Complete guide to Yin Lin Wuthering Waves with an analysis of all active and ive skills, mechanics and gameplay, as well as the strengths and weaknesses of the legendary heroine. We'll tell you in what order to upgrade your abilities and suggest the optimal rotation for activating all your skills. Let's look at Echo's suitable weapons and sets for the role of sub-deader, including alternatives for those who want to see a girl as the main damage dealer. We will provide a list of everything Yin Lin needs to level up, and the optimal final stats at the last level of exaltation.
Yinlin is a limited edition character of legendary rarity who wields the Electro element and a rectifier. Due to the specifics of the weapon, it fights at medium range and has a wide range of skills, ranging from massive damage to team enhancements. At one time she was a member of the Jinzhou patrol, and currently fights monsters on the front line with the help of the puppet Zapstrin.
Rating | A-position in dash list |
Rarity | βββββ |
Element | Electro [Electro] |
Type of weapon | Rectifier |
when added to the game | June 6, 2024 (version 1.0) |
Birthday | on September 17 |
Gender | Female |
Role in the game | Secondary and Primary DPS |
Signature weapons | Stringmaster |
Voice actresses |
|
How to get Yin Lin in Wuthering Waves
You can knock out Yinlin in the limited time Convocation βWhen Thunder Poursβ in the second half of version 1.0 June 6 to 28, 2024. In parallel with the heroine event, the βAbsolute Pulsationβ weapon banner will also be updated, where it will be possible to knock out the Stringmaster signature rectifier.
Add to βBookmarksβ banner schedule, so as not to miss the Yin Lin rerun in WuWa.
Yin Lin's stats: secondary stats
As the girl levels up, her basic parameters increase: attack power, defense and health. You can see the exact values ββat each stage of pumping in the table below:
Level of | Base HP | Base attack power | Basic protection |
1 | 880 | 32 | 105 |
20 | 2 289 | 83 | 269 |
30 | 3 617 | 134 | 424 |
40 | 4 359 | 161 | 510 |
50 | 5 687 | 212 | 665 |
60 | 7 015 | 263 | 820 |
70 | 8 343 | 314 | 974 |
80 | 9 672 | 357 | 1 129 |
90 | 11 000 | 400 | 1 283 |
Studying ive talents on the resonance skills tab will help increase your critical hit chance by 8% and your attack power by 12%.
Yin Lin's Abilities
In Wuthering Waves, Yin Lin is a versatile unit with high damage and powerful buffs. The Electro Damager's main specialization is area damage as an active character, as well as t attacks outside the field. With basic attacks and superpowers, he places various marks on enemies, which deal additional damage, but disappear when the resonator is changed.
This rule does not apply to resonance scale marks - statuses do not disappear, and βlightningβ continues to deal damage together with the active character. Because of this feature, the girl is an ideal candidate for the role of sub-dd and can focus on restoring energy. This parameter will not only allow you to use your ultimate more often, but will also speed up the gain of concert energy by activating your superpower. As for switching skills, Outro skill contains two independent buffs, useful in groups of any orientation. Let's take a closer look at the work of all Yinlin abilities.
Active skills
- Basic, heavy, air attack and counter attack "Zapstring's Dance"
Basic Attack [Basic Attack] - uses the Zapstrin puppet to deal 4 hits of Electro damage. When the basic attack hits the target, the opponent receives the "Mark of Sinful Weave" and is connected to the Zapstrin puppet by silk thread. The mark disappears when Yin Ling leaves the battlefield.
Heavy attack [Heavy Attack] β carries out an attack with the Zapstrin puppet, spending stamina.
Air attack [Mid-air Attack] - summons the Zapstrin puppet onto the field and falls to the ground, causing Electro damage. Attacking uses up stamina.
Counterattack [Dodge Counter] - After a successful dodge or parry, the next basic attack will deal 7 hits to the target.
