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Best Black Myth Wukong Builds: Top Early and Imba Through Endgame Stands

The best builds of the Chosen One for completing the story campaign and NG+.

Builds in Black MythWukong depend on the leveling of abilities, special effects of armor, drinks and bottles, the chosen weapon, artifacts, curiosities and spirits. Fine-tuning all these variables allows you to create an analogue of a class - a build that is strong in one area, but somewhat vulnerable in another. Not only parameters such as attack or defense, but also the effectiveness of the Chosen One's active techniques depend on the consistently correct kindling of Sparks and the selection of equipment.

In this guide, we'll offer the best early and endgame builds in Black Myth: Wukong, with a focus of some skill points on the most versatile type of gameplay - the Slam Stance.

Starting build at the beginning of Black Myth: Wukong

Due to the fact that there are not many opportunities for customization in Chapters 1 and 2, the starting build in Black Myth: Wukong will be considered a target build that will need to be gradually developed over 2-3 chapters. It will acquire a fully working form in Acts 2-3. It relies on the following key aspects:

  • Pumping up the Shock Rack.
  • Pumping up the magic of change "Walking on the Clouds".
  • Selecting equipment for charged powerful attacks by concentrating (holding RMB).

From a gameplay point of view, the idea is simple and comes down to the following:

  • The hero enters invisibility.
  • Attacks from invisibility with a powerful charged strike for concentration (hold and release RMB).

Let's take a closer look at the principle of creating a build.

Skills [Skill Tree]

When developing skills, try to distribute Sparks up to Chapter 3 between the following abilities and stats:

  • the "Cloud Walk" transformation charm.
  • Upgrade all skills that improve powerful attacks, as well as the abilities of the Striking Stance, in the Staff Fighting Stance submenu.
  • Upgrade ive stats in the Basic submenu, such as increased health, defense, attack, and critical chance.

We'll detail which skills to pump up in order to get an imba build at the beginning.

Staff Fighting Stances

In the "Staff Fighting Stances" submenu, upgrade your Striking Stance skills and some universal abilities aimed at maximizing the effectiveness of powerful strikes:

  • Unbridled Power - Now you can strengthen the attack by holding RMB while running. Speeds up approaching the enemy.
  • Steely Determination - Increases damage resistance when performing an enhanced powerful attack. Damage is dealt to the character even in invisibility, so you shouldn't neglect the perk.
  • Impact force - Increases damage of powerful attacks in Strike Stance. ive damage bonus.
  • Deep damage - a perk that is the essence of the imba build at the beginning: powerful attacks for concentration deal additional damage depending on the enemy's remaining health.
  • Instinct - Reduces stamina costs for enhanced attacks.
  • strong hand - powerful strikes charge faster.

All

ives from the "Survival" class are mandatory for awakening. Each of the listed skills has 6 levels of development:

  • Strong Build - Increases maximum health.
  • Seething Energy - Increases stamina reserves.
  • Growing Wrath - Slightly increases critical strike chance.
  • Spiritual Awakening - Increases maximum mana.
  • Explosive Impulse - Increases maximum attack.
  • Hard Skin - Increases protection.

Martial Arts and Endurance are useful against normal mobs, and will also be important against bosses that can be knocked down. They are not necessary for the build to work, but they synergize with it and therefore complement it:

  • ives from the submenu "Endurance" allow you to save stamina in various combat situations. The skills "Collection" and "Readiness" are especially valuable.
  • Awaken skills from the submenu "Martial Arts", concerning fast attacks, that is, those that are in the left branch of the upgrade tree. They develop the effectiveness of LMB series of attacks, which additionally make it easier to deal with regular enemies.

Spells

The starting build in Black Myth: Wukong is based around the spell "Cloud Walk".

Walk on the clouds

Try to develop the entire skill tree as much as possible by Chapter 3. This will take 12 Sparks. The skills that are needed first and foremost for the build to work are:

  • Gallop - Speeds up movement in invisibility. For quick approach to the enemy.
  • Thick clouds - increases the duration of magic. Taken to make it easier to carry out enhanced attacks.
  • Thunderstrike — the most important element of the build. Allows you to perform an enhanced strike from invisibility.
  • Crushing blow - Increases attack damage from invisibility.

