Guide to Miyabi Hoshimi Zenless Zone Zero with an explanation of the unique effects "Ice Flame" and "Ice Burn", as well as an analysis of rotational features and all skills. In battle, the girl focuses on accumulating "Rim" points and imposing frost anomalies, which together gives high damage from direct skills and at the same time anomalous statuses. The fox's skills force her to be present on the field for a long time, depleting the health of enemies, so as a combat unit she plays the role of main DPS character, around which the entire squad is lined up.
The girl has a unique attribute - Frost, which is considered an ice type of damage, but can react with Chaos with the classic element of Ice. Due to the ive talent, Miyabi's build is aimed at pumping up crit. chance and attack power, which increase damage from skills and frost anomaly. Due to this feature, she can play in a Chaos build with other Anomaly class agents or rely on the stun window caused by Intimidation fighters.
Hoshimi Miyabi is a fox-tiren, the heir to the clan of swordsmen and the cursed blade Hoshimi, and serves as the unit commander. "Section 6" in the Cavern Special Operations Service. She holds the title of "Cavern Hunter" and is a direct descendant of the "Sword Master", one of the seven founders of New Eridu. During numerous training sessions, she mastered the unique power of "frost infection": Miyabi senses the vibrations of the ether and can direct its flows in such a way that the blade instantly freezes the target before cutting.
Rating | S+ position in dash list |
Rarity | βββββ |
when added to the game | December 18, 2024 (version 1.4) |
How to get a character | Banner "Dedicated channel" |
Specialty [class] | Anomaly |
Attribute [element] | Frost |
Impact type | Chopping |
Fraction | Section 6 |
Role in the squad | Anomalous DPS agent, main DD |
Voice actresses |
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How to get Miyabi in Zenless Zone Zero
Throughout Sokaku. Dates of the event: 18 2024 from December till January 21 2025 years.
To stay up to date with Miyabi's rerun in ZZZ and the release of other event characters, keep an eye on the constantly updated banner schedule.
Features
As Hoshimi levels up, her basic stats are upgraded. The table shows attack power, defense, and health at each level.
Level of | Basic Health | Base attack power | Basic protection |
1 | 617 | 127 | 49 |
10 | 1793 | 241 | 141 |
20 | 3054 | 362 | 241 |
30 | 4314 | 510 | 340 |
40 | 5576 | 632 | 441 |
50 | 6836 | 778 | 540 |
60 | 7673 | 880 | 606 |
Miyabi's main stat that is increased by unlocking her inclinations is knowledge of anomaly. The parameter value may thus increase. with 148 to 238 points.
Miyabi's Basic Skills
Miyabi is the main Abnormal Damage Dealer, dealing frost damage and accumulating a unique attribute anomaly. The frost mechanic is considered a power that belongs only to the fox, but in general it replicates the properties of the classic ice attribute and imposes the same effects:
- Freezing prevents enemies from taking actions;
- At the same time, the Freezing effect starts to work Frostbite, increasing critical damage by 10%;
- after freezing it works Splitting (Shatter), which deals frost damage to the target.
Frost statuses last 10 seconds, are considered independent and can react with the ice attribute, just like any other, to cause Chaos. More about the mechanics of attribute anomalies, Chaos and the characteristics of knowledge and control of anomalies were told in separate guide.
Miyabi's abilities are aimed at gradually filling the frost gauge for explosive damage. Dealing attribute damage imposes a special status "Ice Flame" on enemies, accelerating the process of applying anomaly. Only if an anomaly is imposed on an enemy under the status in question, Hoshimi will cause a special anomaly "Frostburn" with increased damage multiplier.
Unlike other representatives of the class, the girl deals huge damage directly, using basic attacks and skills. Among the skills, it is worth highlighting the charged basic strike "Shimotsuki", which requires receiving points "Frost". Next, we will take a detailed look at the process of obtaining stacks, the features of "Ice Flame" and "Ice Burn" and analyze how Miyabi's skills work.
Kazakhan's Basic Attack
Performs five slashes: the first two deal physical damage, and the last three deal frost damage. Blocks enemy attacks during the fifth strike.
After using certain abilities, there is an option to skip the first few hits from the chain of basic attacks of "Kazakhan":
- Special skill and fifth basic attack of "Kazakhan" β second stage;
- Enhanced Special Skill, Dash Attack, Basic Attack "Shimotsuki" and Super Ability β Third Stage;
- counterattack after dodging and quick help β fourth stage.
Basic Attack "Shimotsuki"
When Miyabi has at least 2 points "Frost", when holding the basic attack button, she sheathes her blade and goes into a stance "Shimotsuki" and starts charging the skill. Each level of charging consumes 2 points of "Rim"; a maximum of three levels can be obtained this way.
When the button is released or the Frost Points run out, Hoshimi unsheaths his blade and unleashes powerful attacks on enemies that deal Frost damage based on the skill's current charge level. "Shimotsuki", gains invulnerability to enemy skills. After the ability ends, the state leaves.
