The protagonists of all parts of the GTA have psychopathic tendencies. This is indicated by the differences in their behavior during missions and cut-scenes.
If you play GTA thoughtfully, it gradually begins to seem that the main characters have two different personalities: one for cutscenes and the other for gameplay. While parts of the franchise gradually reveal the details of the characters and stories of their main characters, the certainty that each of them demonstrates psycho/sociopathic traits, is becoming more relevant.
Buy an GTA 5 on the Epic Games Store+ 1 000 000 dollars + coupon for 650 rubles
Verified Seller + Guarantor —BUY— 100 for rubles
Throughout each campaign, players are required to destroy hundreds of enemies, and no other alternatives are offered. Peaceful age simply does not exist. Often in the process it is also necessary to kill civilians, defenseless and unarmed people.
Although this inconsistency is found in most game campaigns, it's hard to compare the way characters perform during cutscenes and quests that make overkill feel like second nature to every playable character. And this does not mean that Rockstar did not notice this problem. In their last game Michael openly its he may be a sociopath, and Trevor simply demonstrates the explicit psychopathic behavior.
Both characters are pointing out their personal stance on their issues and players can easily understand this. However, the third playable character, Franklin, who didn't get his hands dirty before meeting Michael, also addicted to random killingslike the rest of the team .
Dissonance is also present in GTA IV, where Niko Bellic is a former soldier who keeps many personal demons after serving in the military, but still kills a huge number of people. countless times throughout history without hesitation or regret. The same goes for CJ from San Andreas, who can be a criminal but doesn't get that status until the campaign starts.
This is the trend of the GTA series and it is worth recognizing. And the attitude of the community to this approach to the main characters is ambiguous. On the one hand, stories about the mentally ill and psychopaths are part of the modern gaming industry. However, the ambiguous display of heroes can lead to their role models being distorted. When in the cut scenes the characters seem to be “their own on the board” and, in principle, not bad guys who just “got into a difficult situation”, and during the game they kill hundreds of people, it is difficult to develop the right attitude towards them.
The problem also lies in the fact that Rockstar themselves do not condemn either their characters or the excessive violence that takes place in the game. Because of this GTA 5 was once even taken off the market in some countries.