Considering that by Chapter 3 the players are roughly level 50, it shouldn't be too difficult to fully develop Walk on the Clouds up to that point.

immobilization

Sometimes in the heat of battle it is better to immobilize an enemy from invisibility (invisibility itself will not disappear). Moreover, more damage is dealt to an immobilized enemy thanks to "Splitting Strike".

Relics

Relics are story items. By Act 2, a player can have up to 1 relics, and each can have XNUMX ive buff. Which ive to choose to buff your build:

  • Greedy Eyes: Keen Eye - A successful attack from invisibility will greatly reduce the cooldown of this spell. Allows you to use "Cloud Walk" more often, which is especially valuable in boss fights.
  • Smoking ears - any option. Among the ives of this relic, there is no important one for the build. "Wind Whistle" seems to be the most universal solution, since it temporarily increases the attack after a perfect dodge.

How to level relics further in the game if you want to continue developing the build:

  • Upturned Nose: Persistent Odor - Increases damage after using a spell. Suitable for the main rotation of the build: "Cloud Walk" + enhanced RMB attack from invisibility.
  • Emaciated body: Flexible body - Reduces stamina costs for enhanced powerful attacks. If you feel that you lack health, choose "Eternal Health".
  • Envious tongue - any option you wish.
  • Liberated Mind - Elegant simplicity or One consciousness.

Equipment

Already in the second act, the game offers several armor elements and a staff, ideal for a starting build against enhanced attacks from invisibility. Let's look at all the equipment elements and how to get them.

Staff and armor

The build almost entirely depends on the effectiveness of enhanced powerful attacks (pressed RMB), which means that a staff with the appropriate bonus is needed. A suitable stick is already achievable in Chapter 2 - this is Stone Staff with Cloud Pattern. Weapon characteristics:

  • Attack - 60.
  • Defense - 30.
  • Unique Effect: Grants a moderate bonus to damage from an enhanced powerful attack.

To get this weapon, collect all eyes of buddha and defeat the secret boss Stone Tablet, after which the crafting recipe will be unlocked at the altar and will be available in the weapon crafting menu.

The general rule for choosing protective clothing at the beginning of the game is to always choose a new set with increased stats. However, the game has some interesting leggings and a mask that are compatible with the build idea, so you can give preference to them even after you find a more effective version in of protection:

  • Black and gold leggings. Defense - 19. Unique effect: Immediately after using "Cloud Walk", significantly increases damage from invisibility.
  • [Optional] Boar Mask. Defense - 17. Using a healing bottle briefly increases attack by an average value; if you do not drink from the bottle for a long time, the attack is weakened by an identical value. Complete

Black and gold leggings greatly enhance stealth attacks, so it's worth wearing and upgrading them on the Yin Tiger. The Boar Mask, in turn, complicates the build's rotation and does not provide much protection, so we recommend this option only for experimental purposes. Otherwise, equip any best protection you have.

curiosities

Among the curiosities there is one that is especially valuable for the assembly under discussion, but it is easy to miss forever during the age of the third act:

  • Whispering Lantern - When Mist Walk is activated and the Chosen One is invisible, damage is increased but maximum health is significantly reduced. This artifact increases the resulting damage at the expense of increased risk while invisible. It suggests that you need to act carefully and perform an enhanced heavy attack without falling under the hitboxes of the boss's attacks. The Whispering Lantern is a prize for killing 9 mobs named Lantern Guardian in the prison section of Pagoda World. Lantern Guardians appear when the pagoda in the prison starts moving, causing the Chosen One to go into a frenzy. If you kill the boss Wise-voiced captain Until all 9 Guardians of the Lantern are destroyed, the artifact cannot be obtained.

