Detailed guide to Enbi Demara in banbu choose. We will form effective squads, including F2P groups, and also analyze rotational features that will help the character stun faster. Additionally, we will present the resources that Enby needs to pump up to the maximum level.
Enby Demara is a representative of the Intimidation class, who is part of the faction Nicole Demara. In battle, she attacks enemies with electric-type attacks, which are good both against several opponents and single large targets. Actively s allies thanks to the peculiarities of ive skills, and can mainly absolutely any squad.
Rating | B-position in dash list |
Rarity | ⭐⭐⭐⭐ |
when added to the game | July 4, 2024 (version 1.0) |
How to get a character | Banners "Dedicated" and "Stable" |
Specialty [Class] | Intimidation |
Attribute [Element] | electro |
Impact type | Chopping |
Fraction | Sly hares |
Role in the squad | Stunning |
Growth | 156 см |
Voice actresses |
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How to get Enby in Zenless Zone Zero
You can knock out Enby Demar in ZZZ by searching for a signal on the following channels:
- "Signal: Dedicated" — a time-limited banner, where, in addition to a limited S-rank character or a standard legendary hero, you can get an epic agent (the chance of receiving Enby increases if the heroine is present in the A- of the banner);
- "Signal: Stable" — standard signal search with no time restrictions.
You can get an agent for the first time as part of the introductory chain of orders “Business, Oddities and Justice”, in the prologue of the story campaign.
In a separate guide explained, signal scheduleto stay updated on the release of new legendary heroes.
Enby's main skills
Enby Demara is a character of the “Intimidation” class and, as a result, plays two roles at once during the battle - a secondary DPS agent and . The girl’s main task is to fill the enemy’s stun gauge and thereby put him in the “Daze” state, thanks to which he begins to receive 150% more damage from any third-party incoming attacks. Due to the fact that the character quickly accumulates energy, he prioritizes the basic attack in battle "Turbo discharge" (“Thunder” when held) and enhanced special skill "Lightning strike", from time to time switches to the chain "Electric motor", and also actively uses skills from the “Evasion” and “Help” categories.
To fully realize Enbi's personal characteristics, activation of a ive additional ability is required "Parallel Circuit", which allows her to receive external energy as part of the battle. The character’s overall contribution to stunning the monster during the battle directly depends on this skill, which increases the importance of representatives of the electric attribute and/or the “Cunning Hares” faction.
In addition, during the battle it is worth taking into the girl’s main ive ability "Voltage fluctuations". Due to the said skill, the agent receives an additional increase in stun power in the form of 32%, which is significant for her as for “Intimidation”. Therefore, in battle it is important to observe the rotational feature, which will provoke the activation of this bonus:
Basic attack -> basic attack -> basic attack -> or basic attack converted to "Thunder" when held, or special attack "Lightning Flash" or enhanced special attack "Lightning Strike"
The order of leveling skills
Special Attack (EX) = Basic Attack ≥ Evasion ≥ Attributes ≥ Switch Skills (QTE)
- Special, reinforced special и basic kicks are the most important and frequently used skills in the Enby rotation, therefore, they are improved first.
- Abilities from the section "Evasion" are of lower priority compared to the first types of attacks, but are used in long battles, especially when there is a high concentration of opponents. As a result, they improve almost on par with the abilities of the first position.
- Makings are significant not so much due to the additional ive skill, but to the main ive skill “Voltage Fluctuations,” which increases the agent’s impulse power with the correct order of buttons during combat.
- Switching skills, which include superpower и attack chain, are less priority in comparison. The most effective skill from the combination is the “Electric Motor” chain of attacks launched by the girl, which knocks her out of the pool of characters available for summoning on the field on the first wave of the skill. The “Overdrive” superpower, in turn, is practically not used at all specifically by Demara: as an “Intimidation” character, he gives preference to the ultimate damage dealer skills.
