Detailed guide to Luka teams to unlock maximum potential. Description of active and ive abilities, as well as eidolons and traces. Strengths and weaknesses of the character. Everything Luka needs to fully upgrade.
Luka is the champion of the Fight Club in the Underdark of Belobog, a cheerful and free-spirited fighter with a mechanical arm. He owns mixed martial arts and is one of the of the Wildfire faction. The guy uses his power to protect the people of the underworld. In the past, he was overtaken by despair more than once, so now he seeks to give hope to others. As a playable character, Paths of Nothingness and owns element's physical type.
Rating | C-position in dash list |
Rarity | ββββ |
[Type] element | Physical |
Path | Nihility |
when added to the game | August 9, 2023 (patch 1.2) |
How to get a character | Banners Star Jump, Start Jump, Event Jump: Character, and Event Jump: Light Cone |
Gender | Male |
Home region | Belobog |
Role in the squad | Minor DD, main DD |
Role in the game |
|
signature light cone | "Determination shines like pearls of sweat" |
Voice actors |
|
Biography
Luca of Honkai: Star Rail is a multiple Fight Club Champion in the Underdark of Belobog. He spent his entire childhood with his father in a gun shop, often delving into fantasies about the future. This continued until one of the regular customers, the head of Wildfire, came to hire the boy into the ranks of the faction. At the front, the young man had to face inhumanity more than once, because of which he became more cold and merciless.
Everything changed when Luca rescued a helpless child cornered by a monster. Although he lost his right arm in this battle, he felt his heart fill with warmth again. The guy has repeatedly seen the injustice and cruelty of the Underdark, so he vowed to become a champion in order to set a good example for children. When the coach asked if Luka would continue training if order reigned, he replied: βAs long as there are scoundrels and people who need protection from them, I will fight!β
The development of Luke's storyline can be found in his companion mission "Mo Cuishle".
How to get Luka in Honkai: Star Rail
Luka can be obtained from next Jumps:
- with a small chance in the βStarting Jumpβ (newbie banner);
- with some chance of βStar Jumpβ (permanent standard banner);
- with an increased chance in the event banner βEvent Jump: Characterβ, if indicated in the list of epics that have received drop priority;
- on par with other 4β items and heroes in Event Jump: Light Cone.
The ability to knock out Luka first appeared in Jump: Character Events. Kafka called βLet No One Sleepβ in the second half of patch 1.2 β 9 to 29 August 2023 of the year.
In order not to miss Luka's rerun, follow banner schedule.
Features
The main characteristics of Luca - HP, Attack Power ΠΈ protection. Also among the base stats are indicators of speed and taunt, which are constant. The exact values ββof all parameters are shown in the table.
Level of | Base HP | Basic Attack | Basic protection | base speed | Basic taunt |
1 | 124 | 79 | 66 | 103 | 100 |
10 | 180 | 114 | 95 | 103 | 100 |
20 | 243 | 154 | 128 | 103 | 100 |
30 | 355 | 225 | 188 | 103 | 100 |
40 | 468 | 297 | 247 | 103 | 100 |
50 | 580 | 368 | 306 | 103 | 100 |
60 | 692 | 439 | 366 | 103 | 100 |
70 | 804 | 510 | 425 | 103 | 100 |
80 | 917 | 582 | 485 | 103 | 100 |
Basic skills
Bow's abilities are focused on dealing physical damage to a single target and inflicting Bleeding, due to which the enemy takes periodic damage over several turns. A feature of the character is a set of levels of the Will to Battle status, which enhances the basic attack and allows you to inflict additional damage.
Next, let's look at how Luke's skills work and in what order they are best pumped. In addition, we will analyze in detail all its traces and eidolons.
Active skills
- Technics "AnticipationΒ» | Single attack
Immediately attacks the enemy and after the start of the battle, deals physical damage to a random target equal to 50% of attack power. At the same time, with a base chance of 100%, it imposes a Bleeding status similar to the skill and additionally gains 1 lvl. status Will to fight.
- Basic AttackDirect hit" and "Sky Cracking FistΒ» | Single attack
Normal attackDirect hitΒ»
Deals physical damage to the selected enemy equal to 50-130% of attack power.
Enhanced attackSky Cracking FistΒ»
Consumes 2 lvl. Will to Fight status and performs 3 Direct Strike attacks, each dealing physical damage equal to 10-26% of attack power. Then land 1 hit with Sky Cleaver Fist, dealing Physical damage equal to 40-104% of attack power to an enemy.
- Skill "Bleeding StrikeΒ» | Single attack
Deals physical damage equal to 60-150% of attack power to a target enemy and has a base 100% chance to inflict Bleeding for 3 turns. While under this status, the enemy takes periodic physical damage at the start of each turn equal to 24% of their max. HP. This damage cannot exceed 130-422,5% of the Bow's attack power.
- Superpower"Decisive blowΒ» | Single attack
Gets lvl 2. Will to Fight status and a base 100% chance to increase the damage taken by the target enemy by 12-24% for 3 turns. Then deal Physical damage to that enemy equal to 198-396% of Attack Power.
ive skills
- talent"flying sparksΒ» | Gain
Using the basic attack "Direct Strike" or the skill "Bleeding Strike", gains 1 lvl. status Will to fight up to max. 4 ur. When it reaches 2 levels or more, the basic attack of Direct Strike is upgraded to an attack of Sky Cracking Fist.
