Detailed guide to Natasha in Paths of Abundance, focused on healing. The girl is a valuable partner, especially in the early stages of the game, due to the fact that she consistently restores health and removes debuffs under certain conditions, maintaining the survivability of the group. At the same time, she is well suited for beginners, since she is not very demanding in of pumping and assembly.
Based on the main mechanics of the heroine, we will analyze in detail the appropriate relics, weapons and various commands so that she can effectively perform the functions of a healer, and the squad do not sag on the HP scale. We will highlight the strengths and weaknesses, as well as the principle of the game and the optimal rotation. Separately, we will provide a list with all the materials needed to pump Natasha.
Natasha is a doctor and educator from the underground part of Belobog. She is sweet and caring, always helps the wounded and loves children very much. However, her appearance can be deceiving, as behind her good-natured smile hides a dangerous side of the girl. In the game, she appears as an epic free unit that owns a physical type of damage and acts as a character.
Rating | C-position in dash list |
Rarity | ⭐⭐⭐⭐ |
[Type] element | Physical damage type |
Path | Abundance |
when added to the game | April 26, 2023 (patch 1.0) |
How to get a character | age of the mission "Lying among the rust". Then in Pom Pom Store |
Gender | Female |
Home region | Belobog |
Role in the squad | Healer |
Role in the game | Doctor and educator in the Underdark of Belobog |
signature light cone | "Conversation after the operation" |
Female version voice actresses |
|
Biography
Natasha in Sampo, the faction has long been fighting injustice, hoping to one day free the Underdark from the oppression of the world above.
The development of Natasha's storyline can be found in her companion mission "Immunity to Blizzards".
How to get Natasha in Honkai: Star Rail
For the first time, the heroine can be obtained for free after completing the story mission "Lying among the rust» on Yarilo-VI. Other ways to replenish your personal with an epic healer:
- "Starting Jump" (newbie banner);
- "Star Buckle" (permanent standard banner);
- "Event Jump: Light Cone" and "Event Jump: Character";
- "Pom-Pom Shop."
If the character is on the list of epic rarity units in the limited event banner, she gets an increased chance of dropping. The date of this event, thanks to which you can buy Eidolons for Natasha: from 19 March 2025 city by 8 April 2025 city, during the period of action of "Jumps" Hoho (Abundance: Windy).
Features
When pumping Natasha, the basic characteristics of health, attack power and defense increase. Speed and Taunt are permanent stats that can only be changed with equipment or buffs from allies. The exact values are presented in the table.
Level of | Basic HP | Basic Attack | Basic protection | base speed | Basic taunt |
1 | 158 | 64 | 69 | 98 | 100 |
10 | 229 | 93 | 100 | 98 | 100 |
20 | 308 | 126 | 134 | 98 | 100 |
30 | 451 | 184 | 196 | 98 | 100 |
40 | 594 | 243 | 258 | 98 | 100 |
50 | 736 | 301 | 320 | 98 | 100 |
60 | 879 | 359 | 382 | 98 | 100 |
70 | 1021 | 417 | 445 | 98 | 100 |
80 | 1164 | 476 | 507 | 98 | 100 |
Basic skills
Natasha is a Path of Abundance character, so most of her skills are aimed at ing the team, in particular, increasing the health of allies. In addition, she is able to remove the weakening when pumping traces, which will be especially important in battles against difficult opponents. In this section, we will analyze in detail how Natasha's abilities work.
Active skills
Studying Hypnosis
Technics "Studying Hypnosis» || Weakening
Strike immediately. After the start of the battle, deals physical damage equal to 80% of the attack power to a random enemy target and imposes the Weakness status on all opponents. While under this status, enemies deal 30% less damage to allies for 1 turn.
The other side of kindness
Basic AttackThe other side of kindness» || Single attack
Deals physical damage to the selected enemy equal to 50-130% of attack power.
Love, heal and choose
Skill "Love, heal and choose» || Recovery
Restores health equal to 7-12.25% of own maximum HP plus 70-359 HP to a targeted ally. Also, at the start of the next two turns, this ally heals for 4.8-8.4% of max HP. Natasha's HP plus 48-246 HP.
The gift of rebirth
Superpower"The gift of rebirth» || Recovery
Spends 90 energy and restores HP to the entire team equal to 9.2-16.1% of its own max HP plus 92-472 HP.
ive skills
Innervation
talent"Innervation» || Gain
Healing allies with less than or equal to 30% health increases Natasha's outgoing healing by 25%. This effect also applies to healing over time.
The order of leveling abilities
Super > Skill > Talent > Basic Attack
Superpower - a key skill, which is desirable to give priority in the first place, since it is he who allows you to instantly heal the entire squad. Emboldening Salvo - is no less important, because it can save an ally from the death blow of the enemy.
Talent is a ive ability that increases the percentage of outgoing healing - not the highest priority skill, but still useful. Basic Attack is used only to restore skill points (up to E6), so it is pumped in the very last turn.