- Resonance Skill: Magnetic Rumble [Resonance Skill: Magnetic Roar] β Puppet Zapstrin performs an area attack and puts Yin Ling into Execution Mode for 8 seconds.
- Resonance Skill: Lightning Execution [Resonance Skill: Lightning Execution] - When hitting a target with a Sinner's Mark, Thunder of Condemnation is activated. If you do not use the skill for a short period of time, it will automatically go on cooldown.
Destroy Mode: Zapstrin's puppet is in a discharge state that enhances Yin Ling's basic attack and counterattack, and also causes an Electromagnetic Blast when dealing damage. Each stage of the basic attack is enhanced only once, triggering up to 4 times.
Electromagnetic Blast: All targets connected to Zapstrin's puppet and marked with the Mark of the Sinner receive Electro damage.
- Resonant Release: Thunderclap [Resonance Skill: Sky-breaking Thunder Strike] β carries out an Electro attack with damage in a large radius. When the skill hits an enemy, Zapstrin's puppet and the target are connected by a silk thread, and a Sin Binding mark is applied to the enemy.
- Resonance Scale: Chameleon Cipher [Forte Circuit: Chameleon Cipher] - When the Resonance Gauge is full, the Heavy Attack is replaced by the Chameleon Cipher ability, which consumes Judgment Points when dealing Electro damage over a large area. When hitting a target with the Sinner's Mark, the status changes to Punishment Mark, which lasts 18 seconds.
Mark of Judgment: Dealing damage to a target with Mark of Judgment will cause Judgment Thunder, dealing Electro damage to all enemies with this status. Can be called no more than once per second.
βCondemnation pointsβ, which fill the resonance scale, can be collected after hitting opponents with the following attacks:
- basic attack with Zapstrin puppet;
- resonance skill βMagnetic Rumbleβ;
- resonance skill βLightning Executionβ.
ive skills
- Natural Talent 1 [Inherent Skill: Pain Immersion]
After activating the resonance skill βMagnetic Rumble,β the critical chance increases by 15% for 5 seconds.
- Natural Talent 2 [Inherent Skill: Target Focus]
The damage dealt by the resonance skill Lightning Execution is increased by 10% if the enemy is afflicted with Mark of Sinful Weave. At the same time, attack power is increased by 10% for 4 seconds when this effect is triggered.
Switching skills
- Intro skill [Intro Skill: Silversnow]
When entering the field, uses Zapstrin's puppet to perform an area attack.
- Outro skill [Outro Skill: Electro Strategy]
The Electro damage bonus of the next resonator is increased by 20%, and the damage of Resonant Release is increased by 25%. The effect disappears after 14 seconds or when the resonator is switched.
The order of pumping skills
Resonance Gauge > Basic Attack β₯ Resonance Skill β₯ Resonance Release > Intro Skill
To comprehensively strengthen Yinlin, it is necessary to pump up abilities gradually to the maximum level. In conditions of resource shortages, priority is as follows:
- resonance scale [Forte Circuit] - affects the damage of βThunder of Condemnationβ, which can be caused by any active character;
- Basic Attack and Resonance Skill are interrelated skills that are constantly rotated;
- Resonance Liberation is a secondary source of damage;
- Intro skill [Intro Skill] - due to insignificant damage, it is pumped up at will.
Resonant circuits (consts)
All Yin Lin resonant circuits:
1. Morality's Crossroads | The resonance skill Magnetic Rumble and Lightning Execution deal 70% more damage. |
2. Entangled in connections [Ensnarled by Rapport] | The Resonance skill restores an additional 5 βCondemnation Pointsβ and Resonance Energy for each hit. |
3. Undisputed verdict [Unyielding Verdict] | The skill "Thunder of Condemnation", caused by the resonance scale, receives a damage bonus of 55%. |
4. Steadfast Conviction | When Thunder of Judgment deals damage, all heroes in the party gain 20% attack power for 12 seconds. |
5. Resounding Will | Resonant Release deals 100% extra damage to targets with Mark of the Sinner or Mark of Condemnation. |
6. Pursuit of Justice | In the first 30 seconds after activating Resonant Release, Yin Lin's basic attack hitting the target will cause Furious Thunder, dealing Electro damage equal to 419,59% of Yin Lin's attack power. Each basic attack stage can only trigger Furious Thunder once, up to 4 times. The damage is considered Resonance Release damage. |
The best Yin Lin consts - Cost-2, Cost-4 ΠΈ Cost-6:
- second The resonance circuit reduces the time required to execute rotations on the field. For a girl in the sub-damage position, it is important to charge up her ultimate skill as soon as possible and switch to the main damage dealer. In addition, the additional energy source reduces the need to pump up the rate of energy recovery.
