В Genshin impact Pyro Archon of Natlan Mavuika serves as both a primary and secondary damage dealer in the team. Depending on whether she is on the battlefield or in the "pocket", her attack type changes. This allows her to deal damage almost all the time in battle, as well as strengthen the active character, including herself.
The heroine does not need a "classic" energy recovery - she needs to accumulate Fighting Spirit points to use the ult frequently, so she feels most comfortable in squads with representatives of Natlan. Mavuika has a fire element, which opens the way for her to almost any team through various reactions, but she shows the greatest effectiveness as the center of the group.
Rating | S+ position in dash list |
Rarity | ⭐⭐⭐⭐⭐ |
when added to the game | January 1, 2025 (patch 5.3) |
How to get a character | character event prayer |
Element | Pyro |
Weapon | Two-handed sword |
Gender | Female |
To which group does |
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constellation name | Invincible Sun |
Home region | Natlan |
Mavuiki's Birthday | 28 of August |
Zodiac sign | Virgo |
Age | Over 500 years Physically 25-30 years old |
Growth | 175-180 see |
special dish | Ode to Flame |
Voice actresses |
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History (biography)
Mavuika is a Pyro Archon, but she actually belongs to the generation that lived 500 years ago. The girl was born into the tribe of the Descendants of Kron, where she lived with her family - her parents, her younger sister Heenie, and two Yumkasaurus. She also participated in the Pilgrimage, where after the battles, she rightfully took the place of the fire deity due to her power.
In order to defeat the forces of the Abyss, the heroine came up with a complex plan, which forced her to travel 500 years into the future. She used the Sacred Flame to avoid disappearing into the Night Realm, and thanks to this, she returned to her home region shortly before the events of Archon Quest Volume 5. Her ancient name, "Kiongozi", means "Chief", and perfectly suits a brave girl who is ready not only to inspire and lead all the tribes, but also to sacrifice herself for the well-being of the region.
The development of the story can be found in its task of legends "Like the scorching sun".
How to Get Mavuika in Genshin Impact
Mavuiki's banner was available in A Thousand Dazzling Suns.
Follow the update banner schedules, so as not to miss the rerun of Mavuiki and her signs.
Characteristics: what increases with elevation
As Mavuika levels up and ascends, she gains additional critical damage. She also gains other stats, such as ATK, HP, and defense. Check out the table below for the exact stat values:
Level of | Base HP | Basic Attack | Basic protection | Base Crit Damage | Critical Damage from Above |
1 | 977 | 28 | 62 | 50% | 0% |
20 | 2535 | 72 | 160 | 50% | 0% |
40 | 5046 | 144 | 318 | 50% | 0% |
50 | 6491 | 186 | 409 | 50% | 9.6% |
60 | 8143 | 233 | 514 | 50% | 19.2% |
70 | 9604 | 274 | 606 | 50% | 19.2% |
80 | 11074 | 317 | 698 | 50% | 28.8% |
90 | 12552 | 359 | 792 | 50% | 38.4% |
So at level 90 she gets 88.4% critical damage without taking into the characteristics of artifacts and weapons.
Abilities
Mavuika has a fairly versatile gameplay, as she can simultaneously serve as a secondary and primary damage dealer, attacking both on and off the battlefield. Her abilities during Nightspirit's Blessing grant her special weapons:
- rings that deal damage from the "pocket" (E-ka);
- a fire motorcycle that not only helps reduce enemy HP, but also makes it much easier to move across all types of surfaces and fly in the air (Q-ka).
Unlike other heroes, Mavuika has a special mechanic - replacing energy with Fighting Spirit points. To activate an elemental explosion, the heroine must collect a certain amount of Fighting Spirit with the help of allies using normal attacks and spending Night Spirit points. In addition to attacking skills, Mavuika also has skills that increase the active hero's damage for a while depending on the number of Fighting Spirit points when activating the ult.
Basic skills (active skills)
In the next few points, we will tell you in more detail what abilities, active and ive, Pyro Archon has, as well as the principles of their work and the order of development for greater disclosure of the character and less expenditure of resources. Among other things, we will show the most important of the heroine's constellations.
Life is woven from fire
Source of damage: ATK.
- Normal attack: Performs up to four sword strikes in melee combat.
- Charged Attack: consumes stamina and spends it on a strong blow in front of him.
- Plunging Attack: descends to the ground and after landing hits an area.
Moment of the name
Source of damage: ATK.
Maximum Night Spirit Points: 80 units.
Rollback time: 15 seconds
Rings of Incinerating Glitter Interval: 2 seconds
Summons an All-Fire weapon, dealing Pyro damage to an area with the stat Night Spirit (ND), restores ND points to the maximum, and also enters the ND Blessing state. The work of the All-Fire Weapon depends on the degree of pressure and spends Night Spirit points:
- Quick Press, Release Deity Name: All-Fire Armaments are transformed into Rings of Incinerating Glitter. They follow the active character and occasionally deal fire damage to nearby enemies with the Night Spirit characteristic.
- Long press, Release ancient name: Summons a Flame Cycle that she rides at increased speed, overcomes various types of terrain, and also hovers in the air. While the heroine is on the Flame Cycle, her normal, charged, and falling attacks receive a strong Pyro Infusion with the ND characteristic. In addition, she deals damage to nearby enemies while sprinting.
You can switch between the forms of All-Fire Armament by simply pressing while the character is in the Night Spirit's Blessing state. When you exit the state, All-Fire Armament disappears.
The Hour of Blazing Skies
Source of damage: ATK, the number of points of Fighting Spirit (FS).
Maximum BD points: 200 units.
Rollback: 18 seconds
Crucible of Death and Life duration: 7 seconds
Gains 10 ND and activates the Blessing of the Night Spirit. Riding a Flame Cycle, she attacks enemies with a Falling Sun Strike, dealing Pyro damage to an area with the ND characteristic. The heroine also enters the Crucible of Death and Life state.
The crucible of death and life: The character does not spend ND points and increases resistance to interruption. The damage of the Falling Sun Strike, normal and charged attacks during the Unleash the Ancient Name increases depending on the amount of Fighting Spirit.
Elemental Burst is dependent on Fighting Spirit points, so she does not need energy. If she has more than 50% BD, she spends it and activates Elemental Burst. Get Fighting spirit you can do it in the following ways:
- Spend Night Spirit points with squad .
- Every normal attack from an ally that hits an enemy grants 1.5 units of Fighting Spirit every 0.1 sec.
ive skills
Special talents that open at different stages of character leveling:
Night-breaking radiance
The cooldown of the squad's Night Spirit Transfer is reduced by 20%.
Gift of the Night Realm: Exhaustion Mode
In areas where phlogiston mechanics work, the heroine can use ND Transfer:
- While sprinting, climbing, swimming, and flying, if the active character changes to Mavuika, she will activate the Blessed state with 50% ND points. This ability can be activated once every 10 seconds.
- If the heroine runs out of Night Spirit points, she switches to Phlogiston and maintains the state until it runs out.
Gift of Fiery Flowers
Mavuika gains 30% ATK for 10 sec after allies activate Night Spirit's Flash.