Tracks
All traces of Natasha:
HP +4% (lvl 1) | |||
Calming down: The skill removes 1 debuff from an ally. | Status Resistance +4% (A2) | HP +4% (A3) | Defense +5% (A3) |
Treatment: Increases outgoing healing by 10%. | HP +6% (A4) | Status Resistance +6% (A5) | HP +6% (A5) |
Recovery: Increases the duration of the heal over time from the skill by 1 turn. | Defense +7,5% (A6) | Status Resistance +8% (Lvl 75) | |
HP +4% (lvl 80) |
General increase in characteristics:
HP | 28% |
DEF | 12.5% |
Status Resistance | 18% |
Eidolons
All Natasha's eidolons:
number | Name | <font><font>Materials</font></font> |
1 | Pharmacological expertise | After taking damage, if current HP is less than or equal to 30%, recover 15% HP plus 400 HP. The effect only triggers once per battle. |
2 | Clinical study | Activating the ult for 1 turn periodically heals an ally with less than or equal to 30% HP. At the start of their turn, this ally also recovers HP equal to 6% of their max HP. Natasha's HP plus 160 HP. |
3 | Prescribed medication | Skill level +2. The maximum level is 15. The level of basic attack +1. The maximum level is 10. |
4 | Miraculous healing | If it takes damage, restores 5 points of energy. |
5 | Preventive treatment | Superpower level +2. The maximum level is 15. Talent level +2. The maximum level is 15. |
6 | Healer's Mercy | Basic attack deals additional physical damage equal to 40% of maximum HP. |
The best constellations of Natasha: E1, E2 и E5:
- Feature first eidolon: Allows Natasha to recover her own HP when she is severely injured. Most often, the character is busy healing other team , but it is not uncommon for her to need healing herself. This shard helps a lot in this, although it only works 1 time per battle.
- Feature second eidolon: Makes the heroine's healing abilities even more effective by ively healing her most vulnerable ally after activating her ultimate. This allows you to provide assistance to several of the squad at once (in addition to the ult), since it becomes possible to spend the skill on someone else.
- Feature fifth eidolon: Does not provide any additional effects, but increases the level of the character's key abilities.
Separately, we single out sixth eidolon, which increases DPS when using a basic attack. Although Natasha is a , this will be a nice addition that will give her the ability to deal more damage with her hand. A nice bonus, but not necessary.
How to Play Natasha: Rotation
Natasha, being a healer, helps the team to keep their health at a high level. Her main task is to use the skill and accumulate energy for the ult in order to activate it in a timely manner and restore HP to all allies.
В turn-based combat it is important to clearly define when to use a skill, and when to use a basic attack in order to replenish skill points. As a , it is especially important for Natasha to keep an eye on this and not take points from the main damage dealers unnecessarily.
When playing as Natasha, we recommend sticking to the following rotation:
- Before the fight, apply techniques with buffs / protection on other allies in advance. Then switch to Natasha and on an enemy target (preferably one with physical vulnerability) use the Learn Hypnosis technique to attack and inflict Weakness. Enemies under this status deal 30% less damage for 1 turn.
- Use attacking, buffing, or weakening abilities on other party until it's Natasha's turn. If at this point one of the allies has low health or is weakened, activate a skill on him to heal him. If the entire team is intact (or is under shields), use a basic attack on an enemy with a physical weakness.
- Pay attention to the remaining skill points. Try to alternate the basic strike and the abilities of all the heroes of the team in such a way that Natasha always has at least one skill point left on her turn. In this case, it will always be possible not only to heal a group member, but to remove the negative effect from him.
- Even if the superpower is fully charged, do not rush to activate it immediately. Use the ultimate when the main part of the squad has less than half HP, or on the condition that Natasha's turn does not come soon, and one of the allies has a red health bar and can die.
Advantages and disadvantages
Like other playable characters, Natasha has certain "pros" and "cons" that are important to consider in order to unleash her full potential.
Advantages | Disadvantages |
Only free healer, which can be obtained for completing the story. Leveling up the heroine cannot be delayed, even despite her availability, since the difficulty of completing it is rapidly growing. | Average healing efficiency. At the beginning/middle of the game this is of little significance, but as the health of allies increases and the attacks of monsters become more powerful, the lack of healing is felt more strongly. In some situations, a shieldman may be required to increase the team's survivability. |
Periodic Healing with skill allows you to save action points. The effect lasts for two turns of the ally and has a good multiplier, additionally healing characters. | The effect of periodic regeneration is only effective if the allies survive until their turn. For this reason, you cannot completely rely on additional healing and you should take care to use a skill or superpower in time. |
Using the "Calm" trace when using a skill removes 1 Debuff from an ally. This feature is extremely useful against opponents who can apply negative effects, which are becoming more and more numerous with each update. | Before the opening of the first eidolon may have problems surviving. Most often, Natasha heals her allies, so she herself remains vulnerable. Eidolon allows her to restore almost all of her health if it drops to 30%, which is sometimes crucial. |
Does not require large investments: To perform standard functions, you need to collect as much health as possible and pay attention to speed. The ultimate costs only 90 units, so there is no need to even invest in energy restoration. | It's hard to realize your potential to the maximum and compete on equal with legendary healers: you need to get at least the 5th eidolon, golden relics and a light cone. Although it performs its basic functions without additional investments. |
Leveling
Let's take a look at everything Natasha needs to level up: character leveling materials, skills, and tracks.
Elevation materials
Level of | Material 1 | Material 2 | Material 3 |
---|---|---|---|
30 | |||
40 | |||
50 | |||
60 | |||
70 | |||
80 |
To raise Natasha to level 80, you need to prepare the following resources:
- credits (×826 000) is the main in-game currency that can be obtained as a reward for completing daily errands, permanent and time-limited events, as well as for closing the Sepal (golden) activity levels in the Big Mine location;
- traveler's guide (×290) or adventure journal (×1 160);
- broken iron wolf teeth (×50) - can be obtained for completing the Stagnant Shadow in the Big Mine.
