A detailed guide to the Moon Eater in detachments for different situations. Key advantages and disadvantages of the hero. The principle of combat and rotation for the character. Everything you need to level up the Moon Eater.
Moon Eater is High Elder Lofu, bearer of the Azure Dragon Legacy, sender of rain clouds, and guardian of the Ambrosia Tree. Once an honorary title, which was "shadowed" by the events that took place on the territory of the Scaled Gorge, became a real curse for Paths of Destruction and owns an imaginary type of damage.
Rating | A-position in dash list |
Rarity | βββββ |
[Type] element | Imaginary π« |
Path | Destruction |
when added to the game | August 30, 2023 (patch 1.3) |
How to get a character | Banner "Event Jump: Character" |
Gender | Male |
Home region | Lofu Xianzhou |
Role in the squad | Primary DPS character |
Role in the game | true form Dan Heng, crew member of the Star Express |
Signature Light Cone | "Brighter than the Sun" |
Voice actors |
|
Biography
Β«I'm sorry, you must be surprised... these horns on my head are the legacy of the Supreme Elder on Lofu, but I'm still the same, so you can continue to call me Dan Hengβ- says the young man at the first meeting with friends on the territory of the star flagship, where in the distant past betrayal unfolded on the part of the guardian of the Ambrosia Tree, Mr. Dan Feng. The judges claimed that the man craved the power of Abundance and created the so-called "Abominations", which led to the complete destruction of Scaled Gorge.
The once powerful and revered Supreme Elder not only interrupted the process of succession to Xianzhou's most important title, but also committed an atrocity from the Ten Unforgivable Abominations list. Dan Heng, as the rebirth of both a great and terrible creature, was born for the sake of "atonement for the sins of the past" However, for many years he βranβ from his destiny, without revealing his own strength to anyone, and only on Lofu did he appear in his true form.
The development of the Moon Eater's storyline can be found in his companion mission "The Dragon Returns Home".
How to get the Moon Eater in Honkai: Star Rail
You can knock out the Moon Eater in Event Jump: Character. Banner name - "Rainbow flare havoc". The hero's rerun, in turn, will take place in the first half of update 2.6, the event will start on October 23.
If you don't want to miss the Moon Eater rerun, bookmark banner schedule.
Features
The main characteristics of Dan Heng: Eater of the Moon, which increase with leveling up the character:
- health;
- Attack Power;
- Protection.
The exact value of each indicator is presented in the table:
Lvl. | Basic HP | Basic Attack | Basic protection | base speed | Basic taunt |
1 | 168 | 95 | 49 | 102 | 125 |
10 | 244 | 137 | 71 | 102 | 125 |
20 | 329 | 185 | 96 | 102 | 125 |
30 | 481 | 270 | 141 | 102 | 125 |
40 | 633 | 356 | 185 | 102 | 125 |
50 | 785 | 441 | 230 | 102 | 125 |
60 | 937 | 527 | 274 | 102 | 125 |
70 | 1089 | 613 | 319 | 102 | 125 |
80 | 1241 | 698 | 363 | 102 | 125 |
Other stats, such as speed and base taunt, remain unchanged.
Basic skills
Moon Eater's skills are focused on inflicting imaginary damage on single targets and groups of opponents. When breaking through the corresponding vulnerability, the hero is also able to impose the negative status "Conclusion", which delays the moves for a while.
The key feature of the hero is a dynamic fighting style aimed at constantly maintaining reinforced form "Lotus of protection". Despite the fact that each activation of the skill consumes action points during the battle, the use of the super ability greatly simplifies the fight due to the stacks of "Dragon Scale".
The hero can have up to 3-x "Dragon Scales" and use the equivalent amount instead of skill points.
Next, we will take a closer look at how the Moon Eater skills work and in what order they should be pumped.
Active skills
- Technique "Heaven Pacifying Prismatic Dragon" || Gain
The technique gives the character the status of "Jumping Dragon" for 20 seconds. Using an attack while Leaping Dragon is active causes the hero to rapidly move forward a certain distance and attack all affected enemies. At the same time, during fast movement, the Moon Eater ignores all attacks directed towards him.
While in the Leaping Dragon status, at the start of combat triggered by an Attack action, deal imaginary damage to all enemies equal to 120% from the strength of Dan Heng's attack. In addition, he also receives 1 "Dragon Scale".
- Basic Attack "Lotus of patronage" || Single attack
Generation: 20 units energy.
Performs 2 hits that deal imaginary damage equal to 50-130% from the attack power of Dan Heng: Moon Eater.
- Emboldening Salvo "Rampant" || Gain
Boosts basic attack up to 3 times, transforming Aid Lotus into either Dominate (1 Buff), Divine Spear (2 Buff), or Swift Leap (3 Buff).
While using the Divine Spear or Swift Leap attack, starting from 4 hits before each hit, Moon Eater gains Lv1. "Loud Roar" status, which increases crit. damage character by 6-15%. The effect can stack up to 4 times and lasts until the end of the character's turn.
- Basic Attack "Superiority" || Single attack
Generation: 30 units energy.
Performs 3 hits that deal imaginary damage equal to 130-338% from the attack power of Dan Heng: Moon Eater.
- Basic Attack "Divine Spear" || Explosion
Generation: 35 units energy.
Lands 5 hits that deal imaginary damage equal to 190-494% from the attack power of Dan Heng: Moon Eater. Starting from the 4th hit, also deals imaginary damage to adjacent targets equal to 30-78% on his attack power.
- Basic Attack "Swift Jump" || Explosion
Generation: 40 units energy.
Lands 7 hits that deal imaginary damage equal to 250-650% from the attack power of Dan Heng: Moon Eater. Starting from the 4th hit, also deals imaginary damage to adjacent targets equal to 90-234% on his attack power.
