As a first introduction to the future region for players, the developers Genshin impact decided to hold a special stream on Nod-End, where they showed several concept arts and talked about the creation process and ideas that they wanted to implement. Although previously there was a strict rule of "1 year - 1 separate country", the next line of patches will be dedicated not so much to a specific region, but to closing plot gaps in the past and implementing missed moments.
According to the developers, they decided to move away from the concept of regions-countries, focusing not on the territory itself, but on the characters and their factions that inhabit it. The central theme was the power of the Moon, which was repeatedly mentioned in in-game books and depicted on rock paintings in various locations. One of the main features of Nod-Kray will be the absence of the usual statues of Archons, which will be replaced by local statues of the Moon Goddess.
It is noteworthy that Nod's End will be the first region that does not have a specific prototype in the form of a real country. During the explanation of their ideas, the creators of the game briefly showed concept art of some NPCs belonging to different factions.
The developers have talked a lot about how with the introduction of Nod-Kray into the game they will change their style of storytelling, moving away from the template Cooking.
At the end of the stream, the developers reflected on the fact that some Travelers were under the false impression from the very beginning of the game that Teyvat was in a medieval stage of development. According to their plan, this is not the case, and they will make every effort to ensure that advanced technology is logically woven into the world of the game and does not create a sense of dissonance.
As a thank you for watching, players were given a bonus five previous codes:
You can watch the stream on YouTube:
В comments share your impressions of the stream and the developers' plans for the development of the game. More information about the region of the Moon can be found in separate article on Nod's Land.
These multiverses are like... Hmm... "Statues" are probably orbital communication antennas with "moons" - stations in this very orbit? And the local so-called savages pray to them? But soon a locomotive will arrive and reveal to them a terrible secret about their stellaron oppressing them? Well, ok, the most persistent cactus lovers will endure this too. It's even interesting how it will all end. But Da Wei needs to stock up on handkerchiefs for crying, and more of them.
Everything has already been described here, but I'll add on top, Hoyo doesn't give a damn about the project, the game is almost 5 years old, so they don't give a damn about the game, other games will stick together and milk the money there. I'm increasingly leaning towards WoW, at least they work on the mistakes, fix them, the characters are juicy and so colorful, and what's here? Remind me, after Furina, was there any normal character? One fanservice crap. And the whole of Natlan is like that. Well, Gensh is not the only game on the market, competitors are happy about the fall of this bag filled with shit characters/absurdity, etc., you can easily find another project and play it. And I will not play Hoyo games on principle
(I.e.
as if Furina is a normal character
>the developers were thinking about the fact that some Travelers had the false impression from the very beginning of the game that Teyvat was in the medieval stage of development.
Indeed, it's surprising why players would get such an impression. Maybe because Mondstadt is a prototype of medieval , Li Yue depicts ancient China, Inazuma is Japan during the Samurai period, and Sumeru is Ancient Egypt and India? Or because the main weapons of all characters (not counting special abilities, where the developers went wild) are melee weapons or bows? No, that's nonsense. Surely it's something else! Exactly! But what is it, hmm... A real riddle from Jacques Fresco.
>In their minds, this is not the case, and they will make every effort to ensure that advanced technologies are logically woven into the game world and do not create a sense of dissonance.
>were logically intertwined
>didn't create a sense of dissonance
Ahahaha. No, that's not it. A-HA-HA-HA-HA-HA-HA! I mean meow.
Don't bother, fans of Z and other crap just want to see nanotechnology in any game, even if it's a DS series
What's funny is that Vuva also started with similar crap, but then got on the right path, becoming more "medieval", and Gashnya decided to drag their honkai into Gashnya, which caused strong discontent among the players, and now they are blinking their eyelashes and asking in surprise, why did everyone think that the concept of the game was completely different?
I wish my native land would come soon
But will it be this, the native land? After Nod Edge, the developers may decide that they again did not have enough time to tie up all the loose ends, and we will wait another year. After all, we need to milk all the money out of the game as much as possible.
Skip Natlana, I've said it all.
skip, you'll whine anyway when there are fanservice girls in Nod-Kray, and of course you'll keep quiet about technology, that's something else
What are you talking about? I like fan service... it turns out... you screwed up with the guess. What else can you say? Guess again, you're doing great, ahahahaha
I want to see a dark dieselpunk like in frostpunk
With these teaspoons of plot and general Taiwanese movement, you ask yourself why I need it all. So let them do whatever they want. I would gladly quit and come back a few times a year, just to see what's what, but the spins won't collect themselves, especially since the game doesn't require much time, but the desire to quit is stronger each time.