- ancient details (×12), transmission shafts (×13), engines (×12) - can be obtained for defeating automatons and other opponents in the Robot Settlement and Big Mine locations. Additional methods: completing daily missions, killing enemies in virtual universe.
Skill Leveling Materials
Emboldening Salvo | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
Components required to upgrade Natasha's skills, as well as their exact quantity:
- loans (×1 758 000);
- ancient details (×22), transmission shafts (×35), engines (×20);
- seed of abundance (×8), sprout of life (×42), flower of eternity (×77) — reward for completing the activity “Sepal (crimson): Bud of Abundance”;
- guardian's sorrow (×9) - reward for successful completion "Echoes of War: Seed of Immortality";
- imprint of fate (×3) - a reward for the successful completion of some temporary events, a set of points in the Virtual Universe, raising levels "Pom-Pom Store".
The sequence of pumping traces
Skill / Stat | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
Resources needed to unlock Natasha's Traces and ive Skills:
- loans (×642 000);
- ancient details (×6), transmission shafts (×7), engines (×22);
- seed of abundance (×4), sprout of life (×12), flower of eternity (×28);
- guardian's sorrow (×3);
- imprint of fate (×2).
Best builds for Natasha in Honkai: Star Rail
Since Natasha follows the Path of Abundance, all of her skills are focused on healing the team. The heroine's ability to remove weakening makes her a priority option against certain monsters, and combined with good healing, she is a constant ally of some groups. To perform her basic functions, Natasha only needs to collect more health и bonus to healing effect.
At later stages of Mastery, you will have to dilute the build speed. This way, the character will make more moves per cycle, heal more often, remove weakening, and charge his ultimate faster. Some planar decorations may require additional effect resistance. Next, we will tell you in detail how to assemble Natasha in Honkai: Star Rail.
Recommended Specs
In artifacts, it is recommended to give preference to the following main characteristics:
Relic | Main characteristic |
Head | HP (permanent) |
Arms | Attack Power (Permanent) |
Body | Healing Bonus (priority) / HP (optional) |
Legs | Speed |
planar sphere | HP |
Connecting rope | Energy recovery |
In additional stats it is desirable to have:
- speed;
- HP, defense and resistance to effects.
Stat values at level 80
You need to strive for the following final indicators on the character:
- health: from 5 units;
- protection: from 800 units;
- speed: from 134 units;
- energy recovery: from 119,4%;
- effect resistance: 30% for jewelry work "Broken Keel".
Best light cone
When choosing weapons for Natasha, focus on light cones Paths of Abundance, since ive effects of other types of cones cannot be activated. Among the “cards” of the class, the following options can be distinguished:
Name | Description | Recommendation |
---|---|---|
⭐⭐⭐⭐⭐ HP 53-1164 ATK 21-476 DEF 24-529 |
Energy recovery rate increases by 12-20%. When one of the squad uses a superpower, it is restored 10-14% HP of the ally with the lowest HP percentage. When the wearer heals any ally, their attack power increases by 2,4-4%. The effect can stack up to 5 times and lasts 2 turns. | One of the most useful Light Cones for most followers of the Path of Abundance. Endowed with high base stats, ively increases the rate of energy recovery, and also heals well outside of the healer’s actions due to the group’s ultimates. An additional bonus is the ability to increase attack power, which applies to three of Natasha’s skills at once: skill healing, periodic healing, and health restoration by using a superpower. |
⭐⭐⭐⭐⭐ HP 57-1270 ATK 21-476 DEF 21-463 |
Max. Owner's HP increases by 18-30%, and his outgoing healing is at 12-20%. When the owner heals an ally, the amount of that healing is recorded. When an ally uses an attack, one random enemy hit takes additional damage of the owner's attack type equal to 36-60% from the recorded healing value. This additional damage is not affected by other buffs and only counts once per turn. | The most suitable option for effective treatment. Strengthens key aspects that influence the amount of healing: health and outgoing healing. The ive effect helps the team with additional damage, in Natasha's case - physical. |
⭐⭐⭐⭐ HP 48-1058 ATK 19-423 DEF 15-330 |
The owner's energy recovery rate increases by 8-16%. Using the owner's superpower increases their outgoing healing by 12-24%. | Natasha's signature cone. Although it does not increase HP, it does provide a bonus to energy recovery and enhances the healing effect after activating the superpower. At maximum overlay, it allows you to charge the ultimate in the shortest possible time. |
⭐⭐⭐⭐ HP 43-952 ATK 19-423 DEF 18-396 |
Owner's resistance to effects increases by 16-32%. Owner's outgoing healing is increased by 33-45% from resistance to wearer's effects to max. 15-27%. | Can be useful in combination with jewelry "Broken Keel". Outside of the mentioned combination, it is not recommended, since it requires increasing a not the most important characteristic, although the parameter will have a positive effect on survivability. |
⭐⭐⭐⭐ HP 43-952 ATK 19-423 DEF 18-396 |
Max. Owner's HP increases by 8-12%. When the wielder uses a skill, their outgoing healing is increased by 16-28% for 2 moves. | Nice free light cone from shop in Hertha. It is a weakened version of the legendary weapon "Time Waits for No One" with a limitation of the ive effect per turn. When playing with it, you need to keep an eye on the healing bonus in order to use the ultimate under the active boost. |
⭐⭐⭐⭐ HP 43-952 ATK 19-423 DEF 18-396 |
At the start of his turn, the owner recovers 8-16 units energy to a random ally, except the owner, whose current energy is lower 50%. | Weapons from the store Hall of Oblivion, so it can be easily mined and raised to the maximum level. Does not provide bonuses to either health or healing, but helps restore energy to the entire group. For optimal performance, you will need to invest in the speed parameter. |
⭐⭐⭐ HP 43-952 ATK 14-317 DEF 9-198 |
