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Piper in Zenless Zone Zero: guide & build

Detailed guide to Piper Wheel amplifiers, let's look at the characteristics of the heroine in battle, analyze her mechanics and skills. We will select squads for the girl that can unleash her potential in the best possible way, including free teams that will allow you to complete content with minimal investment. Let's list everything Piper needs to level up to the maximum level and improve all her skills.

Piper Wheel - mechanic in the group "Sons of Calydon", which often takes orders for transportation. In addition to his interest in cars, he participates in sweepstakes and lotteries as a regular hobby. As a playable character, she attacks enemies with a physical attribute and has many abilities that make her an extremely good damage dealer.

Rating A-position in dash list
Rarity ⭐⭐⭐⭐
when added to the game July 4, 2024 (version 1.0)
How to get a character Any banner except β€œBanbu Channel”
Specialty [class] Anomaly
Attribute [element] Physical
Impact type Chopping
Fraction Sons of Calydon
Role in the squad Anomalous DPS Agent
Voice actresses
  • English actress Voice Actors - Suzie Yeung
  • Japanese actress Voice Actors - Iwami Manaka
  • Actress whale. voice acting - Wu Zheru
  • Actress cor. Voice Actors - Son Jung-min
How do you rate Piper?
S+ position in the tier list
43.34%
S-position in the tier-list
30.23%
A-position in the shooting range
21.52%
B-position in the shooting range
2.36%
C-position in the shooting range
2.25%
Voted: 976

How to get Piper in Zenless Zone Zero

You can get Piper Wheel in a number of ways:

  • Along with other standard A-class characters, they may fall out of the stable β€œStar Lineup” signal. Every 10 spins, a 4⭐ hero or amplifier is guaranteed to drop.
  • With a certain chance, along with other agents not included in the event banner, it may appear when searching for the β€œDedicated Signal”. Every 10 spins you will receive an agent or amplifier of class A.

We discussed in more detail in a separate guide, signal schedule, to be aware of the release of new characters and reruns and not to miss an agent.

Wil's Basic Skills

Piper fights with a huge axe, which she spins around to deal damage around herself. One of the main mechanics of the agent is the accumulation of charges, the number of which determines its peak strength and the power of an enhanced special attack. Piper's gameplay revolves around her special attack, both with and without energy consumption:

  • Spinning Wheel Special Attack - Piper spins and deals damage. If you hold down the button, the attack will last longer and more damage will be received. The charge level of the skill increases up to 2 times. When performing a skill after the 3rd hit of a basic attack, you can quickly activate Spinning Wheel with an increased charge level.
  • Trillion Ton Special Attack - while performing the β€œSpinning Wheel”, release the button so that the girl performs a β€œheavy” downward blow, dealing damage depending on the charge level.
  • Enhanced special attack "Fast and Furious" β€” if the heroine has enough energy and the Spinning Wheel’s charge level is at maximum, hold down the button to make the agent spin, causing damage.
  • Enhanced Special Attack "Super Thrust" β€” while performing β€œFast and Furious”, release the button to attack from top to bottom. If during the Afterburner the energy level drops below the permissible value, this skill is automatically used.

In addition to the four variations of a special attack, it is also worth highlighting other important Piper skills:

  • Primary ive skill "Reserve Power" β€” when performing a spinning kick, Piper receives 1 level of the β€œPower” effect. Each level increases the efficiency of accumulating physical attribute anomalies by 2%, with a maximum increase of 40%.
  • Additional ability "Synchronized Race" β€” if the squad has an agent of a physical attribute or from the β€œSons of Calydon” faction, and Piper has at least 20 Power levels, the squad’s damage increases by 18%.

During the battle, the main emphasis is on a special attack, the Makings bring additional benefits, and from time to time it makes sense to use a super ability to increase the overall damage in the position of the main and secondary damage dealer. While on the field, the most convenient way to play is to hold a special skill for a long time immediately after a counterattack while dodging - in this case, the girl spins with an ax almost constantly, regardless of the amount of accumulated energy. It is also important to note the fact that the spin up to maximum speed after two basic attacks is faster than when starting the rotation with a special skill.

