Guide to Sidgvin in Genshin impact — Hydro healer, who uses a bow as a weapon and has health scaling. The heroine has a rare mechanic Life Debt, which improves her energy recovery and healing of allies, making the game and build easier.
Sidgvin's main feature, which distinguishes her from other healers, is the buff of pocket damage dealers' abilities. This character is aimed at playing in teams with two or three sub-DDs, dealing damage from E-sheki. Such a boost will be useful only for a limited number of allies, so the heroine cannot be called universal, but in her teams she works very well and provides powerful healing.
Rating | A-position in dash list |
Rarity | ⭐⭐⭐⭐⭐ |
when added to the game | June 25, 2024 (patch 4.7) |
How to get a character | character event prayer |
Element | Hydro 💧 |
Weapon | Bow (small weapon) |
Gender | Female |
To which group does | Fortress of Meropide |
constellation name | Nereid |
Home region | Fontaine |
Birthday | March 30 |
Zodiac sign | Aries |
Age | over 100 years |
Growth | 134-140 see |
special dish | Balanced diet |
Voice actresses |
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History (biography)
Sijwin is the manager of the infirmary in Meropid Fortress, the Fontaine prison for convicted criminals. The head nurse takes a responsible approach to her craft and heals even the most notorious scoundrels, but always reminds the rescued of the inevitability of punishment. Melusina is especially popular among criminals serving time because she treats everyone with kindness and shows a lot of care.
The development of Sijwin's story can be found in her legends quest "Nereid: Warmth of Lies".
How to get Sijwin in Genshin Impact
Sijvin can be knocked out in the prayer Romarin Serenity in the first phase patch 5.4. Limited time banner available from February 14 to March 5, 2025.
In order not to miss the rerun of Sijwin or the appearance of other legendary heroes, stay tuned for updates banner schedules.
Characteristics: what increases with elevation
Sijwin's main characteristic is a percentage bonus to HP. As you level up, the basic parameters of defense, HP and attack power also increase. See the table below for more specific values.
Level of | Base HP | Basic Attack | Basic protection | Bonus HP |
1 | 1039 | 15 | 39 | 0% |
20 | 2695 | 39 | 101 | 0% |
40 | 5366 | 77 | 201 | 0% |
50 | 6902 | 100 | 258 | 7,2% |
60 | 8659 | 125 | 324 | 14,4% |
70 | 10213 | 147 | 382 | 14,4% |
80 | 11777 | 170 | 441 | 21,6% |
90 | 13348 | 193 | 500 | 28,8% |
At the maximum level of pumping, the bonus to HP reaches 28,8%, and the total health reserve without artifacts and weapons is 17 192 units
Abilities
Sijvin is a strong healer with decent mass healing and built-in buffs for allies of certain mechanics. Melusine's main skill, the elemental skill, works from the pocket and periodically heals allies, as well as providing a small Hydro status. The elemental explosion, in turn, is aimed at causing area damage over a short period of time.
As a buffer, the head nurse increases the damage of elemental skills of pocket damage dealers, for example, “Cleanse Trikarma” Furins. Melusine is also equipped with the Life Debt mechanic and receives a good healing bonus in groups with damage dealers playing with this debuff.
Read in a separate guide how the mechanics of Life Debt work.
Next, we’ll take a closer look at how Sijwin’s skills work and look at the priority abilities for leveling up. We will separately consider all the ive talents and the best constellations of the head nurse of the Meropid Fortress.
Basic skills (active skills)
- Targeted Therapy (Normal, Charged, Fall Attack)
Normal attack: Up to 3 consecutive strikes.
Charged attack: Focuses the Hydro element on the tip of the arrow and periodically releases slow Bubbles of Comion. The fired arrow will damage the Hydro element.
Attack in the fall: Swiftly dives to the ground, damaging all enemies in its path. At the moment of landing, minor physical damage is inflicted in the area.
- Jumping Hydrotherapy (Elemental Skill)
When the skill is activated, 2 Source Drops are created next to Sijwin, giving her Life Debt equal to 10% of her health. For every 2 units. extinguished Life Debt is restored by 000 unit. energy, you can restore a maximum of 1 energy.
Short press: Issues Invigorating bubble, which bounces between nearby enemies, deals Hydro damage and heals the party, depending on Sijwin's maximum health.
Long press: Enters targeting mode and blows out a Large Invigorating Bottle with enhanced properties. Depending on the duration of the hold, growth levels increase up to two times, at each stage damage and healing increases by 5%. When bounced, the Large Bubble Balm loses growth levels until it turns into a regular one. Hitting a weak enemy will immobilize him.
Invigorating bubble: Normal triggers 5 times, Large triggers 2 times until it turns into normal. With each jump, the health of all characters in the squad is restored with the exception of Sijwin. When the effect ends, the bubble disappears and heals Melusine for 50% of her max. HP. If there are no enemies on the field, the bubble bounces nearby. There can only be 1 Invigorating Vial on the field, created by Sijwin herself.
Arche: Usiya - After being hit by an Invigorating Bubble, a Blade of Turbulent Waters is periodically created, dealing Hydro damage to Usia.
- Super-saturated injection
For 2,5 seconds, it releases waves of Hydro damage in an area, while absorbing 2 Source Drops created by Sijwyn herself or another character nearby.
The order of leveling talents
Elemental Skill (E) > Elemental Burst (Q) > Normal Attack
It is recommended to invest consumable resources into Sijwin skills in the following order:
- The elemental skill is the highest priority ability, serving as the only source of healing. When leveling up, the scales of Invigorating Balm Bubbles increase, which will allow you to deal more damage and heal your team more effectively.
