Camellia [Camellya] in Jiyan β a hypercarry damage dealer with huge AoE damage and a need for a lot of time on the battlefield. However, Camellia is different from Jiyan in that she does not rely on her ultimate, and almost all of her damage is considered basic attack damage, because of this she synergizes better with different teammates.
In addition, the girl can generate an unprecedented amount of concert energy, and then use it to activate special abilities that significantly expand the gameplay for her. Also, at the moment, Camellia is the only character who can spend Concert energy not only with Intro and Outro skills, which is an integral part of her gameplay. In the guide, we will tell you in detail about the Camellia assembly, including the best weapons, Echo, characteristics and materials for pumping.
Rating | S-position in dash list |
Rarity | βββββ |
Element | Havoc |
Type of weapon | One-handed sword [Sword] |
when added to the game | November 14 2024 city |
Birthday | 10 December |
Gender | Female |
Role in the game | Main damage dealer |
Signature weapons | Red Spring |
Voice actresses |
|
How to get
You can knock out Camellia in the event banner, which will last from November 14 to December 12, 2024 (First half of patch 1.4) A signature sword weapon banner will also be available with the convocation.
Characteristics of Camellia
Depending on the stage of elevation, the values ββof the main characteristics increase: attack power, health and defense. You can track the exact increases in parameters in the table below:
Level of | Basic Health | Basic Attack | Basic protection |
1 | 826 | 36 | 95 |
20 | 2699 | 121 | 305 |
30 | 3395 | 151 | 384 |
40 | 4642 | 208 | 523 |
50 | 5889 | 266 | 663 |
60 | 7135 | 323 | 803 |
70 | 8382 | 371 | 943 |
80 | 9629 | 420 | 1083 |
90 | 10325 | 450 | 1161 |
As you learn talents in the Skill tab, Camellia gains an additional increase to ATK (12%) and Critical Damage (16%).
Camellia's abilities
Camellia is a full-fledged Havoc DPS that needs to spend as much time on the battlefield as possible to maximize damage. Camelliaβs core gameplay revolves around switching between two modes: Budding Mode and Blossom Mode. Budding Mode is a powered-up mode that has Camellia hanging from vines, while Blossom Mode is a more powerful super mode that has high multipliers and allows the use of Crimson Buds.
Active abilities
Basic and Heavy Attack, Air Attack, Counter Attack [Burgeoning]
- Basic Attack - Performs up to 5 consecutive attacks, dealing damage to Havok. After the fourth attack, the fifth one automatically follows.
- After performing a Heavy Attack or Basic Attack 3, hold the Normal Attack button to cause Camellia to spin around and continuously deal damage to Havok.
- Heavy Attack [Heavy Attack β Pruning] - Camellia consumes stamina to attack the target and deal damage to Havok.
- Mid-air Attack - Camellia spends her stamina to perform a falling attack, dealing damage to Havok.
- Counterattack [Dodge Counter] - Using a basic attack after successfully parrying and dodging will cause a counterattack with increased Havok damage.
Resonance Skill: Valse of Bloom and Blight
Camellia attacks the target, dealing damage to Havok that is considered basic attack damage, then enters "Blossom Mode". This attack can be performed in the air. In Bloom mode, all attacks, as well as Camellia's animations, are replaced with alternative ones.
Bloom Mode:
- While Camellia is suspended from the vines, she cannot move.
- Basic attacks and heavy attack have been replaced with The Enchanting Waltz [Vining Waltz] - This is a chain of 4 consecutive attacks that deal damage to Havok, which is considered basic attack damage.
- While performing Enchanting Waltz 3, hold the normal attack button to cast Fiery Waltz [Blazing Waltz], which deals damage to Havok before automatically performing Mesmerizing Waltz 4. Using Mesmerizing Waltz and Fiery Waltz in mid-air consumes stamina.
- After a successful dodge/counterattack, Camellia deals damage to Havok that is considered basic attack damage.
- After 4 seconds of activating the Resonance Skill, it can be used again. When pressed again, Camellia will use Floral RavageFlower Devastation deals damage to Havok that is considered basic attack damage and can be used in midair. No stamina is restored when using the skill in midair. After casting Flower Devastation, the "Bloom" mode ends.