The order of leveling skills

Enhanced Special Attack > Attributes > Ultimate = Chain Attack > Basic Attack > Assist > Evade

  1. The girl’s main source of damage is her special attack, in particular the enhanced one. It allows the agent to accumulate β€œPower” and cause physical anomalies, which is why it has the highest pumping priority.
  2. Piper's abilities increase the rate of accumulation of the physical anomaly and accelerate the receipt of Power charges, further increasing the damage of the entire squad. It's worth leveling up immediately after a special attack.
  3. Part of the damage dealer's damage comes from her chain of attacks, which is why the skill has a medium leveling priority and rises after the above skills.
  4. The basic attack is extremely rarely used due to gameplay features, so it elevates it if there are β€œfree” resources, as well as the girl playing the role of the main damage dealer.
  5. Leveling up Assistance mainly affects the accumulation of stun, so it is necessary to improve the skill solely for this reason.
  6. Piper's playstyle revolves around maximizing her special skill, making counterattack damage a secondary priority. Frequent dodges help to use a circular attack without a lot of energy consumption, but nothing more.

The best eidoses of Wil

All Piper's mental picture enhancements:

1: A Moment of Peace When Piper performs a Spin Kick, activating her Spinning Wheel Special, Boosted Up Special, or Ultimate, she has a 50% chance to gain another level of Power, up to a maximum of 30.
2: Inspiration Piper moves faster when performing her Spinning Wheel special attack and the boosted Fast and Furious special attack. Trillion Ton Special, Super Thrust ed Special, and Super increase your downward crushing damage by 10% and an additional 1% per Power level.
3: Truck Expert The level of basic attack, evasion, assist, special attack, chain of attacks increases by 2.
4: Master of his craft If any party member inflicts an attribute anomaly on an enemy, Piper recovers 20 HP. energy. Fires once every 30 seconds.
5: Personal hobby The level of basic attack, evasion, assist, special attack, chain of attacks increases by 2.
6: Easy inspiration Increases the duration of the Boost Special Attack by 2 seconds and the duration of the Power effect by 4 seconds.

The most useful Piper Wheel constants are: 1, 2, 4:

  • Eidos β€œMoment of Peace” increases the maximum β€œPower” reserve and gives the heroine more chances to get a charge. With this boost, it will be easier for her to increase the rate at which physical anomalies accumulate on her opponents.
  • "Inspiration" Increases overall damage when using her special attack and ultimate. In addition, with an open const, the damage scales more strongly with the number of stacks, which is combined with the first const.
  • Eidos β€œMaster of his craft” will allow the agent to restore energy every time a squad member inflicts an anomaly on an enemy. Due to this, the girl will be able to use an enhanced special attack more often in the builds of teams playing from attribute anomalies.

Advantages and disadvantages

Having figured out how Piper’s skills work and which eidos are most useful for this character, we can highlight a number of general pros and cons of this heroine:

Advantages Disadvantages
Simple gameplay that only requires you to hold down the skill button. At the same time, unlike characters with similar mechanics, movement while using the skill is not very difficult. It requires a large amount of time on the field, which is a significant disadvantage if the girl is considered for the position of a secondary damage dealer in a classic build with Intimidation and Assault heroes.
Can quickly inflict the β€œOnslaught” physical anomaly on enemies, which deals high damage and increases the stun received by the target. In addition, enemies with a vulnerability to a physical damage type will have their actions interrupted. Has problems with enemies that move frequently and quickly across the field. In such a scenario, a huge part of the damage from the spinning wheel of an enhanced special skill is lost.
After performing an enhanced special attack and accumulating charges, it increases the squad's damage by 18%, acting as a kind of buffer for the squad. The ultimate consists of several consecutive strikes, during which the girl’s movement is poorly controlled. Without proper positioning before launching the ability, the heroine may simply miss the target.