Enbi Demara's best eidos
All Enby mental picture enhancements:
1: Fast charge mode | When Enby hits an enemy with the 4th hit of her basic attack, her energy generation increases by 30% for 12 seconds. |
2: Targeted discharge | When Thunder's Basic Strike hits a stunned enemy, her damage is increased by 30%. When Enbi hits an enemy that is not already stunned with his Empowered Special Attack, the stun caused is increased by 10%. |
3: Good preparation | The level of basic attack, evasion, assistance, special attack, attack chain is +2. |
4: Electrical conductivity | When Enbi chains hits or uses his ultimate, idle agents with the Electric attribute regain 3 energy. For every 12% of energy generation used by the heroine, an additional 2 units of energy are restored (max. 6). |
5: Street Experience | The level of basic attack, evasion, assistance, special attack, attack chain is +2. |
6: Charging field | When Enbi uses her Empowered Special, she gains 8 charge levels (max 8). When she hits an enemy with a basic attack or dash attack, she spends 1 charge level, increasing the damage of her ability by 45%. |
The best Enby consts are second и sixth:
- Part of the mental picture "Targeted discharge" Offers an additional stun boost when using the enhanced Lightning Strike special attack. Thanks to the peculiarities of certain skills, Demara does not experience any special problems with energy: she quickly generates it and, accordingly, uses the skill in question on an almost constant basis, which with the presence of the const will become even more effective.
- Part of the mental picture "Charging field" directly affects Enby's personal damage increase, which only strengthens her as a character specializing in Intimidation. This const is a priority in the later stages of the game if Demara acts as the main impulse power and you do not plan to replace her with other heroes of a similar focus.
Advantages and disadvantages of Enby
Having understood how ive and active skills work, as well as understanding the basic principles of Enbi’s rotation, we can draw a conclusion about her “pros” and “cons” as a representative of the Intimidation specialty from the “Cunning Hares” faction.
Advantages | Disadvantages |
An effective F2P version of Intimidation, available from the beginning of the game: awarded for completing the first story orders from the “Business, Oddities and Justice” chain. | For the full implementation of personal characteristics, it requires careful attention to the order of the skills used, which makes the gameplay more complex when compared with other representatives of the specialty. |
Quickly fills the stun gauge through a convenient combination of special/enhanced special attacks and basic attacks, which is especially useful when fighting large single opponents. | Pulse power is inferior to S-rank characters of the class, and as a result, is less relevant in the later stages of the game. The problem is solved by filling out the mental picture and selecting the “ideal” equipment. |
Counterattacks after dodging (with the additional ive skill active) offer additional units of energy, which, in turn, allows you to use an enhanced special attack on an almost constant basis. | |
The main ive skill “Voltage Fluctuations”, when respected by rotational features, offers additional increases to the heroine’s impulse power, thanks to which she is able to stun opponents even faster. |
Upgrading Enby to ZZZ
Resources needed to raise Enbi to level 60 and maximize her abilities:
Leveling | Materials | Price |
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Level of | ||
Skills | ||
Makings |
Best builds for Enby in Zenless Zone Zero
As a representative of the Intimidation specialty, Enbi acts as a character who actively stuns opponents. Within the framework of the battle, he immediately gives way to the hyper-carry of the team as soon as he puts the enemy into the “Daze” state, which is why he does not need high increases in such combat indicators as crit. damage, crit chance hits, electrical damage and attack power, but will not consider adding to them superfluous. When selecting equipment, first of all, it requires a careful approach to the following stats:
- pulse — the main characteristic that affects the rate of accumulation of stun on the target;
- energy recovery - A less significant characteristic compared to impulse, but it will still bring a lot of benefits, allowing you to use a special attack of an enhanced type more often, which fills the stun gauge faster.
In the following paragraphs, we will consider the basic principles of assembling the best build on Enby in ZZZ: we will present a list of the most suitable amplifiers and sets of drive disks. In addition, we will designate the optimal value of the characteristics that Demar pumps up first.