After using a basic attack, the next action moves forward by 12-20%. | Action Advance is an extremely strong ive that helps with both skill points and more frequent turns. However, the lack of health boost, energy regeneration, or outgoing healing makes it the least safe option for Natasha with minimal investment. |
⭐⭐⭐⭐ HP 43-952 ATK 19-423 DEF 18-396 |
Owner's outgoing healing is increased by 10-20%. Using the owner's skill restores all allies 2-4 units energy. | The increase in outgoing healing is lower, but it gives the ability to restore some energy to all allies. It is recommended to use if there are no other cones with a similar effect or it is necessary not only to help the group with ultimates, but also to heal more effectively. |
⭐⭐⭐⭐ HP 43-952 ATK 19-423 DEF 18-396 |
The speed increases by 8-12%. After attacking an enemy with a broken vulnerability, restores 3-5 units owner's energy. This effect can trigger up to 2 times per turn. | Speed is an important indicator, allowing you to walk more often, as a result, use healing skills or restore skill points. The problem is that the second part of the ive is quite situational due to the fact that Natasha only deals damage with a basic attack and cannot always attack at the moment of complete depletion of stamina. However, the chances of this increase in squads that play from penetration. |
⭐⭐⭐⭐ HP 48-1058 ATK 15-423 DEF 18-330 |
The wearer's penetration effect is increased by 24-48%. Owner's basic attacks are restored 2-4% his HP plus 800 units. | F2P Light cone from the Priceless Treasures store. A situational decision for which the presence of a sixth eidolon is important: increasing the damage of a basic attack depending on HP will allow you to use regular attacks in rotation more effectively, and with this “card”, not sacrifice your own survivability. |
⭐⭐⭐⭐ HP 48-1058 ATK 16-370 DEF 18-396 |
Max. Owner's HP increases by 16-32%. Using a basic attack or skill restores all allies' health equal to 2-4% from their max. HP. | Cone of Battle . Increasing your health helps you both heal better and remain combat-ready for a longer period of time. The second part of the ive ability will allow you to use your basic attack more often with additional benefit. |
⭐⭐⭐ HP 43-952 ATK 12-264 DEF 12-264 |
When the owner uses a skill or superpower, their outgoing healing is increased by 12-24%. | The best choice among 3-star light cones in early Mastery levels. Gives no less bonus to outgoing healing than many epic weapons. |
Best relics
When choosing artifacts for Natasha, you should give preference to cave relics and planar decorations that will increase the effectiveness of treatment, HP or energy recovery. You can also consider sets that give bonuses to the team.
cave relics
Name | Effects | Recommendation |
---|---|---|
2 parts: Increases speed by 6%. 4 parts: Increases the speed of all allies by 12% when the owner uses a super ability on an ally, for 1 turn. The effect does not stack. |
The best relic set for s, as it gives acceleration to the wearer and his group. It is used in the case when there is enough healing and health, but the squad’s buffers are wearing different sets or the team is ing one hero with high speed. In the last scenario, each owner uses the ultimate as the effect burns out on the priority character. | |
2 parts: Increases outgoing healing by 10%. 2 parts: Increases max. Owner's HP by 12%. 2 parts: Increases speed by 6%. |
Sets can be combined in any order to achieve specific effects. “Long-living student” is necessary for the overall strengthening of Natasha, as it has a positive effect on both survivability and healing. “Wanderer,” in turn, is most effective for healers. “Herald” is the optimal choice for any battle participant, as it guarantees frequent turns. | |
2 parts: Increases outgoing healing by 10%. 4 parts: At the beginning of the battle, instantly restores 1 skill point to all of the squad. |
The best set of relics for starting Natasha, as it enhances her healing by increasing outgoing healing. At the same time, the 4 parts are not so good, since they appear exclusively at the beginning of the battle. | |
2 parts: Increases speed by 6%. 4 parts: Using a skill or super ability on an ally increases the skill target's crit damage by 18% for 2 turns. This effect can stack up to 2 times. |
A possible option if Harmony s wear a different set, and the main DD needs an additional increase in crit. damage. With this equipment, Natasha will get an increase in speed, and in addition, she will be able to not only heal with the skill, but also buff her DPS character. However, there may be situations when you need to heal other heroes, which will force you to spend the boost from the set "in vain". | |
2 parts: Damage taken is reduced by 8%. 4 parts: At the start of the turn, if HP is at or below 50%, immediately recover 8% of Max HP and 5 Energy. |
Although Natasha is not intended to absorb damage, the 2 pieces of this set can be combined with Rogue Cloud Drifter. 4 parts makes sense to use as an alternative when the desired characteristics fall out. | |
2 parts: Increases penetration effect by 16%. 4 parts: Using the owner's superpower increases the penetration effect of all allies by 30% for 2 turns. This effect cannot stack. |
As a rare alternative, a buffer set for the penetration effect can be considered. Situational characteristics will be useful ruan mei, and given the low cost of Natasha’s ultimate, recommended characters will be able to receive buffs throughout the battle. |
planar decorations
Name | Effects | Recommendation |
---|---|---|
2 parts: Increases HP by 12%. When Speed reaches 120 or more, all allies gain Attack Power +8%. | Among planar relics, it is the most suitable option, as it increases HP, on which Natasha’s treatment depends. In addition to this, the set ively increases the attack power of allies. It is important to consider that in this case the character’s speed must be at least 120 units. | |
