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Find the Song of the Night in Baldur's Gate 3: how to get through and is it worth killing

Find the Song of the Night in Baldur's Gate 3: how to get through and whether to kill [detailed walkthrough]

Find Song of the Night in "Underground" Any clues leading to completing the task are lost.

In this guide, we will show you how to find the Nightsong in Baldur's Gate 3: we will present a detailed solution to the puzzles, explain how to take the item in question, and demonstrate the positive and negative outcomes that will help you understand whether it is worth killing the Nightsong.

How to start Find the Nightsong quest in BG3

In order to start the mission, according to the "Save the Refugees" story mission, infiltrate the goblin camp and find captive Liam on the upper tiers "The Broken Sanctuary" (X: 333, Y: -33).

Release the man and talk to him. Liam will explain that he did not come to the territory of the goblins by chance: instead of with his comrades, he wanted to find an artifact for which a wizard named Lorroakan is ready to give an impressive reward.

Walkthrough Find Song of the Night in Baldur's Gate 3

The adventurers from the Emerald Grove failed to do this, but the protagonist and his squad have a much better chance of infiltrating the temple located on the territory goblin camps and go through secret ages. Before rushing out to find them, it is recommended prepare a detachmentby selecting the most suitable satellites.

Pay attention to the following characters:

  • Will.
  • Lae’zel - A fierce warrior who skillfully controls the sword and bow / crossbow.
  • Shadowheart - A skilled priestess that restores HP and blesses allies.
  • Astarion - a rogue playing from Stealth. His high Agility makes him an indispensable ally, as he masterfully picks locks, disarms traps, and picks up details hidden from direct view.
It is recommended to stock up on thieves' tools (×5 or more), as well as sapper kits.

Find the Defiled Temple in the Goblin Camp

Examine the left side of the Broken Sanctuary for a locked door (X: 256, Y: -9) leading to the hidden part of the location. Open it or use "Priestess Key", which drops after killing Vernaya Kishki - one of the goblin leaders.

Get inside "The Defiled Temple", where you will stumble upon the bodyguard of the high priestess, Half a: she will not let the protagonist go any further, because she will see him as a threat. If you don't want to fight, try paying off (if you have enough coins) or convince by ing a test karmic cubes. Difficulty class - 22.

If the persuasion check fails, you can end the conversation and use the Hide action to sneak attack Polma with your bow. If you have elemental arrows (fire, ice or electric), you can remove a fairly high% of health from the troll.

Kill reward - supply bag (40 units).

Then go to the bed and take "Key to the Padlock": it will come in handy during the exploration of the next part of the location. From the closet nearby, you can pick up the scrolls "Conversation with the Dead" (x1) and "Melf's Acid Arrow" (x1), and from the gilded chest - "Miststep Amulet" unusual rarity.

After going a little further, go to the tunnel age, where you can see rocky crevice: to climb through it, you need a character Class "Druid". Use your wild cat form to enter the closed area of ​​the Shattered Sanctuary.

You can find a lot of useful consumables in the boxes, and from a heavy chest, if you have thieves' tools and a successful dexterity check (difficulty class - 18) take 255 coins.

Solve the puzzle with the stone discs

Once in the northern part of the "Profiled Temple", you will see four stone discs, which rotate when interacting. In order to solve the riddle associated with them, you must adhere to the following sequence:

  • upper (×1);
  • left (×1);
  • bottom (×1);
  • left (×2);
  • bottom (×1);
  • right (×2).

Video guide how to solve puzzle with stone discs:

Thus, you will unlock a secret age leading underground.

Once inside, use the stairs to get to another location.

Disable the moonstone trap

Having moved to "Selunite Outpost", a new note will appear in the Quest Diary that reads: “In the Underdark, the trace was finally lost. Where could the Nightsong be?» - in order to reach the next clues, you will have to independently explore the location. Key points of the first hall, which are worth paying attention to:

  • gilded chest, from where you can pull out "Helmet of Beating" unusual rarity;
  • rune circle "Deepholm - Selunite Outpost", which will open quick access to the location;
  • a skeleton that will grant access to the "Lost Records" and "Silunite key".