Frost
A personal Frost gauge is displayed under the character's portrait, with up to 6 points. Miyabi immediately gains 3 Frost points when entering battle. The gauge is filled by using an enhanced special skill, a super ability, and by fulfilling the conditions of the main and additional ive skills.
Mizutori Evasion
When the button is pressed quickly, it performs a normal dash.
While dodging, hold or quickly press the button to make the fox perform a long-distance dash.
Fuyubachi Dash Attack
Cuts enemies in front of you. The skill deals physical damage.
Counterattack "Kan Suzume"
Using a basic attack after a Perfect Dodge deals Frost damage.
Special Attack "Miyuki"
Quickly draws a sword from its sheath and deals frost damage, while increasing interrupt resistance.
Enhanced Special Attack "Hisetsu"
With enough energy, press the skill button to activate the effects:
- Leaps forward, dealing massive frost damage to all enemies along the way;
- gets 2 Frost points.
After using the skill, with enough energy, re-launch the ability:
- Conducts a powerful consecutive strike on enemies in front of him, inflicting frost damage;
- gets an additional 2 Frost points.
At the moment of using the skill, Miyabi is invulnerable.
Attack Chain "Call of Spring"
Deals frost damage to enemies in a large area in front.
Superpower "Last Snow"
Unleashes a large number of slashing attacks over a large area, pausing for a moment before unleashing a final attack that deals devastating frost damage.
After using the ability, gain 3 points of Frost and increase your Frost damage bonus by 30% for 12 sec.
Quick Help "Flower Wind"
Enters the field and deals Frost attribute damage to monsters in front.
Help in protecting "Petals on the Water"
When switching to Miyabi, when an ally is about to be attacked, enters the field and parries the enemy's skill. At the same time, accumulates a lot of stun points on the monster.
Assistance with additional attack "Falling Petals"
After assisting in the defense of Petals on Water, activate the basic attack to quickly charge the skill and inflict a Frost attribute cut.
Main ive Skill "Burning Cold"
When Hoshimi deals frost damage, she applies "Ice Flame" for 30 seconds. The effectiveness of Frost Anomaly accumulation on targets with this effect is increased by 100% of Miyabi's critical chance, up to a maximum of 80%.
Frost Anomaly Miyabi has its own unique icon and triggers Freeze, Shatter, and Frostbite. Frost Anomaly reacts with other attribute anomalies, including Ice, to cause Chaos.
When Frostbite is applied to enemies with Frost Flame, the "flame" is replaced with a number of effects. "Ice Burn - Breakthrough":
- Activation deals frost damage equal to 750-1500% from Miyabi's attack power, and the target is put into a state "Frostburn";
- all of the squad accumulate on 14-20% more anomaly on enemies under "Ice Burn";
- Miyabi cannot re-apply Frozen Flame to enemies in this state;
- Frostbite ends when Frostbite's duration expires;
- Another attribute anomaly can overwrite Frostbite and remove Ice Burn from the target by activating classic Chaos - in this case, you can repeat the application of Ice Flame.
Triggering the Frostburn Breakthrough effect grants Hoshimi 1 point of Rime. This ive can only be stacked once every 10 seconds.
Additional ability "Frost and Blizzard"
When there is a detachment present agent from the Section 6 faction or character :
Shimotsuki's basic attack damage is increased by 60%. When any party member inflicts Chaos, Hoshimi Miyabi gains 2 points of Rime, and Shimotsuki's next skill will ignore 30% of the target's Ice Damage Resistance.
The order of leveling skills
Basic Attack = Prowess > Super Ability > EX Skill > Assist = Evasion
With enough consumable resources, Miyabi's skills as the main damage dealer should be leveled evenly. Otherwise, you can increase them in order of priority:
- Basic Attack is responsible for the main damage on the field, and from inclinations The damage of "Ice Burn" and the bonus to the effectiveness of applying an anomaly to allies depend on it.
- Then resources are invested in superpower, which is not inferior in damage multipliers to the third level of charging "Shimotsuki" and gives powerful buffs.
- Enhanced Special Skill Often used in rotation to generate Frost points and deal frost damage to an area.
- They are pumped up last help ΠΈ evasion.
How to Play Miyabi: Rotation
In ZZZ, Miyabi Hoshimi is the primary damage dealer, heavily dependent on her team. The ability of her assembled team to trigger a Chaos reaction affects her overall rotation and the time she spends on the field: the fox's primary sources of damage are her charged basic attack "Shimotsuki" and frost anomaly "Frostburn", indirectly related to Chaos.
To charge one level of "Shimotsuki" you need 2 stacks of "Rim", the maximum you can spend is 6 points and bring the charge to the third strongest stage. You can get "Rim" in the following ways:
- when entering a battle - 3 points;
- Using an enhanced special skill - 2 points;
- use of superpower - 3 points;
- Application of a frost anomaly to an enemy under the effect of "Ice Flame" - 1 point every 10 seconds;
- If the squad contains characters or Section 6 characters - 2 points for Chaos.