When Skybreaking Fist's ed Basic Attack hits an enemy with the Bleeding status, it causes that status to immediately deal damage equal to 68-93,5% of the original damage, 1 additional times. At the beginning of the battle, Luka gains 1 lvl. status Will to fight.
The order of leveling abilities
- Emboldening Salvo - the main source of damage, and also affects the damage of Bleeding. Raises paramount to comprehensively strengthen Luka.
- Superpower necessary to increase the damage received by the enemy - debuffing skill. Talent Increases DPS from immediate damage over time when using a boosted attack. Since the utility of abilities is at the same level, they rise in parallel.
- Basic Attack Increases the damage of the Sky Splitting Fist's normal and explosive strikes. Resources are the last to go.
Tracks
All traces of Luke:
Attack power +4% (lvl.1) | |||
Kinetic overload: The skill removes 1 buff from the enemy. | Effect Hit Chance +4% (A2) | Attack Power +4% (A3) | Defense +5% (A3) |
Stop circulation: getting 1 lvl. of the Will to Battle status restores 3 points. energy. | Attack Power +6% (A4) | Effect Hit Chance +6% (A5) | Attack Power +6% (A5) |
Breakdown of morale: While Sky Shattering Fist is active, each Direct Strike attack has a 50% chance to deal 1 additional hit. The effect does not apply to additional attacks. | Defense +7,5% (A6) | Effect Hit Chance +8% (Lvl 75) | |
Attack power +8% (lvl.80) |
General increase in characteristics:
ATK | 28% |
Effect Hit Chance | 18% |
DEF | 12,5% |
Eidolons [constellations]
All eidolons:
number | Name | <font><font>Materials</font></font> |
1 | Continuous fight | While the target enemy is Bleeding while the Bow is active, damage dealt against them is increased by 15% for 2 turns. |
2 | The enemy is weak and I am strong | If the target hit by the skill has a physical vulnerability type, Luke gains lvl 1. status Will to fight. |
3 | Born for the ring | Skill level +2. Talent level +2. The maximum level is 15. |
4 | No matter what | Each level of the Will to Battle status increases attack power by 5%. The effect can stack up to 4 times. |
5 | Wildfire Spirit | Superpower level +2. The maximum level is 15. The level of basic attack +1. The maximum level is 10. |
6 | Applause for the champion | When a Skybreaking Fist ed Basic Attack hits an enemy with the Bleeding status, it causes that status to immediately deal damage equal to 8% of the original damage, 1 extra. times for each previous use of the Direct Strike attack. |
Best Bow Eidolons - E2, E4 ΠΈ E6:
- Second eidolon simplifies rotation in that the skill now gives 2 levels of the Will to Battle status at once (taking into another 1 level from the talent). This means that the character will be able to combine the skill and an enhanced basic attack without resorting to a normal attack unnecessarily. The only condition is the presence of an enemy with a physical shield among the opponents.
- Fourth Eidolon increases the characterβs attack power depending on the accumulated levels of the Will to Battle status, which will allow you to deal even more damage with an enhanced basic attack and other skills.
- Sixth Eidolon works in the same way as Luca's talent, giving the ability to instantly attack the enemy with an imposed DoT status (outside the target's turn) when using an empowered strike. The effect of the eidolon is triggered additionally for each normal attack made, so the skill and the basic strike should be alternated.
Advantages and disadvantages
Let's analyze the strengths and weaknesses of the character, which affect his implementation in battle.
Advantages | Disadvantages |
Does not depend on cycles. The talent instantly activates the Bleeding applied to the enemy, without waiting for his turn. | Has no skills that deal area damage. For this reason, in some situations he needs an additional source of AoE damage, especially if he occupies the position of main DD. |
Effective against bosses and elite monsters due to the focus on destroying single targets and causing periodic damage. The damage of Bow's Bleed depends on the monster's maximum HP, so the character is especially good against "thick" targets. | Ulta costs 130 units. energy, which is quite a lot. This is partially solved by opening the "Stop Circulation" trace, but the speed of energy recovery in the connecting rope may be required. |
Easy to assemble. It is enough to pump up your attack power and speed to deal a lot of damage, since Bleeding is not capable of crit. | Low base attack power, on which the damage of all abilities depends, which will require additional investments in stats or bonuses from s. |
Removes buffs. Next, βKinetic Overloadβ can cancel 1 positive effect of the enemy, which will be useful during the age oblivion hall. | Removing enemy buff using a trace may not work, since it is initially impossible to dispel buffs from some enemies. |
Does not depend on eidolons or legendary weapons. Performs great on E0 with an epic light cone. | |
Flexible gameplay. Although he belongs to the class of debuffers of the Path of Oblivion, he is capable of performing the role of a secondary or main damage dealer. Has high damage multipliers on skills. | |
Increases team DPS. With skills, it imposes statuses on enemies that increase the damage dealt by squad . |
Leveling
This section contains all the materials that are needed to level up Luka.
Elevation materials
Level of | Material 1 | Material 2 | Material 3 |
---|---|---|---|
30 | |||
40 | |||
50 | |||
60 | |||
70 | |||
80 |
Total Resources to Ascend Luke:
- Credits Γ826 200.
- Ancient Detail Γ12, ancient transmission shaft Γ13, ancient engine Γ12 - Materials dropped from automatons.
- Broken Iron Wolf Teeth Γ50 β resources given out for ing the Stagnant Shadow in the Big Mine (Yarilo-6) location.
- Travel Guides Γ289, Adventure Logs Γ6, Travel meetings Γ3.