I live purely in anticipation of Snezhnaya, and I just collect waifus. Events/dailies and going out. The rest is stuffiness. I don't even know why I hang out in it anymore.
Well, I didn't expect more, so I'm not disappointed.
Apparently, the developers will now make another hidden honkai, since they cannot move away from the image of the creator of one hit and mold his prototype in each new game
I never perceived "Zelda rip-off" as something offensive, it's better to be similar to a good project than to be a bad original project, but the developers clearly decided to go the cyberfart route, not KCD
Their choice, my refusal, lol
What exactly is the complaint?
The complaint is that instead of a good copy of Zelda, which many liked precisely because of its fantasy setup (I keep you informed, it is this that attracts the largest number of players, since it is equally liked by children, parents, and the elderly, while the more modern the setup, the younger the audience it can reach), Hoyo have slipped into a game that made them popular in narrow circles of China, namely honkai.
Have you heard of the same face effect? Many artists and other creative people suffer from this, as they try (even if not intentionally) to bring their favorite image into the next project
And Hoyo has exactly this problem, they could have continued to develop everything in the Mond theme (not in of the same architecture, but similar time frames), but decided to go for humanoid robots (whoever understood, understood)
Judging by the fresh art from the announcement, it will be almost some kind of cyberpunk)), with spaceships. And in the snowy one, there will probably be the Queen on a tank from Halo (with a plasma gun) :D. The Queen herself will be either a lolka or a Mom in Latex. After all, we have such a trend now. It would be fine if they were going crazy in one direction, but they take and try to glue elements of 2\3 genres together. Among space and cyborgs, there will be "Wild Hunt", So decide already, will you have space or Scandinavian\medieval motifs. In short, I'm a little afraid of these scriptwriters. It will be a vinaigrette like Natlan, everything in a heap. "And the other day I started to shed .." your son Uncle Sharik)). That's how they write the script, 4-5 bodies came, each threw in a random idea.
Ahahaha, exactly! And the wild hunt they perform will not be Allfather Odin with the Valkyries in a snowstorm, but a loli with an eye boarded up with plywood at the head of a herd of latex moped riders.
Yeah )). And she should also be carried on the throne like the Chinese Emperor. She should have a cyber arm, then she waves it and moped riders in latex go out and whip enemies with a whip, and their asses and boobs should shake like jelly. What a laugh :D, this concept will be legendary. Trendy, fresh, you can feel the innovative ideas. They will earn 100 million dollars on the first day.
"It is noteworthy that Nod-Kray will be the first region that does not have a specific prototype in the form of a real country."
Northern countries: yeah, yeah, let's go...
No, seriously, it's pretty hard not to notice the references to Norway and Finland. Did the developers directly say that they didn't take anything as a basis, or was their words simply misinterpreted?
They noted that the prototypes from ALL the European part were taken as a base, i.e. Nod Edge is a kind of collective image. When creating it, the developers were inspired by Northrend from WoW, The Witcher and Horizon Zero Dawn. For example, the Children of the Frost Moon are essentially Celtic druids. And the landscapes in the region resemble the area from the Baltics. This is 100% eclecticism of the real world.
Did the developers themselves say anything about the games mentioned on Steam?
Maybe there will be something there and they don't want to offend in this way
So far it’s more interesting than the same Natlan... I’m waiting for the harbingers. Technologies... well, ok... the main thing is that it would be explained normally and fit in organically.
Varesa and Mualani are my favorite girls in Natlan. So funny)) I really hope that they will release more funny characters with a similar vibe, without pathos, with humor))
I knocked out Mualani on her banner and I don't regret it))
Oh, Merry Goose, you can immediately tell you are a sarcasm-loving person.
Well, good old Genshin is officially dead. Who said that after Natlan the developers would draw conclusions and it would get better? Good luck to you.
What did you expect, just curious?
They concluded that the animation of Mavuiki's butt was OK in China. So this physics needs to be implemented further )). Well, you can skimp on the character's lore if you make him sexy. Switching to a low-cost conveyor belt for producing babes with charms through a neural network. Well, consider it an easy income, and they will take the normal developers to churn out new games, they have already announced about 5 of them. And they are not so afraid of tarnishing the reputation of Genshin, when they have a couple of cash projects and will launch new ones. And then how long it lasts, that's fine.
They already showed it in Natlan, thank you. So now I the skeptics even more. And somehow the game is slowly moving into the category of "and it's not particularly inspiring to go further, and it's a shame to quit."