2 parts: Increases status resistance by 10%. If the wearer's status resistance is greater than or equal to 30%, the crit. All allies' damage is increased by 10%. | It is important for Natasha to remain combat-ready, since the survival of the team depends on it. With this kit, the likelihood of receiving a negative status will be significantly reduced, which will allow you to heal your allies in a timely manner. Considering that the resistance to effects when pumping up traces is 18%, she is quite capable of gaining 30% and thereby increasing crit as a bonus. damage to the squad. | |
2 parts: Increases energy recovery rate by 5%. Increases damage dealt by allies of the same type as the owner by 10%. | Energy restoration is a good bonus for a frequent ultimate, even though Natasha has a cheap superpower. Decorations can be equipped if Natasha is most often in a squad with one or more characters of her element. For example, the set bonuses apply to the physical Pathfinder, Argenti, Clara, Sushan and Luca. | |
2 parts: Increases energy recovery speed by 5%. If the owner is not in first place in the squad, the attack power of the character in first place increases by 12%. | Another energy recovery set. Suitable for strengthening the main damage dealer if his abilities depend on attack power. To effectively implement the buff, you need to put the main DD in the first place in the team, and Natasha - in any remaining free slot, but preferably in the third or fourth. | |
2 parts: Increases energy recovery rate by 5%. When the speed reaches 120 units and above, the action advances +40% immediately after entering combat. | A good alternative for lack of good pieces of previous sets or lack of energy recovery for a permanent activation of the ult. In addition, the set allows you to move forward at the beginning of the battle if the speed indicator is not lower than 120 units. |
Detachments
Natasha is a who is great for any team that needs a healer. Therefore, it can be used in diverse assemblies, depending on the situation or your own preferences.
Best characters
When assembling a team for Natasha, it is first of all recommended to give priority to the damage dealers of the Path of Erudition, Hunting and Destruction, since the heroine herself does not specialize in dealing damage. As an additional defense (if the heal is not enough), you can use the heroes of the Save Path.
Character | Damage Path and Type | Features |
---|---|---|
The Pathfinder is a versatile F2P character that deals damage to one or multiple targets. With average health and defense indicators, it needs healing. | ||
An ice damage dealer who uses a special state of Spectral Transmigration, during which he receives various buffs. At the same time, attacks in this form remove the HP of allies, which is why a healer is recommended for the squad. | ||
A bright representative of the Path of Destruction, attacking with wind type damage. Damage increases in proportion to the HP expended, which is why the hero needs healers who can save if necessary. Especially during high-level content. | ||
A powerful DPS character who plays from basic attacks and ultimate ability. It needs not only representatives of the Path of Non-existence/Harmony, but also characters of the Path of Abundance. | ||
During combat, Zlatius spends his own HP to increase damage. Therefore, it is important for the hero to have a good Abundance representative in the squad, which may well be Natasha (especially with E6 and proper pumping). | ||
A strong main damage dealer who plays in the penetration mechanics. In its normal state, it greatly reduces its own health, so without good it can find itself in a dangerous position. | ||
Like Clara, she takes on most of the enemy attacks, which is necessary to constantly carry out a counterattack. Capable of being healed by skill, however, due to the low speed, it is not always possible to restore health in time. Natasha will help with stable treatment, as well as removing weaknesses. | ||
The tramp girl soaks up a ton of damage while on the field. Attracts enemy attacks to itself, and in response carries out Counterattacks. There is an urgent need for healers who can remove weaknesses. | ||
It has a mechanic in which it increases its damage if its health is low. In certain situations, this can end in the death of the character, so it is advisable to keep a healer in reserve. | ||
Primary/secondary damage dealer that deals damage over time by inflicting the Burning status. It has very low defense indicators, so at least one healer is needed in its squad. | ||
It can act as both a main and a secondary damage dealer, ing with his own DPS a more powerful representative of the damage-dealing Path. The main characteristic of the girl is the penetration effect, therefore, it is extremely easy to assemble. | ||
A damage dealer whose main damage comes from his superpower. The skill deals damage to all enemies, and hits are accumulated by spending action points. Like other representatives of the damage-dealing class, he needs s with protective functions. | ||
Summons the Seamstress to the battle arena, which is considered an additional combat unit on the battlefield. The Spirit of Memory not only has its own move in the cycle, it can also be attacked by enemy creatures. For this reason, healers are especially valuable in a squad with Aglaya. Natasha, in turn, will be a good budget option for Abundance. | ||
Ice elemental hero focuses on ing the main DPS character with his memory spirit "Memo". The summoned creature increases the critical damage of allies and advances the action of one hero. In addition, it allows you to inflict additional true damage. | ||
Basic damage dealer that deals high damage to one target. The heroine is quite vulnerable due to low health indicators, so she desperately needs a stable source of healing. | ||
Like Seele, he wants constant . However, due to the peculiarity of the talent, along with the healing, the presence of a shield becomes no less important condition for Yanqing to take damage as little as possible. | ||
A strong damage dealer that deals high damage to one enemy during a Duel. While in this state, he receives not only reinforcements, but also more incoming damage, which is why there must be a healer or shieldman in the squad with him. Natasha is also convenient because she removes weakening with her skill. | ||