Skill Leveling Materials
Emboldening Salvo | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
Resources used to level up Luca's abilities:
- Credits Γ1 758 000.
- Ancient Detail Γ22, ancient transmission shaft Γ35, ancient engine Γ20.
- Dread Obsidian Γ8, desolation Γ42 and obsession Γ77 β material for leveling the characters of the Path of Nothingness. Obtained by completing the Sepals Challenge in the Big Mine.
- Honor of the Nameless
- Repentance of the Eternal False Body Γ9 - reward for defeating the weekly boss Fantilia (Echoes of war).
The sequence of pumping traces
The table shows the number of components for pumping Luca's traces in the order of their development.
Skill / Stat | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
|
||||
Total Resources:
- Credits Γ642 000.
- Ancient Detail Γ6, Ancient transmission shaft Γ7, Ancient Engine Γ22.
- Dread Obsidian Γ4, desolation Γ12 and obsession Γ28.
- Tracks of Destiny Γ2.
- Repentance of the Eternal False Body Γ3.
Best Bow builds in Honkai: Star Rail
Luca is a Path of Oblivion character that relies on inflicting Bleeding and dealing damage over time. Key features in the Luke build:
- ATK β important for increasing the overall damage from abilities and periodic damage.
- Speed β necessary for making moves more frequently in order to maintain the debuff, update and apply new statuses, as well as increase the amount of damage per battle cycle.
- Penetration effect β allows you to deal more damage at the moment of destroying the enemyβs physical armor.
- Effect Hit Chance β increases the chance of inflicting a periodic Bleeding status and a negative superpower effect.
Since the character specializes in DoT, critical stats are not necessary for him. This is because the damage dealt by damage over time is not able to crit.
In this section we will look at how to assemble Luka in Honkai: Star Rail.
Recommended characteristic values
The main stats that are recommended to look for in relics:
Relic | Main characteristic |
Head | HP (permanent) |
Arms | Attack Power (Permanent) |
Body | Attack Power - a priority / chance of effects hitting - situationally |
Legs | Speed ββ-a priority / Attack Power - situationally |
planar sphere | Physical damage |
Connecting rope | Attack Power - a priority / energy recovery - situationally |
Additional stats in relics:
- Attack Power;
- speed;
- chance of hitting effects;
- penetration effect;
- HP, protection.
The optimal final stat values ββthat it is desirable to get on the character:
- ATK: from 2000 units;
- Speed: from 120 to 134 units;
- Effect Hit Chance: 40-67%;
- Penetration effect: 50-80%;
- Energy recovery: from 120%;
- Crete. damage ΠΈ crit chance. hits: about 50/100. Instant damage is not the only source of damage for a hero, so placing a strong emphasis on pumping up crits is not recommended.
Ultimate Light Cone [Weapon]
Luke's light cone must always refer to Paths of Nothingness. Otherwise, the character will be able to use only the basic characteristics, since the ive effect will not be available.
The table shows the most suitable weapons for the Bow:
Name | Description | Recommendation |
---|---|---|
βββββ HP 48-1058 ATK 26-582 DEF 21-463 |
Damage dealt is increased by 24-40%. Each attack increases your speed by 4,8-8%. The effect can stack up to 3 times. When the wearer hits an enemy without the Gossamer status, has a base 100% chance to inflict this status on the target. An opponent with the Gossamer status is also considered to have the Shock status. An opponent with the Web status takes periodic electrical damage equal to 60-100% from the attack power of the owner, at the beginning of each turn for 1 turn. | The light cone is aimed at increasing the overall damage and speed, which will have a positive effect on the rotation of the character, since he will be able to make moves much more often, especially if he has legs for speed. In addition, with a base of 100%, it imposes a Shock status on the enemy, which will allow you to deal additional periodic damage. |
ββββ HP 43-952 ATK 21-476 DEF 15-330 |
Damage dealt is increased by 12-24% for each Debuff that the target enemy has. The bonus stacks up to 3 times and applies to periodic damage. | The weapon increases all damage dealt (including periodic damage) when debuffs are present on the enemy and stacks up to 3 times, buffing damage up to 36-72% in total. Works well in combination with other representatives of the Path of Nothingness, although the Bow itself can impose a negative Bleeding status. |
ββββ HP 43-952 ATK 21-476 DEF 15-330 |
Increases the chance of hitting effects on 20-40% and damage over time 24-48%. | Excellent light cone with balanced characteristics. Grants a nice bonus to hit chance and increases damage over time without any strings attached. In other words, all buffs will work continuously throughout the battle. Especially reveals on R5, becoming higher in the ranking. |
βββββ HP 48-1058 ATK 24-529 DEF 18-396 |
The penetration effect is increased by 20-40%. Using an ultimate ability increases the damage over time dealt by 24-48% for 2 moves. Defeating an opponent with the wearer's Damage Over Time effect restores 4-8 units. his energy. | Cone of shop in Hertha. Increases the penetration effect, which will be useful against mobs with physical vulnerability, and after using the ult, it increases the DoT damage dealt. Another nice addition is the energy recovery bonus. However, to do this, you need to kill the enemy receiving periodic damage. |
βββββ HP 48-1058 ATK 26-582 DEF 21-463 |