- An explosion of elements is a source of area damage. It is recommended for leveling up in a sub-DD build, where optimal crit is gained along with health. mass and bonus Hydro. Otherwise, the investment will not be worth it.
- Normal attack is the least priority skill in any build variation. You don't have to waste resources on promotions.
ive skills
All of Sijwin's ive abilities:
Emergency dosage | Underwater, heals your active character over 2,5 seconds if his HP is below 20%. Healing is proportional to 50% of his max. HP. In addition, this character's all elemental and physical resistances are reduced by 10% for 10 sec. The effect can occur once every 20 seconds. |
Adequate rest is required | By activating Jumping Hydrotherapy, Sijwyn will gives herself the effect of Semi-Forced Rest: she receives an 18% bonus to Hydro Damage and 8 levels of Recovery. When the elemental skills of nearby inactive characters in your party (excluding Sijwin) deal damage, 10 level of Recovery is consumed and the damage of that elemental skill is increased. For every 1 units. Max. HP over 1000 units. Sijwin's max HP damage increases by 30 units. The damage of an elemental skill used in this way can be increased by no more than 000 units. |
Meticulous diagnosis and treatment | When Sijvin heals characters, the healing increases according to the total current Life Debt of all characters in the party: for every 1000 units. healing increases by 3%. The amount of treatment in this way can be increased by no more than 30%. |
Constellations
“Do the happiest souls know anxiety?” | The Bouncy Hydrotherapy Energizing Bottle gains 3 additional bounces, and the large Invigorating Bottle does not get smaller on the first three bounces. The ive talent “Requires proper rest” receives a boost:
The damage increase from Recover changes as follows:
Damage in this way can be increased by no more than 3500 units. |
“Can the most merciful of souls defeat their enemies?” | When using the elemental skill "Bouncing Hydrotherapy" and the elemental burst "Super-Infused Injection", Sijwyn creates a bubble shield equal to 30% of max. HP. In addition, after Bouncing Hydrotherapy's Invigorating Vial or Super Infused Injection hits an enemy, their Hydro Resistance is reduced for 8 seconds. decreases by 35%. |
“Can the healthiest of souls cure fever?” | Increases the level of the elemental skill "Jumping Hydrotherapy" by 3, max. level - 15. |
“Can the fairest of souls stop decay?” | Overpowered Injection's elemental burst duration is increased by 3 seconds. |
“Can the most joyful of souls deliver from torment?” | Increases the level of the “Supersaturated Injection” ultimate by 3, max. level - 15. |
“Will the brightest of souls offer prayers for me?” | By healing characters, Sidzhvin increases the critical chance. hits and crit. The damage of her Super Infused Injection superpower is proportional to her max. HP: for every 1000 units. its max. HP critical chance hits increase by 0,4%, and crit. damage - by 2,2% for 15 sec. Maximum increase in critical chance. the hit that can be achieved in this way is 20%, and the crit. damage - 110%. |
The best constellations of Sijwin: С1, С2 и С6.
- first constellation In general, it increases the potential of Sijwin's build as a healer-buffer. Additional bounces of Invigorating Balm Bubbles increase the total amount of healing and begin to provide an increase in the number of triggers of the “Recovery” status. In addition, each effect of Recover gives the pocket damage dealer a buff with increased cap values.
- The main advantage second constellation consists of reducing the Hydro resists of monsters that have received damage from a skill or ultimate. Regarding the first part of the constellation - at the moment of using abilities, Sidzhvin is protected by a shield, which protects the healer from receiving damage and interruption.
- With receipt sixth constellation It makes it much easier to build a character into a full-fledged damage dealer with an ultimate. All collected health units are converted to crit. chance and damage with good values. Accordingly, the balance of parameters is easily achieved through the lower characteristics of artifacts.
Advantages and disadvantages
Having examined the work of Sijwin’s active and ive skills, we can highlight the following positive and negative aspects of the character:
Advantages | Disadvantages |
Due to the increased base health, it easily gains a high maximum HP value through the main artifact stats. Thanks to this feature, it is extremely easily assembled into a healer. | Signa Sijwin “Heart strings of rain” has no alternative for any build variation. The weapon provides a powerful health boost through the main stat and ive, increasing the effectiveness of healing, the Recovery buff and damage. In the sub-DD build, the equipment also provides an increase in the critical chance for the “Super Saturated Injection” skill. |
Despite the low healing scales, Sijvin has a huge total amount of healing for the entire team. Melusine Skill heals all characters in a group and works at least 5 times per use. | It's difficult to put together a sub-dd build without investments. In the absence of signature weapons, you will have to sacrifice a lot of health for the sake of balancing characteristics. Accordingly, as the main characteristic decreases, the overall damage, the effectiveness of treatment, and the magnitude of the buff decrease. |
Convenience of the “Recovery” buff is to focus on a clearly defined mechanic - damage from E-shek inactive characters. Accordingly, characters who do not meet the condition will not be able to “spend” the limited stacks of the buff. | When assembled into a healer Ultimate becomes irrelevant. The skill is used exclusively to cause damage and takes time away from the main damage dealer. Without proper crit balance. damage and chance, the damage of the elemental explosion will be extremely low, and therefore will not justify the time investment. |
Excellent synergy with popular Furina. The healing of the Invigorating Balm Bubbles extends to the entire squad, while at the same time, Melusine herself, at the end of the skill, replenishes the personal health spent by the salon participants. The ive talent “Requires full rest” also provides a damage boost for Furina’s E-shka. | Low Hydro applique. Invigorating Balm Bubbles slowly travel between enemies and can deal damage a limited number of times, while the superpower has a short duration. Accordingly, in teams playing from elemental reactions, Sijwin will not be able to act as a source of Hydro status. |
Does not combine with characters that inflict a lot of status, but deal low damage from the pocket. For example, a phantom Monks will spend several stacks of “Recovery” for the entire duration of the skill. |
Leveling
In the next section, we will look at what resources are needed to level up Sijwyn to the maximum level and all her talents.
