В Genshin impact Epic Hero Ifa is a driver-buffer who attacks enemies while flying under the effect of Night Spirit's Blessing. He is able to restore HP of party , pull enemies to one point, and enhance the reactions of Disperse and Charged.
Unlike most similar s, the young man, although he provides to his allies, wants to be present on the battlefield for a long time. Despite the classic scales of abilities from ATK, many of his skills are tied to the mastery of the elements, which narrows the number of possible teams and combinations with other heroes.
Rating | B-position in the shooting range. |
Rarity | ⭐⭐⭐⭐ |
when added to the game | May 7, 2025 (version 5.6) |
How to get a character | Character Event Prayer. As of patch 5.7, it has a small chance to drop from a weapon or standard banner. |
Element | Anemo |
Weapon | Catalyst |
Gender | Male |
To which group does | Flower Feather Clan (Tlalocan) |
Home region | Natlan |
Birthday | March 23 |
Zodiac sign | Aries |
Age | 25-29 years |
Growth | 186-190 see |
special dish | Emotional |
Voice actors |
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History (biography)
Ifa is a descendant of the Flower Feather clan, which is engaged in the healing of the saurians. He always found a better common language with animals than with people, so he connected his life with this business. His father taught him everything he knew about medicine, and later the boy decided to develop this science himself and improve his skills. During the war with the Abyss in Natlan, he helped representatives of various tribes fight corruption and healed their wounds.
A companion in his life appeared completely by chance. One day, the young man saw that the Saurians were beating a strange, mutated creature that was different from all the others in appearance, and decided to intervene and heal it. The creature's life was hanging by a thread, and after the treatment, it became his assistant and received the name Kakuku.
How to Get Ifu in Genshin Impact
For the first time, Ifu will be able to spin in the first half patch 5.6, which will last from May 7 to May 27, 2025. The character has a rarity of 4⭐, which has no guarantee, so to knock him out you will need not only primogems, but also luck.
Track banner schedules in a special guide so as not to miss the reruns of epic and legendary characters.
Characteristics: what increases with elevation
At the stages of ascension, in addition to the main characteristics, he pumps up his own value mastery of the elements. Depending on the level reached, ATK, HP and defense increase. The exact values can be found in the attached table:
Level of | Base HP | Basic Attack | Basic protection | Elemental Mastery |
1 | 845 | 14 | 50 | 0 |
20 | 2803 | 50 | 168 | 0 |
40 | 4647 | 82 | 279 | 24 |
50 | 5943 | 105 | 357 | 48 |
60 | 7090 | 125 | 426 | 48 |
70 | 8236 | 146 | 495 | 72 |
80 | 9383 | 166 | 563 | 96 |
90 | 10 081 | 178 | 605 | 96 |
Abilities
Unlike most typical -buffer types, Ifa's abilities are aimed at dealing damage to enemies during combat, rather than directly buffing allies. The character enters the Night Spirit's Blessing state and begins to float above the field, releasing Healing Projectiles at enemies. Each hit deals Anemo damage and can cause Dispel on targets.
In addition, he gains Salvation Fundamentals levels as he spends ND points within the squad. This ive increases the numbers from the Charged and Dispersion reaction during the Blessing. The ult hits noticeably and pulls opponents to one point.
Basic skills (active skills)
The skills of the Flowerfeather clan marksman are intended to be played as a driver and are scaled from two different sources.
Ritual of banishing the winds
Source of damage: Attack Power
Normal attack: up to three shots using Anemo on a target.
Charged Attack: Spending a small amount of stamina, performs an Anemo shot over an area.
Plunging Attack: Anemo hits an area upon landing.
Prevention of airborne infections
Rollback: 7.5 seconds
Max Night Spirit Points (NS): 80 units.
Source of damage: ATK stat.
Treatment source: mastery of the elements.
Immediately after using E, Kakuku is summoned, and the young man himself enters the state of Blessing of the Night Spirit and receives 80 ND. During the flight, he receives resistance to interruption, a bonus to movement speed, and the ability to shoot at opponents during the flight. While the vet is hovering and in the state of Blessing of ND, then, depending on the shooting method, one of the following effects is activated using normal attacks:
- Quick press: Fires one Medicine Shot.