Other oddities from the first three chapters that can be placed in the second slot:

  • Seal of Fire Lightning — gives +30 mana, which allows you to cast "Cloud Walk" a couple times more. The seal has a chance to drop from "electric" monks encountered in the New Thunderclap Temple in Act III.
  • Tridacna mascot - Slightly reduces the cooldown of active spells. Reward for killing
  • Agate vessel — +14 defense. Lies in the box in the arena with

Artifact

By the beginning of Chapter 3, the Chosen One will have only 2 artifacts at his disposal. Their effectiveness is situational and depends on the specific boss:

  • Fire Cape - Grants immunity to fire and slowly restores focus. Reward for completing Act I.
  • Wind Pill - Increases damage resistance, creates a knockback wave, protects from winds. Reward for kills Fubanya.

We mainly recommend using the Wind Pill, which increases the monkey's survivability. None of the game's artifacts directly affect the build in question.

Bottle

Among the bottles, we will highlight two options: for a balanced and safe game, as well as for an aggressive and risky game:

  • [Balance and Safety] The Chosen One's default bottle, which he drinks from at the start of the game.
  • [Risk and Damage] Plague Bottle - Restores 50% less health, but temporarily increases attack. Plague Bottle is a reward for the fight with the Crazed Tiger, the move to which is open

The second option increases the risk of death and complicates the rotation, but the resulting damage becomes significantly higher.

Active spirit

Spirit blue flame is actively used in the rotation of the starting build in Black Myth: Wukong, and at first the only option that is worth taking and pumping is Bloodthirsty Taoist. We will reach the spirit in the second act:

  • In the area of ​​the altar "Valley of Despair" open the gate
  • Go down the stairs, cross the bridge.
  • Behind the bridge there will be an arena with a Bloodthirsty Daoist, here also grows
  • Kill the spirit and take its blue flame.

Spirit characteristics:

  • Active Skill (F key) - Transforms into a Taoist and thrusts a staff into the ground, increasing the Chosen One's attack in a small radius. The staff lasts for 1 minute.
  • Effect used - Increases mana by +10 to +50.

Activating the Blood Taoist Staff is an important part of your rotation to maximize the damage of your empowered attacks.

Rotation

All of the above preparations in a combat situation come down to the following algorithm:

  1. Power up with earthly damage-dealing medicines like Tiger Tamer's Pills.
  2. Summon Bloody Taoist. Stick the staff into the ground while standing next to an enemy/boss.
  3. [If you took the Plague Bottle] Take a sip from the bottle to increase damage.
  4. Go invisible by activating "Cloud Walk" near the boss.
  5. [Optional] If you've leveled up Immobilize, cast it.
  6. Charge the enhanced attack to the maximum by holding RMB. Perform a charged RMB strike from invisibility.

If the boss falls, finish him off in any way you want. With a risky build, damage to bosses in Chapters 2-3 will reach 15-40% of the entire health bar. This means that the boss can be defeated in an average of 3-7 hits.

Drinks and supplements

Mix the Fire Breath additive into the bottle, which gives a bonus to attacking from stealth after using Cloud Walk. The additive is a prize for defeating Blue Loon, who lives on a turtle in Act III.

Best Build Using Striking Stance in Black Myth: Wukong

The build discussed below allows you to destroy lategame and NG+ bosses in a couple of hits, but for it to work you need a special mystical spell, an armor set, two sets of curiosities and spirits. The Striking Stance will be used, since it allows charge attack on the run, which is the key idea.

From a gameplay perspective, the best endgame build in Black Myth: Wukong works like this:

  • The monkey buffs himself with the spell "Talisman of Interdiction" before the start of the fight.
  • During combat, she runs around the arena, keeping a safe distance from the boss, and charges an enhanced attack along the way. The longer she runs, the higher the subsequent damage dealt.
  • Finally, the Chosen One crushes the enemy with a powerful charged attack.

Skills [Skill Tree]

Despite the massive damage potential, the build does not require a lot of Sparks to be ignited.

Staff Fighting Stances

Awaken all options in the strike stance, strengthening powerful attacks. The most important skill is one of the first in the tree:

  • Unbridled Power - allows you to increase the attack of the Striking Stance (hold RMB) while running. It is very important for the build to work.
  • Steely Determination - when performing enhanced attacks, resistance increases.
  • Impact force - Free damage modifier for RMB strike stance skills.

