Detailed guide to Seth Lowell in Zenless Zone Zero with analysis of units for shield warriors, selection of amplifiers, sets of drive disks and banbu. Let's look at active and ive skills, as well as the order of leveling up skills and the rating of eidos, in order to highlight the positive and negative aspects of Electro . Additionally, we will provide a list containing everything that Seth needs to level up.
Seth Lowell is a young employee at "Special group of the criminal investigation department", an initiative, albeit still dependent young man. Colleagues are sure that Seth has a great future ahead of him, he just needs to wait a little. As a playable character, he is presented as a -debuffer with the Defense specialty and the electric element.
Rating | A-position in dash list |
Rarity | ⭐⭐⭐⭐ |
when added to the game | September 4, 2024 (version 1.1) |
How to get a character | any banner, except for "Excellent Partner" |
Specialty [class] | Defense |
Attribute [element] | electro |
Impact type | Chopping |
Fraction | Special group of the criminal investigation department |
Role in the squad | |
Voice actors |
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How to get Seth in Zenless Zone Zero
The young man can be obtained from the following banners with some chance of dropping:
- in "Stable Signal Search" with a normal drop rate of all 4⭐ characters and weapons;
- in "Amplification" with a reduced chance, since the drop priority is given to epic equipment, and not characters;
- in any event signal search with a standard chance of dropping.
You can get Seth with an increased chance in Lucy. Temporary "Signal Search" will be available from December 18, 2024 to January 21, 2025.
In order not to miss the appearance of Seth in other banners and the release of other event characters, follow the constantly updated banner schedule.
Seth Lowell's Essential Skills
Set in ZZZ represents the Defense class, which spreads shields and positive effects to the squad. On the battlefield, Set deals many quick and short blows, makes rapid dashes and dodges, filling the ive bar. Having accumulated 75% of the scale, it becomes possible to spend it on a continuous series of attacks and electric damage by holding the basic attack button.
The young man's main responsibility is to ensure the survival of his teammates through shields and absorbing damage. When a character uses their empowered special attack, they gain a shield equal to 80% of their initial attack power. In the future, the shield can be transferred to teammates who enter the field after “Quick Help” or a chain of attacks.
In addition to performing the main task, playing the role of a tank and transferring shields to partners, Seth’s skills also reduce opponents’ resistance to accumulation Grace with electrical attribute. But it is also important to take into the fact that to buff allies, Lowell requires a hero from his faction or with the same attribute in his squad.
The order of leveling skills
Attributes > Basic Attack > Special Attack > Chain Attack > Assist > Dodge
- Makings ensure the fulfillment of Seth's main task and allow him to protect not only himself, but also other team . By upgrading them, you can increase the strength of the shield.
- Basic Attack Deals lightning damage by consuming Dash and allows you to switch to another hero and on your shield to them.
- Special Attack acts as a source of damage, and also allows you to instantly build up 75% of "Rush" to immediately switch to a basic attack and switch to another agent.
- Chain of attacks also accumulates "Rush" and acts as a transition to another agent, helping to complete Seth's main task: calling "Quick Help".
- Help It is used quite rarely, but allows you to accumulate 25% of the "Gust" effect.
- Evasion is pumped up last. Seth is not on the field for long, so this skill is not a priority for him.
The best eidos of Seth
Seth Lowell's mental picture looks like this:
1: Heroism | Shield durability and duration have been increased by 30%. When the shield expires, the Anomaly buff provided by the main ive skill is extended by an additional 10 seconds. |
2: Young and hot | When entering combat, Seth instantly gains 75% "Rush". If the agent hits an enemy with a charged Basic Attack, he increases the accumulation of Electric Anomaly by 35%. |
3: Impenetrability | The level of basic attack, evasion, assist, special attack, chain of attacks increases by 2. |
4: Initial goal | Stun caused by Defense Assist increased by 25%. |
5: iration from afar | The level of basic attack, evasion, assist, special attack, chain of attacks increases by 2. |
6: Idealist | When Seth lands a finishing blow on an enemy with a charged Basic Attack, he deals additional damage equal to 500% of his attack power. The attack is guaranteed to be a critical hit, and critical damage is increased by 60%. |
Knowing how Seth Lowell's skills work, we can highlight the most important eidos - first, second and fourth:
- All of Seth's constants are important in one way or another, but first eidos - the best in of cost-to-utility ratio. It will increase the hero's potential by strengthening his shield.
- Second eidos is also directly tied to shields. The set instantly gains charges of "Rush", allowing it to perform a charged basic attack and then the shield to a teammate.
- Fourth eidos speeds up rotation by actively and more effectively using Defense Assist.