Best amplifier [weapon]
The best weapon for Enby is the F2P version of the epic quality “Demar Battery II”, which is awarded during the completion of tasks in the main story campaign. The named amplifier offers an increase in electrical damage, and also increases energy generation during combat. Thanks to these features, the weapon can be equipped for a long time, namely, until legendary alternatives are obtained. All suitable amplifiers can be found using the table:
Amplifier | Effect |
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⭐⭐⭐⭐⭐ Base attack power 46-684 Impuls: 7,2-18% |
An agent with this item restores energy outside the battlefield for 0,6-1,2 units per second faster. When launching an Empowered Special Attack, the Pulse value increases by 10-20% - this effect stacks up to 2 times and lasts 10 seconds. The duration of each level is calculated separately. |
⭐⭐⭐⭐ Base attack power 42-624 Impuls: 6-15% |
Increases electrical damage by 15-22%. If an agent with this item damages an enemy with a counterattack after dodging or assisting an attack, his energy generation increases by 18-27,5% for 8 seconds. |
⭐⭐⭐⭐⭐ Base attack power 48-713 Impuls: 7,2-18% |
When a basic attack hits an enemy, 1 level is given. The powers of tea. Each level of Tea Power increases the momentum of an agent with this item by 0,7-1,4%. The effect stacks up to 30 levels, lasts 8 seconds, the duration of each level is counted separately. When receiving the Tea Power effect, if an agent with this item has 15 levels of Tea Power or more, the damage dealt by all party is increased by 20-32%. The effect lasts 10 seconds. Identical ive effects do not stack. |
⭐⭐⭐⭐⭐ Base attack power 46-684 Impuls: 7,2-18% |
When hitting an enemy, the damage and stun dealt by a basic attack is increased by 6-12% - the effect stacks up to 5 times and lasts 8 seconds, and also triggers no more than once at a time. The duration of each level, in turn, is calculated separately. |
⭐⭐⭐⭐ Base attack power 40-594 Energy recovery: 20-50% |
For every 10 units of impulse energy spent, an agent with this item increases by 2,0-3,2% - this effect stacks up to 8 times and lasts for 8 seconds. The duration of each bonus level is calculated separately. |
⭐⭐⭐⭐ Base attack power 40-594 Impuls: 6-15% |
An agent with this item receives level 1. charge once every 3 seconds - this effect can stack up to 6 times. Using an Empowered Special Attack consumes all charges. Each charge effect increases the skill's stun by 4-6,4%. |
⭐⭐⭐⭐ Base attack power 40-594 Impuls: 6-15% |
If an enemy's health is at least 50%, an agent with this item will deal damage to that enemy. 10-16% more stun. If HP is not lower than 75%, the bonus is additionally increased by 10-16%. |
⭐⭐⭐⭐ Base attack power 32-475 Impuls: 4,8-12% |
An agent with this item applies to 8-12% more stun to the main target of the attack. |
Best Drive Discs [artifacts]
Artifacts for Enby, in turn, should emphasize her advantages as a representative of the Intimidation specialty. The most attractive options for growth can be called pulse и energy recovery. Optional indicators will be crit. damage and crit chance. hits, attack power, as well as electrical damage - in this way, it will be possible to increase the damage emanating from the heroine, which will be realized in the process of filling the stun scale, before the main damage dealer enters the battlefield.
