M4A1 FL 10 is a Tier 6 French medium tank in World of Tanks. The vehicle is a hybrid of an American Sherman hull and a French oscillating turret with a drum loading system. The technique is in the process of testing and will appear in the game with the introduction of patch 1.5. What is the gameplay of the tank, features of the performance characteristics and whether it is worth buying, read on.
TTX
Mobility
Weight 30,2 tons with a specific engine power of 530 hp. allows the tank to gain a maximum speed of up to 48 km / h. The turning speed of the undercarriage is not bad, but there will be difficulties with the age of medium and soft soils. At the same time, the tank has large dimensions, as is typical for all Shermans, so it is problematic to break in along with the rest of the STs on it. An overview of 370 meters is quite a good indicator for level 6.
Firepower
The main feature of this tank is just in its armament. The M4A1 FL 10 has a 4 round drum. The reload time inside the magazine is 1,75 seconds, and a full reload takes 13,6 seconds. One-time damage is small 175 units, and armor penetration by the base projectile is 148 mm.
The accuracy of the gun is 0,36 at 100 meters, and the aiming time is 1,9 seconds. Due to the design features, the vertical guidance angles of the tank are not the most convenient, only -6 ... + 12 °. In general, such characteristics of the gun make it possible to deal an average damage per minute of about 1718 units.
Ammunition characteristics
Shell | Armor piercing | Armor-piercing (gold) | High explosive |
Armor penetration (mm) | 148 | 202 | 38 |
Airspeed (m/s) | 925 | 1160 | 840 |
Price | 128 | 2800 | 80 |
Vitality
The M4A1 FL 10 received 720 HP, which is an average for a Tier 6. In of armor, the tank cannot boast of something outstanding: the VLD of the hull is 50,8 mm, the sides are 38,1 mm; tower in the frontal projection of 40 mm, and on the sides and rear 20 mm.
Large dimensions and lack of armor make this tank a tasty target. It is especially worth being wary of high-explosive monsters KV-2 and OI, which can simply prescribe "one shot". For artillery, this vehicle will also be a priority target.
Advantages and disadvantages
Having dealt with the technical and tactical characteristics of the M4A1 FL 10 in detail, its strengths and weaknesses can be identified.
Advantages:
- good overview;
- drum loading system;
- high projectile speed;
- fast mixing;
- excellent communication range.
Disadvantages:
- shed dimensions;
- due to the design of the machine, uncomfortable UVN;
- mediocre maneuverability;
- weak booking;
Equipment
For the M4A1 FL 10, the choice of equipment in the first place will help improve the quality of the game and combat effectiveness:
- enlightened optics - will add 37 meters to the review of the car;
- vertical stabilizer - will make shooting more aimed and comfortable by reducing the spread;
- improved ventilation Class 2 - will give an increase of 5% to the skills of the crew, thereby slightly enhancing all the characteristics of the tank.
Crew training
The crew of the tank consists of 4 people: commander, gunner, driver and radio operator. Who exactly will receive a combined specialization with a loader is still not exactly known. Most likely it will be a radio operator, as can be seen on the AMX 30 B medium tank.
Equipment
The choice of consumables at level 6 has a standard view:
- small repair kit;
- small first aid kit;
- fire extinguisher (of course, automatic will be more effective)
The third slot can be replaced with Strong coffeeto increase the characteristics of the crew and thereby increase the effectiveness of the tank in battle.
How to play M4A1 FL 10
Taking into the characteristics of the vehicle, it is safe to say that this is a tank from the second line. The large dimensions of the vehicle will not allow opponents to miss, and there is no armor to repel enemy shells. Thus, the best option would be to shoot damage behind the backs of allied heavy tanks. This has a plus from the height of the tank - the allied corps will not interfere with shooting.
The rest of the mechanics of the game is specific to the drum technique. Considering the small alpha strike, you shouldn't exchange shot-for-shot durability points with anyone, because then the whole point of the drum is lost. The best option is to choose careless opponents, discharge your 4 projectiles at them and roll back to a safe place to reload.
In battles at the bottom of the list, it is better to try to fire at a long distance, since the overview allows this. Also, in battles with "eights" you will have to load gold shells, because breaking through the base shells will not be enough.
Should I buy the M4A1 FL 10
The tank came out quite interesting and captivates with its drum gun. It will be suitable as a trainer for the French medium tank crew and will be a cheaper option compared to Tier 8 vehicles.