To the left of the Stance tree is a line of universal skills. Choose from the following:

  • Deep damage - Enhanced attacks that require concentration deal more damage depending on the enemy's HP.
  • strong hand - speeds up the attack amplification (hold RMB).
  • Instinct - Reduces stamina costs for enhanced attacks.

All

We recommend upgrading most of the skills from the "Basic" category in the "Stamina" tree. They will help you quickly replenish your stamina, and will also significantly reduce its consumption.

Pay special attention to the following ive modifiers:

  • Bubbling Energy - Gives more stamina.
  • Growing Wrath - Increases crit chance. Very important stat.
  • Power of Wrath - Increases critical damage. Extremely important ive for the stat build to work.
  • Spiritual awakening - most significant ive stat, since in the build design the attack of the Chosen One also depends on the maximum mana value.
  • Explosive Impulse - Increases attack.
  • Stats for defense and health are optional.

Spells

The best Wukong build through the striking stance relies on the hidden mystical spell "The Talisman of Prohibition", or rather, the last two perks of this spell. The named charms impose silence on the monkey, preventing it from casting spells, but in return significantly increases its characteristics.

Talisman of prohibition

The Chosen One will only receive this enchantment in Chapter 3, by defeating the secret boss "Green Cloaked Fighter" and completing the watermelon quest.

Once you get it, awaken all the perks of the Talisman of Interdiction as quickly as possible.

Two important modifiers:

  • Smart move — Increases the amount of mana converted into attack. For both levels of development, it allows you to convert ~16% of mana into damage. For example, 200 mana is converted into +32 to attack for the duration of the buff.
  • All or nothing - also drains stamina, but gives +12% critical hit chance.

Keep in mind that after using the "Talisman of Interdiction" the above buffs will not disappear until the next rest or death, that is, they have no expiration date.

Relics

Customize the relics as desired, except for the first one. For Greedy Eyes, be sure to activate "Knowledge of Vulnerabilities", which increases critical damage by +10%.

that all ive bonuses from relics can always be redistributed at the altar.

Equipment

Staff and armor

When choosing a weapon, try to take not only more attack, but also the chance of a critical hit. Among all the options, the best ones are:

  • Jinguban. Attack - 135. Critical Chance - +6%. The fourth concentration point no longer disappears due to a unique effect. Guaranteed in Chapter 6.
  • [Alternative] Bishui Beast Staff. Attack - 105. Critical chance - +10%.
  • [Alternative #2] Lightning Moon Staff. Attack - 140. Critical Chance - +9%. Unique Effect: During the buff, the Chosen One summons lightning, and with the "Shock" status, makes the staff strikes lightning.

In order for the build to work at maximum efficiency, you need to wear a full set of armor - the Pilgrim's Set:

  • While accelerating, the Chosen One gains a small amount of Focus every second.
  • Bonus for 2 equipped set elements - increases the speed of accelerated running.
  • Bonus for a full set — when accelerating, the attack rate increases every second. The effect stacks up to 10 times. For each stack, +10% damage is given, therefore, 10 seconds of running gives +100% damage to the next hit. If you then apply a powerful blow (holding down the RMB), the resulting damage will be colossal.
  • Bonus from the mask - allows you to use the bottle while running.

The set is available almost from the beginning of the game, it is crafted at the altar and is not secret, but it needs to be fully upgraded.

curiosities

Since the Chosen One's attack buff now scales with mana thanks to the Talisman of Inhibition's Smart Move perk, you first need to increase your maximum mana with the next wonder, and then use mystical magic on the "1" button. The first set of curiosities consists of 3 identical talismans:

  • Seal of Fire Lightning — Gives 30 mana, offering a total of 90 mana if you put one seal in each of the 3 slots. The oddity is easy to farm, as it drops from lightning sorcerers in the New Thunderclap Temple area in Chapter 3. 90 mana gives an additional +14 attack.

Talisman of Interdiction does not necessarily have to be used in combat, as its buff works until rest or death, which means that it will be used directly in combat. second set of curiosities:

  • Beast Buddha. Increases critical strike chance by +9%. Dropped by Dual Blade Monks in Chapter 3.
  • Belt chain with white shells. Attack +5. Dropped by bulls in Chapter 5.
  • Cat's Eye Beads. +3% Critical Strike Chance.