According to the conditions of the main ive skill, casting Frostburn on an enemy with Ice Flame will deal damage equal to % of the attack power. However, the effect can only be triggered again after the previous duration (10 sec) has expired, or by knocking down the current "burn" through Chaos with another anomaly.
Rotation with Anomaly Agent
Miyabi's anomalous rotation is based on alternating frost and other attributes to overwrite effects and gain Frost points:
- Start the fight as a buffer or shielder and switch to Miyabi. Repeat the Kazakhan basic attack chain a few times until you trigger the Frostburn anomaly.
- Switch to another anomalous agent and trigger a "white" Chaos reaction.
- Hold down the basic attack "Shimotsuki" until all stacks of "Frost" are depleted. You can switch to another agent before launching the skill, but note that "Frost Burn" will not be activated from the pocket.
- Keep an eye on the skill energy accumulation progress and decibel level to get "Rim" and use "Shimotsuki" in time.
- Repeat the rotation as follows: Frost Burn β Chaos.
Rotation with the Agent of Intimidation
Hoshimi has good DPS potential as a classic damage dealer, so let's take a separate look at the rotation with the Agent of Intimidation:
- Use "Defense Assist" to bring a stun unit onto the field and attack until you start a chain of attacks.
- Summon the agents so that is the last one in the chain. Then Miyabi will enter the field via Quick Aid and immediately go to the fourth stage of Kazakhan's Basic Attack.
- While the stun and buffs are active, use all available skills and the Shimotsuki Charged Attack, then repeat the rotation through the attack chain.
Note that in the pack with Intimidation in the face Lightera The damage losses are compensated by (de-)buffs and a vulnerability multiplier on the target. Therefore, the build, although inferior to the Anomalous, still shows good results and synergy.
The Best Eidoses of Hoshimi Miyabi
By knocking out duplicates from the event banner, in the "Cinema" section you can open parts of Miyabi's mental picture and activate ive enhancements.
1: Ice Dashing | Each point of Frost consumed in the Shimotsuki state allows the eponymous skill to ignore 6% of the enemy's defense, stacking up to 6 times. When the basic attack of Shimotsuki at the third charge level hits an enemy under the effect of Frostburn, the burn is instantly removed, and the effectiveness of the anomaly application of all squad is increased by 20% for 10 seconds. |
2: Breathing technique | Kazahan's Basic Attack and Counter Attack damage is increased by 30%. Hoshimi gains 1 Frost when the final hit of the Basic Attack's 6th stage hits an enemy. Upon entering battle, immediately gains 15 Frost and Critical Chance is increased by XNUMX%. |
3: Combat training | Chain Attack, Basic Attack, Evasion, Assist, and EX Skill - +2 to level. |
4: Break of the Cold | The damage of the "Ice Burn - Breakthrough" effect is increased by 30%, and when it is called, an additional 250 Decibels are generated. |
5: Anniversary | Chain Attack, Basic Attack, Evasion, Assist, and EX Skill - +2 to level. |
6: Exceptional talent | In Shimotsuki stance, Hoshimi gains the Polar Power effect, which increases Shimotsuki's damage by 30%. Once the fox launches Polarity, she will automatically draw her sword and begin inflicting icy cuts based on the skill's current charge level. As long as Rime is not depleted, the cuts inflicted will not interrupt the charge state. Each stage of Shimotsuki can be performed up to three times in this manner. |
Miyabi's best const that increase strength and comfort in battle - first, second ΠΈ sixth:
- M1 Provides a powerful bonus of up to 36% defense ignoring for the basic attack of the third charge level. Due to the automatic "knockdown" of the "Ice Burn" anomaly while maintaining the efficiency buff, Hoshimi and other party have more space to use skills, including the use of the animation canceling strategy.
- M2 Extremely useful for groups where the Cave Hunter has trouble stacking Rime. With the second constellation open, 1 stack is awarded for hitting an enemy with the final hit of the Kazahana chain. At the same time, both the basic attack and the counterattack are strengthened, which leads directly to the fourth stage of Kazahana.
- M6 Offers triple damage for each charge level of the basic attack, significantly increasing the DPS of the skill. Additionally, the damage bonus of the attack in question is increased.
F2P players aiming to knock out constellations are advised to stick with the first or second constellation depending on the squad.