- To exit the "Bloom" mode, you can also use the jump. When performing a jump, Camellia will spend stamina and apply Vining Ronde, dealing damage to Havok that is considered basic attack damage. In the open world, Bloom mode will also end when using the Levitator.
Forte Circuit: Vegetative Universe
In total, you can accumulate 100 units in the Resonance Scale. Pistils [Crimson Pistils]. Pistils can be collected in two ways:
- When using the Intro skill
- When Ephemeral Strike is activated
When hitting a target with normal attacks, alternate attacks from Resonance Skill, Resonance Skill itself, and Flower Devastation, Camellia consumes Pistils, increasing her energy recovery rate. Every 10 Pistils consumed restores 4 Concert Energy and gives one stack. Crimson Bud, which lasts 15 seconds and can be stacked up to 10 times.
Forte Circuit: Ephemeral
When the Concerto Energy Gauge is full, while in Bloom Mode, Camellia can reuse Resonance Skill to cast Ephemeral Strike. Ephemeral Strike consumes 70 Concerto Gauge and deals Havok Ukrok damage, which is considered Basic Attack damage. After casting Ephemeral Strike, Camellia entersBudding Mode. This attack can be performed in the air.
"Blooming" mode:
- In Bloom Mode, the damage multiplier for normal attacks, alternate attacks when using Resonance Skill, Resonance Skill itself, Crimson Bud, and Flower Devastation is increased.
- Activating Ephemeral Strike destroys all Crimson Buds. Each Crimson Bud consumed increases the damage multiplier by an additional 5%, for a maximum damage increase of 50%.
- In the "Blooming" mode, the bonus to the energy recovery rate no longer applies to Camellia, and Camellia cannot collect Pistils and Crimson Buds.
- The Blooming mode will end if you switch to another character or if Camellia runs out of Pistils.
Resonance Liberation: Fervor Efflorescent
Camellia attacks the target, dealing damage to Havok. This attack can be performed in mid-air.
ive skills
Inherent Skill: Seedbed 1 - Camellia gains a 15% bonus to Havok damage. Heavy Attack - Pruning damage is now considered Basic Attack damage.
Inherent Skill 2 [Inherent Skill: Epyphite] - Camellia gains a 15% bonus to normal attack damage and increased interrupt resistance when performing Basic Attacks, Enchanting Waltz, and Blazing Waltz.
Switching skills
Intro Skill: Everblooming - Camellia attacks the target, dealing damage to Havok.
Outro skill: Twining - Camellia attacks the target, dealing damage to Havok. After activating Outro's Ephemeral Strike, the skill will deal additional damage.
Resonance circuit (consts)
1. In place, somewhere no one has traveled [Somewhere No One Travelled] | When activating the Intro Skill, Camellia's Critical Damage is increased by 28% for 18 seconds. The effect can occur once every 25 seconds, and Camellia also gains immunity to interruption when using Ephemeral Strike. |
2. Calling Upon the Silent Rose | Damage multiplier increased by 120% when activating Ephemeral Strike. |
3. A Bud Adorned by Thorns | While in Dissolution, Resonant Release's damage is increased by 50% and attack power is increased by 58%. |
4. Roots Set Deep in Eternity | After using the Outro skill, the basic attack damage of all characters in the team increases by 25% for 30 seconds. |
5. Infinity Held in Your Palm | Outro skill damage is increased by 303%, and Intro skill damage is increased by 68%. |
6. Bloom For You Thousand Times Over | Damage multiplier in the Blooming state increased by 150%. For 15 seconds after using Ephemeral Strike, if the Concerto Energy Gauge is full, Perinial can be used. This attack consumes 50 Concerto Energy, restores 50 Pistils, and deals 100% of Perinial Strike's damage. This damage will be considered basic attack damage, with a 25-second cooldown. After this, Camellia enters Blooming mode and consumes all stacks of Crimson Buds. Damage in Blooming state is increased by 250%, and Perinial Strike becomes immune to interruption. |
The best costs for Camellia are Cost-1, Cost-3, Cost-6.
- First link Gives Camellia interrupt resistance when using Ephemeral Strike, so enemies will no longer be able to prevent her from entering the Bloom state, which in turn increases her playability. In addition, this const also increases her critical damage, which makes it much easier to balance her critical stats.
