В Genshin impact Shaman from the Mictlan tribe Citlali takes the position of a shield-buffer of the Cryo element, using a catalyst as a weapon. In combat, the heroine protects allies with a dense frost barrier and deals ice damage with the Night Spirit effect to targets using a summoned creature.
When assembling Sitlali, it is worth choosing what role she should play, since the strength of the shield and the damage of the heroine depend on different characteristics - mastery of the elements and attack power. Due to her skills, the heroine is a good for Pyro and Hydro characters playing through reactions with Cryo, but if desired, she can be put in any team as a strong shielder.
Rating | S+ in dash list |
Rarity | ⭐⭐⭐⭐⭐ |
when added to the game | January 1, 2025 (patch 5.3) |
How to get a character | During the heroine's event prayer. |
Element | Cryo |
Weapon | Catalyst |
Gender | Female |
To which group does | Lords of the Night Wind |
constellation name | Diamond Heart |
Home region | Natlan |
Birthday | 20 January |
Zodiac sign | Capricorn |
Age | 200-300 years |
Growth | 169-173 see |
special dish | Secret Art |
Voice actresses |
|
History (biography)
Sitlali in Genshin Impact is a genius who values solitude and the ability to completely surrender to her thoughts. Even her fellow tribesmen from the Mictlan tribe, the Lords of the Night Wind, cannot accurately predict where the girl is. She has a ion for reading novels and does not know how to drink alcohol at all. After drinking alcohol, the heroine practically does not watch her language and can say what she really thinks, but previously did not dare to voice it. The shaman prefers not to talk about her real age, although Mavuika mentioned that she has not dared to take the place of the tribe's leader for 200 years.
She not only subtly feels the line between the real world and the Kingdom of Night, but also skillfully transfers energy from one space to another. Thus, thanks to her efforts, it was possible to obtain a special tool that allowed her to find the soul of the hero Natlan and learn about the location Ororona and initiates the withdrawn guy into the basics of the special techniques of the Night Wind Lords. She worries about her successor, her excessive concern sometimes grows into guardianship, as if Ororon really is her grandson. In turn, the guy affectionately calls the heroine "grandmother".
The development of the story can be found in its task of legends "The Truth about the Battle of the Seven Flowers".
How to Get Citlali in Genshin Impact
You will be able to knock out the character in the event banner, which will begin January 1 2025 yearsThe girl's release is scheduled for the first half patch 5.3.
Follow banner schedule, so as not to miss the rerun of Sitlali and other heroes.
Characteristics: what increases with elevation
As Granny Itztli levels up, her basic stats increase: health, defense, and attack power. At the ascension stages, you will be able to increase mastery of the elements heroines. The value of this characteristic directly affects the strength of shields. The attached table shows all the basic indicators depending on the level of pumping:
Level of | Base HP | Basic Attack | Basic protection | Base Crit Damage | Elemental Mastery |
1 | 906 | 10 | 59 | 50% | 0 |
20 | 3126 | 34 | 205 | 50% | 0 |
40 | 5229 | 57 | 343 | 50% | 28 |
50 | 6752 | 74 | 443 | 50% | 57 |
60 | 8098 | 88 | 531 | 50% | 57 |
70 | 9453 | 103 | 620 | 50% | 86 |
80 | 10 816 | 118 | 710 | 50% | 115 |
90 | 11 634 | 127 | 763 | 50% | 115 |
Abilities
Skills imply the heroine's implementation as a shielder and/or a sub-damager of the squad, which reduces the resistance of enemies and hangs a stable Cryo status. E-shka accumulates points, which allows you to enter the state of Blessing of the Night Spirit and get additional opportunities to implement reactions associated with Cryo. To a greater extent, the girl shows herself better in the position of a full-fledged than a sub-DD, protecting allied heroes from incoming damage with a dense frost shield.
Basic skills (active skills)
We will take a detailed look at the abilities of Sitlali and her constellation, indicate the rollbacks and dependence of various skills on the characteristics of the heroine. We will also talk about ive skills, accumulation and spending of Night Spirit points.
Spiritual Vessel of Shadow Capture
Source of damage: Attack Power.
Normal attack: up to three attacks on the enemy using Cryo damage.
Charged Attack: Activates the aiming mode, allowing you to choose the direction of the Frost Star's flight, which deals ice damage to the enemy upon impact. Stamina is consumed to activate.
Plunging Attack: merged with the Cryo element, turns into a sphere and descends to the ground. Upon landing, it deals Cryo damage to a small area around it.
Dark Star of Morning Frost
Rollback: 16 seconds
Shield duration: 20 seconds
Night Spirit Points: gains 24 when activated, consumes 8 per sec. Maximum up to 100 points.
Summoned creature damage source: Attack Power.
Shield Strength Source: mastery of the elements.
Summons the Opal Shield and the Obsidian Tzitzimitl, Itzpapa. Activating the skill will deal Cryo damage with the Night Spirit stat in a small radius around the heroine. The Opal Shield's damage absorption efficiency depends on the Elemental Mastery stat (ice damage is blocked with 250% efficiency). After the barrier is activated, the heroine gains 24 Night Spirit points.
Itzpapa:
- Follows the active character.
- With at least 50 Night Spirit points, Itzpapa gains the White Flame status and begins to spend 8 points per second. The effect allows him to summon a Frost Hurricane that follows the hero and deals ice damage to enemies in the area of effect with the Night Spirit characteristic.
- When the Night Spirit points run out, Itzpapa loses the White Flame and the heroine leaves the Night Spirit Blessing state.
Decree of the luminaries
Rollback: 15 seconds
Energy required: 60 units.
Source of damage: Attack Power.
Night Spirit Glasses (NS): Gain 24 points per Ice Storm; 3 points per Skull Vessel explosion.