- Long press: continuously fires Medicinal Shots.
When hitting, Medicine Shots deal Anemo damage with the ND characteristic to the enemy and restore HP to allies proportional to the vet's Elemental Mastery value.
If you hold down the skill element button (E) while in the Night Spirit's Blessing state, the guy will use a falling attack with the ND attribute. Releasing the skill button will interrupt the plunge attack, causing him to remain in the air. Upon landing, the Night Spirit's Blessing state will end early.
Composite calming field
Source of damage: ATK stat.
Power consumption: 60 units.
Rollback: 15 seconds
Fires a Healing Sedative at the enemy, which explodes on impact and creates a wind flow. The resulting hurricane attracts nearby objects and enemies, dealing Anemo damage with the ND characteristic. When the projectile hits enemies with the Cryo, Hydro, Pyro or Electro elements, a Sedative Mark is placed on the target, which explodes and deals additional area damage with the corresponding element's attribute.
Sedative Mark can be applied to a maximum of 4 affected enemies by default. The same enemy cannot be affected by Marks with different elemental attributes.
ive skills
The character has a number of internal buffs that apply to both their own skills and the reactions carried out by the squad. Some ives only work within Natlan and simplify exploration of the world.
Vision of a Field Doctor
In the Night Spirit's Blessing state, for every ND point spent in the team, Ifa gains 1 unit of Salvation Basics. This effect increases the damage of Dispel and Charged reactions caused by allies by 1,5%. Max. points - 150 units. Earned Salvation Basics levels disappear along with the Night Spirit's Blessing state.
Mutual assistance agreement
Whenever an allied enemy activates Nightspirit's Flash, Aifa's Elemental Mastery is increased by 80 for 10 sec.
Gift of the Night Realm: Targeted Rescue Mode
Talent works in places with phlogiston mechanics (in Natlan). When the ND points run out during the flight, Ifa starts absorbing phlogiston instead.
Night Spirit Transfer: When switching to Yifu while flying, he will appear in the air in the Night Spirit Blessing state and gain 32 ND. The effect lasts once every 10 seconds.
Warm tactical bandage
In areas with phlogiston mechanics (in Natlan), if the active character or Saurian's HP drops below 40%, Ifa spends 10 Phlogiston and restores 40% of her health. The effect can occur once every 10 seconds. Does not work in dungeons, Spiral Abyss, or Punishment Dungeons.
The order of leveling talents
Elemental Skill (E) > Elemental Burst (Q).
There are two abilities that require development priority.
- Elemental Skill — the main source of damage, healing and energy gain for the elemental explosion. During the action of E-shka, normal attacks turn into Fire , due to which the damage from shots and the HP regeneration of the squad during the work of the Blessing of the Night Spirit depend on the pumping of this ability.
- Explosion of the elements - an area-of-effect tie-up ability with good numbers but a short duration. Thanks to the Sedative Mark that appears with the ult, you can deal additional damage and apply Hydro, Pyro, Cryo or Electro element over an area.
- Normal attacks - no need to pump.
Constellations
Name | Effect |
1: Brewing the Creeping Elixir | Hitting an enemy with Fire (normal attacks during E) restores 6 units of Ifa's energy. The effect occurs once every 1 sec. |
2: The Guiding Spirit of Ballistic Prayer | During the Blessing of the Night Spirit, for every ND point of the total number in the squad over 60, Ifa additionally receives 4 units of Salvation Basics. The max limit of Salvation Basics increases by 50 units (becomes 200). |
3: Rebuttal in negotiations with the night | Increases elemental skill level by 3. |
4: Replacement of a decomposed vessel | Increases the duration of Elemental Blast's Wind Torrent by 3 sec. After using her Ultimate (Q), Ifa's Elemental Mastery is increased by 100 for 15 sec. |
5: Oath of Universal Coexistence | Increases Elemental Burst by 3. |
6: Promise on a Knot with a Feather | When Ifa activates Fire (normal attacks in the elemental skill) by long pressing, there is a 50% chance of an additional Medicine Shot being fired, which deals 120% Anemo damage based on Ifa's attack power. The damage is calculated based on the normal attack value. If Ifa is not on the battlefield, his consumption of Night Spirit points or Phlogiston in ND Blessing is reduced by 20%. |
The best constellations of Ifa are - C2, С4, С6.
