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Overview of the IC-2-II - the first upgradeable double-barreled tank of level 8 in WoT

The long-awaited release of the branch of double-barreled tanks. Are they as badass as they say? Guide and gameplay features IS-2-II. Is it worth ing?

IS-2-II - the first representative of the Soviet heavy double-barreled tanks in World of Tanks, which appeared in the patch 1.7.1. Hello tankers! With you Wotpack and today we will look at the gameplay features, equipment selection and crew training for IS-2-II.

Study and modules

Researched with KV-3 for 51 XP.

We are met by new equipment not very friendly, you can only take a walkie-talkie with a KV-3 with you, and everything else will have to be opened. Let's say right away that in a stock configuration with 85 mm guns, it is difficult to implement a tank in battle, so we recommend opening the top gun for freedom (16) or be patient.

stock tool
I am glad that the carrying capacity of the stock running gear allows you to install everything you need.

TTX IS-2-II

Let's get acquainted with the parameters of the machine in more detail, comparing it with other Soviet level 8 classmates.

Firepower

The first upgradeable two-gun tank has 100 mm guns with a one-time damage of 300 units, which is the lowest value, but is compensated by the possibility of a double shot. Armor penetration by the base armor-piercing projectile is 221 mm, which does not stand out against the background of pumped equipment. At the same time tanks IS-3 with M3 have exactly the same score. As for penetrating with gold subcalibers, here it is 256 mm.

Full description of the ammunition:

It is worth noting the good speed of the projectiles. But do not forget that armor-piercing ones have better normalization, and sub-calibers lose penetration with distance.

Despite the presence of two guns, the turret traverse speed is good 27,12 ° / s on a par with IS-3. The gun has comfortable stabilization, better accuracy of 0,36 and aiming time of 2,4 sec. It also has a good gun depression angle of -7°, and rises by +20°

Worthy of special attention gun reloading features, which are dictated by the peculiarity of firing, because there are three modes available for double-barreled tanks: cyclic, sequential and double shot.

Gun reload time (1/2) sec. 8,15/8,15
Volley shot preparation time (sec) 2
Recharge lock time (sec) 4
Tool change time (sec) 4

The average damage per minute largely depends on which fire mode to use, but in the game we are offered a value of 2209 units, which can be called the best result among Soviet heavyweights.

Vitality

The minimum margin of safety is 1500 units. Reservation of the hull in of reliability leaves much to be desired:

  • the legendary Soviet "pike nose" is missing;
  • weak nominal armor;
  • vulnerable driver's hatch in the forehead.

Taking into the VLD reduction of 220 mm, almost any classmate will be able to pierce it. Turning the body is also not an option, because then the "cheeks" will open. The only way to tank at the top of the list is from the tower. In the frontal projection, it is quite strong and few people can sell it without gold. But there is one unpleasant nuance - it breaks through with damage even into the gun mask, the lower part of which has only 230 mm of armor.

Other indicators

With a mass of 55,95 tons, the tank, due to the powerful engine, has the best specific power of 14,72 hp / t. Therefore, it picks up its maximum speed of 34 km / h quite quickly, while it has good maneuverability of 31,29 ° / s. In the presence of two guns, it is not necessary to talk about invisibility, but nevertheless, after a shot, it does not decrease as much as in the same IS-3. The viewing range of 350 meters is typically low for the USSR TT.

Advantages and disadvantages

After reviewing the tactical and technical characteristics in detail, we can highlight the strengths and weaknesses in order to better understand the capabilities of the IS-2-II.

Advantages:

  • high damage when shot with a doublet;
  • excellent gun stabilization;
  • fast mixing;
  • good accuracy;
  • high DPM;
  • good mobility;
  • good UVN.

Disadvantages:

  • mediocre hull armor;
  • small one-time damage during cyclic shooting;
  • low view;
  • short communication range;
  • it will take time to get used to the mechanics of twin guns.

