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The Best Race in The Elder Scrolls IV Oblivion Remastered: Which One to Choose

An overview of all races and origins in the game, with a selection of the best options for beginners.

Representatives of different races

Select race and origin in TES4: Oblivion Remastered is of the utmost importance at the start of the game. These character parameters determine his initial set of characteristics, bonuses and skills, allowing him to develop faster in the direction he likes.

Each race has its own set of strengths and weaknesses. The choice of the hero's origin directly depends on the desired style of play and the intended class, but there are also unique options suitable for beginners. In the guide, we will tell you which choice will be optimal, and also analyze each of the types.

The best ones were reviewed in separate articles birth signs.

What does the choice of race and origin affect?

Bonuses from choosing a race

 

When creating a character, these decisions affect the character's initial stats, abilities, and interactions with the game world. Race gives starting bonuses, for example, increases magic resistance or melee damage.

From the origin depends on the basic attributes hero, providing bonuses and penalties to them, but not affecting skills. Although there is no best race or origin in RPGs, you should choose these parameters based on the class you plan to play the game for.

Overview of all races in the TES IV: Oblivion remaster

Total 10 different races are represented, each of which includes two origins. Next, we will analyze the features and differences of each of them and consider the combination of parameters with classes.

Argonian

Race Argonian

 

Argonian [Argonian] - a race of reptilians, whose special abilities are complete immunity to poisons, the ability to breathe underwater, 75% resistance to diseases, as well as increased skills in picking locks. In addition, Argonians receive good starting bonuses to skills.

bonus Emboldening Salvo
+10 Alchemy
+10 Blades
+10 Hand-to-hand fight
+10 Illusion
+10 Mysticism
+15 athletics
+15 DEF

This race is ideal when creating a character for a stealth game - buffs will help you move stealthily and successfully attack from a distance.

Origins

The first option is suitable for stealth and fast movement, the second is intended for constant social interactions.

  • Arnesia [Arnesia] - 50 agility, 50 speed, 30 willpower.
  • Thornmarsh - 50 intelligence, 30 endurance, 30 charm.

Class selection

With increased speed and agility stats, as well as the ability to breathe underwater, Argonians will become good representatives of the stealth class, for example, assassins, thieves, agents. If desired, the reptile can be reclassified as a magician, having previously selected the origin "Thorn Marshes".

Breton

Breton Race

 

The Breton gains a 50% bonus to maximum magic power, a 50% bonus to magic resistance, and a XNUMX% increase to shield strength per day. This race makes emphasis on summoning skills and healing magic.

bonus Emboldening Salvo
+10 Alchemy
+10 Change
+10 Illusion
+15 Mysticism
+15 Recovery
+15 Witchcraft

Origins

Both options are suitable for magic, the only difference is which parameters you want to sacrifice: speed or strength.

  • Sisters [Systres] - 50 intelligence, 50 willpower, 30 agility, 30 speed, 30 endurance.
  • High Rock - 50 intelligence, 50 willpower, 30 strength, 30 agility, 30 endurance.

Class selection

This race gets a lot of bonuses by default that are useful for spellcasting. In addition, any of the backgrounds increase intelligence and willpower. This set of bonuses makes the Breton the ideal magician.

Dark Elf

Race Dark Elf

 

Dark Elf is capable from the start summon a ghost once a day for 60 seconds, and also has a permanent fire resistance of 75%.

bonus Emboldening Salvo
+10 athletics
+10 Blunt weapon
+10 Light armor
+10 Accuracy
+10 Mysticism
+15 Destruction
+15 Blades

Origins

Dark elves are divided into two categories:

  • Vvardenfell - 50 speed, 30 willpower, 30 charm.
  • Mainland - 50 speed, 30 willpower, 30 endurance.

Both provide a speed bonus and a willpower penalty, the only difference being the ability to reduce either charm or stamina.

Class selection

Dark elves are best choose stealth specialization, to make the most of the stealth weapon buffs, as well as to fully utilize the speed buff. They can become, for example, good archers, assassins, thieves, or agents.

