New positions for shooting damage, arrivals and changes in city blocks. We offer you to find out what will be changed on the map, so that later you can better navigate how to play.
Hello tankers! With you Wotpack and a test version of the updated Ruinberg map in World of Tanks. The location is represented by a system of city streets and a park, next to which is the outskirts of the village. City buildings are partially destroyed, which creates areas for artillery to shoot through.
Before the release of patch 1.0, the team from the top respawn won more often, but after the changes on the green, the situation has temporarily leveled off. However, after a while, the alignment finally became the opposite, because the team from the lower spawn had a higher percentage of wins.
Major changes took place on city streets where the main confrontation is taking place. Added diversity and strengthened the position of the team from the top spawn.
Look at the map with change zones and go directly to its streets.
Zone 1
To create more variability at the initial siding or if a retreat is necessary, as well as a position with a chamber for self-propelled guns - opened quarter. The lower base has a similar zone. Another positive change was the disappearance of the dead end at the top left of the map.
It was | It became |
Zone 2
Added a destroyed house with "loopholes" for firing (the lower base has a similar one).
It was | It became |
Zone 3
The building of the temple was "cut" and there formed additional travel. From here, the top respawn team can more effectively defend against enemies in the area or shoot out with players who have taken more distant positions.
It was | It became |
Zone 4
Have added small shelters (mounds) near the outskirts of houses. Moreover, even the players of the lower respawn can effectively use the right one.
It was | It became |
Zone 5
Made a small correction along the contour of the quarter, so he became more accommodating. This will allow armored vehicles to tank more effectively or lightly armored vehicles to hide behind cover if there are too many enemy vehicles on the opposite side.
It was | It became |
Zone 6
New position for firing. There you can settle down while waiting for reinforcements.
It was | It became |
Zone 7
The lower base was not deprived of attention either. Removed burnt tank, which at the beginning of the battle repeatedly interfered with the departure, if the allies did not want to let each other through and staged a pandemonium.
It was | It became |
All changes are not yet final, they will still be tested. If the developers are satisfied with the new statistics, then we are waiting in the near future on the basis.