The Path of Memory in Honkai: StarRail — a character class and a type of Blessing in the "Virtual Universe" associated with the Fuli Aeon. Characters who follow it use special summoned creatures called spirits in battle. In combat, the cards present in this Path, in turn, allow you to freeze enemies.
In the guide, we will tell you what the Path of Memory is in XSR and list all the characters that correspond to this class. Additionally, we will explain everything about the spirits of memory: what they are in battle, how to pump and improve them, and also how to play them.
What is known about the Path of Memory
The Path of Memory is closely connected with general ideas and concepts. Eona Fuli, who values moments of the past, no matter what they were. According to the concept of the so-called "deity", memories are especially important to preserve because even if an event is already "gone", it will remain alive thanks to "memory" and, accordingly, can be restored.
During his travels, the Pathfinder encountered heroes associated with this Path (memory bubbles on the Hertha space station and, for example, fragments of memories on Amphoraeus).
The Path of Memory was originally only found in the Virtual Universe and was based on a series of power-ups. Starting withAmphoreus, characters of this class began to be added to the game.
History of the Path and its Aeon
Eon Fuli collects memories so that if the universe dies, it can be recreated. The birth of the "deity" itself remains a mystery and is so difficult to meet that its only recorded appearance was at the founder's final speech. KMM, Louis Fleming.
The Path of Memory is followed by two factions, which view memories in very different ways:
- Representatives Black Swan.
- "Crematories" They divide memory particles into important and unnecessary ones, believing that the useless ones should be destroyed.
Path of Memory in the Virtual Universe
В "virtual universe" The Path of Memory is available, the "cards" from which mainly allow you to impose the "Freeze" status on enemies, other corresponding weakenings and "Disintegration".
All Memory Path characters in Honkai: Star Rail
Memory characters differ from other classes in that they summon independent battle spirits during battles:
Players | Features |
The Pathfinder's skill summons his memory spirit into battle, Memo, or restores his health and gives him a charge. The pink animal attacks enemies en masse, is able to move forward a selected ally and increases critical damage to the entire team. If Memo disappears, the Pathfinder accelerates. The ice hero's ult summons a spirit and deals damage in an area, and his technique delays enemies. | |
All of Aglaya's skills, except for her normal attack, summon her spirit of memory to the arena, Weaver. The girl's attacks apply the "Stitch" state to enemies, in which they and the spirit deal additional damage to opponents. Aglaya's super ability enhances her basic attack, and together with Tkachikha, they strike an area. The heroine's skill and ult also her partner's health. | |
Summons the spirit of memory, Death Wings, with a technique and super ability, while also pushing its effect forward by 100%. The core mechanic is to consume HP from allies by activating the skill, increasing damage and restoring energy. In turn, the creature also spends its health when using the enhanced skill, further increasing the damage multipliers. |
What is the spirit of memory in HSR
Spirits of Memory are companions that are summoned by them mentors (characters of the Path of Memory). They are on the battlefield as separate entities and stand in the same row with the heroes, so they differ from other combat companions (ant Jing Yuan).
Spirits are able to adopt some of the characteristics from their mentor.
During battle, in the character description, click on the special slider in the lower left corner of the screen to see the characteristics of the spirit of memory.
Skills and talents
There is a separate section in the character description where you can find out details about the spirit of memory that belongs to him.
In battle, Memory Spirits, like Heroes, have access to personal skills and talents. Some of them activate unique effects when they are summoned to or from the arena (such as when Memo disappears, the Pathfinder speeds up).
Leveling
Go to the "Traces" of the character to upgrade his spirit: increase the level of skills and talents. Despite the additional slots, the same total number of resources are spent on heroes with and without spirits.
Behavior in battle
Since Memory Spirits are considered separate entities in battles, they have several special features in combat:
- They have a personal move in the battle cycle, meaning they act like characters.
- When performing an action, skill points are not spent.
- Can be targeted by both allies and enemies, causing them to receive both damage and healing/shields.
- Upon taking a hit, the spirits restore the energy of the mentor (the character who summoned them).
- Spirits can be moved forward on the Action Track by Hero Skills or Light Cone effects. For example, Harmony's Light Cone "Dance! Dance! Dance!" ively moves both Heroes and their Memory Spirits forward.