Advantages and disadvantages of Miyabi
Having considered the basic skills and rotational features of the cavern hunter, the following βprosβ and βconsβ can be noted:
Advantages | Disadvantages |
About simple gameplay. Due to the large number of frost skills and "Ice Flame", quickly accumulates anomaly. At the same time, the longest abilities are used in a state of invulnerability. | Being an abnormal combat unit that collects crit chance and damage, it is very depends on the "Blizzard Temple" sign due to the lack of alternatives among weapons of its class. |
Despite belonging to a class that specializes in abnormal damage, he builds with an emphasis on crits and deals a decent amount of damage. damage by abilities. | Without fail requires additional ive ability to be activatedShimotsuki's charges provide a huge portion of the field damage, and the ive provides an additional buff and an alternative way to gain Rime stacks. |
Offers to the squad bonuses to the effectiveness of anomaly imposition attribute, which speeds up the overall team rotation and simplifies the assembly of squad . | As a damage dealer on the field depends on the command ability to summon Chaos. A reaction is required to receive Rime and Frostburn damage, which cannot be re-triggered without canceling the previous effect with another attribute anomaly. |
Effective against bosses and crowds of enemies. Most of the skills cover a huge area of ββthe battlefield, while the damage is not lost. |
Miyabi's Upgrade
In the table below you can study what materials are needed to level up Miyabi and their total amount:
Leveling | Materials | Price |
---|---|---|
Level of | ||
Skills | ||
Makings |
Best Miyabi Builds in ZZZ
Hoshimi Miyabi specializes in Anomaly and has an alternative element to Ice - Frost attribute. When building a Cave Hunter, it is recommended to focus on the following parameters:
- Attack Power - significantly affects the overall damage of the fox, therefore it has the highest build priority;
- ice damage bonus - frost, although considered a separate attribute, is actually ice damage and is increased through bonuses to this characteristic;
- Crete. chance - needed in large quantities to increase the effectiveness of frost application through the main ive skill;
- Crete. damage - is collected in a 2 to 1 ratio with a critical chance;
- anomaly control - speeds up the process of applying an attribute;
- knowledge of anomaly - if possible, swing through substats to increase abnormal damage.
You can upgrade additionally penetration in percent, allowing you to ignore part of your opponents' defense. Due to the large number of useful parameters, we will further consider in more detail the recommended characteristics in the drive slots, suitable kits and amplifiers to figure out how to assemble Miyabi in ZZZ.
Best amplifier [weapon]
Miyabi's best weapon is her signature amplifier. "Temple of the Blizzard", which helps with a set of optimal values ββfor crit chance, damage, and ice damage bonus. In the absence of a signature, equipment with high attack power ΠΈ punching.
Amplifier | Effect |
---|---|
βββββ Base attack power 50-743 Crete. chance: 9,6-24% |
Crete. damage increases by 50-80%. When a party member casts an attribute anomaly on an enemy or the owner uses an enhanced special skill, the ice damage bonus is increased by 20-32%The effect can stack up to two times, lasts for 15 seconds, and the duration of each stack is calculated separately. |
βββββ Base attack power 46-684 Punching: 9,6-24% |
Attack power is increased by 12-24%. When a special attack or enhanced special attack is launched, the anomaly knowledge of the agent equipped with the amplifier in question increases by 25-50 points: This effect stacks up to 3 times and lasts for 8 seconds. The duration of each level is calculated separately. |
ββββ Base attack power 40-594 Knowledge of the Anomaly 30-75 |
If there are enemies with an attribute anomaly on the battlefield, the character's attack power increases by 10-16%, and the damage of the target agent is by 15-25%. |
ββββ Base attack power 40-594 Knowledge of the Anomaly: 30- 75 |
For every 10 units of energy spent, an agent with this item receives an attack increase by 2.5-4.0% for 10 seconds: this effect stacks up to 10 times, and the duration of each bonus level is counted separately. |
ββββ Base attack power 40-594 ATK: 10-25% |
When a squad member inflicts an attribute anomaly on an enemy, the agent with the weapon in question gains 1 level of the effect, increasing his knowledge of the anomaly by 30-46 points: this effect stacks up to 4 times and disappears when the target is released from the stun state or is destroyed. The duration of each effect, as with the amplifiers discussed above, is calculated separately. |
ββββ Base attack power 42-624 ATK: 10-25% |
When a ed Special Attack hits an enemy, the next 5 seconds, a random effect from three possible ones is launched:
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βοΈβοΈβοΈβοΈβοΈ Basic Attack 46-684 ATK: 12-30% |
The ive weapon skill will not work.. The S-rank amplifier is given as an example of replacing an epic Anomaly weapon with less suitable characteristics. |
We looked at it in a separate guide all amplifiers and who they are suitable for.
The best drive discs [artifacts]
Among the drive disk sets for Miyabi, the most suitable are those that give bonuses to crit. chance or damage and ice damage. Additionally, you can consider sets of artifacts for attack power.