- Superpower "Purification of the World" || Explosion
To activate you need 140 units energy.
Performs a 3-hit attack that deals imaginary damage equal to 180-360% from the attack power of Dan Heng: Moon Eater, and imaginary damage to adjacent targets equal to 84-168% on his attack power. The character also receives 2 "Dragon Scales".
ive skills
- Talent "Righteous Heart" || Gain
After each hit, Dan Heng: Moon Eater gains 1 lvl. Righteous Heart status, which increases the character's damage dealt by 5-12,5%. The effect can stack up to 6 times and lasts until the end of the character's turn.
The order of leveling abilities
For the Eater of the Moon is the same all skills matter, therefore, the pumping of his skills should take place in an even manner.
Tracks
All traces of the Moon Eater:
Imaginary. damage +3,2%. | |||
hidden star: Instantly restores 15 health. energy at the beginning of the battle. | Crete. chance +2,7%. | Imaginary. damage +3,2%. | HP +4,0%. |
Flood control: Chance to avoid crowd control is increased by 35%. | Imaginary. damage +4,8%. | Crete. chance +4,0%. | Imaginary. damage +4,8%. |
Moving dragon, awakened legend: crit the character's chance is increased by 24% when he deals damage to an enemy with an imaginary vulnerability. | HP +6,0%. | ||
Crete. chance +5,3%. | Imaginary. damage +6,4%. |
General increase in characteristics:
Imaginary. damage | 22,4% |
Crete. chance | 12% |
HP | 10% |
Eidolons [Constellations]
All Eidolons of the Moon Eater:
number | Name | <font><font>Materials</font></font> |
---|---|---|
1 | Enveloping the skies | Increases max. amount of Righteous Heart status applied up to 4. Each attack hit gives 1 extra level named state. |
2 | Dominion Banners | After using the super ability, Dan Heng: Moon Eater moves forward by 100%... He also gets 1 extra level "Dragon Scales". |
3 | cloud banner | Skill level increases by 2. Max level is 15. Basic attack level is increased by 1. Max level is 10. |
4 | Free Son of the Dragon | The buffs from Loud Roar status last until the end of the next. character's move. |
5 | Disobedience | Superpower level is increased by 2. Max level is 15. Talent level is increased by 2. Max level is 15. |
6 | Return of the Divine Dragon | After any other ally uses a superpower, breaking through imaginary resistance trace. skill used "Swift Jump" is increased by 20%. The effect can stack up to 3 time. |
The best constellations of the Eater of the Moon are E2 ΠΈ E4:
- E2 counts the most important eidolon to open if Moon Eater is your main DPS character. Constellation maximizes the number of levels of Dragon Scale after using the ultimate skill, and also propels the character's action forward, thereby allowing you to deal devastating damage to the enemy repeatedly.
- E4 extends the effect of a status that ively increases crit. damage during battle. Crete. damage, in turn, is one of the main attack characteristics, which is important for many damage-dealing characters. Including, Tribute to Heng: Moon Eater.
Advantages and disadvantages
By understanding how Elder Vidyadhara's abilities work, one can draw conclusions about the strengths and weaknesses of the Moon Eater.
Advantages | Disadvantages |
Belonging to the Path of Destruction is made from the legendary version of Dan Heng powerful DPS-character, capable of effectively destroying solo targets and large groups of enemies. Considered one of the best damage dealers in the game (occupies extremely high positions in dash list). | The high cost of superpowers - 140 units energy. Given the specifics of its gameplay (the cost of skill points to increase the basic attack), the Moon Eater is extremely dependent on the ultimate skill, which provides access to Dragon Scale (equivalent to skill points). |
Taken together, each of the above details offers unique gameplay, which can significantly diversify the pastime in the game. Moon Eater - universal hero, capable of "closing" any high-level content without problems. | Poorly compatible with some representatives of the Paths of Non-existence, Abundance, Preservation and Harmony, which must on an ongoing basis consume pts. skills to fully realize your potential. The ideal s for the Moon Eater are heroes who activate a skill once over several turns, and then use a basic attack. |
Does not depend on eidolons and feels comfortable even on E0. Despite the fact that the character gets good buffs when awakening, they are just a nice addition. | By analogy with the above point, it is poorly compatible with representatives of other damaging Paths (Destruction, Hunting, Erudition), the main damage of which comes from the skill. The legendary version of Dan Heng can act as a secondary DPS hero, but in this case his usefulness for the squad will be noticeably reduced. |
Leveling
Let's consider what materials and in what quantity are necessary for the rise of the Eater of the Moon, as well as pumping his abilities and hidden talents (traces).
Elevation materials
Level of | Material [1] | Material [2] | Material [3] |
---|---|---|---|
30 | |||
40 | |||
50 | |||
60 | |||
70 | |||
80 |
List of resources for pumping the Eater of the Moon to level 80:
- loans (Γ308) is the main in-game currency that can be obtained as a reward for completing daily errands, permanent and time-limited events, as well as for closing the Sepal (golden) activity levels in the Big Mine location;
- pacifying decree (Γ65) - a resource that can be obtained for successfully closing the Stagnant Shadow located on the territory of the Crafts Commission location;
- sprouts of immortality (Γ15), ethereal flower of immortality (Γ15), branch of immortal glory (Γ15) β consumables that are obtained by killing opponents in the territory "Virtual Universe".
Skill Leveling Materials
Emboldening Salvo | Material [1] | Material [2] | Material [3] | Material [4] |
---|---|---|---|---|
List of resources for pumping the abilities of the Eater of the Moon:
- loans (Γ2 197 500);
- sprouts of immortality (Γ33), ethereal flower of immortality (Γ46), a branch of immortal glory (Γ28);
- shattered blade (Γ12), lifeless blade (Γ53), all-destroying blade (Γ101) - reward for completing the Sepal (Crimson): Bud of Destruction activity;
- repentance of the eternal false body (Γ9) - reward for successful completion "Echoes of War: Seed of Immortality";
- imprint of fate (Γ6) - a reward for the successful completion of some temporary events, a set of points in the Virtual Universe, raising levels "Pom-Pom Store".