High Elf

Race High Elf

 

The High Elf stands out for his giftedness in the magical arts, resistance to diseases, but at the same time from the very start he also receives a number of debuffs: vulnerability to fire, cold and electricity - a constant indicator of 25%.

bonus Emboldening Salvo
+10 Alchemy
+10 Witchcraft
+10 Illusion
+15 Mysticism
+15 Change
+15 Destruction

Origins

High elves are extremely similar to each other:

  • Auridon [Auridon] - 100 bonus to magic, 50 intelligence, 30 strength, 30 speed.
  • Summerset Isle - 100 bonus to magic, 50 intelligence, 30 strength, 30 endurance.

The only difference between these two variations is the penalty, which reduces either speed or stamina, which in one way or another reduces the character's mobility.

Class selection

High Elves have a full range of bonuses for becoming a magician: buffs to witchcraft, illusion and mysticism, as well as increased bonus to magic and intelligence. Retraining a hero of such a race into a stealth character or warrior will be extremely difficult and ineffective.

Imperial

Race Imperial

 

Imperials are the most common people with special talents for diplomacy and barter. This race has the ability to fully absorb fatigue once per day and 30% increased charm once per day.

Buff Emboldening Salvo
+10 Blades
+10 Blunt weapon
+10 Hand-to-hand fight
+15 Heavy armor
+15 Trading
+15 Eloquence

Origins

Both directions emphasize diplomacy and lose out on mobility:

  • Nibenay Basin - 50 charm, 30 willpower, 30 dexterity.
  • Colovian Highlands [Colovia] - 50 charm, 30 speed, 30 agility.

Class selection

Origins allow you to engage in diplomacy and trade more effectively, basic skill bonuses will make the imperialist an ideal warrior, which will be able to handle a large number of weapons well and be equipped with heavy armor.

Kajit

Khajiit Race

 

Khajiit - A race of beastmen who can see in the dark for 30 seconds with no restrictions on use during the day, as well as demoralize the enemy by 100% once per day. Khajiit excel at bonuses for skills designed for stealth play.

Buff Emboldening Salvo
+10 athletics
+10 Blades
+10 Light armor
+10 DEF
+10 Stealth
+15 Acrobatics
+15 Hand-to-hand fight

Origins

Both Khajiit origins are aimed at increasing the beastman's agility:

  • Anequina - 50 agility, 30 endurance, 30 willpower.
  • Pellitine - 50 agility, 30 strength, 30 willpower.

The only difference between the sub-races is the penalty, which reduces either strength or endurance.

Class selection

With a variety of bonuses aimed at character mobility, as well as increased agility and stealth, Khajiit becomes a natural born stealth heroThis race can engage in direct combat, but their effectiveness will not be the highest.

Норд

Race Nord

 

Nord [Nord] - another representative of the human species, whose roots go back to the northern regions. Characters of this race are able to deal cold damage upon touch with a force of 50 units once a day, create a shield with 30 units of durability and a duration of 60 seconds, and also resist frost by 50%. Additionally, it is worth highlighting the extremely strong bonuses for perks.

Buff Emboldening Salvo
+10 Gunsmith
+10 Blocking
+10 Recovery
+15 Heavy armor
+15 Blades
+15 Blunt weapon

Origins

The Nords lived in two regions, which is where their origins depend:

  • West - 50 strength, 50 endurance, 30 charm, 30 intelligence, 30 willpower.
  • East [Eastern] - 50 strength, 30 intelligence, 30 charm.

Western Nords are more durable, but in exchange they lose Willpower. If you want to avoid penalties by sacrificing the buff, consider Eastern origin.

Class selection

This race stands out for its unrivaled combat characteristics and skills, which make the character not only strong, but also extremely resilient. In exchange, the Nords sacrifice intelligence and communication skills, which is why the best class for them is combat.

Orc

Orc race

 

Orc [Orc] - the personification of strength, this race has the skill "Berserker", which increases health by 20, increases fatigue limit to 200, strength by 50 and takes away agility by 100. The skill lasts 60 seconds and is available once a day. For greater effectiveness, orcs have access to magic resistance of an additional 25%.

Buff Emboldening Salvo
+10 Hand-to-hand fight
+15 Heavy armor
+15 Blunt weapon
+15 Gunsmith
+15 Blocking

Origins

Orcs with the Orsinium origin receive slightly fewer bonuses, but suffer less from penalties.