Advantages and disadvantages of Seth
Having analyzed Seth's skills, the priority of leveling them up, mechanics and gameplay features, we can highlight a number of advantages and disadvantages of this character:
Advantages | Disadvantages |
Buffs the overall accumulation speed anomalies, which makes it a good option for squads that play with this mechanic. But in this case, it is important to take into his requirements for the team: the presence in the group of an electrical agent or a character from his faction. | Seth Lowell has a charge accumulation mechanic that is directly related to the transfer of shields. Without rotation, the character will not be useful in the squad. |
It is an accessible alternative not only to anomalous squads, but also in conjunction with electric damage dealers and sub-dampers. | Lowell is picky about the Peacemaker signature amplifier and the balance of characteristics in the disks, which makes leveling up very difficult. |
Able to transfer his shield to other agents, which is many times more useful than simply absorbing damage. | The buffs and shields only apply to him and the selected squad member, the character is not able to provide to the entire team at once. |
Upgrading Seth Lowell to ZZZ
The following materials will be required to level Seth to the maximum level 60 and improve all skills:
Leveling | Materials | Price |
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Level of | ||
Skills | ||
Makings |
Best builds for Seth in Zenless Zone Zero
Seth Lowell is an A-rank agent who focuses on protecting teammates from enemy attacks as well as ing the group with buffs. The guy creates a shield that scales with his attack power, after which he can transfer it to the next character who enters the field after the change. With activated add. With a ive skill, the character also places debuffs on opponents, speeding up the process of applying anomalies of all types.
Seth's build should be based not only on his own characteristics, but also on the squad's requirements, since the agent acts as a . By default, Lowell deals physical damage, but after accumulating "Rush" charges, the damage becomes electric. Although the hero does not deal much damage, he copes well with his tasks, additionally helping to accumulate anomalies in enemies. When pumping Seth, you need to increase his basic and additional parameters, in particular:
- Attack Power — the agent’s shield directly depends on the parameter;
- pulse — allows you not only to protect your partners, but also to cause chains of attacks;
- energy recovery - It's important for Seth to use his enhanced special attack to build up his Dash faster, making Recovery an important stat for him;
- knowledge of anomaly - the young man is on the field for a short time, but can help with the application of the electric attribute and the call of Shock.
Next, we will analyze in detail how to create a build for Seth in ZZZ, which amplifier, drive disks and banbu will suit him.
Recommended value of characteristics
Drive position | Basic parameter |
1 | Health (Permanent) |
2 | Attack Power (Permanent) |
3 | Protection (permanent) |
4 | Attack Power - a priority, knowledge of anomaly (alternative) |
5 | Attack Power - a priority, bonus Electro damage (alternative) |
6 | Energy restoration - a priority, anomaly control (alternative) |
Optimal final values of all parameters:
- Attack Power: from 2 units and higher, can be pumped up to 700 units for a durable shield;
- health: not less than 11 units;
- protection: 850 units and higher;
- knowledge of anomaly: 200-300 units, optionally upgraded to the team with damage.
Best amplifier [weapon]
The best weapon for Seth Lowell is his signature amplifier "Peacekeeper - Specialized", which increases energy recovery when a shield is present. With it, attacks will accumulate anomalies faster. In addition to this weapon, the guy can be given other, more accessible and common amplifiers:
Amplifier | Effect |
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⭐⭐⭐⭐⭐ Base attack power 48-714 Impuls: 7,2-18% |
The value of shields cast by the owner is increased by 30-60%. If any party member interrupts an enemy attack or performs a perfect dodge, all characters' damage is increased by 20 seconds. 18-36%, and the inflicted stun on 12-24%. ive effects of the same name do not stack. |
⭐️⭐️⭐️⭐️ Basic attack: 42-625 ATK: 10-25% |
When equipped with a shield, energy regeneration increases by 0,4-0,64 units per second. Boosted Special Attack and Extra Attack Assist have increased by 36-55% rate of accumulation of anomalies. |
⭐⭐⭐⭐ Basic attack: 40-594 Attack Power: 10-25% |
Damage taken is reduced by 7,5-12%. If a character with this amplifier is attacked, energy recovery increases by 10-16%. The effect lasts 12 seconds. When an equipped Agent leaves the battlefield, he transfers the buff to the active hero and resets the duration. The weapon's ive effect does not stack with other similar weapons. |
⭐⭐⭐⭐ Basic attack: 40-594 HP: 10-25% |
Increases the Agent's maximum health by 8-12.5%. Impulse indicator increases by 10-16% lasting up to 12 seconds when an Agent with this amplifier is subject to attacks. |
⭐⭐⭐⭐ Basic attack: 40-594 Protection: 16%-40% |
Increases maximum HP by 8-12,8%. When an agent with this item is protected by a shield, the agent's attack power increases by 10-16%. |
⭐⭐⭐ Basic attack: 32-475 Protection: 12,8-32% |
During an attack, the Agent's defense increases 20-32%. The increase in the indicator will last no more than 8 seconds. |
You can familiarize yourself with various amplifiers in a separate manual, in which we examine in detail Suitable weapons for different ZZZ characters.