Summons Spirit Vessel Skulls and creates an ice storm in the area in front of him, dealing Cryo damage with the Night Spirit attribute. There can be no more than 3 Skulls on the battlefield. After a while, the summoned Spirit Vessels explode, dealing Cryo damage in the area with the Night Spirit attribute and restoring 3 ND points to Sitlali.
Sitlali's Special Jump (Alternate Movement)
Double-tapping jump will launch you into the air and hover briefly before switching to flight mode. In Natlan, this maneuver will use up your phlogiston bar instead of stamina.
The order of leveling talents
Elemental Skill (E) > Elemental Burst (Q) > Basic Attack (optional).
- Elemental skill is the main skill when pumping as a shielder and sub-DD. Raising the skill level affects not only the damage inflicted by Izpapa, but also the strength of the created barrier. During the battle, the heroine often resorts to using this skill. The damage inflicted has minor differences in percentage, but the density of the shield is distinguished by more significant scales. When using the Sitlali build as a defense hero for the squad, it makes sense to raise this ability to level 10.
- Elemental Burst is the second most valuable ability for realizing the potential of a secondary damage dealer. In a shielder build, the ultimate is unlikely to be able to deal much damage to targets, so in this case, when pumping, you can stop at level 6. If you build it as a secondary damage dealer, it is still better to raise it to level 8.
- Basic attacks - do not represent much value for the heroine, can be ignored.
ive skills
Skills that work ively and do not require activation in combat:
Songs of the Hidden Mystery
When Nightspirit Outburst is activated in areas with phlogiston mechanics (Natlan), 20 units of phlogiston are restored to the general bar. The effect does not work in dungeons and the Spiral Abyss.
Gift of the Night Realm: Mirrors, Smoke, and Flickering Winds
- In areas with phlogiston mechanics, Citlali is able to use Night Spirit Transfer. When switching characters while in flight, the heroine will jump and use the power of the Tzitzimitl made of white obsidian to begin to float in the air. This effect can be activated once every 10 seconds.
- While holding aim, she will enter the Spirit Talker state. This effect allows interaction with graffiti and Night Spirit symbols. The rules for interacting with objects are similar to the Ictomisaur skills.
- While holding Jump, Sitlali will spend 75 stamina and jump. In areas with Phlogiston mechanics, 5 Phlogiston is used first to perform a higher jump. Holding Attack while in the air will allow you to enter Aim Mode and perform charged attacks, spending either Phlogiston or Stamina. Charged attacks in Natlan will first consume 20 Phlogiston.
Five days of cold rain
While Itzpapa (creatures with elemental skill) is on the battlefield, when allies activate Freeze or Melt, the Pyro and Hydro resistance of affected enemies is reduced by 20% for 12 sec. Also restores 16 Night Spirit points every 8 sec.
Starry robe of the white butterfly
The damage of Izpapa's Frost Storm, the elemental skill "Black Star of Frost", is increased by 90% of Elemental Mastery. The damage of the Ice Storm from the elemental explosion "Decree of the Luminaries" is increased by 1200% of Elemental Mastery. When party activate Night Spirit Flash, Sitlali recovers 4 Night Spirit points.
Constellations
Name | <font><font>Materials</font></font> |
1: Sharp Blades of Senzon Mimishkoa |
|
2: Path of the Heart Eater | Sitlali's Elemental Mastery is increased by 125, and allies' MS under Opal Shield is increased by 250. When using the skill, active characters in co-op mode also receive a shield. The ive talent Five Days of Cold Rain is buffed: When Izpapa is on the battlefield and allies activate Freeze or Melt, Pyro and Hydro resistance is further reduced by 20% for 12 seconds. |
3: Cloud Serpent's Feather Crown | Increases elemental skill level by 3. Max level is 15. |
4: Spiritual Skull of the Death Cheator | When the elemental skill is active, hitting enemies with Frost Hurricane creates the opportunity to create an additional skull-spirit vessel. The explosion of the created skull deals Cryo damage over an area with the Night Spirit characteristic at 1800% of Sitlali's Elemental Mastery, and also restores 16 ND points and 8 energy every 8 sec. Such damage is not considered an elemental explosion. |
5: Nemontemi's Curse | Increases Elemental Burst level by 3. Max level is 15. |
6: The Secret Treaty of Teoitztak | When summoned by the Elemental Skill, Itzpapa is permanently in the White Flame state and does not exit it when the Night Spirit points are depleted. Instead, Itzpapa absorbs all ND points, and for each point spent in this way, Sitlali gains 1 stack of Secret Law. The maximum amount of Secret Law that can be gained is 40. For each level, nearby heroes gain 1,5% bonus Pyro and Cryo damage, and the damage dealt to Sitlali is increased by 2,5%. When Itzpapa leaves the battlefield or the Elemental Skill is refreshed, all levels of Secret Law are lost. |
The best constellations of Sitlalli are - С1, С2 и С6.
- first constellation allows her to become a full-fledged buffer for the squad and increase the damage of the main damage dealer. This constellation is best implemented within teams with the elements of Pyro and Hydro.
- Second constellation makes her an even more useful , as it additionally reduces enemy resistance to Pyro and Hydro elements. In addition, Sitlali will receive a bonus MS, which, when the last ive is opened, will affect the damage dealt by the explosion of the element. A nice bonus will be the ability to protect allies in co-op mode with a barrier.
- sixth constellation eliminates the need to accumulate Night Spirit points for the stable operation of the summoned creature, which deals damage to enemies during the operation of the protective barrier. Instead, all accumulated ND points will be converted into Pyro and Cryo damage, and also buff the damage of the heroine herself.