- fourth the resonance circuit increases the potential with an additional buff that applies to the entire team.
- sixth The resonance circuit greatly increases the damage dealt as an active character. With sufficient energy recovery, the const becomes a serious help, favorably influencing the outcome of the battle.
The remaining resonant circuits enhance personal damage on the field, so they are less suitable for the role of a βpocketβ damage dealer. The first or third const can be targeted if Yin Lin is planned as the main DPS.
Advantages and Disadvantages of Yin Lin
Let's look at how Yin Lin's skills work in Wuthering Waves, and highlight the following character advantages and disadvantages:
Advantages | Disadvantages |
An ideal sub-dd and a welcome companion for any pack. Combines decent damage and high-quality -buffer skills. | Can play as the main DPS character, but in this case the build needs to be adjusted. In particular, signature weapons are designed to deal damage outside the field. |
The outro skill provides two powerful buffs at once, suitable for various team builds. Well enhances both the Electro damage dealer and the DPS character playing against the damage of Resonance Release. | Of course, it is a high-class combat unit, but in of damage it cannot be compared with limited main damage dealers. The girl was initially announced as a , so she loses in of damage to characters on the top lines of the tier list. |
Conducts t attacks in the area βfrom the pocketβ. In optimal rotation, it can them throughout the entire battle. | |
Doesnβt need a full build-up of energy recovery, so when building it can focus on damage. |
Leveling up Yin Lin
Below is a complete list of resources for pumping Yin Lin to level 90 and enhancing all her abilities.
Level Up | Skill leveling |
Γ4 LF Whisperin Core | Γ25 LF Whisperin Core |
Γ12 MF Whisperin Core | Γ28 MF Whisperin Core |
Γ12 HF Whisperin Core | Γ40 HF Whisperin Core |
Γ4 FF Whisperin Core | Γ57 FF Whisperin Core |
Γ46 Group Abomination Tacet Core | Γ25 Lento Helix |
Γ60 Coriolus | Γ28 Adagio Helix |
Γ170 Shell Credits | Γ55 Andante Helix |
Γ67 Presto Helix | |
Γ26 Unwarranted Feather | |
2 Shell Credits |
The best builds for Yin Lin in WuVa
Yin Lin in Wuvering Waves is a flexible Electro damage dealer, capable of acting as both a primary and secondary source of damage, as well as an off-field damage dealer. Regardless of the playing style and team composition, the heroine needs to build up the classic characteristics: Electro damage, attack power, balance of critical chance and damage. The parameters provide consistently high DPS, but do not take into the specific role that Yinling plays in the assembled squad.
The main position affects additional characteristics, Echo sets and suitable weapons. Therefore, in order to understand how to collect Yin Lin in WuVe, it is necessary to consider the distinctive features of the girl in the role of sub-dd and main-dd. As an active character, she mainly relies on basic attacks, heavy hits, and the resonance skill boost. Thus, bonuses to hand damage are relevant for playing on the field - Basic Attack DMG or Heavy DMG. As a sub-deader, it is more important to gain optimal energy recovery for quick access to the ultimate and Outro skill.