Well, to be fair, none of the Hoyo games belong to one specific genre. They are all space fantasy and fantasy mansions, with magic and technology thrown together. It just doesn't come right away, which is why it often causes dissonance in players. Just as Natlan caused dissonance in Genshin, so too did Amphoreus, with its antiquity, cause dissonance in the audience in XSR.
And it was always possible to classify Genshin as a medieval fantasy only with a stretch, because the legends about Celestia immediately resembled the description of aliens who had flown in and terraforming, and the technologies are not similar to the Middle Ages, because the Fatui had firearms from the start, and cameras were brought from Fontaine even before its release. With Sumeru, with the golems of ruins and deshret constructs, it became even clearer that there are technologies at a very high level in this world.
I have not seen a single person who felt dissonance towards Amphoreus. We travel to different planets (universes) so it is obvious that they will differ in their culture and development. I think this was clear back in 1.0 when flying from Yarilo to Lof. And no, all the other Mihoyo games normally follow their genre. All three Honkai are science fiction. Tears of Themis is a detective romance. And Genshin was also originally completely fantasy. Firearms and golems are not an indicator. They are even in many DnD settings. Isn't that fantasy too?
Well, Amphoreus caused dissonance for me and my friend. The planet itself is beautiful, there were no questions about the plot at the beginning, but here is the feeling that in Genshin it would have looked more organic than in Rail. I still expected sci-fi from Rail, and not everything that began with Penakonia. First there was Gerta station, then Yarilo with the remnants of technology due to isolation and at the end Lofu. But there at least skiffs flew in bunches and automatons with delivery cranes plus according to the lore their sophisticated technology is stylized as olden times and at least there was still some feeling of sci-fi. On Penakonia with their dreams there is not much left, and on Amphoreus there are no clear explanations yet about where they got their Internet and mobile phones, apparently we need to wait for the plot to develop, maybe then they will explain along with the history of the planet. But I repeat that for me the game has changed one genre to a mixture of genres.
And Mikhoyo is bad at following, I haven't played Hi3, but in Zedka, a technological post-apocaust genre (with a touch of cyberpunk), it falls back into fantasy, if you take Vivian with her predictions at the level of magic.
But Genshin was and remains fantasy. I don't really understand all these complaints about strange technologies, when there are the same fantasy games like WoW with draenei who flew in from space, dwarves on choppers and goblins, or fantasy Warhammer, where in one army there can be a typical mage, a knight with a sword, a steam tank and a local "Katyusha" against an army of lizards and dinosaurs. And somehow they do not lose popularity because of this discrepancy.
At what point in Yarilo is pure sci-fi, lol? There's 100% a huge ixture of post-apocalypse. But Penakonia is pure sci-fi. It's hard to come up with a more sci-fi planet without going completely cyberpunk (which is likely to happen in Edo). And again, it's extremely strange to expect from a game about space travel that the planets will not differ in development. It would probably be better and much more interesting if all the planets were equally developed and differed only in the model of houses and NPC clothes, right? In any case, it's precisely the fact that the planets are different that makes the game sci-fi/space fantasy (call it what you want). If in Belobog we had a post-apocalypse, did the whole game suddenly become this genre? I highly doubt it.
Speaking about Genshin, WoW and Warhammer. Of course, modern technologies can exist in fantasy, I do not deny it. Hell, my favorite Trails have a lot of modern technologies, although it is fantasy. The problem is in the stylization and in the way it is presented. All technologies in Genshin before Natlan had one general style, worked on a similar principle, and came from one source (Kaenria). Natlan technologies have nothing in common with this. They break away from the general style and are not explained normally. How did the Natlanians, being (lore) not the most developed country, manage to come up with this, and Fontaine, being the pinnacle of technology in Teyvat, could not. They did not have magical energy that only worked in Natlan? Oh, how convenient. Only they were able to recreate the mechs of Kaenria, although no one really understood their device either. It is because of this that such dissonance is created, which makes it seem that Genshin has ceased to be the fantasy that it was originally.
But I saw a lot of people who were unhappy with the Chinese fantasy elements on Xianzhou and the antiquity on Amphoreus. Especially closer to 3.0, when, by the feeling, the pressure began that “Everything is bad in XSR, the game is dying, powercreeping is killing the game, the developers don’t care about the setting,” etc.
I don't actually advocate for full compliance with pure medievalism and fantasy. The question is how well it is woven into the lore and plot.
And when the explanation for the appearance of Mavuika's tale is that "Mavuika got the plans from somewhere, and I made it according to them," then it's just a classic "facepalm." Indeed, why not do it, since the person is good)
I am generally amazed - they write tons of text on lore and at the same time in small details there are repeated examples of either frank i***ism, or indifference, or this is their kind of humor...
