<iframe src="https://www.googletagmanager.com/ns.html?id=GTM-5HLLH5Q6" height="0" width="0" style="display:none;visibility:hidden">

Find the missing cargo in Baldur's Gate 3: how to open the caravan safe

Find the missing cargo in Baldur's Gate 3 is a side quest in the Back Road, Act I. During this quest, the team will have a chance to examine a suspicious locked chest. Take it yourself or leave it to the original owners, open and loot the contents or send it to its destination intact: these are the main dilemmas that you will face in this story. Not only the life of some NPCs depends on the choice, but also the reward.

In the walkthrough, we will analyze the quest Find the missing cargo in Baldur's Gate 3. Let's consider the main ways to complete it and the prizes received.

How to start the quest Find the missing cargo in Baldur's Gate 3

To start the task, inspect the looted caravan in the Vozkhozhaya Road location with a bunch of half-dead hyenas lying around. Find the caravan based on the screenshot of the map and decide what to do with the suffering hyena in the cutscene that will start as soon as you arrive. It's better to kill her, because... this is a potential enemy. After this forced dialogue, engage in battle with the hyenas turning into monsters. After destroying the enemies, examine the corpse of the dead caravan driver and find a letter called Dispatch order. It tells about a certain chest, the opening of which threatens with death. This is the earliest activation point for the quest.

If you're playing on Hard difficulty, first deal with the gnoll squad north of the wrecked caravan. The fact is that one of the hyenas in the battle near the caravan will run to them for help, which will greatly complicate the battle.

You can ignore the caravan and just run towards the cave indicated in the screenshot in the next section. The quest will start as soon as you engage in a fight at the cave, regardless of whether it was taken Dispatch order.

How to find the missing cargo in Baldur's Gate 3

In this chapter, we will give a complete walkthrough with the analysis of scenarios regarding the missing cargo.

Search for survivors of the attack on the caravan

Go to the cave to the north of the broken caravan. It's best to approach her from the side indicated in the screenshot to guarantee an important dialogue with the gnoll warlord. The latter will greatly help in the coming fight.

Help the survivors who are trapped

Near the cave, a fight with the gnolls is inevitable, who drove 2 poor people inside. It is important to start the fight by approaching the cave from the right side (see the screenshot in the previous section). In this case, the gnoll warlord Flind will take the initiative, and she will be able to run up to the party leader at the very beginning of the fight and start a dialogue.

Dialogue with Flind at the cave. Choose from the following actions:

  1. Search her mind for the source of the Voice.
  2. Illithid: "You are one pack with her! Order her to devour the rest of the gnolls ”(Difficulty class - 2).

If you the check, then until the end of the battle, Flind will fight against the gnolls, becoming an ally. The check is very simple and gives 275 experience. Defeat the enemies, after which the 2nd dialogue with Flind will start. Here you need to decide its fate:

  • "Take over her brain and order her to eat... herself." This is a difficult check in 2 stages (Difficulty - 10, 20). Flind will die without a fight and it will be possible to loot her weapon Broken Flail.
  • "Mentally pressure her to leave" (Difficulty - 10). She will run away without a fight, but then you will not get a flail.
  • Break the link and fight.

After deciding Flind's fate, look around the cave to help the survivors.

Talk to survivor

Remarks for dialogue with Rugan. The dialogue with the Rugan character will start automatically, almost immediately after the battle, but only if he survives the fight. In this conversation, you can expand the story in at least 2 directions: in the 1st case, Rugan survives and the heroes get the chest, and in the 2nd, he dies, but the heroes still get the chest. Available options:

  • Do not the test, but claim a chest. Obviously, this approach will end up with a fight with the characters Rugan and Ollie.
  • Intimidation: select the replica “I will take the cargo for myself” and others. This is a test in 2 stages (Difficulty - from 15).
  • Offer to accompany Rugan. For this he will tell tavern . Then ask him what's in the chest. If the history test works (choose Lae’zel), then select "You are from the Zhentarim. So it’s not just trinkets.” A Persuasion check will appear (difficulty - 15) and, having rolled the die successfully, force Rugan to give up the chest and retreat without a fight.

Note that if Rugan dies, then the archer Ollie will not say anything worthwhile, and he will not care about the load. In addition, if you use the “Talk with the Dead” spell on Rugan’s corpse (you can get it along with the artifact in the dark crypt, where you will meet necromancy of Thay), you will be able to immediately find out the and not have to go through checks.

