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Star jades count for patch 3.3 in Honkai: Star Rail

A detailed analysis of the activities of the patch and a calculation of all the rewards for participating in them.

The Moon Eater Summon Waves

To the exit May version 3.3 The fourth chapter of the Amphoreus storyline is about to launch, which will conclude the main story of Chasing the Flame and begin a major quest branch in other timelines. On the day of the update's release, 21 May 2025 years, along with a multitude of Exploration missions, two new locations, a number of game events and, most importantly, limited "Event Jumps" of legendary characters will become available.

In the patch event banners, as stated on the official developer broadcasts, the following heroes will appear:

Compared to the previous update, which coincided with the anniversary celebration star jade, which can be accumulated throughout the entire patch, we will calculate further in the table.

In two columns, we calculated the total amount for both F2P players and those who plan to purchase a Supply or invest in a Battle . Within the table, the currency itself and the free Star es are added up at a rate of 1 to 160, and after that, jades and spins are taken into . separately.

How many star jades can you get from update 3.3 in Honkai: Star Rail

The data on the number of rewards for events and other activities is based on information obtained from beta testing of the version. Some details in the table may be adjusted after the release of the patch or as new details about the prizes become available.

Method of obtaining F2P game donation game
Repair 300 × 2 = 600 300 × 2 = 600
Promotional Codes from dev stream 3.4 100 × 3 = 300 100 × 3 = 300
Promotional Codes 100 100
Web events 300 300
Daily entrance to HoYoLAB 20 × 5 = 100 20 × 5 = 100
Daily workout 2520 2520
Test run for new characters 20 × 4 = 80 20 × 4 = 80
Event "The Comet's Gift" 160 × 10 = 1600 160 × 10 = 1600
Main event "The Legend of Space Baseball: Demon Lord" 1420 1420
Event "Chasing the Shadow" 500 500
Exploration Missions 650 650
Achievements 3.3 295 295
Exploring new locations in Amphoreus 850 850
Gifts of the Tide 150 + 160×1 = 310 150 + 160×1 = 310
This is what I wrote 300 300
The illusion of the end 2400 2400
virtual universe 1350 + 160 x 6 = 2310 1350 + 160 x 6 = 2310
Update Divergent Universe: The Hero with a Thousand Faces 660 660
Exchange in the in-game store 160 × 20 = 3200 160 × 20 = 3200
Honor of the Nameless 160 × 5 = 800 160 x 5 + 160 x 4 + 680 = 2120
Supply 3780
Total 19 295 24 395

Thus, provided that you to the game daily and complete all the specified activities, you can receive the following in total:

  • F2P player: 12 Star Jades (575 Spins), 78 Special and 20 Standard Star es.
  • Donator with Supply : 16 Star Jades (355 Spins), 102 Special and 20 Standard Star es.
  • Donator with Supply and Battle : 17 Star Jades (035 Spins), 106 Special and 24 Standard Star es.

Hopefully this Honkai: Star Rail article helped you find out how many Star Jades and Special Star es you can get in Patch 3.3. comments You can share your thoughts and impressions about the number of awards.

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Infernos
Infernos
19 days ago

It should be enough for the Phaenon signal. Maybe I'll take a closer look at the e1 or e2.

Dima Masich
Dima Masich
18 days ago
Answer  Infernos

Consider the probability of the guarantor.
(Writing to you from someone who has been lucky 7 times in spins)

Light beer
Light beer
21 days ago

f2p are living it up as always.

SKAREX
SKAREX
21 days ago
Answer  Light beer

I even donated to it several times, especially when I had no time to play, but I wanted to get a character, I work in the EU, in general it's not even that much money, after the CIS you can afford to pour into your favorite games, while I still really like XSR, but after Acheron, now Kastoria, and Phaenon is on the nose (there is already a drain on its imbalance), I don't even know, it seems to me a turn somewhere in the wrong direction, one is not just more imbalanced than the other, but significantly more imbalanced, this scares off players, which means there will be an outflow of funds in the end, without balance (in of introducing characters) the game quickly blooms and fades, especially if it's a gacha, and it seems to me that with such a glow XSR can begin to quickly fade away in the very near future, which I would not like

DyrokopSimon
DyrokopSimon
21 days ago
Answer  SKAREX

Yes, they seem to be trying to somehow introduce old guys into the current, the same Gena with Topaz. But in fact, they now have four ways to revive old guys: Buff the mechanics of old events, which are not done yet (I think), New characters who buff old guys (Gena and Sunday, Lisa-wife and Topaz). Change of meta - now the meta is more AoE, more erudition, that's why Gena was resurrected, before that there was penetration, before that there were three targets, if they introduce solo-target opponents, then hunters will flourish, of which I have collected a full pants. Although even this is unlikely to return Zeleboba to the meta, maximum T2. Adding new sets, although I do not cases when a character really gained relevance because of a new set

KailoidCantAct
KailoidCantAct
20 days ago

So now literally 4 characters are being buffed - Wolf, Kafka, Blade, Jinglia. Their changes will come out in 3.4

Light beer
Light beer
20 days ago
Answer  SKAREX

In addition to visual myopia, the developers also seem to have strategic narrow-mindedness. Two years later, there is a persistent impression that they either do not understand how to evolve the gameplay, or simply do not want to delve into it. Their "game design philosophy" looks like a circular pyramid: increase HP and damage to enemies → release new characters that close this hole with numbers → sell according to the template setup "more DPS - more survivability" → repeat. There is no talk of any clear mechanics of interaction, tactical variability, unique modes with forks and exceptions. All battles are built on one dull axis: buff your damage and tank more. That's it. No complex combat scenarios, no interactive effects, no situational decisions. And the feeling of depth of gameplay, apparently, they plan to replace with just new numbers and one additional attack button for Phaenon. Although... Genshin is still alive, a miracle f*ck.

Last edited 20 days ago I eat light beer
Fat 1.0%
Fat 1.0%
20 days ago
Answer  Light beer

RPG mechanics that were pulled for monetization
Well, they will introduce new mechanics and it will be like a cone for Kastoria

Misaki
Misaki
18 days ago
Answer  Light beer

the problem is in the players too, they themselves whine that the character doesn't kill bosses with one hit, I've read so many fights on this topic. They all drool over the numbers. Personally, I think all sorts of imb like Kastoria are very dull (in of gameplay). and the developers don't need to bother, have you seen the income for April?))

Sausages
Sausages
21 days ago
Answer  Light beer

If
You need to roll back levels and heroes to get at least 5000-10000

Last edited 21 days ago I eat sausage
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