Drive disk | Effects | Recommendation |
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2 parts: impulse +6%. 4 parts: Basic attacks, dash attacks, and counterattacks after dodging deal 20% more stun to the main target of the skill being used. |
A standard set of artifacts for characters of the Intimidation specialty, which offers a constant percentage increase to the “impulse” characteristic, and also speeds up the filling of the stun gauge of enemies during battle. Considered the best set of drive discs for Enby. | |
2 parts: Energy recovery +20%. 4 parts: After activating a chain of hits or an ultimate, all party deal 15% more damage for 12 seconds. |
A good option that can be equipped as a replacement. Increasing energy recovery will allow the heroine to use an enhanced special attack more often in battle, and the bonus from the four parts of the set will strengthen the entire team at once. | |
2 parts: impulse +6%. 2 parts: Energy recovery +20%. 2 parts: electric damage +10%. 2 parts: attack power +10%. |
Sets of the most suitable drive discs in a 2x2 combination, which can be used as an alternative in the absence of complete sets with good characteristics. The main advantage is the stability in the proposed increases to the heroine’s significant combat indicators. |
Recommended characteristic values
Taking into the equipment, as well as the general list of combat characteristics that need to be upgraded from Enby, we can give the optimal value of each significant indicator at the time of the maximum character level:
- pulse: 169-190+
- health: 9+
- protection: 850 +
- Attack Power: 1-700+ (optional)
- crit chance. hits: 50-60%+ (optional)
- Crete. damage: 100-120%+ (optional)
Which Banbu to choose
When considering banbu for Enbi, the main focus should be on representatives of the S-rank, tied to the electric attribute or the Cunning Hares faction, since they will provide the greatest effectiveness during the battle.
Banbu | Skills |
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Among A-rank banbu, narrowly focused creatures whose skills are tied to class specialties are suitable. The priority between them is set depending on the group in which Demara is located.
Units for Enby in ZZZ
In Zenles Zone Zero Enbi, as a free representative of “Intimidation”, many characters of the Assault and Anomaly specialties will be welcome, even if initially they do not correspond in attribute and faction. Being an accessible hero, she is not only capable of ing with good damage; thanks to her class features, the girl can quickly stun with the correct rotation of skills. As a result, it does not take up much time on the battlefield, providing ample opportunity for the main damage dealers in the squad to fully realize their personal combat potential.
Let's look at the best units for Enby, on the basis of which you can create your own team:
Character 1 | Character 2 | Character 3 | Banbu | Features |
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A team with Assault damage dealers who deal the bulk of their damage to enemies in a stunned state. Enby is responsible for starting a chain attack, after which the s spread buffs, and the main DD goes out to fight under all the buffs. Any other damage dealer of the corresponding class will be perfect for the first slot, provided that a harmoniously selected can activate his ive. |
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A team with a combination of fire damage dealers and a . Enby acts as a budget stun character who can control the enemy. The bulk of the damage comes from Soldier 11 or Eveline, who is under the effect of Lucy's attack power buff. | ||||
Budget squad with ice main DD Hugo at the start of the game. Good synergy between Nicole and Enby allows you to quickly stun targets and reduce enemy defense. | ||||
Enby's legendary version, Soldier 0, may need an extra stun to push hard on an enemy under a stun multiplier. Intimidation signature characters Trigger and Pulchra are great s, providing extra damage and creating high synergy. | ||||
A group without , but with active representatives of the Anomaly and Attack classes. Enby stuns, then gives place to Anton and Grace, who alternately replace each other while the main abilities are restored. | ||||
A F2P squad with perfect synergy between characters. Enby Demara acts as a secondary DPS character and a full-fledged Intimidator, providing impulse to the squad. Billy is the main damage dealer, using special attacks (normal and enhanced) in rotation to eliminate single targets, as well as basic strikes in combination with chains to kill groups of enemies. Nicole, in turn, is engaged in pulling enemies and lowering their defense. The super ability is given priority to Enby, or Nicole for an additional powerful energy field. The first option can be called more effective due to the ability to inflict high solo damage. |
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A more expensive unit from the "Sly Hares", where Billy is replaced by Nekomata. Nicole and Enby's functions are similar to the first team considered: the first weakens enemies, the second stuns. Nekomia deals active damage, and at the moment of "Stupefaction" of enemies, it switches to backstab, which provides additional percentages of physical damage. | ||||
A good choice for a physical squad is Billy, who ties the entire pack together through faction and attribute traits, but Corin can also be used as a powerful Assault unit. Epic Piper with a quick Onslaught call is a good for the characters. If desired, Caesar can be added to any slot for additional buffs, help with stunning and survivability or damage. |
You can see it in a separate guide examples of the best units in the game.