Where to find the Zhentarim Sanctuary

The Zhentarim Sanctuary on the map. From this point on, you can unfold the story in the following directions:

  • open chest, but then you will not receive a reward for it in the Zhentarim camp.
  • Do not open, put in inventory and go to the Zhentarim Camp in Waukeen's Refuge to exchange for a reward.

First, let's analyze the scenario of transferring cargo to the Zhentarim camp without an autopsy. Head to Waukeen's Lodge, to the tavern building littered with crates. Take down the barricades and enter. A cutscene will start with the character Salazon, who is preparing to throw a fireball at the heroes. What can be done:

  • Say . This option will be available if you learned it from Rugan earlier (see above how to find out the ).
  • If you do not know the , then try to the verification on thought detection (Difficulty - 11) and ferret it out in this way. This option will also help to avoid a fight.

Having received the , Salazon will give engraved key. Use it in the same building to open hatch in the Underground Shelter The Zhentarim.

There is no one below at first glance. Examine the interior for a large cabinet near the wall and open it with the Engraved Key.

Decide what to do with the chest

Once in the main cavern of the hideout, follow the linear path deep into the depths until you come across a scripted dialogue with Zaris. She will ask you to clarify the intentions of the characters, and in this conversation there is a lot of room for verification. Briefly, what needs to be done:

  • Try Thought detection (Difficulty - 12). After success, select the "I'll help you find the missing cargo" line.
  • Try Agility. The result and the complexity class are the same.

With successful checks, Zaris will definitely let the heroes go and disarm all the traps. At the camp, talk to her again. Depending on whether Rugan is alive, several scenarios are possible:

  • If Rugan is dead, then you can give the valuable cargo to Zaris and get a weapon. In a conversation with her, choose the line “My decision depends on what needs to be done”, then let her know that you are familiar with Rugan and Ollie, and that they are dead, and then the chest.

If Rugan got out of the mess in the cave alive, then meet him in the shelter in an unenviable position. Here is outcome 2:

  • Use a Persuasion check (difficulty 15) and ask Zaris to work together, then obey and kill Rugan. This will complete the quest, and Zaris will ask you to deliver the chest to Baldur's Gate.
  • Refuse to kill Rugan and engage in combat.

I must say that the cave is crammed with traps and explosives: it will be extremely difficult to fight in such circumstances, especially at a low difficulty level. Select replicas based on this information.

How to open the caravan safe

Once the safe is opened, it cannot be given to Zaris in the Underground Vault. Next, consider what happens if this scenario is selected.

What happens if you open the caravan safe

Choose a lockpicking mode and a Dexterity check (difficulty - 20).

If you really want to be guaranteed to open the cargo, then save before opening and, in case of an unsuccessful check, load, trying again.

Inside there will be some jewels and a key item - Iron vial. Take it and inspect. Suitable for study Shadowheart. Choose a Magic check (difficulty 10) to inspect the item and get more information about it. Select "Open the lid”, and the Observer will appear. This strong enemy will instantly enter the battle with the squad, and for killing him you can get experience, but nothing more. This monster will not leave cool items behind.

How to defeat the Watcher

Fight with the Observer. The enemy is quite strong, so before the fight it is better to rest in the camp and restore all the ability points. In order to successfully kill the Observer, you cannot drag out the fight with him, because. his attacks are 1-hit even on low difficulty. Try to stay close to him and hit him with the strongest spells / tricks from the arsenal. The monster moves quite quickly, so it makes sense to start the fight with him indoors: choose the arena to your taste and open the chest there. Some previously cleared ruins will do.

Reward

Completing the "Find the Missing Cargo" quest in Baldur's Gate 3 will award the following final rewards, depending on the scenario chosen:

  • If Rugan is dead and the shipment has been returned, you will receive crossbow "Harold".
  • If Rugan lives but dies at the hands of a hero in the Zhentarim Underground, Zaris will give you 100 experience.
  • If the choice fell on the opening of the chest and the battle with the Observer, then you will receive some gold и precious stone, a plus 150 experience points for destroying the monster.

We hope that the age of the side task Find the missing cargo in Baldur's Gate 3 helped to clarify possible development paths and choose the preferred one. Leave questions about the age of the quest in comments to Article.

wotpack.cuevanamovies.net - games, news, guides, walkthroughs
Subscribe
Sign in with
Notify about
guest
11 comments
Intertext Reviews
View all comments
GrimmGarrett
GrimmGarrett
4 months ago

To save the survivors, with the help of the gnoll leader, you must first obtain the ability of the illithid larva in the camp, during a long rest, otherwise the option to attack your relatives in the dialog box will not be available.