Selection of equipment for IS-2-II

Installing additional modules will increase the main parameters of the vehicle, making the game more comfortable and more effective in combat. Given the features of double-barreled tanks here Unable to install Mailer, so you won't be able to speed up reloading. Therefore, for the first acquaintance with the new branch, we recommend the following assembly:

  • improved ventilation - although slightly, it will increase all the characteristics of the car. The effect will become more noticeable if the crew has a Combat Brotherhood;
  • vertical stabilizer - will reduce the dispersion circle, complementing one of the strengths of the technique, in order to be ready to fire almost everything + it helps a lot when preparing a volley when it is necessary to lead the enemy in sight;
  • reinforced aiming drives - are also primarily designed for full combat readiness every second of the battle and again come in handy in order to more accurately send a “double” at an enemy tank.
If you have a new crew and do not yet have vision perks, then it makes sense to replace the ventilation with coated optics, which will add 35 meters to the viewing range.

Crew training for IS-2-II

The new equipment is serviced by a crew of 5 people. The commander, as usual, combines the role of a radio operator, and now there are 2 loaders, one for each gun.

Order of study and influence of skills

As always with heavy tanks, you should start by learning Repair. The commander then reset the skill and select Sixth Sense. Next, you should move on to skills in column 3, because most of them are valid from the moment they are learned. This is necessary in order to reset skills later, but for the entire crew to learn the Brotherhood of Arms, which works only with 100% mastery of all tankers.

We take the fourth skill for the commander of Radio Interception to increase visibility by 10,5 meters. Profile skills of the gunner and driver: Smooth running and Smooth turning of the turret will make the stabilization of the gun even better. You will need a sniper to increase the chances of dealing critical damage with a double shot. The king of off-road will help you gain maximum speed faster. We study the Proximity ammo rack for the first loader, and the Desperate one for the second, so that when the safety margin drops to 150 units, it will speed up reloading by 9,1%. Then choose Intuition for both loaders to quickly change the type of projectile, the effect of which is summed up.

Equipment selection

The quality of consumables is the choice of each person personally, the improved ones, of course, will increase the survival rate and efficiency of the game, but at level 8 you can still get by with the usual ones. In general, the set has a standard look:

  • repair kit;
  • first-aid kit;
  • fire extinguisher (automatic is still preferable, so we recommend not to save on it).

As practice has shown, arson is a frequent occurrence in IS-2-II. Therefore, replace the third slot with a national dish Doppayek risky occupation, as your chair can sometimes burn down along with the tank.

How to play the IS-2-II

Before we move on to the gameplay of a tank in battle, let's see how its parameters will change, taking into the recommendations:

We have great potential damage per minute, CT-level aiming time and accuracy that other heavyweights can only envy. The key disadvantage is the lack of visibility, even with full “minced meat”, it will not yet be possible to disperse it to the maximum value without enlightened optics.

Top of the list IS-2-II can fulfill its class role only if the hull is hidden, and especially the NLD. Only some tank destroyers will be able to break through the tower, so you shouldn’t be too impudent. This TT is more suitable for the role, but certainly not a breakthrough tank.

It is not profitable to play from an alpha strike, because in this he is inferior to most of his classmates, but carefully monitor the situation in battle, try to catch a distracted enemy in order to discharge a "double shot" at him. Use double shot only at close or medium range, if you are confident that you can correctly determine the movement of the enemy. Otherwise, it is better to play safer through consistent firing.

In face-to-face duels, it is better to play from cyclic reloading, and when the enemy has about 500 HP left, then leave and get a double shot. Please note that double shot is not a panacea, so do not abuse it. Both projectiles can go into the ground, into the tracks, or simply not penetrate. Therefore, when preparing a double shot, take your time and aim carefully.

We have prepared here to place a catering order..

Results

Since IS-2-II we are going to get acquainted with a new branch that offers interesting and rather fun gameplay. Significantly stands out firepower among classmates. However, not everything will be easy, because at first you need to get comfortable and learn how to situationally apply the features of firing. For the effective use of technology, it is necessary to know not only the vulnerable zones of other vehicles, but also navigate the terrain on maps in order to hide a poorly protected hull.

Related information

For convenience, we have collected together all the key links on the topic of double-barreled tanks:

Branch overview

How to play double barreled tanks

IS-3-II — heavy double-barreled tank of the USSR, tier 9

ST-II — heavy double-barreled tank of the USSR tier 10

Video reviews

FIRST LOOK: IS-2-II - The Best Double-Barreled Tank in the Game
IS-2-ll - The best double-barreled shotgun in the game! But is it imbalanced or not?
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