The sequence of pumping traces
Skill || Characteristic | Material [1] | Material [2] | Material [3] | Material [4] |
---|---|---|---|---|
List of resources for studying the footprints of the Moon Eater:
- loans (Γ802 500);
- sprouts of immortality (Γ8), ethereal flower of immortality (Γ10), a branch of immortal glory (Γ30);
- shattered blade (Γ6), lifeless blade (Γ16), all-destroying blade (Γ38);
- repentance of the eternal false body (Γ3);
- imprint of fate (Γ2).
Best Moon Eater builds in Honkai: Star Rail
The Moon Eater is considered one of the best representatives of the Path of Destruction: his set of skills is focused on the destruction of both single targets and multiple enemies. In a squad, he primarily occupies the role of the main DPS character, around whom the rest of the team are βbuilt.β The reason is that the hero is considered extremely demanding in of skill points spent during battle. However, such βgluttonyβ is completely offset by good damage and high penetration of imaginary vulnerability.
The build of the Moon Eater is based on the selection of the following characteristics: Attack Power, crit chance. hits, Crete. damage ΠΈ imaginary damage. As an addition, you can consider:
- energy recovery - The ultimate ability of the legendary version of Dan Heng contributes to the accumulation of "Dragon Scales", and also inflicts high DPS. The minus of super skill is its high cost. The additional boost that will allow you to use Cleanse the World more often is not to be underestimated;
- speed - will allow enemies / allies to make moves more often and faster. When building up, it is important that the considered characteristic of the current representatives of the Path of Harmony in the squad is higher, otherwise the Moon Eater will receive the main positive effects on the second turn, and not at the beginning of the battle.
Next, weβll take a closer look at how to collect the Moon Eater in Honkai: Star Rail.
Recommended characteristic values
The main stats that are recommended to look for in relics for the Eater of the Moon:
Relic | Main characteristic |
Head | HP (permanent) |
Arms | Attack Power (Permanent) |
Body | Crit chance. hit or crit. damage |
Legs | Speed ββ(priority), attack power (situational) |
planar sphere | Imaginary Damage |
Connecting rope | Attack Power (priority), energy recovery (situational) |
As for the secondary characteristics, it is worth paying attention to pumping:
- Crete. chance and crit. damage;
- speed;
- attack power;
- penetration effect (situational).
The optimal totals that are recommended to have on the character:
- Attack Power: 2200-2600 units and above;
- protection: 800 units and above;
- speed: from 121/134 (less can be done if Armor or Spark in the squad have 160/161 speed);
- energy recovery: from 120% and above - you can stop at the basic indicators if the squad has a hero capable of injecting energy (for example, Tingyun or Hoho);
- crit chance. hits ΠΈ Crete. damage: ratio 1:2, that is, for example, at 50% crit. hit has 100% crit. damage. It is advisable to increase the critical chance indicator. hits up to 70%, especially if you have a set of planar jewelry that requires a certain % of the named stat to activate the bonus (for example, "Star Arena"). As for crit. damage - the higher the growth, the better.
Ultimate Light Cone [Weapon]
When choosing a weapon for the Eater of the Moon, that it must be of the Path of Destruction for the ive effect to work. Among the most suitable options, it is worth highlighting the following "cards":
Name | Description | Recommendations |
---|---|---|
βββββ HP 48-1058 ATK 28-635 DEF 18-396 |
Increases crit. owner's chance 18-30%. When the bearer uses a basic attack, he gains 1 lvl. Dragon's Call status for 2 turns. Each level of the named effect increases the wearer's attack power by 18-30%, and the energy recovery rate is 6-10%. The Dragon's Call status can stack up to 2 times. | Eater of the Moon's signature light cone, which gives a significant increase in attack power even at rank 1, a nice bonus to crit chance. hit, as well solves the problem with the speed of energy recovery: This will allow you to activate the Cleanse the World Ultimate skill more often and focus on a set of higher priority stats on planar decorations and cave relics. |
βββββ HP 52-1164 ATK 26-582 DEF 18-396 |
Crete. The owner's damage increases by |
In the absence of signature weapons, can perform well in the hands of a character. The cone provides a constant increase in critical damage, and each stack of Lunar Eclipse will increase the outgoing damage from the heroβs skills. When equipping a weapon, finding a critical chance becomes a priority. hits and attack power in artifacts, as well as planar jewelry with the characteristic of energy recovery. |
βββββ HP 48-1058 ATK 24-529 DEF 18-396 |
When the wearer uses an ability, their attack power in combat is increased by 8-16%. This effect can stack up to 4 times. When the wearer penetrates an enemy's vulnerability, their damage is increased by 12-24% for 2 moves. | Light cone from "Virtual Universe" can be raised to max. level. Increases attack power by 32-64% and, in addition, gives a significant increase in damage against enemies vulnerable to the imaginary element, if it is the Moon Eater who breaks through the shield. |
βββββ HP 57-1270 ATK 26-582 DEF 15-330 |
Crete. Owner's chance is increased by 18-30%, and its max. HP - on 18-30%. Whenever the wearer receives an attack or spends health, their damage is increased by 24-40%. This effect is removed after the owner uses an attack. | Despite the fact that activating the damage boost difficult to implement, the light cone will give a permanent increase in health and crit. chance. In the first case, the survivability of the Moon Eater will increase, in the second - an increase in the crit chance. hits will provide an opportunity to focus on finding other characteristics when leveling artifacts. |
βββββ HP 52-1164 ATK 26-582 DEF 18-396 |
The wearer's attack power is increased by 24-40%. When the wearer defeats an opponent, or when an opponent uses an attack against him, the character immediately recovers HP equal to 8-12% from its attack power. Additionally, the wearer's damage is increased by 24-40% until the end of the next turn. The effect does not stack and can only trigger once per turn. | A cone of light that can be purchased with Enduring Starlight if needed. Permanent bonus - increase in attack power. Add. the effect is a percentage increase in damage dealt and health recovery, which can be useful if there is no healer in the squad. A good option for permanent if there is no better alternative, or for farming daily and weekly activities. |