Elevations
To raise Sijwin to level 90, the following components are required:
- Hydrotulpa in the Beryl area.
- Pearl and fragment from other seas, xenochrome crystal - a component that falls from those defeated on land and in underwater space Inorodov Fontmer.
- Shard/fragment/piece and gem The Devouring Narwhal.
- Romarin — a curiosity of Fontaine, can be obtained while exploring underwater space.
- 420 000 hero experience.
Talents
To upgrade Sijwin's talents you will need consumable resources:
- Teachings/instructions/philosophy about “Impartiality” - books of various rarities, farmed in the dungeon "Pale Forgotten Flower" by Mondays, Thursdays и Sundays.
- Pearl and fragment from another sea, xenochrome crystal.
- "Shadow of Another World".
- Crown of Insight — an item for pumping talents up to level 10.
- 1 653 000 pestilence.
Best Sijwin Builds in Genshin Impact
Sijwin focuses on three functions:
- mass healing throughout the battle;
- buff allies with certain mechanics;
- dealing additional damage.
Since buffs are granted ively, and healing and damage work simultaneously, effectiveness within a given role depends solely on how to collect Sijwin. Let's look at the features of each assembly option:
Healer | Sub-dd |
It is built on maximizing just one parameter: health. | Due to the dependence of all skills on HP, it continues to perform basic functions: healing and buffing. |
Sijwin's signature weapon is desirable, but can be replaced with the three-star Recurve Bow. | In addition to setting a high HP value, you need to pay attention energy recovery. |
Serves as an alternative healer in any group. | Without a signature bow, it is impossible to compensate for the loss of health while balancing the characteristics, and, accordingly, achieve high damage. |
Simple rotation, since there is no need to use an elemental explosion. |
Recommended characteristic values
The most valuable characteristic for melusina is health. The parameter determines the amount of treatment for balm bubbles, the “Recovery” buff and the damage of the ultimate skill. Depending on the build and the expected characters in the squad, a further Sijwin build is built with an emphasis on additional characteristics.
Healer
Build Sijvin as a healer needs exclusively in health from any sources. You should carefully collect energy restoration, since in this assembly the superpower is most often irrelevant, and in some cases it is contraindicated. For example, absorbing Source Drops will negatively affect the rotation of Nevillet and Hydro Traveler.
Artifact | Main characteristic | Additional stats |
---|---|---|
HP (permanent) | HP% | |
Attack Power (Permanent) | HP% HP |
|
HP% | HP | |
HP% | HP | |
HP%/Healing Bonus% | HP%/HP |
Optimal characteristic values:
- health: from 48 units. For the maximum “Recovery” bonus, 000 units are required. regardless of constellations;
- healing bonus: 0-35%;
- energy recovery: 100%;
- Crete. chance: from 60% when playing with the Favonius War Bow.
Sub-dd
Sidzhvin in the role of a secondary damage dealer, the signature weapon “Heartstrings of Rain” is highly recommended, containing a high increase in health and additional crit. chance for ultimate. There is a balancing act to be had through relics. crits и HP. Leveling up energy recovery recommended with the condition that Melusina is not in the same squad with heroes dependent on the Drops of the Source.
Artifact | Main characteristic | Additional stats |
---|---|---|
HP (permanent) | HP% Crit chance. hits Crete. damage Energy Regeneration/Elemental Mastery |
|
Attack Power (Permanent) | HP% Crit chance. hits Crete. damage HP |
|
HP% | HP Crit chance. hits Crete. damage Energy Regeneration/Elemental Mastery |
|
Hydro Damage Bonus% | HP% Crit chance. hits Crete. damage HP |
|
Crete. damage/crit chance hits | HP% Crete. damage/crit chance hits HP Energy Regeneration/Elemental Mastery |
Final parameter values:
- health: from 48 to 000 units;
- Crete. chance: from 60% when playing from skill damage. If you have a signal and are targeting damage from your ultimate, 35% is acceptable;
- Crete. damage: from 120% and above;
- energy recovery: up to 150%.
Best weapon
Sijwin's weapon is selected taking into the priority characteristics for the role of a healer or a secondary damage dealer. Let's take a closer look at equipment options for both positions.
