Nekomiya Manu Guide Zenless Zone Zero with an analysis of the gameplay features and rotation for the mobile damage dealer. We will tell you what boosts the physical agent of the Attack receives when activating the ive ability "Silent Paws" through counterattack and quick help. Let's consider how the attribute status Onslaught works and why Nekomia needs it.
Additionally, we will present a build for Nekomata with recommendations for choosing equipment from the categories detachments and optimal rotation. We will analyze the pumping priority and highlight the most important characteristics for this character. Also in the guide we will present a list of materials required for the rise of the Agent, and everything that Nekomiya needs for pumping.
Nekomiya Mana is a timid, but extremely active and energetic Agent who prefers not to sit still. Thanks to her ears, the girl is a good scout, and her sharp claws allow her to cut opponents into pieces. Previously, Nekomata belonged to the Red Fangs, but after their collapse she ed the group "Sly Bunnies". As an Agent, Nekomiya is an Assault class and deals physical damage types.
Rating | B-position in dash list |
Rarity | βββββ |
when added to the game | July 4, 2024 (version 1.0) |
How to get a character | Banner βStable channelβ and βDedicated channelβ |
Specialty [class] | Attack |
Attribute [element] | Physical |
Impact type | Chopping |
Fraction | Sly hares |
Role in the squad | Main DD |
Growth | 148 ΡΠΌ |
Voice actresses |
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How to get Nekomata in Zenless Zone Zero
You can knock out Nekomiya Manu in ZZZ in the standard βStar Lineupβ banner, which is a permanent stable channel. The girl can also get caught in the βnewbie bannerβ, combined with the standard one: during the first 50 signal searches, at least one 5β Agent is guaranteed at one time, among which Nekomata may fall out. The heroine can also be eliminated if she loses 50/50 in the βDedicated Channelβ event banner.
When making 300 signal searches in the βStar Lineupβ banner, you are given the opportunity to choose one standard 5β for free, but no more than 1 time per .
Features
As the agent level increases, the basic parameters gradually increase: health, defense and attack power. You can find out the specific values ββin the table below:
Level of | Health | DEF | ATK |
1 | 608 | 47 | 131 |
10 | 1350 | 105 | 203 |
20 | 2592 | 203 | 330 |
30 | 3834 | 301 | 481 |
40 | 5076 | 399 | 608 |
50 | 6317 | 497 | 735 |
60 | 7559 | 596 | 912 |
At each stage of elevation, an individual secondary characteristic increases, for Nekomata - Crete. chance. During the pumping process, the characteristic increases from 5% to 19,4%.
Nekomiya's Basic Skills
Nekomata is a classic main damage dealer that is played on constant rotations and requires successful counterattacks or changing heroes to increase the damage dealt. The entire gameplay is built around the main ive skill βSilent Pawsβ: when Nekomata successfully counterattacks or comes to the rescue, her damage increases for a few seconds, after which she will need to refill the buff.
Thanks to his skills, the hero is able to inflict AoE damage, which allows him to quickly deal with crowds of weak enemies. Nekomiya is a very mobile and fast character who plays in an aggressive style with constant dodges and counterattacks. The right combinations of attacks, combined with a unit suitable for its additional inclination, will reveal the cat's maximum potential. Next, we will look in detail at how Nekomiyaβs skills work.
Basic Attack Cat's Claw Strike and Scarlet Blade
Up to five slashes that deal physical damage. When performing the last strike, there is a 33,3% chance of repeating the attack three times. To activate the "Crimson Blade" hold down the attack button during the first three hits, during this skill Nekomata slashes enemies and es through them. There is also a 33,3% chance of repeating the attack three times.
Evasion "Don't touch me!"
Allows you to avoid damage with a quick dash; during use, the hero becomes invulnerable. If you make a counterattack after dodging, the Silent Paws ive will be activated.
Dash attack "Do not snooze"
While dodging, you must perform a normal attack, after which Nekomiya will damage enemies in front of him, dealing physical damage.