Leveling

Raising Piper to level 60, taking into pumping all her skills to the maximum level, will require spending the following consumables:

Leveling Materials Price
Level of Γ—4 Entry Level Anomaly Token
Γ—32 Top Level Anomaly Token
Γ—30 Controller Token
Γ—800
Skills Γ—25 Basic physical chip
Γ—75 Advanced Arson Chip
Γ—250 Specialized physical chip
Γ—5 to the Hamster Cage
Γ—2
Makings Γ—60 High Dimensional Data: Crimson Horror
Γ—9 Last Dance
Γ—405

Best builds for Piper in Zenless Zone Zero

Piper Wheel is one of the few representatives of the Anomaly specialty who specialize in accumulating from enemies attribute anomalies and causing negative effects corresponding to the elements. The heroine is valued due to her relative indispensability for any squad builds that focus on the instant damage of Onslaught or causing Chaos through the collision of two attributes. Due to the mechanics, the girl deals a lot of damage, weakens enemies and increases the damage of her team while meeting the requirements of inclinations. Piper's assembly is formed around the following indicators:

  • knowledge of anomaly β€” increases damage from calling an anomaly;
  • anomaly control β€” speeds up the process of filling the physical element indicator;
  • physical attack bonus β€” increases both direct damage from skills and from calling an anomaly;
  • Attack Power β€” the basic damage-dealing characteristic, on which all DPS inflicted depends;
  • penetration chance β€” determines the chance with which the agent will ignore the enemy’s defense.

Critical Chance and Damage are not a priority as Elemental Summon Damage cannot be critical, but the assembly itself is greatly complicated due to the need for a careful balance of characteristics. Next, we’ll take a closer look at how to put together the best build for Piper in ZZZ: we’ll select sets of drive disks for the agent, select an amplifier and show the best units, taking into the banbu.

Recommended characteristic values

When selecting artifacts, you should look for vinyl records with the main characteristics presented below:

Position Basic parameter
1 Health (permanent)
2 Attack Power (Permanent)
3 Protection (permanent)
4 Knowledge of anomaly is a priority, attack power is alternative.
5 Bonus physical damage - priority, attack power / penetration chance - alternative.
6 Anomaly Control/Attack Power.

To comfortably cover all end-game content, Piper Wheel's stats at the maximum level should be something like this:

  • ATK: from 2 units;
  • Health: from 9 units;
  • DEF: from 800 units;
  • Anomaly control: 120-150 units;
  • Knowledge of the Anomaly: from 300 units

Best amplifier [weapon]

Piper's best weapon is her Roaring Car signature amplifier, which offers high base boosts to important stats and increases attack power. Due to the effect, the weapon increases the knowledge of the anomaly and accelerates the accumulation of the attribute anomaly. When choosing an amplifier for Wil, you can pay attention to the following items suitable for heroes of her specialty:

Amplifier Effect
Pointed Spikes
⭐⭐⭐⭐⭐
Base attack power 56-714
Knowledge of the Anomaly 36-90
After an agent makes a dash attack, he receives 1 level. "Predator Instinct" effect. Each stack of the named bonus increases the wearer's physical damage by 12-24% for the next 8 seconds.

The effect itself stacks up to 3 times and fires once per 0.5 seconds Repeated runs update the current duration.

When entering the battlefield or activating perfect evasion, the hero with this item receives level 3. "Predator Instinct" effect. At max. number of stacks, the efficiency of agent anomaly accumulation increases by 40-80%.
Roaring car
⭐⭐⭐⭐
Basic Attack 42-624
ATK: 10-25%
When an empowered Special Attack hits an enemy, one of three effects is triggered for 5 seconds:
  • Attack power is increased by 8-12,8%.
  • Agent's anomaly knowledge increases by 40-64 units
  • The efficiency of attribute anomaly accumulation increases by 25-40%.
Triggers once every 0,3 seconds, identical effects do not stack, and different ones can exist simultaneously.
Built-in compiler
⭐⭐⭐⭐⭐
Base attack power 46-684
Penetration chance: 9.6-24%
Attack power is increased by 12-24%. When launching a Special Attack or an Empowered Special Attack, the Anomaly Knowledge of an agent equipped with the S-Rank Amp in question increases by 25-50 units: this effect stacks up to 3 times and lasts 8 seconds. The duration of each level is calculated separately.
crying twins
⭐⭐⭐⭐
Base attack power 40-594
ATK: 10-25%
When a squad member inflicts an attribute anomaly on an enemy, the agent with the weapon in question gains 1 level of the effect, increasing his knowledge of the anomaly by 30-46 units: this effect stacks up to 4 times and disappears after the target exits the stunned state or is destroyed. The duration of each effect, as with the amplifiers discussed above, is calculated separately.
Electric lip gloss
⭐⭐⭐⭐
Base attack power 40-594
Knowledge of the Anomaly 30-75
If there are enemies with an attribute anomaly on the battlefield, the character's attack power increases by 10-16%, and the damage of the target agent is by 15-25%.
Tropical gourmet
⭐⭐⭐⭐
Base attack power 40-594
Knowledge of the Anomaly: 30- 75
For every 10 units of energy spent, an agent with this item receives an attack increase by 2.5-4.0% for 10 seconds: this effect stacks up to 10 times, and the duration of each bonus level is counted separately.