- Second Const. is better revealed within squads of Natlan representatives, since it depends on the number of heroes with the ability to receive Night Spirit points and spend them. Together with the limit of the levels of the Salvation Fundamentals, the buff for the reactions Dispersion and Charged will increase. Less effectively, the second constellation of the sauroveterinarian will be able to implement personally if he is the only character with ND in the team.
- Fourth Consta increases the duration of the "tie" on the field, which can play an important role in battles with groups of enemies. In addition, for 15 sec. gives 100 units of elemental mastery, which is important for healing during the work of the elemental skill or the reaction of Dispersion.
- Sixth Consta allows you to show higher numbers thanks to a 50% chance to fire a projectile that deals additional damage to the enemy. In addition, being "in the pocket", the young man will begin to save phlogiston and Night Spirit points.
How to play as Ifu
Ifa's abilities are designed to be played as a driver while also healing her allies. Blessings of the Night Spirit the hero quickly moves around the battlefield and actively shoots at enemies using Dispersion. Such gameplay through certain types of reactions requires the inclusion of characters in the squad that are suitable for the elements and to observe rotation.
Based on the primary role of the driver, the young man needs to spend enough time on the battlefield to accumulate stacks of Salvation Basics. The hero is best realized in a team with Electro, Hydro, Cryo or Pyro applicators, capable of maintaining the elemental status on targets for reactions with the Anemo element.
Rotation
or Applicator Skills > Switch to Ifu and use an elemental skill (E) > Reset Elemental Burst (Q) > Connect normal attacks when needed.
- Start rotating your squad using skills from buffer heroes or companions that can cast their element on enemies.
- When you switch to Yifu, use "E" to enter the Night Spirit's Blessing state. Hold down the normal attack button to continuously fire Medicine Shells at targets and gain Salvation Basic levels.
- When Elemental Burst builds up, press "Q" to pull a group of enemies into one spot, apply Sedative Mark to them, and create an area explosion.
- If there are low HP enemies left on the field and the buffers are still active, use normal attacks to deal damage and the Dispel reaction.
- After the cooldown of the abilities of the s and the character himself, repeat the rotation.
Advantages and disadvantages
Having analyzed the main features of Ifa's build, ives and playstyle, we can draw certain conclusions about its pros and cons:
Advantages | Disadvantages |
Strong buff to Charged and Dispel reactionsProvides a powerful boost to certain teams while being an epic character. | Small baselines. He has an extremely low ATK value, despite the fact that all skills depend on this stat. This is reflected in the damage the character deals without using reactions. |
Easy to learn. It does not stand out for its complex rotation; when playing, it is enough to adhere to an elementary sequence of actions. | Takes a lot of time on the field. The skills don't work out of pocket so it's not suitable for players who want a low maintenance healer and buffer. |
Move around the world with ease. The hero is able to fly to a certain height, and in places with phlogiston mechanics, heal the saurians or the active character. | Low variability of units. To get the max buff, the team must include at least one more hero from Natlan, also works better in teams from Charged and Dispersion. |
Can wear Scroll of the Hero of the Burnt City if necessary. In some teams, Ifu can be used as a sub-damage dealer, capable of distributing set buffs, which combines well with the buff provided by the character itself. |
Leveling
The main materials for leveling up Ifa are obtained from Natlan locations, but to raise the veterinarian's talents to maximum levels, you will need resources from the boss from Mondstadt.
Elevation
Level of | A curiosity | Material from world boss | Resource from enemies |
---|---|---|---|
20-40 | Not required | ||
40-50 | |||
50-60 | |||
60-70 | |||
70-80 | |||
80-90 |
To reach max level you will need to purchase the following materials:
- Shards, fragments, pieces and gems turquoise Wayuda - Drops when farming some bosses.
- 420 000 hero experience.
- Young Fang, Adult Fang, Tyrant Fang - Resource from various Saurian tribes in Natlan.