Counterattack after dodgingI'm "Ghost Claws"
After launching a perfect dodge, perform a basic attack to attack enemies in front of you, dealing physical damage. During this skill, Nekomata is invulnerable.
Special Attack "Sudden Impact"
The character hits from top to bottom; while using this skill, the level of protection against interruption increases.
Enhanced Special Attack (EX) "Super sudden strike!"
It is carried out at the moment when the hero has accumulated enough energy. Nekomiya attacks enemies from top to bottom, causing enormous physical damage, while the girl herself gains invulnerability.
Quick help "Claw for rent"
When the active character is knocked up, you can call on Nekomata to help: she chops down enemies in front of her, gaining invulnerability for the duration of the skill. During quick assistance, the character activates a ive skill.
Help with protection "Desperate Defense"
Switch when the active character is about to be hit, the Agent parries the enemy's attack, causing them to be stunned. While using the skill, Nekomiya is invulnerable.
Extra Attack Assist "Swift Shadow"
Once you've completed your defense assist, perform a basic attack. The agent attacks enemies in front of him with a swing, dealing physical damage and gaining invulnerability.
Chain of attacks "Scratch-scratch"
During a chain of attacks, Nekomata slashes enemies from the bottom up, causing massive physical damage over an area.
Superpower "Heavy Paw"
The cat rushes around enemies, attacking them from all sides, causing damage over a large area and gaining invulnerability, after which it returns to its original position.
Primary ive Skill "Silent Paws"
The character's damage is increased by 30% for 6 seconds when Nekomata activates a counterattack after dodging or a quick assist and hits an enemy.
Additional ability "Cat Walk"
When there is an agent from a faction in the squad Sly hares or with a physical attribute:
After casting Rush on an enemy by any team member, the damage of Nekomata's next empowered Special Attack is increased by 35%. The effect stacks up to two times.
The order of leveling skills
Special Ability > Basic Attack > Attack Chain > Inclinations > Evade
During the battle, the girl deals damage with all her skills, some of them makes Nekomata invulnerable, others scale depending on the correct use of the teammate assistance function. Nekomiya's abilities should be upgraded in the following order, focusing on damage indicators:
- Special Attack is pumped up first, since it itself causes significant damage, and also scales due to an additional ability, increasing by 35% and stacking the buff up to two times.
- Basic Attack comes next in priority, as it is used on an ongoing basis and acts as the main source of damage.
- Attack Chain and Super They allow you to deal with a group of enemies, or remove a significant part of the health of a large enemy in one click, but are used much less frequently due to the need to accumulate energy or decibels.
- By Deposits The overall damage increases and the damage from an enhanced special attack increases, but to activate them you must either constantly repeat the rotation or apply Onslaught.
- Evasion is used to receive reinforcement from the Makings, which is why it is pumped at will or as a last resort.
How to Play as Nekomiya: Rotation
In fierce battles, it is difficult to maintain one style and follow a clear strategy, because attacks from enemies can suddenly disrupt the entire plan. In the case of the cat-girl, it is important not to forget about changing heroes and actively switching to perform counterattacks and help. Nekomiya's rotation is based on the following principle:
- Start the battle for heroes intimidation, so that Nekomiya enters the field through a chain of attacks.
- At the expense of a or sub-DD who belongs to the same faction or has the same attribute, try cast Onslaught on opponents.
- If possible perform an enhanced special attack, after which you can continue the combination with team and control, or start getting stun again.
- Try to use QTE on those agents with which you can bring the girl to the rescue in order to inflict maximum damage. Watch the decibel level and use your ult only after aggroing all enemies, or after pulling them closer.
