Пройти Elden Ring - the task is not an easy one, and ing Elden Ring without the appropriate leveling and a good build is an almost impossible test. An important aspect of the gameplay is the correct assembly: the matching of weapons and armor with pumped characteristics. The guide describes all the most effective point distributions for the mage, melee character and mixed playstyle, which will allow you to form the best builds in Elden Ring.
Point distribution basics
Recommended build for beginners
If Elden Ring - the first gaming experience in games of the genre souls-like, then it is recommended to start pumping through the assembly force or bleeding. Using a strength build as your main stat allows you to deal massive amounts of damage.
The bleeding build, meanwhile, focuses on the “Bleeding” to deal a lot of damage to enemies throughout the battle in the same way. This assembly allows you to destroy even the most durable and protected Bosses, so it is worth considering these nuances at the start.
Reliance on the starting class
The build path and statistics that are prioritized will change depending on samurai, starting to gather into a magician, however, this will take extra time and effort.
To avoid this, approach the choice of class seriously, or else do not deviate from the already chosen direction. For example, if the game was started for Trampthen give preference Strength, and playing for Astrologershould make the most of Intelligence. Do not try to swing all directions at once, this is far from the best strategy.
Universal characteristics
In addition to the main priority of class specialization (intelligence, strength, etc.), do not ignore life force и Endurance.
Life force increases maximum health points Extinguished, allowing you to survive more damage. No matter how good a mage the Extinguished One is, he can still get hit by the boss by accident and it is important that the blow is not the last one.
Resistance also increases stamina and maximum equipment weight, allowing you to land more hits per hit (if it's a melee class) and wear more heavy armor.
Another extremely useful feature is Intelligence. Leveling this parameter increases the maximum supply of concentration points (mana), increasing the number of uses skills or magic spells.
In addition, mana is spent when Samurai you have to spend mana, for example, to summon Wolves to distract the boss.
You should not the characteristics just so that they are, but do not use them. Of course, at a certain stage of the game, it will be possible redistribute pointsbut until then, it won't be easy.
Choice of characteristics
Features - special attributes of the Extinguished One, which affect his abilities and various indicators that affect the gameplay and battles. To improve performance, you need to spend runes at the place of grace and pump your level. Of course, everything has its limit, in this case even a few:
- Hardcap - the value of the parameter, after which the increase of this characteristic becomes simply unavailable. For each value, it is equal to 99 units.
- Softcap - specific values (different for each attribute), after which the contribution to this characteristic will begin to become less and less effective. One attribute has several such "lines", and builds stop at the last of them.
Each of the characteristics can be attributed to either universal (vitality, intelligence and stamina), or to special (strength, dexterity, wisdom, faith and witchcraft). Universal ones are recommended to be upgraded by all Extinguished, regardless of what build they go to, while special ones should be upgraded as needed, focusing on one or another build.
Life force
The parameter defines number of health points (OS) at the Extinguished One. It is from this attribute that further resistance to fire depends, as well as the immunity counter. Pumping vitality, it is worth focusing on the relationship between HP and levels:
- Level 10 - 414 HP.
- Level 40 - 1450 HP. An approximate increase is from 4 to 48 points per level, here the first softcap happens.
- Level 60 - 1900 HP. Gain - from 26 to 13 points per level, the second softcap.
- Level 99 (max) - 2100 HP. The increase is only 6 - 3 points per level.
Ideally, pump this feature up to 60, after which further contributions to that attribute are not as useful as they used to be.
Resistance
The characteristic affects number of stamina points (OV), as well as carry weight limit. The parameter is related to survivability: resistance to frostbite and bleeding. Relationship between level and RH:
- Level 10 - 92 RP.
- Level 30 - 125 RP, from 1 to 2 points are added. The first soft cap occurs at this value.
- Level 50 - 155 RP, an increase of 1 to 2 points. Second softcap.
- Level 99 (maximum) - 170 RP, 1 point is added for every 5 levels.
For carry weight, the values are:
- Level 10 - 48,2 units.
- Level 25 - 72 units, increase from 1 to 1,6. The first softcap happens here.