- Mad Statue Core - Boss's main material Lava Dragon Statue.
- Saurian's Paw is a common plant found primarily in the Tequemeakan Valley and near the Children of Echo settlement.
Talents
Level of | Talent Books | Material from the weekly boss | Resource from enemies in the open world |
---|---|---|---|
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 |
In the table you can find out the type and quantity of key resources required for pumping one talent. Each of the materials is obtained in different ways:
- Teachings, Instructions, and Philosophy on Discord - Talent Books from the Dungeon "Fiery Ruins", if you come to the dungeon in Wednesday, Saturday и Sunday.
- Young Fang, Adult Fang, Tyrant Fang - item dropped by saurians.
- Ascended Paragon: Rook - Weekly Boss Statue Шахматы.
- Crown of Insight - a rare resource that can be used to raise the ability to level 10.
- 1 900 000 pestilence for each skill.
Best Builds for Ifu
Although his personal damage depends on ATK, first of all he needs MS for effective Dispersion and healing of the squad during the series of Medicine Shots. The ult is important due to the fact that it pulls opponents to one point, but the young man has abilities that make it easier to activate, so you should not overdo it with this stat.
Recommended characteristic values
It is best to collect Ifu completely in mastery of the elements, not paying attention to crits and other stats, except for a small increase in VE from sub-stats. This will allow him to realize himself well as a driver and provide the group with reliable survival.
Artifact | Main characteristic | Additional stats |
---|---|---|
HP (permanent) | energy recovery mastery of the elements Crete. chance |
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Attack Power (Permanent) | mastery of the elements energy recovery % crit chance |
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Elemental Mastery | energy recovery % Attack Power % Crete. chance |
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Elemental Mastery | energy recovery % Attack Power % Crete. chance |
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Elemental Mastery | energy recovery % Attack Power % Crete. chance |
- Elemental Mastery: under 600 units and above.
- Energy recovery: about 120%-140%.
- Crete. chance: not less than 50% for using the Favonius Codex.
Best weapon
The best option would be a weapon with the Elemental Mastery sub-stat. In some cases, you can also consider equipment for VE if it has a effect.
Name | ive | Recommendation |
⭐⭐⭐⭐⭐ Basic attack: 44-542 Elemental Mastery: 58-265 |
If the allies' elements match the wearer's, Elemental Mastery is increased by 32-64. If different, the wearer gains 10%-26% Elemental Damage Bonus. The effects stack up to 3 times. In addition, Elemental Mastery of allies is increased by 40-48. | A useful catalyst with a buff for the team. In addition to increasing the main stat for the character, it increases the MS of the entire squad, which combines well with the reactions of Dispersion and Charged. |
⭐⭐⭐⭐⭐ Basic attack: 44-542 Elemental Mastery: 58-265 |
After activating Dispersion, increases Elemental Mastery by 6-120 for 240 sec. After being hit by an elemental skill, increases MS by 96-192 for 9 sec. After being hit by an elemental explosion, increases MS by 32-64 for 30 sec. | The weapon increases personal damage when certain skills are pressed, although it is not as beneficial for the group. However, the equipment has high base characteristics, making it one of the best options. |
⭐⭐⭐⭐ Basic attack: 44-565 Elemental Mastery: 24-110 |
For 10 sec after triggering a reaction, increases elemental damage by 8%-16%. The effect stacks up to 2 times. | F2P variant, matching the driver's gameplay. Will increase outgoing damage during the action of the elemental skill. |
⭐⭐⭐⭐ Basic attack: 42-510 Elemental Mastery: 36-165 |
Every 10 sec, the wearer's Attack Power is increased by 24%-48% of their Elemental Mastery for 12 sec. Allies gain 30% of this effect. | A useful catalyst that also balances stats. The hero's personal damage is based on ATK, while reactions are based on MS. |
⭐⭐⭐⭐ Basic attack: 42-510 Energy recovery: 10%-45.9% |
Critical hits have a 60%-100% chance to create elemental particles that restore 6 energy every 12-6 sec. | It is recommended to increase the critical chance to at least 50% for the ive of this weapon to work. It will help to quickly gain energy for the explosion of the element and regenerate elemental particles for the entire squad. |
⭐⭐⭐⭐ Basic attack: 41-454 Elemental Mastery: 48-221 |
