpentine Cunning are taken into (maximum becomes 74 instead of 62). Normal attack damage in Seven-Phase Flash mode is increased by 60%. |
3. Accidental sin | Increases elemental burst level by 3. Max. level: 15. |
4. Fragmented flow | Increases the effect of the ive Return to Oblivion: each level of Death's Crossing increases attack power by 10%/20%/50%. |
5. End of prayers | Increases elemental skill level by 3. Max. level: 15. |
6. To the source | Each Void Rupture consumed grants 1 stack of Chaos: Sever, lasting 15 seconds and stacking up to 3 times. Chaos Cutoff:
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The best constellations of Skirk are С1, С2 и С6.
- first constellation Gives a nice extra damage after consuming Void Rifts. Since this is a mandatory action in the rotation and must be repeated up to 3 times, it will always add up to 1500% extra damage from the Crystal Blade.
- Second constellation Slightly increases the swordswoman's regular Ultimate and basic attacks during Seven-Phase Flash, which are her primary source of damage.
- sixth constellation, like the first one, is connected to the absorption of Void Rifts and gives additional stacks after this action. Spending each of them deals additional damage, which significantly increases the heroine's overall damage and protects her from some damage from enemies.
How to play as Skirk
The heroine's rotation requires careful analysis and understanding of the actions, since the character is dependent on the stance and wants a constant set of stacks for buffs. When playing for her, you must first enter the mode Seven-phase flash with the help of a skill, during which the heroine hits enemies mainly with normal blows. In the battle, periodically appear Tears of Emptiness from reactions that need to be absorbed either by charged attacks, which will have to be built into the rotation, or by activating the ult.
Note that the swordswoman almost never uses Elemental Burst outside of Seven Phase Flash, as it doesn't really make sense and wastes Serpentine Cunning.
Rotation
Procedure: use sub-dd and skills > elemental skill Skirk (E) > Elemental Burst (Q) > Charged attack > 10 normal attacks.
So the overall rotation looks like this:
- The fight is started by s and secondary damage dealers who provide buffs and also attack from the pocket to implement the ive and accumulate the Death Crossing effect.
- After switching to Skirk, you must use an elemental skill and enter Seven-Phase Flash mode.
- If you already have the Ultimate, use it to buff your normal attacks and consume the first Void Rift. If you don't have an Elemental Burst ready, activate a Charged Attack to consume the Void Rift and gain Serpentine Guile to activate the Elemental Burst.
- Use another charge to absorb the second or third Void Rupture depending on the previous order of actions. Three Ruptures must be absorbed before normal attacks can deal damage.
- Perform 10 normal attacks as the buff from the Chaos: Devastation ult only applies to that many uses.
- Repeat the steps as your skills cooldown and the Seven Phase Burst state ends, and also constantly consume Void Rifts as you rotate.
Advantages and disadvantages
Like other characters, she has her own strengths and weaknesses that you need to consider before you roll and build Skirk:
Advantages | Disadvantages |
Easy Assembly. The heroine plays from the Serpentine Cunning and does not need to restore energy, like other damage dealers, which allows her to fully focus on attack power and crits in artifacts and weapons. | Tied to Hydro and Cryo characters. Although she can be placed in teams through Melt and other reactions if desired, she can only fully reveal herself and deal maximum damage in groups consisting entirely of these elements. For this reason, the heroine is severely limited in possible squads and cannot play with many strong allies. |
Simple use. The swordswoman deals all damage with normal attacks under the buff of the ult, so the gameplay for her is quite easy to master. In addition, since she does not require energy, it is easier to control the set of elemental explosion. | Needs Escoffier. Since the girl is too dependent on the composition of the squads, she has few options for s and sub-DDs that can fully realize her ive. At the moment, only Escoffier can consistently strengthen her, giving everything necessary for comfortable gameplay. |
Convenient travel around the world. Long pressing an elemental skill allows you to move quickly by hovering above the ground, which is convenient for exploring the open world. | Strong signature weapons and constellations. Swordswoman has quite a few suitable alternatives, but the signal gives a large number of stats that would otherwise take a long time to collect in artifacts. |
High damage. Has strong abilities that will allow her to complete the current content in the game. |
Leveling
Resources for leveling up a character consist of items from different regions.