Increases damage dealt to debuffed enemies by 24-40%. When the wielder uses a skill, the chance to hit the effects of that attack is increased by 18-30%, and the attack power is 24-40%. | Given that the Bleeding status is considered a debuff, Luka should be able to easily activate a ive effect that increases the damage taken by the enemy. Equally important buffs include an increase in attack power, as well as an increase in the chance of hitting effects for a skill. |
ββββ HP 43-952 ATK 21-476 DEF 15-330 |
The wearer's penetration effect is increased by 16-32%. The wearer's damage dealt to Shock and Weathered enemies is increased by 16-32%. This effect also applies to damage over time. | Provides an increase to the penetration effect and DPS. A strong but situational cone, since it only increases damage if the enemy has Shock and Weathering statuses. However, it can also be used effectively on the Bow if the squad has Sampo. |
βββββ HP 43-953 ATK 26-582 DEF 24-529 |
The owner has an increased chance of effects hitting 60-100%. If he uses a normal attack, skill, or ultimate to hit an enemy, that enemy has a base chance of 60% of being inflicted with the Armor Away status. An opponent with the Armor off status receives 10-18% more damage for 2 turns. If the owner has applied a damage over time effect to an enemy target, then with a base chance of 60% the Armor Away status is enhanced to the Cornered status, with which the damage taken by the enemy increases by another 14-22% also for 2 turns. Under the conditions of the last debuff, the owner is not able to βputβ the Armor off status on the enemy. |
The chance of hitting effects from a weapon βcardβ will be more than enough for Luka, so with this equipment you can search for relics with attack power and other important characteristics. Although he only applies Bleed damage over time with his skill and not with other abilities, the hero will still be able to reach the maximum bonus from the cone ive. |
ββββ HP 43-952 ATK 21-476 DEF 15-330 |
When the owner hits an enemy that does not have the Trapping status, he has a base chance 60-100% impose the status of Capture on this opponent. The defense of the enemy with the status of Trapping is reduced by 12-16% for 1 turn. | Luke's signature cone. Despite the absence of key parameters, with a certain chance it imposes a negative status on the enemy, which lowers defense. This means that both the character himself and other allies will be able to inflict increased damage on this enemy. |
βββββ HP 48-1058 ATK 26-582 DEF 21-463 |
The owner's chance to hit is increased by 40-60%. When the owner deals damage to an enemy with the Weathering, Burning, Shock or Bleeding statuses, he receives 1 lvl. Foreteller status. This effect can stack up to 4 times. During one battle, each type of periodic damage can only add 1 level. Foreteller status. Each level of this status increases the owner's attack power by 5-9%, and also allows periodic damage to be ignored 7.2-10% target protection. | It gives a good increase in the chance of hitting effects, but the weaponβs ives are fully revealed in periodic groups consisting of characters of different elements. When cone effects are activated, the hero will receive additional attack power and ignore defense for his DoT statuses, but will become highly dependent on the team. |
βββββ HP 48-1058 ATK 26-582 DEF 21-463 |
Increases the chance of hitting effects on 24-40%. When the wearer deals damage to an enemy whose number of Debuffs is greater than or equal to 3, their Crit. chance increases by 12-20%. After using a basic attack, skill, or superpower, there is a 100% chance to apply an Ethereal Code status to the target. Damage taken by an enemy under this status is increased by 12-20% for 1 turn. | Provides an increase to the chance to hit effects and with a 100% base chance gives the opportunity to additionally weaken the enemy target, making it more vulnerable to damage. Having 3 or more debuffs also increases crit. a chance that it will not be superfluous for an instant damage boost. |
ββββ HP 43-952 ATK 21-476 DEF 15-330 |
Increases the chance of hitting effects on 20-40%. When the owner attacks an opponent with reduced defense, he recovers 4-8 units energy. | Free event cone in patch 1.1. Can't get now. Since Awakenings are also available for free, the card ends up with a 40% chance to hit effects and 8 damage. energy. The only caveat is that for the second part of the ive to work, you need a hero capable of lowering defense. |
ββββ HP 38-846 ATK 24-529 DEF 15-330 |
After the owner uses a basic attack or skill, he deals 48-96% from attack power as additional damage to a random enemy hit by attacks. | A good alternative that allows you to deal additional damage to a random target after using a basic attack or skill. It is not recommended to specifically take this cone for Bow, but if you already have it (especially with awakenings), it will be a good choice if there are no weapons above. |
βββ HP 38-846 ATK 14-317 DEF 12-264 |
After using the skill, the owner's next basic attack deals bonus damage to the target enemy equal to 60-120% from attack power. | Great option for a start. It goes well with the rotation and mechanics of the character, as he gains stacks (including skill) to perform an enhanced basic attack. The ive effect will make it possible to deal additional damage depending on the attack power. |
βββ HP 38-846 ATK 14-317 DEF 12-264 |
At the start of combat, increases the chance of the wearer's effects hitting 20-40% for 3 moves. | Potentially no less powerful cone at the beginning of the game, but its main disadvantage is the limited duration of the buff - 3 turns. This can become a problem in battles against bosses, as it is almost impossible to defeat them in a couple of moves, which means that the weapon becomes useless. |
Best Relics [artifacts]
Let's take a closer look at the recommended relics for Luka, including cave artifacts and planar ornaments.