Gives a 40%-80% chance to reset an elemental skill after it is cast. The effect occurs once every 30-16 sec. | The weapon's ive ability is extremely situational and doesn't have much use in combat, even though the base stats are beneficial. |
⭐️⭐️⭐️⭐️ Basic attack: 44-565 Energy recovery: 6,7%-30,6% |
When a character equipped with this weapon triggers a reaction related to the Electro element, all nearby squad whose element matches that reaction gain a 10%-20% damage bonus to their element for 6 sec. Elemental damage bonuses gained this way do not stack. | Suitable for play from reaction Charged in combination with Dispersion in the presence of strong Electro sub-dds. In other teams, the ive weapon will not give buffs to the team. |
Base stat: 42-510 Crete. damage: 12%-55.1% |
When switching characters, every 30 seconds the musical theme plays for 10 seconds:
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If you have all the necessary stats in your artifacts, you can equip the The Widsith. The Interlude Note is powerful, but the chance to get it is not that high. |
⭐️⭐️⭐️⭐️ Basic attack: 42-510 HP: 9%-41,3% |
For 6 sec after using Elemental Burst, 4-6 Energy is restored every 2 sec, and all party are restored by 4%-6% HP every 2 sec. | An acceptable option if you absolutely need to increase incoming healing for your squad. A dubious option for regular use, as it doesn't have any useful stats for your character. |
⭐⭐⭐⭐⭐ Basic attack: 44-542 Elemental Mastery: 58-265 |
Increases Elemental Mastery by 100-200. When the wearer creates a shield, they gain the Mirror of Night effect every 14 sec for 15 sec: the active character's damage is increased by 28%-56%. | In essence, this equipment simply covers the need for MS. However, it will not be possible to fully realize the weapon's ive within the framework of combat. |
Best Artifacts
Artifacts on Ifu should increase both the character's personal damage and be useful to the squad. The most priority set will be the set Scroll of the Hero of the Burnt City to get a buff to elemental damage.
Name | Description | Recommendation |
---|---|---|
⭐️⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️⭐️ |
2 parts: Gives 15% bonus Anemo damage. 4 parts: Increases Dispersion damage by 60%. When Dispersion interacts with another element, it reduces enemy resistance to that element by 40% for 10 sec. |
During the game, the character regularly triggers the Dispersion reaction, which will simultaneously reduce the resistance of opponents to the elements of allies. |
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: When an ally activates Night Spirit's Flash, the wearer restores 6 energy. 4 parts: When the wearer triggers a reaction, allies that were involved in triggering the reaction gain 12% bonus elemental damage for 15 sec. If the wearer is under Night Spirit's Blessing, allies gain an additional 28% damage from elements related to the reaction for 20 sec. |
Recommended to equip if no one else in the team is wearing this set. When used in teams from Charged, it will buff both Hydro and Electro at once, since these two statuses can be dispelled at the same time. |
⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️ |
2 parts🇧🇷80 units to mastery of the elements. 4 parts: Calling an elemental reaction increases the elemental mastery of the entire party by 120. within 8 sec. |
An option for beginners that will allow you to strengthen your squad. |
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: Increases Elemental Mastery by 80. 4 parts: After triggering a reaction, for 8 sec. it provides the following buffs depending on the composition of the party - increases attack power by 14% for each ally with the same element; increases elemental mastery by 50 units for each character with a different element. The effects stack up to 3 times and occur once every 8 sec. |
The set will help to gain the missing characteristics, although in of benefit to the team it is significantly inferior to the previous options. It is recommended only as a temporary measure. |
Detachments
This character doesn't have many really strong teams that he can use. Due to the ive condition and buffs to Charged, the hero works better in combination with Electro and Hydro characters, but additional percentages of buff for reactions depend on the presence of companions from Natlan.
It is best played with various sub-DDs, since the sauroveterinarian himself is an active participant in battles. He does not combine well with Geo and Dendro, since the Anemo element does not interact with these elements.