How to play as Citlali
Despite the fact that Sitlali's abilities give her the potential to play as a sub-damage dealer and reactor, the gameplay for the heroine as a DD and does not have striking differences due to the need to accumulate Night Spirit points to activate Izpapa. Even with the sixth const, it is much more profitable to stick to the usual shield rotation due to the peculiarities of summoning a creature that deals Cryo damage.
Rotation
Procedure: start a turn for buffers or Sitlali herself > apply a shield with an elemental skill (E) > return to further squad rotation or, if Sitlali has an elemental explosion (Q), use it > continue team rotation.
- If necessary, Sitlali can either start a rotation to protect allies or in the process. Entering a battle for the heroine in any case should begin with hanging a shield through elem. skill with entering the state of Blessing with the call of Izpapa.
- Continue the squad rotation with the inclusion of various positions, be it buffing s or a damage dealer. During this time, you need to wait for the accumulation of ultimate Sitlali. In the process, the heroine's normal attacks can be used to inflict the status, which have a constant Cryo infusion due to the use of a catalyst as a weapon.
- If necessary, upgrade the shield behind Sitlali. At this point, you need to resort to explosion of the elements heroine, dealing Cryo damage with the ND attribute and summoning skulls-vessels of the spirit. Explosions of the skulls will allow you to regenerate additional Night Spirit points and put Itzpapa into the White Flame state, in which he begins to spend ND and deal Cryo damage to enemies.
- Return to squad rotation with a summoned creature with Night Spirit's Blessing and the ability to use various Cryo-based reactions.
Advantages and disadvantages
Having understood Sitlali's abilities and the nuances of her mechanics, we can deduce both the pros and cons of the heroine:
Advantages | Disadvantages |
Since Sitlali is a Cryo-shield, is capable of closing many reactions (except Dendro) With the ice element it is easier to build a squad rotation with successive statuses on enemies to deal more damage to targets. | Noticeably inferior in shield effectiveness, which is why the same Zhongli still looks much more advantageous for playing within various teams in the position of defensive . |
Can become a carrier of the Natlan buff set (Scroll of the Hero of the Burnt City), which will increase the elemental damage of the entire squad. It is important to that the effects of these artifacts do not stack. | Greater focus on playing within a limited number of teams with Hydro and Pyro damage dealers. Playing with other characters is possible, but only for the named elements will the 20% resistance reduction from the ive work. |
It makes the process of exploring Natlan much easier and can regenerate phlogiston points while traveling to places with appropriate mechanics. | Traced assembly complexity if you want to maintain the heroine's high damage output, since she requires a large number of balanced characteristics. |
Strengthens squads with Hydro and Pyro DD ability to reduce the resistance of targets during reactions related to these elements. In addition, Sitlali benefits from accumulating Night Spirit points to maintain Itzpapa's active state. | As a full-fledged buffer, she reveals herself with the presence of C1-C2 constellations and her signature weapon. Before acquiring everything necessary, the heroine will show herself better only in the position of a shielder. |
Leveling
Let's look at everything that Citlali needs: ascension items from bosses, talent books and other resources.
Elevation
Level of | A curiosity | Material from world boss | Resource from enemies |
---|---|---|---|
20-40 | Not required | ||
40-50 | |||
50-60 | |||
60-70 | |||
70-80 | |||
80-90 |
The ascension stages will require various resources from the Natlan territory:
- Splinters, fragments, pieces precious jade Shivada - Cryo material dropped by world and weekly bosses.
- Quenep berry — an open-world plant resource that can be collected in Natlan to level up Citlali or obtained as an additional reward for completing her Legends quest.
- Talisman of the Mysterious Land - Boss Parts Spiritually Speaking Hermit.
- Tyrant Fang, Adult and Young Fangs - Drop material Saurians Natlana.
- 420 000 hero experience.
Talents
Level of | Talent Books | Material from the weekly boss | Resource from enemies in the open world |
---|---|---|---|
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 |
Sitlali's talents can be upgraded using experience books from the Fire Kingdom dungeon and resources obtained in the open world and from Fontaine's Punishment Dungeon:
- Teaching, Instruction and Philosophy on the "Burning" - Books from the Dungeon "Fiery Ruins", available in Tuesday, Friday и Sunday.
- Young Fang, Adult Fang, Tyrant Fang - the material can be obtained after defeating the Saurians that inhabit the territory of Natlan.
- Servant.
- 1 350 000 pestilence.
Best Builds for Sitlali
Within teams, Sitlali can take the position of both a shielder and a sub-damage dealer with Cryo damage to targets. In most cases, it is much easier to realize the potential, maintaining a balance of characteristics mastery of the elements и energy recovery, than to try to get consistent damage.
As a damage dealer, Sitlali becomes a very demanding character, requiring expensive weapons and a great artifact set. Typically, this requirement requires farming one artifact dungeon continuously for a long time until the perfect set pieces appear.
Recommended characteristic values
Due to the presence of the sub-DD and shield potential, two alternative builds can be considered, differing in their focus on defense and buffing the squad or closing reactions on the battlefield with increased damage to targets. Let's highlight the main necessary characteristics that the shaman needs to collect in two compiled builds.
- Elemental Mastery (MS) — the characteristic affects the strength of the heroine's shield and the damage dealt during an elemental explosion, as well as the damage of Izpapa, provided that the last ive talent is activated.
- Energy recovery (VE) — due to the expensive ult, which is very effective for accumulating ND, it is necessary to look for this mark in the additional characteristics. The process of collecting Night Spirit points directly affects the work of Izpapa, which absorbs the accumulated stacks to inflict Cryo damage on targets.
