The swarm's invasion virtual universewhich is markedly different from the usual. It introduces a new ing system, special mechanics for obtaining power-ups and Blessings, and a new boss has been added. For the successful completion of the stages of the Invasion, it will be possible to open an additional Aeon Path for the Virtual Universe and earn valuable rewards.
In this guide, we’ll show you how to complete all the Swarm Invasion challenges in HSR, how the new mode differs, and what units to pick up to fight Swarm: Stinger.
What is Virtual Universe: Swarm Invasion in HSR
Virtual Universe: Swarm Invasion is an additional mode added to the game with update 1.3, which expands the familiar "Virtual Universe", opening up the possibility of ing "Dimensions" and exciting tests.
Unlike normal mode, the Swarm Invasion stages are presented in the form of a chessboard, which is generated randomly. As before, the Pathfinder needs to go through the event zones, fight with several elite opponents and get to the final boss - Roya: Stinger.
The purpose of the mode is chapters of "Invasion of the Swarm" – when closing additional tasks from the “Road of the Walking One” section, which is in the “Traces of a Visit”, fulfill the necessary conditions, open chapters and get good rewards, among which you will find self-modeling resin and other useful resources.
How to open Invasion of the Swarm
In order to start ing the tests of the "Invasion of the Swarm", it is necessary to fulfill a number of conditions:
- to complete development mission Mastering level;
- the 5 World "Virtual Universe" at any level of complexity;
- perform adventure missions Invasion of the Swarm: The Beginning, Invasion of the Swarm: Experimental Training I and Invasion of the Swarm: Experimental Training II, in which Gert ed Skrulluma and Ruan Mei explains the mechanics and features of the new mode.
As soon as all the above conditions are met, you can begin the age of the "Measurements".
Guide to Invasion of the Swarm in Honkai: Star Rail
"Invasion of the swarm" has some differences from the usual “Virtual Universe”, the levels of which allow you to obtain planar decorations for characters. Next, we will consider the main mechanics and functions in a more detailed way.
Choosing a Path
The first task is to choose the most suitable Path for the squad, which:
- Increases the drop rate of Blessings of a certain Path. For example, the Path of Joy will provoke a more frequent receipt of Blessings that affect the strengthening of bonus attacks.
- Gives unique bonuses. For example, The Hunt provides additional rewards and benefits after defeating Space Piggy Banks, and Abundance increases outgoing healing with units left on the counter.
- Provides additional gains.
- It has a complex effect on the “Visit Bones”.
The choice of Path should based on squad assembly: for example, if the main DPS character of the group is Seele - Way of the Hunt.
Measurement Area
Having assembled a squad and chosen the Path most suitable for the team, the Pathfinder finds himself in a virtual space consisting of several “Dimensions”. The area of each is represented as chessboard.
Moving along it is the responsibility of the Pathfinder: during the exploration of the area, you are given the opportunity to independently choose zones to through, adjacent to that “cell”, on which the group of subjects is currently located. It will not work to move to the opposite edge of the level. ing the test, in any case, involves sequential study of generated zones.
Test zones
The test “cells” are divided into different zones, within which a specific mission awaits the Pathfinder. Among the most interesting are:
- Zone "Developments": a room that can either award a good bonus or provoke a fight with a serious elite opponent. Influences the completion of the Directory.
- Zone "Adventure": a room with a mini-game that provides the opportunity to receive additional “cards” with Blessings or cosmic fragments when opening regular, valuable and/or luxury chests.
- Zone "Battle: Swarm": A room that opens access to a battle with Roy's minions. Victory will bring additional "cards" with Blessings related to the Path of Propagation, which at first will become another source of star jades obtained through the "Handbook".
Zones such as "Battle", "Elite" and "Boss" are already familiar rooms in which you need to fight a group of ordinary and / or high-level enemies. Reward - already familiar Blessings of the Path, influencing the characteristics of the squad’s characters, their damage or outgoing healing, as well as the effectiveness of the applied positive and negative bonuses.
Among other things, each zone can be endowed with "beacon". ing beacon rooms can have a significant positive effect on the squad, granting buffs to Blessings, as well as additional space fragments, curiosities, or bonuses.