"Kiongozi"
After activating Elemental Burst, the active character gains a damage buff of 0.2% for each point of Fighting Spirit spent on the ult. The maximum buff is 40%. The effect lasts for 20 seconds and gradually decreases until it reaches 0.
The order of leveling talents
Elemental Burst (Q) = Elemental Skill (E) > Normal Attacks
Regardless of the role in the squad, the principle of pumping up her abilities remains approximately the same in all cases:
- Explosion of the elements — like the skill, it puts you into the Night Spirit Blessing state and deals high instant damage to enemies. All attacks also get a buff depending on the amount of BD points spent. The ult has very high damage even when playing as a sub-DD, which is why it is worth pumping first.
- Elemental Skill — an ability that needs to be developed along with the ult. Unlike instant damage, it offers stable fire damage every 2 seconds outside the field or damage from a motorcycle on the field. During combat, you need to constantly use your skill to spend ND points, so it is essential even when playing from the ult, since their damage is summed up by the skill and elemental explosion buffs.
- Normal attacks — despite the fact that in the Blessing stance the heroine uses normal and charged attacks, their damage multipliers are in the elemental skill, which is why this ability does not need to be pumped.
Constellations
Name | <font><font>Materials</font></font> |
1. Interpretation of the Lord of the Night | Mavuiki's maximum Night Spirit points are increased to 120, and Fighting Spirit is accumulated 25% more efficiently. After receiving BD, the heroine's attack power increases by 40% for 8 sec. |
2. The price of ashes | While under Night Spirit's Blessing, Mavuiki's base ATK is increased by 200 and she also gains the following buffs:
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3. Burning sun | Increases elemental burst level by 3. Max. level: 15. |
4. Leader's Insight | Provides a buff to the Kiongozi ive:
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5. The meaning of truth | Increases elemental skill level by 3. Max. level: 15. |
6. The liberated "name of humanity" | All-Fire weapons receive buffs:
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The best constellations of Mavuiki are - С1, С2 и С6.
- first constellation increases the amount of Night Spirit points and speeds up the gain of Fighting Spirit. This allows you to get rid of too much dependence on Natlan allies for faster accumulation of the ult. If the Mavuiki build as a main DD most often assumes at least one Natlan ally, then the sub-DD can now rely only on his elemental skill. In addition, an additional buff to attack power will also not be superfluous and will provide an opportunity to leave buffers of this characteristic for other squads.
- Second constellation gives a significant increase in the basic attack parameter, which, without taking into weapons and artifacts ("naked" character), becomes equal to 559 units, and increases attacks in the state of Blessing of the Night Spirit. The final difference in numbers between C0 and C2, according to preliminary calculations, will be 700-900 units. Also, her attacks from the "pocket" will begin to reduce the defense of enemies, which will have a positive effect on the damage of her allies in battle.
- sixth constellation offers a direct damage increase for both attacks from the "pocket" and on the battlefield. If previously the Rings of Incinerating Glitter worked only in the sub-DD position, then with this consumable the ability to give yourself a 20% reduction in defense is opened. Also increases the efficiency of movement on a motorcycle outside the battlefield while exploring the world.
How to play as Mavuika
Mavuiki's abilities combine the skills of a primary and secondary damage dealer, so he can deal damage both on and off the field in combat:
- in position main-dd The heroine plays mainly from the ult. Having gained enough Fighting Spirit with the help of her skill and the abilities of other Natlans, she gets a boost, deals high instant damage and summons a flamecycle. While the Pyro Archon is on it, you can use normal and charged attacks, where the advantage belongs to the latter due to higher damage scales.
- On the role sub-dd she uses an elemental skill and switches to her main DPS. However, she still has to press her ult on cooldown to deal high instant damage and activate the active hero's buff.
Rotation for main-dd
Main-dd order of actions: elemental skill (E) > abilities, mostly from Natlan, to spend ND points > elemental burst (Q) > charged attacks.
- The fight must be started with an elemental skill. First, it will trigger the Night Spirit Flash, which will increase her ATK by 30% and restore the energy of the ally who is wearing the "Scroll of the Burnt City Hero" artifact set. Second, the enemies will be inflicted with the Pyro status, which is necessary for the subsequent buff with the already mentioned artifact set. Third, the heroine must count the points of the Night Spirit spent, which her ability will help her with.
- Switch to s and press their skills. They should not only provide buffs, but also provide a stable status for reactions, for example, Steam or Melting.
- Return to Mavuika and activate her Elemental Burst, provided that she has about 200 units of Fighting Spirit. The first hit of the ult must definitely hit the elemental status for the reaction.
- Depending on your team composition, use normal or charged attacks while Elemental Burst is active. Holds are more recommended due to damage. Normal attacks can be used with Ye Lan or Xingqiu. Pyro Archon can perform 7 charged attacks during his entire rotation.
Rotation for sub-dd
The order of actions of the sub-dd: activate and sub-DD skills > elemental skill and elemental burst (EQ) > switch to main damage dealer.
- At the beginning of the battle, you need to press all the abilities of the sub-DD and s to activate their personal buffs and artifact enhancements.
- Go to Mavuika and press her skill and ult. At the same time, the ult should preferably hit the status from the s to cause a reaction. In the ability, you need to use a quick press. You do not need to use punches during the explosion of the element, since only the first hit and further increase in damage is needed from the ult.
- Switch to your main damage dealer and use his skills while all the buffs, as well as the elemental status and buff, are active.
Advantages and disadvantages
Based on the description of the character's gameplay, as well as the principles of his abilities, we can highlight the main pros and cons of the Pyro Archon:
Advantages | Disadvantages |
Easy Assembly. The heroine has a high base ATK and buffs it herself. Her main characteristic is crit. damage, and to activate the ult, she does not need to restore energy at all. All this in total allows you to focus on the balance of crits in artifacts and practically not pay attention to other stats. | Needs characters from Natlan to the team. Even though she doesn't need energy regeneration, she still needs to be able to generate Fighting Spirit quickly. Normal hits provide too little Fighting Spirit, and she can only give herself 0 Fighting Spirit at C80 with her skill. This means that the party must have a second Natlan character who can spend Night Spirit for as short a period of time as possible, or she will have to give up activating her ult every rotation. The most convenient option is Shilonen, but such a party is too expensive for F2P players or newbies. With C1, Pyro Archon can generate her ult herself as a sub-DD, although she still needs a second Natlan character as a primary DPS. |
High damage at any position in the squad. Despite the role she plays, she is capable of inflicting consistent and high damage both from the pocket and on the battlefield thanks to her high skill scales. | Minor Fire Status Effect. Even though her skill applies an elemental effect every "tick", the hits only work once every 2 seconds. This still works in squads that don't need a lot of status, but otherwise her status is too easy to interrupt. Even C6 doesn't fix it, since additional hits from Flamecycle or Ring from this constellation do not apply Pyro at all. |
Convenient movement. In the Night Spirit's Blessing state, she summons a motorcycle that can not only travel quickly on land, but also fly, swim, and climb rocks. This makes exploring the world much easier, especially in Natlan. | Potential as a damage dealer is higher than sub-dd. Pyro Archon at C0, in addition to the rare Pyro overlay, has a longer cooldown (15 sec) than the duration (around 12 sec). This problem is solved only at C1 due to the increase in the maximum ND points. Also, the damage indicators of the Flame Cycle are much higher than those of the Rings of Incinerating Glitter. This is balanced only at C2, which reduces the defense of enemies by 20%. |
The attacks cannot be interrupted.. When Elemental Burst is activated, the heroine gains full resistance to interruption, allowing her to attack freely without fear of her powerful attack being interrupted. In addition, she has a strong infusion. |
Leveling
We will tell you in more detail how many resources, including mora and experience books, are needed to level up.
