How one of the basic rules of the game works and whether it is still being followed today or is it just empty words.
Hello tankers! Wotpack is with you and an interesting topic is on the agenda "How the Three Gauge Rule Works". On one of the last streams, the developers lifted the veil of secrecy what ±25% depends on, but to analyze this issue, you need to turn to today's topic.
After hitting the enemy, three situations are possible:
- penetration;
- not penetration;
- ricochet.
The rule of three calibers says: “If the caliber of the gun exceeds the thickness of the armor three times or more, then the ricochet is impossible and the projectile tries to penetrate the armor regardless of the angle of impact”. Those. in this scenario, there should be a 100% hit.
We pay attention to three points:
- this rule applies only for armor-piercing and sub-caliber shells;
- cumulatives and landmines are not subject to it;
- is taken into gun caliber, and not an indicator of armor penetration.
Many players are outraged about ricochets or not penetrating where they should be, citing screenshots from various modifications and armor calculators as an example, but there is one catch. The authors of these projects or resources present somewhat simplified models. compared to those used in the game. Therefore, these programs / mods work incompletely, which sometimes creates the wrong impression for the players. But do not rush to condemn the developers for this, since hiding this information is primarily done for the players.
Now let's move on to a visual example. Let's take one of the most popular tanks - the Soviet Heavy.
But with 100% probability, regardless of the angle of entry of the projectile
And if you take a vehicle with a gun caliber of 152 mm, then it will not 100% screech from armor only 50,6 mm thick. Therefore, in theory, even
Rђ RІRѕS, british broads with 183 mm guns they shoot more confidently at weakly armored targets, so they can afford to play on gold with reduced armor penetration, counting on more one-time damage. I that I burned out notably when T49 got a one shot from her.
If this rule is not observed, then the penetration probability is calculated by completely different formulas, where the armor penetration of the projectile and the reduced armor already play a role.
How does the so-called "VBR" and the probability of ± 25% we wrote in the next article. Also, in the near future we will figure out how screens work and shell penetration is calculated, and how to properly tank in our game.
недавно добавили «непопал в броню». танкистам уже откровенно намекают , что они никто и обмануть можно любым способом лишь бы лесте не нести ответственности за нарушение механики геймплея. что еще они добавят позже? недостаточно попал в броню? или не сильно оцарапал броню? или в вашем снаряде недостаточно пороха? жаль танкистов они даже против ничего сказать не могут — тупо терпят все издевательства и унижения.
I very well how a year ago with a T-34-3 (destro 122mm) I ricocheted on the roof of a Swedish level 7 Fri. Despite the fact that she has a maximum armor of 12mm ... it’s a pity then I didn’t record replays (
When explaining rule 3, you forget about one small but extremely important thing. In this dump, I apologize (yes, I played with CBT before the introduction of Serbogold (so that he would always hiccup) and after all the changes in the game, I think that it has slipped into the trash into the trash) there is no such thing as ... .. Shell .. Yes, it is not .. Yes just a dot. And the point can fall into the longitudinal projection of the armor and such a thing as normalization is not taken into in this case. And because of this, non-penetrations from paper armor appear
Isu-152, very often non-penetration by armor-piercing, even by Lt.
The myth itself has not been broken many times. If VG wants you to lose, the rules do not work.
Often today there are “twisted fights” and every day I get into at least 1 such. A twisted battle is usually seen from the first 2 shots at the enemy - in such a battle the system will do everything possible so that the player has a maximum of 2 penetrations out of 12 shots for the entire battle, the remaining 10 shells will fly into the ground, damaging the caterpillar, ricochet and just no damage. And here no rule of calibers works, there is always a fairly big chance that the JagPzE100 will not pierce the AMX 13 90, will not ricochet about it, namely, it will not sound.
Yes, it happens. When at the beginning of the battle 0-5, it is already difficult to stop the drain. We call this chance “±25%”. It is about him that we have the next article in the "Useful" section.
The article is interesting. But at the end of it, it is worth adding the word “probably” ... Any player will confirm that cases of non-penetration are not uncommon in the game for completely incomprehensible reasons ... As well as penetration into completely impenetrable, from the point of view of mechanics, places.
There was a case of three non-penetrations in a row almost point-blank with 268 in the butt of the batch. BB broads did not penetrate into the rhombus of the standard or TVP ... So the game from VG is a complicated version of roulette ...
Thank you. Yes, you are absolutly right! It could not do without a kind of roulette, the so-called ± 25%. All misses and non-penetrations are already prepared in advance on the server and are given to players in random order. Today we will tell you more about it.
at 3 calibers, these 25% also affect armor penetration; RICOCHET is simply impossible, and PENETRATION may not be. this was discussed in the "entertaining mechanics" on the dev channel. here is a quote from there “if the caliber of the projectile is 3 times the nominal thickness of the armor, then the projectile is TRYING to penetrate it at any angle”
Yes, that's right, thanks for the correction about ricochet and penetration. Edited.
But 25% work differently, on the stream, the developers told in more detail how this feature works. 25% applies to the following parameters: spread within the circle, damage, spread indicators for armor penetration. Tomorrow afternoon we will tell you more about where these values come from.
Brad is complete. When you shoot in the ass at point-blank range, the caliber exceeds the armor by four times and does not penetrate 3 times in a row, this is called cheating the players. Don't write heresy anymore
You are confusing ricochet and non-penetration. In addition, there is such an unpleasant thing as FBR or +/-25%