Elevation
Level of | A curiosity | Material from world boss | Resource from enemies in the open world |
---|---|---|---|
20-40 | Cloudy Stoneleaf ×3 |
Not required | Clutch gear × 3 |
40-50 | Cloudy Stoneleaf ×10 |
A chilling gaze × 2 |
Clutch gear × 15 |
40-50 | Cloudy Stoneleaf ×20 |
A chilling gaze × 4 |
Mechanism gear ×12 |
60-70 | Cloudy Stoneleaf ×30 |
A chilling gaze × 8 |
Mechanism gear ×18 |
70-80 | Cloudy Stoneleaf ×45 |
A chilling gaze × 12 |
Sophisticated Gear x12 |
80-90 | Cloudy Stoneleaf ×60 |
A chilling gaze × 20 |
Sophisticated Gear x12 |
For a successful ascension, you should have in your inventory:
- Shards, fragments, pieces and precious Shivada jades - for the stages of Cryo Heroes' promotion.
- Clutch, sophisticated dynamic gears and gears of mechanisms - dropped during liquidation meks within the Hydro region.
- Atokpana.
- Binding Gaze - Resource from the enemy Twilight Papilla.
- ×420 hero experience for leveling up.
Talents
Level of | Talent Books | Material from the weekly boss | Resources from enemies in the open world |
---|---|---|---|
2 | Teachings on "Rivalry" × 3 |
Clutch gear × 6 |
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3 | Instructions on "Rivalry" × 2 |
Mechanism gear ×3 |
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4 | Instructions on "Rivalry" × 4 |
Mechanism gear ×4 |
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5 | Instructions on "Rivalry" × 6 |
Mechanism gear ×6 |
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6 | Instructions on "Rivalry" × 9 |
Mechanism gear ×9 |
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7 | Philosophy of "Rivalry" × 4 |
Ascended Paragon: Horse x1 |
Sophisticated Gear x4 |
8 | Philosophy of "Rivalry" × 6 |
Ascended Paragon: Horse x1 |
Sophisticated Gear x6 |
9 | Philosophy of "Rivalry" × 12 |
Ascended Paragon: Horse x2 |
Sophisticated Gear x9 |
10 | Philosophy of "Rivalry" × 16 |
Ascended Paragon: Horse x2 |
Sophisticated Gear x12 |
When developing ability levels, the following resources will be useful:
- Ascended Paragon: Steed - Boss reward in Mondstadt "Game in front of the gate".
- Teachings, guidelines and philosophy about "Rivalry" - talent books from the Pyro Kingdom dungeon "Fiery Ruins". They are mined by Mondays, Thursdays и Sundays.
- Gears from mechs, as with leveling up.
- Crown of Insight - useful for increasing abilities to level 10.
Best Builds for Skirk
The Sinner's Disciple is the team's primary damage dealer, so her build should maximize her combat potential. She doesn't need energy regeneration, and when pumped, she gets additional critical damage, making Skirk friendly to the selection of necessary stats. The heroine in most cases does not play through reactions, so she also does not need elemental mastery, which allows her to place greater emphasis on attack power and crits.
Recommended characteristic values
Thus, the Skirk build implies the priority of attack power. The ATK stat should be in the clock and secondary stats of other artifacts. If you can’t find a good Cryo Cup, you can also take it with the main stat. The crown should contain K/U or K/Sh depending on what the character needs most for balance at a particular moment.
Since the heroine plays mainly with Cryo and Hydro characters, she does not need the Elemental Mastery indicator. However, when playing with alternative builds, for example, through Melt, you can collect this stat in sub-stats.
Special attention should be paid to her elemental explosion. The girl activates the ult from the number of stacks of Serpentine Cunning, and not from energy, so in artifacts and weapons it is worth abandoning this characteristic both among the main stats and secondary ones.
