Detailed guide to Linsha in Honkai: StarRail is aimed at revealing the maximum potential of the character as a healer. The skilled healer is also able to weaken opponents with the negative status "Foggy", increasing the damage they receive from penetration, and damage due to the bonus attack, which is a summoned creature Fuyuan.
The guide contains tips on choosing equipment and a team: the best weapon and allies for a variety of content, where the features of the unit are taken into . Abilities, traces and eidolons are considered, and the strengths and weaknesses of the heroine are analyzed. In addition to the above, materials and everything needed to pump Linsha are presented.
Linsha is a legendary event character. Paths of Abundance, focused on restoring health to allies and dealing fire damage to all enemy targets. As in the game, the plot is presented as a healer who was born and raised on Lofu Xianzhou. In addition, the girl belongs to the long-lived species of dragon people, better known as Vidyadhara.
Rating | S+ position in dash list |
Rarity | ⭐⭐⭐⭐⭐ |
[Type] element | Fiery 🔥 |
Path | Abundance |
when added to the game | October 2, 2024 (patch 2.5) |
How to get a character | Banner "Event Jump: Character" |
Gender | Female |
Home region | Lofu Xianzhou |
Role in the squad | Healer, secondary DPS character |
Role in the game | Cauldron Master at the Alchemy Commission in Xianzhou |
signature light cone | "Only the aroma will remain" |
Voice actresses |
|
Biography
Lingsha of Honkai: Star Rail is a capable Vidyadhara healer who is a native of Lofu Xianzhou and the new Cauldron Master of the Alchemy Commission. In the past, she went by the name Dan Zhu, but after her master was exiled due to a political conflict, she followed her and took a new name.
Linsha has deep knowledge of medicine, and with her unique sense of smell, she can detect illnesses and calm the mind with special incense. Regardless of the situation or the difficulty of communicating with others, she always remains calm and even in moments of anger, she is able to maintain complete composure.
How to Get Linsha in Honkai: Star Rail
Linsha can be dropped in the limited-time Event Jump: Character banner, available from 15 January by 5 February 2025 year, in the first half updates 3.0.
If you don't want to miss the next Linsha rerun in Honkai: Star Rail, we recommend you follow the update banner schedules.
Features
As Lingsha ascends, his base attack power, defense, and health increase, while his speed and taunt remain unchanged. The value of each stat is presented in a table.
Level of | Basic Attack | Basic protection | Basic Health | Speed | Taunt |
1 | 92 | 59 | 184 | 98 | 100 |
20 | 180 | 115 | 360 | 98 | 100 |
30 | 263 | 169 | 527 | 98 | 100 |
40 | 346 | 222 | 693 | 98 | 100 |
50 | 429 | 276 | 859 | 98 | 100 |
60 | 512 | 329 | 1026 | 98 | 100 |
70 | 595 | 383 | 1192 | 98 | 100 |
80 | 679 | 436 | 1358 | 98 | 100 |
Basic skills
Lingsha is a heroine of the Path of Abundance, who, in addition to healing all allies, is able to weaken enemies and deal good damage in the area. During the battle, she summons the hare Fuyuan, which is a separate member of the squad with its own speed and number of actions.
The summoned creature is a bonus attack that not only deals damage, but also removes debuffs and additionally heals allied characters. In the following paragraphs, we will explain in more detail how Linsha's abilities work and analyze the leveling sequence. We will also consider traces and eidolons separately.
Active skills
Lights of the morning dawn
Technique "Lights of the Morning Dawn" ||
After using the technique, summons Fuyuan at the start of the next battle and applies the "Fog" status to all enemies. The effect lasts for 2 turns.
Oath Incense
Basic Attack "Oath Incense" || Single attack
Deals fire damage to one enemy equal to 50-100% of attack power.
Smoky splendor
Emboldening Salvo "Smoky Splendor" || Group attack and healing
Deals 40-80% attack power as fire damage to all enemies, while restoring health equal to 10-14% attack power + 105-420 to all squad . Fuyuan's effect moves forward by 20%.
Foggy landscape
Superpower "Misty Landscape" || Group attack, debuff and healing
Applies the "Foggy" status to each enemy. While in this state, targets receive 15-25% more Penetration Damage. The effect lasts for 2 turns. At the same time, it deals fire damage to all enemies equal to 90-150% of the attack power, and also restores health equal to 8-12% of the attack power + 90-360 units to all allies. Fuyuan's effect moves forward by 100%.
ive skills
The phenomenon of misty dance
Talent "The Phenomenon of the Misty Dance" || Group attack and healing
When using the skill, summons Fuyuan with a base speed of 90 and a base number of actions of 3. During the effect, Fuyuan performs a bonus attack and deals fire damage to all enemies equal to 37,5-75% of the attack power.
Additionally, deals fire damage to one enemy equal to 37,5-75% of attack power. The priority hit falls on the target whose durability is higher than 0 and which has fire vulnerability. At the same time, removes 1 weakening from all allies and restores their health equal to 8-12% of attack power + 90-360 units.
The summoned creature has several features:
- The number of Fuyuan actions can be increased to 5.
- When the action counter drops to 0 or Lingsha becomes unable to fight, Fuyuan disappears.
- While the summoned creature is on the battlefield, using the skill can increase its number of actions by 3.
The order of leveling abilities
Super Ability > Talent > Skill > Basic Attack
All of Linsha's skills, except for the basic attack, are recommended for upgrading. When resources are scarce, priority is given first. superpowers, which spreads healing and damage, as well as talent, which allows you to heal and deal damage with a bonus attack. In addition to this, the ult applies the "Foggy" debuff, due to which more DPS from penetration goes through enemies.
Emboldening Salvo performs similar functions: mass healing and damage. Although the multipliers are lower, the skill is also used to summon Fuyuan or advance its action. Basic Attack is only needed to restore energy and skill points, so leveling it up won't do much good. However, if you want Linsha to continue making an impact in battle, you can level up her regular attack as well.
Tracks
All traces of Linsha:
Penetration effect +5,3% (level 1) | |||
"Bright Red Flame": Increases attack power/outgoing healing by 25-10% of the penetration effect. Maximum is 50-20%. | HP +4% (A2) | Penetration effect +5,3% (A3) | Attack Power +4% (A3) |
"Forest Haze": When using a basic attack, an additional 10 units of energy are restored. | Penetration effect +8% (A4) | HP +6% (A5) |
Penetration effect +8% (A5) |
"Echo of smoldering coals": When an ally receives damage or loses HP, and their current HP is 60% or less, Fuyuan will perform a bonus attack as described in the character's talent. This attack does not consume Fuyuan's action. The effect can be activated again after 2 turns. | Attack Power +6% (A6) | HP +8% (lvl 75) | |
Penetration effect +10,7% (level 80) |
When all hidden talents are unlocked, the stat increase will be:
- penetration effect - 37,3%;
- health - 18%;
- attack power - 10%.