Cave relics [main artifacts]
Name | Effects | Recommendations |
---|---|---|
ββββ βββββ |
2 parts: Increases attack power by 12%. 4 parts: For each damage over time effect an enemy has (up to max 3), the owner ignores 6% of that enemy's Defense when dealing damage. |
It multiplies damage by ignoring enemy defenses, which is why it is considered the strongest kit for the hero. The bow can independently activate the set bonus, which, moreover, applies to all types of damage. |
ββββ βββββ |
2 parts: Physical Damage +10%. 4 parts: After attacking or taking damage, gain +5% attack power until end of battle. Stacks up to 5 times. |
An excellent set of relics for the Bow, as it provides it with key bonuses: it increases physical damage by 10% and attack power by up to 25% after making an attack or receiving damage. A character can reach the maximum number of stacks within 2-3 turns. |
2 parts: Increases attack power by 12%. 2 parts: Increases damage dealt to enemies with Debuffs by 12%. |
The best 2x2 build that can be used before obtaining all the Prisoner parts. The combination of attack power and percentage increase in damage works well in any position. | |
βββββ |
2 parts: Attack Power +12%. 4 parts:Speed ββ+6%, basic attack damage +10%. |
An alternative set that has equally important buffs: increases the attack power, speed and damage of the basic attack. The last bonus also applies to the enhanced version of the normal strike, so it will positively affect all damage. |
ββββ βββββ |
2 parts: Increases damage dealt to enemies with Debuffs by 12%. 4 parts: Increases crit. 4% chance. Crete. The owner's damage dealt to enemies with at least 2/3 debuffs increases by 8%/12% respectively. After the owner applies a Debuff to an enemy, the above effects are increased by 100% for 1 turn. |
A good set for a playstyle where Luke relies more on direct skill damage rather than periodic Bleed statuses. Two parts of the set increase skill damage, while the full set increases critical chance and damage. Since the hero s up to two negative statuses, it may be necessary to equip a cone with additional debuffs or have another debuffer in the squad. |
ββββ βββββ |
2 parts: Penetration Effect +16%. 4 parts: In addition to the penetration effect + 16%. Restores 3 energy after breaking through an enemy vulnerability. |
A strong set, but only against enemies with physical weakness. Will significantly increase the periodic damage dealt after breaking through an enemy vulnerability, and at the same time restore energy. |
2 parts: Physical Damage +10%. 2 parts: Attack power +12%. 2 parts: Speed ββ+6%. |
Until you get the "ideal" sets, you can combine them with each other to achieve a certain effect. For example, if there is not enough speed and attack power, "Herald Wandering in Hacker Space" in combination with "Wild Wheat Shooter" will do, and so on. |
Planar Ornaments [Additional Artifacts]
Name | Effects | Recommendations |
---|---|---|
ββββ βββββ |
2 parts: Effect hit chance +10%. Attack power is increased by an amount equal to 25% of the chance to hit the effect, up to a maximum of 25%. | If you can't get the right amount of chance to hit effects in the characteristics of relics, you can get 10% with this set. Another nice addition is an increase in attack power up to 12% (at 49% PES). |
ββββ βββββ |
2 parts: Attack power +12%. When the speed reaches 120 units and above, in addition to the attack power + 12%. | Optimal decoration due to an increase in attack power, which directly affects all damage dealt. Indicator 120+ units. speed is the required minimum for a character. In addition, he most often uses legs for speed, due to which he fulfills the requirement and gains + 24% to attack power. |
2 parts: Increases the wearer's attack power by 12%. If the owner's speed is higher than or equal to 135/160 units, then the damage they deal increases by 12%/18%. | Can be equipped if you can develop high speed during battle, for example, using "Just have to wait". Otherwise, setting higher gives a more consistent attack power bonus with a lower speed requirement. | |
ββββ βββββ |
2 parts: HP +12%. When the speed reaches 120 units and above, all allies gain +8% attack power. | A good choice for Luka in the secondary damage dealer position, as he increases the attack power of all allies, which will benefit both normal and DoT teams. In most cases, it fulfills the speed requirement, since 120 units is the minimum recommended threshold. |
ββββ βββββ |
2 parts: Energy recovery rate +5%. When the speed reaches 120 units and above, the action advances +40% immediately after entering combat. |
Alternative set for energy recovery. The Ultimate Bow is quite expensive, so it may need an extra bonus to use it consistently. Moving the action forward will also allow the DoT to be applied and activated earlier. |
ββββ βββββ |
2 parts: Penetration Effect +16%. When the speed reaches 145 units and above, the penetration effect is additionally increased by 28%. |
It is not inferior to the previous sets if the opponents have physical weakness. If Luka has 145 HP. speed, the total increase will be 44%, which is quite noticeable. However, to achieve such indicators, speed is needed not only in the main stat, but also in additional characteristics. |
Detachments
Luka in HSR is a damage dealer who can deal periodic damage with Bleeding, helping the main DD of the Path of Hunting, Erudition, Destruction, or taking a leading position. In both cases, the remaining slots will be filled with s/sub-dds of the Path of Harmony, Oblivion, Preservation and Abundance.