How to Strengthen the Spirit of Memory
Since memory spirits are subject to various effects, like characters, they can be influenced in several ways:
light cones
Weapon "cards" suitable for Path of Memory characters include:
light cone | Description |
Increases the total HP of the equipped character by 30-60%. If the health of the owner or the spirit of memory summoned by him decreases during his turn, the hero receives the "Flower of Death" status, allowing the attacks of the character and the spirit of memory to ignore 30-50% protect enemy targets for 2 turns. When the spirit of memory leaves the battlefield, its owner's action moves forward by 12-24%. The effect can only be activated once, but the number of times it can be activated is reset after each use of the superpower. |
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ively increases the owner's speed by 12-20 units. When he or his Memory Spirit attacks, the hero equipped with the weapon gains 1 stack of Brocade. Each stack of Brocade increases Critical Damage by 9-15% - This effect stacks up to 6 times. Upon reaching max level, each subsequent charge of Brocade increases the damage of the basic attack by 9-15%. | |
The carrier speed increases by 6-12%. When the equipped character activates the skill, the damage dealt by all allies is increased by 8-16% for 3 moves. | |
The wearer's attack power increases by 16-32%If he uses the super ability, the attack power of both the owner and his memory spirit increases by 20-40% for 3 moves. | |
ively increases the hero's critical damage by 12-24%. As soon as the owner's memory spirit uses a skill on allied targets, their damage is increased by 8-16% for 3 moves. | |
Critical damage of the character equipped with a weapon is increased by 12-20%When the owner's memory spirit is on the field, their total damage is raised by 24-36%. | |
When a hero equipped with a weapon summons a spirit of memory to the arena for the first time, restores 1 action point, and 12-20 units. energy to the owner. | |
When the Spirit of Memory starts its turn, both it and its mentor gain 1 level of "Memory". With each level, their damage increases by 8-12% - This effect stacks up to 4 times. If the spirit of memory leaves the battlefield, the boost disappears. |
Cave Relics and Planar Ornaments
Among the sets of cave relics you can find the following kits:
Set | Description |
2 parts: increases attack power by 12% 4 parts: When the spirit of memory is in the arena, the speed of its mentor increases by 6%When the owner's spirit of memory attacks, their total critical damage is increased by 30% for 2 moves. |
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2 parts: Increases quantum damage by 10% 4 parts: the owner's speed is reduced by 8%. If the carrier's speed is lower when entering combat 110/95 units, then his critical damage increases by 20 / 32%. The effect extends to his memory spirit. |
A number of planar decorations will allow characters of the Path of Memory to receive unique bonuses:
Set | Description |
2 parts: increases speed by 6%. If the speed of the equipped character is greater than or equal to 135\180 units, the outgoing healing provided by him and his spirit of memory is increased by 12%\20% respectively. | |
2 parts: increases HP by 12%. If in battle the wearer's maximum HP is equal to or greater 5000 units., his and his memory spirit's critical damage is increased by 28%. |
Unique Characters
It is also important to note that the Path of Memory DPS has a number of signature s:
Players | Features |
Resurrection is an extremely versatile character for teams with Path of Memory heroes, as the skill gives an instant move to both the character and his memory spirit. If there is a summoned creature, it further increases the damage of an advanced ally. Resurrection's super ability increases the critical damage of not only the teammate, but also his spirit. | |
(Ice) |
Ice Pathfinder is more of a mid-range hero for a Memory Spirit squad, but before the alternatives are introduced, he is a free option and still a good character. With Memo on the battlefield, allies' critical damage increases. The little beast can advance one creature along the action bar. |
Among other heroes, Sparkle also speed up the spirits of memory, but they are less versatile under the Path of Memory than the heroes mentioned in the table.
We hope that with this guide you were able to learn everything about the Path of Memory in Honai: Star Rail, including characters and memory spirits. If you still have questions after studying the material, write comments.
Interestingly, judging by the information from insiders, Midey will deal cosmic damage, he will burn his own HP in exchange for increasing the healing bonus, depending on the number of imaginary characters in the team. Locha is the main for him, while a 4 * character is made specifically for Midey who will compete / replace Locha.
Plus, the main comrades of the future Kastoria will be - Sunday and GG-Memory.
If of course this is all true, insiders, that's what they are. Or again their translator from Chinese to English made a mistake... But judging by how often and what exactly is written about Midea, there is definitely a meta coming there.
then let's Blade. Too bad. He was a good sadomaso.
Anyone who hasn't got Fugue is unlikely to transfer GG to memory, because without MGG, three of the strongest characters immediately lose their relevance - Firefly, Boothill and Rappa.
There is Fugue, which replaces it.
The second set with a slow character is almost exactly for Kastoria. 🙂 Not for Zele.
Interesting. But it's a pity that they separated ordinary creatures and Memory spirits.
I thought Linsha would be good for Kastoria because of the treatment and Fuan, but now I'll have to wait for some of the new guys. Although, I think I'll be assembling such a team approximately when the info about Kastoria appears, so it's still a long way off, then it will be clearer with her squad and the Memory squads in general. For now, I'm keeping an eye on Tribby and Giatsinta.
But for me, the harmonious complement to GGP will most likely be Zarya - more characters on the "stage", more she can hit.
So, in addition to leveling up Traces of Memory characters, we also have to level up "Pets"? Oh... That would be an extra hassle...
What's the difference if the same amount of resources are needed? Quote from the article: "Despite the additional cells, the same total amount of resources are spent on heroes with and without spirits."
here's the question: if there's no difference, why was all this put together? It's called IBD.
As far as I understand, memory characters will need less resources for basic skills, so overall it will be the same
Well, let's see what happens on Wednesday)
I haven't followed Aglaya, is she a confident skip or not? I mean in of usefulness and future meta. And as I understand it, GG Memory is just an f2p replacement for Sunday, right?
Regarding the “skip”, I wouldn’t say that it’s a straight-up skip, regarding the main character Memory, he will probably play well with Sunday and Aglaya (because Sunday promotes both the Character and his Creature).
My friend who is actively involved in the calculation of characters says that Aglaya is imba, a kind of Acheron/Firefly from versions 3.X and already goes through content faster than Acheron
Nonsense. Firefly and Acheron are super cool because they don't care about the vulnerabilities of their opponents and they beat both bosses and packs of mobs that go with them equally well. At the moment, in fact, two squads, one with Sveta and the other with Acheron, are enough to complete absolutely all activities to the maximum. Aglaya won't allow you to do this, judging by the description of her skills, even if something is changed for her after the tests.
Yes, it is precisely for this comfort and versatility that I love these girls.
my friend has nothing to do)) I don't understand what's the point of closing 12/12 at 3* today? Well, besides the fact that it's a matter of principle?
P.S. I have packs of bons, erudites and breakers, if buffs fall on them, then 12 is closed by auto-battle, no, well, somehow it doesn’t matter, there are no rewards.
well, that is, the path of memory is just "new" pet breeders. well, so-so.