Drive disks | Effects | Recommendation |
---|---|---|
2 parts: crit damage +16% 4 parts: If the agent with this item has 115 or more Anomaly Control, this agent deals 30% more Critical Damage. When any squad member casts Freeze or Shatter on an enemy, the agent with this item's Critical Hit Chance is increased by 12% for 15 sec. |
The Drive Disc Set can be considered a signature set for Miyabi, as it offers an increase in critical stats when applying Ice Anomalies. The base value of the Cave Hunter's Anomaly Control is 116, which automatically satisfies the condition of the first part of the ive. Thus, when equipped, the set provides +46% critical damage. Specializing in the Anomaly, Miyabi constantly activates the Freeze effect, so she also gets an increase in critical chance. The set is advantageously combined with drive discs "Dyatlokor Electro" to balance the critical chance, "Polar heavy metal" for attribute damage bonus or "Hormone Punk" to boost attack power. |
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2 parts: Increases crit. 8% chance. 4 parts: When the wearer scores a critical hit with a basic attack, counter attack, or special attack, the attack power is increased by 9% for 6 seconds. The duration of each effect caused by a particular skill is calculated separately. |
The second most suitable set, half of which offers a permanent increase to crit. chance. Four pieces, when the conditions are met, increase attack power by 9% up to a maximum of three times. As a primary DPS, the fox can easily trigger and maintain the effect. The complete set in question is best matched with the following wheels: "Polar Heavy Metal" ΠΈ "Hormone Punk"and "The Song of the Branch and the Blade". |
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2 parts: Increases frost damage by 10%. 4 parts: Basic attack and charge damage increases by 20%. Each time a party member inflicts Frozen or Shattered on an enemy, the effect is increased by an additional 20% for 12 seconds. |
The Ice Disc Set is a good choice for Hoshimi because most of her damage comes from her basic attack. To maximize damage, it is recommended to apply the Frost attribute to any enemy before the charged Shimotsu skill to gain +40% damage to the ability. You can supplement drive discs with sets for critical chance/damage or attack power - "The Song of the Branch and the Blade", "Dyatlokor Electro", "Hormone Punk". |
You can find out in the special guide learn more about drive discs and which sets are suitable for whom.
Recommended characteristic values
The table below shows the basic parameters to look for in drive slots:
Position | Parameter |
1 | Health (permanent) |
2 | Attack Power (Permanent) |
3 | Protection (permanent) |
4 | Crete. chance - a priority, Attack Power (alternative) |
5 | Attack Power - Priority, Ice Damage Bonus - No Blizzard Temple Signature |
6 | Anomaly Control - a priority, Attack Power (alternative) |
Optimal final values ββof all indicators:
- Attack Power: from 2 units. and higher;
- health: from 10 units;
- Crete. chance: 80% including effects of drive disc sets in battle;
- Crete. damage: 150-180%;
- anomaly control: up to 150 units;
- knowledge of anomaly: up to 280 pts. through sub-stats.
Best Banbu
As for mechanical assistants, they are selected depending on the squad. For example, in a build with Lightyear and Lucy, it is highly recommended to put a banba with the ability to cast a fire anomaly, and for an electric composition, the faction companion "Section 6" is suitable. As a result, choose a banba for Miyabi from the following:
Banbu | Skills |
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For more information about assistants, see a detailed guide to banbu with a tier list of the best.
Squads for Miyabi in ZZZ
Miyabi in Zenless Zone Zero is considered the main damage dealer, for whom the squad is built. The cavern hunter's damage comes from both direct hits with abilities and frost anomalies, so two playstyles and corresponding team building strategies can be considered:
- In a Chaos pack with a second Anomaly agent, the fox quickly gains Frost points and can activate the Ice Burn effect more often.
- With the Intimidation Agent, the peak power is during the stun window, and the rest of the time Hoshimi waits for the chain of attacks to start. In this team, the second consta is recommended.
When assembling a squad, it is important to take into the requirements of an additional ive: the presence of a hero from the Section 6 faction or the class.
Best characters
Depending on the chosen strategy, many of the available agents will suit the Cavern Hunter, with the exception of hyper-carries and the Assault class.
Character | Specialty/Attribute | Features |
---|---|---|
The second-in-command of Section 6 is one of the best partners for Hoshimi. Yanagi's specialty in summoning Polarity Disruption will allow her to quickly stack Rime in large quantities, and her Abnormal Class will help her knock Frostburn off enemies with Shock to repeat the rotation. | ||
The barmaid from the By effectively applies a fire anomaly, while not taking time from the main DD. The girl only needs to go out on the field and spend energy in order to accumulate attribute effects "from the pocket" with the help of the ive. | ||
Aristokatka is good at applying attribute effects and increasing damage with "anomaly emission". Allows you to knock off "Ice Burn" from enemies to repeat Miyabi's rotation. | ||
The abnormal damage dealer from the standard banner copes well with the application of Shock and can take the slot of the second applicator in squads with a fox. | ||
The epic anomalous damager plays from the Onslaught effect, which is applied by spending energy on the skill. When activating the ive effect, it gives allies a bonus to damage, but spends a lot of time on the field. | ||
A harmonious agent of Intimidation from the Sons of Calydon. Generates stacks of the ive when allies spend energy, then spreads a bonus to fire and ice damage to the team, and reduces the resistance of enemies to these elements. If the signal is present, it will additionally increase ice or fire critical hits on enemies. | ||
An excellent for ice main DDs, offering a cut of resistances, a good stun and an increased vulnerability multiplier for enemies in a stun. | ||