Artifact | Main characteristic | Additional stats |
---|---|---|
HP (permanent) | Attack Power % Critical Damage Critical Chance |
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Attack Power (Permanent) | Attack Power % Critical Damage Critical Chance |
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Attack Power % | ATK Critical Damage Critical Chance |
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Cryo Damage Bonus | Attack Power % Critical Damage Critical Chance |
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Critical Damage Critical Chance |
Attack Power % Critical Damage / Critical Chance |
Optimal characteristic values:
- ATK: approximately 2000 and above depending on the presence of various buffers in the team.
- Crete. chance: 75%-80% for stable damage output. When playing in traditional groups, Freeze will add 15% K/Sh from Cryo Resonance on top, which will allow you to get closer to the total value of 90/95%. If you take Rosaria, also take her buff into .
- Crete. damage should be in a ratio of 1:2 with K/W. As a minimum value, you can take about 160%, but the upper value of KU is not limited.
- Energy recovery: not required.
Best weapon
The most suitable equipment contains attack power, crit. damage or crit. chance in the main stats, and also has useful ives. One-handed swords with energy recovery are not suitable due to the uselessness of this stat. As for the main source of damage of the Abyssal mentor, she most often uses normal and charged strikes in combat.
Name | ive | Recommendation |
Azure Glow |
For 12 sec. after using an elemental skill, attack power increases by 24%-48%. If the equipped character runs out of energy during this time, this characteristic will be additionally increased by 24%-48%, and critical damage will increase by 40%-80%. | Signa Skirk, which gives her a lot of the main stat, as well as K/Sh and K/U. Since the heroine has no energy at all, the second part of the ive will be active all the time. |
⭐⭐⭐⭐⭐ Base stat: 46-608 Critical Chance: 7.2%-33.1% |
Gives 12%-24% elemental damage bonus. When allies use E, the bearer gains 0.5 stack of Spike Wave every 1 sec. You can have up to 2 stacks in total. When the bearer deals elemental damage, all Spike Wave stacks are spent, and the character gains the Wave Chaos effect, increasing the damage of a normal attack by 20%-40% for each stack for 8 sec. | Another strong sword with a high base and crit chance. ively increases the character's Cryo damage and regular punches, which the Sinner's Disciple uses most often. |
⭐⭐⭐⭐⭐ Base stat: 44-545 Critical Chance: 9.6%-44.1% |
Increases HP by 20%-40%. Grants an attack bonus equal to 1.2%-2.4% from max. HP. | Universal equipment with a high critical chance for stat balance. Converts the wearer's health to the main stat of the Sinner's Apprentice. |
⭐⭐⭐⭐⭐ Base stat: 48-674 Critical Damage: 9.6%-44.1% |
Increases elemental damage by 12%-24%, and also gives the Fog Cutter Emblem, each level of which gives a buff 8%-16%, 16%-32% or 28%-56% to the character's elemental damage. Emblem levels can be obtained by dealing damage with normal attacks while infused (lasts 5 sec), by activating the ult (lasts 10 sec), and when the hero's energy has not reached 100%. | The second universal option, however, requires focusing on the critical chance in artifacts. It has a high base and gives a lot of elemental damage when collecting all three stacks, which is possible with precise adherence to the heroine's rotation. |
⭐⭐⭐⭐ Base stat: 44-565 Attack Power: 6%-27.6% |
Activation of E-shki once every 10 sec. increases attack power by 12%-24% for 15 sec., and also gives Life Debt equal to 25% of max. HP. After Life Debt is removed, attack power increases by an additional 2.4%-4.8% from the removed debuff value (max. 150-300 units) for 15 sec. | The best epic weapon for this character. It is a crafted sword, so it will give a large number of stats when fully awakened. However, it forces you to take a healer to the team to remove the Life Debt. |
⭐️⭐️⭐️⭐️ Base stat: 44-565 Attack Power: 6-27,6% |
Increases normal and charged attack damage by 20-40%, as well as a critical hit chance with normal and charged attacks on 8-16%, if the character is protected by a shield. | The sword was available in an event in patch 5.2. Increases the main characteristics, as well as the damage of normal and hold attacks. If there is a shielder in the team, for example, Diona, Layla or Dahlia, then it also gives a critical chance for these attacks. |
⭐⭐⭐⭐⭐ Base stat: 44-542 Critical Damage: 19.2%-88.2% |