ββββ HP 48-1058 ATK 21-476 DEF 12-264 |
Damage dealt by the wearer is increased by 20-40%. Additionally gives an increase in 20-40% to damage against enemies whose current HP percentage is higher than or equal to the wearer's current health. | Offers both permanent and temporary outgoing damage bonuses. It demonstrates itself perfectly during the battle with powerful opponents (bosses and elites), which makes it an indispensable option; especially with max. elevation. |
ββββ HP 43-952 ATK 21-476 DEF 15-330 |
The wearer's attack power is increased by 16-32%. When the owner defeats the enemy, his crit. chance increases by 12-24% for 3 moves. | In addition to attack power, increases crit. chance within 3 turns after defeating the enemy, which simplifies the balance of characteristics. Effective even against bosses: powerful and "fat" enemies are often surrounded by smaller minions, killing them just the same will activate the bonus and subsequently deal crushing damage. |
ββββ HP 48-1058 ATK 21-476 DEF 12-264 |
When the owner uses a basic attack, skill or superpower, he gains 1 lvl. status "Mischief". Each level of the named effect increases the wearer's attack power by 12-24%. | Basic attack, skill and superpower are the main skills of Dan Heng, which are used by the hero on an ongoing basis. Therefore, he can attack power bonus at 36-72% every turn. |
ββββ HP 43-952 ATK 24-529 DEF 12-264 |
The wearer's attack power is increased by 24-48%. When the wearer defeats an opponent, he recovers HP equal to 12-24% from its attack power. | A good epic variant that offers an increase in attack power, as well as ive healing after killing enemies. Can be used as an alternative if the above "cards" are not available or if there are problems with survivability during the age of daily and weekly content. |
ββββ HP 43-952 ATK 22-476 DEF 15-331 |
The penetration effect is increased by 28-56%. When the owner uses a superpower, his crit. chance increases by 15-30% for 2 moves. | In the absence of more suitable options, a cone can be equipped to increase critical chance. The effect is activated by using a superpower and lasts two turns. In addition, the cone significantly increases the penetration effect, raising the Devourer's DPS at the moment of destroying the enemy's imaginary vulnerability. A significant drawback of the cone lies in the low base attack power, which must be thoroughly obtained through Cave Relics. |
βββ HP 38-846 ATK 16-370 DEF 9-198 |
The damage of the basic attack and skill of the owner is increased by 20-40%. | A starting variant that will increase the damage of the Aid Lotus basic attack and its empowered forms. It can be upgraded to rank 5 already at the first stages of mastering the game, since it is a 3-star "card". |
Best Relics [Artifacts]
When selecting planar ornaments and cave relics for the Moon Eater, prioritize sets that increase imaginary damage, attack power, crit chance. hits ΠΈ Crete. damage. In addition, among the situational characteristics we can distinguish penetration effect, however, that the named stat will only perform well against enemies that are vulnerable to the imaginary element.
Cave Relics [Main Artifacts]
Name | Effects | Recommendation |
---|---|---|
2 parts: Increases apparent damage by 10%. 2 parts: Increases attack power by 12%. |
The best set of relics in the assembly 2Γ2, which maximizes Moon Eater's damage by giving a percentage boost to both the primary element and attack power. | |
2 parts: Increases attack power by 12%. 4 parts: Increases the wearer's speed by 6% and their basic attack damage by 10%. |
A versatile set that benefits from increased basic attack damage (Eater of the Moon's main skill). The additional bonus to speed, in turn, can eliminate the need to look for the named stat in the main and / or secondary characteristics. | |
2 parts: Increases damage dealt to enemies with Debuffs by 12%. 2 parts: Increases attack power by 12%. |
A combination that requires you to attack debuffed opponents to get a buff. The combination of attack power and overall damage boost can be used before collecting the appropriate pieces of the desired kit. | |
2 parts: Increases damage dealt to enemies with Debuffs by 12%. 4 parts: Increases crit. 4% chance. Crete. The owner's damage dealt to enemies with at least 2/3 debuffs increases by 8%/12% respectively. After the owner applies a Debuff to an enemy, the above effects are increased by 100% for 1 turn. |
Despite the impossibility of getting the double bonus of a full set, the set will be a good solution for the Devourer. To activate the percentage increase in damage against monsters, you must apply at least one debuff to the attacked target. A full set requires 2/3 of the negative effects, which means a stable source of debuffs for the team. | |
2 parts: Increases apparent damage by 10%. 4 parts: When the wearer deals damage to an enemy with Debuffs, their Crit. chance is increased by 10%. If the enemy is under the influence of the negative status "Conclusion", crt. damage against him is additionally increased by 20%. |
Great option with situational bonuses for critical chance hits and crit. damage. The first positive effect from 4 hours is activated by the characters of the Path of Nothingness, who are able to constantly maintain various weakening on enemies. The second, on the contrary, can be called βdifficult to implementβ, since the βImprisonmentβ status is imposed only after breaking through an imaginary vulnerability (the presence of Welt simplifies this task, since the hero can assign βImprisonmentβ to opponents with a skill). If you managed to collect a complete set with good primary and secondary characteristics, and in the group there is at least one representative of the Path of Nothingness, capable of imposing negative statuses on the enemy, great. Otherwise, it is recommended to give preference to the 2x2 assembly discussed above. |
Planar Ornaments [Additional Artifacts]
Name | Effects | Recommendation |
---|---|---|
2 parts: increases crit. 8% chance. If crit. the owner's chance is greater than or equal to 70%, then the damage of his basic attack and skill is increased by 20%. | It can be called the best kit for the Moon Eater, as it provides a noticeable bonus to damage from the basic attack. However, at the same time, it is extremely demanding on such characteristics as critical chance. hits. To activate the bonus you must have at least 70% crit. blow. | |