- Level 60 - 120 units, a similar amount is added, here is the second soft cap.
- 99 level (maximum) - 160 units, an increase of only 1 - 1,1 units.
This attribute is especially important for Extinguished Melee, since it determines how many hits a fighter can withstand and how many rolls they can make. In addition, this stat allows you to carry heavier equipment, which is necessary for some builds. For spellcasters, 20-25 levels is enough, but for close ones, it is worth investing in the parameter up to 50.
Agility
Similar to Strength, this parameter allows you to use some types of weapons that require pumping Dexterity and scale from it. In addition, this stat reduces spell casting time, lightning damage, the stability of the Extinguished Mounted, and reduces damage from falling from a height. Pumping limits:
- Level 20 is the first softcap.
- Level 35 is the second softcap.
- 48-52 level - the third soft cap.
- Level 80 is the fourth soft cap.
This attribute is worth ing for those who are going through bleeding, since it is in such builds that weapons that have scaling from Dexterity are used. Mages can also increase the stat, as it increases damage per second due to increased casting speed.
Intelligence
The parameter affects concentration points (OK) or, more simply, mana. The same characteristic determines the resistance to madness and sleep. Similar connection of the level and OK:
- Level 10 - 68 OK.
- Level 55 - 321 OK, 3 to 7 points are added per level, the first soft cap starts here.
- Level 60 - 350 OK, an increase of 6 to 4 points per level. Next softcap.
- 99 level (maximum) - 450 OK, an increase from 2 to 3 points.
Almost everyone who associates the age with magic should raise this parameter to ~45 levels. The indicator is important not only for sorcerers, but also for warriors who are going to use spirits. In addition, resistance to a number of negative effects rises, so even such Extinguished Ones can pump in Intelligence up to 15-20.
Force
The requirements for some items of equipment indicate Strength parameterto be ed to use. In addition, the characteristic increases the damage of weapons that scale from this attribute, as well as increases resistance to physical damage. The progression for weapons is as follows:
- 20 level for one-handed and 14 for two-handed. First softcap.
- 35 level for one-handed and 24 for two-handed. Second softcap.
- 47-53 level for one-handed and 32-36 for two-handed. The third softcap.
- 80 level for one-handed and 55 for two-handed. The fourth softcap.
As you can see, Strength is automatically increased by one and a half times if the Extinguished One uses a two-handed grip. For this reason, softcaps are shifted to the smaller side. If you plan to use heavy weapons, using only a two-handed grip, then level 55 is the most effective indicator.
Wisdom
Wisdom affects magic damage, weapon magic damage, and defense against the same type of damage. The parameter increases damage through the “spell amplification” indicator that staves have, and, consequently, soft caps are tied to weapons.
- Level 60 is the first softcap.
- Level 80 is the second softcap.
Weapon magic damage is increased when equipment has this type of damage and scales from Wisdom:
- Level 20 is the first softcap.
- Level 50 is the second softcap.
- Level 79 is the third soft cap.
Vera
The attribute increases holy damage, from prayers and fire. Faith, like Wisdom, does not increase values directly, but with the help of "empowering spells" that are written on sacred seals. Soft caps, similarly to the previous paragraph, are tied to weapons.
- Level 60 is the first softcap.
- Level 80 is the second softcap.
With holy and fire damage, the situation is the same as with magical damage: it increases if the item has the right type of damage and scales from Faith:
- Level 20 is the first softcap.
- Level 50 is the second softcap.
- Level 79 is the third soft cap.
Witchcraft
The characteristic affects the dropped items, resistance to holy damage, increases the power of spells and resistance to instant death. It also affects weapon effects.
This option works especially well when amplifying prayers and magic using weapons with scaling from Affliction (for example, Albinor's staff). In addition, the attribute will increase the rate of accumulation of negative effects such as poison and bleeding.