Stats such as attack power, crit damage and chance are secondary and are of great value only for a build for the role of an auxiliary damage dealer. Despite this, even for a sub-DD it is necessary to maintain a balance between MS and HE.
assembly
The build should look like this:
Artifact | Main characteristic | Additional stats |
---|---|---|
HP (permanent) | Energy recovery% |
|
Attack Power (Permanent) | Elemental Mastery Energy recovery% Attack Power% Crit Damage/Chance (optional) |
|
Elemental Mastery Energy recovery% |
Elemental Mastery/Energy Regen% Attack Power% Crit Damage/Chance (optional) |
|
Elemental Mastery Cryo Damage Bonus |
Elemental Mastery Energy recovery% Attack Power% Crit Damage/Chance (optional) |
|
Elemental Mastery | Energy recovery Attack Power% Crete. damage/chance |
Optimal stat values for Shield Sitlali:
- Elemental Mastery: from 550-600 units and above. Further development depends on the equipped weapon.
- Energy recovery: about 190-200%.
- ATK: from 1600 units
- Crete. chance/damage: the characteristic is optional, as it does not affect the defensive potential of Sitlali. It can be completely abandoned
Assembly sub-dd
A sub-dd build should include the following stats in artifacts:
Artifact | Main characteristic | Additional stats |
---|---|---|
HP (permanent) | Crete. damage/chance Attack Power% Elemental Mastery Energy recovery |
|
Attack Power (Permanent) | Crete. damage/chance ATK Elemental Mastery Energy recovery% |
|
Attack Power% Energy recovery% |
Crete. damage/chance ATK Elemental Mastery Energy recovery% |
|
Cryo Damage Bonus Elemental Mastery |
Crete. damage/chance Energy recovery% Attack Power% Elemental Mastery |
|
Crete. damage Crete. chance |
Crete. damage/chance Attack Power% Energy recovery% Elemental Mastery |
Keep in mind that with such a build, the heroine will noticeably lose her defensive potential for the squad. The ratio of characteristics for an auxiliary damager should be as follows:
- Crete. damage: bring it to at least 120% without compromising other stats.
- Crit. chance: no more than 80%.
- ATK: from 1300 to 1500 in relation to other stats.
- Elemental Mastery: approximately 250. A greater number can only be achieved if the weapon is equipped.
- Energy recovery: try to reach 170%.
Best weapon
When choosing a weapon for both the and sub-damager positions, it is worth considering effects with energy restoration or elemental mastery. The main difference is that in the second role, you can consider crit equipment.
assembly
In the build of the "Grandma Itztli" it is worth looking for energy restoration or mastery of the elements. If the total amount of stats from artifacts accumulates an acceptable amount of MS, then you can put a catalyst with VE. Pay attention to the ive features of the equipment so that they give buffs to the squad or the heroine herself.
Name | ive | Recommendation |
⭐⭐⭐⭐⭐ Basic attack: 44-542 Elemental Mastery: 58-265 |
Elemental Mastery is additionally increased by 100. When the owner creates a shield, he gains the Mirror of Night effect for 15 sec. The active hero's damage is increased by 28%. The effect occurs once every 14 sec. | Sitlali's signature weapon, capable of both strengthening her shield and providing the active hero in the squad with a damage buff. The buff is almost constant and has no "windows" in uptime, which will have a positive effect in long-range combat. |
⭐️⭐️⭐️⭐️⭐️ Basic Attack 44-542 Elemental Mastery 58-265 |
The effect can be stacked up to 3 times. In addition, the Elemental Mastery of all nearby heroes (except the character equipped with the catalyst) is increased by +40. If other party also have this weapon, the effect is cumulative. |
A good alternative to the Signe. The weapon gives the necessary elemental mastery to strengthen the shield. Due to the MS buff for the entire squad, the heroine with this catalyst can be considered as a shielder among teams with Overload, Superconductor, Charged, Shattered, Dispersion, as well as a variety of Dendro reactions. |
⭐⭐⭐⭐ Basic Attack 42-510 Elemental Mastery 36-165 |
Every 10 sec. the following effect is applied and lasts for 12 sec.:
The effect can stack if other squad have similar weapons. The buffs work even if the owner is not on the battlefield. |
An epic weapon that can grant a squad buff based on the MS stat. All buffs included are useful and will positively affect both damage and shield durability. |
⭐️⭐️⭐️ Basic attack: 39-401 HP: 7,7%-35,2% |
When switching a character, it increases the attack power of the character that entered the battlefield by 24%—48% within 10 sec. Can occur once every 20 seconds. | Despite the fact that the shield does not scale with HP, the weapon buff will help her strengthen the damage dealer from the attack power. It makes sense to take her in short battles, but you need to clearly count the time of switching to the main DD and combine this with his rotation in order to buff in time. |
⭐️⭐️⭐️⭐️ Basic Attack 44–565 Elemental Mastery 24-110 |
After invoking an elemental reaction for 10 sec. Increases elemental damage bonus by 8-16%. Stacks up to 2 times. | A craftable weapon that can increase Elemental Mastery and provides a buff to the damage bonus of summoned creatures and Elemental Bursts. |
⭐⭐⭐⭐ Basic attack: 42-610 Energy recovery: 10%-46% |
Critical attacks have a 60-100% chance of creating elemental particles that restore 6 energy. The effect occurs once every 12 seconds. | The equipment will perform better with awakenings from P3 to P5 due to the increased chance of creating additional particles to restore the energy of the wearer and the squad. |
⭐️⭐️⭐️⭐️ Basic Attack 41-454 Elemental Mastery 48-220 |
When an elemental skill deals damage, there is a 40-80% chance that its cooldown will be instantly restored. Can occur once every 30-16 seconds. | A specific weapon variant that increases elemental mastery and gives a chance to renew the barrier. Due to the fact that the heroine's elemental skill is not offensive and becomes so only after Izpapa enters the White Flame state, difficulties with the full implementation of the barrier rollback may arise. |
⭐⭐⭐⭐ Basic Attack 42-510 Energy recovery 10%-45,9% |
Summoning an Elemental Reaction grants the character a buff that increases Elemental Mastery by 24-36, but reduces Attack Power by 5%. The effect can occur once every 0,3 seconds and stack up to 5 times. If you do not trigger Elemental Reactions, one level is lost every 6 seconds. This effect occurs even if the equipped character is not on the battlefield. | F2P weapons that can be obtained and awakened in Sumeru. If you maintain an acceptable amount of elemental mastery, but lack energy recovery, you should lean towards choosing such equipment. The difficulty lies in the need to trigger a reaction with Cryo to maintain the buff. |
⭐⭐⭐ Basic attack: 40-449 Elemental Mastery: 20-94 |
When activating Steam, Charged, Freeze, Bud or Hydro Dispersion reactions, the owner's attack power is increased by 20% for 12 sec. | A basic early game catalyst that will eventually need to be replaced with a rarer alternative. Provides the necessary Elemental Mastery stats and increases attack power. |
Assembly sub-dd
In the variation of the auxiliary damager, the weapon should increase the attack power, critical damage or chance to maintain the balance of characteristics. The choice of a catalyst for the heroine in this vein should be approached thoroughly, carefully familiarizing yourself with the ive effect. In case of urgent need, you can put any equipment with critical mass or attack power, but there is a risk of losing a lot in damage.