Visit Devices
Each completed zone provides access to "Visit Arrangement", which provides a random dice effect (called Aeon's gift, distinguished by legendary and epic rarity) or allows you to quickly move to the next adjacent zone. The benefit offered, in turn, depends entirely on the Path chosen.
If for some reason you are not satisfied with the generated effect, use the "Transfer" function – this feature was introduced by Ruan Mei, and it can be used once for completing all “Dimensions” of the level.
Weave of Resonance
When the Pathfinder receives 3 Blessings of the current Path and then 3 Blessings of another specific Path, activates "Weave of Resonance".
"Weave of Resonance" opens up access to additional bonuses that can be extremely useful during the age of high-level "Dimensions" (2 and above).
Thus, you can focus on accumulating bonuses not only of the main Path, but also of an additional one: for example, combine the Path of Destruction with the Path of Joy, if the base of the group Blade, which is able to play both from basic attacks that consume HP, and from bonus attacks that trigger when accumulating 5 "Charges".
Skrullum Shop in Deal Zones
The Swarm Invasion deal zones are different from the Virtual Universe deal zones. Here, just like in the rest rooms, you can restore health and/or equipment points, as well as buy additional curiosities through Hertha, spending a fixed amount of accumulated space fragments.
In addition, it opens up the possibility of interacting with Skrullum and his store, which contains random "cards" of Blessings common, rare or legendary quality.
Planar Chaos counter
After each movement from one zone to another, the readings of the counter installed above the “chessboard” are reduced by 1 unit. Once it reaches 0, Planar Chaos is triggered, a mechanic that provides significant buffs to enemies through Interference levels:
- on 1-5 lvl. Enemies' DPS is increased by 5% and the damage they receive is reduced by 4%;
- on 6-10 lvl. Enemies' DPS increases by +10%, speed by +5%, and the damage they receive is reduced by an additional 4%;
- on 11-20 lvl. Enemies' DPS is increased by +20%, their speed is increased by +10%, and the damage they take is reduced by an additional 4%.
How to unlock Swarm Invasion chapters
The chapters of “Invasion of the Swarm” are the basis that drives the Pathfinder when he goes on his next foray through the “Dimensions.” They are important not only for receiving additional rewards from the corresponding section, in addition, they also provide access to:
- to the adventure mission “Invasion of the Swarm: Finale”;
- to a new Path for the “Virtual Universe” - the Path of Distribution.
Chapters can only be opened by fulfilling conditions that are closely intertwined with the section "The Road of the Walking One", which is hidden in the "Traces of the visit" tab.
By activating research methods, get rewards in the form of "Traces of a visit" a certain Path, which, in turn, provide additional power-ups and affect the unlocking of chapters from the Swarm Invasions section of the same name.
Walkthrough of Swarm Invasion levels in Honkai: Star Rail
In general , the mechanics of the Invasion of the Swarm are very similar to the virtual universe, however, the measurements of this event still have many features that must be taken into during the process.
General Tips for Taking Measurements
To successfully complete any of the Swarm Invasion levels, we recommend that you follow a few rules:
- When forming a squad, pay attention to Ways, which the chosen heroes adhere to. Any team assembled to undergo testing of the mode must include: characters of Plenty and/or Preservation. At the first three levels, it is enough to choose only one of them, providing the group with either effective treatment or a reliable shield. Even on higher difficulties, due to extremely strong opponents, it is recommended to put both a healer and a shieldman in the squad, since this is the only way to save all the characters until you meet the final boss.
- Paying attention to the vulnerabilities of the final boss, choose the right dps and sub-dps teams. Such characters may belong to Paths of Hunting and Erudition/Destruction.
- No less important will characters of the Ways of Harmony and Nothingness. When choosing such heroes, it is not necessary to take into what types of damage the final enemy is vulnerable to, since most of the time they will devote all their turns to applying debuffs to opponents or strengthening the main damage dealers.
- When choosing Paths, pay attention not only to the main enhancements that this or that Path can give, but also the possibility of interweaving with other types of blessings. Based on the roles of the characters available in the squad, choose the one that will allow you to get the maximum benefit in any scenario.
- In the power-up selection menu that opens before the start of each playthrough, first of all pay attention to the possibility obtaining curiosities. With some probability, you will be able to pick up a really useful buff that will help during the age of the first dimension.