In a separate guide, we looked in more detail at all the existing ones in the game. amplifiers with recommendations for heroes they are suitable for.

Best Drive Discs [artifacts]

Artifacts for Piper should increase priority characteristics, which make up the overall effectiveness of the character. First of all, you should pay attention to knowledge ΠΈ anomaly controlAs well as attack power. Drive discs give bonuses if you have 2 or 4 pieces from one set, which is why you can combine them in a 4+2 ratio, receiving bonuses from two sets at once. The best kits for Piper are:

Drive disk Effects Recommendation
Ferocious heavy metal Ferocious heavy metal 2 parts: physical damage +10%.
4 parts: When a squad member performs Rush, the agent deals 35% more damage over 12 seconds.
An excellent option for characters who deal direct physical damage. Aimed at increasing overall damage, but requires execution "Onslaught", which Piper can do both independently and in a squad with other physical-type characters. 

Can be combined with β€œHormon Punk” and β€œFugu Electro” to balance stats or ive bonuses to other characteristics.
Fugu-electro 2 parts: penetration chance +8%.
4 parts: Ultimate deals 20% more damage. After using the ultimate skill, the agent's attack power increases by 15% for 12 seconds.
Fugu Electro is good for characters with explosive damage, which can give Piper away. With its help, the damage dealt to stunned enemies will increase several times, but to activate the ive you will have to use your ult. Suitable as an alternative to β€œFerocious Heavy Metal” in the position of the main damage dealer or in a build of two damage dealers, where Piper is preferred in using her superpower.

Can be combined with the Ferocious Heavy Metal or Hormone Punk half set.

In another guide you can read more about drive disks in ZZZ and figure out which ones are suitable for whom.

Best Banbu

When choosing a Banbu for Piper, it is necessary to take into the characteristics of the group and the main DD, in particular. A unique banbu for the Wil faction and Lucy not now, but there is an epic option for agents of the Anomaly - Magnitoba, which attracts enemies to the center of a small area. In addition, you can pay attention to the following little helpers that fit into groups that cause a β€œChaos” reaction:

Banbu Skills
Revolverb
  • Fires a shot of a random type: powerful fireworks - deals great physical damage and significantly accumulates an attribute anomaly, regular fireworks - deals physical damage and accumulates an attribute anomaly, misfires - the shot does not fire.
  • When the squad has at least 2 physical attribute agents, increases the accumulation of anomaly during a chain of Banbu attacks.
  • Fires a series of shots at the target, dealing physical damage and generating a lot of attribute anomaly.
Magnitoba
  • Continuously pulls enemies towards you, dealing physical damage to them and accumulating a physical attribute.
  • When there is a minimum in the squad 1 agent with the Anomaly specialization, the damage of the active skill increases.
  • Banbu attack chain is missing.
Stekerbu
  • Fires an electromagnetic cannon at an enemy, causing electrical damage and generating an attribute anomaly.
  • When the squad has at least 2 Electrical Attribute Agents, increases the accumulation of attribute anomaly during a chain of Banbu attacks.
  • Attacks enemies in a large area around itself, dealing high electrical damage and increasing the accumulated attribute anomaly value.
Rocketaboo
  • Fires a rocket at enemies that explodes when it hits the target. Creatures in the affected area receive fire damage and also accumulate a large amount of fire anomaly.
  • When the squad has at least 2 fire attribute agents, increases the accumulation of fire anomaly during a chain of banbu attacks.
  • Fires a rocket at enemies that explodes when it hits the target. Creatures in a wide area of ​​effect receive fire damage and also accumulate a huge amount of fire anomaly.
crybaby
  • Throws a grenade at an enemy, dealing fire damage and generating an attribute anomaly.
  • When the squad has at least 2 fire attribute agents, increases the accumulation of fire anomaly during a chain of banbu attacks.
  • Throws a grenade at an enemy, dealing fire damage and causing a powerful fire anomaly to build up.