DPS hero specializing in bonus attacks. Receives huge advantages in combination with heroes who also know how to carry out bonus attacks. In addition, he can exist as an independent damage dealer, occupying a leading position in a squad. | ||
The Arbiter General excels at dealing with dense enemies, relying on the bonus attack contained in the talent, skill, and super ability. Synergizes well with heroes that can deal additional damage, allowing you to gain charge "Winged Beast" for Ultimate. | ||
Ratio, as a representative of the Path of the Hunt, is in dire need of outside (be it shields, healing, or damage absorption). | ||
A secondary damage dealer who, using a skill, applies the positive effect “Mentor” to the selected ally. It does good damage, and may well occupy the role of the main combat unit in a squad. In addition, it further strengthens itself, advancing the action and increasing outgoing damage. With the acquisition of eidolons, it gains mechanics related to performing bonus attacks. | ||
Can deal extra damage and a squad focused on using bonus attacks. Character imposes status "Victim", which increases the damage the enemy receives from bonus hits. | ||
Free starting basic DD. Like the previous heroes, it has low HP and defense, so it will be happy to have a healer in the team. | ||
An excellent 4-star damage dealer, which is almost as strong as the legendary characters of its class. Together with Natasha, they will be able to effectively break through physical shields. | ||
The main DD, specializing in area damage. Although he is quite defensive initially, in the later stages of the game, any source of HP recovery will be useful. | ||
The Scientist deals high area damage with her enhanced skill and super ability, but is also effective against single targets. In addition to Erudite characters, due to the mechanics, she will benefit from s and units that can attack frequently, as this allows her to get more energy and collect special stacks "Interpretations". | ||
The Ninja from the Galactic Rangers faction plays from penetration and specializes in depleting enemy durability, while consistently dealing massive damage to all enemies on the battlefield with the enhanced basic attack gained from the super ability. | ||
A physical damage dealer with skills that deal damage to all enemies on the field. Like many, DD may need treatment and removal of negative statuses. | ||
A secondary DPS character who prefers to fight against groups of enemies: the number of opponents on the battlefield directly determines the rate of accumulation of charge levels, which allow you to perform bonus attacks. As a skill, assigns an allied character as a “Debt Collector,” which additionally increases his speed by 30 units. When Debt Collector makes an attack, it deals quantum damage equal to Jasper's attack power to each enemy it hits. At the same time, the Debt Collector spends 2% of its max. NR. | ||
Deals fire damage to multiple targets. Can act as both the mainstay of the group and as a sup-deader due to Burning and bonus attack mechanics. | ||
Free for completing worlds virtual universe. Comfortable secondary damage control in the early stages of the game due to the frequent activation of bonus attacks. | ||
An epic alternative to Jing Yuan. In addition to causing electrical damage over an area, it imposes the Shock status on enemies. | ||
Can be obtained for completing Hall of Oblivion. Deals good damage to single targets, and with its superpower and with full stacks it attacks in an area. It will be an extremely useful damage dealer against enemies with quantum vulnerability. | ||
F2P buffer based on the “breakthrough effect” characteristic. He has a low consumption of skill points, which is why he is a good fit for any team as a secondary source of damage. In battle, it is focused on increasing damage against enemies with a broken vulnerability, and therefore requires that the elements in the team match the weaknesses of the monsters. | ||
An excellent representative of her Path. Increases critical damage, total damage and attack power, and also allows you to immediately perform an action. Mostly placed in the team's hypercarry. | ||
Sunday is the most suitable character for heroes that summon creatures. However, it can fit into any build, as it increases critical parameters, total damage, restores energy, skill points and advances the action. | ||
A top-tier buffer whose skills focus on increasing outgoing damage, critical damage, and attack power. When using the super ability, it moves all allies forward. The "Improvised Decoration" trail increases critical damage of bonus attacks, making Zaryanka the best for characters that play off this mechanic. | ||
The peculiarity of Khanya as a is that she can “save” some teams with a high expenditure of action points from a lack of this resource. This superpower increases the attack power and speed of the squad's main damage dealer. | ||
A that increases damage dealt, speed, penetration efficiency and resistance penetration of all types of elements. Can delay the action, prolong the break state and ively deal damage. | ||
The main advantage of Sparkle is not only the increase in crit. damage, as well as total outgoing damage. The “klutz” in the mask directly affects the increase in the number of skill points used during battle, and also contributes to their accelerated recovery. | ||
A great that spreads massive buffs and deals area damage. Fits perfectly into any squad, but works best when paired with characters that attack frequently and on multiple targets, as this allows her to charge her ultimate faster. | ||
The main role of the character is a debuffer, but the hero copes well with breaking through imaginary vulnerability and dealing damage. With the skill, he reduces the speed of enemies who have received damage, with the super ability he imposes Conclusion on opponents and delays the turn. | ||
A strong damage dealer that relies on damage over time mechanics. During the battle, inflicts a large amount of Shock. By applying the ultimate, it causes the effect of any DoT statuses to trigger. Like any main damage dealer, Natasha may need healing and cleansing. | ||