Elevation
Level of | A curiosity | Material from world boss | Resource from enemies |
---|---|---|---|
20-40 | Not required | ||
40-50 | |||
50-60 | |||
60-70 | |||
70-80 | |||
80-90 |
Materials to be obtained for the elevation:
- Shards, fragments, pieces and gems Servant.
- The wooden whistle of the watchman, the metal whistle of the warrior, the golden whistle of the crowned warrior of the saurians - knocked out of saurian-like warriors of the tribe, which are located in Natlan.
- Mysterious Spring Core with Golden Inscription - World Boss Resource Mysterious Source Automaton: Configurator.
- Dry purple - a Natlan curiosity, growing exclusively in Ochkanatlan.
- 420 000 hero experience.
Talents
Level of | Talent Books | Material from the weekly boss | Resource from enemies in the open world |
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2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 |
To raise the talent level to the maximum, you need to collect resources:
- Teachings, guidelines and philosophy about "Rivalry" - talent books that can be obtained in the dungeon "Fiery Ruins" в Monday, Thursday и Sunday.
- Wooden Watchman's Whistle, Metal Warrior's Whistle, Golden Whistle of the Saurian-Crowned Warrior - Drops on kill saurian-like warriors of the tribe.
- Decayed horn is a material with Lords of the decayed primordial flame.
- Crown of Insight - an item for pumping talents up to level 10.
- 1 653 000 pestilence.
Best Mavuika Builds
Mavuika is either the main or secondary damage dealer in the team, so in both cases it is recommended to build her with an emphasis on inflicting as much damage as possible. The heroine does not need to restore energy to activate the elemental explosion, and also has a high base ATK value, which greatly simplifies her build, since the damage of all skills depends on her.
Recommended characteristic values
The main characteristic that Mavuika needs to be built into is attack power. The heroine has the highest base rate in the game. Based on the final indicator of this characteristic, as well as depending on the squad and weapon, the clock for her can be set as ATKAnd by mastery of the elementsThere should be a cup in it. Bonus Pyro. The characteristics in the crown depend on other stats and artifacts, so you can put it as Crete. damageAnd Crete. chance, however, when worn "Obsidian Tome", preference should be given to KU.
In sub-stats you should also look for attack power, crit damage/crit chance and elemental mastery.
Note that no energy recovery needed. Her ult depends on Fighting Spirit points, so weapons with VE or this stat in artifacts will not increase her damage, but can negatively affect the balance of other stats.
The specific stat placement for each of the artifacts for the Pyro Archon is detailed in the table:
Artifact | Main characteristic | Additional stats |
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HP (permanent) | Attack Power % Critical Damage Critical Chance Elemental Mastery |
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Attack Power (Permanent) | Attack Power % Critical Damage Critical Chance Elemental Mastery |
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Attack Power % Elemental Mastery |
Attack Power % / Elemental Mastery Critical Damage Critical Chance |
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Bonus Pyro Damage % | Attack Power % Critical Damage Critical Chance Elemental Mastery |
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Critical Damage Critical Chance |
Attack Power % Critical Damage / Critical Chance Elemental Mastery |
Optimal characteristic values:
- ATK: from about 3000 units and above.
- Crete. chance: 70%-80% so that every strong hit of the ult can crit.
- Critical damage: in a ratio of 1:2 with KU, however in further assembly its final value is not limited.
- Elemental Mastery: about 200-300 units, provided you play in squads from reactions.
- Energy recovery need not.
Best weapon
Weapons should have a priority of crit. chance or crit. damage to properly balance these stats. Options with attack power or elemental mastery are also suitable, although in this case you will have to put more emphasis on CU and KS in artifacts. Claymores with energy recovery in the main stat should not be given to the heroine, since they will significantly drop in damage even with useful ive abilities.
Main-dd assembly
As a main DD, Pyro Archon needs swords that not only provide useful stats, but also enhance normal or charged attacks:
Name | ive | Recommendation |
⭐⭐⭐⭐⭐ Base stat: 49-741 Critical Chance: 2.4%-11% |
After activating E or ult, gives the effect of Burning Radiance, which increases critical damage by 20%-40%, and the attack power 28%-56% for 6 sec. once every 10 sec. Hitting enemies with normal or charged attacks while Searing Radiance is active extends the duration of the effect by 2 sec. This extension can occur once every 1 sec, up to a maximum of 1 sec. Searing Radiance's effects are increased by 75%, if the weapon's wielder is in the Blessing of the Sacred Flame state. The effect works even from the "pocket". |
Signa Mavuiki. Claymore has one of the highest base attacks in the game. The sword gives ATK, crit. chance, and ively increases crit. damage. This weapon will allow the heroine to significantly simplify the set of stats and increase her damage. |
⭐⭐⭐⭐⭐ Base stat: 44-542 Critical Damage: 19.2%-88.2% |
Protection increases by 28% –56%, the damage of normal and charged attacks is increased by 40% –80% protection. | An excellent weapon that gives a huge amount of critical damage. Together with the main characteristic, the heroine's CU indicator will be equal to 176.6%, and the low base of the weapon is not critical. |
⭐⭐⭐⭐⭐ Base stat: 46–608 Critical Chance: 7.2%-33.1% |
After hitting an enemy with E-shka, the attack power will increase by 20% –40% for 8 sec. After receiving damage, ATK will be additionally increased by 20% –40% for 8 sec. These effects work even from the "pocket". If the wearer is not protected by a shield, their max HP will increase by 32% –64%. | Another good sword that gives a lot of attack power and a useful crit chance. For the second part of the ive to work, you need to get hit by enemies, otherwise the weapon will lose to the previous sword. Without a shielder in the team, the sword will increase survivability. |
⭐⭐⭐⭐⭐ Base stat: 48–674 Critical Chance: 4.8%-22.1% |
Increases attack power by 20% –40%. When the wearer or allies pick up Crystals, the equipped character gains 1 Seal, increasing E by 18% –36%. The Seal lasts for 15 sec. You can have 2 Seals at a time. All Seals of the equipped character will disappear 0.2 sec after dealing damage with their elemental skill. | The second sword in the game by the amount of basic attack, also increases critical chance and attack power. Additionally enhances E-shka, but on condition that there are Geo characters in the squad, for example, blacksmith Shilonen. |
⭐⭐⭐⭐⭐ Base stat: 46–608 Attack Power: 10.8%-49.6% |
Increases attack power by 20% –40%. If the wearer attacks an enemy with HP less than 30%, increases the ATK of all allies by 40% –80% within 12 sec. May occur no more than once every 1 sec. | A claymore aimed at maximizing attack power and slightly buffing squad . A good weapon, but requires more careful selection of crits in artifacts, since it does not provide other useful stats except ATK. |
⭐⭐⭐⭐⭐ Base stat: 46–608 Attack Power: 10.8%-49.6% |