Eidolons
All Linsha cons:
number | Name | <font><font>Materials</font></font> |
1 | A bouquet of bad weather | Penetration efficiency is increased by 50%. When an enemy's weakness is penetrated, their defense is reduced by 20%. |
2 | Carmine smoke | When using the super ability, the penetration effect of all allies is increased by 40%. The effect lasts for 3 turns. |
3 | Wild Flame Stalk | Superpower level +2. Talent level +2. The maximum level is 15. |
4 | A fleeting bouquet | While Fuyuan is active, the ally with the lowest HP at the moment will be restored to HP equal to 40% of Lingsha's attack power. |
5 | The quintessence of balance | Skill level +2. The maximum level is 15. The level of basic attack +1. The maximum level is 10. |
6 | Hidden fragrance | While Fuyuan is on the battlefield, all enemy resistances are reduced by 20%. Fuyuan deals 4 additional hits when attacking. Each attack deals fire damage equal to 50% of Lingsha's attack power and 5 stamina damage. Priority is given to enemies with stamina greater than 0 and weakness to fire. |
The best constellations of Lingsha are - first и the sixth:
- E1 - allows you to quickly deplete the stamina bar of all enemies, and the eidolon is also extremely useful in squads that play from penetration, for example, in synergy with Firefly.
- E6 — increases damage dealt to enemies by reducing their resistance to all elements. At the same time, the talent's bonus attack deals additional damage.
F2P players are recommended to stick with E1. E2 can also be beneficial if Linsha is a for damage dealers who specialize in reducing enemy stamina.
How to Play Linsha: Rotation
Lingsha's gameplay in Hankai: Star Rail is centered around summoning and maintaining Fuyuan, which is a separate party member and is considered a bonus attack. The summoned creature not only deals damage, but also heals all allies and removes debuffs. It initially has 3 actions, which are restored by the skill (maximum 5). Thus, it is important to ensure that the turns do not run out and periodically use the skill.
During combat, Linsha mainly prioritizes the basic attack to generate skill points and gain energy, since a normal hit fills the gauge in the same way as a skill due to the trace. For this reason, Fuyuan's main way to advance is through the super ability, and the ive healing is provided by the bonus attack. However, the skill is still an important skill for instantly healing allies or dealing additional damage.
Let's take a closer look at Linsha's rotation, providing some general recommendations:
- Always try to enter the battle after using the technique. Thanks to this, Fuyuan will appear at the beginning of the battle and apply the negative effect "Fog" to all enemies for 2 turns.
- When it's the heroine's turn, use basic attack unless there is an urgent need for healing or the summoned creature has actions remaining. Otherwise, activate the skill.
- Usual combination: 2 basic attacks and a skill. This will allow you to charge your ult, saving skill points for your team. However, if your main DD is not too "gluttonous" and you need more stable ive healing, then alternating basic attack and skill.
- The super ability can be used not only for mass healing, but also for weakening enemies with "Fog", as well as increasing the assistant's action by 100%.
Advantages and disadvantages
Let's take a closer look at the pros and cons of being a healer for the Alchemy Commission in Xianzhou.
Advantages | Disadvantages |
Instant team healing. The skill and ult restore the health of all allies, which can repeatedly save the group from death during a powerful attack during a battle with an elite enemy. | Need to consume skill points, to urgently heal the squad during the turn or add actions for Fuyuan. At the same time, the ive heal and the main part of Linsha's damage depend on the assistant's activity. |
Constant regeneration out of turn. Linsha summons a creature that attacks enemies with a bonus attack and heals. Moreover, it does not disappear, even if the heroine is under control, and does not depend on the actions of opponents, which ensures stable healing. | Healing scales with attack power and penetration effect. The first trace increases outgoing healing and attack power depending on EP. Although this is a buff, it somewhat complicates the build, since at least 200% of this stat is needed to get the max. increase. |
Deals fire damage to an area. When using skills, not counting healing, it does good damage to all opponents. At the same time, it consistently carries out a bonus attack due to the summoned creature. | Doesn't stand out that much from other heroes of the Path of Abundance. Linsha is an effective healer and performs well in many builds, especially against penetration, but is not indispensable as a . |
Applying a debuff. The Super ability applies "Foggy", which increases the damage taken by targets from penetration. This is primarily useful in teams focused on reducing durability. | Can't compete with other sub-dds. Low multipliers and the initial specialization of a healer do not allow the heroine to reveal herself as a full-fledged damage dealer, at least until the last eidolon is unlocked. |
Removes debuffs from all allied heroesWhen performing a bonus attack, Fuyuan removes one negative effect from each squad member, providing even more survivability. |
Leveling
Let's consider what resources for Linsha and in what quantities will be needed to increase the character's level, as well as to develop skills and traces.
Elevation materials
Level of | Material 1 | Material 2 | Material 3 |
---|---|---|---|
30 | |||
40 | |||
50 | |||
60 | |||
70 | |||
80 | |||
VERDICT | Credits ×888 000 Guide |
Sprouts of Immortality ×15 Ethereal Flower of Immortality ×15 Branch of Immortal Glory ×15 |
Burning Heart ×65 |
Materials required to level up Linsha to level 80:
- Credits (×1 690 000).
- Traveler's Guide (×290) or adventure journal (×1 160).
- Burning Heart (×65).
- Sprouts of immortality (×15), ethereal flower of immortality (×15), a branch of immortal glory (×15).
Skill Leveling Materials
Emboldening Salvo | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
Components used to upgrade Linsha's skills:
- Credits (×2 197 500).
- Sprouts of immortality (×33), ethereal flower of immortality (×46), a branch of immortal glory (×28).
- Seed of a strange tree (×12), nutritious honey (×53), the fruit of diversity (×101).
- Fate's imprint (×6).
- Soul Feathers - material for completing the activity Echoes of War: "Battlefield of the Inner Beast" (×9).
The sequence of pumping traces
Tracks | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
Resources needed for Linsha's hidden skills:
- Credits (×802 500).
- Sprouts of immortality (×8), ethereal flower of immortality (×10), a branch of immortal glory (×30).