The trigger is suitable for Miyabi if you need an additional source of damage, as well as stun and buff. In the build with Electro Anomaly, the sniper can collect the knowledge of the anomaly so as not to lose damage from Chaos. | ||
Like Lycaon, increases the damage multiplier to an enemy in a stunned state, but by a much higher percentage. In a team with a fox, he will not be able to activate an additional ive and deal increased damage while on the field. | ||
The standard stun heroine specializes in increasing damage during a chain of attacks, in addition, most attacks deal fire damage and can help in the application of the . | ||
A free Epic hero with stunning abilities that can be used in Electric builds or as an alternative Intimidation agent. | ||
For better synergy, you need to include heroes like Lucy or Bernice in your squad, and also have M6 on Pulchra. A pocket damage dealer who doesn't take up much time on the battlefield, doesn't interfere with Miyabi's rotation, and stuns enemies. Can contribute to Chaos by casting Onslaught. | ||
The event heroine of the class provides teams with a variety of buffs and the ability to quickly switch between two main damage dealers. She is perfect for a build with Miyabi and a second agent of the Anomaly, providing the fox with a bonus to critical damage and attack power and an overall increase in damage. | ||
A legendary from the standard banner, specializing in strengthening anomalous electric groups. Extends the duration of Shock, which increases the final Chaos figure, and additionally increases the penetration characteristic for squad . | ||
A strong with a team attack boost and decent personal damage and application. Doesn't need an additional ive skill to activate, so can complement any squad as a buffer or help Miyabi with her personal ive. | ||
Free with a tie, protection cut and a good application of the etheric anomaly. Like Lucy, can stand in the slot in any squad build. | ||
An epic aimed at strengthening one of the characters in the team. Gives the next agent a volumetric buff of up to 1000 attack power, and with an active additional ive, extends the bonus to ice damage. With an open M4, an additional debuff appears, aimed at reducing resistance to ice damage. | ||
A strong Defense character, not inferior in the number of (de-)buffs to . Gives the agent on the field a shield that protects against interruptions and increases attack power by 1000 units. Additionally increases damage to enemies in a small radius around the character and accumulates stun well. | ||
An electrical that increases the speed of anomaly casting and the anomaly knowledge parameter for the character under the shield he created. |
Best Teams with Miyabi
With the heroes considered, the following best squads can be created for Miyabi:
Character 1 | Character 2 | Character 3 | Banbu | Features |
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A build with Yanagi Tsukishiro and a legendary gives Miyabi everything she needs for a comfortable game: a stable way to get Rime points, additional buffs and statuses on enemies. With Caesar or Rina, the damage dealers deal increased damage due to increased stats, and with a third damage dealer in the person of Gashetka, the DPS inflicted increases. As an alternative to Yanagi, you can consider the more accessible Grace. | ||||
For a build with "explosive" damage, the best choice is the Frightening Agents Lycaon or Lightyear, which apply a cut to ice resistances to enemies. To activate Miyabi's ive, it is strongly recommended to put in the third slot. | ||||
Astra Yao as a gives the group a lot of constant buffs and the ability to switch more effectively on the field through quick help. In addition, after using the super ability, it turns the next two switches into a chain of attacks without stunning the enemy. Miyabi occupies the slot of the main damage unit, which is present in the arena for a long time to carry out direct attacks. Given the style of quick change, sub-DDs with a short rotation and explosive damage are recommended for the second slot. Clicker with an additional buff closes the squad. | ||||
In an alternative group with Yanagi, you can put Intimidation agents as debuffers. The characters enter the field not to stun, but to refresh statuses, so they do not take time away from the two damage-dealing heroes. | ||||
In a team with Bernice, Miyabi plays the role of a hyper-carry, filling all the time on the field and helping the pocket DPS accumulate a fire anomaly outside the arena. The girls are assisted by buffers Lucy, Sokaku or Pulchra M6. Before Bernice appears on the , you can also put Piper in the squad, but the girl will need much more time as an active character. | ||||
In a build with alternative Intimidation fighters, it is recommended to equally focus on applying attribute statuses and triggering a chain of attacks. In this case, Kolyada or Qingyi will be helped by s with the same element and Banbu. | ||||
A budget squad for beginners from free characters. In battle, the girls rely on a chain of attacks and a stun window created by Enby, as well as a cut of protection and a tightening from Nicole's ethereal . |
You can see it in a separate guide examples of the best teams in ZZZ.
Is it worth knocking out Miyabi in ZZZ
Hoshimi Miyabi is a strong and easy-to-learn combat unit with dynamic gameplay and built-in buffs. Despite belonging to the Anomaly class, she gains critical mass and has high damage multipliers on skills, while not losing damage from abnormal statuses. Most of the fox's skills cover a huge area of ββthe battlefield and are in a state of invulnerability. Thanks to the ability to transition to advanced stages of a basic attack through a counterattack, she easily adapts to any battle conditions, so personal and team rotations are easy to follow.
In the team, the cavern hunter acts as a main DD, who carries out rapid attacks on enemies under the buffs of all allies, in exchange for providing a bonus to the effectiveness of the application of any anomaly. squad builds give the fox comfort in battle and high DPS, but even without limited heroes, she shows impressive results. Answering the question of whether it is worth knocking out Miyabi, it is worth noting that with properly balanced characteristics and optimal rotation, she is able to cope with any high-level content without additional investments in cons and a team.