Best Drive Discs [artifacts]
When choosing artifacts for Seth Lowell, it is worth considering not only the characteristics of the itself, but also the requirements of his team. It is recommended to focus on durability indicators: HP and defense, as well as energy recovery and attack power, so that Seth can provide a strong shield and stun enemies. As an alternative, you can put control and/or knowledge of the anomaly:
Drive disk | Effects | Recommendation |
---|---|---|
2 parts: Attack power increases by 10% 4 parts: When any squad member enters the battlefield with Quick Aid, the entire squad gains 1 level of the Astra effect for 15 seconds. A maximum of 3 levels can be gained, repeated casts refresh the duration. Each level of the effect increases the damage dealt by the character performing Quick Aid by 8%. Only one effect can be active for a squad at a time. |
One of the best buffer sets for s who can call in quick help. The gameplay of the Set is built around this technique, in addition, the shield size depends on the attack power stat, which is increased by the ive of the two parts. For optimal performance of the set, it is recommended to focus on maintaining at least two stacks of the effect - calling in quick help every 15 seconds. Best when paired with the energy-restoring Swing Jazz set. Optionally, pair with two Freedom Blues or Shockstar Disco pieces. |
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2 parts: Increases energy recovery by 20%. 4 parts: After a chain of attacks or an agent's ultimate ability, all allies deal 15% more damage for 12 sec. Identical ive effects do not stack. |
The set of “Swing Jazz” discs will suit Seth both in partial form and as a complete set. This way, the agent will strengthen his team and be able to use an enhanced special attack more often to create and transfer a shield. Can be combined with Shockstar Disco and Soul Rock. |
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2 parts: the impulse increases by 6%. 4 parts: Basic attacks, dash attacks, and counterattacks after dodging inflict 20% more stun on the main target. |
Well suited for , especially if there is no stunner in the squad. You can put 2 or 4 pieces to more effectively attack stunned enemies. Ultimately, it will also be possible to switch to other agents, which is important to Seth. Pairs well with both Soul Rock and Swing Jazz. |
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2 parts: protection rate increases by 16%. 4 parts: After receiving damage from an enemy, the damage taken by the Agent is reduced by 40% for 2.5 seconds. The effect triggers once every 15 sec. |
Suitable at the start, in the future it is worth replacing with the above-mentioned sets. Increases defense, which makes Seth himself more resilient. Parts 2 and 4 make the young man “thicker” until he fills himself with a shield. It is better to combine with “Swing Jazz” and “Shockstar Disco”. |
More information about all artifacts can be found in a separate guide about drive discs in Zenless Zone Zero with a description of the heroes for whom they are suitable.
Best Banbu
Banbu for Seth must help not only the guy, but the whole team. It is worth taking into the characteristics of the squad, synergy based on the factional or attribute principle. If you make up a team of of the “Special Group of the Criminal Investigation Department”, you can choose Officer Tsui; Stekerbu is suitable for a monoelectric connection. The table shows all the assistants for Seth Lowell:
Banbu | Skills |
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More information about all the assistants in the game can be found in a separate guide, which talks about Banbu rating, all companions and their skills.