- Third link Slightly increases the damage of Camellia's ultimate, and also increases her attack power while in Bloom. This is a strong const that increases her damage significantly.
- The sixth and final link Unlocks a second version of Ephemeral Strike, which when used grants access to improved attack multipliers for Camellia. This const also directly increases other links in the Resonance Chain, making them more effective.
Advantages and disadvantages
Advantages | Disadvantages |
It has a large radius of damage, which makes it an excellent AoE damage dealer. | At the moment, there are no s in the game other than Sanhua that would help to open up and maximize Camellia's damage. Sanhua is the only option, but Camellia is not the only one who needs this hero, especially in the Tower of Tribulations. However, as characters are gradually added to the game, this will sooner or later be corrected. |
Her skills, despite the confusing descriptions, are not difficult to understand and with a little practice, the gameplay for Camellia is greatly simplified. | Camellia can barely move while in Bloom, making her less mobile than other characters. Ranged enemies can also be a problem. |
She can buff herself, which somewhat compensates for the lack of specialized s for her. | When Ephemeral Strike is activated, Camellia is vulnerable, so enemy attacks can prevent her from entering the Blooming state. At least the first Const is required to gain immunity to interruption. |
Doesn't need an ultimate to deal a lot of damage, unlike most characters. | Camellia's gameplay is dependent on the accumulated Concerto Gauge units, so missed attacks in the rotation have a greater impact on the gameplay. |
With the combination of parrying and attack pressure, Camellia has a monstrous power to destroy the shields (vibration power) of enemies. | Echo is very demanding of substats, as she cannot use some of them. |
Skill Improvement Order
Resonance Skill > Resonance Gauge > Resonance Release > Basic Attack > Intro Skill.
Looking at Camellia's guide in more detail, it is worth separately studying the order of pumping her main abilities:
- Resonance Skill: Valse of Bloom and Blight β Prioritize leveling up Camelliaβs Resonance Skill as it improves the effectiveness of her basic attacks while in Bloom, which is her primary damage type.
- Resonance Scale [Forte Circuit: Vegetative Universe] - The damage multiplier granted after Ephemeral Strike is extremely high and is a great source of damage.
- Resonance Liberation: Fervor Efflorescent is a simple and straightforward skill that can deal a lot of damage in one cast.
Although Camellia's primary damage comes from attack, most of it will be dealt in Bloom, which is affected by Resonance Skill, so upgrading normal attacks should be given less priority. Intro Skill used only to fill the Resonance ScaleThe damage it does isn't very high and should only be upgraded if you've maxed out everything else.
Pumping materials
Resources needed to upgrade Camellia:
Level up | Skill leveling |
LF Whisperin Core x4 | LF Whisperin Core x25 |
MF Whisperin Core x12 | MF Whisperin Core x28 |
HF Whisperin Core x12 | HF Whisperin Core x40 |
FF Whisperin Core x4 | FF Whisperin Core x57 |
Topological Confinement Γ46 | Inert Metallic Drip x25 |
Nova x60 | Reactive Metallic Drip x28 |
Shell Credit Γ170 | Polarized Metallic Drip x55 |
Heterized Metallic Drip x67 | |
Dreamless Feather x26 | |
Shell Credit x2 |
Best Camellia Build in Wuthering Waves
Let's take a look at the exact numbers, best gear, and allies to build Camellia well in WuWa.
Recommended value of characteristics
- Attack: 1900-2600+
- Health: 14000+
- Defense: 1100+
- Havoc Damage Bonus: 30-70% (45-85% with ive unlocked)
- Critical Hit Chance: 55-75%
- Critical Damage: 250-270%
- Energy recovery: 110-130%
Camellia doesn't have a huge need for her ultimate, but it's part of her optimal rotation due to her Concerto meter filling and damage output. Camellia has the ability to increase her own energy regeneration rate, allowing her to use less VE than other characters, but it's still recommended to get some regeneration in her substats.
The optimal value is 110-130% (note that depending on the team and weapon, you may need less or more)
Weapon Selection
The best weapon option for Camellia out of the five-star options is her signature, Red Spring, which gives her up to 70% bonus base damage, which is very useful considering the girl's ability to deal almost exclusively this type of damage.