How to Increase Miyabi's Trust in ZZZ
Get busy "And the Starfall Came". To increase the level, you need to complete random trust events in city locations, arrange a meeting with the agent via private messages, and after reaching the second level of sympathy, go on t walks in the follow mode. Most often, points for progress in pumping are given for choosing the correct answer during a conversation.
The table below shows all known trust events and dialog options that will result in a boost.
Location | Time | Correct answer |
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Toy store on Sixth | Morning | ΠΠΎΠ½Π΅ΡΠ½ΠΎ. |
Minimarket "141" on Lumina | Morning | Is there anything I can help with? |
Embankment on Lumine | Day | Any answer option. |
Before rental | Evening | See me? |
In front of the AIK club on Lumine | Evening | How many can you defeat? |
Entrance to the square at the headquarters of the SSC | Evening | Any answer option. |
Through private messages with the heroine, you can set a meeting place and launch the corresponding quest.
Quest | Right answers | |
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"Noodle Time" | Offer to eat noodles in private messages. |
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"To the cinema" | Suggest watching a movie in private messages. |
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Walking the Outer Ring | Suggest Blazewood as a meeting place. |
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Coastal Walk | Suggest Elpis port as a meeting place. |
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Starting from the second level of trust, it becomes possible to walk with Miyabi around locations and participate in wish and entertainment events. Within the first type of tasks, it is enough to move towards the quest marker immediately after starting the walk, and in the second case, walk around familiar places and shops in city locations.
Miyabi Trailers
Agent combat information:
Animated video "The Hero's Journey":
Miyabi's Birth of the Cavern Hunter Teaser:
Hoshimi Miyabi's Demo "Infinite Practice":
EP of the character "Dawn":
We hope that the guide helped to assemble the best build for Miyabi in Zenles Zone Zero. If you have any questions about the work of the character's abilities, ask them in comments, β the author or players will try to help. In the special section of our site, see builds in ZZZ on all characters.
what will be better for miyabi? roaring car r3 or gourmet r5
Hello! I recently started playing and bought a starter with Miyabi. While playing, I knocked out a trigger c1 with a signal. Tell me, who should I get as the 3rd? Or should I remove the trigger altogether?
Please add squads with Vivian's participation
Miyabi squad m1 with signa, Astra and Piper m6. Which banbu is the best to come here?
when is her possible rerun?
this year, in the second half, and if we're lucky, maybe by the anniversary in July
The article recommends penetration under other conditions, but for some reason in my game for Miyabi and Qingya (as an example) the penetration stats in disks do not affect the penetration % directly in the character stats. What could be going on? A bug?
The thing is that the penetration percentage is only in the main parameter of the fifth disk (and in the stats of some amplifiers). In the lower stats it is flat, in units, so it is not shown in the main menu. You can click, for example, on the "Electro/Intimidation" icon at Qingyi and open the detailed parameters, where you will find flat penetration under the percentage.
Thank you! I thought that flat values ββare simply converted to %, but here it is...
with miyabi and piper is it better to put astra, lucy or m6 sokaku??
or even collect a pack of Miyabi, Lycaon and another ??
I don't understand about Banba either, I twisted Gulliver but everyone writes that he only works with Yanagi
what would be better with the presence of a signal in the 4th disk, ku or crit damage?
attack percentage or more precisely
instead of Bernice if I throw in Astro Yao, will it be ok? Or will it be better with Bernice
together with Bernice and Astra it's better, in my opinion
Good day. I want to share with everyone my personal observations about Miyabi. She is C2 with a signal and always comes with 4 pieces of a song about a branch and a blade +2 woodpecker. I collected her stats:
OptionCrit chance - 68% (+27% in battle)
Critical damage - 95% (+80% or 90% (freeze 10%) in battle)
Knowledge of anomaly - 393
Anomaly Control - 150
Attack power - 2821 (+1051 in battle)
Ice damage - 0% (40% +30% ult in battle)
In such a set, it shows itself well in any team, but I usually put Bernice and Lucy here. It gives high reaction numbers and with high frequency. It quickly clears both large and small enemies. With skills, very decent numbers too. Chaos damage reaches a million+.
2. Option (now I will write only the base)
Crit chance - 73%
Critical damage - 148%
Knowledge of anomaly - 265
Anomaly Control - 116 (alternative 150 leave)
Attack Power - 2637
Ice damage - 30% (0% if 150 anomaly control)
This set is best played in a setup with stun characters. Personally, I use Lycaon's C2 with his C2 signal, although there are all other stunners with signals.
The reactions are quite mediocre, but are compensated by the damage of the skills. The damage in stunning +- is the same (even a little higher for bosses), but in of comfort and speed of clearing, option 1 is still more fun.
Option 3
Combine any pieces with good stats and any normal s and Miyabi C2 with a signal in of clearing time, it generally kills everything alive equally.