Once the above items are obtained, prepare the bow/crossbow and fire it at moon rock.

Otherwise, when you exit the first hall, you will receive high damage from the rays that previously incinerated the minotaur in a second as a demonstration to intruders. Finally, open the lift gateto go further and start exploring the Underdark for subsequent exit to the Lunar Towers zone.

Further progress on the task will become available after reaching the location resist the dark curse.

Find the entrance to Challenge Ball

Finding a working "Kill the old enemy Raphael".

Use the "Entrance to the Mausoleum" to find yourself in the "Vault of Torms". Behind the iron gates, you will stumble upon the herald of Balthazar: interaction with him will not lead to new dialogues or cut-scenes - the skull will refuse to talk to uninvited guests.

Before infiltrating the "Challenge Shar", it is strongly Recommended to Shadowheart squad. A half-elf, as a follower of the Mistress of Darkness, will be able to fully plunge into the history of the temple and dilute the age of the dungeon with unique dialogues.

In order to move further and open the age to the lower levels of the location, you will have to press the buttons in the correct sequence, located under the paintings in the main hall. In case of incorrect actions, floor and wall traps are activated, which will shroud the entire squad in darkness.

The correct sequence of interaction with the paintings in the Shrine of the Tormes

The correct sequence of interaction with the pictures:

  • "Lunar Towers";
  • "Sorrow";
  • "General".

The age that opens after solving the puzzle will lead to travel gem. Use it to go down to "I'll call Shar".

As soon as you find yourself in the territory of the required location, in the "Diary of tasks" the active objective of the mission "Find the Song of the Night" renewed.

Solve the Shar statue puzzle

Interaction with the stone door will open the room, in the central part of which is located ball statue. Attempting to approach her will not lead to anything good: the characters will only anger the deity, which is why they will be thrown back by the shock wave.

If you read the inscription on the tablet, it becomes clear that the solution to the puzzle "lies in darkness". Separate Astarion from the group and, using the "Hide" skill, proceed to unravel the mystery.

It is recommended to supply the hero sapper kits, since some ages to the rooms located on the sides of the main hall are equipped with traps (marble slabs, air ducts, etc.). Their accidental activation will cause a cloud of darkness to spread.

The meaning of the puzzle is to find and activate four levers, then extinguish eight mystical censers.

The location of the levers in the room with articles Shar on the map

As soon as the testing area is completely plunged into darkness, glowing purple lines will be displayed around the statue.

Using the Hide skill again, make your way to Shar, avoiding traps and bright stripes. At the end interact with dark gem. A woman's voice will be heard saying:Welcome child. Come to my voice and prove that you are worthy". Go to the stone door on the north side of the hall to continue on to the Nightsong.

Kill Shar's Justicars and find Balthazar

On the way to the next hall, the protagonist will meet skeleton duelists, as if united by one mind. The evil spirits ask the uninvited guests to leave the sanctuary, but will soon be attacked by the justiciars of the Mistress of Darkness that suddenly appeared.

During the battle with Shar's minions, dueling skeletons will become AI-controlled allies. They have a small % of health, so they are likely to be killed during the first cycle of the fight.

In order to stop the constant influx of enemies, first of all focus on destroying "Dark Tremor". After that, take care of the avengers, night weavers and soul catchers.

After dealing with the opponents, proceed to the west and activate the rune circle "Challenge Shar".

Then, continue to move along the intended trajectory: soon again go out to the intelligent skeletons, which will provoke the appearance of dark justiciars, hostile to the intruders.

As soon as the second group of enemies is destroyed, another age will open: in a small room you will find Flesh, medical ghouls, as well as their leader Balthazar. Start a dialogue with the commander of the Ascended.