Name | ive | Recommendation |
⭐️⭐️⭐️⭐️⭐️ Basic Attack 44-542 Elemental Mastery 58-265 |
The effect can be stacked up to 3 times. In addition, the Elemental Mastery of all nearby heroes (except the character equipped with the catalyst) is increased by +40. If other party also have this weapon, the effect is cumulative. |
An excellent option for the sub-DD position in a squad with the ability to strengthen the entire team with bonus elemental mastery. |
⭐⭐⭐⭐ Basic Attack 42-510 Critical Damage 12% ~ 55,1% |
When switching to a character, a random melody plays for 10 seconds. The effect works every 30 seconds:
|
An epic weapon that allows you to balance the heroine's critical mass and give a buff to all key characteristics. When switching the hero to the shaman, the allotted time is enough to carry out a rotation for the heroine under the effect of a random buff from the weapon. |
⭐️⭐️⭐️⭐️⭐️ Basic Attack 46-608 Critical Damage Chance 7,2-33,1% |
Increases movement speed by 10%. During combat, every 4 seconds grants an 8-16% bonus elemental damage, stacking up to 4 times, and ends when the character dies or leaves the battlefield. | The weapon's effect will not be revealed if the wearer spends little time in combat. In this case, the catalyst can be considered as an item for balancing the characteristics. This equipment will show itself better on a full-fledged damage dealer or in a cooperative mode, when the active hero is the shaman herself. |
⭐️⭐️⭐️⭐️⭐️ Basic Attack 48-674 ATK 7,2-33,1% |
Increases elemental damage bonus by 12-24%. When hitting with a normal attack, there is a 50% chance to gain a blessing of clouds that attacks nearby enemies for 15 seconds and deals 160-320% of attack power damage. Can occur once every 30 seconds. | Provides a buff to elemental damage and increases attack power. The ive effect allows you to deal significant damage to enemies once every 30 seconds. |
⭐⭐⭐⭐⭐ Basic attack: 46-608 Attack Power: 11%-50% |
Increases shield durability by 20%. When hit, increases attack power by 4%-8% for 8 sec. The effect can stack up to 5 times and occurs once every 0,3 sec. In addition, while under shield protection, the attack power bonus of this effect is increased by 100%. | Allows you to balance damage and defensive potential a little by strengthening the shield. However, the buff only affects the heroine herself. For other allies, the barrier density will depend on the initial MS indicator. |
⭐️⭐️⭐️⭐️⭐️ Basic Attack 46-608 Critical Damage 14,4-66,2 |
Activating an elemental skill grants the owner the "Kagura Dance" effect, which increases the damage of their elemental skill by 12%-24%. This effect lasts for 16 seconds and can be stacked up to 3 times. At level 3 of the effect, the character gains a 12%-24% damage bonus with all elements. | Suitable for balancing characteristics. However, the ive effect will not be able to reveal itself properly, because to activate 3 levels, you need to use E-shka 3 times. When playing as Sitlali, you will only be able to get 1 stack of "Dance Kagura". |
⭐⭐⭐ Basic attack: 40-608 Critical Chance: 3%-16% |
Defeating an enemy increases movement speed and attack power by 20% for 15 sec. | An option for a transitional build on a heroine, helping to balance the characteristics. |
We will also note a few options that might make you want to give them to Sitlali, but in reality they are not very suitable for her:
- Treasury supervision — despite the increase in crit. chance and attack power, it will not have the desired effect, since the mandatory condition for receiving additional attack power is the loss and restoration of HP. In the conditions of the game with Sitlali, where the rotation provides for the use of a shield, this catalyst will show itself mediocre.
- Tulaytullah's Remembrance - catalysts for increasing the normal attack are not very suitable for her and can be implemented in a limited number of teams. The heroine deals the main damage with her skills, so weapons of this type can look specific or be used as an alternative to balance the characteristics.
Best Artifacts
Among the artifacts of both sub-damage dealer and , the best is the set from Natlan: Scroll of the Hero of the Burnt City Provides a powerful boost to the entire team and can be easily used by the heroine. Frequent use of Night Spirit Flash will allow you to restore valuable energy units.
assembly
Artifacts for Sitlali as a should increase the mastery of elements and the heroine's energy recovery. You can make a build with 2v2 sets, although you should always prioritize full sets.