Best melee builds
Strength build (strength > agility)
Point distribution | ||||||||
LVL | J. strength | Intel | Rack. | Force | Dex. | Wise. | Vera | Koldov. |
20 | 5 + (15) | Bazov. | 4 + (14) | 10 + (20) | Bazov. | Bazov. | Bazov. | Bazov. |
40 | 10 + (20) | Bazov. | 10 + (20) | 19 + (29) | Bazov. | Bazov. | Bazov. | Bazov. |
60 | 14 + (24) | Bazov. | 10 + (20) | 30 + (40) | Bazov. | Bazov. | Bazov. | Bazov. |
This build is focused on leveling Energy, as the main attribute, as well as the use of weapons such as two-handed swords, huge swords and heavy armor. Upgrade adroitness и intelligence depending on the equipment to match the weapons, skills and summoning spirits.
However, in order to be able to comfortably and effectively equip, as well as use heavy weapons and armor, do not forget to upgrade durabilityto increase gear weight and stamina.
We recommend pumping Force to 40, and then increase other characteristics depending on the available weapon. If the main weapon you use scales purely from strength, then it's worth investing more than 40 points in strength, but this is situational.
Dexterity build (Dexterity > Strength)
Point distribution | ||||||||
LVL | J. strength | Intel | Rack. | Force | Dex. | Wise. | Vera | Koldov. |
20 | 5 + (15) | Bazov. | 4 + (14) | Bazov. | 10 + (20) | Bazov. | Bazov. | Bazov. |
40 | 10 + (20) | Bazov. | 10 + (20) | Bazov. | 19 + (29) | Bazov. | Bazov. | Bazov. |
60 | 14 + (24) | Bazov. | 10 + (20) | +1~6 | 30 + (40) | Bazov. | Bazov. | Bazov. |
This assembly is aimed at pumping Agility, as the main attribute to use weapons with combinations, or to deliver many fast blows in a row. Upgrade Force и Intelligence depending on the equipment to match the weapons, skills and summoning spirits.
Many of these weapons cause enemies to bleed, but it takes a bit of effort: it takes a certain number of hits to build up a bleed. However, the effort will be rewarded with more when it works. blood loss. If you want to use a shield in the future, this may require investment in Force. It is worth having at least 10 points of Strength to equip most shields that block 100% incoming damage.
Versatile melee build (strength = stamina)
Point distribution | ||||||||
LVL | J. strength | Intel | Rack. | Force | Dex. | Wise. | Vera | Koldov. |
20 | 5 + (15) | Bazov. | 4 + (14) | 5 + (15) | 5 + (15) | Bazov. | Bazov. | Bazov. |
40 | 10 + (20) | Bazov. | 10 + (20) | 10 + (20) | 9 + (19) | Bazov. | Bazov. | Bazov. |
60 | 14 + (24) | Bazov. | 10 + (20) | 15 + (25) | 15 + (25) | Bazov. | Bazov. | Bazov. |
This build focuses on pumping and Agilityand Energy equally to achieve the result of being able to equip a vast number of weapon variations. Upgrade Strength/Fortitude и Intelligence depending on equipment to match weapons, skills and summoning spirits.
Leveling both stats (Agility and Strength) will also allow the Extinct's weapons to scale as efficiently as possible, however, this implies that during the battle there will not be used as much power as it gives pure strength or pure Agility.
Depending on the type of weapon being used and its scales, it may be necessary to adjust the build when leveling up and invest more points in the direction that requires the best weapon in the inventory. That is why we advise you to use weapons that have good scaling and from Energy, and from Agility Simultaneously.
The best builds for mages
Mage build from Wisdom
Point distribution | ||||||||
LVL | J. strength | Intel | Rack. | Force | Dex. | Wise. | Vera | Koldov. |
20 | Any | 5 + (15) | Bazov. | Bazov. | Bazov. | 14 + (24) | Bazov. | Bazov. |
40 | Any | 10 + (20) | Bazov. | Bazov. | Bazov. | 29 + (39) | Bazov. | Bazov. |
60 | Any | +20 (30 .) | Bazov. | Bazov. | Bazov. | 34 + (44) | Bazov. | Bazov. |
Upgrade Force и Endurance depending on equipment to match weapons and shields.