If Camellia doesn't have a signature weapon, a universal standard sword will do. Emerald of Genesis - it will give the girl strong basic characteristics and an additional percentage of energy recovery. And although the indicators Blazing Brilliance slightly higher than the standard version, for Camellia this sword will become nothing more than a crit stick, which does not have the versatility of the Emerald and does not match her mechanics.
Of the budget analogues, the best weapon for Camellia will be Sleep Anchor β a free weapon given out for the main event of the first half of patch 1.4. The sword offers a high base ATK and an additional critical hit chance. If you donβt have this weapon, good options are Power of persuasion [Commando of Conviction] ΠΈ Shine [Lumingloss], but the latter should preferably have at least the third rank of awakening.
Name | Description |
Red Spring |
Increases attack power by 12-24%. When dealing damage with a basic attack, the player gains a 10-20% bonus to basic attack damage for 14 seconds. The effect can occur once per second, stacking up to 3 times. When spending Concerto energy, the character will receive 40-80% to basic attack damage for 10 seconds. This effect can occur once per second and will end when the time expires or when the character leaves the battlefield. |
βββββ Attack Power: 47-588 Crete. chance: 5,4-24,3% |
Increases energy recovery by 12,8-25,6%. When using Resonance Skill, attack power increases by 6-12%. The effect stacks up to 2 times and lasts for 10 seconds. |
βββββ Basic attack: 47-588 Crete. damage: 10,8-48,6% |
Increases attack power by 12%-24%. After dealing damage, grants 1 stack of Searing Feather every 0.5 sec. After using the Resonance skill, grants 5 stacks of Searing Feather. Each stack increases the damage of the Resonance skill by 4%-8%. The effect stacks up to 14 times and lasts for 10 sec. |
ββββ Basic attack: 37-462 Attack Power: 4-18,20% |
When dealing damage, you gain 1 stack of Hiss, one stack is generated every second. Each stack of Hiss increases attack power by 2-4% for 3 seconds, the effect can be stacked up to 3 times. Upon receiving 10 stacks, the owner's critical hit chance increases by 6-12%. When switching to another character, all accumulated stacks are lost. |
ββββ Basic attack: 33-412 Attack Power: 6,8-30,3% |
When Intro Skill is activated, attack power is increased by 15-30% for 15 seconds. |
ββββ Attack Power: 31-387 Attack Power: 8,1-36,4% |
When using Resonance Skill, Basic and Heavy Attack damage is increased by 20-64%, stacking up to 1 time. The effect lasts for 10 seconds and occurs once per second. |
ββββ Basic attack: 33-412 Attack Power: 6,8-30,3% |
The owner gains 6 levels of the Oath status upon entering combat. Each stack increases attack power by 2-4%, stacking up to 6 times. The effect occurs once every 1 seconds. Every 12 seconds, the number of stacks decreases by 2. The owner gains an additional 1 levels after defeating an enemy. |
ββββ Attack Power: 31-387 Attack Power: 8,1-36,4% |
When the Resonator's HP falls below 40-80%, Heavy Attack damage is increased by 18-36% and when dealing Heavy Attack, the Resonator is healed by 5-10%. The effect can occur once every 1 seconds. |
Sword of Night βββ Attack Power: 26-325 Attack Power: 5,4-24,3% |
When Intro Skill is activated, attack power is increased by 8-16% for 10 seconds. |
βββ Attack Power: 26-325 Attack Power: 5,4-24,3% |
When Resonant Release is activated, 5-10% of the Resonator's maximum health is restored. The effect can occur once every 1 seconds. |
Echo's Choice
Options for the best Echo for Camellia:
Echo Set | Main Echo for dialing | Recommendations |
2 parts: Havok damage increased by 10%
|
Effect: Resonator transforms into a creature and attacks enemy targets with Havok element 6 times. Each of the first 5 hits deals 33,80-54,08% damage, and the last attack deals 169-270,40%. Echo deals 50% more damage for 5 seconds after Havok Rover uses Resonant Release. Cooldown is 20 seconds. After transformation, increases Havok's current character's damage by 12% and Resonance Skill damage by 12% for 15 seconds. Cooldown is 20 seconds. |
Sun-sinking Eclipse is currently the best sonata for Camellia, offering a significant increase in Havoc damage when hitting an enemy with a normal or heavy attack, which is what her gameplay is all about. The main Echoes are more difficult - Dreamless can deal massive AoE damage in a short period of time, but offers no buffs, and crownless gives a bonus to Havok damage and Resonance Skill damage, but suffers from very slow animations and is harder to fit into character rotations. Depending on the dropped stats, you can consider either the first or second creature for the main Echo, but it is still recommended to give preference to Dreamless, since transforming into Crownless almost always results in a loss of overall damage. |
2 parts: Havok damage increased by 10% |
Effect: Summon a minion that plays Melody of Annihilation. After receiving Melody of Annihilation, any Resonator on your team gains the following effect for 10 seconds: Whenever a Resonator hits a target, Tambourine Player deals 9,00-14,40% Havok damage to the enemy. This effect can occur up to 10 times. |
A decent replacement for the main Echo if you don't have either Dreamless or Crownless. Helps Camellia without any major limitations or stealing her time on the battlefield, at the cost of low individual damage. |
2 parts: attack power increases by 10%.