Name | Description | Recommendations |
---|---|---|
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: When an ally activates Night Spirit's Flash, the wearer restores 6 energy. 4 parts: When the wearer triggers a reaction, allies that were involved in triggering the reaction gain 12% bonus elemental damage for 15 sec. If the wearer is under Night Spirit's Blessing, allies gain an additional 28% damage from elements related to the reaction for 20 sec. |
A priority set that goes well with the heroine's gameplay. By activating the Flash, it will restore valuable energy for her and increase the elemental damage of her allies. There is also a mechanic for entering the Blessing state, which gives an additional buff. |
2 parts: Increases energy recovery rate by 20%. 2 parts:+ 80 units to mastery of the elements. |
An assembly of parts, where you can take both 2 pieces for the elemental mastery buff, and combine it with energy recovery. The option of such sets should be considered temporary, since it does not provide a full buff for both the wearer and the squad. | |
⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️ |
2 parts🇧🇷80 units to mastery of the elements. 4 parts: Calling an elemental reaction increases the elemental mastery of the entire party by 120. within 8 sec. |
A set for playing at initial levels. Artifacts will not only give valuable MS, but also spread the buff to the entire squad. |
⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️ |
2 parts: Increases energy recovery rate by 20%. 4 parts: Using an elemental burst restores 2 units. energy to the rest of the squad (but not the selected character) every 2 sec. for 6 sec. The effect cannot stack. |
At the initial stages, the set of artifacts will allow you to restore energy and strengthen the squad after using an elemental explosion. |
⭐️⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️⭐️ |
2 parts: Increases HP by 20%. 4 parts: When an elemental skill hits enemies, allies' attack increases by 20% and their shield strength increases by 30%. The effect lasts 3 seconds. and can occur once every 1 seconds. This effect can be activated even if the wearer of the set is not on the battlefield. |
An alternative set that must be fully assembled to distribute the attack power buff to all allies. The set's effect will only work while the summoned creature is dealing damage, making it difficult to quickly gain the buff. |
Assembly sub-dd
The preferred set for the role of a damage dealer remains the buffing set from Natlan, since other builds encourage a more selfish play for the heroine. In such a scenario, she will not be able to provide proper to the squad.
Name | Description | Recommendations |
---|---|---|
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: While the character is under the Blessing of the Night Spirit, their damage is increased by 15%. 4 parts: When the wearer spends 1 point of Night Spirit, their Critical Chance is increased by 40% for 6 sec. The effect occurs once every 1 sec. |
The set is designed for a more selfish style of play with the ability to balance crit. chance, provided that the summoned creature deals damage. The set will also allow you to deal increased damage after pressing the shield, since it puts you into the Blessing state. |
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: Increases Elemental Mastery by 80. 4 parts: After triggering an elemental reaction based on other heroes' elements, the owner receives buffs:
|
The set will help balance the shaman's defensive and damage-dealing potential through buffs. |
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: When an ally activates Night Spirit's Flash, the wearer restores 6 energy. 4 parts: When the wearer triggers a reaction, allies that were involved in triggering the reaction gain 12% bonus elemental damage for 15 sec. If the wearer is under Night Spirit's Blessing, allies gain an additional 28% damage from elements related to the reaction for 20 sec. |
The most preferred set due to its effectiveness and ability to buff allies. The differences from the build are only in the required stats. |
2 parts: Grants 15% bonus Cryo damage. 2 parts: Increases Elemental Mastery by 80 2 parts: Increases attack power by 18% |
A temporary set of parts from various sets. If you have good parts, you can make it in a 2x2 ratio with any of the sets presented. |
Detachments
Sitlali's team can differ in its variability, but it is always preferable to assemble teams with a Pyro or Hydro damager to implement a reduction in resistance to these elements in enemies. Other types of squads will lose in overall damage due to the lack of such a boost, which is why they look much weaker in conjunction with the heroine. In addition, she receives a bonus 16 Night Spirit points for Freeze or Melt reactions, and their shortage will negatively affect the overall rotation.
Best characters
In the following points we will indicate the best allies for Grandma Itzli's group.
damage dealers
Damage dealers of various elements for playing in squads with Sitlali:
Character | Element | Weapon | Features |
---|---|---|---|
A strong and agile Hydro damage dealer. Mualani's company will allow you to activate Night Spirit's Flash more often. | |||
At C0 it requires a shield, and to fully realize the ive ability it requires elemental reactions. | |||
Deals damage to a group of enemies with normal attacks while standing, applies additional Hydro status through the ult. | |||
It will work well during a battle against a group of enemies, especially in teams with Melt, where there are also Pyro heroes. | |||
Reduces own HP in battle, so requires a shield. Often plays through preliminary Freeze of opponents. | |||
A largely independent and mobile Pyro damage dealer. Due to his mechanics, Harlequin benefits more from the shield applied than from the company of a healer. | |||
Requires Night Spirit points and synergizes well with other Natlan characters. | |||
Has a clear rotation and high stamina costs when performing charged attacks, so it needs to be protected by a barrier. | |||
Similar situation to Klee. The girl is very fragile and often uses charged attacks that can be easily knocked down by enemies. | |||
Chereh E-shka and ult imposes a fire infusion on the sword. However, it is worth considering that Diluc will break the statues of enemies due to his heavy blows, so the Melting reaction will not always close. | |||