Healer
Although for Melusine in the role of a healer it is necessary to focus on pumping up the main stat, in addition to the Sijwin sign and an alternative bow for HP%, you can consider options with buffs for allied characters:
Name | ive | Recommendations |
---|---|---|
⭐️⭐️⭐️⭐️⭐️ Basic Attack 44-542 Bonus HP 14,4-66,2% |
The equipped character can receive the effect of the Potion. With 1/2/3 levels of the Drug its max. HP increases by 12/24/40%-24/48/80%. Level 1 of the Drug can be obtained in the following situations:
|
Signa Sijwin is the only weapon as it doubles your maximum health. On an ongoing basis, there is an increase from the main characteristic of 66%, and during the battle the characteristic naturally increases by an additional 40%. Thanks to the equipment, you can gain enough health to enhance “Recovery” and effectively heal balm bubbles. |
⭐️⭐️⭐️ Basic Attack 86-354 Bonus HP 18-46,9% |
Defeating an enemy restores 8-16% HP. | The amount of treatment and, accordingly, the effectiveness of Melusina as a healer mainly depends on the health reserve. The only available alternative significantly loses to Signa in the main stat bonus, but is a good replacement that allows you to achieve optimal final stats. |
⭐️⭐️⭐️⭐️⭐️ Basic Attack 46-608 Energy recovery 12%-55,1% |
Part of the Thousand-Year Symphony that wanders among the winds. Increases elemental mastery by 60-120 units. When an elemental skill or an elemental explosion hits an enemy, the character receives one Talisman of Memories. It can occur once every 0,2 seconds, even when the character is in the squad but not active. Four collected Memory Talismans disappear for 12 seconds. granting nearby party the Thousand-Year Symphony: Farewell Anthem effect. Their elemental mastery increases by 100-200 units, and the attack power is by 20-40%. Within 20 sec. after activating the effect, Talismans of Memory will not appear. Millennium Symphony with effects that affect the same skills does not stack. |
A universal buffer weapon for energy restoration. The equipment is not equipped with the health bonus that is relevant for Melusine, but it is a good option for enhancing team elemental mastery and attack power. It is important to note that due to the slow movement of balm bubbles, it is preferable to use a super ability to activate the bow's ive. |
⭐⭐⭐⭐ Basic Attack 41-454 Energy recovery 13,3-61,3% |
Critical attacks have 60-100% Chance to create elemental particles that restore 6 health. energy. Occurs once per 12-6 sec. | A classic option for generating elemental particles. Recommended with the fifth rank of awakening and use with characters dependent on the ultimate. For optimal performance, you will need to collect up to 60% critical chance through the lower characteristics in artifacts. |
Sub-dd
In a Sijwin sub-DPS build, it is important to select weapons with buffs for the main sources of damage, elemental skill and elemental explosion. In addition, equipment with bonuses for Crete. damage, Crete. chance и damage dealt.
Name | ive | Recommendations |
---|---|---|
⭐️⭐️⭐️⭐️⭐️ Basic Attack 44-542 Bonus HP 14,4-66,2% |
The equipped character can receive the effect of the Potion. With 1/2/3 levels of the Drug its max. HP increases by 12/24/40%-24/48/80%. Level 1 of the Drug can be obtained in the following situations:
|
The Sijwin signature is the best option in a sub-DD build. Powerful increases in HP open up more opportunities for boosting additional parameters that affect damage. The ive effect of the weapon works from the use of an elemental skill: after the first bounce, the Melusine balm bubble is endowed with all stacks of “Potion”. |
⭐️⭐️⭐️⭐️⭐️ Basic Attack 110-542 Crete. damage 33,9-88,2% |
Increases HP by 16-32%. When there are enemies nearby, the damage dealt by a character equipped with this weapon is increased by 20-40%. The effect works even when the character is not on the battlefield. | A legendary crit bow with a small bonus to health and increased damage. The ive skill works from the pocket, but forces the main damage dealer to engage in close combat. Due to the increased crit. damage in the main characteristic, you need to focus on carefully building up your crit. chance, including through the crown, as well as obtaining the optimal amount of HP. |
⭐️⭐️⭐️⭐️ Basic Attack 109-510 Elemental Mastery 64-165 |
Increases elemental skill and elemental explosion damage by 24-48%. | An epic bow with the main characteristic of elemental mastery. It does not have specific increases to parameters, but without conditions it increases the damage from the main abilities of the head nurse. Increasing elemental mastery is just a nice addition, since the heroine’s balm bubbles move slowly across the field and rarely participate in closing reactions. |
⭐️⭐️⭐️⭐️ Basic Attack 119-565 Energy recovery 11,8-30,6% |
The weapon has 3 states: Sunset, Fog and Dawn, each of which increases damage dealt by 6/10/14%-12/20/28% respectively. After hitting an enemy, the state changes to the next one, no more than once every 7 seconds. The state change effect works even when the character is not on the battlefield. | F2P bow for the event held in version 2.7. The main stat contains energy recovery, which is required for a more stable use of the ultimate skill. The damage buff, in turn, works for all abilities and gradually builds up during battle. |
⭐️⭐️⭐️ Basic Attack 86-354 Bonus HP 18-46,9% |
Defeating an enemy restores 8-16% HP. | A bow of three-star rarity is the only alternative for a health bonus, so it can also be used in a damage build. The low position of the weapons is due to the lack of additional effects useful in the considered assembly option. |
⭐️⭐️⭐️⭐️⭐️ Basic Attack 133-674 Crit chance. hits 8,5-22,1% |
Increases crit. damage per 20-40%. On hit there is 60-100% Chance to inflict 125% P. damage in a small radius. May occur once per 4-2 sec. | Legendary bow for crit. chance and damage can be used to balance stats, especially with awakenings. However, it is worth considering that the main advantage of the bow, its high base attack power, cannot be realized by Melusine due to scaling from health. |
Best Artifacts
Depending on the focus of the assembly, the range of suitable artifacts for Sijvin changes. For a healer, it is worth considering and buffer sets, while for sub-deaders, sets to increase personal damage are of great value.