The best eidos of Nekomiya Mana
The table shows all Nekomata constants:
1: Bird hunting | When Nekomiya attacks from behind, she ignores 16% of the target's physical damage resistance. If the enemy is stunned, all hits are considered attacks from behind. |
2: Cat and mouse | When there is only one enemy left on the field with which the character is fighting, her energy generation increases by 25%. |
3: Curious left tail | The level of basic attack, evasion, assist, special attack and attack chain increases by 2. |
4: Sharp talons | When Nekomata uses an Empowered Special Attack, her Critical Hit Chance is increased by 7% for 15 seconds. The effect stacks up to two times, the duration of each level is counted separately. |
5: Lucky right tail | The level of basic attack, evasion, assist, special attack, chain of attacks increases by 2. |
6: Predator genes | When Nekomata chains attacks or uses her ultimate, her critical damage is increased by 18%. The effect stacks up to 3 times and ends when she comes out of combat readiness. If Nekomiya defeats an enemy, the effect stacks to its maximum. |
Best Nekomiya Mana Mental Picture Enhancements - 1, 4 ΠΈ 6:
- First consta increases the amount of damage dealt if you by an enemy or stun. Since Nekomata is a mobile hero with a good stun application, the girl will benefit a lot from the buff in question, especially with Stun class partners.
- The Empowered Special Attack deals the most damage and must be used as many times as possible. Fourth Consta makes this skill even more useful, allowing you to gain up to 14% additional crit. chance.
- Π‘ sixth constable a series of chains of attacks and superpowers allows you to collect up to three stacks of the effect, increasing overall damage by 54%. Using either of the two QTE skills on an enemy with low health will instantly give you the maximum boost.
Advantages and Disadvantages of Nekomiya
Having considered the entire arsenal of Nekomiya Manaβs skills, we can highlight the following advantages and disadvantages of the character:
Advantages | Disadvantages |
Excellent area damage coverage on superpowers, a chain of attacks and evasion, which allows you to destroy weak enemies and not experience difficulties in fighting crowds. | Requires constant reinforcement, performing dodges and counterattacks or assistance so that the main ive ability works. Accordingly, to gain a buff you need to hit the timings. |
Character is good Reveals with a number of free heroes, which can be obtained at the very beginning of the game. The additional ability scales Nekomiyaβs damage well, while requiring teammates from the available βCunning Haresβ faction or agents with a physical type in the squad. | When the enemy is stunned, Nekomiya must rely on to quickly provide assistance. Otherwise, the increase in damage will disappear and the stacking will have to start from the beginning. |
High mobility due to the entire pool of skills, especially thanks to the dash attack. A set of quick strikes and dodges is ideal for fans of a dynamic play style. | Nekomata deals physical damage, there are three more A-class characters in the game with the same type of damage, one of which is free. Such competition depreciates it slightly compared to legendaries that deal damage of less common attributes. |
Enough many skills that grant invulnerability, which goes well with the aggressive fighting style of the hero in question. | Has extremely poor team rotation. Among the characters with a physical damage type, there is no outstanding , and βCunning Haresβ has rather mediocre synergy with Nekomiya. |
Very cheap improved special attack (EX), causing significant damage. Nekomiya can attack with it many times more often than other Agents due to the low threshold for energy requirements. |
Leveling up Nekomiya Mana
Raising Nekomata to level 60 and fully upgrading her skills will require the following consumable resources:
Leveling | Materials | Price |
---|---|---|
Level of | ||
Skills | ||
Makings |
Best Nekomiya Builds in Zenless Zone Zero
Nekomiya Mana acts as a classic main damage dealer, dealing high damage while on the battlefield. By performing counterattacks, using quick assistance and applying Onslaught, the girl increases her damage several times. The character gains energy quickly, allowing her to frequently use her enhanced special attack, and her active fighting style makes her super a familiar tool.
Before collecting Nekomiya in ZZZ, you need to understand the main tasks of the character and her needs. During the battle, the hero focuses on correct timings, counterattacks and constant rotations between the main damage dealer and s, for which the right moment must be selected to avoid loss of damage. When selecting equipment, you need to pay special attention to upgrading characteristics that increase Nekomataβs DPS: crits, physical damage, chance of penetration ΠΈ attack power.