Increases shield strength by 20% –40%. On hit, increases attack power by 4% –8% for 8 sec. The effect stacks up to 5 times and occurs once every 0.3 sec. Under the protection of a shield, the attack power bonus of this effect increases by 100%. | Another sword with a lot of attack power. Unlike the previous version, it requires a shielder in the team, since the stats from the ive in this case are doubled. Even shields from the Crystal reaction are suitable for its work. |
⭐⭐⭐⭐ Base stat: 42-510 Critical Chance: 6%-27.6% |
Every 4 sec. increases the damage dealt by the active character by 6% –10%, and the one he receives is on 3% –1.8%. Can stack up to 5 times, does not reset when changing characters, decreases by 1 stack level when taking damage. | A weapon from the Battle . The best 4 ⭐ sword, but requires avoiding incoming damage to keep stacks. |
⭐⭐⭐⭐ Base stat: 42–510 Attack Power: 9% –41.3% |
Attack power after being healed is increased by 24% –48% for 8 sec. The effect works even when the character is not on the battlefield. | A free craftable sword from Fontaine that provides a large amount of attack power. The sword requires healing every 8 seconds, so it is better to take healers with it that can work off-field so as not to interrupt the rotation. |
⭐⭐⭐⭐ Base stat: 44-565 Elemental Mastery: 24-110 |
After hitting an enemy with E or activating an elemental reaction, ATK increases by 8 sec. 12% –24%, and elemental mastery is at 48–96 units | The weapon was available as an event reward in patch 3.5. A great free option when playing through reactions. If you play in mono-elemental teams or where you don't need MC, then this sword is not worth giving to her. |
⭐⭐⭐⭐ Base stat: 42–510 Critical Damage: 12%-55.1% |
Each enemy killed increases attack power by 12% –24%. The effect lasts 30 seconds. and folds up to 3 times. | Quite a strong sword, giving a lot of crit damage. However, to get the attack power buff, you need to kill 1 to 3 enemies, which does not always work, especially on bosses. |
⭐⭐⭐⭐ Base stat: 44-565 Attack Power: 6%-27.6% |
When hit with a normal or charged attack, every 15 seconds has a 50% chance to deal additional damage. 240% –480% damage in a small radius. | A good attack power claymore for beginners, as it can be obtained via crafting in Mondstadt. Works well in the bike stance, as it additionally hits enemies after hand attacks. |
⭐⭐⭐⭐ Base stat: 44-565 Critical Chance: 4% –18.4% |
Increases ATK by 16% –32% for 15 sec after receiving the Pyro effect once every 12 sec. After receiving the Hydro, Cryo, Electro, or Dendro effects, the elemental damage bonus for 15 sec is increased by 12% –24% once every 12 sec. | The sword is available in the Battle , but it is better to choose the Serpent Spine over it. Provides a crit chance and useful buffs if the wearer has an elemental status. Pyro Archon will only be able to activate the ive if he is playing with Bennett or Barbara. |
Assembly sub-dd
Playing the role of a secondary damage dealer, the heroine mainly uses an elemental skill, so it is worth choosing swords that increase its damage:
Name | ive | Recommendations |
⭐⭐⭐⭐⭐ Base stat: 49-741 Critical Chance: 2.4%-11% |
After activating E or ult, gives the effect of Burning Radiance, which increases critical damage by 20%-40%, and the attack power 28%-56% for 6 sec. once every 10 sec. Hitting enemies with a normal or charged attack while Searing Radiance is active extends the duration of the effect by 2 sec. The extension can occur once every 1 sec, with a maximum extension of 1 sec. Searing Radiance's effects are increased by 50%-75%, if the weapon's wielder is in the Blessing of the Sacred Flame state. The effect works even from the "pocket". |
The weapon will also work great on sub-dd. However, you need to periodically go out on the field and use punches to maintain the effect. |
⭐⭐⭐⭐⭐ Base stat: 49-741 Critical Chance: 2.4%-11% |
Hitting an enemy with E grants 1 stack of Cron's Favor every 0.5 sec. If an ally activates Burn or Bloom, the wearer gains 3 more stacks every 2 sec. Cron's Favor can stack up to 6 times and increases skill and ult damage by 10%-20% for 6 sec. | Has the same basic characteristics as the signature claymore. The heroine's skill deals damage every 2 seconds, so she can only keep the buff from two stacks on her own. If there is at least one Dendro character in the party, the benefit of this sword will be even greater. |
⭐⭐⭐⭐⭐ Base stat: 46–608 Critical Chance: 7.2%-33.1% |
After hitting an enemy with E-shka, the attack power will increase by 20% –40% for 8 sec. After receiving damage, ATK will be additionally increased by 20% –40% for 8 sec. These effects work even from the "pocket". If the wearer is not protected by a shield, their max HP will increase by 32% –64%. | This sword can also be used as a sub-DD, although it will not fully realize the second part of the ive. Despite this, the weapon still provides many useful stats. |
⭐⭐⭐⭐⭐ Base stat: 48–674 Critical Chance: 4.8%-22.1% |
Increases ATK by 20% –40%. When the wearer or allies pick up Crystals, the equipped character gains 1 Seal, increasing E-Shki's damage by 18% –36%. The Seal lasts for 15 sec. You can have 2 Seals at a time. All Seals of the equipped character will disappear 0.2 sec after dealing damage with their elemental skill. | Increases the ATK stat and gives a useful crit chance. After picking up the Crystal, it enhances the skill, although it requires going out on the battlefield a little more often, since the buff only applies to two E-hits. |
⭐⭐⭐⭐ Base stat: 42-510 Critical Chance: 6%-27.6% |
Every 4 sec. increases the damage dealt by the active character by 6% –10%, and the one he receives is on 3% –1.8%. Can stack up to 5 times, does not reset when changing characters, decreases by 1 stack level when taking damage. | Since the weapon's ive skill also works outside of combat, the sword becomes a great option, although it only outperforms other epic options at full awakenings. Before going into the "pocket", you need to be on the battlefield for a sufficient amount of time to gain 5 stacks. It is recommended to put it in the first slot in the team and wait 20 seconds before entering the battle in the Abyss. |
⭐⭐⭐⭐ Base stat: 44-565 Attack Power: 6%-27.6% |
When allies trigger a Pyro reaction, the wearer's E-Shika damage is increased by 16%-32% for 8 sec. | If you don't have the P5 Serpent Spine, this weapon can be considered the best free epic sword since it is available through forging. The heroine has a fire element, so she will be able to cause reactions and give status for them. The weapon even works in mono-Pyro teams if they have one hero of a different element, such as Anemo. |
⭐⭐⭐⭐ Base stat: 44-565 Elemental Mastery: 24-110 |
After hitting an enemy with E or activating an elemental reaction, ATK increases by 8 sec. 12% –24%, and elemental mastery is at 48–96 units | The sword can be placed in the secondary damage dealer position, since it not only activates reactions, but also hits with an elemental skill. |
⭐⭐⭐⭐ Base stat: 42–510 Attack Power: 9% –41.3% |
ATK stat after receiving treatment increases by 24% –48% for 8 sec. The effect works even when the character is not on the battlefield. | Another weapon that will suit a character in any role. Since the owner must receive healing, the team must have healers who can heal the entire team at once. Otherwise, you will have to bring it out every 8 seconds to maintain the attack power buff. |
Best Artifacts
Artifacts for Mavuika are approximately the same for both roles, so there are practically no differences in builds. The best suited for her are sets that directly increase damage from normal and charged attacks or skills. You can also give the heroine artifacts that increase useful characteristics.
