Forming a squad in Zenless Zone Zero - part of the gameplay, which is influenced by many details, from the faction of the agents to the types of their elements. If many characters can be suitable to close the starting content, and the synergy between them does not seem so important, then high-level activities begin to require a deliberate approach to team composition.
In the guide, we’ll look at the principles of building squads in Zenless Zone Zero: we’ll look at how to assemble the best team to cover even the most difficult content of the Zero Cavern and Shiyu Defense. In addition, we will present examples of effective groups not only with legendary heroes, but also with epic/free characters.
How to assemble a squad in Zenless Zone Zero
There are four main factors that have a primary influence when building teams in ZZZ: specialty characters, their attributes and belonging to certain factionsand banbu - creatures that act as companions and take an active position in the group.
Specialty
Each hero plays a specific role in the battle, and the specialty, which can also be designated as "class affiliation", directly affects the overall combat potential of the agent - it is also of great importance when composing an optimal group. In total, there are 5 specialties:
Basic DPS characters who focus on dealing damage. | |
Secondary DPS heroes who specialize in Stun. This type of debuff is highly significant as enemies affected by Root will take increased damage. | |
Secondary DPS heroes whose skills are aimed at accumulating an attribute anomaly in their opponents, causing a certain type of weakening. The main feature is an increase in the overall damage from a specific element. | |
s that increase the combat effectiveness of the squad through buffs for allies or weakening of opponents. | |
Tanks that specialize in counterattacks and survivability. |
A balanced team should include a primary and secondary DPS agent, as well as any unit with functions, be it “” or “Defense”. If desired, attention can be concentrated on strengthening one selected main damage dealer. In this case, the squad will already have two heroes with functions, their main task is to increase the combat power of the hyper-carry.
Attribute
In addition to the specialty, it is worth taking a closer look at the effects of attribute anomalies, presented in the form of elements that are subject to the heroes. For a better understanding of the mechanics, we can give an analogy with the types of damage in "penetration effect"). During the battle, any of the heroes, when actively using skills, accumulates an anomaly of the attributes of their own element. As a result, it puts the enemy into a state of anomaly and either carries out a powerful attack or imposes a long-term negative effect.
Late in the game, playing through high-level content will force you to take into the proposed effects of attribute anomalies. Especially when facing larger enemies that have both vulnerabilities and resistances.
Of the important details within the framework of the formation of a squad, it is worth noting that attributes, like factions, have a connection with the additional abilities of the characters, which become available if the following condition is met - the presence in the squad of another agent with the same attribute or from same faction. During the battle, an additional ability can provide extremely powerful bonuses, therefore, ignoring it is not recommended, in particular for the main damage dealer in the group.
For example, the Nekomiya Mana skill offers an effect that stacks up to 2 times: the damage of the enhanced special attack is increased by 35% after applying the Onslaught effect. In order for the bonus to be active, it is important that in the squad with the heroine there is an agent of either a physical element or from the “Cunning Hares” faction.
Fraction
Factions are divided into many active groups operating in the in-game universe. A combination of two or more characters associated with one faction opens access to an additional ability. Moreover, combining with the attributes of one element is not necessary, although it provides good bonuses in the form of increased damage.
For example, the trio of characters given away for free in the main story campaign - Billy the Kid, Enby Demara and Nicole Demara - will allow you to use their additional abilities, even though the attributes of the agents differ. The reason is that he belongs to the “Cunning Hares” faction.
Banbu
Banbu are creatures that take an active position in the squad and help agents with additional abilities. Depending on the factions, some banbou may resort to using special effects. For example, when Amillion teams up with the Cunning Bunnies, the fight will grant access to perform a Banboo chain attack.
As a result, the presence of the creatures in question can be perceived as useful , which can provide allies with positive bonuses (imposing shields, health restoration, or energy regeneration) or act as a secondary combat power.
The only caveat is that certain banbu abilities are active only if the requirement associated with a specific number of identical attributes in the squad is met. Without taking into the condition, the ive effect cannot be activated and the combat potential of the robotic hare will not be revealed.