How to increase Enby's trust
After receiving a certain character, the leveling system opens level of trust with him, during which the opportunity becomes available to meet the agent on the streets of New Eridu and interact with him through random dialogues with choice of answers. In addition, special missions appear. Their implementation also affects the improvement of relationships, which, in turn, allows you to learn additional lore, get animated wallpaper with the hero for the main menu, open unique events not only in world locations, but also in various in-game activities, for example, in the “Zero Cavern” "
All will be presented below random enby trust events:
Location | Time | Correct answer |
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In the Coffee Cafe, next to Mr. Panda | Evening | Any answer options. |
At the main entrance to the “Coffee Cafe” | Morning | “Of course, a special bonus from the coffee master.” |
"Waterfall of Soup" | Morning | “The noodles here are delicious” and “I think so too.” |
Parking next to the video rental store | Morning | "Let's relax together." |
At the main entrance to the video rental store | Evening | “Burgers with fried noodles are good too.” |
Next to the newsstand | Morning | “How about we buy it with someone else?” |
At the entrance to the toy store | Morning | “It depends a lot on luck...” |
In addition to random encounters on the streets of the city, after completing the mission "Enby's Problem", you will open the opportunity to call an agent for walks through personal messages. Correct answers in Enby invitation events:
Mission name | Choice of location | Right answers |
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"Secret Number" | Choose "Sixth Street" in private messages. |
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"About Weather and Music" | Make an appointment at the establishment "Needles of Mess". |
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"Newspaper Lottery" | Make an appointment with newsstand. |
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"Video Cassette about Urban Legends" | Choose "Video rental" in private messages. |
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Concerning Enbi confidence building events - any answer options will help raise the level of the relationship to the next level.
Conclusion on the character
Enby Demara in ZZZ is a free agent with the Intimidation specialty who attacks enemies with the Electric attribute. It is revealed as the mental picture is filled out, however, even without additional const it does a good job of implementing personal combat characteristics in cooperation with the characters of Anomaly, Attack and . Thanks to good energy generation, she can almost constantly use an enhanced special strike in battle, at the same time she quickly wields a sword in the process of using a basic attack, which is what her rotational principle of filling the stun scale is based on. With other free A-rank agents, Nicole and Billy, he makes up a good balanced team, capable of covering any high-level content with the right investments.
One way or another, without careful attention to leveling up characteristics and selecting equipment, it begins to lose effectiveness, which is a significant drawback, since Demara is much weaker in comparison with other S-agents. As a result, if you want to get the most out of the heroine, you will have to put a lot of effort into leveling up and equipping the girl with legendary equipment.
Trailers by Enby Demara
Character demo "Lightning Silhouette":
Character teaser "Background":
We hope that this guide helped you put together the best build for Billy in Zenles Zone Zero. If you have any questions about how your character's abilities work, ask them at comments, — the author or players will try to help. In the special section of our site, see builds in ZZZ on all characters.
Are Enby and Nicole sisters?
Nicole found Enby when she escaped (?) from the infamous Silver Squad, an army of elite clones. Nicole then gave Enby her last name.
Why isn't her signal better than other 4*?
Because it makes the character a primary damage dealer and gives less stun.
Great guide!
It would be great if in the last of the proposed packs, Billy would share a slot with Corin, and not Piper, because even from the text description it follows that this pack specializes in the combination of Piper + Enby, and the main DD is Billy or Corin. I would also like to note that, in the case of Corin, Enby will not receive a bonus from the team, because there will be neither an element nor a faction to implement the ive. I can also note that Nekomata would take place in this pack.
I would also like to ask that in the proposed packs Enby go in the next slot from the main DD, because the agents of intimidation throw in an additional stun with quick help. I emphasize this only in the pack with Anton and Grace. Grace should stack the anomaly with an enhanced ability and switch to Anton, and Enby should first stun the enemy. Therefore, the Anton>Enby>Grace pack would look much better.