It is also worth noting that the set "Memories of Shimenawa" does not work, since Pyro Archon does not have the usual energy and cannot spend it. If necessary, you can take 2 parts of this set to get ATK, but it is better to refuse 4 parts.
Name | Description | Recommendation |
---|---|---|
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: While the character is under the Blessing of the Night Spirit, their damage is increased by 15%. 4 parts: When the wearer spends 1 point of Night Spirit, their Critical Chance is increased by 40% for 6 sec. The effect occurs once per second. |
The best set for the main damage dealer, but it can also be given to the sub-DD position. Note that Pyro Archon does not spend ND points during the ult, so the crit chance buff will not be able to fully cover the duration of the elemental explosion and will leave 1-2 seconds of time without buffing. However, despite this drawback, the set significantly outperforms other options in damage. |
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: After an ally activates Night Spirit's Flash, the wearer will recover 2 energy. 4 parts: When the wearer causes a reaction with their element, allies gain 12% increased damage from the elements involved in the reaction for 15 sec, or 28% for 20 sec if the equipped hero is under Night Spirit's Blessing. |
If there is no other wearer of this set in the team, he will be suitable for the sub-DD position. The bonus from two parts will not work, but the buff of the full set will apply to both her and the main damage dealer. |
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: Increases the damage of normal and charged attacks by 15%. 4 parts: If the wearer's health changes, their critical chance is increased by 12% for 5 sec. The effect stacks up to 3 times. |
The second best set for main DD, increasing damage during ND Blessing in bike stance. For the second part of the ive to work, you need to take damage or play with Furina. |
2 parts: Grants a 15% Pyro damage bonus. 2 parts: Increases attack power by 18%. |
A universal 2+2 "hodgepodge" that increases elemental damage and gives attack power. You can put it if you have good pieces with stats, but you shouldn't farm the Pyro Dungeon specifically for this. | |
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: Increases elemental skill damage by 20%. 4 parts: Increases elemental skill damage by 25%. If the wearer is not on the battlefield, elemental skill damage is further increased by 25%. The effect disappears 2 seconds after entering battle. |
A mixed bag that works well as a secondary damage dealer for an elemental skill, but doesn't do anything to enhance the ultimate. |
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: Increases Pyro Resistance by +40%. 4 parts: Increases damage against enemies affected by Pyro by 35%. |
Can be used when playing in mono-Pyro squads, although in other cases this set is significantly weaker than the others. |
⭐⭐⭐ ⭐⭐⭐⭐ |
2 parts: Increases normal and charged attack damage by 15%. 4 parts: Increases normal and charged attack damage by 25% for 8 seconds. after using an elemental skill. |
A beginner's kit that can be used as a primary damage dealer for the first time until better artifacts appear. |
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: Increases elemental mastery by 80. 4 parts: After calling an elemental reaction every 8 sec. allies for 8 sec. receive boosts depending on their elements. For each character with the same element, attack power increases by 14%. For each hero with a different element, elemental mastery increases by 50 units. |
The set is convenient due to its versatility, as the buffs of the full set are adjusted to the composition of the team. It shows itself most successfully in squads through reactions due to the large amount of elemental mastery. |
Detachments
Mavuika can be used as either a primary or secondary damage dealer in a team, but due to her gameplay and focus on dealing damage primarily on the battlefield, the former will be more useful than the latter. When composing a squad for this character, it is worth considering her need for rapid accumulation of Fighting Spirit to constantly activate her ult during each rotation.
If the heroine does not have C1, teams for Mavuika should contain at least one character from Natlan who can spend Night Spirit points, and preference should be given to those heroes who spend them in a shorter time. With the first constellation in the sub-DD position, she becomes less demanding of this condition, although as a main damage dealer she still needs to frequently use Elemental Burst and spend ND points.
Note that it doesn't give much Pyro status, which is why it not recommended put it on those characters that require a large amount of it for constant reactions, for example, Ganyu and others. She can successfully play with them, but in of status in this case she will lose to the free Xiangling.
Best characters
Let's list the heroes who interact most comfortably with Pyro Archon.
Priority characters
Characters with the best synergy
Character | Element | Weapon | Interaction |
---|---|---|---|
Shilonen |
Geo |
One handed sword |
The best that plays with her in almost any squad. In addition to the defense cut, she has a low cooldown on her elemental skill, which is why she can give her 180 Night Spirit points at once in a short time. |
Mualani |
Hydro |
Catalyst |
Hydro damager, who plays from normal attacks after collecting three stacks. If he picks up all the puffers, he can spend up to 100 Night Spirit points on C0. Due to rare Hydro strikes, he can accumulate Fighting Spirit points for Pyro Archon. |
Kinich |
Dendro |
Two-handed sword |
One of the best main damage dealers for the heroine in the role of secondary damage dealer, since Burning is not so dependent on the amount of Pyro effect. Spends ND points for the Archon's ult. |
Chaska |
Anemo |
Bow |
A strong Anemo damager who copies the elements of her allies, so she doesn't rely too much on their status effects. She doesn't spend Night Spirit Points very quickly, but her maximum is 80, which is important for accumulating Fighting Spirit Points. |
Varesa |
electro |
Catalyst |
Electro damage dealer from attacks in the fall, who will be able to play from Overload. Often uses the energy of the night spirit, so he will be able to constantly spend it and restore it to accumulate BD points. |
yansan |
electro |
A spear |
Increases attack power and provides additional healing. Provides buffs quickly and spends Night Spirit points throughout the fight to cool down Archon's ult. |
Citlali |
Cryo |
Catalyst |
Cryo Shield. Cuts Pyro resistances after Melting, which the Archon can consistently summon based on the status from Sitlali. Spends Night Spirit points. |
damage dealers
Heroes that deal the main damage in the Pyro Archon team on the field and from the pocket:
Character | Element | Weapon | Recommendations |
---|---|---|---|
One of the best sub-DDs for the heroine, since it not only increases damage, but also does not depend on normal or charged attacks and gives a stable Hydro status for each hit of the Archon. | |||
Will not be able to play with Pyro Archon via charged attacks, but will greatly enhance the game via normal attacks. Has a similar effect of bursting elements that will stack together. | |||
Like Ye Lan, she is only suitable for rotations with normal attacks or playing in teams in which the heroine occupies the sub-DD position. | |||
A strong secondary damage dealer with the Burning reaction. Can be used as a second sub-DD in a squad with Kinich. | |||
Variant for Bloom reaction. Doesn't perform as well in Burning, since with pure Pyro+Dendro her elemental skill doesn't work often. | |||
Lini plays primarily from charged attacks in mono-Pyro teams, which is why she will be able to interact comfortably with Pyro Archon. | |||
Like Lini, she does well in all-Pyro teams. She attacks in melee with charged attacks, making her a good choice to switch to for damage. | |||
The Traveler will help her accumulate Fighting Spirit points, as well as give her Pyro Resonance. With the first constellation, it will increase damage during the Blessing of the Night Spirit. | |||
Even though Risley plays well with the same Xiangling, he does not necessarily need so much Pyro status to cause Melt. Therefore, he will be able to get enough status from the heroine for stable reactions. | |||