Recommended characteristic values
For the main characteristics of drive disks, it is recommended to select:
Position | Basic parameter |
1 | Health (permanent) |
2 | Attack Power (Permanent) |
3 | Protection (permanent) |
4 | Crete. damage/chance |
5 | Physical Damage Bonus - Priority, Attack Power (Alternate) |
6 | ATK |
Optimal final indicator values ββfor comfortable closing of content:
- Attack Power: from 2700 units
- Health: from 9500 units
- DEF: from 800 units
- Crete. chance: at least 70%.
- Crete. damage: 140% to 160%.
Best amplifier [weapon]
The best weapon for Nekomiya is her signature amplifier "Steel Paw", increasing physical damage by up to 40%. The weapon owner's damage increases to 50% if you attack an enemy from behind, and there is also a chance of a critical hit among the increases. Of the more budget amplifiers, it is worth paying attention to those weapons that increase attack power and crit. crit damage chance, and in ive effects itβs worth looking at an increase in attack and overall damage.
Amplifier | Effect |
---|---|
βοΈβοΈβοΈβοΈβοΈ Basic Attack 46-684 Crit chance. hits: 9,6-24% |
Physical damage increases by 20-40%. The damage dealt by an agent with this item is additionally increased by 25-50% when attacking an enemy from behind. |
βοΈβοΈβοΈβοΈβοΈ Basic Attack 46-684 ATK: 12-30% |
If a basic attack, dash attack, or counterattack after dodging hits an enemy, the attack power of the agent with this item increases by 3,5-7% for 8 sec. Stacks up to 8 times, fires once every 0,5 sec. The duration of each effect level is calculated separately. |
βοΈβοΈβοΈβοΈ Basic Attack 40-594 ATK: 10-25% |
When performing a counterattack after dodging or quickly assisting, the attack power of an agent with this item increases by 12-19,2% for 12 sec. |
βοΈβοΈβοΈβοΈ Basic Attack 40-594 Crete. chance: 8-20% |
Attack power is increased by 7,5-12%. When you land a critical hit on an enemy, you deal additional damage equal to 200% of your attack power. Works no more than once every 8-6 sec. |
βοΈβοΈβοΈβοΈ Attack Power: 40-594 Crete. chance: 8-20% |
Whenever an enhanced special attack or chain attack hits an enemy, the agent with this item gains increased attack power by 8 sec. 6-9,6%. Attack power is increased by an additional 6-9,6%, if the target is in an attribute anomaly state. |
βοΈβοΈβοΈβοΈ Basic Attack 40-594 ATK: 10-25% |
Attack power is increased by 6-9,6%, and the damage from enhanced special attacks is 15-24%. |
βοΈβοΈβοΈβοΈ Basic Attack 40-594 ATK: 10-25% |
When a squad member initiates a chain of attacks, the agent with this item gains 1 charge level. Can be folded up to 3 times. Using your super will consume all charges. Each charge effect increases the damage dealt by the skill by 15-24%. |
Discussed in more detail in a separate guide all amplifiers in ZZZ with recommendations for which characters to give them to.
Best Drive Discs [artifacts]
All artifacts for Nekomiya should also increase the main characteristics that affect the cat girlβs damage: drive disks that increase Crete. chance and crit. damage, physical damage and attack power.