|
Effect: Strikes enemies in front, dealing 30,40-48,64% Electro damage. Summons mechs to attack targets. Summoned mechs deal 200-320% Electro damage and explode after a while, dealing an additional 100-160% Electro damage. After using this Echo's skill, the character's attack power increases by 12% for 15 sec. Damage dealt by mechs is considered Outro damage of the skill. Cooldown is 15 sec. |
An alternative set whose downside is that it doesn't quite give a buff that Camellia needs and that it takes 6 seconds to max out its ATK boost. But if you insist on using this sonata, the main Echo is Mechanical Abomination. Echo does pretty decent damage and increases Camellia's attack by 12% for 15 seconds. It's also worth noting that Mechanical Abomination has its own benefits without sacrificing the character's playtime on the battlefield or interrupting any combos. |
2 parts: Havok damage increased by 10%
2 parts: attack power increases by 10%.
|
Effect: Resonator transforms into a creature and attacks enemy targets with Havok element 6 times. Each of the first 5 hits deals 33,80-54,08% damage, and the last attack deals 169-270,40%. Echo deals 50% more damage for 5 seconds after Havok Rover uses Resonant Release. Cooldown is 20 seconds.
Effect: The resonator transforms into a creature and deals up to 4 consecutive attacks. The first two deal 96,37-134,08% Havok damage (each), the third attack deals 72,28-100,56% Havok damage 2 times, and the fourth attack deals 48,19-67,04% Havok damage 3 times. |
If you don't have access to a full set of Sun-sinking Eclipse or Lingering Tunes yet, you can use the 2+2 combo as a temporary solution. |
Recommended Specifications:
4 cost | Critical Damage/Critical Hit Chance |
3 cost | Bonus Havoc Damage/ATK % |
3 cost | Bonus Havok Damage |
1 cost | ATK % |
1 cost | ATK % |
OR
4 cost | Critical Damage |
4 cost | Crit chance. hits |
1 cost | ATK % |
1 cost | ATK % |
1 cost | ATK % |
When choosing the main stat of the main Echo, consider the secondary stat of your weapon. If Camellia is wearing a sword with a bonus to critical hit chance, your priority will be pumping up critical damage, in other cases, preference is given to the critical chance.
If Camellia is wearing a full Sun-sinking Eclipse set, the 3-Cost Echo pick is a Havoc Damage Bonus + ATK% combo, largely due to the fact that Camellia already has a significant bonus to Havoc damage due to her ive. This applies regardless of the weapon used, but with one very specific exception: if Camellia is using her signature sword and the current elemental bonus in the Tower of Tribulations does not match hers, then and only then will the girl with the slight damage advantage prefer the ATK% + ATK% build.
Although it is possible to use a 4-4-1-1-1 formation on Camellia, it is not recommended due to the fact that the final damage will be significantly lower than when using the classic 4-3-3-1-1 formation, and this option is given in the article as an introduction.
Secondary stats that you need to unlock in Echo to get the most benefit (from most to least important):
- Energy recovery (to recommended value)
- Critical Hit Chance/Critical Damage
- Basic Attack DMG
- Attack power, both in % and without.
- Res. Liberation DMG Bonus
Squads for Camellia
Taking into all the features of Camellia and her needs for partners, we will provide the most suitable characters and squads for her.