Best characters
As an Anemo driver, he spends most of his time on the battlefield. The character has the best synergy with Hydro and Electro companions. If desired, he can be added to a Pyro and Hydro lineup, but he will not become an indispensable unit there.
Priority Allies
The table shows the best characters recommended for participation in t battles. They give status from the pocket or increase the level of ive, which makes the gameplay more comfortable.
Character | Element | Weapon | communication |
---|---|---|---|
Hydro element buffer with constant status. Due to the regular healing of the vet, he and Furina have excellent synergy. | |||
Due to belonging to Natlan, it will increase the frequency of summoning the Flash of the Night Spirit. In battle, it creates an area with the imposition of Electro and lures enemies to one point, it can take on the set of the Scroll of Heroes of the Burnt City. | |||
Can act as an additional buffer. Reduces target resistances and has the Night Spirit mechanic, which will have a positive effect on the Sauroveterinarian's ive. | |||
Electro sub-DD with an easily maintained status on the enemy, but overall looks slightly worse than Ororon due to the lack of Night Spirit points. | |||
Leaves 3 totems with Electro damage on the field after using E. A good option for a group with Ororon, since he restores energy to allies, and Yae Miko's ult is expensive. |
damage dealers
Other possible partners that would also be great:
1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|
Ye Lan (Hydro, onion) |
Xingqiu (Hydro, one-handed sword) |
Beidou (Electro, two-handed sword) |
Raiden (Electro, spear) |
Lisa (Electro, catalyst) |
Mavuika (Pyro, two-handed sword) |
Dehya (Pyro, two-handed sword) |
Pyro GG (Pyro, one-handed sword) |
Mona (Hydro, catalyst) |
Top Teams
Due to the specificity of the character, the list of working compositions with him is very limited, and they can be divided into two conditional groups:
- "Signature" packs with Electro and Hydro elements, as well as companions from Natlan.
- Alternative groups with other elements.
Tasers
Compositions with a combination of Hydro and Electro elements on the field, which are supplemented by Dispersion:
Alternative groups
These are mostly commands via the Steam reaction, which is provided by the sub-dd while in the pocket. In rare cases, the Saurovet can be used as an indirect buffer under the Anemo damager.
Character 1 | Character 2 | Character 3 | Character 4 | Recommendations |
---|---|---|---|---|
A group consisting mainly of Natlan heroes. Mavuika and Furin deal damage while in the pocket, with the additional of another . The vet himself is the weakest option here, this is more of an option for those who like this hero and want to provide him with a strong team without the reaction of Charged. | ||||
A relatively accessible composition for playing through Steam. As in the previous case, there is no urgent need to have a sauroveterinarian here. Of the artifacts, you need to use only Viridescent Venerer. | ||||
A rare case of using the hero as a pocket healer. He is needed here for the Anemo main-dd buff through the Scroll of the Hero of the Burnt City set, and without it does not provide much benefit. Suitable for players who do not have Adepta Xian Yun. |
Сonclusion
Ifa has interesting gameplay and stands out with strong buffs for the reactions Charged and Disperse, and also uses the mechanics of the Night Spirit. His ive abilities include many personal enhancements that help build up mastery of the elements and make it easier to assemble artifacts and weapons. There are also enough functions in combat: he can pull opponents, heal allies, strengthen the team and at the same time deal good damage to enemies.
However, there are not many groups in which he could show himself properly, because the conditions of the skills greatly limit the choice of allies. In pure numbers, this character loses to many other drivers and main DDs, which is why it may not be worthwhile for older players to invest in his development. Nevertheless, if there are suitable sub-DDs on the and you like the reaction of Dispersion, the dynamic gameplay of the Saurovetinarian can please and diversify the usual combat routine.
We hope this guide helped you put together an effective build for Ifu in Genshin Impact to implement all the features of this hero. If you have any questions about the mechanics, leave comments under this article. Read other character builds, to create the strongest teams to complete combat content.
Trailer
You can watch the personal video on VKontakte or YouTube:
What to do if there is no orron but you really want a pack with Ayato, who can replace it?
a team of ifa, ororon, xing qiu and miku is normal, miku eshkoi speeds up ifa's attack and ifa shoots 15 times. also instead of miku you can put faruzan, it will increase ife's elemental damage.