2 parts: Increases attack power by 12%. If the wearer's speed is greater than or equal to 120, their attack power is increased by an additional 12%. | A universal set of planar jewelry that can provide a 24% increase in attack power, which in turn will increase the character's damage when using basic skills. However, it is important to the condition that requires you to have at least 120 units. speed. | |
2 parts: increases the owner's attack power by |
A good alternative in case there are no suitable parts of the sets discussed above, since it provides a constant bonus to attack power, and also offers a ive increase in all outgoing damage. However, to do this, it is necessary to increase the speed of the Moon Eater to the required minimum number (135 units). Note: attempt to bring the characteristic to max. values ββfor the sake of 18%, in turn, will be a mistake, since it is important for the hero to maintain a balance between attack indicators and damage in general. |
|
2 parts: increases crit. 8% chance. If crit. the owner's chance is greater than or equal to 50%, then the damage of his super ability and bonus attack is increased by 15%. | The legendary Dan Heng's superpower is not a priority, but there is no denying the fact that it deals quite high damage. The set can be equipped for the first time if you have well-pumped primary and secondary characteristics. | |
2 parts: Crete The owner's chance increases by 4%. Defeating an enemy increases crit. damage to the owner by 4%. This effect can stack up to 10 times. | Gives a powerful bonus to critical damage (up to 40%), but works from defeating enemies, including squad . Considered solely as an alternative set that can be equipped to complete the upgrade "Pure Fiction". In other situations, the kits discussed above will be many times stronger. | |
2 parts: increases crit. damage by 16%. If crit. the owner's damage is greater than or equal to 120%, then at the beginning of the battle his crit. the chance is increased by 60% until the end of the first attack. | Provides a bonus to crit. damage β an important stat that, along with other stats, affects the damage of the Moon Eater. The set will be useful if it is not possible to balance the overall performance of the character. However, later it is recommended to take a closer look at more popular sets. |
Detachments
Moon Eater in HSR - main DPS character, around which the squad is built. Like any other member of the damage-dealing Path, the true form Dan Heng demanding to the heroes of Non-existence, Abundance, Preservation and Harmony.
One way or another, Vidyadhara Elder harmonizes perfectly with most of the characters in the game, but it is important to his peculiarity, which affects the huge cost of skill points to increase basic attack. Allies of the Moon Eater should not interfere in revealing the combat potential of the damage dealer.
Best characters
The following heroes can the squad with the Eater of the Moon:
Character | Path | Damage type | Features |
---|---|---|---|
A free Legendary Hero that can be bound to Basic Attacks by using the Starry Arena Planar Ornament Set. In this case, he will be able to deal good damage with Parting Blow. Technique, if necessary, restore health. | |||
It is a good "tank", capable of provoking enemies. Similar to Pathfinder (Physical) can be tied to basic hits with for bonus attacks. | |||
Its functionality resembles Clara - Receives blows from enemies and carries out counterattacks. However, it performs slightly better against single targets. Can occupy the position of sub-deader with minimal waste of skill points. | |||
The ultimate skill not only deals high damage, but also enhances the next blow made by the skill. Under the Moon Eater, he mainly acts as a secondary DPS character, but in the case of cooperation with the mole girl, it is important to monitor the number of available action points. If necessary, Hook should be the base. Attack. | |||
An ideal hero for the role of a secondary DPS character in squads where the Moon Eater is present. Undemanding in of och. skills, and also deals quite high damage, despite the fact that it is an epic. | |||
It can act as both a main and a secondary damage dealer, ing with his own DPS a more powerful representative of the damage-dealing Path. The main characteristic of the girl is the penetration effect, therefore, it is extremely easy to assemble. | |||
An icy debuffer and sub-deader who will benefit most from pairing with Moon Eater. For the doorman, it is important to spend skill points to accumulate hits for the ultimate. Elder Vidyadhara, in turn, can spend up to three units of resource in one turn. | |||
Great even for those characters that don't have summon mechanics (i.e. spirit of memory): Increases allies' critical damage, advances the action, and deals additional true-type damage. | |||
Uses an ice element when hitting. Bonus attack every time enemies' HP drops to half or lower. Suitable for squads specializing in farming. | |||
Deals electrical damage in an area with all active abilities and applies the Shock status, which attacks enemies at the beginning of each turn (damage over time). Similarly, Gerta is suitable for squads focused on farming daily activities. | |||
A representative of the Path of Harmony that pushes allies forward and provides attack power/crit boosts. damage. However, for a comfortable coexistence with the Eater of the Moon, it is important to have either E1 or the signature light cone "The battle is not over" (or both). | |||
A representative of Harmony of the highest tier, whose skills are aimed at increasing outgoing damage, crit. damage and attack power. When using a superpower, advances all allies' turns forward by 100%. | |||
Universal character: combines well not only with heroes who summon independent combat creatures to the battle arena, but also with other representatives of damage-dealing Paths. Increases crit. chance and crit. damage, advances the action by 100%, is a that is undemanding to skill points, restores energy, and also comprehensively increases outgoing damage. | |||
Offers an increase in damage dealt, speed and penetration efficiency. Can delay the action with the help of an ult, which, combined with an imaginary penetration, will significantly slow down opponents. The heroine is also undemanding when it comes to skill points, which will provide the Devourer with additional. skill points. | |||
The main advantage of Sparkle is not only the increase in crit. damage, as well as total outgoing damage. The βklutzβ in the mask directly affects the increase in the number of skill points used during battle, and also contributes to their accelerated recovery. | |||