- Seed of a strange tree (×6), nutritious honey (×16), the fruit of diversity (×38).
- Feathers of the Soul (×3).
- Fate's imprint (×2).
Best Builds for Linsha in Honkai: Star Rail
Linsha in HSR acts as a healer, a secondary source of DPS and partly a debuffer. During combat, she consistently heals allies, applies the "Fog" debuff, and also deals fire damage to the area with active skills and a bonus attack. Based on the features of the heroine's mechanics, we will highlight the following priority characteristics in the build:
- Penetration effect — one of the most important parameters due to the trace, which converts this stat into attack power and outgoing healing. As a result, damage increases along with the effectiveness of the heal.
- Speed - needed to maintain a creature with a bonus attack on the battlefield and emergency healing, as well as to generate skill points and energy through the use of a basic attack.
- Outgoing Healing - has a direct impact on the effectiveness of the distributed heal.
- ATK — this parameter scales healing and damage, so it is needed for the character to clearly perform its functions. However, where possible, preference is given to the penetration effect.
- Energy recovery - Allows you to consistently activate the super ability to weaken enemies, heal and advance the assistant's action by 100%.
Despite the fact that Linsha can deal damage, this is usually not a priority task in the context of combat. However, if you want to increase your own DPS healer outside of penetration (if other important characteristics are not in short supply), you can look for crit. damage and crit. chance in the sub-stats. In the points presented below, we will tell you in more detail how to assemble Linsha in XSR.
Recommended Specs
The main indicators recommended in artifacts:
Relic | Main characteristic |
Head | HP (permanent) |
Arms | Attack Power (Permanent) |
Body | Healing Bonus |
Legs | Speed |
planar sphere | ATK |
Connecting rope | Energy recovery (priority); penetration effect (situational) |
As additional stats, we recommend considering:
- speed;
- penetration effect;
- Attack Power;
- HP, defense and resistance to effects;
- Crit. damage and crit. chance are optional.
Stat values at level 80
Stats that are recommended to strive for when reaching the maximum character level:
- Penetration effect: from 100% - the minimum threshold; 200% - to get the full buff from the "Bright Red Flame" trail; 250% - when using the "Iron Cavalry Against the Invasion" set.
- ATK: from 2 units.
- Speed: from 151/160 units (at a lower rate, bonuses to speed during combat or the ability to advance the action are desirable).
- Health: from 3-000 units.
- DEF: from 800 units
How to collect 200% penetration effect
The penetration effect has a significant impact on the heroine's potential, since with the first trace it increases the attack and outgoing healing. Let's look at how this stat can be increased:
- Pumping of traces - 37,3%.
- 2x2 Relic Combination with "Iron Cavalry Against Invasion" - 16%.
- planar decorations "Talia - the land of bandits" — 36% or Lotus Lantern Palace - 40%.
- light cone "What is reality" — 48% (S5) or signature cone "Only the aroma remains true" — 60% (S1).
- Ruan Mei - 20% (trace "Inert Breath").
- False Pathfinder - 52,5% (150% EP, E4, ult lvl 10).
- "The Watchmaker of Sleepy Shenanigans" on the of the Path of Harmony - 30%.
- Connecting rope - 64,8%.
Total increase: about 304,6%-320,6%.
Please note that this is a count of available sources of EP, and does not take into sub-stats or factors such as character availability and build selection. For this reason, items can be adjusted or excluded depending on the situation.
Best light cone
When considering a weapon for Linsha, consider the Path it belongs to. In this case, it requires Abundance for the ive effect to work. Among the bonuses, the following are recommended: penetration effect, attack power, healing bonus, energy recovery speed or buffs for allies.
Linsha's signature "Only the Aroma Will Remain" is an optimal and one of the best light cones, which will perfectly fit into any builds and situations due to the available buffs. Alternative weapon "cards" are similarly presented in the table below.
light cone | Effect | Recommendation |
---|---|---|
⭐⭐⭐⭐⭐ HP 48-1058 ATK 24-529 DEF 24-529 |
Increases the penetration effect by 60-100%. After the character uses a super ability to attack enemies, they are inflicted with the Carefree status for 2 turns. Enemy targets in this state receive 10-18% more damage. If the owner's penetration effect is higher or equal to 150%, then the damage received by the enemy is increased by an additional amount. 8-16%. | Lingsha's signature light cone provides the largest increase to the penetration effect among the available weapons, which will make it much easier to reach 200% EP and allow you to get the max. buff from the trail. In addition to this, if you use the ult on enemies, it applies a universal negative status that increases the damage received by targets. |
⭐⭐⭐⭐ HP 48-1058 ATK 19-423 DEF 15-330 |
The character's penetration effect is increased by 24-48%. Basic attacks restore 2-4% health and an additional 800 units. | Free and also one of the most suitable 4* light cones for Linsha. In addition to the signature, only this weapon affects the penetration effect, and given its availability, you can increase the final bonus to the maximum value. In addition, when the heroine makes a basic attack, she will restore some health to herself, which will provide more of her own survivability. |
⭐⭐⭐⭐⭐ HP 53-1164 ATK 21-476 DEF 24-529 |
The rate of energy recovery increases by 12-20%. When one of the team activates the ultimate, the health of the ally with the lowest HP percentage is restored by 10-14%When the wearer heals any ally, their attack power is increased by 2,4-4%The effect stacks up to 5 times and lasts for 2 turns. | The Super Ability is an important skill that contains beneficial options for the team. Due to this, the frequency of its activation will positively affect the effectiveness of the healer, making energy regeneration a beneficial stat. Cone also increases Linsha's attack power when she heals, and ively heals the lowest-health ally. |
⭐⭐⭐⭐⭐ HP 52-1164 ATK 26-582 DEF 18-396 |
The wearer's attack power is increased by 24-40%. After dealing damage, for each enemy hit by the attack, the 3-5 units energy. The effect can be triggered up to 3 times. In addition, after using the ultimate, the speed of all allies increases by 12-20 units within 1 turn. | An excellent weapon with an attack power bonus, which is an equally important stat. At the same time, energy is restored for each enemy who received damage. Considering that Linsha deals damage in an area with almost all skills, she will easily use this bonus. Another "plus" is the increase in squad speed after activating the ult. |
⭐⭐⭐⭐ HP 43-952 ATK 19-423 DEF 18-396 |
The speed increases by 8-12%. After attacking an enemy with a broken vulnerability, restores 3-5 units owner's energy. This effect can trigger up to 2 times per turn. | An optimal cone that increases speed and also provides additional energy if Linsha hits an enemy with a pierced weakness. All this has a positive effect on rotation and timely use of the ult. Considering that the heroine consistently deals damage with each ability and in most cases plays in squads specializing in piercing, she will be able to constantly activate the ive effect. |
⭐⭐⭐⭐ HP 48-1058 ATK 19-423 DEF 15-330 |