- Being in the same first dimension of any of the difficulty levels, try to get as many Blessings of the chosen Path as possible. Thus, after just a couple of battles you will open the first Resonance, which will allow you to go through dimensions much faster.
- When choosing the next step give preference to cells with battles, since it is thanks to victories that the lasting effects of the Path increase.
- If it is possible to go to cell with a dealdefinitely go there. At the location will be waiting Skrullum, allowing you to purchase a number of random Blessings. If you have accumulated enough fragments, you can buy all the goods.
- Pay attention to quests Walker's Road. Try to fulfill their conditions during the age of the level in order to receive bonuses and power-ups for subsequent races.
- During the boss encounter at the end of the first and second dimensions pay attention to debuffs, which will be imposed on the final opponent in case of victory. Give preference to those that fit the characteristics of the selected team.
Next we will analyze in detail how to complete the Virtual Universe Invasion of the Swarm with examples of units and recommendations for battles with opponents.
Level 1
Opening condition: complete the tutorial quest Invasion of the Swarm: Experimental Tutorial 2.
Recommended squad level for ing - 66. Here and at all subsequent stages the final boss is Swarm: Stingbug with vulnerabilities to quantum and imaginary types of damage. However, you can choose characters with other elements to complete the stage.
The first difficulty level is the easiest to complete and allows you to somewhat independently study the mechanics of the Swarm Invasion. Follow the general age tips above to successfully complete all dimensions of the level and defeat the main enemy.
The most effective units and Paths for completing level 1 will be:
Character 1 | Character 2 | Character 3 | Character 4 | How to use |
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Path - any of the available ones, but Memory is more priority.
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Path - Hunting. One of the most effective units for ing and fighting the final boss.
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The path is Destruction. It is possible to choose the Path of Joy.
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Path - Hunt or Destruction.
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Path - Hunt or Destruction.
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Level 2
Opening condition: complete the tutorial quest Invasion of the Swarm: Experimental Tutorial 2.
Recommended squad level to complete - 73. Compared to the previous stage, this level will become a little more difficult due to the increase in the level of opponents. The boss of the third dimension will also be Roy: Zhalozhuk, vulnerable to quantum and imaginary attacks.
Fighting bosses at the end of the first and second dimensions can be a bit of a challenge if the party is made with only the final enemy in mind. Create a team, based on what opponents you will face in the future, in order to quickly go through the stages of the test; imaginary and quantum characters can be taken into the squad through the Loader in some cells.
For a more comfortable age, we recommend that you adhere to other rules:
- At the end of each dimension, do not start battles with elite and strong enemies unless absolutely necessary, in order to save the energy of the Resonance of the Path and the team’s ultimates before the battle with the boss.
- Keep track of the number of turns left before Planar Chaos begins. Plan your route so that you have time to visit both battles and other cells with reinforcements. Don't try to take rewards from all available cells and move mostly forward so as not to strengthen the final opponents.
- When choosing the Path of the Hunt, actively use active effects that allow you to skip cells or move further than usual. This way you can save a certain number of moves before activating Planar Chaos.
- If you encounter a Loader on the way, be sure to use it and take a character with a damage type that is different from those already in the squad. This will allow you to create the best squads to fight certain opponents.
The most effective combinations of Path units for ing level 2:
Character 1 | Character 2 | Character 3 | Character 4 | How to use |
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The recommended path is Hunting/Destruction, perhaps Nihility. A good squad for battles with regular opponents and intermediate bosses.
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Recommended Path - Hunting/Destruction, perhaps Nihility. A good unit for fighting in dimensions with the ability to impose vulnerabilities on the final boss.
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The recommended path is Nihility. A very strong unit for playing against periodic damage and its buffs.
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The recommended path is Hunting. A squad with many types of damage for comfortable age of all stages of the level.
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Recommended Path - Joy. An extremely powerful unit for playing against bonus attacks.
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Level 3
Opening condition: complete the tutorial quest Invasion of the Swarm: Experimental Tutorial 2.
Recommended squad level to complete - 79. The third level may be the first serious test for many players due to strengthened opponents and significantly increased difficulty. However, if you manage the available opportunities wisely and follow some mandatory rules, everyone will be able to defeat both the bosses of the second dimension and the Stingman himself at the final stage.