Attacks while falling, but has a similar problem to Diluc. | |||
Sometimes plays through the Melting reaction, where a character is needed to act as a and a battery to quickly gain energy for the ult. | |||
Despite the presence of increased durability on E, when fighting some opponents, he needs to strengthen his position with a manifested shield. He also plays from the mechanics of losing HP. | |||
Plays from aimed shots, mainly with Pyro allies, and needs an applied shield to strengthen his position. | |||
Despite being a different element type, Chaska can become part of a team and perform reactions such as Melt and Freeze on enemies through her own abilities. |
Sub-dd
Sub-damage dealers who can apply various elements to their opponents:
Character | Element | Weapon | Features |
---|---|---|---|
Powerful Hydro applicator for various teams where the main damage dealer plays from normal attacks. | |||
Epic alternative to Ye Lan. Can restore some HP to the active hero after the effect of Rain Swords ends. | |||
A universal buffer and applicator with the ability to regenerate health for the active squad member when changing stance. | |||
Works best as a team buffer. Has a weak status, but increases allies' damage well during the ultimate. | |||
Can block an enemy's attack and grant a hero with a one-handed, two-handed or polearm a Hydro Infusion. | |||
A pyro sub-dd with a powerful status that additionally increases the attack power of allies through a pepper left on the field. | |||
With the help of the skill, it summons a fire field that allows you to build the Melting reaction. | |||
F2P version of the damage dealer for Melting with a more complex implementation and high requirements. | |||
Pyro sub-dd or main-dd with C6, who attacks with a skill and ult or with a hand under infusion. |
Sapports
heroes that provide a buff to damage, energy regeneration, or attack power:
Character | Element | Weapon | Features |
---|---|---|---|
Reduces enemy resistances and can heal the entire squad. | |||
Increases the attack power of the hero. located inside the explosion of the Bennett element. Excellently restores health, which gives additional insurance and allows you to make a shaman build in sub-dd. | |||
Despite its weak application, Sidgvin significantly buffs the damage of summoned creatures and restores HP for the entire squad. | |||
Conveniently pulls enemies into one point and reduces enemy resistance to various elements. | |||
Grants elemental mastery to the entire party, making it useful for the heroine. | |||
Although Mizuki does not belong to either the Hydro or Pyro element and is a character herself, she can be used as a driver in Pyro and Hydro sub-DD squads. |
Top Teams
The best teams for "Grandma Itztli" will be those where the Melt or Freeze reaction can be easily implemented. For this, representatives of Hydro and Pyro heroes in various positions are needed. Less often, additional Cryo characters may be needed, since she has a weak application without activating White Flame in Itzpapa.
Teams playing from a full Freeze with the Cryo damager dominating show themselves to be much weaker, because in this case, a 20% cut of resistances for Pyro and Hydro elements is lost, and the heroine does not apply a debuff to the ice element.
Squads with Hydro Main-DD
Teams with Hydro damage dealers, boosted by Sitlali:
Squads with Pyro main-dd
Commands with Melt reaction and buff from Sitlali. If you are using a character with a two-handed sword, keep in mind that you won't be able to maintain the reaction constantly because claymore strikes destroy frozen enemy statues.
Squads with Cryo Main-DD
In these squads, the heroine will not be able to provide proper to the main damage dealer; it makes sense to add her only if the squad has strong sub-DDs of Pyro or Hydro elements, and the Cryo main-DD needs resonance or energy boost.
Freeze Squads
It is better not to play Sitlali from pure Freeze in the late stages, since the heroine will not be able to fully open up and give the team the necessary boost. In such squads, she should only be considered in a build with maximum shield strengthening. It is not worth picking a girl specifically for such groups, Laila will often prove themselves to be no worse.
Is it worth hitting?
In Genshin Impact Sitlali is a Cryo Shield with scales from mastery of the elements, capable of reducing enemy resistance to Pyro and Hydro damage. Due to this feature, the heroine is better suited to teams with a limited number of damage dealers and reactions. She depends on Freeze and Melt to receive buffs and stable operation of her own skills, and, despite the status of a Cryo debuffer, is actually more suitable for Pyro and Hydro damage dealers than for heroes with the same element.
In addition, it is difficult for a shaman to choose an alternative to a signature weapon from the available options. Innate mechanics allow you to become a carrier of artifacts Scroll of the Hero of the Burnt City and provide additional reinforcement to the squad, and the build as a shielder is very simple. The heroine will be a good investment for players with already assembled primary or secondary damage dealers, but if you only need a shield and survivability from her, she is not critical for knocking out on the .
Which is better: signal or c1
The choice between the signature and C1 largely depends on the further plans for the development of the heroine and the availability of alternative equipment.
- Sitlali's Signature Weapon The Vigil of the Caller to the Stars will realize the full potential of the buffer and will strengthen the heroine's shield due to the bonus mastery of the elements. It is difficult to find a worthy alternative for her without losing efficiency, especially if you want to get damage from the shaman.
- The first constellation offers a number of buffs for the girl, useful in combat and for exploring the territory of Natlan, and, in addition, it opens the way to C2. However, pure C1 without C2 does not make much sense in the future. If you do not plan to roll to the second constellation, it is better to take the signature weapon instead of opening the first.
Sitlali or Zhongli: who is better
Let's compare the benefits of the shaman with another top shield Zhongli, which is also capable of reducing enemy resistances.