Well, that's another question. The main problem with Natlan isn't the setting, which is fine, but the presentation. And the funniest thing is that all these problems are absolutely easy to fix. Write in Shiloh's story about how she received some kind of blessing from the dragons as a child while wandering around the ruins, gaining the ability to understand their technology, how she came up with her own DJ console, and add a motorcycle to Mavuike instead of dragon blueprints - as a gift to the first pyro archon from Celestia
In general, these are the only two most controversial points, because Kachina's drill looks quite authentic, I don't care about the videos, because it's not a particularly complex technology, and Chaska's revolver looks like crap, but about the same level as Kachina's drill, more or less authentic.
That's what I'm talking about - the example you gave is just an illustration of such a trifle that ruins the whole picture. Well, add a normal justification for why it's this way and not otherwise. And this justification is really solved by a line of [voice] text. That's all. And I noticed such stupidities more than once throughout the plot.
If this isn't the Middle Ages, when will they hand out machine guns instead of bows? You know, it's not much fun to carry a spear to a rocket launcher.
Chevreuse, Navia, and now Ifa have real firearms. Chaska even flies on a huge cannon.
You can take Rosaria and go thin out the Ruin Guardians or disperse the Fatui. Her elemental blast spear will give a head start to the rocket launcher.
Fantasy can be different. In WoW and fantasy Warhammer, it is normal to run with a spear/sword at a tank and ranks of shooters with firearms. But for some reason they have not lost much popularity and their community does not really bomb on this topic.
And in Genshin, from the start we had Fatui with guns and the same guards of the ruins - robots that don’t fit into the Middle Ages.
Sounds promising! Natlan turned out to be a gem. I expect Nod-Kray to be even better. The developers know how to pleasantly surprise!
Candy with the taste of toilet skibidi
A candy with the taste of earwax. We laughed, made faces, but perhaps we shouldn't put that in our mouths anymore 🙂
Goose is sarcastic, again and again
Rather, the rage beats.
What do you mean, "false impression"? That's essentially what it was, right up until Fontaine. Yes, there were technologies, but they were ANCIENTS, no one could use them on a permanent basis. They stood and gathered dust like artifacts in museums or were on their last legs (golems). So far, the most advanced regions are Fontaine and Snezhnaya (pistols and large barrels are a thing). Fontaine is like the Asians, they made their own technologies and use them in everyday life. Natlan is not advanced at all. People live in tents or huts, and the only technologies they have are a motorcycle, Simon's drill, and a DJ console. Where these things came from is a mystery. They don't even have any prototypes. Phlogiston is definitely not a technology, rather a mystical spell, this is the only way to explain (read: write off) what kind of thrust anything here works on.
Additionally, we will get a huge annual FILLER. And I bet it will be with one half-man (I hope Varka doesn't let me down, but I don't have any hope anymore). Trying to cram it into the faction according to the plot could end in disaster. There could be an overdose of information, like in Natlan, and it will be just crap.
And finally: why the hell did the developers forget about the game for 5 years and hardly developed it at all, I can't understand. There were also moments when for two patches nothing happened either in the plot or in the release of locations. It would have been easy to close the holes in this way, but no... Not only did they do nothing, but they are also cutting a year-long filler.
I don't argue that the locations and music will be made worthy. But I don't have any hopes for the rest((
Natlan has draconian magma-powered technology. Golems in other regions are kaenriah
Ahahahaha, I said out loud “what do you mean a false impression??” while I was reading, I scrolled through, and then the first comment appeared.
In general, apparently, after the negativity from players due to the Natlan technologies that appeared out of thin air, the developers urgently rushed to somehow justify this nonsense, and in general “you just got it all wrong.”
Oh, don't sweat it, if necessary, they'll say it was "steampunk" and blame it all on the power of steam. And the elements are just different types of steam. And the Natlans live on a volcano, so their steam is the steamiest. Then you can say that it was all VR, and in the next scene the traveler wakes up, taking the headset off his face, it depends on where the wind blows money. The last adherent of the "Developers have thought of everything" faith died during the release of Sumeru, only the stern warriors of the kakutosed clan remain. Just that in the end, this is just a stupid game that the creators themselves don't particularly like, and there will be much less irritation and disappointment.