It is a debuffer that s squads focused on depleting the durability of enemies. It increases the effect of penetration, allows you to ignore vulnerabilities and further reduces the defense of enemies thanks to the negative status "Fox's Prayer". In addition, it is capable of independently inflicting good damage with its ultimate and enhanced attack. | ||
A powerful representative of the Nothingness, whose skills are aimed at applying the “Hot Ash” weakening (considered the DoT status “Burning”, which causes periodic damage of the fire type). Enemies affected by Burning Ash take increased damage. The superpower, in turn, inflicts a high level of damage and also imposes a third-party debuff that increases the damage taken by opponents from ultimate DPS-type skills. | ||
Strong damage dealer of the Path of Nothingness. Acheron has a unique superpower that does not require energy recovery. Instead, you need to apply debuffs and gain points of Shattered Dream. Natasha can apply a negative status using a technique at the beginning of the battle, and subsequently restore the health of allies and remove weakening from them. | ||
A debuffer character that will fit into any team as a or secondary damage dealer. Possesses a unique skill that imposes a weakness on the enemy, corresponding to the element of one of the squad . | ||
Debuffer with lane wind damage from the Arcana status, which becomes all DoT effects after using the superpower. As additional weakening, it offers a decrease in defense and an increase in the damage received by enemies. | ||
A hero with a flexible role, he can act as a main or secondary DPS. Deals good damage to single targets and applies a Bleeding effect, the damage of which depends on the maximum health of the monster. It is also a debuffer from the ultimate, increasing the damage received by one of the opponents. | ||
Similar in function to Luka. The skill hits the area, inflicting Burning on enemies. When enemies take damage from periodic damage, there is a high chance that the Fiery Kiss effect will occur, increasing the damage received. With his superpower, he activates already applied fire statuses. | ||
A debuffer that is in demand in any squad, who lowers the defense of all enemies on the battlefield with the help of a super ability. Can remove the debuff from one enemy when using the skill. | ||
Plays from periodic wind damage, hanging the Weathering status with all his attacks on several enemy targets. As a rule, acts as a secondary damage dealer. | ||
Will help Natasha maintain the survivability of the squad by reducing and redirecting incoming damage, as well as by having a healer when the second trail is open. | ||
A higher-level shield warrior who applies armor to the entire squad at once with an ult. At the same time, the hero can freeze enemies with a skill. | ||
Specializes in protecting the team, playing the role of a “tank”. Applies small shields upon performing any action, and also knows how to divert the attention of enemies to herself. May need healing when completing heavier content. | ||
Free character for the prologue. One heal is not always enough to keep the squad's health at a high level, so it is advisable to use March 7 so that she can apply shields. |
Top Teams
Based on the above characters, you can make the following units with Natasha:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
At the expense of the Hunters, the team is suitable against the destruction of single targets. The Path of Harmony buffer is focused on maintaining positive buffs for the main damage dealer. Natasha, together with the shield warrior, provides the team with high survivability. | ||||
The main damage dealer in the group is Kafka, the rest of the squad are selected situationally. Black Swan or Sampo impose even more periodic statuses, and also increase the damage from them. An additional source of damage or a character with defensive functions will do in the remaining slot. | ||||
A team with Dr. Ratio, who values weaks, for which Jiaoqiu is perfect. Since Ratio deals most of the damage with a bonus attack, it is optimal to complement the group with heroes with the corresponding skills. In this case, you can use Robin as a buffer or Moze as a sub-DD. | ||||
Squad through Counterattack. Yunli or Clara "tank" and deal the main DPS. March 7 puts a shield on them, freezes them, and also counterattacks if an ally under the shield takes damage. Aventurine also puts shields, but on all allies, and carries out bonus attacks. Topaz brings additional damage, and Natasha helps the squad with a heal. | ||||
Group with the Moon Eater. Tingyun or Ruan Mei, which is not costly in of skill points, is chosen as a buffer, providing your main DD with energy or increased penetration efficiency. Welt with a massive slowdown or Pela, which will remove buffs and reduce the targets' defense, are suitable as a debuffer. If survivability is insufficient, you can consider Fu Xuan, which redirects damage. | ||||
A squad in which allies are called upon to provide various types of to their hyper-carry: Armor advances the main DD action forward, increases its damage, as well as crit. damage to the entire group. Pela reduces enemy defense, with Eidolon additionally reduces ice resistance. For additional damage and Freeze, can be swapped for Misha. Natasha is engaged in healing and skill points. | ||||
Mono-physical group from Argenti. Characters of this type of damage combine well with each other: Hanya produces action points, Luka or Clara serve as a source of additional damage to one target or area. Natasha focuses on Clara's survival if she is present in the party. | ||||
A team where the main DD attacks in an area. Tribby increases the penetration of all types of resistance and the damage received by enemies, while Tingyun increases the attack power with a skill, and with a super ability helps restore energy to a selected ally. Fu Xuan reduces the damage received, buffs crit. chance and HP. Natasha acts as a healer. | ||||
Squad ed by Silver Wolf: the heroine causes one of the vulnerabilities in opponents that matches the damage types in the team. Sushan or Zele are suitable as the main damage dealer, who often make moves and quickly deal with monsters. In the second slot you can take Hanyu to strengthen the main DD or Qingque as an additional source of quantum damage. | ||||