From the conversation it will become clear that Balthazar, like the protagonist, has one goal - find some relichidden in the dungeon. The difference between the seekers is that the commander of the Ascended serves Ketherik Torm, while the main character performs the tasks of the harpers:

  • If you play along with Balthazar, and then ask him for additional resources by choosing the Persuasion line, you will receive "Golem Summoning Bell". Interaction with the item during the battle will lead to the fact that the protagonist will have help in the face of the Flesh. However, later, after the heroes move to the "Realm of Shadows", the commander of the Reborn will become one of the opponents on the way to the "Nightsong".
  • If you kill Balthazar, get rid of a potential strong boss and you can pick up a unique accessory - "Hoop of Bones" rare type.

Find 4 Dark Gems

In order to penetrate the lower level of the “Challenge Shar” and gain access to the location where the “Song of the Night” is located, you will have to go in search of four dark gems. For this you need:

  • fight with an orton named Yurgir (Raphael's sworn enemy);
  • the "Test of the soft step";
  • the "Test of Self-Repetition";
  • Complete the Leap of Faith Test.

Details on how to complete the main trials of the Mistress of the Shadow were told in a separate guide for the age of the "Challenge Shar".

Once you have obtained the Dark Gems, return to the location's rune circle and proceed to the point where you first encountered the skeleton duelists and hostile Justicars.

Go down the stairs to pedestal of reckoning and interact with him: Shadowheart will tell you that he dreams of taking the title of "Justiciar of the Goddess Shar", and will also mention a powerful weapon - spear of night.

The Nightspear is a weapon that is required to complete both the Priestess mission and the "Find the Nightsong" quest.

Get the Spear of the Night: How to Solve the Riddle of the Night in the Library of Silence

Return to the hall where the "Leap of Faith Test" took place. From it go north (refer to the general map) until you reach descent with a shimmering curtain This is the entrance to the Silence Library.

As soon as you through the flickering veil, get a negative state "Silence": the creature cannot speak or cast spells with a verbal component, and is immune to thunder damage.

The named debuff will last as long as the "Librarian" — an enemy creature resembling the “Dark Awe” in appearance, which settled in the central part of the zone.

Before the start of the battle, it is recommended to disgroup the squad and, using the "Hide" skill, place the characters in the most convenient positions.

After completing the battle, go to the bookshelves on the right side of the library: the required row of books is second from the entrance.

Get rid of the trap (COP - 14), using the skills of Astarion, and take the book "Teachings on Loss: Nightsinger".

Book "Teachings on Loss: The Night Singer"

Holding "Alt" while inspecting the room, you will notice that there are buttons on the columns: 2 pcs. from the left and right side of the library. Three of them contain a trap (if you do not disarm it before pressing, the character and his allies will receive a high% of electrical damage), one - opens the lifting gate leading to the altar.

Button location - closest to the locked age.

Approach the Mystery of the Night altar and place the previously selected teaching on it. Thus, a secret age will shatter, leading to the treasure room, where you can pick up:

  • a very rare "Dark Justicar's Helm" from a gilded chest;"Dark Justicar's Helm"
  • Rare medium armor "Dark Isticar's Half-plates" and rare weapons "Spear of the Night" at the statue of the goddess Shar.

Place the Dark Gems on the Ancient Altar

Return to the pedestal of reckoning and place one dark gem on the ancient altar. Thus, a platform will drive up to the detachment, with the help of which you can go down to the lower level of the “Challenge Shar”.

Re-stumble upon ancient altar - it is necessary to place the remaining dark gems on it (3 pcs.). Having done this, you will gain access to the hall, in the central part of which is the "Entrance to the Kingdom of Shadows".

This "teleport" will transfer the protagonist and his team to a new location, thereby "closing" access to some active missions from the "Task Diary". Before you make the transition, go through the available quests on the surface.

Explore Nightsong Prison and find Nightsong

Once in the Nightsong Prison, get a positive status "Smooth Fall": slows falling, granting immunity to fall damage.

Using the "Jump" skill, move between the stone platforms and get to the singer of sorrow named Eileen, enclosed in a magic rune circle.

If you have not previously engaged in battle with Balthazar, then before moving on to the final objectives of the mission "Find the Song of the Night", you will have to fight with him and his minions.