This assembly focuses on Wisdom, allowing you to use devastating magical attacks to destroy your enemies. The goal is to cast all spells from a distance, so keep in mind that if you don't put in enough points Endurance, Strength or Agility, then the Extinguished One will not be able to participate in melee combat and receive a lot of hits from bosses.
The types of staves that will be in the equipment directly depend on the spells that are used, so choose wisely.
In addition, the use of magic and summoning spirits consume Concentration Points (mana), so we advise you to invest some points in Intelligence, as well as carry more flasks azure tears, instead of flasks purple tears.
Prophet build from Faith
Point distribution | ||||||||
LVL | J. strength | Intel | Rack. | Force | Dex. | Wise. | Vera | Koldov. |
20 | Any | 5 + (15) | Bazov. | Bazov. | Bazov. | Bazov. | 14 + (24) | Bazov. |
40 | Any | 10 + (20) | Bazov. | Bazov. | Bazov. | Bazov. | 29 + (39) | Bazov. |
60 | Any | +20 (30 .) | Bazov. | Bazov. | Bazov. | +0~5 | 34 + (44) | Bazov. |
This build requires a focus on leveling Faith, which gives the Extinct various buffs before and during the battle, allowing, in addition, to make good damage. Upgrade Force и Endurance depending on equipment to match weapons and shields.
Useful effects that can be applied to yourself, such as healing spells or damage reduction spells, are one of the main specializations build of Vera. Recommended use sacred seals, which scale with the types of spell that are needed. We also recommend using weapons like Patas with cryptography, if you want to have melee weapons in your equipment.
As in the previous build, do not forget about the distribution of points in Intelligenceto use more spells и summoning spirits, and redistribute some of the Flasks of Crimson Tears into Flasks of Azure Tears.
Sacred Tears in Elden Ring: where to find and how to strengthen flasks
Since melee is not the primary combat type in this build, this build not suitable for all beginners.
Build from Wisdom and Faith
Point distribution | ||||||||
LVL | J. strength | Intel | Rack. | Force | Dex. | Wise. | Vera | Koldov. |
20 | Any | 5 + (15) | Bazov. | Bazov. | Bazov. | 10 + (20) | +4 | Bazov. |
40 | Any | 10 + (20) | Bazov. | Bazov. | Bazov. | 20 + (30) | 9 + (19) | Bazov. |
60 | Any | +20 (30 .) | Bazov. | Bazov. | Bazov. | 24 + (34) | 15 + (25) | Bazov. |
Upgrade Force и Endurance depending on equipment to match weapons and shields.
This build focuses on two mage stats at once: Wisdom and Faith, allowing you to use both directions: spells (healing, damage reduction) and aggressive-offensive spells.
Through the healing provided by spells Faith, The Extinguished One can remain at full health at all times, maintaining distance and attacking enemies with devastating damage spells. In this assembly, you can choose between staff in two hands and shield, equipped in one hand, along with Secret Seals in the other hand.
Keep in mind that the total damage from this build will be less than a pure Faith build or a pure Wisdom build.
Best builds for melee mages
Build from strength, dexterity and wisdom
Point distribution | ||||||||
LVL | J. strength | Intel | Rack. | Force | Dex. | Wise. | Vera | Koldov. |
20 | Any | 5 + (15) | Bazov. | Bazov. | 4 + (14) | 10 + (20) | Bazov. | Bazov. |
40 | Any | 10 + (20) | Bazov. | 3 + (13) | 6 + (16) | 20 + (30) | Bazov. | Bazov. |
60 | Any | 15 + (25) | Bazov. | 4 + (14) | 8 + (18) | 27 + (37) | Bazov. | Bazov. |
This build prioritizes three different stats at once, but nevertheless, the main path for leveling as a magician remains Wisdom, which is the main source of damage in this build. Upgrade Endurance depending on equipment to match weapons and shields.
Force guarantees that the Extinguished One can wield all necessary weapons, while Agility pairs well with certain weapons, such as crystal knife or Lunar veil.
More points invested in Agility, means that the Extinguished One will be able to cast fewer spells than he could cast in a pure mage build. In any case, if you do not go to clean magic assembly, what it lacks in spell damage it makes up for in melee weapon damage.