Secondary Cryo damager that hits in a limited area. Also buffs crit chance, which can be important if not for the Pyro Archon herself, then for her sub-DD. | |||
Geo main DD, attacking both on the battlefield mainly through E. Plays from Crystal's reaction, so needs stable secondary damage dealers. | |||
Quickly attacks Electro with normal attacks, so he can help gain some Fighting Spirit with their help. | |||
Although Ororon is most effective with his Charged reaction, he can interact with the heroine by spending Night Spirit points. | |||
A versatile Electro sub-DD that can play in almost any squad and provide enough damage and status for reactions | |||
Like Fischl, he can apply the Electro effect to enemies, but requires a little more time than Fischl to use the ult. | |||
A budget alternative to Furina, although her ability lasts a shorter time, requiring you to go out more often to refresh it. Mona also gives less Hydro. |
Sapports
characters that help with buffs, as well as providing reaction status, healing, or shields:
Character | Element | Weapon | Recommendations |
---|---|---|---|
If there is no Shilonen, she can become a budget character for spending ND. She will bring more benefit if you give her "Scroll of the Hero of the Burnt City". | |||
In addition to healing, it will grant Pyro status, resonance, and a significant increase in attack power. | |||
Increases Pyro damage and reduces enemy resistance to it. Can heal. Worth taking into the team when playing through Overload. | |||
Is not a Natlanian, but gives a strong shield. Also applies Cryo status with both skill and ult. | |||
A more versatile Cryo that can provide both a shield and healing. With constellations, it buffs elemental mastery, useful in Melt. | |||
A strong Hydro healer that provides the status for the Steam reaction and stable healing. Can be worn Dragon Slayer Epic. | |||
Another Hydro healer. Almost useless in summoning Steam, but boosts attacks with an elemental skill from the pocket. | |||
A versatile Anemo that absorbs damage and inflates elements. | |||
Lan Yan can play with Pyro Archon regardless of her role, as she can change stances, provide a thick shield, and pull enemies in. | |||
Although formally Mizuki occupies the role of a healer in the squad, she plays as an active character and Archon can play with her through E-type damage. | |||
A universal for any damage dealer, giving a strong shield. Also reduces enemy resistances. | |||
Works similarly to Kazuha, but instead of buffing elemental damage, it increases elemental mastery. | |||
A powerful Anemo healer who can heal the entire team with one press of his ult. |
Best Teams for Main DD
The heroes listed above can be used to create various teams. For convenience, they are divided by reactions.
Detachments from the reaction of Pairs
Commands with Hydro and Pyro characters to summon Steam:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
One of the best squads in of damage. Furina gives a stable status and buffs, but if necessary, she can be replaced with Mona if she is not available. Shilonen gives a cut of defense and a lot of points of Fighting Spirit. As a , Bennet or Djinn are taken for healing. | ||||
A team focused on normal attacks. Shilonen cuts resistance to both Pyro and Hydro. Zhongli will provide shields and additional defense reduction. Instead of Zhongli, you can also take Lan Yan in the Viridescent Venerer set, which will also provide a shield and reduce enemy defense. | ||||
Group through Steam from healers and an additional source of Pyro from strong sub-DDs. Kokomi can be given Epos, but at the same time Sijvin will enhance elemental skills. Furina will allow you to provide a large amount of Hydro. |
Reaction Squads Overload
Overload is not very convenient, since the girl fights in close combat, although it gives high damage:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
Mavuika, under the buff from Bennett and the cut of resistances from Shilonen, should deal damage to the status from Ororon. He, in turn, activates the ult for the status as often as possible. | ||||
Unlike the previous team, Chevreuse provides the main buffs here. Ororon is the only Natlan representative other than the main DD, so he must spend a lot of Night Spirit points so that Archon can activate her ult. Fischl or Yae Miko provide damage from the pocket and cause a reaction. |
Melting Reaction Squads
Commands from Melting, where the heroine deals Pyro damage to the Cryo status:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
The second squad is with Sitlali, where she gives both Fighting Spirit and debuffs to enemies, and Cryo status. Bennett strengthens the team and can put Pyro status on enemies to inflate Anemo as a . | ||||
A budget team through Melt, in which the Cryo effect comes from Kaeya's ult. Kachina is much weaker than Shilonen, but will also be able to give BD and carry "Scroll of the Hero of the Burnt City". Lynette helps with reactions. | ||||
Quite a strong team with a lot of Cryo status from Rosaria and Sitlali. The first one gives a crit chance, and the second one reduces the enemies' Pyro resistance. Shilonen will additionally weaken the enemies and give Fighting Spirit. |
Squads from Dendro reactions
Squads through Burning and Blooming:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
Team from Bloom, where the Hydro character plays either from normal attacks or hits independently of the damager. Nahida gives the status for the Buds, and the Pyro Archon explodes them. | ||||
Group via Burning with Emilia and Bennett. Geo character is only needed to spend Night Spirit points and reduce resistance to Pyro damage, as it does not work with Dendro. | ||||
The second variation of the group from Burning, where Dendro and Pyro sub-dd also participate in damage. Bai Zhu gives shields and heals the team. If necessary, he can be replaced with Yao Yao. | ||||
F2P group via Blooming. Two free sub-dds will be able to give enough status for Barbara to create Buds and heal the team after the explosion. |
Units with Mono-Pyro
If desired, the Pyro Archon can play in a group of Pyro characters:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
A squad with any Pyro sub-dd and Bennett or Toma as a . Shilonen is needed to reduce resistance to Pyro. Mavuike can be given in this team "Lavawalker". | ||||
A budget version of the previous squad. Since there is no Shilonen, her role is played by two heroes at once - Kachina in the set ""Viridescent Venerer". |
Best commands for sub-dd
Due to the rare imposition of the status, the heroine in the sub-DD position is not suitable for all damage dealers, although several of the most successful teams can be distinguished:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
Combustion party with Kinich. He only needs Combustion, which Mavuika can constantly maintain. Emilia or Nahida will do additional damage. Activate Archon's ult before Kinich to increase his attack power. | ||||
A team focused on maximizing Mualani's damage output with the help of buffs from Shilonen and Kazuha. Mualani attacks enemies once every 3 seconds, so she will only need the status of one Pyro character. | ||||
Navia needs a stable Crystallize invocation, which Pyro and Hydro sub-DD can provide. Shilonen reduces resistance to all elements, including Geo. | ||||
Mono-Pyro team with Lini or Klee, who play in ranged or melee combat. As a here you can put Shilonen or Kazuha, and give Mavuika a set Scroll of the Hero of the Burnt City. | ||||
A command to paint Chaska's bullets into three different elements and summon Steam, Melt, and Freeze. Chaska is not affected by pocket damage, but her allies will be able to deal extra damage this way. | ||||
Overload variant with Clorinda, who with normal attacks together with Ororon will quickly give Mavuika Fighting Spirit. Sheverz heals the team and increases Pyro and Electro damage. | ||||
Risley doesn't require too much Pyro status to play comfortably, so she can play with Mavuika under Bennett. If the status isn't enough, you can put Nahida or another Dendro hero for Burning instead of Shilonen. | ||||
A command from the reaction of Steam, where Mizuki acts as a driver and a healer at the same time. Mona closes Hydro Resonance, increasing Furina's HP, and at the same time distributing a buff and distracting enemies to herself. Mavuika hits Pyro's Hydro status every 2 seconds. |
Is it worth hitting?