To successfully complete the level, pay attention to the following game points:
- Before starting the walkthrough, complete the first or second levels several times to complete the tasks and open as many Traces of the Visit as possible. This will unlock additional bonuses for any unit and attack type.
- Regardless of the choice of the main and additional Paths, collect blessings of Memory. The best options are Ideal Experience: Restraint, Supreme Experience: Autonomy and Indelibility, Experience: Lost Memory, Unspeakable Shame and Torment of Alienation. This will allow you to apply Freeze to enemies as often as possible. Status will help you deprive your opponents of moves and perform actions with your own characters as often as possible. It is also recommended to collect blessings to the status of Decay.
- Also, in addition to the blessings of the chosen Path and additional collect buffs for various attack types. Path of the Hunt and Propagation offer a variety of buffs to both overall damage and base attack.
- A blessing will also be required. increase in total HP (Orbital redshift).
- At least once during the walkthrough, enter the area with the Loader. Take at least one additional character with an attack type or role different from those available in the squad. This will help ensure that the battle ends with an intermediate or final boss.
- Don't avoid cells with events or battles of the Swarm. This is the only way to obtain the Propagation blessings, which are incredibly useful in of increasing the damage from basic attacks.
- Don't try to go through as many cells as possible in the second dimension. Planar Chaos Index should not exceed 4-5, this is the only way to guarantee completion of the level.
The best units and combinations of Paths and Weaves at this level will be:
Character 1 | Character 2 | Character 3 | Character 4 | How to use |
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Recommended Path and Weave — Storage+Memory (a priority), Abundance+Non-Existence/Propagation, Destruction+Preservation. A simple and balanced F2P squad with shields and its own healing.
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Recommended Path and Weave - Storage+Memory (priority) or Nihility, Destruction+Preservation. An attacking team with a focus on dealing massive amounts of damage.
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Recommended Path and Weave - Destruction+Joy/Preservation. Another team option with Moon Eater and Jing Yuan, but with less damage.
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Recommended Path and Weave - Hunting+Abundance. A stable unit with good damage for quickly completing levels, provided that you have a set of Memory blessings for Freeze and Destruction/Spread for damage.
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Recommended Path and Weave - Joy+Memory (priority) or Hunting+Abundance. Squad to play from Freeze and Memory's blessings.
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Level 4
Opening condition: Complete level 3 of Swarm Invasion.
Recommended squad level to complete - 80. Compared to the previous stages, the fourth level of Invasion is truly a tough challenge. Almost all the battles with elite opponents and bosses here are real challenges for players, requiring careful preparation and micromanagement throughout the battle.
To this level, we recommend following some general rules:
- The level of Visit Traces of all Paths must be not less than 9. This will increase the total number of bonuses for any ing style.
- As in the previous playthrough, continue on the Path of Memory. Even if you haven’t chosen it as your main one, be sure to collect blessings. Freezing is the most accessible option for controlling opponents. While opponents are frozen, they cannot deal damage to characters.
- No less important will be blessings of Destruction and Preservation. Before the battle with the boss of the second dimension, it is necessary to obtain shields and buffs for them, as well as enhancements for the characters in case their HP drops below 50%.
- Please continue to use the Loader in areas where it is possible. Recommended to have at least 2 spare characterswho can replace those who died for a while.
- Don't let Planar Chaos rise above level 5. Try to move along the shortest possible path, but be sure to go through cells with battles, Swarm events and Adventures.
Best Units, Paths and Blessing Choices for Swarm Invasion Level 4:
Character 1 | Character 2 | Character 3 | Character 4 | How to use |
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Recommended Path and Weave — Destruction+Preservation (priority), possible Abundance+Non-Existence/Propagation, Memory+Hunt/Destruction, Storage/Memory. Stable F2P team with single and massive damage, shield and healing.
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Recommended Path and Weave - Joy+Memory. A squad that combines all the roles necessary for ing, capable of implementing bonus attack buffs. In addition to the main and additional Paths, you will need to collect blessings of Destruction and Preservation to increase the survivability of the entire team.
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Recommended Path and Weave - Oblivion+Hunting/Propagation. An extremely strong team to play against periodic damage. Due to the lack of a Save character, it is highly recommended to collect the appropriate blessings during your playthrough.