The character's energy recovery speed increases by 8-16%. When the superpower is activated, outgoing healing is increased by 12-24%. | An epic weapon variant aimed at increasing the rate of energy regeneration. The ive effect allows for much more stable activation of the ultimate, but is not limited to this. When using the ultimate, Linsha will also receive a bonus to outgoing healing, which will increase the effectiveness of HP regeneration for allied characters. |
⭐⭐⭐⭐ HP 43-952 ATK 19-423 DEF 18-396 |
At the start of the turn, the weapon carrier restores 8-16 units energy to a random ally (except yourself) whose current energy is less than 50%. | A F2P variant that is primarily useful for the squad and is a good alternative to the previous cones. Linsha does not gain any personal benefit from equipping the "card", but becomes able to restore up to 16 energy to one team member on a stable basis at the start of her turn, which is a valuable effect. |
⭐⭐⭐ HP 43-952 ATK 14-317 DEF 9-198 |
After making a basic attack, the next action moves forward by 12-20%. | An optimal light cone of three-star rarity with an action advance when performing a basic attack. This enhancement will allow you to act much more often, respectively, more actively use the skill or restore skill points for allies. All this together has a positive effect on the character's effectiveness in battle. |
⭐⭐⭐⭐ HP 43-952 ATK 19-423 DEF 18-396 |
Increases the character's outgoing healing by |
Offers a ive boost to outgoing healing and grants some energy to the entire party each time Linsha activates the ability. Considering that the bonus is given not only to allies but also to the healer herself, this light cone will become a universal solution if there is a shortage of energy in one form or another to activate the super ability in a timely manner. |
⭐⭐⭐⭐⭐ HP 57-1270 ATK 21-476 DEF 21-463 |
Increases max health by |
The healer gets more survivability from her health, as neither her damage nor her healing scale with HP. However, the cone directly buffs outgoing healing and has a high base attack due to its legendary rarity. Another nice feature is the ability for allies to deal additional damage with fire. |
⭐⭐⭐⭐ HP 43-952 ATK 19-423 DEF 18-396 |
Owner's Max HP increases by 8-12%. When using the skill, outgoing healing is increased by 16-28% for 2 moves. | A free "card" that, like the previous cone, increases the heroine's health, as a result, making her less vulnerable due to a larger HP reserve. In addition, using the skill will increase outgoing healing. Linsha periodically uses the skill to advance the assistant's action, deal damage and instantly heal, so she can adjust the rotation and activate the buff every 2 turns. |
⭐⭐⭐⭐ HP 43-952 ATK 19-423 DEF 18-396 |
Increases resistance to effects by 16-32% and outgoing healing on 33-45% from effect resistance. Outgoing healing can be increased to a maximum of 15-27%. | A good option when equipping a planar decoration. "Broken Keel", as an additional way to increase resistance to effects. Moreover, the characteristic itself is also useful, since it will allow you to avoid negative statuses, such as control, with a higher probability. In turn, SE will have a positive effect on the effectiveness of healing due to the ive. |
⭐⭐⭐⭐ HP 48-1058 ATK 16-370 DEF 18-396 |
Max. health increases by 16-32%. Performing a basic attack or skill restores health to all allied heroes equal to 2-4% from their max. HP. | The health boost will allow the healer to take more incoming damage, especially if the weapon is at the maximum level of imposition. At the same time, the cone allows for additional healing of all allies when using a basic attack or skill. Thus, even if the normal attack is preferred, there is no need to worry about the team's HP dropping significantly. |
⭐⭐⭐ HP 43-952 ATK 12-264 DEF 12-264 |
When a character activates a skill and ultimate, their outgoing healing is increased by 12-24%. | A viable option in the early stages of the game. Offers a healing bonus when Linsha uses a skill or ultimate. Both abilities are aimed at restoring the health of her allies, meaning the heroine not only implements a ive effect, but can also use it for the benefit of her team. |
Best relics
Linsha's artifacts, like weapons, should be aimed at developing her healing abilities, i.e. increasing the penetration effect, attack power, or giving a healing bonus. In addition, sets with speed and energy recovery are useful.
cave relics
Name | Effects | Recommendation |
---|---|---|
+ |
2 parts: Increases penetration effect by 16%. 2 parts: Increases speed by 6%. |
An optimal combination that will provide a 16% increase to the penetration effect, as well as increase the speed for a more comfortable and consistent rotation (or fulfilling the requirement for "Thalia - the Land of Bandits"). A balanced combination that allows you to achieve the required values of priority characteristics. |
2 parts: Increases penetration effect by 16%. 4 parts: Penetration damage ignores 10% of the enemy's defense if the penetration effect is equal to or higher than 150%. When the penetration effect exceeds 250%, the super penetration damage dealt ignores an additional 15% of defense. |
Possible and quite strong equipment for a hybrid build, where Linsha focuses on increasing her own damage. However, healing still remains one of the key tasks, so the main stats do not change. It is also worth noting that the full potential of the set can only be unlocked in squads that specialize in depleting stamina, if there is a source of increasing super penetration, such as: The Mock Pioneer. |
|
2 parts: Increases penetration effect by 16%. 4 parts: Increases the penetration effect by 16%. When the character penetrates the enemy target's weakness, gains 3 energy. |
Alternatively, a full set of the penetration effect with a final stat increase of up to 32% will do. An additional advantage will be an energy bonus if the enemy's vulnerability is penetrated, which in most cases is helped by a bonus attack. Can be used if there are parts with the required parameters or with a significant deficit of EP. | |
2 parts: Increases outgoing healing by 10%. 4 parts: At the start of the battle, restores 1 action point to the team. |
A set that fits almost any healer, and Linsha is no exception. In addition to directly increasing outgoing healing, equipping the set gives the opportunity to restore a skill point at the beginning of the battle. Thanks to this, it will be possible to use the skill with fewer losses, at least in the first cycle. | |
2 parts: Increases outgoing healing by 10%. 2 parts: Increases speed by 6%. |
Instead of the penetration effect, you can opt for a direct increase in outgoing healing. This will also allow the heroine to perfectly cope with her task as a healer and keep her allies' health high, but will have less impact on her own damage. | |
2 parts: Increases outgoing healing by 10%. 2 parts: Increases attack power by 12%. |
Relics containing stats that affect the effectiveness of a character's healing (and attack power is also useful for damage). If the required amount of the penetration effect is collected using external sources or sub-stats, this option is available and will prove to be no worse than the previous set combinations. | |
2 parts: Increases attack power by 12%. 4 parts: Increases the character's speed by 6% and his basic attack damage by 10%. |
A set that is equipped for the first time or as a main set if the characteristics are optimal. It offers an increase in attack power and speed, which is useful for Linsha in any situation. Increasing the damage of the basic attack is also no less beneficial, since the heroine uses it to gain skill points. | |