Healer
Artifact sets for s should be collected completely so that the powerful ives of the 4 parts work during the battle. For a healer with a large amount of healing and damage from his pocket, sets with additional damage, team buffs and a healing bonus are suitable:
Name | Description | Recommendation |
---|---|---|
⭐ ⭐ ⭐ ⭐ . |
2 parts: Increases healing bonus by 15%. 4 parts: When treated, the character creates for 3 sec. A bubble of sea colors that s HP restored when treated. After the effect ends, the Bubble explodes and deals damage to surrounding enemies equal to 90% of the healing amount taken into . A bubble of sea colors can be created no more than once every 3,5 seconds. The bubble can record up to 30 HP restored. This effect applies even if the character equipped with the artifact set is not on the battlefield. |
Great set for extra damage. For three seconds, the kit records the treatment received, after which it deals physical damage to all monsters in a small radius around the active character. Considering the constant work of the E-shki and the receipt of treatment by most of the heroes in the pack, it is a stable source of damage. |
⭐ ⭐ ⭐ ⭐ . |
2 parts: Increases healing bonus by 15%. 4 parts: Equipped character when healing squad for 6 sec. creates an Aspiration effect that s the treatment performed (including excess). When the duration ends, the Endeavor turns into the Waves of yore: when a normal attack, charged attack, falling attack, elemental skill, or the active character's elemental burst hits an enemy, the damage dealt is increased by 8% of the total amount of healing ed by the Endeavor. After 5 activations or after 10 sec. the effect of the Waves of those times disappears. A one-time effect of Aspiration s up to 15 units. HP. Only one Aspiration can exist at a time, but it can healing provided by multiple equipped characters at once. |
This is also a good option, but the ive boost applies to the damage of the active character. Since the requirements for activating the effect are directly opposite to the operating conditions of the built-in “Recovery” buff, the set is useful for comprehensively strengthening packs consisting of pocket damage dealers from a skill and the main damage dealer. |
⭐ ⭐ ⭐ ⭐ . |
2 parts: Increases HP by 20% 4 parts: When an elemental skill hits enemies, the ATK of all nearby characters in the party is increased by 20% and their shield strength is increased by 30%. The effect lasts 3 seconds. and can occur once every 1 seconds. This effect can be activated even if the character equipped with this set of artifacts is not on the battlefield. |
A good buffer option with simple activation of the ive effect. The two pieces increase your health pool, helping to increase the gain from the "Requires Good Rest" talent. However, when equipping, it is important to take into the main stat of the damage dealers on the team, since increasing attack is not relevant for all characters. |
2 parts: Increases HP by 20%. 2 parts: Increases HP by 20%. |
A combination of HP% sets can be used with good stats in artifact parts. It is an average option for pumping up the main indicator, and therefore loses to full sets with various additional effects. | |
⭐ ⭐ ⭐ ⭐ . |
2 parts: Increases healing effectiveness by 15%. 4 parts: Increases the healing received by all party by 20% for 10 sec. after using an elemental skill or an elemental explosion. |
The healer starting set increases the healing efficiency and the healing received by squad . It is worth using if there are serious problems with maintaining the health of the group at a safe level. |
Sub-dd
Sijwyn artifacts as a secondary source of damage are collected from combinations for bonus Hydro damage, HP and increased skill damage.
Name | Description | Recommendation |
---|---|---|
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: Increases energy recovery rate by 20%. 4 parts: Increases elemental explosion damage by an amount equal to 25% of the amount of energy regeneration. The effect can be increased to a maximum of 75%. |
The best kit for a secondary damage dealer who relies on ultimate damage. Since multiple hits count as elemental burst damage, the affix will work on them, and energy regeneration will help you gain energy for it faster. |
2 parts: Increases HP by 20%. 2 parts: Gives 15% bonus Hydro damage. |
The combination of the HP set and the Hydro damage bonus is necessary to enhance the damage of not only the Invigorating Balm Bubbles, but also the “Super Saturated Injection” ultimate. To activate elemental explosions more frequently, you will need a second Hydro element fighter, acting as a “battery,” or a with a weapon from the “Favonia” series. | |
2 parts: Increases HP by 20%. 2 parts: Increases HP by 20%. |
Sets for increasing health, although they are inferior in of personal damage to the options above, but help maintain the overall level of effectiveness. With the loss of high critical relics in parts. damage and crit chance. hits, the assembly becomes a durable option, and if desired, 2 parts can be replaced with the “Golden Troupe”. | |
2 parts: Increases elemental skill damage by 20%. 2 parts: Gives 15% bonus Hydro damage. |
Kits to increase personal damage are recommended exclusively with high increases in health through stats in relic parts. It is worth equipping until you receive the full “Golden Troupe” set, or until artifacts from HP sets appear for replacement. | |
2 parts: Gives 15% bonus Hydro damage. 2 parts: Gives 15% bonus Hydro damage. |
Like the previous assembly in the (2+2) format, it is a starting combination to increase its own damage and must be replaced with the appearance of artifacts from more suitable sets. | |
2 parts: Increases HP by 20%. 2 parts: Increases elemental skill damage by 20%. |
Despite the fact that the E-shka is not the central source of damage to Sijwin, you can use two parts at first if they have good stats. |
Detachments
Regardless of the build and position occupied, Sidzhvin covers the group’s need for healing. In groups, the Melusine can act as an alternative healer or gather around her a specialized squad that plays off of off-field skills. There is also no high need to use the ultimate, so the nurse is perfect for the rotation of many teams.
Due to Hydro's low application, the heroine is a flexible ally who will not be able to knock down the element necessary for the damage dealer. On the other hand, due to the lack of status in the Steam, Superconductor, Freeze and Budding commands, a good applicator will be required.