A powerful character focused on closing content that requires massive damage. Increases penetration of all resistance types and damage that goes through enemies. Since Moon Eater hits multiple enemies, it pairs well with Tribby and helps her charge her ultimate by activating the third trace. | |||
A variation of the main character of the Harmony class plays on the βBreakthrough Effectβ characteristic: it buffs this parameter to all allies and imposes an additional damage status depending on it. The imaginary GG is also distinguished by its low consumption of skill points needed by a damage dealer, and the Devourer, in turn, is good at penetrating vulnerability and will make an excellent match for the Pathfinder. | |||
A free character whose abilities are aimed at increasing speed and attack power. Can take the role of a secondary DPS character, "playing" from the basic attack and skill. Becomes less demanding on skill points in the presence of E6, which increases its effectiveness in tandem with lay. Dan Heng's version. | |||
The best representative of the Path of Harmony for the Eater of the Moon. "Infuses" energy after using the ultimate skill. Increases attack power by skill for 3 turns: can restore action points by using a basic attack until the buff from Soothing Melody wears off. | |||
A skill point-intensive , as it forces the player to use Uplifting Barrage every turn. However, it grants access to the creation of an imaginary squad based on the of the Silver Wolf and her ability "Allow changes?" | |||
A representative of the Path of Harmony, capable of solving the problem of the shortage of ability points in the Moon Eater team. In addition, a solid buffer of speed and attack power. | |||
The character's advantages and disadvantages are similar to Yukun's: demanding on skill points, but opens up the possibility of assembling an imaginary squad backed by the Silver Wolf. An excellent representative of the Path of Nothingness, who is able to spread debuffs on a permanent basis. | |||
A powerful representative of the Nothingness, whose skills are aimed at applying the βHot Ashβ weakening (considered the DoT status βBurningβ, which causes periodic damage of the fire type). Enemies affected by Burning Ash take increased damage. The superpower, in turn, inflicts a high level of damage and also imposes a third-party debuff that increases the damage taken by opponents from ultimate DPS-type skills. | |||
The best representative of the Path of Nothingness for the Eater of the Moon. The skill is able to impose an imaginary vulnerability on the enemy in its absence, and with a basic attack, spread a negative status to lower speed, defense (also with an ult) or attack power. | |||
A DPS character that inflicts the "Bleeding" effect after activating a skill and technique. The Decisive Strike superpower has a base chance of 100% to increase the enemy's damage taken for 3 turns. | |||
Plays off DoT status, causing opponents to take additional damage through burning. Additionally, similar to Luka, it imposes a negative status, which increases the damage incoming to the enemy, however, in comparison with the ability of the best fighter of Kamnegrad, the effect of the street performer is weaker. | |||
Similar to the Silver Wolf, it is considered the best representative of the Path of Nothingness for the Moon Eater: it focuses on using basic attacks, the ultimate skill has a base 100% chance to impose the βUniversal Solutionβ status on all opponents (lowers defense by 2 turns). | |||
A DPS character that can the main damage dealer with additional "ticking" damage caused by the "Weathering" status. Technique blinds enemies. | |||
A hero who can take a free slot in a group in the absence of a better alternative. Despite the fact that it is able to "cover" all allies with a shield, it is extremely demanding on skill points: in order to accelerate the accumulation of energy, it is forced to constantly use "Intimidating Strike". | |||
Places shields and during the battle, renews them after activating a superpower, as well as performing a bonus attack. Virtually no demands on skill points. In addition to providing protective functions, it helps the squad with damage. The ideal squad for a character is the cooperation of several heroes who can perform a bonus attack. In other teams he is just as good, but takes bonus shots a little less often. | |||
Less demanding of skill points than Cheetah, but does not have the ability to cast a shield. Instead, she creates a Matrix of Foresight that transfers 65% of the damage the team takes to her. Can also heal and increase HP, crit. chance. | |||
A character who plays the role of a "tank" in the squad. Similar to the Cheetah, it is demanding on skill points: "Eternally Burning Amber" taunts enemies and distracts them from allies. | |||
A free heroine that can both protect and with additional damage caused by bonus attacks. Freezes enemies with a technique and superpower. | |||
Vigor status provides allies with ive healing. Able to resurrect a fallen hero once during the battle (in the presence of E6, the number of reshes increases by 1). | |||
The best representative of the Way of Plenty for the Eater of the Moon. Able to the squad with both ive healing and additional damage. Grants access to the creation of an imaginary unit based on the Silver Wolf and her "Allow Changes?" | |||
Healer and buffer. With skill and talent, heals one or more squad , and with superpowers, restores energy and increases attack power. At the same time, it can remove weakening from allies. | |||
A with a variety of functions: heals, deals area damage and applies a weakening that increases damage from penetration. During combat, summons an assistant, which is a bonus attack. Due to this creature, it additionally heals, deals damage outside of the turn and removes debuffs. | |||
A healer with debuffer skills. Inflicts the "Dead Drunk" status on opponents, which increases the damage received by enemies from penetration and restores health to allies. It has a unique fixed heal, which can be increased exclusively through a healing bonus, leveling up talent and a trail that converts the penetration effect into healing effectiveness. | |||
Free killer. Similarly, Bailu heals with skill and superpower. At the same time, it has the ability to remove a weakening from an ally if the βCalmβ track is pumped, but cannot resurrect fallen heroes. | |||
An epic healer, not inferior to the legendary representatives of the Path of Abundance. Applies positive effects to ive healing, removes negative statuses from a squad with an ultimate ability, and provides strong mass and solo healing. |
Top Teams