Best characters
List of heroes that are best suited for Camellia's squad:
Character | Class | Element | Features |
---|---|---|---|
All three s in the game will increase Camellia's damage, but in slightly different ways if they play with her on the same team. The girls provide a bonus to ATK, protect against a fatal blow (Baiji - if there is a 5th const), and the Guardian can also give an increase to critical damage and critical chance, while protecting against knockdowns. | |||
While Jianxin doesn't provide anything worthwhile to Camellia in of damage, she does deal damage in a large area, hitting many enemies, and creates powerful shields that will help Camellia stay on the battlefield for as long as possible. | |||
Considering that almost all of Camellia's damage is considered basic attack damage, it's no surprise that Sanhua is a highly sought-after teammate with her Outro skill. Plus, she doesn't take up much time on the battlefield, distributing buffs fairly quickly. | |||
Compared to Sanhua, Danjin provides a smaller damage bonus with his Outro skill for a longer time on the battlefield. However, if Sanhua is not present or is busy with another team, Danjin can still effectively Camellia by buffing Havoc's damage. | |||
A good character, but quite budget. In addition to Spectro damage, Rover offers effective rooting of enemies for 3 seconds or even more if Zig Zag is used as Rover's main Echo. Thus, Rover can help optimize the team's rotation. | |||
The current lineup of characters that specialize in dealing coordinated attacks won't be able to offer anything other than increasing the overall DPS of the team, due to Camellia's unique ability to deal damage with basic attacks. However, while there aren't many characters, they can take a worthy place as sub-DDs next to Camellia. |
Best Squads
The most effective commands for Camellia, allowing you to easily clear content at different stages of development.
Main-dd | Sub-dd | Comment | |
---|---|---|---|
Camellia |
Sanhua |
Shorekeeper
Verina [Verina] |
In this team, Camellia will be the primary damage dealer, taking up most of the time on the battlefield. Sanhua is the secondary damage dealer, whose main job is to provide Camellia with a basic attack buff bonus. Sanhua is also important because she doesn't take up much time on the battlefield, with the right build it will take her less than 10 seconds to fill her Concerto Gauge, allowing Camellia to effectively use the Guardian's ultimate. Guardian of the Shores will provide additional buffs and knockdown immunity. Verina can be used as a more affordable alternative. |
Camellia |
Danjin |
Shorekeeper
Verina [Verina] |
Similar to the first team, but with a bonus to Havoc damage from Danjin. At S6, the girl can also buff the attack power of all teammates. |
Camellia |
Verina [Verina] |
Shorekeeper |
Since Camellia can buff herself, you might want to try an experimental dual build to maximize the attack damage buff. |
Camellia |
Shorekeeper
Verina [Verina]
Youhu |
Mortefi, Yin Ling and Zhezhi can be used as alternative sub-DDs, dealing damage from the pocket and requiring minimal time on the battlefield. Also, instead of the usual Guardian/Verina, you can put Yuha - the girl will provide healing to the entire team and buff the damage of coordinated attacks of secondary damage dealers. | |
Camellia |
Sanhua |
A more budget team with Baiji taking the Guardian/Verina spot. | |
Camellia |
F2P team for beginners. Rover stops time and freezes enemies, Baiji heals and floods ATK. |
Camellia: rotation
The general rotation for Camellia looks like this:
- Use Resonance Skill
to enter the "Bloom" state, collecting Concerto energy. If the Intro skill was active before this
, Camellia will absorb Crimson Buds even in this state.
- Use Resonant Release
to deal damage quickly. There is no strict time to use the ultimate, but it is best to use it after receiving buffs from teammates/Echo to maximize damage.
- Use the Enchanting Waltz combination
1 -> Enchanting Waltz 2 -> Enchanting Waltz 3 -> Fiery Waltz (you need to hold down the attack button)
) -> Enchanting Waltz 4.
- As soon as the Concert Energy Scale
fills up, use "Ephemeral Strike"
, to enter the "Blooming" state.
- Use the Enchanting Waltz combo again.
1 -> Enchanting Waltz 2 -> Enchanting Waltz 3 -> Fiery Waltz (must hold down the attack button) -> Enchanting Waltz 4, while simultaneously using Crimson Buds to deal more damage.