Best characters
Next, we will look at the best characters for Sijwin, with whom you can form strong groups. Due to her skills, the ideal team includes two or three sub-dds, but not everyone has enough heroes on their to form a harmonious group. Therefore, in addition to the secondary damage dealers that you should pay attention to first, we will also analyze those main DDs that are most often used with Sijwin.
Despite the fact that the game has healers with el damage. skill (Cookies), putting them in one squad is not advisable. The E-shki buff from Sijwin does not compensate for the loss of damage from the presence of an extra healer in the team.
Sub-dd
Secondary damage dealers with damage from E-shki from the pocket:
Character | Element | Weapon | Effects |
---|---|---|---|
An electric damage dealer that places up to three “sakura sesse” on the field, which periodically inflict damage. Using a superpower, absorbs placed totems for additional charges. | |||
Oza's crow, which is present on the field for 10-12 seconds, uses as an additional source of status and damage. One of the best epic companions for Sijwin. | |||
Creates a special synergy with Melusine, as they are mutually beneficial to each other due to the received treatment and the E-shki buff. With her elemental ability, Furina summons of the Lonely Hearts Salon onto the field, who absorb the health of party to deal damage. With the help of an elemental explosion, gains Fanfare for every 1% of HP lost or restored. | |||
Creates an area on the field in which hits from allies are supplemented by Pyro damage from Dehya. He also acts as a “tank”, taking away a certain part of the damage received by his teammates. | |||
While Mavuika is most often played as a main DD, in some teams her role is reduced to secondary off-field E damage. In these cases, Pyro Archon will benefit from the buff from Sijwin. | |||
Attacks from the pocket using Sode Dolls, which are created by an elemental skill. The heroine's damage depends simultaneously on the strength of attack and defense, thanks to which a variety of buffers and s can be used. | |||
Creates a “Flower of the Sun” on the battlefield, which at a certain interval inflicts Geo damage in an area along with the blows of the active character. An explosion of elements increases the elemental mastery of heroes in the squad. | |||
Long pressing the skill switches to aiming mode to mark monsters with tags and create a connection between them. When a reaction with Dendro is activated on one enemy, all connected opponents receive damage from Trikarma Cleanse. Due to its element, Sijwin will be able to increase the lifespan of the dome from Nahida. | |||
Sitlali deals the main damage through E-shka, so despite fulfilling an interchangeable role in the squad, she enjoys her company due to the Sijvin buff. |
Main-dd
Characters who need to be constantly present on the field:
Character | Element | Weapon | Effects |
---|---|---|---|
Electro damage dealer that works well with healers. Converts healing received into Life Debt, allowing you to hit with Infusion. The presence of the debuff, in turn, will increase the effectiveness of treatment of melusina through the ive talent “Meticulous diagnosis and treatment.” | |||
Main-dd and Electro element driver with damage depending on the energy recovery characteristic. With the skill he attacks together with his allies, with the help of his ultimate skill he moves into a strengthened stance and recharges energy for explosions of the elements of his allies. | |||
The main damage dealer who spends the vast majority of his time on the field. The youth's damage depends on his elemental mastery, and teams often play on the elemental reactions "Stimulate" and "Aggravate". The duration of the superpower coincides with the cooldown of Sijwin’s skill, so the heroes fit well into each other’s rotation. | |||
The main damage dealer who plays from charged attacks. The rate of charge accumulation for a strike depends on the number of absorbed Source Drops that the character creates with a skill and ultimate. In a team with Sidzhwin, who can also pick up drops, you will have to play more carefully and monitor the location of a valuable resource on the field. | |||
In battle, it relies on the damage of an elemental skill, which is further enhanced by the ultimate skill. It does a good job of applying Hydro status over a large area. | |||
The main damage dealer with two ult modes. Using the skill, he activates a stance in which he receives water blades for melee combat. | |||
A cryo catalyst that consumes its own health during attacks. Needs to keep your HP bar above half to deal increased damage. | |||
Elemental damage dealer with infusion on normal attacks. After sprinting, it colors the attacks in Cryo for a short time, and damages the area with an explosion of elements. | |||
Classic fire element damage dealer. With the help of the ultimate, he colors the damage from regular attacks in Pyro, and with the skill he makes up to three consecutive attacks with damage of his element. | |||
Elemental Pyro Catalyst with powerful normal and charged attacks. In teams playing from elemental reactions, it requires a lot of status from the pocket. For this reason, packs powered by the “Steam” reaction will require a second Hydro applicator. | |||
Deals damage through the Crimson Seals mechanic. With normal attacks, it accumulates up to 4 stacks, which reduce the stamina consumption of a charged strike and increase damage. | |||
Two-handed, playing from the “Crystal” reaction. During battle, collects nearby elemental shards to fire shrapnel at a small area. Thanks to the high duration of the superpower, he can act as a sub-deaker with a skill and ultimate. | |||
An elemental character, Dendro relies on charged attacks. The skill releases an illusion at enemies, distracting the attention of opponents from the active hero. The ultimate skill fires multiple arrows that deal damage to Dendro. |
Top Teams
With the characters considered, you can create the following Sijwin teams:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
A group with damage dealers playing with the Life Debt debuff. Clorinda deals high damage under the Fanfare buff and converts Melusine's healing into additional Life Debt. Fischl or Dehya/Mavuika along with Furina get the Recovery buff. Sijwin gets the healing bonus from the talent and constantly heals party . | ||||