Based on the considered heroes, the following units can be made for the Eater of the Moon:
Character [1] | Character [2] | Character [3] | Character [4] | Features |
---|---|---|---|---|
An imaginary squad ed by the Silver Wolf (with a skill capable of provoking imaginary vulnerability in enemies). Yukun provides increases to attack power, crit. damage and crit. hit, Imaginary GG increases the damage of the entire group. Locha ively heals and s the group with additional penetration. Moon Eater deals basic DPS and breaks through enemy shields. | ||||
An alternative variant of the group, built on the fact that Silver Wolf creates a weakness to imaginary or quantum elements. Moon Eater is the main DD. Sparkle advances the action of the damager, increases critical damage and total damage, and also does not allow skill points to run out. Instead of her, you can also put Tribby to increase the penetration of all against resistance and the damage received by enemies. Fu Xuan acts as not only a tank, but also a healer / buffer. | ||||
Moon Eater is the main damage dealer in the group. Tingyun buffs attack power and also "infuses" energy. Pela lowers the defense of enemies, if necessary, removes buffs from them. Locha s the unit with additional damage and also heals. | ||||
Pathfinder Physical or Imaginary acts as a secondary DPS hero, primarily playing from the basic attack. Ruan Mei, Tingyun or Asta as representatives of the Path of Harmony distribute buffs, while the Moon Eater deals with bosses and smaller enemies. Linsha or Gallagher are good for the healer position, increasing the damage from penetration, but can be replaced by any healer of Abundance. | ||||
Armor or Yukong are engaged in the distribution of positive bonuses that increase the main characteristics of the Eater of the Moon. The bow debuffs enemies and also provides the party with additional Bleed damage. Dan Heng's true form, ed by a representative of the Way of Abundance, deals devastating blows to enemies. | ||||
Velt or Misha debuff enemies, and Moon Eater acts as the main DPS character. Bailu helps with healing and can be replaced by Aventurine if desired (Sparkle is desirable to compensate for skill points). The tandem of Tingyun and Hohuo, in turn, will allow you to forget about the problem of lack of skill points, since they will fill up energy, and Dan Heng will be able to use his ultimate skill more often. |
||||
March 7 protects Yunli or Clara with shields and provokes enemies to carry out most of their attacks on one of the heroines. They the Moon Eater as the main DPS character with additional damage from bonus attacks and basic hits. Gallagher's healing works with bonus attacks, and in the main rotation it is often the basic strike that is used, preventing the team from losing action points. | ||||
Moon Eater, ed by two debuffers, deals high damage. Locha s the main DPS character additional. damage, and the group itself with ive healing. In addition, the hero is able to remove negative statuses that affect allies. Pela removes buffs and massively lowers defense, while the Silver Wolf provokes the appearance of imaginary. enemies' vulnerabilities. | ||||
Armor/Twilight and Tingyun work together to Moon Eater with buffs to cause it to deal high damage numbers. The special advantage of the fox, in turn, is the ability to use a skill once every 3 turns, the rest of the time using bases. attack. Locha is both a healer and a damage dealer rolled into one. | ||||
Armor or Yukun, similar to the unit discussed above, are engaged in the distribution of buffs. Pela massively reduces defense with her ultimate skill, helping to restore points during breaks. skills. Hoho is in the position of a healer, and the Moon Eater is in the position of the main damage dealer. |
The table below, in turn, presents F2P squads with Moon Eater:
Character [1] | Character [2] | Character [3] | Character [4] | Features |
---|---|---|---|---|
Pela reduces the defense of enemies, thereby preparing them for the devastating blows of the Moon Eater. Tingyun, who replaces Pela (in addition, can replace March 7), βinjectsβ energy and also buffs attack power. The imaginary GG increases the penetration effect and increases damage to opponents with destroyed stamina. Gallagher heals from dealing damage to enemies. | ||||
Eater of the Moon, as the backbone of the group, is ed by the attacks of the Pathfinder (Fire). Having a representative of the Path of Abundance heals and, if possible, removes debuffs. Asta spreads buffs to attack power and speed, and buffs Pathfinder's fire damage. | ||||
Moon Eater is the main DPS character that destroys enemies with the of additional. damage from Arlan. March 7 is a shield man capable of freezing opponents with his ultimate skill. Natasha, as a free healer, does an excellent job with her given role: she heals and removes negative effects if necessary. |
How to play as Dan Heng the Moon Eater
Since Eater of the Moon follows the Path of Destruction, his playstyle focuses on dealing single and burst damage. At the same time, the elder vidyadhara has a unique mechanic, tied to the constant strengthening of the basic attack. Initially, at the first level of empowerment, Lotus of Aegis deals minimal damage to enemies and affects only one target. However at a cost of very actions basic hit transforms into "Death Jump": In addition to solo-targeting, colossal numbers of damage through adjacent targets. However, their shields suffer if the opponents are vulnerable to the imaginary element.
The nuance lies in the βgluttonyβ of the character: due to the binding to the enhanced form of the basic strike, the Moon Eater becomes the main character that consumes pts. actions, which at times may conflict with other characters. This complicates the gameplay and requires taking into the risks, thinking through the moves in advance.
Rotation
General principles for building the rotation of the Eater of the Moon:
- Before the battle, use the techniques of the characters of the Paths of Harmony, Preservation and/or Non-Being to apply positive effects to the squad and/or spread negative statuses to enemies. Subsequently, even if the opponents do not have a vulnerability to the imaginary damage type, use the hero's technique - "Heaven Pacifying Prismatic Dragon". Thus, the battle will start with 1 active "Dragon Scale".
- When it's Moon Eater's turn, activate the Unrestraint skill. It is highly desirable to bring the basic attack "Lotus of patronage" at least up to level 2. amplification - "Divine Spear", which will cause damage not only to the selected enemy, but also to targets standing next to him.