The principle of team building
Teams in Zenles Zone Zero consist of three characters, which replace each other during the battle. When creating a harmonious group, in turn, it is extremely important to be guided by certain principles that have been established in many games with a role-playing system and team selection. Including the one under consideration.
Main damage dealer + Intimidate +
A squad of hypercarry and two s, where one of the selected characters can act as a secondary DPS agent responsible for Stun, is a common type of team with a stable activation of chain attacks. The main damage dealer takes up most of the time on the battlefield and causes damage. The Intimidate class hero is focused on stunning opponents and thus providing the main damage dealer with an additional boost to his outgoing numbers in the form of a significant +150%.
“”, in turn, distributes positive bonuses and/or imposes negative statuses on enemies. In addition to the “” representative, you can consider “Defense”: for example, Ben Bigger provides shields, which increase survivability. This alternative is especially relevant at the start, as well as during high-level content, where bosses have increased damage and a “dense” HP bar.
Mono-teams (characters of the same attribute or faction)
Mono groups are specific, but extremely strong against certain opponents. Their main advantage is open access to additional character abilities, which significantly strengthen the team within the battle. Among the “disadvantages” we can highlight the limitations in of implementation, if we consider an assembly from one attribute.
While completing high-level content, one way or another, you will have to face opponents who have a number of vulnerabilities and resistances. Without alternatives, a party focused on a specific element may struggle if the boss is resistant to the party's dominant attribute. At the same time, it will allow you to quickly deal with an elite enemy who has the necessary vulnerability, which will undoubtedly be a significant “plus”.
Commands for playing through anomalies and the Chaos effect
Group for playing through summon damage attribute anomalies and the Chaos effect are considered one of the strongest builds for closing combat content of any complexity. The emphasis in packs is on instant and periodic damage from reactions of Onslaught, Shock, Burning or Infection, as well as quickly calling a second anomaly to activate Chaos. Squads are built with at least one anomaly damager or sub-dd and are supplemented by intimidation or a second agent of the Anomaly and a .
For good damage, it is enough to level up the characters and pay attention to the "knowledge of anomaly" characteristic, which is a significant advantage when assembling a build for characters. However, teams playing through anomaly are very demanding on rotation and proper distribution of time on the field, because damage is calculated from the contribution of all fighters to the status application.
Read a separate article where we discuss this how does knowledge and control of anomalies work, and also presented the best squads for playing through the attribute anomaly.
Best squads in ZZZ
Here are the most common squad options in ZZZ that are relevant and can also offer quick age of any type of content, be it in the early stages of the game or later.
Ice Hyper Carry
Hoshimi Miyabi - An anomalous frost combat unit that can be realized through a combination with Intimidation, which buffs ice damage.
Hero 1 | Hero 2 | Hero 3 | Banbu | Features |
---|---|---|---|---|
Sokaku is a great character that offers bonuses to Ice damage. Von Lykaon occupies the position of a secondary DPS character: he is primarily needed to stun opponents. Ellen is a hyper-carry who enters the battlefield while the enemy is stunned and attacks under buffs from Sokaku. | ||||
Lightyear is an alternative agent to Lycaon, focused on distributing buffs for ice and fire damage dealers. With him, Miyabi gets a high attribute damage bonus, reduced resistance in enemies, and a stable "stun window" during which the main damage is dealt. Any class will do to activate the damage dealer's ive. |
Hyper carry Zhu Yuan
Zhu Yuan - a character of the “Assault” class, acting as the main DPS, capable of attacking both a single target and an area. Needs , as well as third-party damage, while skills are restored.
Hero 1 | Hero 2 | Hero 3 | Banbu | Features |
---|---|---|---|---|
Nicole is a great for fighting waves of enemies, as she can "pull" opponents. In addition, she can the team with third-party damage. Qingyi focuses on stunning, then gives place to Zhu Yuan as a hyper-carry. Thanks to the ethereal ally, the legendary agent will be able to realize his own additional ability, opening a bonus to crit. chance. |
Hyper Carry Jane
A squad that plays with the "Onslaught" effect relies on instant physical damage from Set, causing Chaos and placing strong debuffs on enemies.