A squad with a Hydro damage dealer. Nevillet or Ayato play in a comfortable rotation. Yae Miko or Fischl apply elements throughout the battle area. Kazuha is needed for crowd control and buffing, but can be replaced by Sucrose with similar functions. Sijwin acts as a healer and creates additional Source Drops for Nevillet. | ||||
A unit that relies on pocket damage. While Raiden is on the field, E-shka does not consume levels of Recovery. Nahida is a powerful source of Dendro status and also deals high damage. Fischl or Yae close Electro Resonance and attack from outside the field. | ||||
Group "Stimulations". Saino spends most of his time striking as the active character. Nahida and Dendro applicator apply statuses and also activate resonance. Sijwin's invigorating balm bubbles rarely close reactions and do not disrupt the team's rotation. | ||||
Freeze Squad led by Risley or Ayaka. The team must have sources of stable Hydro status Xingqiu/Ye Lan, attacking together with the main DD. If you use Ayaka, don't forget to add regular strikes to your rotation. Shen He buffs Cryo damage and activates resonance, but you can consider the budget Rosaria instead. | ||||
The team from the reaction of Par also needs the help of a sub-DD in the form of Furina and a cut of resistances from an Anemo or Sitlali. Pyro damagers carry out attacks on enemies and constantly close the elemental reaction. Furina plays the role of a buffer and pocket DD, and Sijvin provides the damage dealer with a damage increase and healing for the entire squad. | ||||
Navia's group with one pocket damage dealer. For a comfortable game, a girl needs status on enemies, which Xingqiu and Ye Lan offer in large quantities. Thiori or Albedo help with damage and Crystal reactions. Sijwin's ive talent enhances the damage from Geo buildings. | ||||
A squad with main DD Tignari, where the second hero Dendro of the element helps with damage and covers resonance. Yae Miko and Fischl, which deal increased damage from the elemental interaction “Stimulation,” are suitable as an additional source of damage. | ||||
Team from Vegetation and Stimulation. It is better to keep Sijwin as an active character to increase the damage of all other squad . Instead of Furina, you can use Ye Lan or Xingqiu, but then the rotation becomes inconvenient and the overall damage is reduced. | ||||
Team with Geo resonance. Tiori can either be used as a driver or act exclusively as a sub-DD from dolls. Fischl or Yae Miko deals Electro damage while empowered by Sijwin. One of the Geo characters can wear the Archaic Stone set if the Electro sub-dd is well-leveled. | ||||
None of the free characters deal the main damage from an elemental skill, so Sijwin can be placed in any team where you just need healing. However, if you want to squeeze out maximum damage from the very beginning of the game, it is recommended to put Amber and Xiangling in your squad, since their abilities can ively damage. |
How to play as Sijwin
The head nurse of the Meropid Fortress in battle focuses on performing the basic functions of buffing and healing, additionally dealing damage and inflicting a small amount of status. All of the above tasks are accomplished by using an elemental skill to launch Invigorating Balm Bubbles. The skill has a long duration and a long cooldown, so it is extremely easy to include in a team rotation.
Considering that only one balm bubble can exist on the field, and when it disappears, Sijwin receives energy units and restores HP, you must always wait until the ability ends. Elemental explosion, in turn, is not a priority skill that takes up time from the main damage dealer.
Rotation
Procedure:
E (elemental skill) > sub-dd > main-dd
Let's take a closer look at the Sijwin rotation:
- Long press an Elemental Skill to create a Large Balm Bubble and gain 10 stacks of Recover.
- Switch to team sub-dds and use their skills.
- Bring your main damage dealer onto the field and attack while your sub-damage skills are active.
- If the melusine is pumped into damage, use an elemental burst at the moment of recharging the abilities of all characters in the group.
Сonclusion
Sijwin is a Hydro archer of legendary rarity, playing the role of a damage dealer. The main focus of the heroine is to gradually heal all allied characters and provide buffs to pocket damage dealers whose damage comes from an elemental skill. With sufficient investment, it can act as a secondary source of damage from the pocket, and also briefly enter the battlefield to trigger an elemental explosion.
Melusine has low ability scales and strict requirements for activating the ive talent “Requires proper rest.” For this reason, it is necessary to approach leveling up your character with special care and collect health bonuses from all available sources, including weapons. Currently, Sidzhvin is dependent on Signa, which fills the need for high HP and has no analogues.
We hope this guide helped you put together the best Sijwin build in Genshin Impact. If you have any questions, ask them in comments. stay tuned best squad builds.
Which is better: signal or c1?
Sijwin's signature weapon, Heartstrings of Rain, and Sijwin's first constellation are roughly equal in value, but enhance different aspects of the character. The head nurse's bow greatly simplifies the assembly and opens up the opportunity to assemble a second version of the build with a combination of damage, healing and buff.
The first constellation is more beneficial if you have reached the optimal amount of health and you need to increase the effect of increasing the damage from “Recovery”. With an open const, each bounce of the Invigorating Balm Bubble adds 1 buff trigger, which gives a total of 20 stacks of “Recovery” for using the skill with a long press. C1 slightly increases the overall amount of damage and healing, adding only 3 additional bounces.
Trailer
Sidgwin trailer on VKontakte:
Also, Sidgwin's trailer on YouTube:
The new "Cadence of Solitude" bow will suit her too
Hello, would the elegy of death suit her?
IT FELL OUT TO ME BY ACCIDENT WHAT SHOULD I DO WITH IT? I TWIRLED IT FOR THE SAKE OF THE SYANKA 💔
Me too. Only I wanted to take the city from 6
I have a pack of Mava Sitlali Benya Shilo... But there is no normal healer for Kinich... Is it worth knocking out Sidzhvin for him?