2 parts: Increases wind damage by 10%. 4 parts: After using the superpower, the action moves forward by 25%. |
A specific option for those who prefer to experiment and want to realize the character on a different level. In this case, the emphasis is on increasing the number of actions, which allows you to activate the skill more often at certain checkpoints of the cycle in endgame modes, for example, oblivion hall. Recommended only with a clear understanding of the sequence of the heroine's moves, in particular, taking into the action advancement by 25%. |
planar decorations
Name | Effects | Recommendation |
---|---|---|
2 parts: Increases speed by 6%. When the character deals damage to a target with weakness to the fire element, the penetration effect increases by 40% for 1 turn. | Provides an increase to one of the most important stats. And if the speed is always given, then to get the effect of penetration it is necessary that at least one enemy has fire vulnerability. Thus, the set is placed either under certain enemies, or in combination with Firefly. | |
2 parts: Increases the penetration effect by 16%. Provided that the speed is 145 or more, the character's penetration effect is further increased by 20%. | Another decoration with a penetration effect. The total increase in the parameter is 4% lower and there is no bonus for speed. However, in of implementation, the set is more versatile and only requires achieving a certain speed indicator. The option is less situational, but loses under equal conditions. | |
2 parts: Increases HP by 12%. Provided that the character's speed is at least 120, the attack power of all party increases by 8%. | A set aimed at strengthening the team. Linsha herself only receives a health boost, which increases her survivability - healing or damage are not buffed in any way. But she is given the opportunity to increase the attack power of all allies if the healer's own speed is not lower than 120 units. | |
2 parts: Increases status resistance by 10%. If the character's status resistance is 30% or more, the critical damage of all party increases by 10%. | A set of with increased critical damage, which is more advantageous in regular squads not from penetration. The only thing is that there may be difficulty with resistance to effects, since this parameter is not in the traces. If 20% is not gained in sub-stats, it is recommended to put the "Perfect Time" cone. | |
2 parts: Increases energy recovery speed by 5%. Increases damage of an ally who owns the same element as the wearer by 10%. | An energy decoration that is unlocked when combined with a fire damage dealer such as Firefly, Topaz, or Himeko. ively provides energy for more comfortable use of the ultimate and will also increase all damage dealt by a teammate who wields the same element type. | |
2 parts: Increases energy recovery speed by 5%. Provided that the character's speed is 120 or higher, the action is instantly advanced by 40% at the start of battle. | Like the previous set, it helps fill the superpower scale faster. In addition, if Linsha's speed is 120 units, she will also have a high chance of going first at the beginning of the battle to immediately advance the assistant's action with a skill or restore a skill point with an attack. It shows itself especially well with a speed of 160 units and higher. | |
2 parts: Increases energy recovery speed by 5%. If the owner is not the first character in the team, the attack power of the first character increases by 12%. | A versatile and easy-to-use energy recovery kit. Suitable for strengthening any DPS characters. To activate the second part of the ive effect with a bonus to attack power, it is important to put the main DD on the first slot in the squad, and place Linsha in any other place. |
Detachments
In HSR, Linsha takes the position of a healer and s the survivability of allies. In addition, she can act as a secondary damage dealer and debuffer. As a follower of the Path of Abundance, she is in demand in many compositions, but is best revealed in:
- Commands from penetration. Linsha applies the weakening "Foggy", which increases the damage from penetration, and also quite well reduces durability with her abilities.
- Squads from bonus attack. In this case, the heroine personally benefits from the mass enhancements that are usually presented in such groups. At the same time, she helps with additional damage in the area.
Best characters
Most of the game characters fit into the team with Linsha due to her usefulness and effectiveness. Each of them is distributed by roles in the tables below.
- Main DPS characters:
1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|
- Secondary DPS characters:
1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|
- s that provide positive bonuses to allies or apply debuffs to enemies:
1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|
Top Teams
Using the characters presented above, the following teams can be formed with Linsha:
While offering a detailed Linsha guide in Honkai: Star Rail, it is also important to mention budget builds that include free and epic characters.
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
A team with characters that are great at draining the stamina bar. is aimed at bringing benefits not only with buffs, but also with damage. The optimal units for such a group will be March 7 Hunt and GG Memory, as they directly increase the penetration effect. However, other buffers will do instead. | ||||
A squad with damage dealers fighting against single targets. They can be ed by one with buffs, for example, GG Memory or Tingyun. The build will be complemented by a sub-DD with area damage, a debuffer or another character with defensive functions. The choice depends on the opponents or the content that needs to be completed. | ||||
A group of periodic damage. Sampo is presented as a main DD, although those who are in the second position are also capable of playing a leading role. All heroes interact well with each other, consistently applying DoT statuses. Harmony increases overall damage, attack power and provides other necessary bonuses. | ||||
A team with representatives of Destruction. They can play as a hypercarry build with buffers/debuffers or, if necessary, combine with another damage dealer. For example, Qingque can help in dealing auxiliary damage both in an area and in a solo-target thanks to her mechanic "Jade Bones". |
Is it worth knocking out?
Lingsha is a healer with a variety of functions. She is able to heal, debuff and deal good area damage, providing to allies in many ways. Her main feature is in the summoned creature - Fuyuan. The assistant is a bonus attack and resembles the ant Topaz or the Lightning Lord Jin Yuan. This creature acts as a ive source of healing, damage and allows you to remove debuffs from all allies.
As a character, Linsha is a versatile unit that can fit into most builds and provide significant utility. However, her mechanics favor interactions with certain types of heroes. For example, the negative status "Foggy" increases the damage taken by enemies from penetration, and the healer herself benefits greatly from the penetration effect. Do not forget about Fuyuan, which is considered a bonus attack and deals damage throughout the fight.
Based on this, Linsha is worth knocking out if:
- Need a healer for the team to combat penetration, Gallagher is missing, or it is not pumped up.