Mavuika in Genshin Impact is perfect for those who feel the need for a damage dealer of this element, although it has its own conditions for harmonious disclosure. As the Archon of the region, the heroine combines all the mechanics of the Natlan heroes and in the state of the Blessing of the Night Spirit significantly simplifies the exploration of the world, and can also wear Natlan artifact sets. Her abilities are also universal - having high damage with both types of use, she successfully occupies the position of both main DD and sub-DD, which is beneficial for s with a small assortment of companions.
Thanks to her Pyro element, the girl plays comfortably in many squads, but it is important to consider that her Fighting Spirit points accumulate only after spending Night Spirit. This circumstance obliges her to play with characters from Natlan, narrowing the list of the best allies. In addition, her imposition of the Pyro status from the pocket is quite rare, which allows her to compete with Chef Xiangling only in a limited number of units.
Which is better: signal or C1
Pyro Archon has quite strong first const and signature sword:
- The first constellation adds more convenience to her gameplay by increasing her Night Spirit max. This allows her to solo 120 BD with one E and not use a Natlan hero when playing as a sub-DD.
- Mavuiki's signature weapon, A Thousand Dazzling Suns, gives only useful stats such as crit. chance, crit. damage and attack power. However, this sword is quite versatile, so, besides Mavuiki, it can easily stand on other claymore carriers.
Therefore, if there are not enough Natlan heroes on the to put them in a group for comfortable play, it is worth taking C1. If there are many strong s in her team, and there is no alternative in weapons, then preference should be given to Signe.
Harlequin or Mavuika: who is better
Archon of Natlan, being a Pyro main-DD, is a huge competitor to Harlequin, who was released not so long ago and is now considered the strongest of the main fire damage dealers. Some players may wonder which of them is better and whether it makes sense to change one heroine for another. When deciding, it is worth considering several factors:
- Availability characters from Natlan. Mavuika is very dependent on allies from her region for the role of field damage dealer, since without them she will not be able to regularly reset her ult. If you do not have heroes from Natlan, for example, Kachina, it is better not to knock out Pyro Archon, since it is implemented worse in these conditions.
- commands. As a two-handed weapon , Pyro Archon is worse at using Melt than Harbinger, as he often just smashes enemy statues instead of closing the reaction. Harlequin, as a spearwoman, does not have this problem. If you use the latter with Cryo sub-DD and constant Freeze, keep in mind that it will not be possible to perfectly replace Harlequin in such a group, and the team will probably have to be adjusted.
- Availability signatures, sets and constellations on Harlequin. Signature weapon, set Fragment of Harmonious Fantasy and at least C1 significantly strengthens the Harbinger, effectively doubling its damage relative to C0, 2/2 sets and epic weapons. In this case, its damage gap will not be so significant. At the same time, if you have not knocked out a signature for Harlequin or have not collected a full set of artifacts, but already have a set and legendary equipment for Pyro Archon, she will show herself to be a level higher.
We hope this guide helped you learn how to create the best Mavuika build in Genshin Impact. If you have any questions, feel free to ask them in comments. stay tuned builds on our website.
Trailer
You can watch videos about the heroine on VKontakte or YouTube.
And if I play overload with Varesa, is Mavuika suitable for her? Right now I have a squad of Varesa, Chevreuse, Bennett and Mava. I'm planning to pump Iansan, and I'm thinking who to push Bennett or Mavuika? Iansan C1, Mavuika C0, Bennett C6.
Yes, it fits if you put scrolls on her, the squad is excellent, but I think that Chevreuse will be better than Iansan, since her potential is still revealed more on c6 (she can't even put an instructor in overload for benefit, considering that Mavuika will already be wearing scrolls, but Chevreuse in the ceremony for the ult buff will be just right here), Bennett in such a pack cannot be replaced, because he is not only a buff, but also a squad healer. But again, the main thing is that you feel comfortable playing ^^
And if I play overload with Varesa, is Mavuika suitable for her? Right now I have a squad of Varesa, Chevreuse, Bennett and Mava. I'm planning to pump Iansan, and I'm thinking who to push Bennett or Mavuika? Iansan C1, Mavuika C0, Bennett C6.
Is it possible to put Ifu with it?
Ifa is better played through charged as a squad driver, but if you have Mavuika main-dd and no alternatives for implementing scrolls from the Natlans in a pack, then it will work quite well.
Is it possible to install IFU with it?
Neuvillette, Furina C1, Mavuika, Shilonen, is this a normal squad?
For the Neva+Furina pair, any squad will be good. But for maximization: you have 2 Natlanians who want to carry scrolls that will not work 2 times, therefore it is better to replace one of them. Shilonen combines well with Neva, so it is better to remove Mavuik and take any Anemo character
You can put an instructor on Mava
Question about melt squads for Mavuiki:
1. How good is her synergy with Kaeya c6? Will she melt with him?
2. I don't have Sitlali, but I have Shilonen, which I can steal from Neuvillette, because I can put another healer there, and he himself did good damage without her before. From this follows: Mavuika c0 (I don't know whether I'll knock out the sign or not, she has a dog's wake), Kaeya c6 with BP Fang and Cryo + Ceremon set, Shilonen c0 in scrolls with Fav. Who is better to put - Layla or Diona? Both are pumped, both have a Ceremon gun, Layla has a full millelite, Diona has a Ceremon. Or is Bennett better?
If you want to play from melting, knock out Sitlali, everything else is half measures, not particularly effective.
I don't know, I put Escoffièche with a kite with her, cryostatus is also in full swing, 400 thousand melts under a bennett in the average squad build, I lost to an awl, so I'm gaining spirit with a kachina, and I don't need more, I'm not chasing millions, but I have a mava with a signa.
Sounds great, Escoffier is better frozen, but even if her status is enough, then Kayya should be enough. Thanks for the answer^^
It would be better to send Escoffier to the Grio-Hydro detachment, where she will be more useful.
Sitlali is the most acceptable option because it gives spirit, cryo status, and most importantly - pyro/cryo resistance, which is why the numbers will be more serious.