Kinich Syanka +1 dendro/pyro and Sijwin?
Or should I YaoYao for it?
It's better to go to Kinich with Tom or Bennett
Toma is missing) and Benya is in a pack with Mavuika...) and Kinich constantly flies out of the clearing with his rolls, and running back to the clearing for a heal or a shot from Scalebreaker is not much fun)
That's why I'm looking for a non-static healer...
Sidgvin can throw a bubble and leave the field, gradually healing Kinich)
Why doesn't Sija approach Al-Haytham?
because it doesn't give him anything
Can she be put in a squad with Lin, Bennett and Syanka?
Hello, does she play with Harlequin?
Nope, Arli's only adequate hydro options are Lan with Mona and Xingqiu with Kandakia, and for those who really appreciate it, there's also Furina)
It would be nice if there was a dd assembly here..
signature or aqua, full emblem, c6 ideally (it works well on c4 for me)
Please tell me, will Nahida, Dehye, Kollei and Sijiwin make a good team?
Hello! It's better to replace Dehyu with Fischl or Yae Miko - the damage will be noticeably greater, but otherwise the squad is good)
Thank you!
For some reason she reminds me of Masha from "Masha and the Bear" and specifically when she is with a syringe with the phrase "come on let's get treated" by the way you can't escape from her treatment so this is relevant
So I knocked her out because I wanted more from the plot... And that’s all. I was wondering how to use it rationally with those Persians who exist. -_-
what about the ceremonial bow? rotation is certainly not very convenient with him, but sijvin buffs as much as 2 times more pokes. on constants especially imba
Reddit writes that Ceremon is more of a stopgap for the missing c1. Starting from c1, a three-star bow for HP and signal is better than Ceremon.
Will a pack of sijwin + fischl + ayaka + ayato be normal? 🙂
not really. instead of chips and sijwin, it is better to put a second cryo character (rosaria, shen he, charlotte) and an anime character (kazuha, sucrose (with amber for hill), genie) in front of ayaka. Sidzhwin realizes himself best in a combo with furina, for example in a taser (the squad is charged with reaction) furina + sijwin + chip / yae / clorinda + kazuha / sucrose
If I have c6 Furin, do I need Sijwin if I have Bai Zhu?
Bai Zhu can be placed in some other pack, and Sijwa is almost a signature sup for furin (a for a ... oh, this genshin)
if you have c6 furina, then you don’t need anything in this game xD
Who can you bet on the Sijiwin sign? 🤔🤔🤔🤔I didn’t get Furina’s sign from the banner😀👍
Yeah, this too was a useless bucket instead of a signal to Furina
Hah, I was lucky and got the signal for Funfirik))
Her bow fell to me along with the furina sign, but it doesn’t suit anyone else... I’m wondering whether to spin it. there is clorinda on acc, but not through stimulation looks soo-sou
I wouldn't spin it. A waste of primogems. It’s better to turn the constellations to Furina or wait for Natlan with new characters. Her buff is too small and any other character can be put in her place.
Suitable for Dione, well, to the extreme Elan
I don’t want to complain, but... still.... It seemed that she would be a good alternative to Bai Zhu. And she doesn’t even reach Yao Yao. Such a disappointment...
Alas yes......
But with the constellations it is good, the whales will be happy
Why is the Rangefinder bow not mentioned?
If someone also did not have a 3-star bow, like me, then there are 2 NPCs with whom you can talk and get it. One of them is a girl at the statue of the archons at the entrance to the Sumeru loka. She's by the water. The second one is at the pier at the highest point of the island in Inazuma. guard. right at TP. stands on the pier.
recurve bow. Although why is he here I don’t know
I have 3 Lini bows
How much damage will she take? If it’s stronger than my Harlequin, well, like, more than 60k, I’ll beat it out, or because it’s cute)
This is a healer (-_-), she will not hit for 60 thousand (unless with an ult she is lvl 9 with 75k HP)
these are the same feelings. I read the description and realized that Yao-Yao is cooler xD
There is no onion at all that would suit her. And I want to knock her out. Trouble)
Do you know what a signa is?...
meaning that there is no good substitute for the signal
Of course we do and we know how the banner is a weapon skamit)
Is it a good pack of Neuvillette (c1) / Furina / any anemo sapp (kazuha, venti, sucrose, etc.) / Sijwin herself??
Why is sijwin here? It is better to put in its place the Djinn\sayu for inflation and the conditional xiang ling.
There is no genie, I won’t be pumping Sayu soon, Xian Yun used to be instead of sijva, but I tested it, it worked for me, and fanfare, and salon buff and balls for Neva, good mono hydro
As I understand, this girl should not be the new Xingqiu.
it's a vegetable. Lolka, this is Nahida, yao-yao.
and chicha oo
And now, having seen Sijwin’s ult, I understand who served as the basis for her image - Nakahara Komugi, not from the spin-offs already dedicated to her, but from the original series where she first appeared - from Soul Taker.
Normal team?
Navia, Ye Lan, Furina, Sijwin.
exchange furina or sijiwin for someone else, it’s ideal to add a geo persian
I have Harlequin, but I stop liking it. I know who to replace her with... (although maybe Tignari will fall out?)
Yesterday the page loaded crookedly, I knew you were updating) thank you for your promptness!
Thank you for the timely guide, it turns out that everything is already there, and what Curved leaked is not scary, I’ll give it to Aqua, and it will do more to the enemies 😀
I completely agree here. There is a curved one, but it looks very much like a Persian - aqua :)