Why doesn't the obsidian tome set suit him?
I put on a gorgeous set of Scrolls, and then I saw that Ororon was there...
Still need to farm the damn anemo set
For his sake, Escoffier knocked it out, although I don't need it, and the vet still doesn't drop for me... Maybe someone has already tested it in the same squad with Chaska? Purely in theory, with the transfer of ND, they should fly endlessly around Natlan
Everyone needs Escoffier. It can't be that you don't have either cryo or hydro.
Don't generalize. Some people don't want to play through the freeze and therefore don't need Escoffier, and there are quite a few of them.
Tested. Yes, the two of them fly endlessly around Natlan, the main thing is to take off from the surface higher 😀
Very weak character.
Knocked him out with s6, talents 6\9\9. Emerald shadow set as a result stats crits 40/120, 140 VE, MS without all buffs 980 heals incredibly little.
The pack is as follows: Ifa C6, Mavuika, Furina, Ororon C6.
Ifa couldn't even overcome the HP reduction from Furina's Eshka with 1200 MS, as a main DD there is little damage from dispel. It is recommended to put a set on the healing bonus
Well, you shouldn't expect anything extra from 4*, although it's strange that in such an ideal build and with c6 - you considered him weak, if so - then it's a shame.
And so, obviously, Ifa is a rofl-persian. Well, and the main thing is that he heals, but to interrupt the reduction from Furina is another task.
I knocked it out for the sake of the collection, but it turned out to be quite cool in the world
With Raiden and Mavuiki's Eshki it's convenient to activate dispersal
So far he is level 50 + randomly gave him 900 ms, an unpumped Wandering Evenstar and an unassembled Mavuika, but it's not bad
Not a bad pack for the world
Tell me, will Ife fit the gg pie? A pack of Ife, gg pie, Furina and Ororon
Well, check if the main character has enough time to stand while Ifa is flying.
Where is Sidjvin?? It will suit him fine and will help to collect fanfares for Furina. Ifa-Ororon-Sidjvin-Furina is a great pack. And who to press in turn does not matter at all
LOL I PLAY WITH THIS PACK
And Varesa won't be in the first team?
I'm a newbie, I don't know how to assemble the right squads... is it possible to put IFU in a squad with Navi? 🙁
Not worth it
Ifa takes a lot of time on the field, but does not create crystals for Naviya
No, geo and anemo are not compatible at all.
And if you collect the Risley signal in DD, will it work?
he has very little damage and healing even at C6 and with very good artifacts and weapons. Skip the character
This is 4*, you can't skip it
And it is only in DD that you need to collect it, it has a main position
I'll put him with Ororon and Fischl purely because I already have Hakushin. Furina c2 will still carry the squad on her own) But at least I'll ire Ifa on the field
Why are such driver healers needed?
Inconvenient - one, violet - two and without phlogiston you won’t be able to play to the fullest!
Diona is even more useful.
I'm Diona's main, can I put Ifu in my squad too?)
I would try it with Furina and Ororon, but there are so few resources in Genshin that it's a shame.
It's clear, it's just another piece of trash on which there's no point in wasting resources)
Ororon, Iansan are very useful fours, so where is the "next one"?
If it's not a secret, in which specific packs are ororon and iansan very useful? I understand that they are stronger than some of the fours, but I don't see them being very useful.
They might be good for beginners, but for everyone else, well, so-so.
I don't know about Iansan, but Ororon in any packs, with Furina, with Mavuika, with Nevilett, with Kinich, and in general anywhere where Fishlya is placed, you can put Ororon. It's much more convenient and pleasant than Fishly, the cooldowns are less and the damage is more even with a mediocre build, + exploring the world is faster/more convenient and outside of Natlan
Iansan stands under almost all the Natlanites, replacing Bennett.
Varesa (essential synergy), Mavuika, Chaska, Kinich.
From outside Natlan, this is Clorinda.
Ororon - I don't know, it's loaded in packs, it's not as versatile as Iansan.
But in the Mizuki pack, Ororon is very good.
At least for the sake of three standard spins.