  • Stronghold - 45 strength, 50 willpower, 50 endurance, 30 intelligence, 35 agility, 30 speed, 30 charm.
  • Orsinium - 45 strength, 45 willpower, 50 endurance, 35 agility, 30 speed, 25 charm.

Class selection

The of this race are stupid and crude, but have unrivaled combat skills. They receive many bonuses to brute strength and have a powerful "Berserker" skill, which makes them the best at dealing with the warrior class.

Redguard

Redguard race

 

Redguard - One of the most combat-savvy races in all of Tamriel. Due to their cultural traits, Redguards are skilled with weapons and armor. They gain an adrenaline rush, increasing their agility, speed, stamina, and strength by 50% and their health by 25% for 60 seconds. Redguards also have 75% resistance to poison and disease.

Buff Emboldening Salvo
+10 Heavy armor
+10 Light armor
+10 Trading
+15 Blunt weapon
+15 Blades
+15 athletics

Origins

  • Dragontail Mountain - 50 strength, 50 endurance, 30 intelligence, 30 willpower, 30 charm.
  • Alik'r Desert - 50 stamina, 30 intelligence, 30 willpower.

Those from the Alik'ra Desert do not suffer a penalty to Charisma, but do not have increased Strength.

Class selection

Redguards are great for classes, close combat oriented, such as a warrior or a rogue. They are especially effective as mobile fighters who can move quickly across the battlefield and withstand damage.

Wood Elf

Wood Elf Race

Wood Elf - A fast and agile character, born to be a scout or thief. Representatives of this race can command creatures once per day, keeping them under control for 60 seconds, and also have 75% resistance to diseases.

Buff Emboldening Salvo
+10 Acrobatics
+10 Change
+10 Light armor
+15 Alchemy
+15 Shooting
+15 Stealth

Origins

  • Grahtwood - 50 agility, 50 speed, 30 strength, 30 willpower, 30 charm.
  • Reaper's March - 50 agility, 50 speed, 30 willpower, 30 strength, 30 endurance.

The options are identical to each other, the only difference is in the penalty: you will have to sacrifice either charm or endurance.

Class selection

Like all elves, those from the forests are ideal representatives of a hidden specializationThis direction will allow you to use mobility and ranged combat skills as effectively as possible.

Which Race to Choose in The Elder Scrolls IV: Oblivion Remastered

All races

Preference directly depends on what build you plan to make in the subsequent playthrough. In the end, each race can develop all characteristics to the maximum.

Play style Races
Blizhniy Boy: The Ultimate Fighter Redguard / Orc
Stealth Wood Elf / Khajiit
Magic High Elf / Breton
Universal Khajiit / Dark Elf

Using the table above, you can choose the race that suits you best:

  • Orcs They are best suited for close combat thanks to their powerful Berserker skill, which increases strength and survivability, as well as significant bonuses to Heavy Armor, Weapon Mastery, and Blocking. Redguards They are also distinguished by high mobility and endurance, and their Adrenaline Rush ability makes them ideal for rapid attacks and survival in combat.
  • Wood elves Ideal for stealth builds due to their high agility, bonuses to shooting, alchemy and stealth, as well as the ability to control creatures, which gives a tactical advantage. Khajiit They also have excellent acrobatics, night vision and demoralizing skills, which makes them indispensable for quietly eliminating enemies and moving stealthily.
  • High Elf Can be taken for magic builds due to powerful bonuses to key schools of magic and increased mana pool, which makes him an excellent battle mage. Breton He combines strong magical defense with bonuses to healing and summoning, as well as high intelligence and willpower, so he is considered a versatile and durable mage.
  • Dark elves Versatile due to the combination of magical and combat skills, high fire resistance and the ability to summon, can be played through stealth or magic. Khajiit They combine agility, stealth and good acrobatics, and can also effectively act in hand-to-hand skirmishes and avoid traps, so they are suitable for stealth and close combat.

We hope our guide has helped you choose your race and origin in The Elder Scrolls IV Oblivion Remaster. If you have any questions, ask them at commentsWe will be sure to answer every one.

Which race will you choose?
Argonian
11.97%
Breton
16.78%
Dark Elf
12.86%
high elf
6.82%
Imperial
6.6%
Khajiit
13.53%
Норд
8.39%
Orc
4.47%
Redguard
8.17%
Wood Elf
10.4%
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