Summing up:
1 Option is preferable for owners of Miyabi from C1. Do not assemble it at all at C0
2 Option is ideal for C0
https://postimg.cc/YjMYk2CQ
https://postimg.cc/V5gMNyJp
Hello, what is the full team in the second combination? Miyabi, Lycaon, and who is Banbu and the third? Thank you in advance for your answer
Miyabi, Sokaku, Rina, Gulliver are a normal squad?
Just a newbie, not many characters. Sokaku c6 (with full awakening signa), Miyabi has signa. Maybe change Rina to Lucy?
miyabi, rina, sokaku wonderful squad, order as written, rian gives penetration, sokaku attack at the flag
Thank you very much β€οΈ
Critical damage in the range of 150 to 180, which you need to get to reach the minimum acceptable level (Miyabi) Is this the required number already with bonuses from the set and the signal?
For example, I have a miyabi m2 + signal crits chance sponno scored 53+, can I put a disk on the 4th slot for attack power, if there are enough crits.. Now I have a disk on the 4th slot for crit damage, with it I scored 162 crit damage. This is without the bonuses that I throw in another 90. Is it better to have attack power on the 4th slot?
4 5 and 6 slots on ATK, sub stats ku1 ksh2, with the signal comes out ksh 80,2% without taking into the difficult to implement condition +12% ksh in the drivedisk, ku will be 176% without bonuses from the anomaly, and finally, ATK will be 3500+
Who is better to take from the standard for her pack?
Cheap Squad: Miyabi, Kaya, Xiangling, Barbara
Top Squad: Miyabi, Kokomi, Kazuha, Shen He
Will it go with Bennett?
Miyabi, Lycaon, Sokaku
I play with one like this myself
how much does it cost to collect KSH for M2 Miyabi with signature disks?
53
63.4 crit chance and 245.6 crit damage is normal?
not 245.6 and 275.6
ksh minimum 68, under the signature set, to activate the ive
low crit chance
Screenshot to the studio, I want to see it
Miyabi Yanagi and Sokaku normal pack?
Yes
If Miyabi has E1, which buffs the efficiency of anomaly accumulation for the entire squad by 20%, then is it possible to completely ignore the 6th position "anomaly control" in the drive disks and immediately knock out the attack?
it should be ignored 6 position only attack power
I don't really understand how crit damage increases due to the signature and the set, that is, if I have 100% pure crit damage and I have a signature set that gives 30% to crit damage for controlling the anomaly and the weapon gives 65% crit damage, then in battle I will have 195% crit damage, is that how it works?
Yes
Who should I put third in the pack with Miyabi and Nagi? I only have Seth and Nicole, both C6, that are suitable
Set in the 3rd slot for the Yanagi buff (cuts resistance to accumulation and increases damage by increasing knowledge of the anomaly).
Nicole in the 3rd slot for the Miyabi buff (+15% KS for the entire squad and cuts defense).
If Miyabi has enough kshs (80%+), then itβs better to bet Seth.
Miyabi, Nicole, Sokaku, Akulabu is a good squad?
Or should we replace Nicole with someone out of fear, like Lycaon or Lighter?
I think it will turn out like this, sokaku buffs the next character, and Nicole cuts damage mainly for the next character. So after Eshka Nicole will have to press space twice. If Miyabi is c2, then it is better to put some anomaly instead of Nicole
so-so, with miyabi you need a character who stacks chaos
Do I understand correctly that if there is a second constant, namely a 15% increase to the critical chance, you can not take KS in parameters above 65%?
I was told that, I think so.
Also, signature drive disks give +12% hp, so you donβt have to more in the parameters 53% hp
which pack is better? 1 - Caesar with signa sokaku c6 miyabi c1 with signa akulaboo. 2 - Caesar miyabi yanagi with signa agent gulliver. 3 - Bernice with p5 crying twins sokaku miyabi akulaboo
I vote for the second one.
thank you. I decided to test in battle tower and the 2nd pack is the best. I reached the 44th floor. If I hadn't gotten f***ed up, I could have gone further
tell me how the first pack performed in comparison with the second. I have a similar one: Caesar without a signa, Sokaku C6, and Miyabi C2 with a signa
Well, in of damage, Miyabi has a little more, but if you compare the 2 packs as a whole, the 2nd has more damage and Miyabi's stacks accumulate much faster. My 77ksh on 133ku and 3195 atk with an under-leveled ive. In general, with 6/6 stacks, it showed noticeable dmg on bosses in the battle tower (poke 12/12) 4 artifacts - signature and 2 - on ice damage (5 and 6 artifacts on sil atk%)
In fact, as I understand it, Yanagi is generally the top 1 sub-DPS and for Miyabi, since she does everything necessary. Caesar is best with them, at least because she currently occupies the top 1 as a . So, no matter how you build, the second one will be the best.
I play as a team: Miyabi, Grace, Sokaku. The fox has Grace's signa, and Grace has a roaring car that never wakes up. What is better for her to knock out, the signa or the second consta?
It seems to me that since you play through chaos, the second constant will be less useful than the signal.
Sorry, would she be a good secondary damage dealer for Ellen Jo or should she be assigned to another squad?
Another squad, naturally. They actually give options right in this article...