Recommended value of characteristics
When leveling up the heroine to the maximum level and selecting equipment, you must try to achieve the following values ββfor the main characteristics:
- Crete. chance: swing up to 65-70%;
- Crete. damage: up to 200%;
- Attack Power: 2-000 units;
- Electro damage: 40-75%;
- health: from 15 units.
Concerning energy recovery, the minimum recommended level is up to 120-130% for any role. Depending on the rotation, play style and personal preferences, you can increase the parameter up to 150% - a comfortable parameter value is selected individually.
Best weapon
Weapons for Yin Lin should provide increases to priority characteristics through the main stat and ive skill. Ideal options combine bonuses for energy recovery, attack power, basic hit damage, crit. chance or crit. damage. Yinlin's signature - Stringmaster - is fully revealed in the pocket-DPS position, since the ive skill works outside the field.
Weapon | Description |
---|---|
βββββ Basic attack: 40-500 Crete. chance: 8-36% |
Increases the damage of all resonance properties by 12-24%. Hitting an enemy with a resonance skill will increase attack power by 12-24%, this way you can get up to 2 stacks. When the owner is not on the field, his attack increases by additional 12-24%. |
βββββ Basic attack: 40-500 Attack Power: 12-54% |
Energy recovery increases by 12,8-25,6%. When the wearer hits an enemy with a basic hit, the damage bonus of that type increases by 3,2-6,4%, folding up to 5 times. This effect lasts 8 seconds and triggers once every 1 seconds. |
ββββ Basic attack: 27-337 Energy recovery: 11,5-51,8% |
After using the resonance skill, restores the energy of the Concert in the amount 8-16 units. This effect can work 1 time every 20 seconds. |
ββββ Basic attack: 33-412 Crete. chance: 4,5-20,2% |
When Resonant Release is activated, attack power is increased by 15-48%. The effect lasts 15 seconds. |
ββββ Basic attack: 31-387 Attack Power: 8-36,4% |
When the Intro skill is triggered, attack power increases by 8-16% and health for 10-20%. The effect lasts 15 seconds. |
βββ Basic attack: 24-300 Energy recovery: 7,2-32,4% |
After using the resonance skill, restores the resonance energy by 8-12 units. This effect can work 1 time every 20 seconds. |
βββ Basic attack: 26-325 Attack Power: 5,4-24,3% |
Basic and heavy attack damage bonus increases by 12-24%. |
Best Echo
As for Echo sets for Yinling, artifacts should mainly complement the effects of the equipment. If the weapon contains energy recovery, it is more advisable to invest in damage and take a set for Electro damage or attack power. Otherwise, you can consider a set of Moonlit Clouds with a buff to the resonator entering the field.
Echo Set | Main Echo for dialing | Recommendation |
---|---|---|
2 parts: Electro damage increases by 10% 5 parts: Activating a Heavy Attack or Resonant Release increases Electro Damage by 15%. The effect stacks up to 2 times, each level of effect lasts 15 seconds. |
Effect: after transforming into Echo, performs a rapid attack consisting of 6 hits. The first 5 hits are inflicted 82,88-132,61% Electro damage, last one - 118,40-189,44% and additional 19,73-31,57% lightning damage. Once the attack ends, the current character's Electro and Resonance Release damage is increased by 12% for 15 sec. CD: 20 sec. OR Effect: when transforming into Echo, carries out blows with its tail and claws, causing 64,05-102,48% ΠΈ 109,80-175,68% Electro damage, respectively. Hitting an enemy with claws increases the current character's Electro damage and heavy attack damage by 12% for 15 sec. CD: 20 sec. |
The best set of artifacts for Yinlin, which is aimed at high personal damage. Equally well suited in cases where the weapon provides a sufficient amount of attack power or energy recovery. As a permanent effect, it gives a bonus to Electro damage, and after activating a heavy strike and ult, it increases the parameter by an additional 15-30%. Accordingly, this moment must be provided for in the rotation and use a heavy attack twice after entering the battle. In place of the main Echo, creatures with elemental damage buffs are considered. Since the Resonant Release and Heavy Attack bonuses are not needed for the heroine, the choice should be based on the duration of the creature's skill and the damage dealt: Tempest Mephis' attack takes a split second, but Thundering Mephis deals slightly more damage. |