For more information about assistants, see a detailed guide to Banbu with a tier list of the best.

Detachments

As a representative of the Piper Anomaly in Zenles, Zon Zero can act as both a main DPS hero and a secondary one. She perfectly accumulates attribute anomaly, attacks in an area and boasts good instant damage. It may not be easy for a girl to select squads, since within the framework of physical training. attribute she competes with other agents, and within the Sons of Calydon faction there is little choice. The best units for Piper are as follows:

Character 1 Character 2 Character 3 Banbu Features
Piper Jane
Yanagi
Miyabi
Aster
Set
Caesar
Red Mokkus
Officer Cui
A build led by the Abnormal Damager Jane, Miyabi or Yanagi, who takes up all the time in the battle arena. Astra increases the overall DPS of allies due to universal enhancements and provides a comfortable change. The set complements the squad with auxiliary buffs on the efficiency of filling the attribute indicator and anomaly knowledge points. Caesar will increase the defensive and offensive power of the squad, increasing the damage received by enemies and the attack power of the ally under the shield.
Piper Soldier 11 Soldier 11
Bernice
Vivian
Lucy
Caesar
Pulchra
Red Mokkus
Rocketaboo
An expensive anomalous squad with the Burning effect. In such a team, it makes sense for Soldier 11 to collect the characteristics of knowledge and control of the anomaly to increase the overall damage of the team. Lucy, although she acts as a buffer, will show herself well in the role of a secondary DD, so it is recommended with a crit build. As a replacement for Lucy, you can consider Pulchra. With the legendary Caesar or Bernice, characters can be freely shuffled to achieve certain effects from the pocket. Vivian will increase the damage of the anomaly and will periodically deal damage to targets during Piper's rotation, while being "in the pocket".
Piper Grace Howard Grace
Harumasa
Set
Rina Rina
Stekerbu
Elektrobu
A team that plays off Chaos and electrical damage. The best option would be to choose Seth, who helps with Shock, the effectiveness of anomaly imposition, and the increase in knowledge of anomaly. With Rina, the duration of Shock will increase, and with her, the final damage from Chaos will increase, which Piper will close.
Piper Kolyada Belobog Kolyada
Ben Bigger Π‘Π΅Π½
Lucy Rocketaboo
crybaby
Any of the two teams will allow you to maintain synergy both by faction and by attribute. Lucy helps Piper close the need for a partner from the faction, and Kolyada/Ben are already combined with Lucy. Piper acts as a damage dealer, relying on from Lucy and Kolyada. Ben can be put as a F2P option, but the potential and overall damage of such a squad will be lower.
Nekomiya Mana Nekomata
Corinne Weeks Corinne
Piper Lucy Revolverb
Avocabu
Nekomata acts as the main damage dealer, and Piper should increase her damage by creating anomalies. Lucy accumulates energy by performing duties. DD can be replaced with Korin if the required five is not available.

Conclusion on the character

Piper Wheel in ZZZ is a strong representative of the Anomaly class with convenient mechanics and impressive damage, which is enough to complete all the initial combat content. The heroine's gameplay revolves around holding an empowered special skill to perform Spinning Wheel, which deals continuous damage and applies an attribute anomaly when hitting enemies. In the absence of energy, the girl does not lose comfort, since she can spin the wheel after each dodge. But as far as squads and full rotation are concerned, the selection of allies is greatly hampered by the need to be present on the field for a long time.