- Once the Crimson Buds are used up, use her Resonance Skill again.
to exit the "Blooming" state. By this time, you should have filled the Concerto Gauge again.
. Switch to the next Resonator in line and activate his Intro Skill.
Π‘onclusion
In conclusion, we can say that Camellia in WoW is a resonator, relatively easy to understand. The girl has excellent potential for dealing AoE damage and does not rely too much on her ultimate, which is needed mainly to fill the concert energy. Her long rotation and cooldown of skills confidently place her in the category of main damage dealers. Moreover, the damage is so good that with almost complete absence of specialized s, Camellia deals colossal damage, standing on par with Jinxi and Xiangli Yao, if not overtaking them.
It's unclear how long she'll remain at the top of the damage charts, but for now she's definitely sitting on the throne. Of course, she has her downsides: no ideal s, no movement in Bloom (except by dashing and dodging, which might not be to everyone's taste), and vulnerability to interruption at S0. However, with a little practice and a bit of skill, Camellia can be a serious threat to all opponents in the game.
We hope this guide helped you put together the best Camellia build in Wowering Waves. Read on for a detailed Wuthering Waves section.
Hello, can Camellia play with Cantarella without a signal? If so, how do they synergize, can you describe in detail?
Good day. Please tell me, is the new echo - Hecate better for her or is it better to leave the Unsleeping?
Hello, neither of these are suitable, put her old chaos set, but 4 bones put Nightmare: Crownless, they are in Rinascite, this one is located near the boss Dragon of Dirge. But to open it, you need to complete the quest Ruins Where Shadows Roam and complete all 4 Dream Patrol challenges (battle challenges) at the Penitent's End location.
These Nightmares are a great replacement for the regular Echo 4 Cost, as nothing is required to activate their ive, not even pressing the Echo skill, just put them in the first slot on the Echo page.
What is REALLY missing for clarity is ICONS (skills and abilities) in the description!
For example, in the Rotation section, there may be confusion in understanding. Since the game is in English (mostly), and in the article in Russian, and the names of the skills themselves are often confused.
Hello! We have added icons to the rotation section.
Why don't you look for Heavy Attack in the lower stats? Spinning is essentially heavy
Why does a character who plays entirely through normal attacks need heavy attacks?
ive converts heavy attacks into normal ones
In fact, you can collect it into a DMG havoc and spin heavy weapons, but it will be more of a pain, and not as profitable as in regular attacks.
complex characterβ¦
In fact, no, if you compare it with Genshin, you can say that she is a little more difficult than Ayato
thank you very much for the guide!! if you have free time, ahaha, I would like to ask how to achieve more than 100k damage? maybe the problem is that my heroes are only level 80, but for example, I have an ideal team of Xiangli Yao, Yun Lin and Verina, I do the rotation correctly, Xiangli Yao has a signature and 2200 atk, but it seems to knock down a maximum of 110-120k after all the buffs...how to overcome this? or what is the needed crit chance for dmg?
I have camellia without signa 43\230, atk 2200, 80ur, talents 7-8. in a pack with the keeper. camellia and the keeper, no one else. echo full chaos. with e-shek hits 70-120k
yes, but like people hit 300k, but I don't understand how to achieve this level
I also forgot that there are dishes in the game...
And imagine
I completed all these trials with bosses that hit really hard on full
Now I'm proud of my characters)
There is a small logical inaccuracy in the article. You mentioned the first, third and 6 consts, although objectively it is the 2 const that is the strongest and best for Camellia. Thanks to this const, the damage of Camellia's bud is equal to or even exceeds the damage from Jinsi's stance. 700k can be demolished without problems.
The first question is mine.
Would Rover Havoc be suitable in a squad with Camellia and Baiji/Verina? Or is Rover Spectro still needed?
Hello! Rover Havok is the main DD, like Camellia, and does not provide any buffs or bonuses to the team. Danjin is also mostly a main damage dealer, but she is more flexible and can be built as a sub-DD/hybrid, putting the Moonlit Clouds set on her and setting up her rotation so that she takes up less time on the battlefield and buffs Camellia with her Outro skill. So if you want to put a second Havok character, put Danjin, and of the two Rovers, it is better to choose Spectro, because Havok will not give anything to the team.