Ororon is a very convenient character, surprisingly. He fits perfectly under Nev and Furina. And for the sake of "charged", and as a carrier of the natlan-set, he is used very actively - unlike Sheela, who is covered in dust in the closet. But Ifa is definitely only for the sake of 3 standard spins, well, and for the appearance.
I have one sadness with Genshin. It is that it is harder to get 4 stars to the maximum than 5, so now I practically ignore them.
And there is also info that to upgrade his talents you will need a drop from the new weekly boss (chess throws)
It's good that it's not Gosoytot!
Eccentric.
A strong pack knocks him down in 40-60 seconds. A very strong one in 20-40. An imbalance in 15-20 seconds.
And even if you are imba, you will be picking at Chess for about a minute and a half. And if you are strong, 2-2.5 minutes.
Gosoy is better in every way.
Dude with a revolver... I suggest giving Varka a machine gun when he comes out. Okay, jokes aside. I predict that he will be an anemo Baiju with buffs for anemo damage dealers. How long can we chase grandma Faruzan? She's not made of rubber, she's alive. Let anime fans have a second buffer in the game, it's about time. Heron doesn't count. She's for planges in general. The fact that Xiao is an anemo is a coincidence.
You've had a blast, Seryozha:)
Ugh, no need, Faruzan already exists, and Varka should be dd, anemo or even physical.
To turn such an important character into a suck-up for an anemo is so-so.
I really hope I can knock him out
My friend is a cowboy, he will understand everything~
I really want him to be a for Kinich with pyro god's eye and a healer. Since we only have one healer for now - Shilonen, and she is bad for dendro characters...
And they both work with dragons, that would make sense!
he is like an anemo, even on the back of his clothes there is an anemo eye of God
Bennett?
This is Aibolit!
God, I thought it was Makoto's seiyuu from Anstar, I'm really looking forward to the guy, the voice is awesome
As a character, a drawn image of which was briefly shown to us, and judging by him, he is an old plump dark-skinned grandfather, how can such a character become playable, what are you talking about?)
You are a very stupid person.
acc.
Well, as you can see, it will be a game, the announcement will be around 5.6
Well, for you yes, but for me it's cool and its gameplay. Em, well you're certainly giving it to me.
))
This is just fortune telling on tea leaves. The character is not in the game, there are no leaks, all that is known about him is a ing mention in a few lines
Ayato, Tiori, Shervez and Emilia were also mentioned in character lines and only later became playable. And there are no leaks on Ife because: a) he is 4-star, and as a rule, game information about them is criminally small, and b) Hoyo has started to take leaks responsibly.
Well then, let's guess what the problem is?
they announce it, ok, they don't announce it - also ok, as the developers want, and characters in Genshin, who literally didn't exist at all - were calmly added, and you cling to the fact that he was "mentioned in ing", that's already enough
His God's Eye should be "Pyro" since he belongs to the Flowerfeather Clan. And he has the blessing of the Cornucopia. And the Cornucopia is Pyro. So we end up with a kind of "Pyro Bai Zhu". But his release probably depends on the release of Iansan (the only one confirmed with the blessing of Tatankasaurus) and the release of the zone with the Fertile Lands: either 5.4 or 5.6. And the weekly bosses of Natlan are released in 5.3 and 5.7. So if Iansan is released in 5.6, then Ifa is released in 5.7 along with the second weekly boss of Natlan, available after completing the second Legend Quest on Mavuika.
Then why is Chaska, who also belongs to the Flower Feather clan and has the blessing of the cornsaurus, the owner of the Anemo God's Eye? I agree with the person nicknamed "Grif" that this is just fortune telling!
The same can be said about Ororon. Although he belongs to the Lords of the Night Wind, he has the Electro God's Eye, while Citlali has the Cryo God's Eye.
It seems like the eye of God doesn't depend on the clan, it depends on the situation in which it was received, no?
that's right. Although Kinich, Mualani, Kachina, Shilonen are of the same element as the saurians, but there are of course exceptions. But it seems to me that Ifa will be more anemo than pyro, why? I don't know myself. In of design and color scheme, it suits anemo or hydro more.
And Alpa is also in the clan of feather and anemo