To the exit May version 3.3 The fourth chapter of the Amphoreus storyline is about to launch, which will conclude the main story of Chasing the Flame and begin a major quest branch in other timelines. On the day of the update's release, 21 May 2025 years, along with a multitude of Exploration missions, two new locations, a number of game events and, most importantly, limited "Event Jumps" of legendary characters will become available.
In the patch event banners, as stated on the official developer broadcasts, the following heroes will appear:
- The first half is a healer Great Hertha (Erudition: Ice);
- The other half is a thief Aglaya (Memory: Electric).
Compared to the previous update, which coincided with the anniversary celebration star jade, which can be accumulated throughout the entire patch, we will calculate further in the table.
In two columns, we calculated the total amount for both F2P players and those who plan to purchase a Supply or invest in a Battle . Within the table, the currency itself and the free Star es are added up at a rate of 1 to 160, and after that, jades and spins are taken into . separately.
How many star jades can you get from update 3.3 in Honkai: Star Rail
The data on the number of rewards for events and other activities is based on information obtained from beta testing of the version. Some details in the table may be adjusted after the release of the patch or as new details about the prizes become available.
Method of obtaining | F2P game | donation game |
Repair | 300 × 2 = 600 | 300 × 2 = 600 |
Promotional Codes from dev stream 3.4 | 100 × 3 = 300 | 100 × 3 = 300 |
Promotional Codes | 100 | 100 |
Web events | 300 | 300 |
Daily entrance to HoYoLAB | 20 × 5 = 100 | 20 × 5 = 100 |
Daily workout | 2520 | 2520 |
Test run for new characters | 20 × 4 = 80 | 20 × 4 = 80 |
Event "The Comet's Gift" | 160 × 10 = 1600 | 160 × 10 = 1600 |
Main event "The Legend of Space Baseball: Demon Lord" | 1420 | 1420 |
Event "Chasing the Shadow" | 500 | 500 |
Exploration Missions | 650 | 650 |
Achievements 3.3 | 295 | 295 |
Exploring new locations in Amphoreus | 850 | 850 |
Gifts of the Tide | 150 + 160×1 = 310 | 150 + 160×1 = 310 |
This is what I wrote | 300 | 300 |
The illusion of the end | 2400 | 2400 |
virtual universe | 1350 + 160 x 6 = 2310 | 1350 + 160 x 6 = 2310 |
Update Divergent Universe: The Hero with a Thousand Faces | 660 | 660 |
Exchange in the in-game store | 160 × 20 = 3200 | 160 × 20 = 3200 |
Honor of the Nameless | 160 × 5 = 800 | 160 x 5 + 160 x 4 + 680 = 2120 |
Supply | — | 3780 |
Total | 19 295 | 24 395 |
Thus, provided that you to the game daily and complete all the specified activities, you can receive the following in total:
- F2P player: 12 Star Jades (575 Spins), 78 Special and 20 Standard Star es.
- Donator with Supply : 16 Star Jades (355 Spins), 102 Special and 20 Standard Star es.
- Donator with Supply and Battle : 17 Star Jades (035 Spins), 106 Special and 24 Standard Star es.
Hopefully this Honkai: Star Rail article helped you find out how many Star Jades and Special Star es you can get in Patch 3.3. comments You can share your thoughts and impressions about the number of awards.
It should be enough for the Phaenon signal. Maybe I'll take a closer look at the e1 or e2.
Consider the probability of the guarantor.
(Writing to you from someone who has been lucky 7 times in spins)
f2p are living it up as always.
I even donated to it several times, especially when I had no time to play, but I wanted to get a character, I work in the EU, in general it's not even that much money, after the CIS you can afford to pour into your favorite games, while I still really like XSR, but after Acheron, now Kastoria, and Phaenon is on the nose (there is already a drain on its imbalance), I don't even know, it seems to me a turn somewhere in the wrong direction, one is not just more imbalanced than the other, but significantly more imbalanced, this scares off players, which means there will be an outflow of funds in the end, without balance (in of introducing characters) the game quickly blooms and fades, especially if it's a gacha, and it seems to me that with such a glow XSR can begin to quickly fade away in the very near future, which I would not like
Yes, they seem to be trying to somehow introduce old guys into the current, the same Gena with Topaz. But in fact, they now have four ways to revive old guys: Buff the mechanics of old events, which are not done yet (I think), New characters who buff old guys (Gena and Sunday, Lisa-wife and Topaz). Change of meta - now the meta is more AoE, more erudition, that's why Gena was resurrected, before that there was penetration, before that there were three targets, if they introduce solo-target opponents, then hunters will flourish, of which I have collected a full pants. Although even this is unlikely to return Zeleboba to the meta, maximum T2. Adding new sets, although I do not cases when a character really gained relevance because of a new set
So now literally 4 characters are being buffed - Wolf, Kafka, Blade, Jinglia. Their changes will come out in 3.4
In addition to visual myopia, the developers also seem to have strategic narrow-mindedness. Two years later, there is a persistent impression that they either do not understand how to evolve the gameplay, or simply do not want to delve into it. Their "game design philosophy" looks like a circular pyramid: increase HP and damage to enemies → release new characters that close this hole with numbers → sell according to the template setup "more DPS - more survivability" → repeat. There is no talk of any clear mechanics of interaction, tactical variability, unique modes with forks and exceptions. All battles are built on one dull axis: buff your damage and tank more. That's it. No complex combat scenarios, no interactive effects, no situational decisions. And the feeling of depth of gameplay, apparently, they plan to replace with just new numbers and one additional attack button for Phaenon. Although... Genshin is still alive, a miracle f*ck.
RPG mechanics that were pulled for monetization
Well, they will introduce new mechanics and it will be like a cone for Kastoria
the problem is in the players too, they themselves whine that the character doesn't kill bosses with one hit, I've read so many fights on this topic. They all drool over the numbers. Personally, I think all sorts of imb like Kastoria are very dull (in of gameplay). and the developers don't need to bother, have you seen the income for April?))
If
You need to roll back levels and heroes to get at least 5000-10000