- Keep track of active positive statuses on the character, timely updating buffs from the heroes of the Path of Harmony. Proceed in the same way with the representatives of the Path of Nothingness: significant negative statuses (for example, to reduce defense) should be applied to opponents before the main attacks of the Eater of the Moon.
- After accumulating enough energy, use the superpower "Purification of the World": Not only will you deal a high % of damage, but you will also gain an additional 2 Dragon Scales. In the presence of E2, in addition to 1 additional. scales will also advance Moon Eater's turn by 100%.
- As with other damage-dealing characters, be mindful of the character's HP.
Conclusion on the character
Moon Eater in HSR inflicts high area damage and solo targeting and offers a unique gameplay based on the constant consumption of Pts. skills for the sake of strengthening the basic strike - the main damage skill. Despite the exactingness in of the buildup of characteristics, it is easy to assemble because of the traces that are aimed at increasing the main stats of the character - the crit chance. hit and imaginary damage (of the main element).
It can be equipped with an epic light cone and give a good result: for a full-fledged implementation, the hero does not need both signature weapons and additional eidolons. Although the presence of the latter, no doubt, will greatly simplify the maintenance of bonuses on the character during the battle. Moon Eater is compatible with a large number of characters. However, when composing a detachment, it is important to the features of the supreme elder, otherwise, you may encounter a shortage of points. skills in the process of conducting a turn-based battle.
Which is better: E1 or signal?
When choosing between Dan Heng's first Eidolon: Moon Eater and his signature Light Cone, it is recommended to give preference to the weapon "Brighter than the Sun". The reason is the boosts offered by the "Until Death" effect: thanks to the "card", the character receives increases to the main combat stats, as well as the "energy recovery" stat. Due to the latter, the Moon Eater will be able to use the super ability more often, which not only deals damage, but also gives 2 "Dragon Scales". "Dragon Scales", in turn, are equivalent to skill points - they are important, especially if the squad is experiencing problems with skill points.
We hope we helped you put together the best Moon Eater build in Honkai: Star Rail. IN comments ask any questions about the character so that the author or other players can help. Follow useful articles on the game in the relevant sections of our website: builds.
Achievements
There is one achievement associated with this character, which can be completed in a test run.
- Triple Strike - Consecutively deal damage 3 times with Swift Jump during Dan Heng: Moon Eater's turn in a single battle. Reward: star jade Γ5. For three turns in a row, use a 3-stack attack without activating your superpower between actions.
I have a hard choice, I have a robin, hoho, and a wolf for the dragon, but I have to choose between rays or zhunka (all the new ones will be there)
I want to ask a question about the squad. I have him as E1 in a squad with Mart (shield), Linshu and Tinka (4β ). I looked at the description of the characters for him and his squads. I can put the best (according to the guide) characters in his squad, i.e. Locha (I'll choose him), Tinka and Wolf, but the question is about changing the recommended squads. Is it possible to put Tin instead of Yukun in the Yu squad, Wolf and Locha, Wolf instead of Pela in the Tin squad, Locha, Pela and Bronya replace with Wolf in the Bronya, Tin and Locha squad? I understand that the same squad will be assembled in all 3 options, I'm just interested to know if it will get much worse/better when replacing these characters. Also a question about the squad of Linsha, Tin, GG, is it possible to put Wolf instead of GG, because Linshu. I don't really want to change to Locha, and I don't pump up the GG. More a question about the betrayal of the Yunli, Mart and Gallah squad. Is it possible to put Lingshu in place of Gal? And another question about the betrayal of the Wolf, Locha, Pela squad, is it possible to put Mart in place of Pela?
I don't know what's best, so I ask for help and explain the choice of the squad.
I need it! I managed to blow all of Grandpa's and Neva's banners in Gensha. I should at least have a dragon somewhere!
The character is old, doesn't do damage (I say this as someone who has a tribute to Han E2
Wouldn't the new relic set "Lost in Knowledge Scholar" suit him by any chance?
Dan Heng e1, Bronya, Gallagher, who can I put with them? I have Clara, but I plan to knock out Sunday, will he stand up okay?
Sunday will be fine for him, they've already counted and he should strengthen well. And so the top will be Tingyun and Hannya from 4*, Ruan Mei and Robin from 5*. Well, and Iskor, if there is one.
Hello, I want to ask, is my normal detachment: Devourer / Bailu / Armor / Gerta
And more
Should Gerta be replaced with Astu?
Hello, please tell me what would suit Dan Heng: Moon Eater in a squad?
I have characters:
Serval, Gerta, Bronya, Natasha, Hook, Asta, Normal Dan Heng, gg, March 7, Misha, Tingyun, Sampo, Qingque and Yukun.
I'm still a newbie and I don't know who to put in.
I would recommend Bronya, Tinyun and Natasha. But there are many examples above, I think you can choose for yourself
Moon Eater, Armor, Tinyu and Natasha are possible in principle
It's time to update the tier list. Mooneater is very weak now, and even Spark didn't revive him. Jingliu, with similar scales and access to speed boots, deals much more damage per rotation (E0 + signal comparison) with a much simpler balance of characteristics.
The Devourer takes the S-position overall rating, which covers a general part of the main high-level aspects of the game. In some modes, he may show himself weaker (depending on many factors), and directly under the tier lists for the modes, his position as a DPS hero jumps. However, in the overall rating, he still remains at S, since he copes quite well with various content on par with other characters of a similar class.
I don't agree that he's weak. He's now great in meta packs for breaking through. I recently knocked him out myself and the Dragon+GG Harmony+Mei and Gallagher pack is going great. Compared to the Feixiao I collected earlier (with Moze, etc.), he looks even better.
I knocked him out and he's so amazing, I'm glad I didn't spare all the jades and made him c2. Great visually and in gameplay, simply the best dragon.