Sitlali Bonuses (C0) | Bonuses Zhongli (C0) |
Assembly: main stat - mastery of elements, uses Natlana set. In another version or in a hodgepodge 2/2 shows itself much worse. Collect a full set Scroll of the Hero of the Burnt City it is critical for her, and considering that pieces for elemental mastery drop rarely, farming can take a long time. | Assembly: main stat is HP. The sets that Zhongli can use either buff attack power by 20% (Archaic Petra). However, it does its job perfectly even without 2/2 bonuses and is not actually tied to any set. |
Teams: plays well only with Pyro and Hydro damagers. It is not implemented in Freeze because it does not reduce resistance to Cryo, it is not suitable for physical damage for the same reason. | Teams: plays in almost any squad, except that it is less common in Dendro groups and Freeze, since the column's ticks break the ice from frozen enemies. |
Personal Damage: capable of producing noticeable numbers with a stable Pyro status from fiery main-dd and sub-dd, if it closes reactions. | Personal Damage: is practically absent. E-shka hits 2-4k damage every couple of seconds. Damage from the ult in a crit build rarely justifies its use, since the animation duration is 3 seconds. Often, the explosion of the elements is completely abandoned, since during this time other characters are capable of inflicting much more damage. |
Need for additional investments: very strong signature and constellations, especially C1-2. Suitable for players who like to improve existing characters. And, conversely, although the heroine copes well on C0, she is not suitable for s who are confused by the potential hidden in consts and signature. | Need for additional investments: constellations and signature do not increase the potential or personal damage of Geo Archon in any way, and will not bring any tangible benefit even if they are present. |
In conclusion, Sitlali is better for teams with Pyro and Hydro damage dealers, especially with a stable fire status, so that she can deal significant damage from closing reactions. Her shield is less durable than Zhongli's, and this is compensated by her personal damage. Zhongli is more versatile and easily switches teams, so she is more suitable for a beginner without clearly formed squads. "Grandma Itzli" is better for old players or those who have good Pyro or Hydro damage dealers with whom they plan to play for a long time.
We hope this guide helped you put together the best build for Sitlali in Genshin Impact. If you have any questions about the heroine's skills and commands, ask them in comments. Follow builds for other heroes.
Trailer
You can watch the video with the trailer on VKontakte or YouTube:
I have a question. Can Sitlali cook?
Yes, food for the resurrection of "tatako".
Gentlemen, please tell me if it's worth spinning for Mavuiki? On the one hand, if her rerun is ± in 5.7-5.8, before the announcement of Kaenriah, then they'll slap together some overpowered characters who will be more useful than Granny. On the other hand, I understand that this is the best cryo applicator at the moment and also gives a cut to pyro and hydro resistance...
of all the choices (consts for Mavuiki, knock out Furina for Mavuiki, knock out signa for Mavuiki, or knock out Sitlali for Mavuiki) Sitlali will give the most benefit. You don't even need to look at Furina, and everything else will give a little less buff than Sitlali C0
What if Furina(c2), Sitlali and Shilonen?
I don't understand why Furina and Sitlali are on the same team, but it's a pretty good squad anyway.
I play Mavuika Shilonen Sitlali and Lan Yan (C4), in theory, instead of Lan Yan there should be Rosaria, but in the banner I never got Rosaria (one of the two purple ones that I don't have), but 4 Lan Yans got xdd
In theory, Lan Yan removes resistance quite well in Viridescent Venerer, but I don't know yet whether I'll continue to play with her.
In the future I will be spinning Sitlali (I wrote that I play with her, although in fact I did not knock her out, I hope that I will not have to wait a year for her), I want her C1, now I will try to knock out the Shilonen signa, because there is nothing to spin anyway, and there is a buff of 25% elemental damage of characters, it would also be good to knock out the Mavuiki signa, because alternative purple weapons are some kind of nonsense, compared to the signa...
maybe it's worth putting Iansan instead of Furina, and Furina in another squad
Is it worth putting 2 sets of "Scroll of the Hero of the Burnt City" for Shilonen and Sithlani in one squad?
No, they don't stack. Use the alternative of Milelith on Sitlali or Stone on Shilonen. Whichever has better stats.
If I have a team Mavuika Shilonen Sitlali
There is already a set of the burnt city on Shilonen, what should I put on Sitlali?
Or is it better to have the betrothed city on Sitlali, and give Shilonen something else?
You can put any set on the granny that will increase Mavuiki's damage - milelite (it will also increase the shield of the granny itself), nobility (from the explosion of the elements of the granny), instructor on the MS. If you want a "fat" shield on the granny itself, then collect in full MS
How is Signa Mizuki?
Who is better to put Harlequin sitlali Bennett last slot or Kazuma or e doe
Useless in coop. Went with Mava to coop with her - everyone died, her shield doesn't work for everyone.
So-so, I only go to the co-op for art.
A dubious S+, overall.
this is your useless coop, in which even Zhongli without c2 will not give shields, however, Sitlali also acts as a buffer
I haven't quite figured out how itspapa works? When does it attack and when is it just present on the field?
When Itzpapa is blue, he is simply present on the field. When there is an ice vortex around the player and he is pink, he is attacking.
maybe the grandfather in the pack could be replaced by dad, blue, e doe?
Arli, you mean? Well, Sitlali is better than Grandpa, of course, and in a pack with Double Hydro she'll go even better, although that's unnecessary, leave one Ye Lan, and put Bennett instead of Xingqiu
Closed the 2nd half of the abyss Mavuika (with a sign), Furina, Shilonen, Sitlali. Complete annihilation. Just for fun, I tested Sitlali with Neva - it also works very well. In short, not an imbalanced, but a very cool character came out for his packs.
so is she a must have for Harlequin or not? on c0 and without a signal if we consider it.
Very convenient, but not a must-have. For Mavuiki it is almost a must-have; and if there is no Shilonen, then it is a must-have 100 out of 100.
ok, thanks for the answer, I'll save the twists for the Furina
I would say she is a great option. For one slot in the team you get pretty strong shields, buffs, resist cuts and cryo-application (melting is the strongest reaction for pyro). If you have signal and consts on her, then this is definitely the best option, although without them it is also quite imbalanced.
I play with her in the team Chaska-Mavuika-Sitlali-Bennett. The damage goes to 150-200k from a bullet in the abyss, while Mavuika and Sitlali have the first talents and without pumped artifacts
arle/sitlani/bennet/e doe ok?
arle/sitlani/e doe/bennett ok?
Hello! Yes. Bennett is only here for the attack power buff and closing Pyro Resonance, so he can generally be swapped for any other buffer or sub-DD.