Team with Feixiao. Topaz or Zaryanka — optimal s with buffs for the bonus attack, which is the main source of damage for the Arbiter General. Asta will complement the build well, increasing attack power and speed, and also being able to deal additional damage, which will help Feixiao accumulate a charge "Winged Beast". | ||||
Acheron deals most of his damage while in the damage dealer position. Path of Nothingness characters provide max. bonus from the “Abyss” trail and apply debuffs, helping to accumulate points of Shattered Dream and stacks of Crimson Knot. Natasha is weakened by skill and superpower. | ||||
A team that focuses on quickly depleting enemy durability, led by Boothill, Firefly, or Rappa. Harmony Pathfinder/Fugue and Ruan Mei are the best characters for damage dealers due to the increased penetration effect. If Ruan Mei is not available, Asta can be used, providing bonuses to attack power and speed. | ||||
A team with Great Gerta, who needs an Erudite character, as this strengthens not only her, but also the rest of the squad. The optimal addition to the build will be a buffer/debuffer, giving useful effects or weakening enemies. In addition, it is worth noting that the heroine values allies who can accumulate stacks of "Interpretation" with their attacks. | ||||
A squad where the main damage dealer is Aglaya together with her spirit of memory "Seamstress" and deals electric damage. Sunday and Pathfinder of the Path of Memory will perfectly complement the build due to the fact that they specialize in ing characters that summon creatures. |
While offering a detailed guide for Natasha in Honkai: Star Rail for consideration, it is also necessary to highlight more budget combinations of epic heroes:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
A F2P team of starting characters does well until the mid-game, but will require a huge investment later. Dan Heng and Pathfinder deal the bulk of the damage. March 7 of the Path of Preservation shields, freezes, and counters. Natasha heals. | ||||
Many monsters are weak to quantum and imaginary damage. In this case, Qingque and Xueyi will be a great choice as the core of the group. Pathfinder/March 7 Path of the Hunt will the main DPS with damage and imaginary vulnerability penetration. Asta or Hanya will be suitable as , and Natasha will act as a . | ||||
Hook/Sevral applies the Burning/Shock status to enemies and deals damage to one or more enemies. Asta increases attack power and speed. Tingyun provides an additional attack bonus and restores energy. Natasha acts as a healer. If there is not enough healing, you can replace one buffer with a shielder, for example, GG Preservation. | ||||
The main damage dealers of the Path of Destruction are great for clearing various content due to the fact that they deal damage to both single targets and multiple enemies. Depending on the mode being completed, you can supplement the build with either buffers or representatives of other attacking Paths (Hunt, Erudition). |
Conclusion on the character
Natasha in HSR is a free healer that can be obtained for completing the Yarilo-6 storyline. The doctor from the Underdark does an excellent job, despite the availability. It is able to remain relevant for a long time, since as it develops, the content begins to become more and more complicated, and in many situations it is almost impossible to do without a healer.
However, even in later stages or when dropping legendary healers (e.g. "virtual universe"This character will definitely pay off the investment and will be in demand throughout the game in the absence of alternatives.
We hope our guide helped you put together the best build for Natasha in HSR. Ask any questions about the character in the comments so that the author or other players can help. Read builds.
The best guide, on my weak now Natasha is dragging the entire battle solo :)
(I'm serious, she's some kind of terminator now)
would the “HEY I’m here” event cone work well for her??
The event cone suits her, yes. At the moment, we are gradually updating the builds, and soon “Hey, I’m here” will also appear on the sign.
And the new set is the discoverer of dead waters
he is made for damage dealers, and Natasha is a healer. It’s possible, but there will be zero benefit, and your survival rate will drop.
The signal fell, already 4 in a row. The question arises: should I feed Natakha ( 4) or give it to Baylu? Otherwise, you constantly have to balance on General Feelings 3 overlays and Conversation after the operation. General feelings are healing not very much
And not a word about the “Messenger wandering in the hacker space” set, although 2 pieces are good - speed is needed to implement the same Fleet of Ageless, and 4 pieces should work on it, because unleashes an ult on allies.
What is better - the imposition of ur. 5 Light Cone - General Feelings
Or
Light Cone - Conversation after surgery without overlaps
Use Natasha I will be in the composition with dd Blade
You can general feelings, there will be a healing bonus and energy for the blade will drip)
Greetings to all, tell me who can. Knocked out hp from 6 to Natasha almost 5 (4890) k based on the damage from the constellation (40%), pokes should fly out about 2 (1956) thousand, attack 6 + 1 (110% damage) ... But there is no damage from the word at all ... It flies out then at the attack level of which (1225)
1258 units (513 + 745) for example for a level 69 baryon and the same damage for a void ranger (both have no physical weakness) ... this is without crits, purple and gold art (half and half) 80 level almost everything in HP is thrown by pumping , native cone - conversation after operation Р0.
It seems that 40% of Natasha's native HP, and not from the total.
With e 6 is it possible in dd?
This is not prohibited, but it still does not make a full-fledged dd E6 out of it - neither primary nor secondary. It's just a nice bonus, nothing more.
and how much it is necessary to collect approximately hp natasha? 4k~ or more?
Ideally - from 3-4k. But not everyone has the maximum level yet, so there may be higher indicators later) at the moment you should strive for 4k
thanks a lot for the guide
Happy to help 🙂