2 parts: attack power is increased by 10%. 5 parts: While the equipped character is on the battlefield, his attack power increases by 5% every 1,5 seconds, stacking up to 4 times. Outro skill damage increases by 60%. |
Effect: Strikes enemies in front, dealing 30,40-48,64% Electro damage. Summons mechs to attack targets. Summoned 'Mechs inflict 200-320% Electro damage and explode after a while, causing additional 100-160% Electro damage. After using this Echo's skill, the character's attack power increases by 12% for 15 sec. Damage dealt by mechs is considered Outro damage of the skill. CD: 15 sec. |
This is a good set for the main damage dealer, but for the role of sub-deader it is critical to pay attention to the way of accumulating ive stacks. The maximum increase in attack power is achieved 6 seconds after entering the field, which s for approximately half of the entire rotation. At this moment, it is advisable to use all the key skills, starting from the second stage of the skill and ending with the superpower. With this kit, you also wonβt have to count on increased DPS out of pocket, since the stacks are collected strictly on the field. |
2 parts: Energy recovery rate increases by 10%. 5 parts: Using an Outro skill increases the attack power of the next resonator by 22,5% for 15 seconds. |
Effect: Resonator transforms into Heron's Impermanence, flies up, crashes down, and deals 194,10-310,56% Havok damage. Long press the skill to fly into the air and spew flames at enemies below for a certain amount of time, damaging 34,86-55,73% damage The owner's energy is restored if the attack hits the enemy. If the active hero manages to use an Outro skill within 15 seconds, then the damage of the next character on the field is increased by 12% for 15 seconds. CD: 20 sec. |
Using a set, you can provide the main DPS with a couple more buffs to attack power and bonus damage. The ive of the full set and the main Echo triggers simultaneously at the moment the Outro skill is activated. Therefore, in rotation, it is enough to fully charge the energy of the Concert, transform into a creature and change the resonator. In this case, personal damage will inevitably decrease, but the teamβs DPS will increase precisely due to the central character in the team. For example, a buff to attack power and overall damage is implemented by Calcharo, Jiyan or Danjin. |
2 parts: Electro damage increases by 10% 2 parts: attack power is increased by 10%. 2 parts: Energy recovery rate increases by 10%. |
Effect: when transforming into Echo, strikes with its tail and claws, causing 64,05-102,48% ΠΈ 109,80-175,68% Electro damage, respectively. Hitting an enemy with claws increases the current character's Electro damage and heavy attack damage by 12% for 15 sec. CD: 20 sec. OR Effect: Resonator transforms into Heron's Impermanence, flies up, crashes down, and deals 194,10-310,56% Havok damage. Long press the skill to fly into the air and spew flames at enemies below for a certain amount of time, damaging 34,86-55,73% damage The owner's energy is restored if the attack hits the enemy. If the active hero manages to use an Outro skill within 15 seconds, then the damage of the next character on the field is increased by 12% for 15 seconds. CD: 20 sec. |
Until suitable Echoes for full sets become available, any combination of the three main sets you desire can be used. As the main Echo, it is highly recommended to use Mephis' Tempest or Heron's Impermanence, which require little time on the field and provide powerful effects for the heroine and her team. These combinations are much inferior to full builds in of damage and potential, so they are recommended for full builds up to full sets. |
To assemble Yin Lin, it is recommended to look for the following in the main characteristics of Echo:
Cost-4 | Crete. chance/crit. damage |
Cost-3 | Electro damage |
Cost-3 | Electro damage or energy recovery |
Cost-1 | Attack power in % |
Cost-1 | Attack power in % |
Optimal final stat values ββand secondary stats that are worth paying attention to:
- Crete. chance/crit. damage;
- Attack Power;
- energy recovery;
- basic attack damage [Basic Attack DMG];
- Resonance Skill DMG damage.