Build from Dexterity and Faith
Point distribution | ||||||||
LVL | J. strength | Intel | Rack. | Force | Dex. | Wise. | Vera | Koldov. |
20 | 5 + (15) | 4 + (14) | Bazov. | Bazov. | 5 + (15) | Bazov. | 5 + (15) | Bazov. |
40 | 10 + (20) | 8 + (18) | Bazov. | 6 + (16) | 7 + (17) | Bazov. | 8 + (18) | Bazov. |
60 | 10 + (20) | 8 + (18) | 8 + (18) | 6 + (16) | 17 + (27) | Bazov. | 10 + (20) | Bazov. |
Upgrade Force и Endurance depending on equipment to match weapons and shields.
This build requires you to focus on leveling Agility и Faith with the main focus on the use of healing and protective spells that will reduce consumption flasks treatment. In addition, weapons with scales from Agility (e.g. katana).
One of the most important benefits of this build, with the exception of healing, is various buffsthat you can apply to yourself. It is recommended to pump Faith up to 20 points and Agility up to 40 points, but if necessary, the build can be changed to suit your needs.
Since the goal of this build is to keep the Extinguished One healthy with spells faith, then you can use a weapon that damages enemies with a bleed or poison effect, as it often scales from Agility.
Best Effect Damage Builds
Dexterity Build with Bleeding
Point distribution | ||||||||
LVL | J. strength | Intel | Rack. | Force | Dex. | Wise. | Vera | Koldov. |
20 | 5 + (15) | 4 + (14) | Bazov. | Bazov. | 5 + (15) | Bazov. | Bazov. | Bazov. |
40 | 10 + (20) | 6 + (16) | 3 + (13) | +0~2 | 10 + (20) | Bazov. | Bazov. | Bazov. |
60 | 10 + (20) | 8 + (18) | 3 + (13) | +0~4 | 17 + (37) | Bazov. | Bazov. | Bazov. |
Upgrade Force и Endurance depending on equipment to match weapons and shields.
This build aims to take advantage of the effect Bleeding, from using weapons like Reduvia and use Ashes of War "Bloody Strike". Do not forget that reduvia has performance requirements witchcraft at 13 points, so it may be necessary to invest a few points in this direction in order to match the necessary equipment. There is a chance that you will need to spend a few points on Intellectt to spam Blood Strike.
Increase your Force in accordance with the requirements of the weapon, while increasing Agility, since many weapons that cause enemies to bleeding, have scaling exactly from Agility.
Despite the power of this build and effect, don't forget that there are still enemies that are resilient or even immune to bleeding. Having a weapon in your inventory that you can rely on without causing opponents bleeding, and which is scaled from Agility, will make the assembly more versatile.
Build from Sorcery and Faith
Point distribution | ||||||||
LVL | J. strength | Intel | Rack. | Force | Dex. | Wise. | Vera | Koldov. |
20 | Bazov. | 5 + (15) | Bazov. | Bazov. | Bazov. | 4 + (14) | Bazov. | 10 + (20) |
40 | Bazov. | 10 + (20) | Bazov. | Bazov. | Bazov. | 10 + (20) | Bazov. | 19 + (29) |
60 | Bazov. | 14 + (24) | Bazov. | Bazov. | Bazov. | 10 + (20) | Bazov. | 30 + (40) |
Upgrade Agility and Intelligence depending on equipment to match weapons, skills, and spirit summons.
Another effect damage build focused on stats Witchcraft and Vera. Going into this build, it will be possible to use effects like Bleeding, for damage from melee weapons, as well as additional damage from Dragon spells.
Make sure the level Energy и Agility matches the required weapons and upgrade it as needed. Also, use Ashes of War, which causes an accumulation of bleeding, like blood strike or Seppuku.
For Dragon spells, you can choose, for example, dragon fire or Decay of Exixes. These items are more for a late game build as they are extremely difficult to obtain early on.
If you want to go for a more melee-oriented build, we also recommend investing a few points in Persistence.
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