There are 6 slots for drive disks, and ive skills from the set begin to work if there are 2 or 4 disks from the same collection. Because of this, the optimal assembly is built on the principle of separation 4 + 2. The table below provides recommended kits for Nekomata:
Drive disk | Effects | Recommendation |
---|---|---|
2 parts: Increases penetration chance by 8%. 4 parts: Ultimate deals 20% more damage. When the super ability is launched, the attack power of an agent with this item increases by 15% for 12 sec. |
Ideal for characters who deal explosive damage. For Agents seeking to inflict a huge amount of damage in a short period of time, the set is suitable due to the increase in the chance of penetration and the increase in attack power after and during the use of the ult. Recommended to combine with Woodpecker Electro, Hormone Punk or Fierce Heavy Metal. | |
2 parts: Increases crit. 8% chance. 4 parts: When the wearer scores a critical hit with a basic attack, counter attack, or special attack, the attack power is increased by 9% for 6 seconds. The duration of each effect caused by a particular skill is calculated separately. |
A great option for all damage dealers who often use a basic or special attack. The set's ive triggers when dealing a critical hit. damage, so your build should also focus on crit chance. hits. It is recommended to increase the value to 75-100%, for which either a signature or another weapon with a similar parameter is suitable. The collection is suitable for heroes with a cheap EX skill, the need to evade and use help, which is Nekomiya. Best paired with Fugue Electro, Hormone Punk and Ferocious Heavy Metal. | |
2 parts: Increases physical damage by 10%. 4 parts: When a squad member performs a Rush on an enemy, the agent equipped with this item deals 35% more damage for 12 sec. |
A decent option for physical damage dealers, giving 10% permanent physical damage. damage With 4 pieces of the set, additional damage appears after casting Onslaught, which is great for Nekomata due to her additional ability, which has the same buffs. It is best to combine with βDyatlokor Electroβ, βGormon-Punkβ or βFugu-Electroβ. |
In the special guide you can find out more about drive discs in ZZZ and which sets are suitable for whom.
Best Banbu
When selecting Banbu for Nekomiya, you should pay attention to the accumulation of physical type anomalies, since this increases the elemental damage caused by the heroes. You can also take a closer look at hares that increase survival, energy generation, or perform functions.
Before equipping, it is recommended to familiarize yourself with all the characteristics, and also study the requirements for the second ive effect, since it is worth placing Banbu taking into the overall synergy:
Banbu | Skills |
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For more information about assistants, see a detailed guide to Banbu with a tier list of the best.
Units for Nekomiya in ZZZ
Nekomiya in Zenles Zone Zero acts as the main damage dealer, who is the main link of any squad. Based on its features, which are important to consider when selecting a group, it is worth adding heroes of a similar faction and attribute to the team, and also monitor the distribution of roles. The cat's group needs sub-deaders and s who can quickly stun enemies, increasing Nekomata's damage, and also pull them in for the most effective AoE attacks. Since the built-in buffs of each agent are activated in units with duplicate attributes or factions, Nekomiya needs partners with a physical element or of the Cunning Hares group.
Best characters
The following s and sub-dds should be considered for the heroine's teams:
Character | Specialty/Attribute | Features |
---|---|---|
A physical damage dealer that matches Nekomata's attribute. The girl deals high damage to stunned opponents and demonstrates good numbers with the help of a special skill. Will be a good sub-DD. | ||
Acts as a primary or secondary DD. Just like Nekomiya, it is played by constant switching, which creates synergy between the heroes. The bonus is the common faction and attribute of these agents. | ||
An excellent physical applicator that, in addition to activating Onslaught, which is important for Nekomiya, is capable of inflicting Cowardice. Due to its attribute, it is a good partner for a cat. | ||
The android girl from Sobez is a strong representative of her class with good stun and damage. To use the Qingyi ive, you only need to be in a group with an Assault agent. In this case, it increases the stun multiplier for enemies in a vulnerable state. | ||
The main advantage of Gashetka over other Intimidation characters is her minimal presence on the field. Nekomiya's gameplay is built around counterattacking after a perfect dodge, so "pocket" s are more suitable for her. | ||
Lycaon can easily accumulate stun points from opponents, then stun enemies and release a cat onto the battlefield. The character is also played based on rotations and timings, which, in conjunction with Nekomataβs features, will allow for dynamic combat. | ||