Best characters
Allies of the Champion of the Underdark Fight Club can be:
Character | Path | Damage type | Features |
---|---|---|---|
Basic damage dealer that deals high damage based on lost health. To make boss fights easier, he may need a sub-deader who can effectively attack a single target. | |||
Moon Eater is considered a fairly strong DPS character who occupies the S+ position in the tier list. The bow will make an excellent follower, as it provides a serious boost to damage through debuffs applied to opponents. | |||
Basic damage dealer with ice damage to one or several targets. She can enter a state of Spectral Transmigration, which increases her attack power and crit. chance and advances the action 100%. | |||
Primary/secondary damage dealer that deals decent damage to multiple targets and provides additional survivability due to the βTauntβ debuff. Focuses on constantly performing a counterattack using talent and ultimate when receiving incoming damage. | |||
Acts as a tank and damage dealer. Takes most of the blows of opponents, deals significant damage during and outside of its turn with the help of bonus attacks, making her a versatile fighter. | |||
It can act as both a main and a secondary damage dealer, ing with his own DPS a more powerful representative of the damage-dealing Path. The main characteristic of the girl is the penetration effect, therefore, it is extremely easy to assemble. | |||
Has abilities with single and AoE damage. It is convenient in that it does not consume skill points (however, it sacrifices health in return) and effectively breaks through the electrical weakness of opponents. | |||
Inflicts the Burning status, which also deals damage over time, and increases your DPS against burning targets. Together with the Bleeding from the Bow, it makes a strong combo against solid opponents. | |||
Compensates for the lack of area damage and imposes additional negative statuses. He can easily any squad, since he does not need to use the skill frequently, and accumulates hits for his ultimate with the help of a command. | |||
DPS hero specializing in bonus attacks. Receives huge advantages in combination with heroes who also know how to carry out bonus attacks. In addition, he can exist as an independent damage dealer, occupying a leading position in a squad. | |||
Mobile main DD, specializing in the destruction of single targets. Although she is quite self-sufficient, in some situations she will need an additional source of damage. | |||
Ice damage from the standard banner. Has a talent that increases his crit. damage and crit. chance. Deals high damage to one enemy. Luke will help him against enemies with physical. weakness. | |||
Luka is the βaverageβ representative of the Path of Nothingness for Dr. Ratio, since the character is only able to provide the scientist with 2 active weakens. To fully develop Veritas, the squad will need additional (for example, you can equip Luka with the light cone βDetermination shines like pearls of sweatβ, which will cover the need for negative statuses). | |||
Free character for the prologue. Despite the availability, this is an excellent main damage dealer, effectively breaking through the windshields of enemies. The skill is able to reduce speed during crit. hit. | |||
Powerful AoE damage dealer of the electric element. Summons a Lightning Master who will attack enemies on a par with other team . Despite belonging to Erudite, it deals good damage to one target. | |||
Thanks to its high area damage, it compensates for Luka's focus on single targets. It makes excellent use of damage bonuses from the negative statuses of the Champion of the Underdark, and can also assemble a mono-elemental squad with him, ed by one buffer. | |||
A secondary damage dealer focusing on area fire damage with skills and a bonus attack. Can inflict Burning with a technique and a basic attack while leveling the Starfire trail. | |||
Free AoE damage for virtual universe. Performs a bonus area-of-effect strike when enemy targets' health drops to 50% or less, making it much easier to fight against a crowd. | |||
An alternative to Jing Yuan if you need an electric elemental character with area damage. It is distinguished by the fact that it imposes the Shock status with periodic damage without the need to break through the protection of opponents. | |||
Sub-dd, which can be obtained in oblivion hall. Specializes in dealing quantum damage to multiple targets. It has a unique jade bone pulling mechanic, on which its damage depends. | |||
One of the best buffers. Buffs all damage and advances the selected ally's action forward by 100% with a skill. Super ability increases the critical damage and attack power of the team. | |||
The main advantage of Sparkle is not only the increase in crit. damage, as well as total outgoing damage. The βklutzβ in the mask directly affects the increase in the number of skill points used during battle, and also contributes to their accelerated recovery. | |||
Suitable for any build, including periodic damage, due to the fact that her buffs are aimed at directly increasing the damage dealt to enemies. In addition to spreading buffs, she also deals damage to all enemies, performing two roles in the team at once. | |||
Representative of Harmony with buffs to damage, speed and penetration efficiency. Can delay enemy actions, prolong the penetration state, and independently inflict damage. | |||
A representative of Harmony of the highest tier, whose skills are aimed at increasing outgoing damage, crit. damage and attack power. When using a superpower, advances all allies' turns forward by 100%. | |||
F2P buffer based on the βbreakthrough effectβ characteristic. He has a low consumption of skill points, which is why he is a good fit for any team as a secondary source of damage. In battle, it is focused on increasing damage against enemies with a broken vulnerability, and therefore requires that the elements in the team match the weaknesses of the monsters. | |||
The ultimate increases the speed of all of the squad, which is useful for Luka, especially if you canβt find good legs for speed. Also increases the attack with a talent when accumulating special charges. | |||
With a lack of energy recovery, Tingyun will be a great teammate for the champion of the Underdark, as she pumps up energy using her super ability. In addition, it increases the attack power of the skill. | |||
Free for Oblivion Hall. It is effective both in applying buffs (increases attack power, crit damage and crit chance), and in dealing damage to a single target, which will help in breaking through an imaginary vulnerability. | |||
A speed and attack power buffer that has the ability to restore action points. Like the Bow, it increases damage against a single target, making it ideal against single opponents. Can gather in of physical heroes. | |||