Nod Edge shouldn't be considered a filler right away, because our plot doesn't revolve specifically around the archons and the twin, the plot has long been revolving around the entire world structure of Teyvat. Which will be partially revealed to us in Nod Edge. + Dottore will be there 100%; which already says that Nod Edge won't be a filler. This is a direct continuation of the plot of Natlan, and the broken sky, with the fragments of the moons that appeared
It just so happened that on the stream, the developers compared Nod Edge to Crosbell from Trails. Of course, it was more about the device, but after such comparisons and seeing these statues of archons, I wouldn’t be surprised if cars, computers, and TVs are waiting for us in Nod Edge.
I agree "The cash cow Genshin stops milking well?", then you just need to milk it longer to get at least something more from it. That is, as they drained, Snezhnaya will be moved to 7.0, and the entire 6.0 we will be thrown around Teyvat and Nod-krayu, give quests to close some plot holes, give hours of stuffy dialogues with a bunch of factions, import modernity...Even before the release, I can already see the continuation of the Natlan storyline with its tribes and motorcycles. But there won't even be an Archon, cryonation, or the main storyline. As they wrote below, I'd like to be wrong, but...
From Natlan, only the Dainsleif Archon Quest remains here, which can happen in the Ash Sea (That location should be released in 5.7 as the last expansion). There is no second Legend Quest on Mavuika, because of the 4th chapter of the Intermediate Volume. And in 6.X there may be only the prologue of Volume 6 and several chapters of the Intermediate Volume. Because so far none of the remaining harbingers of Fatui have gone after Pyro the Heart of God, because the Soul of Trine (Captain) merged with the Lord of the Night in order to prevent the MC from becoming a mortal slave of Celestia.
It would be better if it was at the medieval fantasy stage, I don’t like anything where they bring in technology and the future
To me, it all sounded something like this: "The cash cow Genshin is no longer milking well? No big deal, let's make her a guinea pig to test the mechanics of our new projects. Well, what, we never really liked her anyway."
The numbers 0910 are not accidental, as it is September and the 10th, that is, the release date of 6.0, for the 5-year anniversary of the game. The playable characters will most likely be presented for the Special Program 5.7 (June 6). About Varka here separately. Because his Seiya, Tomakazu Sugita, voiced such characters as Joseph from JoJo, Sakata Gitnoki from Gintama and Escanor from the Seven Deadly Sins. Most likely, the appearance will be based on these aforementioned.
After the trash they dished out in Natlan, I don't expect anything good.
And the broadcast did not arouse much interest in the new territories, rather the opposite. After watching it, I got the impression that we are in for a major rewrite of the lore with all the consequences. I would really like to be wrong, but...
I bet that's how it will be. Natlan was rewritten, Pyro Archon was rewritten, the theme with dragons was rewritten (the last quest of the zavrik moment). It's very scary what will happen in these fillers. It seems like the developers wanted the best and to attract the audience... but they went the wrong way.
I would like to remind you that this started back in version 2.6, when the event “The colors of the violet garden." That's where Inazumskaya Murata appeared. If Dainsleif can still pull Natlan out, then Nod-Kray is unlikely.
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Where is the whining here? I am just expressing my opinion and indignation. I have been playing since the release and I know what the game was like BEFORE and what it is now. Back in Inazuma, NPCs were talking about how tough, harsh people are in Natlan, always training and fighting shadows. Archons were talking about Pyro Archon as a man and a cruel person. But in reality, we got a bunch of trinkets, cute animals and a flawless Mammy Sue. Expectation - Reality.
I am not against the development of the game, but 1) it should happen from the very beginning, and not after 5 years of suspended animation; 2) it should be plot-wise and logically justified. At the moment, of all the released regions, Fontaine is the most technologically advanced (see the message above), while Natlan looks like someone from Korea or Japan came to the Papuans and gave them gadgets.
eseng whine blah blah blah. The rest of the world can be a pain in the ass, or retarded in development - this does not mean that everyone should be like that) Gensha with Natlan has gone down to shit. This is a fact, this is reality. My wife and I played from the release and dropped mid-Natlan. Because it is already real trash. Even honk-honk does not cringe as much as this semblance.
10 million players — outflow during Natlan according to Murchik's info. I don't know how much it is in percentage, but it must be quite a lot, since the developers themselves issued a message "oh, but somehow players don't like the broken isolated plots, let's try to do something about it in Nod-Kray". It's a pity there are no statistics on how many stopped buying even the moon. Personally, I stopped back on the Fontaine able starting around 4.4.
That's only 3% that are restored every month, clown.
if according to you 10 million is 3%, then 100% is more than 300 million
Let's check who the clown really is: Google "genshin number of players"
just from the previews, without even clicking on the links, we see - 70 million in 2024, 60 million in 2025
oh, it seems like someone lied 4,5 times, who could it be?
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