An alternative agent of Intimidation from the standard banner, it performs stun functions well. It can be used instead of Enby if she is already present in another squad. | ||
Another member of the βharesβ is capable of unlocking Nekomataβs additional ability. The character acts as an agent, stunning opponents so that the cat can then deal even more damage. Due to belonging to a faction, the effectiveness of the link will increase even more. | ||
Epic agent of the physical attribute, which together with Nekomata can fill the anomaly scale and impose "Onslaught". The heroine is a pocket sub-damager with stunning functions. Does not take much time on the battlefield and can carry out additional attacks from the "pocket". | ||
A class heroine with minimal time spent on the field. Due to the mass of useful buffs and additional mechanics, she will become an excellent for any build led by a cat. | ||
One of the strongest agents and sub-dd. The main advantage is the expansion of the parameter enhancement to the team, allowing it to ignore part of the defense, which is also combined with the Nekomata const. At the same time, the maid is able to apply Shock and cause damage from a distance. | ||
A handy and damage dealer who deals decent damage with a charged special skill. When creating an explosion, he spreads a long-term attack power buff to the team, but does not stay on the field for long. | ||
with one of the most powerful basic attack boosts directly during the battle. Doesn't have mobility or dynamic attacks, but quickly calls for quick help and applies an ice anomaly, raising the banner. | ||
A defensive that provides the agent with invulnerability on the field along with a decent shield. Does a good job of casting Onslaught and relatively quickly accumulates stun points on opponents, and in addition has a tie and several buffs. | ||
Places a shield with a strength proportional to the attack power on the ally standing in front of him in the squad. Increases the efficiency of anomaly accumulation on enemies, which will help Nekomiya with the activation of the ive. However, in this case, a second electric character or a policeman will be required in the squad. | ||
Nicole and Nekomata activate each other's additional abilities, creating a great chain of control and fast attacks. also applies an effective debuff to enemies, which, with the right timing, increases overall damage. Nicole is played by frequently changing the active hero, which also suits Nekomiya. | ||
An almost universal defensive who is a shield tank. Absorbs damage well and carries out counterattacks, allowing Nekomata to enter the battlefield by activating her ive. A valuable agent for teams with low survivability. |
Top teams with Nekomiya
The best units for Nekomiya are built based on the physical attribute and the Cunning Hares faction, however, when selecting, it is not necessary to focus on both bonuses at once. Next, let's look at examples of teams with good synergy.
Character 1 | Character 2 | Character 3 | Banbu |
---|---|---|---|
The assembly is one of the most harmonious, because there are two synergies here: "Domestic staff agency Victoria", and Nekomata and Korin share a physical attribute. The rotation looks like this:
- Start the battle as Lycaon, strike until the opponents enter a state of stun.
- Switch to Nekomata and attack with extra attack assist, also use a boosted special attack.
- At the same time, help Lycaon stun enemies; if possible, attack behind the cat from behind.
- When enemies go into stun, switch to Korin. Use an enhanced special attack with various power-ups. The Lycaon debuff will be especially useful for the girl.
Character 1 | Character 2 | Character 3 | Banbu |
---|---|---|---|
A free team that works well along faction lines. Here there is a clear division into roles: Nekomata deals damage, Nicole Reduces enemy defense. The rotation looks like this:
- Enbi comes out first and inflicts a stun, and during counterattacks or dodges, switches places with Nekomiya.
- When most of the enemies are already stunned, it's time to switch to Nekomata. Use her enhanced special attack.
- While the cat is fighting, use Nicole's skills. The main task of a is to reduce the defense of enemies to increase damage from Nekomata, as well as to pull.
- If the battle is long and there are too many enemies, ultimate Nicole first, and then, when the enemies are gathered together, release the cat.
Character 1 | Character 2 | Character 3 | Banbu |
---|---|---|---|
The combination is played by two heroes with the βElectroβ attribute and Nekomata, for which these s create ideal conditions. Enbi and Nekomata stack by faction, and Enbi and Rina stack by damage type. This command should be played like this:
- Use Enby first, alternating with Rina to deal maximum electro damage. Nekomata can come out during counterattacks and evasions.
- When enemies are stunned, release your cat to deal maximum damage.
- As energy accumulates, the combination of Rina and Nekomiya performs well. Alexandrina uses her empowered Special Attack or Ultimate to deal damage and control enemies before activating a Quick Assist that sends Nekomata onto the field.