It can act both as a debuffer and as a secondary damage dealer. Deals imaginary damage in an area, reduces the speed of enemies and delays their actions due to the Conclusion status. | |||
A powerful representative of the Nothingness, whose skills are aimed at applying the βHot Ashβ weakening (considered the DoT status βBurningβ, which causes periodic damage of the fire type). Enemies affected by Burning Ash take increased damage. The superpower, in turn, inflicts a high level of damage and also imposes a third-party debuff that increases the damage taken by opponents from ultimate DPS-type skills. | |||
Create perfect synergy in a DoT squad. Kafka, like Luka, is able to instantly activate periodic damage. However, her advantage is that she uses all statuses at once, causing huge damage. | |||
Superpower applies all damage over time effects, activating Luca's talent. In addition, it lowers defense and increases damage taken by enemies. The Champion of the Underdark, in turn, helps Black Swan gain levels of her Arcana status. | |||
Unique in that it makes an enemy target vulnerable to the elements of one of the allies with the help of a skill. At the same time, it lowers defense, speed and attack power with any blow. Effectively penetrates quantum weakness. | |||
A damage dealer with a superpower that requires a charge of Shattered Dream instead of energy. To get it, you need to apply weakening to enemies, which the Bleeding status and other debuffs of the Bow can help with. In addition, Acheron needs Path of Nothingness characters to operate the Abyss trail. | |||
Removes 1 buff from the enemy by using the skill. Ulta attacks with ice in an area, simultaneously lowering the protection of all targets. Due to the trail, Secret Strategy increases the chance to hit team effects by 10%. | |||
An excellent ally for a squad focused on using periodic damage. It can deal wind damage to both one enemy and several enemy targets, inflicting a Weathering DoT status on them. | |||
Absorbs incoming damage and applies strong shields to all allies with an ultimate. With the help of a skill, it can freeze one enemy with a certain chance. | |||
Creates a Matrix of Foresight, which transfers part of the damage dealt to allies to the seer. Also has a healing ability when the trail is open, Dunjia Divination. | |||
Places shields and during the battle, renews them after activating a superpower, as well as performing a bonus attack. Virtually no demands on skill points. In addition to providing protective functions, it helps the squad with damage. The ideal squad for a character is the cooperation of several heroes who can perform a bonus attack. In other teams he is just as good, but takes bonus shots a little less often. | |||
Tanks, deals fire damage in an area with an ult or an enhanced basic attack. Also hangs shields on allies when using any active skills. | |||
Creates a shield on one team member, which with a certain probability forces the enemy to attack his name. If an enemy attacks an ally under the shield, March 7 makes a bonus hit. | |||
Standard jump healer. Heals several allies with a skill and heals the entire squad with an superpower. It has a resurrection mechanic that allows you to raise a dead team member 1 time during the battle. | |||
Specializes in healing over time if an ally attacks an enemy within the Magic Circle. It can also heal instantly with a skill. Removes buff from all enemies with ult and deals damage. | |||
A healer who can apply buffs. With skill and talent, heals one or more squad , restores energy with superpowers and increases attack power. At the same time, it can remove weakening. | |||
A with a variety of functions: heals, deals area damage and applies a weakening that increases damage from penetration. During combat, summons an assistant, which is a bonus attack. Due to this creature, it additionally heals, deals damage outside of the turn and removes debuffs. | |||
Free healer for completing the story, an alternative to Bile. With the help of the skill, restores the health of one ally and removes the debuff if the Tranquility track is open. The ultimate heals the entire team. | |||
An epic healer, not inferior to the legendary representatives of the Path of Abundance. Applies positive effects to ive healing, removes negative statuses from a squad with an ultimate ability, and provides strong mass and solo healing. | |||
A healer with debuffing skills. The hero can reduce the attack power of enemies, as well as increase the damage they receive from penetration. When hitting opponents with the βDead Drunkβ effect, the health of allies is restored. |
Top Teams
With the considered characters, you can make up the following units for Luke:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
Kafka is needed in the squad for high damage. It will also automatically detonate DoT statuses on opponents before their turn. Pela lowers the defense of enemies, removes 1 buff from one target/Welt slows down. The last slot would be filled with a healer who can the teamβs survivability. | ||||
A squad without sub-dd, but with a bow buff with the help of a Path of Harmony character. If there is a well-trained Cheetah available, it will be enough for protection. In this case, you can put another buffer in the third position to provide the Underdark champion with additional bonuses. | ||||
Bow helps Blade deal damage through Bleeding. Ruan Mei, Twilight or Hanya provide buffs to the team. Locha, Bailu or Gallagher are engaged in healing allies. In particular, they maintain Bladeβs health at an optimal level, since he loses HP from skills. | ||||
A very strong squad due to periodic damage. Kafka is the main DD. Luka and Black Swan/Sampo are secondary DDs. Their speed should be higher than Kafka's so that she can use their DoT statuses to instantly activate. You can also use Tribby, which will provide the squad with buffs. Aventurine (or any other character available in the collection) is ideal as a . | ||||
In the previous team, you can consider Serval for Shock or Guinaifen (Himeko, Hook) for Burn. With Topaz, the team will more often stick to basic attacks to provoke Kafka's bonus attacks. This replacement is relevant for content where there is a battle against a crowd of monsters with electrical or fire weakness. | ||||
Path of Nothingness characters apply statuses in the form of damage over time and other debuffs, which allows Acheron to quickly accumulate Sundered Dream charge points for the super ability. Linsha/Gallagher - healers who also have the ability to hang a debuff. But instead of them, you can put a Fire Pathfinder wearing "Galactic Market Trend". | ||||
The team is built on the fact that the Silver Wolf creates a vulnerability to a quantum or physical element with the help of a skill. Thanks to this, Zele and Luka will be able to deal with opponents even more effectively. The composition shows itself especially well against elites and bosses. In this build, Zele can be replaced with Sushan to create a monophysical unit. |