We hope that our guide helped you create the best build for Piper in Zenles Zone Ziro and figure out what units you can create with her. If you have any questions, ask them at comments, we will definitely answer. In the special section of our website, see builds in ZZZ on all characters.

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Lex
Lex
4 months ago

Which set would be better in a pack with Chaos Freedom Blues or fierce heavy metal? Pack: Lucy Miyabi Piper
And why is there no Freedom Blues set in the guide?

Kurvus
Kurvus
4 months ago
Answer  Lex

I put 4 Freedom Blues and 2 Khevichs in a pack with Miyabi

Artyom
Artyom
9 months ago

I am Piper's protector!_! And I don't understand at all how you make up the rating?
Piper is a pure DD, and so strong that he outshines most S-rank and S-rated characters.
And she needs a set for the speed of accumulation of the anomaly, that is, Freedom Blues.
Now think about it: Piper is capable of delivering 3 full-fledged attacks in a row in a very short period of combat!_!
During the spin-up of the accumulation of stacks. After the accumulation of stacks, she makes a powerful blow (when she lands on the axe), it is enough to hit 1-2 blows with a simple attack. 3 ult. And I am not even saying that while point 2 is being carried out, you can safely switch to other, ABSOLUTELY OTHER characters, she does not care who is in the team, she accumulates the anomaly well with everyone. (I tested, I know!)
And now the juiciest part, A little joke: Piper is also able to renew stacks with an E "NOT charged"!_! And if you practice a little, you can maintain a full 20 or 30 stacks "the whole fight" with any boss.

Here, explain to me, maybe I: I don’t understand something, is someone from other agents of higher rank and higher rating capable of knocking out more damage than this Small, seemingly fragile β€œwoman”?_?)
I have Zhong Yuan, without her signature, she can't even come close to boasting such damage, and Papeir is dressed in A-gear.
In the local "abyss" defense, a party with Piper Lucy and Ben consistently closes 1-2 minutes faster than 2 parties of Police Zhun, Rina (with a signal), Enbi (full in impulse) / Nicole.

Last edited 9 months ago Artyom em
Tengen
Tengen
9 months ago
Answer  Artyom

Hi, I agree with you. Personally, I knocked out Piper literally the other day, but I wanted her since the Shark patch) Can you show me how to assemble her correctly? My TG: @TengenHan

Artyom
Artyom
9 months ago
Answer  Tengen

There is no point in showing it. Weapons: if you have "Roaring Car", if not, "Tropical Gourmet" will do, and basically any weapon.
4 Freedom Blues for knowledge of the anomaly and a debuff of 20% of the anomaly gain speed and 2 Swing Jazz for 20% Energy regen (Piper takes a little while to accumulate energy, 20% won't be superfluous).
In Discs in additional stats priority is Knowledge of Anomaly, only then Attack power. 1-3 any. 4 Knowledge of Anomaly. 5 Physical damage. 6 Control of Anomalies.
Well, and of course, pump up 6 ive skills to the maximum. At level 6, ives with full stacks +80% anomaly accumulation, and C1 will give it +120%.
The cool thing about this build is that: If you knock out any other anomaly, Piper will have time to cause Chaos damage. (And that's roughly 2 attacks at the same time). And how she blows away the little things is just a song. And the rating, damn...
P.s. I knocked out Kryska, together with Piper they annihilate everything, inadequate damage.