Yuri Bychkov
Yuri Bychkov
11 months ago

"Zaris will ask you to deliver the chest to Bald's Gate." - Is there anyone there to give the chest to? I didn't find something...

Gorgonops
Gorgonops
1 year ago

In the Zhentarim shelter there are two locked rooms guarded by zents and wolves; in these rooms, in addition to small things, there are chests. In one chest there are gauntlet gloves (I don’t what the joke is on them), in the other there is infernal iron.

Tony
Tony
1 year ago

The rogue stole the cargo from the caravan workers in the cave, entered into a dialogue offering to help with the gnolls, after the victory they told me the phrase for age. Arriving at the hideout, Rugan is tied up and tortured, and Ollie lies dead due to the loss of his cargo. He gave the cargo to Zaris - they became friends, stole the cargo from Zaris. He distracted the thugs from Rugan, untied him and made him invisible - he thanked him and left.

Last edited 1 year ago by Tony
Lech Reutov
Lech Reutov
1 year ago

Mmm, I think I broke everything)  
Through the bridge, the broken one immediately went to the Waukeen Shelter, in the shelter he spoke to Salazon as a character who had the detection of thoughts, so I told him the and received the key cleanly, went down to the shelter... 
There Zaris said across the abyss that I just came to trade, I ed the check and they let me in.
I really wanted to blow up the entire first cave with one fireball, but I refrained.
Zaris took the task of searching for cargo and went to break the faces of the gnolls. 
I killed all the gnolls, the men survived, a dialogue started with Rugan, I told him that I was from Zaris, I didn’t claim the chest, I left it to them, let them carry it themselves.
After which he teleported to the shelter, talked with Zaris, told her that the guys were alive, they had the cargo, they would arrive soon, she thanked her, but said that until they returned she did not believe in empty words and there would be no reward. 
I ran back to the cave, these sluggish lizards are still digging there and are not going to move anywhere, I tore out their legs and took the chest.
I went to find out what options Zaris would have, and Zaris thanked me for saving her people, didn’t take the chest from me, and gave me a reward... 
I think? or it shouldn't be like that)  

Man to man man
Man to man man
1 year ago

If the gnoles killed Rugan, then you can use the “talk to the dead” spell given with the artifact in the crypt where you meet the Withered One, or if you completed the first part earlier with the book on necromancy in the ruined village. Then you can immediately find out the from the corpse and not have to go through checks.

1 year ago

Thanks for the information, we’ve updated the article!)

Ann
Ann
1 year ago

You can enter the cave from the other side - blow up the barrel, this will open a age. Next are 2 traps + a jump to the lock, where Rugan fights off the gnolls. We secretly approach the chest, open it, take it (if necessary). We arrange ours as we like (at the top there is a convenient platform for magicians and ranged fighters). For those who will fight below, we come out of hiding and talk to Rugan (you can demand payment for help or say that there is another way out of the cave and lead them away). After the battle, Rugan will tell you the for any choice. The cargo won't be checked, so you can safely ride off into the sunset.
You don’t have to open the chest, but pick it up after the battle/exit - read your thoughts and select “I was sent for cargo.”

Yura
Yura
1 year ago

There is another option. Help in the cave, stay alive, communicate, then they will say, Zarim will give a reward for rescue, and give the . Next, we put them to sleep and while they sleep, we break open the chest and take everything. When we meet Zaris, she thanks us for saving the people in the cave and gives us a reward. She also reports that they lost the reward, but she will not kill them. After this, you can select in the dialogue, give . If we give back the artifact, she understands that we opened the cargo, and for this everyone will feel bad, including them. Then the battle begins.

Seagull I153
Seagull I153
1 year ago

People have no imagination at all. How much they write about this quest - no one wrote that the iron bottle should not be opened, but thrown into the crowd of enemies and move away, and then finish off the survivor. The obvious thing! It helped me a lot when a mob of githyanki attacked me. Besides, it's just really fun to watch your enemies crush each other.

Anton
Anton
6 months ago

I actually carried it to the very end, the observer dealt with the red dragon in a battle on the brain 🙂

Content
Click to open content
11
0
Leave a comment! Write what you think about the article.x
()
x
| Reply