Dying Light 2: Stay Human exists 4 power plants, activation of which opens up additional abilities for quick and easy completion of the main and side quests of the game.
Journey through the post-apocalyptic areas of Old Villedore and Central Loop, hard to overlook objects that are so significant for the gameplay, but you can start activating them without any problems after the end of the story. One way or another, mastering the mechanics of parkour and building is much easier when significant NPCs of the story are not driven from one important building to another.
Power plants in Dying Light 2 as well as water towers, are considered objects that can be assigned under the influence of one of the two existing factions: "Peacekeepers"with a bright blue banner and"Survivorswith a warm yellow banner.
Peacekeepers or Survivors: who to choose? Fraction overview.
Location of power plants in Dying Light 2
Two power plants are automatically opened during the age of the main storyline, the other two, on the contrary, will have to be found, cleaned and activated on their own.
Business Center Power Plant
Automatically opens during the age 11th major story quest "A place to call home".
Unlocked after activation "Light in the Dark" achievement.
Harrison Power Plant
Automatically opens during the age 16th major story quest "Broadcast".
Houndfield Power Station
Location: Old Willedor, Houndfield
- Path, which will lead inside the power plant Houndfield
You can enter the power station through the broken windows at the building located nearby. The easiest way - use the lift in the northeast corner of the facility in order to climb to the roof... From there need to jump on the roof of a neighboring building, the height of which is slightly lower, and go through broken windows.
- Path, which will lead to the second cable
Inside the object, the hero will have to deal with connecting two power cables. The first cable is at the top: to get there, have to jump over through a yellow hanging box located on the same floor as the broken windows. Further gotta get there to the yellow ledges on the wall, climb upand then with a rope cross over to the opposite side rooms
- Path, which will lead to the box for connecting the second cable
Taking the cable have to jump Into the basement. To quickly cope with the task and not get hurt when falling, jump on trash bags, located at the bottom (as in the first part of Dying Light, the hero does not receive damage while jumping onto garbage bags). Thus, will be found box for connecting a second cable.
- Path, which will lead to the first cable
In the basement Need to find room with stairs leading up. climbing up it, important to to the next room to be one floor up. These actions will lead the hero to the first cable.
- Path, which will lead to the box for connecting the first cable
Opening the front door of the room need to jump to the left and from there re-jump to the box for connecting the found first cable. By connecting the cable with the box, the hero can safely wait for the elevator.
- Path, which will lead to the control room
Ride the elevator to the control room need to activate terminal to restore power to the power plant.
St. Paul's Island Power Plant
Location: St. Paul's Island
The path to the power plant will begin with cleaning the territory: the first thing to do is to kill the zombieslocated in the courtyard outside the sixth object. Dealing with the monsters have to climb chimney to the east wall of the building, from where it will be able to climb roofs and infiltrate object through broken windows.
- First cable and first cable box
After jumping into the water, you will find a cable box (1/A/B) with a wire. From this cable box you need swim up и turn left, and then - exit from water and connect the cable to the red box "A". To open it, you need to press the button on the door.
- Path, which will lead to the second power supply
Next need to room and go down the stairs to another underwater section. Swimming straight forwardby turning rightand then again right, the hero will come across a locked gate, not far from which the second power supply will be located.
- Connecting a second cable
Taking the cable from him will have to come back into the room with the red box "A" to turn on the power (you can swim to the flooded main room where the box 1/A/B is located, and then swim to the room with the red box "A").
- Connecting the cable to box "B"
Now you need to come back to drawer 1/A/B located in the central room. This time will have to take the cableTo to plug him in the room with box "B" (from box 1/A/B it is on the right and above). The button on the door will once again help open the box.
- Path, which will lead to box "C"
Going down the stairs on the left side, you will fall into the next underwater section. Swimming straight ahead, hero will be able to climb from the other side of the building to get to box "C".
- Connecting cable "C"
Taking cable "C", need to come back back in the same way that he came to the appointed point, to connect cable to the red box "C" underwater.
- Path, which will leadto the third cable
To the left of box "C" need to press on the switch to open the door. so, he can get to the next room, in which he will find the third cable.
- Connecting a third cable
Taking the cable and opening the locked gate opposite the third box, find yourself again in the central room. Float on the right side, find room "B" where you can connect the third cable to the third box.
- Connecting the cable to the first box
Now need to come back to drawer 1/A/B located in the central room. Here is coming disconnect from boxes with a cable to connect it to the first box (located above drawer 1/A/B).
- Path, which will lead to the control room
Thus, when connecting all three cables to the central room the elevator will arrive (if there is no elevator, then you need to kill all the enemies). Entering the elevator, go up to floor with control roomwhere you can connect the station to the network.