What to do with Nightsong in Baldur's Gate 3 [all endings]

In the location "Prison of the Nightsong" the main goal of the mission "Find the Nightsong" will be completed: the protagonist will finally meet with the "artifact" - a girl named Eileen, daughter of Selune.

The following material contains plot spoilers.

Let Shadowheart kill Nightsong

Shadowheart is a faithful servant of the goddess Shar, ready to do anything for the blessing of the Night Songwriter. The goal that the girl pursued throughout the long study of the "Challenge of Shar" can finally be fulfilled: only she, as a follower of the Mistress of Darkness, is able to take the life of the daughter of Selune. To do this, during the dialogue with the singer of sorrow, select the following lines:

  • "Do what you must" or "Trust Shadowheart. Keep out".
  • "Kill her. Complete this ritual.".

A half-elf, armed with a spear of Night, will pierce the chest of a girl chained by shadows. Selune's daughter will die, and Shadowheart will hear the Mother's voice and receive her blessing, and will also take the title of "Dark Justicar". The next goal is to find the traitor Ketherik Torm and kill him.

The legendary "Evening Spear Ball": becoming a faithful follower of the Night Songwriter, Shadowheart will acquire new powers and abilities, and for their implementation, appropriate weapons are needed.

In addition, her status will begin to go against the path of an ordinary seeker, which may prevent the further development of romantic relationships, if they were - in the heart of the new dark justicar. there is no place for love.

As for the rest - the lands, mired in a dark curse, will forever lose their refuge - the Last Light tavern, under the protection of the faithful and strong servant of Selune, Isobel. Everyone who lived in the territory of the named location perish, including Jaheira. The task "Find the Song of the Night" will move to the "Completed" category.

If the rare medium armor "Dark Justicar's Halfplates" was taken in the treasure room, then after talking with the Night Songwriter, she transform into very rare medium armor "Dark Justicar's Half-plates".

Convince Shadowheart not to kill Nightsong

Despite blind faith in the Nightsinger, Shadowheart's heart is still tormented by doubts, and the words of a captive stranger who knows about the little priestess' past make her stumble for a moment. In order for the companion to renounce the goal of Shar and embark on the true path, you must select the following replicas:

  • "Trust Shadowheart. Keep out".
  • [Persuasion: DC-21] "Don't do it, Shadowheart. Don't kill her. You will regret it".

Once again feeling the touch of the Mistress of Darkness, the priestess will take the spear of the Night, and then throw it into the endless abyss of the prison. Stepping into a completely new life, Shadowheart will free the daughter of Selune from imprisonment.

Eileen, in turn, will take on the true form of a guardian and go to protect the dark lands. Its main goal is to destroy Keterika Torma.

"Moon Glaive"

As a reward for releasing Nightsong, you will receive Rare Moonglaive. Shadowheart's personal quest will move to the "Completed" category, and the "Find the Nightsong" mission will retain the opportunity to find a wizard named Lorroacan in the territory of Baldur's Gate.

As for other changes:

  • there will be an opportunity to recruit Jaheira to the squad;
  • a new mission will become available, tied to the Song of the Night: Eileen, along with other significant harpers, will be able to settle in a refugee camp, thereby becoming a loyal ally to the protagonist;
  • a new mission will become available, tied to Shadowheart, as a result of which the girl learns more about her past;
  • after the battle with Ketherik Torm, legendary weapons will be obtained Nightspear of Selûne.

Kill Shadowheart and save Nightsong

Blind faith in one's Mother can call into question the protagonist's trust in Shadowheart. It is not clear what the death of the daughter of Selûne will lead to, the goddess whose light protects the only safe corner of the cursed lands - the Last Light Tavern. If the darkness begins to progress, perhaps the last hope of salvation will be lost.

Dialogue that can provoke a fight with Shadowheart:

  • “Please, Shadowheart. Do not do that".
  • "Do you want a fight? To health".