In a separate guide, you can find Echo's tier list.
Units for Yin Lin
In Wuwaring Waves, Yin Lin is considered a hybrid damage dealer, so he fits well into any potential team. High damage on the field allows the girl to form a squad around her with s and buffers, where Yinling is given sufficient time for attacks and combinations. In parallel, strengthening the Outro skill and damage βfrom the pocketβ opens up the position of a sub-DD for the heroine, helping the main DPS with damage. When assembling a group, you can assume that the buffs applied are relevant for Electro damage dealers and characters for whom Resonant Release is the main source of damage.
Best characters
Let's look at the heroes that go well with Yinlin:
Character | Class | Element | Features |
---|---|---|---|
Yinlin offers ideal synergy, since she owns the Electro element, and the vast majority of damage comes from the Resonant Release damage type. As an active character, he continuously strikes, so will ensure a stable activation of the βMark of Punishmentβ. | |||
Like Calcharo, he is a strong main damage dealer. He masters the Aero element and relies on the damage of heavy blows, so in conjunction with the hero it will not be possible to fully realize the buffs of the Outro skill. You can increase your potential with the help of the Echo [Moon Clouds] set, otherwise the heroine will only bring additional damage. | |||
A damage-dealing tank that spreads shields over the entire squad. Collects into protection, which increases the amount of damage absorbed and DPS applied. An outro skill increases the bonus of the resonance skill, so it does a good job of strengthening the heroes of the corresponding mechanics. | |||
Long range DPS character. In battle, she mainly relies on the resonance skill, thanks to which she attacks in a continuous sequence of shots. Requires a lot of time on the field, so he appreciates a sub-DD with quick rotation in his team. | |||
The elemental protagonist Havoc occupies a predominantly main-DPS position and relies equally on all offensive skills. For these reasons, it will strengthen well in combination with the heroine in question, who also deals good damage outside the field. | |||
An epic swordswoman with DPS potential comparable to legendary damage dealers. Plays with the mechanics of consuming your own health, but easily replenishes spent HP with skills. When building, it focuses on gaining attack power and needs s that increase this parameter with abilities or the Echo ive. | |||
Elemental protagonist Spectro is a well-rounded fighter. With his skills he controls enemies on the field and deals good damage, while quickly generating Concert and resonance energy. With the fourth resonance chain unlocked, he begins to heal allies and claim a defensive slot in the team. | |||
A starting character who controls a crowd of weak opponents. Quickly performs a full rotation, pulls enemies together with a skill, ult and resonance scale, and also restores resonance energy for the hero entering the field. Thus, in cooperation with Yang Yang, it will be possible to use the superpower more often and effectively attack in the area. | |||
of legendary rarity with a variety of skills. Among the girl's abilities you can find shields, healing, crowd control and the Resonance Release buff. The functionality is useful both for Yinling herself and for the potential main damage dealer. | |||
The main damage-dealing character with a rapid combination of basic attacks. The continuous method of dealing damage guarantees the stable operation of Marks of Punishment, and the absence of cooldown of abilities allows you to fill the time on the field at any time. | |||
An alternative to Yinlin in the mechanics of dealing damage, being an inactive character. Among the additional positive effects, it increases resistance to interruption, and with open consts it spreads shields and raises the groupβs defense. | |||
A legendary healer from the standard banner with fast accumulation of concert energy, instant high-quality healing and team buffs for attack power and damage bonus. It is extremely popular in groups with several damage-dealing fighters, since the enhancements apply to both the active character and the damage dealer outside the field. | |||
A free alternative to Verina with similar functionality, but focusing the gains on the resonator entering the field. It takes an order of magnitude more time and treats with less effectiveness, but in the absence of other options it is a worthy replacement. |
Top Teams
With the presented fighters you can create harmonious teams for Yin Lin:
Main DPS | Sub-DPS | |
---|---|---|
Expensive build with excellent synergy between Electro characters. In this group, the girl acts strictly as a sub-deader, reducing the time on the field to a minimum, and Calcharo uses all available buffs from the Outro skills of her s. Verina mostly starts the battle, and in the middle of the battle she comes out situationally for healing.