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Recommended Path and Weave - Abundance+Propagation (priority) or Destruction+Preservation. A team that perfectly implements any blessings of Distribution. Regardless of the chosen Path, it is recommended to collect Memory blessings for the game from Freeze.
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Recommended Path and Weave - Abundance+Propagation (a priority), Storage+Memory, Hunting+Abundance. A team with Zele as the only main damage dealer, shield and heal. It is also recommended to collect Memory blessings to freeze opponents. Due to the presence of a shield warrior, you will additionally need to have several blessings to increase the damage of protected characters.
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Level 5
Opening condition: Complete level 4 of Swarm Invasion.
Recommended squad level to complete - 80, enemy level - 95. The last and most difficult stage of the test. It is not recommended to start it without preliminary preparation and several completed ages of previous levels. The success of the age here directly depends not so much on the strength of the existing team, but on luck in obtaining the necessary blessings and wonders.
While ing level 5, we recommend following several rules:
- Preliminary upgrade Traces of visit of all Paths to the highest possible levels. The higher the pumping rate, the more extremely useful buffs the entire team will receive.
- Path of Memory and Preservation have extremely useful blessings, the presence of which determines victory in battles with bosses. Collect as many power-ups as possible to Freeze enemies and get shields for your squad. It is recommended to get through level 5 through survivability and enemy control rather than through burst damage.
- Disputes Invoked by the Path of Propagation - good extra damage. If possible, choose cells with Swarm events or battles.
- If before the battle with the boss of the second dimension it was not possible to collect enough blessings of the main Path or activate the Weave, It is recommended to complete the walkthrough and start it again.
- Keep track of what curiosities you collect. Priority should be given to sealing wax, as well as artifacts that provide free blessings or enhance them.
- Try do not give preference to cells with Events. Switch to them only if there is no option in the form of battle or Swarm.
Character 1 | Character 2 | Character 3 | Character 4 | How to use |
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Recommended Path and Weave — Preservation+Nonexistence/Memory. F2P team focused on survivability rather than damage. It is recommended to focus on leveling up Memory and collecting blessings of Joy to increase the attacks of Gerta and March 7.
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Recommended Path and Weave - Oblivion+Hunting/Propagation. The blessings of Preservation, Abundance, Memory and Destruction are also recommended. For Kafka, you can collect several Joy boosts for bonus attacks.
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Recommended Path and Weave - Abundance+Non-Existence/Propagation or Destruction+Preservation/Joy. A team with one damage dealer and three characters. At the same time, it is recommended to collect Memory blessings for periodic Freezing of opponents and Preservation to increase survivability. The Hunt buffs to increase damage and Joy to enhance bonus attacks will also be useful.
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Recommended Path and Weave - Storage+Memory. A more expensive version of the F2P team with two shield warriors following the Save Path. The more blessings collected, the higher the squad's survivability in boss fights. It is recommended to collect several Joy and Nothingness buffs to increase Kafka's bonus attacks and periodic damage. The blessings of Abundance are also suitable for increasing the team’s characteristics after healing.
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Recommended Path and Weave - Memory+Hunt/Destruction. A stable team, the first slot of which can be given to any available damage dealer (characters with AoE attacks are given priority). In addition to the main and additional Paths, it is recommended to adhere to Joy and Distribution.
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Awards
The main reward for completing the Invasion of the Swarm is a new Path for the Virtual Universe. After ing this mode, you will be able to unlock Distribution Path. For the first completion of each difficulty level of the Invasion of the Swarm, rewards are in the form of:
- 200 points Experience;
- 120 star jade;
- 100 fragments of the Relic;
- 1 Imprint of Destiny, 2 Star es, or 1 self-modeling resin.
We hope that our article helped you understand how to complete Swarm Invasion in Honkai: Star Rail and understand the new Virtual Universe mode. If you have any questions - ask them in commentswe will definitely answer them. Read other helpful HSR guides: builds.
Anaxa with a sign + GG Memory + Sunday (with a sign) + Advanturine = Easiest age (Path Hunt) 80 level all characters, the rest is random
The penultimate difficulty can be ed with closed eyes with aventurine, if you are stubborn in saving. all cards for damage by shaking + shield strength. mobs die themselves
Firefly, GG Memory, Cheetah, Linsha on auto-battle the fifth difficulty of the Swarm on the path of Preservation + Memory.