Normal attack damage increases by 16%-32%, and E-shki - on 24%-48%. After a nearby ally deals Geo damage, these effects are further increased by 100% for 15 sec. The wearer's defense is increased by 20%-40%. | Equipment that will enhance punches and survivability due to defense. Other ive effects will not work - there are usually no Geo heroes in the squad. |
⭐⭐⭐⭐⭐ Base stat: 46-608 Attack Power: 10.8%-49.6% |
Increases shield strength by 20%-40%. On hit, increases attack power by 4%-8% for 8 sec. The effect stacks up to 5 times and occurs once every 0.3 sec. Under the protection of a shield, the attack power bonus of this effect increases by 100%. | The weapon gives a lot of ATK, but you will have to gain crits entirely in artifacts. It only works fully with shielders, which limits the composition of the team. |
The Black Sword Base stat: 42-510 Crete. chance: 6%-27.6% |
Increases normal and charged attack damage by 20%-40%. Crete. hit by these types of attacks once every 5 sec. restore health in quantity 60%-100% from attack power. | Sword with crit chance and increased all damage from hand, as well as additional healing. Brings good stats only on full awakening, which is expensive, since the weapon is from the Battle . |
⭐⭐⭐⭐ Base stat: 44-565 Crete. damage: 8%-36.8% |
Defeated enemies increase their attack power by 12%-24% for 30 sec. The effect stacks up to 3 times. | A decent sword to mount if you have one. Gives a bit of K/U. The attack power buff only works after defeating enemies, so it doesn't work well on bosses. |
Best Artifacts
Artifacts for Skirk should increase any type of her damage - Cryo damage or regular hits. As an analogy, you can consider combinations of sets, as well as artifacts for attack power.
Name | Description | Recommendation |
---|---|---|
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: Grants 15% bonus Cryo damage. 4 parts: When the equipped character's energy is 0, the damage of normal attack and elemental burst is increased by 60%. After the wearer deals damage with a normal attack, this effect is no longer applied to elemental burst for 6 seconds. After the equipped character deals damage with an ultimate, this effect is no longer applied to normal attack for 6 seconds. |
Signature set of artifacts for the heroine. Increases Cryo damage, as well as damage from normal attacks and ults. The effect will always work, since she has no energy. |
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: Gives 15% bonus Cryo damage. 4 parts: Attacks on enemies with the Cryo effect increase the critical chance by 20%. If enemies have the Frozen status, the critical chance increases by another 20%. |
A universal set of artifacts for Cryo damage dealers. Works best not in mono-teams, but in groups through Freeze, since in this case it increases critical chance by 40%. |
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: Increases damage of normal and charged attacks by 15%. |
A strong set for combat from the hand and increasing the critical chance. The set will work when playing with Furina to change the HP level. |
⭐️⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️⭐️ |
2 parts: Increases attack power by 18%. 4 parts: Normal attacks have a 36% chance to summon Ritual of the Valley, increasing their damage by 70%. Hitting with the next normal attack removes the effect after 0.5 sec. If the buff fails, the chance to summon Ritual of the Valley increases by 20% with the next hit. The chance to activate the bonus occurs once every 1 sec. |
A set of artifacts for attack power and increasing damage of normal attacks. Since the heroine constantly uses this type of attacks, she will be able to constantly activate the Ritual of the Valley. |
⭐️⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️⭐️ |
2 parts: Increases attack power by 18%. 4 parts: Increases normal attack damage by 35% when using a one-handed, two-handed, or polearm weapon. |
The best set for beginners, as well as for initial builds if there are good pieces from the set on the . Provides the necessary main stat and an increase in damage from the hand, since the heroine uses a one-handed sword. |
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2 parts: Gives 15% bonus Cryo damage. 2 parts: Increases attack power by 18%. |
A 2+2 set of pieces for Cryo damage and attack power. Suitable if you can't collect one of the full sets. |
2 parts: Increases attack power by 18%. 2 parts: Increases attack power by 18%. |
Another variant of "hodgepodge", but from parts on attack power. Has many variants of combinations, which increases the chance to collect good stats. |
Best Artifacts
Artifacts on Skirk should increase the bonus of Cryo damage or normal attacks.