The team rotation is as follows:
- Collect part of the Concert for Verina, but do not use the Outro skill. Since the girl's buffs are limited in duration, all enhancements should be activated before Calcharo enters the enhanced state.
- Switch to your main damage dealer and perform a short alternation between basic and skill. Don't use a heavy attack, but immediately bring Yin Ling onto the field.
- Use the attack type Echo ability and skill, and then begin to fill the resonance gauge, leaving the Concert incomplete. Before casting Mark of Punishment, activate Verina's Outro with a heavy blow and return to the Yin Ling rotation.
- Through Outro, switch to Calcharo, use Heavy Strike, use Super and attack until the duration of the enhanced state and Yinlin Marks expires.
- Before repeating the rotation, optionally heal the squad with Verina.
Main DPS | Sub-DPS | /Sub-DPS |
---|---|---|
Quick switch group with Anchor or Rover Havok element. The squad's style is based on constantly calling resonators onto the field to activate a skill or ultimate while the skills of the second hero are on cooldown. Encore and Havok GG are also convenient because they can, if necessary, fill the time on the field with basic attacks in a strengthened stance.
Itβs hard to stick to a certain rotation in a team, but there are several skills during which itβs advisable to switch to the second damage dealer:
- at the moment of using the resonance skills of Encore and Rover;
- optional after the second Yin Lin skill;
- activation of the Encore and Yin Lin resonance scale;
- immediately after casting Dreamless Echo and Geochelon Bell, the third hit of Inferno Rider.
Main DPS | Sub-DPS | /Sub-DPS |
---|---|---|
Team for Yinlin as main DD. In a scenario with a crowd of opponents, the Yang Yang screed is relevant, and the generation of energy helps the main damage dealer quickly gain access to her superpower. Sanhua is better at dealing with single monsters and buffs the basic attack that dominates the main-DPS rotation. In the healer slot, you can use an epic Baiji or another alternative healer.
The order of using character skills:
- If you wish, you can start the battle by accumulating Baizhi Concert, but before Yin Lin comes out, it is recommended to use the Outro skill sub-dd Yang Yang or Sanhua.
- Perform a full sub damage rotation using all of Echo's available skills and abilities.
- Switch to Yin Ling and use a long rotation, combining basic strikes and skill.
Main DPS | Sub-DPS | /Sub-DPS | Features |
---|---|---|---|
A group with Jiyan or Ling Yan as the main damage dealer is distinguished by the need for the main DD to be on the field for a long time in order to accumulate a resonance scale for powerful combinations. Yin Lin uses skills before the central character enters an enhanced state. Verina, who distributes team buffs, is ideal for a build with two damage dealers, but in the absence of the girl, Baiji can also be used. | |||
In the Danjin group, the main focus is on damage from heavy hits and skill, so Taoqi or Mortefi can be considered for the role of the second . The main damage dealer independently controls the consumption of health and needs healers in extremely difficult cases or when there is insufficient pumping. The rotation is developed in such a way that after Yin Lin a always enters the field. Therefore, if the choice fell on Taoqi, you can hold off on switching to a heroine with slow animations and deal more damage as a sub-damager. |
|||
A team with heroes that rely on skill damage and ultimates. Chixia and Rover Spectro quickly strike at varying distances, constantly causing "Thunder of Condemnation" strikes. In this group, the of a healer may be relevant, especially if the main character has not yet opened the fourth resonant circuit. | |||
A pack with Yin Lin as a full-fledged main DPS and buffer. Yanwu is endowed with a similar method of dealing damage: the man creates an area on the field in which enemies are struck by lightning after being hit by the active character. Mortefi, in turn, deals most of the damage with his ult. The main damage dealer will increase the Electro damage for Yanwu or the damage of the resonant release of Mortefi, and at the same time will cause good damage. |
How to Play as Yin Lin: Rotation
Despite several types of Marks placed on enemies during battle, the girlβs gameplay is not particularly difficult. The most important status, which does not disappear when another resonator enters the field, is "Mark of Punishment". This effect is caused by the resonance scale and lasts 18 seconds. Taking this fact into , the rotation of Yin Lin in WuVe is built according to the following principle:
- Spread out buffs, such as Verina or Baizhi, and bring Yinling onto the field. Use an attack type Echo to get an extra bonus to attack power or Electro damage.