Once the half-elf priestess falls in combat, approach Eileen. Choices to choose when talking to the Singer of Sorrow:

  • “So you are the Song of the Night? You are alive! You are not a relic, not a thing".
  • “What will happen if I do as you say? If I pierce your heart with my weapon?
  • "How many times have you said that speech already?"
  • "I'm not a prankster".
  • “I am your friend. Let me free you".

The protagonist will touch Nightsong's shoulder and release her, awakening the true power of Selûne's daughter. She will go after Ketherik Torm, illuminating with her glow the lands mired in the curse of darkness.

As a reward you will receive Rare Moonglaive. Shadowheart's personal quest will move to the "Completed" category, and the mission "Find the Song of the Night" will retain the opportunity to find a wizard named Lorroacan inside Baldur's Gate.

Other consequences are similar to the above ending.

Kill Shadowheart and Nightsong

In order to reach this ending, instigate a fight with Shadowheart by choosing the lines "Please, Shadowheart. Do not do that" and "Do you want fights? To health". Then, equip the Spear of Night and attack Eileen.

An important nuance: kill the singer of sorrow from the protagonist not work, since he is not Shar's child. Eileen will constantly respawn with 1 unit. HP, and start the dialogue with the main character with the phrase: “Still no bloodshed, creature?».

Let Balthazar take the Nightsong

The quest ending in question is available if you decide to help Balthazar in his mission to find a relic for Ketherik Torm. As soon as you teleport to the Nightsong Prison, you will meet the commander of the Reborn, who plans to go down to Eileen and take her. Reach the lower levels of the Shadowfell and interact with Balthazar.

During the conversation, choose the following remarks:

  • “Wait… Nightsong is a human?”
  • "Then let. Take Nightsong to Ketherik, and that's it.".

The commander of the Reborn uses a powerful spell: from the rune circle on which the singer of sorrow stands, giant clawed paws will appear, which will immediately grab the girl. After a second, Balthazar and the prisoner will disappear, and some companions and the protagonist himself will receive pts. "Inspiration" tied to an event with the following description: "Perform the ritual to personally bring Nightsong to Ketherik».

Shadowheart leaves the squad if you allow Balthazar to take the Song of Night.

We hope that with our guide you have learned how to find the Nightsong in Baldur's Gate 3. comments you can ask questions regarding the material of the article so that the author or the players can help. In the relevant section of our website you can also find other game guides.

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Faust
Faust
7 months ago

Cool guide (no) Came to find out what will happen if you give Eileen to Balthazar. The answer is you give her, and Shadowheart will leave (by the way, it seems that with a good relationship you can convince her to stay if she was not in the squad at the time of the choice, you will meet her at the exit from the crypt (also applies to the option to kill the song if Sharitka was not in the squad)) informative lo devils. Also an explanation, Sharitka can be convinced with CS 21, but if you had a romantic line with her (which implies a good relationship with the main character) or you just have a good relationship with her, then gently hinting in dialogues that Eileen can be useful, Shadowheart will throw out a spear and without any checks.

lixxisx
lixxisx
9 months ago

helped

Last edited 9 months ago by lixxisx em
Mark
Mark
9 months ago

Is it possible to kill Nightsong if the protagonist is also a Sharite? And what happens then?
Does killing Shadowheart to save Nightsong affect the events of Act 3?

Danya
Danya
10 months ago

Where are the options if there is no Shadowhard in the squad? Why these articles on BG are always incomplete I do not understand, the authors never fully research the topic, but run to write without studying everything to the smallest detail

HunterMood
HunterMood
11 months ago

ADVICE ON KILLING BALTHAZAR!!
Everything is very simple. Find 5-6 barrels of oil or gunpowder, place them around Balthazar (before entering the song of the night prison), set them on fire and that’s it, enjoy life. You can set the barrels on fire using Gale's fireball (it seems to do more damage)

qluqva
qluqva
11 months ago
Answer  HunterMood

Another piece of advice - in order to prevent Balthazar from summoning an army of the undead, which is quite problematic to fight with (I personally didn’t succeed in 5 attempts, but I’m a Cancer, yes), you need to have Gale in your team with the Counterspell spell, and start the battle with Balthazar without any talk - just come right away and attack with any ranged attack. In this case, the battle will begin, and Balthazar will first try to summon his army - and this is a summoning spell, which Gale will knock down with a Counterspell, and you will only have to kill him.