- It is necessary to supplement the squad with a character capable of consistently dealing damage with active skills or a bonus attack. In particular, this beneficial for Feixiao.
- Missing a second healer to complete the process "Pure fiction".
The heroine cannot be called irreplaceable in all the above cases, but it should be said that she fulfills the tasks set 100%. As for the assembly, there are many budget alternatives as equipment, and eidolons are not mandatory. The main difficulty may be that for full disclosure, not only attack power, healing bonus and speed are required, but also a significant amount of the penetration effect.
Linsha or Gallagher E6: Character Comparison
Linsha and Gallagher have similar mechanics that are in demand in specific builds. In this regard, the question may arise - is it worth pumping Linsha if you already have Gallagher on your ? Let's compare the two characters based on their key abilities. Considering that the bartender is an epic hero, he is considered with the maximum number of eidolons.
Lingsha Bonuses (E0) | Gallagher Bonuses (E6) |
The beginning of the battle: does not attack with the technique, but applies a buff, which allows you to combine this skill with main DD and deal more damage at the start. | The beginning of the battle: when using the technique, attacks the enemy, which makes it impossible to start a battle for the main damage dealer, while maintaining the effect of the weakening. |
Increased penetration damage: The "Fog" status increases the damage taken by enemies from penetration by 25% (Ultimate level 10). | Increased penetration damage: The "Dead Drunk" status increases the target's received penetration damage by 13,2% (Level 10 Talent, E5). |
Combat potential: Can deal up to 60 stamina damage. Damages with ult, basic attack, skill, bonus attack. | Combat potential: Can periodically deal 72 stamina damage (E6). Deals damage with ult and basic attack. |
Treatment: heals instantly with skill and ult, and ively with talent bonus attack. There is emergency healing from the trace "Echo of smoldering embers". | Treatment: Restores HP instantly with skill and ively with talent when the "Dead Drunk" status is active when allies hit enemies. |
Removing Debuffs: Removes negative status from all allies with a bonus attack. | Removing Debuffs: Removes a negative effect from one ally with a skill (E2). |
Consuming skill points: It is necessary to use the skill periodically to maintain Fuyuan on the battlefield. | Consuming skill points: Uses the skill only in cases where it is necessary to urgently heal an ally. |
Applying debuffs: "Foggy" status from using superpower. | Applying debuffs: "Dead Drunk" status from talent and attack power reduction from enhanced basic attack. |
Synergy: in addition to units from penetration, it is suitable for characters for whom the number of attacks is important (Feixiao, Jasper). In addition, it combines well with those who have mechanics related to the bonus attack (Topaz, Zaryanka). | Synergy: just like Linsha, she shows herself well in builds that play from penetration. At the same time, she becomes advantageous in combination with damage dealers that need weakening (Doctor Ratio, Acheron). |
Conclusion: Linsha, being a legendary event hero, is more convenient and stronger than Gallagher in many ways. However, the difference between them is not that significant, especially if the bartender is fully pumped and has all the eidolons. In this case, from the point of view of optimal resource distribution, it is more expedient to knock out "Only the aroma will remain" for him to further enhance his potential. However, it is obvious that if you want and can invest in Linsha, a squad with her will show itself better in any case.
Which is better: signal or E1
Signature Cone "Only the Aroma Remains" is a versatile choice that will suit any team or situation. Even at the initial awakening level, the weapon provides 60% penetration effect, which is very important for the character. In addition, it increases the damage that es through enemies.
E1 can become more profitable in teams focused on breaking through vulnerability: after the full reduction of durability, the defense of opponents decreases, and Linsha herself gets the opportunity to deplete the stamina bar faster. All this will be in great demand in such groups.
Achievements
There is one achievement associated with the character:
- Marshmallow Bunny - Make Lingsha hold Fuyuan on the battlefield until she wins one battle. Reward: star jade ×5.
We hope our guide helped you put together the best Linsha build in Honkai: Star Rail. Feel free to ask any questions about the character in the comments so that the author or other players can help. Follow the helpful articles dedicated to HSR in the relevant sections of our site: news.
Trailer
In with:
There is an interesting question regarding whether the buff from the planar from Amphoraeus works on Linsha's rabbit - Grove
Objectively, her rabbit is not a spirit of memory, but does the game consider it a spirit? It seems to me that this thing would be suitable for some speed energizer of Linshu. And it can help in penetration, if a heal is needed. For example, to Midey
Add info about Kritsha's build and squads
What do you think, if it were better to put a cone in the pack with Kastoria?Time waits for no one" put?
Do you think the Lingsha squad, Dan Heng (Lunar), March 7 (Preservation) and Tingyu are okay? I knocked out Lingsha to replace Bailu, who has been working hard from the initial ranks for a year or two.
Let me explain, Mart (with 4k defense), so that it wouldn't hurt too much, Dania is the main DD, Tinka is for Dania (since there is no Spark), and Bailu was the only healer. I got tired of hoping for luck when healing Bailu, so I knocked out Linshu. Judging by the construction of the squads, it turns out to be some kind of mess, and I don't know if my squad can be considered normal. Tell me, should I change something or is it better to leave it like this (we dealt with story bosses normally, with difficult enemies/sepals/expenditure.universe also normal, it seems)
There is no zhuanki, and I really don’t want to collect tinyun
Will Rappa's fugue be normal, imaginary Mr. Linsha?
So how much penetration is needed?
strange question, considering that you quoted the answer to it initially)
Question.
As penetration increases, does super penetration damage increase?
And as ATK increases, does damage also increase?
I have Linsha with a signal, 160 breakdown (40% will be added by the planar, total 200+) 2700 atk.
Is there any point in raising ATK? Or try to get 200 pure penetration, with a planar and a gg buff it will be possible to get all 250+ for a full buff of the cavalry set.
There, it seems like penetration affects ATK and outgoing healing.
I'm not talking about traces, but about the damage to the linshi.
I want to maximize damage in super penetration, without significant losses in healing
No. When Sveta was released, there was an active discussion about what scales super penetration: from the character's level, from the % penetration, from how much durability the hit removes (which Zhunya buffs by +50% with her skill), from the total durability of the target (bosses with a long bar get hit much harder) and that seems to be it. Attack power and elemental damage definitely do NOT affect it. But the target's defense does affect it, which is why its cut (like Pela's ult) is actually the only way to increase super penetration.
And yet, I can't help but raise one important question: why the hell? Why the hell take a good healer and try to build her into a pure DD? Her healing scales with ATTACK POWER. If you build a penetration by sacrificing SA, it will simply end with her healing terribly and you will have to add another sustain so that the squad does not fall. The damage will still be noticeably less than from Sveta/cowboy/Rappa, who are tailored for this and have chips that enhance penetration.