- Perform a chain of 4 basic hits to connect Zapstrin with as many enemies as possible, accumulating part of the resonance scale and concert energy.
- Use the Resonance skill twice to enter "Destroy Mode" with increased basic attack damage. Perform a combo of 4 attacks and make sure that by this time the resonance gauge is filled.
- Resonant Release is recommended to be used before activating a skill in order to reach as many enemies as possible with the skill. All enemies hit will receive the usual marks, but under the influence of the resonance scale, the statuses will change to βMarks of Punishmentβ.
- If all your skills are currently on cooldown and your superpower has not charged, use a heavy attack to use up all the energy on your resonance gauge and switch to a damage dealer who benefits from the skill's Outro buffs.
Is it worth knocking out Yin Lin in Wuthering Waves?
Before spinning Yin Lin in Wuthering Waves, you need to pay attention to the good potential of the damage-dealing heroine, ive damage from the pocket and decent damage numbers. The girl has simple gameplay, where basic attack and evasion dominate, specializes in massive damage, and is also not demanding of time on the field. Being an excellent hybrid, it does not make any demands on the squad and calmly plays in any combination. Among weapons and sets, Echo also has a wide range of suitable equipment, and accordingly does not depend on the signature rectifier.
To sum it up, Yinling is an excellent main and secondary DPS with the rare ability to deal damage out of the field. You can form various squads around the girl, including epic ones, ensuring a comfortable age of combat content. However, it is also worth considering that the heroine does not have enough damage to clear the endgame activity βTower of Adversityβ in the main DD position, so in this case, cooperation with a stronger DPS character may be required.
We hope this guide helped you put together the best Yin Lin build in WuVe. If you have any additional questions related to the character, ask them at comments. In the corresponding section of our website, follow the release other articles on Wuthering Waves.
The article is not relevant unfortunately((
When will it be possible to separately tweak a character's appearance and abilities in gachas? Why haven't the developers thought of this yet? So that any character could be made into a healer/damage dealer or anyone you want, simply by building abilities into their slots. How could such a cool girl be turned into a sub-DD off the field?! I thought she would be a main-DD, what a bummer!
can you please add resources for leveling up characters like in the Genshin guides (I mean with a photo, it's hard to navigate the text) as well as echo sets with the necessary substats? (and by the way, Xiangli Yao came out, he's an electro damage dealer, so you can also add him to Yin Ling's team)
I knocked her out as a under calciaro, but I already automatically assembled her into a DD on tempest mephis, and all my resources were spent on this... AAAAAAAAAAAA
I have a pack of Enkor Yin Lin and Verina, as for me, the damage is the same as the first one in the list of commands, sometimes I even kill enemies faster
Why is a squad with Enkor bad? After Kalchara, the TOP 2 squad, everything else except the rover is unplayable garbage.
Why is there 4 stars on the signature?
Thanks for noticing. Corrected!
Mom, I will definitely knock you out
Mom is at home
lol I had 75 spins accumulated, I never spun the event banner, I won 50/50 and fell from 20 spins. I decided to twist the sign, I didnβt expect it to fall out at all. As a result, it fell out on the 30th spin, resulting in 2 softs for 75 spins!!
so in the armory the event gun always falls, there are no other guns there, then the event gun
+ + +