Last edited 9 months ago Artyom em
Artyom
Artyom
9 months ago
Answer  Artyom

Artem, hi! Who's in the third slot with Kryska and Piper? I'm just starting to play, but I can't figure out how to figure out who should attack. I just dodge on CD, either with space or RMB

Artyom
Artyom
9 months ago
Answer  Artyom

Hi! If you're going to use my build for Piper, then 3 can be anyone who's interesting to play for, I used Lucy, she's in the same faction as Piper + her E-class gives a buff.
And who should attack, then everything is simple:
First, save energy for charged E-cards.
And then everything is simple: 1 accumulates Piper stacks, from 20 stacks she gives a buff to the damage of the whole party, + a 20% debuff of disks is triggered.
Then, with a charged E-shka, he gives a buff to Lucy's damage,
switching to Ratty. And since Piper was still accumulating stacks, she was guaranteed to do Onslaught once. The rate of accumulation of Ratty's anomaly increased even more.
And then the Magic begins: While the Rat is hitting, Piper's energy has time to regenerate, she starts spinning, knocking out the onslaught and simultaneously accumulating Lucy's energy, then Lucy hits with E, and Lucy has pigs that accumulate momentum and the Rat already has energy for a charged E, etc.
With such simple actions, you knock out astronomical damage figures, due to the constant Onslaught.

Maksim
Maksim
8 months ago
Answer  Artyom

Hi, will it be critical if instead of bonuses to physical damage, I have attack power%? I'm talking about the 5th place of the disk

NotArtem
NotArtem
4 months ago
Answer  Artyom

I don't quite understand how two Main DDs work and synergize in one squad, like both Jane and Piper want to be on the field a lot of time, how does it work?

mezonblaster
mezonblaster
8 months ago
Answer  Artyom

I confirm.
While King was knocking out, C6 Piper was attacking
Swung it up and dressed it up.
This is what she's hammering!

Bors
Bors
7 months ago
Answer  Artyom

The power is not in a solo, but in a team. Piper is undoubtedly a powerful character (I use her in a pack with Bernice, because it is more comfortable to play with her from chaos than with Jane, even though she closes the hall a few seconds slower). But! I also have a pumped-up pack with Zhu Yuan. Yes, Yuanka cannot boast of damage on the field, she, in fact, does not play on the field without const at all, and only goes out to throw off burst damage under stun. But in a pack with Qingyi and Nicole, she takes out almost any boss with a stun. With only one crowned ult under stun and debuffs from Qingyi and Nicole, she takes off from half to 2/3 of the boss's HP on the 7th floor of Shiyu! So it is strange to seriously compare Piper (with all my respect to her) and Zhu Yuan. In of speed of annihilation of solo bosses, no one in the game - not Jane, not Piper, and especially not Ellen - can compare with the police squad and Nicole. πŸ™‚ I repeat, the power is not in solo, the power is in the team, in synergy!
Zhu Yuan without a signature and without const, if anything.

Last edited 7 months ago by Murinus β€œNonameNo4” Socobosovich
Artyom
Artyom
7 months ago
Answer  Bors

Piper A is a character with the A signature. To implement Zhunka, she definitely needs the S signature. Because my Zhunka WITHOUT a signature, can't even come close to boasting the damage that Piper does. No matter how hard I try, no matter what Arts I put, but Zhunka simply can't. A trivial example: Zhunka Nicole M5 Embi M4, more than 4 minutes on the 7th floor. Rat Zhun and Nicole 3 and a half. But Rat Kolyada (without a signature, dressed in full energy accumulation speed) Ben M6. 1.30 minutes. The second party always closed the warp faster, Piper Bernice / Ben Lucy about 1.30 in almost all variants. The difference is 2 and 3 times if compared purely with Zhunka. Of course, it can be faster, but from my point of view it is already fast. Zhunka has a bad condition, you definitely need to have time to accumulate 7 shots and hit the stunned one. For me, it's easier to consistently hit with the onslaught with Piper and put her in any party. She doesn't even need her own faction bonus, she'll do everything herself.
That's why I sincerely don't understand why the one who is pulling in every sense, A-rank, with A-rank fluff which is easier to get, is below Zhunka.
And what Piper M6 does is just a mf) So, excuse me, but I don’t agree, in what way is a character who REQUIRES a certain pack, certain units and certain equipment, with great conditions for realizing damage (Zhu Yuan), superior to the one who just starts tearing off pieces on the FLY, who doesn’t care about the party and doesn’t care about monsters and provided that she’s an A character with an A feather?

Last edited 7 months ago Artyom em
Victim
Victim
1 month ago
Answer  Artyom

Hello, Artem! I want to ask you, will the Set m6 suit her?

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