Units for Seth in ZZZ
Offering a guide to Seth Lowell in Zenles Zone Zero for your reference, let’s take a closer look at the teams this agent will fit into. In battle, the young man plays the role of a tank and imposes a debuff on enemies, making it easier to summon an attribute anomaly. The agent himself does not deal much damage, but successfully protects the team, absorbing damage and providing his squates with a shield. Taking into the gameplay features, groups for Lowell are compiled with an emphasis on the anomaly from employees of the “Special Group of the Crime Department” and agents of the electrical attribute. Currently the best units for Seth are as follows:
Character 1 | Character 2 | Character 3 | Banbu | Features |
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An anomalous squad of "Chaos", which is built on the interaction of Jane Doe and Grace. Piper is also appropriate in the squad, which can replace the mouse or the main mechanic of "Belobog": in the first case, the biker will not be able to use the ive, and in the second, the team will rely more on the instant damage of the Onslaught. A more universal option is Vivian, who has an "anomaly emission" with periodic damage from Ether "from the pocket", which will give more space on the battlefield for the main DD. | ||||
An electric squad built around Yanagi. Under Seth's buffs, the damage dealer applies Shock status faster and deals more damage with abnormal skills due to increased knowledge of anomaly. Rina periodically enters the field to transfer the penetration boost or, in Nicole's case, defense cut and monster grouping. | ||||
A team with electric synergy, built on a factional basis. In the squad, Seth is important not so much because of the debuff, but because of the defensive skills that protect allies from enemy attacks. By placing the agent in the third slot, it will be possible to "hang" a shield on Qingyi, who is fighting in dangerous proximity to enemies. If Seth is in second place, then the barrier and buffs will be received by the main DD in the person of Zhu Yuan or Harumasa. | ||||
Standard mono-electric squad with plenty of F2P alternatives. In the second slot you can put a stunner in the person of Enbi or Qingyi, or Rinu. With Grace, the team relies more on calling “Shock” and periodic Electro damage, and with Anton, the team causes the effect to trigger more often, but the instant damage becomes lower. | ||||
A pack that plays from the periodic damage of Burning. Soldier 11 takes up most of the time on the field to deal consistent fire damage while the ive is active. The squad is complemented by Bernice with a convenient way to apply effects, and if necessary, can be replaced by Kolyada for comfortable play from stunning. |
Conclusion on the character
Seth Lowell in ZZZ is a good option for a budget hero in groups that play from the Chaos reaction or the Shock anomaly. As part of a quick rotation, the young man accumulates Rush and calls the previous hero onto the field via Quick Aid, while simultaneously ing a shield to an ally. When hitting an enemy with a chain of attacks or an enhanced basic attack, he imposes a negative status on the enemy, increasing the speed of anomaly accumulation.
The agent shows himself best in mono-electric teams and in the factional pack of "Sobes", where Jane Doe is a must. For full implementation, the hero really needs the signature amplifier "Peacemaker" with an increased base attack, as well as a careful selection of drive disks. With simple gameplay with a quick spread of long-term buffs, the character perfectly complements abnormal teams in which damage dealers and applicators need a lot of time on the field.
We hope that our guide helped you create the best build for Seth Lowell in Zenles Zone Zero. If you have any questions, ask them in the comments, we will definitely answer. Read other ZZZ guides in the relevant sections of our website: latest news.
So what he needs to strengthen his potential is not a bloodthirsty fist, but the agony of a tyrant.
We apologize for the error! We have corrected it.
С6R5 My sweet boy! Recently finally reached 3600 attack power. Will have to get used to the shield and buff mechanics a little, but otherwise super! Teams up with Jane and Qingyi.
No matter how much I tried to put him in a squad with a pumped-up Jane, I still didn't see any sense. He's not worthy of an S-position in the tier list - A at most.
In theory, it speeds up anomalies and gives up to 100 anomalies, but this is only good in theory.
In the reality:
Therefore, no matter how much Jane tries to play with him, but without Seth (with Piper in AFK mode for Jane's ive), Jane's damage is almost always greater.
Can anyone tell me why the set buff and shield don't jump to Jane Doe? In my squad he is first and Jane is second.
And you swap them around. So that Seth always stands only after the one to whom he will on bonuses.
That is, first Jane - then Seth - through quick help from Seth's charged attack we switch back to Jane and get this dubious bonus.
And wouldn't the new set, which is chaos-jazz, suit him so that there would be more damage and anomalies?
Wouldn't the released weapon Fangs of Fury be better for him, or is this not updated data?
Yes, good option. Added to the table.
"But even with serious investments in leveling, the character pales in comparison to more versatile characters."
So far the best for anomalists. Where does it fade?
Thank you for pointing this out. We have corrected the wording.
If there is no Seth's sign or a weapon from BP, isn't it more profitable to give him any weapon with attack in the main stat? For example, something from the crafted attack guns. Yes, ives will not work, but ATK is very important to him and it is better to do this than to stick a stick with defense/hp
In case it will be useful for someone when creating a team: Seth only gives his shield to the character who was BEFORE him. That is, let's say in a team of Jane, Qingyi, Seth - Seth standing in the third position will always give a shield to Qingyi standing in front of him, but never to Jane. The same with the second position. If Seth is number two, he will give shields to the first. And if he himself is in the first position, then the shields will fly to the third character in the team ... that's how it is. So when creating a team, pay attention to who he is going after, otherwise the character you need will not receive protection
the cat attacked me with 6 on jane's banner, now I'll have to pump up the boy with the club :((
I got it 3 times, but you were apparently very unlucky
we are unlucky apparently, it fell on me 3 times in a row, I made 20 spins in total and the rat mom didn't fall, but you have it even worse
Rejoice. Knocked out Jane almost from the 2nd guarantor. During this time, about 10 cats fell. The most wonderful sap for her!