In total, in this build, 2 sets of curiosities work in synergy:

  • The first set of curiosities before activation "Talisman of Interdiction" to increase its permanent buff.
  • The second set of curiosities after activation "Talisman of prohibition" directly during the battle.

We will definitely discuss this feature of the build in the rotation described below.

Artifact

We recommend stopping at The weaver's needle largely due to the effect used. Relic stats:

  • Active effect when pressed - releases an attack needle that pursues the enemy.
  • Effect used - Increases critical damage and critical hit chance.

The Weaver's Needle is awarded for killing the secret boss "Twilight Lord" in Chapter 4.

Bottle

Choose a bottle depending on the style of play and situations you are interested in:

  • [Safe and Balanced] Standard bottle from the start of the game. For clearing the map.
  • [Aggressive and Risky] Bottle of Immortal Blessing - Restores 50% less HP, but gives an attack boost. For boss battles. Sold by Monkey Shen at the beginning of Chapter 5 for the Right and Left Hands of Buddha.

Active spirit

Active spirits have ive buffs. In the imbalanced build for New Game +, they are needed only for this. As with curiosities, the chosen spirits before and after using the "Talisman of Interdiction" are different:

  • [Before using "Talisman of Prohibition"] Bloody Taoist. When maxed out, it gives +50 mana, meaning even more attack when casting a spell.
  • [After using "Talisman of Forbidden"] Tiger's Servant (+6% Critical Damage), Turtle's Treasure (increases damage of attacks that require 3-4 concentration points), Incapable (increases damage, crit chance, and damage, but decreases stamina), or other spirits with attack or critical chance/damage buffs. Their specific active abilities do not matter, as they are not used in combat.

The aspect of changing perfumes will also be reflected in the rotation instructions.

Rotation

The sequence of actions for this build can be divided into 2 phases:

  • Preparatory phase before the battle begins. In this phase, special curiosities and spirits are needed to maximize the effectiveness of the "Talisman of Interdiction", after which they will need to be replaced.
  • Combat phase after using the spell "Talisman of Prohibition" and during the battle itself.

What to do in preparatory phase, that is, before an important battle with a boss or a strong enemy:

  1. Use curiosities and spirits for mana, Seals of Fire Lightning and Bloody Daoist.
  2. Use "Talisman of Interdiction" to activate a permanent buff.
  3. Change the curiosities and spirits to the Beast Buddha, Belt Chain with White Shells, Cat's Eye Beads, Tiger Servant (or other spirit).

The preparation for the battle is complete. What is the algorithm of actions in combat phase:

  1. the fight and start running around the arena. The maximum time you need to run is 10 seconds, which will give +100% damage to the next attack. Calculate the specific sprint time according to the situation, depending on the combat situation. However, if the enemy is strong and there is an opportunity to run longer, run longer.
  2. [If you have the Bottle of Immortal Blessing and Moon Balm] Take a sip from the bottle while running to further increase your attack.
  3. While running, start building up a powerful attack by holding down RMB. After running as long as possible, release RMB and deliver a powerful attack to the enemy.

Thus, we can conclude that the damage of the Chosen depends on the buff "Talisman of Interdiction" and his ability to charge the damage of a powerful attack by sprinting. The striking stance is the only style in the game in which powerful attacks can be charged while running, which is why it is so important in this configuration. As a result, the damage from some attacks will exceed 10 thousand.

Drinks and supplements

Fill the bottle with Luna Balm, which restores 30% of health per sip, but significantly increases the damage of the next attack. The Balm is a prize for defeating the Yin-Yang Fish in Act XNUMX of the story and lies in the arena.

We hope our guide helped you put together the best build for the early and endgame in Black Myth: Wukong. If you have any questions, feel free to write them in comments, — the author or other players will try to help. Read more materials in the section dedicated to useful Black Myth: Wukong guides.

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Kirill
Kirill
7 months ago

Talisman of Interdiction not only increases mana damage, but also crit chance from stamina.

Last edited 7 months ago by Kirill
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