The main thing is that the status is enough not only for the first poke, but at least for half of the 7 subsequent rides, which also give considerable damage. For ordinary world bosses, this first poke will certainly be enough, but in the abyss, questions may arise, especially in the future. If there is an opportunity, knock out Sitlali, even without Shilonen.
I want to try to assemble Mava/Rosaria/Escoffier/Kachina and test such a melt, I think it will also be comfortable to play. Before Escoffier, I generally CREATIVELY melted Mava through Diona.
The reason I wrote about half measures is because I tried all of these substitutes for Sitlali 🙂
Shen He, Diona, Kaeya, Diona, the three Krios with Mavuika, Charlotte, Laila (she is more or less among them, but still weak), Rosaria and even Chicha. All misses. Although if you like/will like the final result, then for God's sake.
And the question is: why do I need Sitlali if I already have Shilonen to implement the scrolls, and I only need the cryo status for melting? That's why I asked if one cryo hero would be enough for synergy, so that I don't have to drag Bennett out of packs again. Well, my Kaeya is very well built and pumped to full and with pyro he does pretty good damage, so why not?)
Sitlali for:
1 - pyro/cryo resist section
2 - almost stable cryo status
3 - a good charge of Mavuike's ult
4 - good shields and own damage
5 - wearing a scroll
Too delicious to up.
Mavuika, Ororon, Chevreuse, Bennett
Is this a normal squad or should I replace someone? Also, is there any point in pumping Ororon under Mavu if he is a 0?
Work squad, good synergy, but sometimes, if the mobs are easy, they fly around the arena, which is not very pleasant, but not critical. Ororon, although better in tasers, he pumps Night Spirit for Mava well, but it is necessary for him to ult on cooldown
Well, has anyone already collected 3000 CA (the author assures that this is the minimum required, lol) with more or less normal crits? Show yourself, monster. Facepalm looking at this.
Well, if you put not a sign, but a wolf one - it's quite possible from the ive. But otherwise - no way, now I'm also waiting for such a gigachad in the comments 🙂
I went to the comments to look, am I the only one who doesn’t understand something about the recommended stats or are they… slightly… overstated😁
Hi everyone! I'm thinking about a pack like this:
Clorinda, Ororon in the scroll, Chevreuse and Mavuika in the tome? Will it work, will Mava inflict much from the pocket in this case?
Please do not suggest replacing Clorinda with anyone and playing Mava as a DD, I need a 5* Syanka with more convenient damage dealing and stronger
He and Syanka have two to three thousand damage, which is not noticeable at all, because the buff from the scrolls is good. So yes, the squad is good, it works)
In your squad with Clorinda overload there is a mistake in the description: you wrote Cheverz instead of Chevreuz;)
You don't have iansan on your site
The build is: https://wotpack.cuevanamovies.net/iansan-in-genshin-impact-guide-and-build/
I don't have many characters.. If Mavu, Shilo, Kuki and Laila will be a good squad? I'm also wondering, is it better to put Laila or Lan Yan?
Cookie will only get in the way, in this case a squad of 3 characters will play even better. Cookie doesn't do damage with scales anyway, her entire impact is in dendro reactions, and her healing in such a squad is clearly excessive - shields and healing are enough. Lan Yan can be put together with Laila, so that there is both a damage buff and a cryo status. Although I'm not sure that the status will be enough
Is it possible to replace Shilonen with Kachina in detachments from overload?
It is possible, but the damage will be less. Although, I don't see much point in putting a pack of non-Pyro or Electro into the overload, because the ive Chevreuse breaks.
There is just a squad from overload without Chevreuse, just Shilonen instead (for cutting resistances). It will be worse than a traditional squad from overload, of course, but some play like that.
yeah, my headache. I never thought that without f, sh, s she would be so useless. only to travel around the world. pity about gems, a lot is gone. and now it is not clear what to do with it, either forget about her, or wait and try to knock out at least one of the three
If you have a C0 with a 4* gun, then of course problems may arise, but in general it is played in many places and successfully. For example, try to play from overloads (the main thing is that it is Chevreuse, even C0 will do)
Mavuika
Chevreuse
Ororon/Iansan (or any pocket electro damager)
Bennett, or any pocket pyro damager (You can take Pyro GG if you don't have Ororon/Iansan)
I myself have a squad:
Mavuika, Chevreuse, Pyro GG, Kuki Shinobu. Calmly closes the abyss, the theater if it is possible to collect there, etc.
You can try a mono-pyro squad with three pyros and one anemo hero. Mavuika feels good there too. For example, Mavuika/Pyro GG/Bennett/Kazuha.
Who can replace Shilonen?
If you need a cut of resists, then Kazuha. If you are just a carrier of glanders. seta Natlana, then Kachina/Piro GG/Ororon/Iansan. None of them can fully replace Shilonen.
Please help me to make 2 squads. From the characters: Zhongli (C1 and sign), Nevillet, Furina, Mavuika, Ororon, Bennet (C4), Diona (C2), Jin, Mizuki, Mona, Xiangling, Arlecchino is there, but I don't want to use anything, Tignari, Lan Yan and other 4-stars. For me for the Abyss. Please)
Furina, Arlecchino, Bennett, Zhongli
Mavuika, Ororon (or Kachina), Lan Yan, Mona (or Nevillet, but he doesn't synergize well with Mavuika)
Lan Yan with the Viridescent Venerer artifact set
1st squad - Neuvillette, Furina, Zhongli (or Xiangling), Jin.
Nevi hits, Furina buffs and hits a little, Zhong removes resistances and gives Nevi a shield (or Xiangling helps with Steam, take only if she has no problems with energy recovery), Jin heals the entire squad and helps Furina gain fanfares, with the emerald shadow set also cuts resistances.
2nd squad - Mavuika, Bennet, Ororon, and if there is Chevreuse (you wrote other 4*, you never know). There will be a lot of damage.
2nd squad alternative - Mavuika, Bennett, Xiangling, Lan Yan (with emerald shadow set).
You can think of something else, everything will depend on the opponents that you encounter in the abyss. Specifically, the 1st and 2nd squads (via overload from Chevreuse) will be well suited to the current abyss.
I can't figure out who would be better for Mavuika - Furina or Sitlali? Sitlali seems to be the only one who is positioned for the role of playing with Mavuika, but Furina also has a big damage buff, who would be better?
Sitlali will be better.
Actually, I tried an alternative squad where Furina is used instead of Sitlali and the damage is really good. But in the overload squad (Mavuika, Ororon (I have Kuki Shinobu), Bennet (I have Pyro gg) and Chevreuse there is more damage, it is more stable and easier to play.
But the strongest squad (where damage from Mavuika's poke is important, not the roll) remains Mavuika, Sitlali, Bennett, Shilonen.
In the Mavuika+Sitlali+Shilonen squad, is it worth taking Furina or is Bennett better? Because I don't know where to get a heal for Furina's fanfare.
Bennett would be a better fit, and Furina would be better off in another squad.
There was a mistake in the description of Signa. The effects of Burning Radiance are increased by 75% regardless of the awakening rank.
Hello! Corrected, thank you.
Furina Mavuika Sitali and Shilonen are normal?
this is the top 1 squad of the game...