Character 1 | Character 2 | Character 3 | Banbu | Features |
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A squad with Qingyi as a stunner is a clear division: a damage dealer, a character with a stun, and a with debuffs. A free Nicole will help with both crowd control of opponents and with quick squad switching. The girl can be replaced with Seth or Caesar if additional squad protection is needed. | ||||
Trigger and Astra fully satisfy the gameplay requirements of the main damage dealer: they do not take up time in the arena and provide a lot of opportunities to launch both quick help and counterattack after dodging. But it is worth noting that the deposit of the cat itself will not work in the team. To fix this, while maintaining the rotation feature of the squad, it is proposed to replace one of the heroines with Pulhra. | ||||
A team with characters from the Combine or Sons of Calydon can provide Nekomiya with all-round . Kolyada and Ben will provide stuns, shields, and damage assistance, as well as chain damage for the main DPS. Bernice and Lucy, on the other hand, can offer near-constant periodic damage from their Fire Anomaly and an attack power buff. | ||||
Sokaku is a high-class character who quickly puts enemies into a Freeze state, helping allies enter the field through the help function. In such a squad, the girl will not be able to get an additional ability boost, but she will help to realize the entire set of Nekomata's abilities. The last one in the squad is recommended to put a physical agent who helps with the application of an attribute or stunning. | ||||
Grace and Rina are the core of the team, complemented by the cat's high-speed attacks on the field. The electric girls don't need to be on the field for long to trigger effects, so they can leave it to Nekomiya. For increased survivability, you can use Seth's defensive abilities, who also has effects that enhance Shock. |
You can see it in a separate guide examples of the best teams in ZZZ.
Conclusion on the character
Nekomata is a fairly strong and cheerful agent from the Cunning Hares faction. The character combines high damage to individual targets, but also has the ability to deal area damage, incapacitating small enemies. Nekomiya involves an aggressive playstyle with constant switching between heroes so that the ive skill does not turn off. Itβs quite easy to get used to rotation; the main requirements are to constantly switch to the cat and not keep it on the field for too long.
Nekomata is suitable for the early game, since it belongs to the βharesβ, and the conditions for synergy are extremely easy to fulfill: put Nicole. The heroine fits well into squads both as a DD and as a sub-DD. If Nekomiya has dropped out of the banner, then the units will get a good damage dealer, but choosing her as a guarantor is not the best solution due to the large number of competitive physical characters and higher-priority legendaries from the standard.
Nekomiya Mana Trailers
Nekomiya's "Cat Has No Owner" Teaser:
Character Demo "An Offer You Can't Refuse":
We hope that the guide helped you put together the best build for Nekomiya in Zenles Zone Ziro. If you have any questions, ask them at comments, we will definitely answer them. In the special section of our website, see builds in ZZZ on all characters.
Will such a detachment work?
Nekomata
Lowell
Sokaku???
I pumped it up and decided to try Billy instead. Either I learned to play Billy so well over the past six months, Either my Nekomata is built worse, or I don't know and understand its strengths. It doesn't damage or block content. Billy shows better results. Maybe it was intended to play on the field instead of the agent of intimidation, I don't know.
Billy - attack 2987, critical chance 53,8%, critical damage 136,4%, disks - heavy metal 4, woodpecker 2.
(6 eidos, 5β― signa, basic attack and attack chain pumped up to 16, other talents up to 15, inclinations - all)
Nekomata - attack 3142, critical chance 63,4%, critical damage 98%, disks - woodpecker 4, heavy metal 2.
(0 eidos, 1β― sulfur, all talents pumped up to 11, inclinations - all)
Somehow the coffee doesn't do any damage))) I put Kolyada and Ben in a pack with her, and the president and Misha deal damage, and the main damage dealer just runs around scratching the floor. Either Neko is a rofloper, or I'm a cancer). Or the pack is unplayable vinegar.
The character may be great at Tier A, but I hate her for breaking the guarantee on Miyabi
One of the best characters in the game in of design. Plus I have her c2 with a signature.
It's a shame she's no longer playable with Jane. She only lasted a couple of months in the game.
I got it by chance twice, as did its amplifier (!) So I have a cool physical damage dealer, which is especially nice to use against Jane's doppelganger (it's easiest for her to dodge attacks while attacking at the same time).
I hope you noticed the irony in letting a cat out to kill a rat.