And no, I don't believe that a person who has a great understanding of the game mechanics and is therefore ready for perversions (I myself have assembled a pair of Linshi and Yashma - an awesome combo, fiction was quickly suppressed) is capable of asking such a primitive question as: "does SA affect superbreak". That's why I urge you not to make mistakes and not to spoil a good healer by collecting his breakthrough at the expense of the heal from SA. Breakthrough is more than enough to gain 100-150%, the rest is better in pure SA and % heal - it will be much more profitable for the healer.
Well, having played with 2700 atk, it seems like there is enough healing, I will clearly not let it go lower, maybe I will even catch up to 3k. And additional damage will never be superfluous). I already read in the info that atk does not boost super penetration, but it is written there that penetration affects.
Maybe I'm being perverted simply because there is no Sveta. And maybe when I knock it out on rerun I'll basically forget about Linshi's damage.
Linsha is either used in breakthrough teams (due to the buff that the ult gives) or in bonus teams. However, there is another, hidden option that I also keep in mind: for the sake of 3.x patches, where the reveal of summoners is expected, which means she can become a signature healer there.
In all other cases, she is just a regular healer like Locha, without any frills. And you shouldn't expect more from her. Simply because in other teams she won't be allowed to open up, and her buffs won't be in demand. So, putting her in a pure healer is a very reasonable decision: we maximize energy recovery, % heal, SA, speed, penetration (but penetration is at least 100%), HP/Defense (arranged in order of decreasing importance) and normally go through all the activities.
now they only play through damage. as in principle I was initially trying to do
Question: I was lucky that I knocked out Lingshu on a guaranteed drop, given that I won 50/50 with Feixiao and after that, just Lingshu again?
I unscrewed Linsha, and I'm still trying to assemble her, and for me it's a real problem, because I periodically delete and xsr, not playing for months. For her sake, I even had to go through the storyline with Penakonia, which for me turned out to be Hell worse than Sumeru with Subzerus. And now I can't understand: is she better than my Hoho, whom I knocked out at her start and used constantly until this moment, or not. Because, as I understand it, Linsha needs an Imaginary MC to fully reveal herself, and in principle, I have nothing against it, but I have Ruan Mei, who did great before the appearance of the Imaginary MC (she still shows herself better, in fact, because my MC is E2 for now). Due to the fact that I have not yet reached the necessary boss to pump up Linsha's talents, she does not yet have a scale from Penetration. For now, I'm not happy with her Hill, and I'm afraid that I'll regret it later if the situation doesn't get better (and in any case, I don't know how to properly collect and level characters).
So what do you think, is it better to have Duo Hoho and Ruan or Lingsha and Imaginary MC? (Hoho and Ruan don't have any signatures or eidolons, but they are more or less well assembled, no complaints about them). And is it worth trying to knock out a signature (or eidolon) for Lingsha in my case?
Wait, wait, wait! You're starting from the wrong place! There is NOT a SINGLE universal character in honkai. Not a single one. EVERY character has packs where they're good and packs where they'll ruin everything they touch. The same character, yes.
Sustains, like Hoho and Linsha, are a class - and nothing else. They are not independent. At all. Their job is to make sure their pack doesn't fall. In the process, they can also help the squad in some useful way, although not everyone can do that. Linsha and Hoho can. But in very different ways.
Want to open up Hoho? Put her in squads where DDs like to ult and try to do it more often - this applies to many. But Acheron, Feixiao and Firefly will appreciate Hoho purely as a healer, since they don't care about her buffs for the most part. However, these three still have partners who will appreciate the baby possessed by Heliobi.
Want to open Linshu? Put her with Sveta (strictly before e2! Sveta e2 is ready to strangle Linshu for stealing breaks), Rappe, Acheron, Feixiao or Ratio - this will be great. Much better than with Hoho.
The questions about Ruan and the imaginary MC are completely untenable, because the sustains don't care what kind of s are there. This is important for the DD squad, the sustains will put up with any situation, it's not them who deal damage.
Linsha's heal is quite decent, the squad holds up well in the most difficult dungeons without any drops. The main thing is to assemble her normally, throwing in more energy recovery, % healing, attack and speed. For dessert, penetration and HP with defense. And she will be great.
A moment of personal opinion: you don't play the combat, you don't like the plot... Why do you even need honkai? It turns out that you're missing two main components of this game, and without them, the meaning of everything else is lost.
And how should you be satisfied with her heel, if you yourself write that you didn’t even dress her.
We calmly closed our half with topaz/gg/Zhuan/lingsha (unfortunately, Sveta is not here yet) 12 mirrors in 3 cycles, there was no such thing that I suffered from a lack of healing
The point that is sorely missing in the cons, because it will make you think about whether it is worth spinning Linshu: quickly and often penetrates the fire vulnerability of opponents, because of which allies who need to penetrate this vulnerability themselves (Sveta on e2, the expected talent of Rappa) are out of work.
I also wanted to take her to Sveta, but then I realized that sooner or later Sveta would want to reach e2 and then Linsha would become her enemy #1. I had to refuse and continue using Gallagher
«Doesn't stand out that much from other heroes of the Path of Abundance. Linsha is an effective healer and performs well in many builds, especially against penetration, but is not indispensable as a .«
Since when is this considered a minus? Ideally, there shouldn't be irreplaceable characters, right?
Aventurine or Linsha? I want to put it in fourth place in a squad with bonus attacks or in a squad with Acheron
If Aventurine is without eidolons, then Gallagher. Seriously, even without eidolons, in of the number of debuffs, he is the best option, because he gives 2 in a row for the ult. Aventurine only gets better with a signal and E2. Linsha is generally the worst fit for Acheron, even on eidolons with a signal, since her signal gives +1 debuff to the ult, and the second when penetrating the enemy, which will still be considered 1 stack for Acheron. That is, while Aventurine will apply a debuff with both an ult, and an auto attack, and an attack bonus, Linsha will be able to do this only with the ult, because neither the debuff from the penetration, nor the debuff from the signal will give additional stacks of Acheron's ult.
Lingsha is a good alternative to Aventurine for Feixiao, I think, but definitely not for Acheron.
I have Gallagher E6, but I still played with it, Yunli finally stopped dying on the first moves in all modes and I got a second pack of Yunli, Mart7 (hunting), Jasper, Linsha
What do you think, Jingliu-Zhuan-Armor and Lingsha squad?