LastX_Order
LastX_Order
10 months ago
Answer  HunterMood

when he uses a summoning you have to use a counter spell with gale and then shut the poor guy up

hell
hell
1 year ago

I don’t know who decided it was a good idea to make a REGULAR BOOK OF WHAT THOUSANDS the answer to a plot-important riddle, but I suggest lynching him. I didn’t read the book, I sent it straight to the goods, sold it, went through a lot of the plot and now I find out that apparently I can’t go on without it. well, lovely.)
Volo, as luck would have it, somehow the book disappeared from one of the goods

Victoria
Victoria
1 year ago

In general, 20 times I tried to roll more than 21 to make Persuasion, and then chose the item under it - something like “Don’t kill her, she knows some information about you” and Shadowheart herself rolled the spear (the same outcome as with By conviction, but without the hassle)

PUSKA
PUSKA
4 months ago
Answer  Victoria

And I don’t have the option with persuasion at all, I have no idea why, I thought I did something wrong, but I didn’t find any information on the Internet about the disappearance of the line with persuasion, I don’t know what to do, I chose the same option as you.
This doesn't stop Shadukha from becoming a Selunit, does it?

Andy
Andy
1 year ago

I couldn’t persuade Shadowheart not to kill Song of Night (it required a roll of 30!!!, but with all the buffs I had 26).
As a result, he threw the spear right at his feet, and Shadow began to wail, “Gods, I don’t have a spear, how can I kill you now?” 😁😁
In the end, everyone made peace)

Nikita
Nikita
1 year ago
Answer  Andy

you can persuade her if you select another branch in the dialogue (there will be a check level of 21)

helen
helen
1 year ago
Answer  Nikita

She agreed with us even without throwing, we just let her decide for herself)) she threw out the spear and everything became fine.

Vaiula
Vaiula
1 year ago

She allowed Balthazar to take the song of the night and Shadowheart left the squad.

Dmitri
Dmitri
1 year ago

What if you get rid of the curse and then kill the song of the night. No dome needed. I haven’t tried this option, but then logically no one will die in the tavern.

Vitalii
Vitalii
1 year ago
Answer  Dmitri

For the curse to disappear, you need to kill Torm. To kill Torm, you need to kill/save Nightsong. From this it turns out that there is no way you can remove the curse before this choice.

Pavel Khalkov
Pavel Khalkov
1 year ago

after the whole mess with Balthazar, everyone died except the main character, and the game does not allow me to go into the camp and resurrect everyone? Or can I delete the game at this point?)

1 year ago

Try loading an earlier save

Kirill
Kirill
1 year ago

A similar situation, I don’t have enough strength to go further, but it’s a pity to roll back(

sadoka
sadoka
1 year ago

God bless the Internet and the people who write guides. I almost killed the Song of Night, but I read the consequences and went nuts ahaha

Sergey Remezov
Sergey Remezov
1 year ago

And after the murder of the Song of the Night, I ed the squad Jaheira. And at the Moonlight Tavern, everyone died when Isobel was stolen.

Dude
Dude
1 year ago

Is there a way to kill Eileen? Except killing her Shadowheart.

simgot
simgot
1 year ago

Does anyone know if it's possible to save Mintara if you do this quest first, or do you have to go to the tower first?

Artem
Artem
1 year ago

I found it in a completely different place, missing half of what you described, and everything was completely different there

1 year ago
Answer  Artem

This is the whole Baldur 🙂 The same goal can be achieved in different ways and solve the situation in completely different ways. Replay value 👍🏻

Philip Lemov
Philip Lemov
1 year ago

Thanks guys, you are great.

Dmitriy
Dmitriy
1 year ago

So you did not help to find the Song of the Night! )))
Well, we went to the Underground! And what ? And where is the song? )))

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