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IS-3-II — heavy double-barreled tank of the USSR, tier 9

He is predicted to become a new imba among the "nines". So far, the best of the "double-barreled shotguns" in of the ratio of firepower and survivability.


Hello tankers! We continue our acquaintance with the backlight of two-gun heavy tanks of the USSR. The first was IS-2-II and now we move on to the next one. IS-3-II double-barreled heavy Soviet tank tier 9. Features of the gameplay, what equipment is better to install and how to distribute the skills of the crew, read about this and all the nuances of the new tank in our review.

Study and modules

To open the IS-3-II, you will need 165 experience. Continuing the pumping of new equipment, you will have to face not the most convenient module research. Now the top gun cannot be installed right away, the base load capacity is not enough, so you will have to explore the suspension, the new turret, and only then the gun.

Alternatively, you can spend 48 experience on an alternative 400 mm cannon, which can be installed immediately, but this is not the most rational investment. She has poor stabilization, low armor penetration and a long cooldown, except that it increases one-time damage.

We still recommend that you immediately concentrate on converting the equipment to the top configuration and not be distracted by the 122 mm S-34-2, because the stock one is more comfortable to use.

TTX IS-3-II

Moving on to a review of the performance characteristics, let's compare the tank with other Soviet Tier 9 heavy tanks.

Firepower

IS-3-II got at his disposal a 122 mm gun with a one-time damage of 390 units, which again less than other strands THE USSR. Armor penetration with a basic armor-piercing projectile is also a little depressing 243 mm is the lowest value. As a special projectile, sub-caliber with 292 mm of breakdown. A nice change compared to the previous model was not only an increase in alpha, but also the speed of projectiles.

Ammunition characteristics:

 

It is worth noting reduction in turret traverse speed to 22,95 °/s, worse only for ST-I. There are no complaints about stabilization, but with an increase in caliber, the accuracy of 0,38 has become less comfortable and the aiming time has increased to 2,88 seconds. But the vertical guidance angles have become even slightly better -8 ... + 20 °, which gives an undeniable advantage when playing from the terrain.

Once you have reached level 9, you have already mastered the features of reloading "double-barreled shotguns":

Gun reload time (1/2) sec. 10,07/10,07
Volley gun preparation time (sec) 2,5
Recharge lock time (sec) 4
Tool change time (sec) 5

 

Continuing the tradition of its predecessor IS-3-II leads in potential damage per minute 2324 units.

Vitality

The margin of safety is again a minimum of 1800 units. Booking quality has improved significantly:

  • increased chance of rebound VLD due to the shape of the "pike nose";
  • sides now have bulwarks capable of absorbing damage from shells of any guns and calibers;
  • nominal armor increased.

It’s not an option to tank with a diamond, because then they can pierce into the “cheeks”, but you can try to become a reverse diamond or roll out sideways to part the enemy for a shot.

 

The tower has also become stronger, and taking into the LHV, playing from it is the most reliable option. But the vulnerability remains in the mask of the gun - 280 mm in the reduction, that is, such an IS-3-II on gold can easily penetrate. The commander's turret is almost invisible, it is difficult to aim it, and without an advantage in height, the roof of the tower cannot be penetrated.

There is a positive change in the frontal armor - the driver's hatch was removed, which on the IS-2-II could be easily targeted in close combat.

Other indicators

The mass of the tank is 55,46 tons and the engine power is 780 hp. specific power was 14,06 hp. Thus, we have a decrease in dynamics, in of speed the IS-3-II will lag behind its Soviet counterparts, and maneuverability has become worse 29,2 ° / s. The basic review, although it has increased to 380 meters, is still the minimum value among the “nines”.

Advantages and disadvantages

After a detailed acquaintance with the parameters of the technique, we will draw small conclusions, identifying the strengths and weaknesses.

Advantages:

  • high damage from a shot with a “double”;
  • strong tower;
  • high damage per minute;
  • good stabilization of the top gun;
  • good mobility for a TT.

Disadvantages

  • low armor penetration;
  • small one-time damage;
  • long mixing;
  • low turning speed of the chassis and turret;
  • mediocre review.

Selection of equipment for IS-3-II

Additional modules will help smooth out the tank's shortcomings or, conversely, increase the effectiveness of its strengths. We remind you that the installation of the rammer is not available for two-gun tanks. Therefore, we recommend the following assembly:

  • vertical stabilizer - given the low speed of the turret, the spread of the sight will not be so felt + initially good stabilization, which can be made even better by reducing the spread circle;
  • reinforced aiming drives - given that the aiming time has increased on the 122 mm gun, this is an important attribute for more targeted fire;
  • improved ventilation - increasing all the characteristics of the vehicle, including accuracy and speed of aiming, the best option if you aim at dealing damage.
At level 9, you can do without coated optics, if perks for review and Battle Bratry are pumped out.

Crew training for IS-3-II

The composition remained unchanged, so we continue to study the skills. Ideally, at level 9, it is desirable to have 3 full skill levels, or at least two if you are ing a new crew.

For the TT class, it is important to learn Repair first, so as not to become an easy prey if the caterpillar is knocked down. Also, the Combat Brotherhood should already be studied to increase all the characteristics of the tank.

Of course, we take the Sixth Sense for the commander from personal skills, and then we increase the visibility by 10,5 meters with the help of Radio Interception.

The combination of the Smooth Ride and Smooth Turret Turn skills will increase the comfort of shooting by improving the stabilization of the gun. To increase the probability of critical damage, we study the Sniper. Faster acceleration is facilitated by the off-road King. For both loaders, we learn Intuition for a quick change of projectile, and the remaining two skills, Proximity ammo rack and Desperate, are distributed between them.

Equipment selection

At high levels, the use of improved consumables is a priority, but if you strained with silver, you can get by with the usual ones. The set has a standard look:

  • repair kit;
  • first-aid kit;
  • fire extinguisher.

Unlike its predecessor, IS-3-II not so prone to fires, so the third slot can be replaced with a national dish Doppayek.

How to play the IS-3-II

Before deciding on the tactics of behavior in battle, let's see how much the characteristics of the tank have changed, taking into the above recommendations:

Aiming time and accuracy have become more acceptable, and visibility is already close to its maximum value, but only with the of the crew with additional rations.

Rated damage per minute IS-3-II quite high, but it will be more difficult to implement these figures in practice for two reasons:

  • low armor penetration by the base shell does not allow the vehicle to be positioned as a damage dealer;
  • although the armor has become better, it is very far from the breakthrough tank, the armor is still too random, and there are vulnerabilities.
If you often resort to gold shells, then the first problem can be easily solved. There is enough armor penetration, and the flight speed is high to hit targets on the move.

As at level 8, you should be careful in duels: playing from the alpha is not always profitable, and an unsuccessful double shot can leave the tank defenseless for a long time.

Top of the list you can feel more confident, there is a high probability of ricocheting and more chances to break through enemy equipment. At the beginning of the battle, pay attention to the departure of allies, because IS-3-II alone in the field is not a warrior. Against the background of the previous model, its maneuverability has deteriorated and the turret traverse speed has become slower, therefore it is easier to spin it.

We have prepared this link.

Results

The IS-3-II looks more balanced, without such pronounced shortcomings that the IS-2-II had. Moderate firepower is combined with good mobility and quite tolerable armor, which, taken together, allows you to play more confidently on the front line.

Related information

For convenience, we have collected together all the key references on the topic of two-gun tanks:

Branch overview

How to play a two-gun tanks

IS-2-II — USSR tier 8 heavy two-gun tank

ST-II — Tier 10 Soviet two-gun heavy tank

 

 

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