Well, whoever unscrewed it, write some reviews, only honest ones, is it worth unscrewing?
much more convenient than Gallagher even without full pumping 7/7/9 ult, 139 speed and 130 EP in solo without buffs, constant ive underheal, additional damage from the bunny, in the virtual version crazy buffs also work for joy if you get carried away in random distributions, negative weakenings fly off from everyone and not from one on holidays. The pumped Gallagher e6 did not give me all this so much
As for me, it's worth it. I checked it in a pack with Firefly, and Gallagher (who was the top-1 sustain for Firefly before Linsha) can win against it in some way, only in damage, and only if Gallagher is on E6, otherwise Linsha will be better. To be honest, I haven't looked at other packs, because for me it's a signature heal for penetration, but it seems to me that it will be good everywhere. (Actually, like other event sustains: everyone has a team in which they are top-1, but in all others, they are practically capable of showing themselves).
yes, it works great even at low rank under feixiao
I just took her as a . Although I have 70 friends (active), but why only one person has unscrewed her at the moment. But. Her ult dealt 150k and more to Feixiao, and her bonus attack 250-300k. And at the same time she is a healer.
Considering that Firefly hit for 600k, this is very very cool. The team does not drop in HP, does not die. But alas, I am waiting for the rerun of Acheron, Resurrection and Lisa. I would have taken it and would not have regretted it. I have pumped up Galleher for a long time, dressed in the best. Skills are also full 10\10\10. But as for me, Linsha will be 10 times better and more convenient. There is no point in even comparing them, they are different
As expected, she's better than Gallagher (what are you saying, it's 5*). But screw it, I've already knocked out Feixiao, I'll have to wait another year.
To understand: my squad is Feixiao (E0), March 7 (Hunt) (E3), Hanya (E1)/Xueyi (E0) (depends on enemy vulnerability), Gallagher (E1). I wanted to assemble a squad with bonus attacks in a beautiful way, but, alas, not now.
I wonder if she will be able to cover the need for a healer like Bailu, for example. I am looking for a healer to knock out for the second build, which I just started making. It will be through the attack bonus. Bailu is going to my first build, and I need a second powerful healer. I like Linsha, which will feed my Feixiao, Motse and Marth 7 through the attack bonus, which cut any activity by attacking 10-15 times before the end of the turn. With Linsha, there will be all 20, but will she cover a full-fledged healer? That is the question. For example, even E6, compared to Bailu, nervously smokes on the sidelines in of healing. In general, I am really looking forward to her release.
regarding bail, in my opinion it's a useless healer, when you press e, you need to pray that the heal hits the right person, and the resurrection is total nonsense, why not just give a normal heal than this. And gallagher is a million times better, gives debuffs, penetrates stamina, and other jokes, and linsha, according to tests, barely provides the team with a heal, it's better to wait for aventurine and forget what death is.
Gallagher heals way more than Bile. Either you're playing him wrong or you have a bad build.
I'm playing with Firefly. I have a pumped-up Gallagher. Is it worth knocking him out?
Decide for yourself, personally I will. Maybe with Linsha it will finally be possible to close the new virtual machine at level 6 of the threshold protocol, otherwise Gallagher is not pulling through at all, even the second boss is very difficult to .
You have an incorrect description of the effect of the "Mermaid, Flooded Shores" planar set. The game says that it gives 10% SVE, not 5% resistance to effects.
Thanks for the comment, corrected to the current version)
Please tell me what would be better for Linsha in body upgrade: attack power or healing bonus? It says that the bonus is a priority, but if I put it, I don't get the desired 2000+ atk…
After the character is released in the game, we will add clarifications on the characteristics
spin it? I have a hoho e0, I play on firefly
if Gallagher is not pumped up yet, Svetka will go very well, and Hoho is best with Dota players, but you can go with any others
why do they recommend hoho to doters? I've been told many times that she's for destruction, I don't really get it there either. I have her with acheron, I understand that it's not the best option for her, but I just feel comfortable like that (+ hoho is my favorite character)
Ho Ho is recommended for DoTs because no other sustain is better at the moment. In DoT damage, both character ults and attack are important, and Ho Ho provides both parameters. If an event healer/shield appears that will give bonuses to periodic damage, then Ho Ho in DoT packs will most likely fade into the background, simply because the bonus to periodic damage will allow you to squeeze out more final damage from the pack.
And isn't her home region Zhuming?
"Duel under the azure sky I" I started only now and at the beginning of the story it says that a healer arrived from Zhuming, who will become the master of the cauldron on Xianzhou. Didn't they mean Lingsha there?
Her region is Lofu, according to the lore, she and her mentor were exiled to Zhuming.
Yes, I've already progressed further in the plot and understood, but thanks anyway.
I wonder how much better the Linsha E1+S0 will be than the Gallagher E6+S5 (its signature is from the mirror)?)))
conditional squad kafka, linsha, iskro and lynx are normal? kafka and iskro have signs
I'm not sure about the effectiveness of this build. In general, Kafka is primarily a DOT damage dealer, so she needs characters with DOT attacks, such as Black Swan, Luca, Guinaifen, Serval, Sampo.
Linsha is generally a healer, collected through the penetration effect, and it is worth putting her either in a squad with Firefly, or in a squad with bonus damage dealers. Lynx is also a healer. Why do you need two healers in a squad?
I think the sparkle is also out of place here.
Spark is completely out of place, Kafka doesn't need crits, extra OD too. It's better to replace Lynx with a Dota hero (CL, Guynaifent, Sampo, etc.), Spark with Ruan/Zaryanka/another Dota hero, well, Linsha will do in principle, although Hoho is best for Dotas
I don't like the looks and plot, unlike Gallagher. And it seems like he's not that much better than Gallagher, so I'll just give him her cone and wait for a better healer.
Again, I have to play both Fysya and Zaryanka now, I’ll be at zero there anyway… I need a break from new characters.
Yes, in E0 she is not better than Gallagher, especially if he is pumped up and also E6. But damn, I want to be in the top team with a firefly (which I have E2) 5* character. Well, and I plan to take E2... In this case, the team that is already taking everything out first will be even tougher))
fact
but I liked her on the contrary, but the situation is similar, I will unscrew Feixiao with Signa, I'm afraid I won't have time to unscrew Lingshu, but good luck to you on Fox and Robin!
Will Ruan Mei's signature cone suit Linshe?
Lingsha is the character of Abundance, and the cone is Ruan Mei — Paths of Harmony.