Hero 1 | Hero 2 | Hero 3 | Banbu | Features |
---|---|---|---|---|
Qingyi gradually builds up stacks of his own ive on enemies and builds up stun. Before starting the chain, he swaps out for Seth to provide shields and buffs, and help with Shock. Jane comes out after the chain to deal massive damage with Charge while in a state of Gambling Frenzy. |
Mono-Electro
The Mono-Electro group specializes in the Shock debuff, which deals ongoing electrical damage. The build is built around characters who not only deal active damage, but also receive third-party enhancements to their own element due to the universal “” character - Alexandrina.
Hero 1 | Hero 2 | Hero 3 | Banbu | Features |
---|---|---|---|---|
Grace deals the main damage, interrupts the actions of opponents with an Electro anomaly, and also increases the Electro damage incoming to them. Alexandrina offers allied heroes the ability to ignore enemy defenses and also provides a boost to Electro DPS, which greatly enhances Howard. Enby is important because it inflicts Stun. | ||||
Harumasa is the main damage dealer, focused on dealing huge amounts of damage while the enemy is stunned. To do this, the team requires the character of Intimidation Qingyi, who additionally increases the vulnerability multiplier on the monster. Rina performs the usual functions of a buffer, strengthening her allies before an active attack. |
Mono-Fire
A bunch playing from Soldier 11, since this particular heroine is capable of demonstrating excellent effectiveness in a mono-squad. The reason is that the agent’s skills receive additional boosts if there are representatives of the fire element in the group.
Hero 1 | Hero 2 | Hero 3 | Banbu | Features |
---|---|---|---|---|
Kolyada is a top-tier Intimidation character, not inferior in damage or stunning efficiency to contenders for the same role. Soldier 11 is an agent with no less attractive damage output figures, but complex gameplay with timing ties. Lucy with high damage and team buffs is a good choice for the role. |
Belobog Plant
A factional team with explosive damage and the constant ability to maintain Stun on enemies. Played against anomalous attacks Ben, in which Kolyada receives special enhancements.
Hero 1 | Hero 2 | Hero 3 | Banbu | Features |
---|---|---|---|---|
Bigger imposes shields and increases the overall survivability of the squad, at the same time allowing Kolyada to activate an enhanced and modified combination of skills. Grace occupies an equivalent position with the main tandem of the faction, that is, the characters replace each other at equal intervals and fully realize their personal combat potential. |
Chaos Teams
Yanagi, in turn, can independently cause a similar Chaos "Knocked Polarity" and increase the damage from all Chaos effects due to the ive.
Character 1 | Character 2 | Character 3 | Banbu | Features |
---|---|---|---|---|
The team demonstrates high synergy of personal mechanics and huge damage from the "white reaction" of Chaos. While Yanagi fills the time on the field, accumulating Shock on opponents, Bernice applies a fire attribute "from the pocket" and closes Chaos. Rina extends the effect of Shock for several seconds, directly increasing the final damage of the main effect. | ||||
Miyabi needs the effect in question to quickly accumulate stacks of "Rim", which allows her to use a charged basic attack with huge damage. Yanagi can trigger the reaction several times in a row during the rotation, so she is a synergistic partner for the ice damager. Caesar buffs the character on the field attack power and protects him from incoming damage. | ||||
A more budget build for playing from Chaos with representatives of the "Sons of Calydon". Bernice steadily fills the fire anomaly indicator after allies' attacks on enemies marked with the "Burn" status. Spinning with an axe, Piper continuously deals damage and closes two anomaly statuses at once, which leads to the activation of Chaos through Onslaught. Lucy buffs all allies, including the "pocket DD" and Banba. |
The best teams for beginners in ZZZ
Let's look at units in Zenless Zone Zero, which are suitable for beginners and F2P players.
Squads with free and epic characters
First of all, we will present the available options for groups consisting of epic agents, including those who are awarded for completing the main story campaign and other ongoing activities.