Name | Description |
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⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: Grants 15% bonus Cryo damage. 4 parts: When the equipped character's elemental energy is 0, the damage of normal attack and elemental burst is increased by 60%. After the equipped character deals damage with a normal attack, this effect will not be applied to elemental burst for 6 seconds. After the equipped character deals damage with an elemental burst, this effect will not be applied to normal attack for 6 seconds. This effect can occur even if the equipped character is outside the battlefield. |
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: Gives 15% bonus Cryo damage. 4 parts: Attacks on enemies with the Cryo effect increase the critical chance by 20%. If enemies have the Frozen status, the critical chance increases by another 20%. |
⭐️⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️⭐️ |
2 parts: Increases attack power by 18%. 4 parts: Normal attacks have a 36% chance to summon Valley Ritual, increasing their damage by 70%. Hitting with your next normal attack removes the effect after 0,5 seconds. Assuming the buff did not trigger, the chance to summon Valley Ritual increases by 20% with the next hit. The chance of activating a bonus occurs once every 1 seconds. |
⭐️⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️⭐️ |
2 parts: Increases attack power by 18%. 4 parts: Increases normal attack damage by 35% when using a one-handed, two-handed or polearm weapon. |
Commands for Skirk
The ive ability implies playing in Cryo-Hydro teams, since the size of the buff depends significantly on the number of heroes of this element. Its damage is based on normal attacks, which allows you to take strong sub-damage dealers into the squad, whose abilities are triggered by this style of play, for example, Chef Escoffier is very important for the heroine's teams and can be considered her signature . In addition to Hydro-Cryo groups, the Mentor can play through Freeze with an Anemo or classic Melt with Pyro Resonance for an ATK buff, but these groups are noticeably weaker.
Character 1 | Character 2 | Character 3 | Character 4 |
---|---|---|---|
Skirk |
Hydro |
Hydro Cryo |
Escoffier |
Skirk |
Shen He Ye Lan |
Dahlia |
Escoffier |
Skirk |
Hydro |
Hydro Cryo |
Anemo |
Skirk |
Hydro |
Pyro |
Pyro |
In the video you can see the combination of the swordswoman, Escoffier, Furina and Sitlali:
This video shows combat compatibility with Dahlia:
Voice actors
The following voice actors lent their voice to Tartaglia's mentor:
- English: Kat Protano (also voiced NPC Setaria).
- Japanese: Mamiko Noto.
- Chinese: Xie Ying (voted for HSR armor).
- Korean: Seo Dahye (also voiced by HSR's Qingque).
We hope this article helped you find out when Skirk will be appearing as a playable character in Genshin Impact, what skills, ascension resources, and units she has. Share your opinion about Tartaglia's mentor in comments. Follow banner scheduleto save up for your favorite heroes.
and is the signa al-haytama suitable?
Will a wolf's fang suit her?
Will Skirk, Shen, Ye Lan and Kokomi play well together?
I'm still tormented by doubts about the pack for Skirk. I have Furina c1 for it, I have Escoffier and in the future I want to get Shen He's signature for it. But I have a question: Who should I put in the last slot? I don't want to knock out Shen He herself at all, I don't like the character and I'm thinking about Sitlali because there's nowhere else to put her, how sensible is this idea? Or maybe put a conditionally blue in the squad / another hydro epic for the squad?
You can put anyone. She doesn't have a good 4 slot yet, so just some cryo/hydro. I'd say someone with catalyst to take Thrilling Tales of Dragon Slayers. Mona, Mualani, Sitlali.
Why didn't anyone mention Diona? She will give a heal for the Furina and a shield, and give a set to increase the attack of the next character.
There will be a problem with Sitlali in the rotation: To get the scroll buff, she must come out second, right after Furina. Then, to get the epic buff for Skirk, you need to switch to Skirk, and only then to Escoffier, and then return to Skirk when half of the buff has already ed. Otherwise, Skirk will be left without the attack buff, which will go to Escoffier.
Coffee