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An alternative build against bosses with Yanqing or Dan Heng, who take the position of the main damage dealers and deal most of the damage, consuming skill points. Since it is important for Yanqin not to take damage for the talent to work, it is advisable to use a shielder in the team with him. | ||||
Composition against a group of enemies. The main damage dealer deals high damage in the area with skills and ultimate. Although Luca does not have AoE abilities, the main DD fully compensates for this. Tingyun increases attack power and energy recovery, Tribby gives buffs for the entire team. Fu Xuan redirects and reduces incoming damage, heals. | ||||
An alternative unit with a combination of AoE and solo damage. Argenti is a powerful physical attacker, knows how to independently restore his energy and accumulates crit. chance throughout the fight. Any buffer or debuffer can be placed in the second slot, depending on the playing style and the presence of vulnerabilities. Natasha in this squad often uses a basic attack to accumulate action points. | ||||
Jingliu is the main DPS character. The bow helps by causing additional damage and breaks through the physical vulnerability of opponents. The armor advances Jingliu's action forward by 100% skill, and buffs the squad with a superpower. Instead, you can put Ruan Mei, whose buffs apply to all allies, or Hanyu, who restores HP. skills. Hoho is a healer. | ||||
Counter-attack squad. Yunli/Clara absorbs incoming damage and counter-attacks. Himeko, Gerta, or Qingque deal area damage and also have abilities that trigger off-turn (Qingque on E4). Marth 7 shields Yunli/Clara to make enemies target them first. Can be swapped for Lingsha or Gallagher to provide more consistent protection for the entire team. |
You can also create groups using only epic characters:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
Budget squad with Luke with an emphasis on damage over time. Luke himself serves as the main damage dealer. Serval and Sampo are secondary damage dealers that also inflict Weathering or Shock DoT statuses. March 7 provides a shield and deals ice damage with his ultimate, can be changed to Asta for a buff or Pela for a defense reduction. Gallagher restores health to allies after carrying out attacks. | ||||
The group is similar to the previous one, but with a combination of periodic area and single target damage. Sampo is a key damage over time buffer, Guinaifen casts Fire Kisses and area damage. Natasha removes debuffs, heals consistently with an inexpensive superpower. | ||||
The team concentrates damage dealers on one target, so the squad is best suited against bosses. Main DPS is great at knocking down vulnerability and hitting Luke's negative statuses. The Path of Harmony provides the team with bonuses for increased damage, and the healer s the team with skills and superpowers. |
In a separate guide, you can find best squad builds in Honkai: Star Rail.
How to play Luca
The peculiarity of playing for Luka is inflicting physical damage and inflicting Bleeding. At the same time, the champion of the Underdark has the mechanics of a set of levels status Will to fight, which upgrades your Basic Strike to a Sky Cracking Fist. This type of attack is a combo followed by instant damage from the inflicted Bleed.
The Will to Battle status is displayed under the character icon in the form of diamonds and is gained in the following ways (maximum 4 levels):
- At the beginning of the battle - level 1.
- Technique - level 1.
- Basic attack - level 1.
- Skill - level 1.
- Superpower - 2 levels.
Rotation
Luke's rotation principle:
- Use the techniqueAnticipationΒ» before the fight. Thanks to this, the character with a 100% base chance will impose a DoT status on one enemy and gain 1 level of Will to Fight.
- Since the beginning of the battle gives 1 more level, on the first turn, use an enhanced blow on the target with Bleeding. This way, Luca will perform 3 consecutive attacks and an uppercut with increased damage, as well as immediately deal damage from the DoT status.
- In the next turn, use the skill "Bleeding Strikeβ to deal physical damage, reapply Bleeding, and gain 1 level.
- If there is no E2 or the enemy has no physical weakness, make a normal attack for an additional stack. Then, use your Sky Cleaving Fist empowered strike again.
- When filling the energy scale and provided that there are no more than 3 levels, use the super ability "Decisive blow" to increase the damage taken by the enemy, attack him and gain 2 status levels. Then use the enhanced attack again.
- Combine a skill, a normal strike, and an ultimate ability to accumulate 2 or more levels in order to subsequently use the Sky Cracking Fist.
Conclusion on the character
Luka in HSR is a Path of Nothingness character that specializes in weakening one opponent by inflicting the Bleeding status. In the squad, it can take the position of the main or secondary damage dealer. Although in a fight against a group of enemies it needs an additional source of AoE damage, by itself it is undemanding to the assembly and eidolons. It is enough to pump the attack power and speed for the hero to show good damage figures for an epic.
The main feature of the Fight Club champion is the presence of a special status Will to Fight, which allows you to immediately deal damage from Bleeding and thus deal with the enemy much more efficiently and quickly without waiting for his turn. This status buffs the basic hit to Sky Cleaving Fist, which not only activates a DoT, but also deals additional damage from combo attacks, which makes the character especially in demand against bosses and elites.
We hope we have helped you put together the best Luka build in Honkai: Star Rail. Ask any questions about the character in the comments so that the author or other players can help. Read builds.
Achievements
There is one achievement that can be completed in a test run:
- Quantity decides - In one battle, use Luke's skill Sky-Splitting Fist 4 times. Reward: star jade Γ5.
The question is stupid, but vital. LUka or Luka? Where does the stress fall in his name?
I donβt know what to put on the P4 signal bow or Good Night and Sleep Well
A single healing on Luka is a pretty garbage choice, at least due to the fact that most of the time the damage over time buff will not work (Luka has a very expensive ultimate)
How long will it take to be finalized to the release state?
As I wrote, it immediately appeared, hahaha
Release version. But there are still some points to be clarified in of assembly, which is easier to do on release. Tomorrow during the day we will double-check everything and update it.