Hero 1 | Hero 2 | Hero 3 | Banbu | Features |
---|---|---|---|---|
A squad of free characters with good massive and single damage. Nicole specializes in weakening and controlling opponents, Billy is responsible for DPS on several targets (with his ultimate he deals good damage to a solo target), Enby stuns and makes targeted attacks. | ||||
An analogue of the above-mentioned squad, but with Enby replaced by free Korin. The representative of “Assault” fights at close range; her active skills put the girl in a state of invulnerability and allow her to unleash a barrage of continuous blows on her opponents. | ||||
Another alternative to the first group, in which the main DPS character is Anton, an unusual Assault agent with two modes: physical and Electro damage. With her skills she not only ignores enemy resistance, but also inflicts good damage coupled with the ability to stun the target. “”, in turn, is replaced by “Defense”: Ben’s shields will significantly increase the team’s survivability and allow them to carry out active attacks without being distracted by incoming damage. |
Units with standard legendary characters
The following squads in Zenles Zone Ziro contain one legendary hero from the standard banner: they are suitable for those who, for example, have already received a 5⭐ agent from the “Star Squad”, but do not know which team to assemble for greater effectiveness.
Hero 1 | Hero 2 | Hero 3 | Banbu | Features |
---|---|---|---|---|
Kolyada/Ben is the strongest tandem, where each complements the other. The faction leader receives significant increases in damage amplification and completely transforms his own skill set in conjunction with Bigger. Anton is the main damage dealer, entering the field through a chain of attacks after stunning opponents. | ||||
Nekomiya actively attacks enemies in melee: deals increased damage with perfect dodges, or against enemies who are stunned. Billy is a along with Nicole: together, representatives of the “Cunning Hares” faction quickly deal with groups of enemies, leaving large solo targets for Nekomata. | ||||
Von Lycaon is the key character who starts the entire team rotation. By inflicting a stun, it starts a chain of attacks and provides space for Korin to use her skills. The Maid Girl deals increased damage to immobilized enemies, after which she is replaced by Sokaku, which enhances Lycaon's skills. | ||||
A budget Electro squad that receives boosts to resistance penetration from Alexandrina, who is also capable of ing with good damage. Anton and Enby mutually replace each other on the battlefield while active skills are restored. Subsequently, Demara could be replaced by Grace Howard to build the Shock team. | ||||
Soldier 11 is a representative of “Assault”, which deals increased damage due to a correctly working talent (her skills are improved if there is a fire agent in the squad - in the context of the team in question, this is Bigger). Enby is a with good DPS potential that stuns opponents. | ||||
Grace acts as a powerful for Anton: she not only deals damage, but also applies an attribute, increasing the Electro damage received by enemies. Anton is the main DPS who allows Howard to fully realize her personal combat potential. Ben is a tank that takes damage and covers allies with shields. |
We hope this guide helped you understand the basics of squad building in Zenless Zone Zero. If you need more help or want to discuss command variations with other players, please write to comments. Read other ZZZ guides in the relevant sections of our website: latest news.
I would advise changing the banbu in some squads. For example, the akulabu in the monolde is slightly inferior to the penguinbu in its inconsistency. The plug in a squad with one electric one is just ridiculous.
Hope you have time to update this page in 12 days
Grace, Qinyi, Rina and Shtekerbu, are you okay?
I hope the best squads will be updated soon
Why are there no guides about Persians on your website?
Because it takes time to write a good guide. We will gradually add
What would be the best squad for a beginner?
Ice is still the best.
But for mono-electro, wouldn't Elektrobu be more effective?
as a direct increase, probably yes, I installed it and don’t worry.
but Rina’s skill, in addition to adequate damage, good stun penetration and ignoring def, provides instant help, first. second, the enby hits tons of stuns with his skill. To spam this thing, you need a big-eared butler and an ultira, which also calls insta-help, regens everyone with 10 energy and regens the next attacker another 20. I gave her a cannon to regen ults and energy and it became more fun to play.