Harumasu Guide in Sections 6. Let's take a look at all of Asaba Harumasa's basic attack statuses to understand his gameplay.
Let's give some examples of the best detachments with the hero for effective play and make up drive-disc assemblies, highlighting the most priority set of artifacts for making up the build. We will tell you about Harumasa's signature amplifier, and also select suitable alternatives. We will analyze the priorities in pumping up the agent's skills and indicate everything that Harumasa needs for pumping up.
Asaba Harumasa is an agent from the elite FIST unit "Section 6" led by Hoshimi Miyabi. At first, the guy gives the impression of a person who likes to shirk work, but later turns out to be a responsible and strong young man. As a combat unit of the squad, the guy actively uses a bow and daggers to inflict electrical damage on the target.
Rating | B-position in dash list. |
Rarity | βββββ |
when added to the game | December 18, 2024 (patch 1.4) |
How to get a character | Event banner "Dedicated channel". |
Specialty [class] | Attack |
Attribute [element] | ΠΠ»Π΅ΠΊΡΡΠΈΡΠ΅ΡΠΊΠΈΠΉ |
Impact type | Penetrating |
Role in the squad | Main damage dealer |
Fraction | Section 6 |
Growth | 173 ΡΠΌ |
Voice actors |
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How to Get Harumasu in Zenless Zone Zero
The agent's event banner will be held from December 18 2024 year by January 21 2025 yearsDuring this time, you will be able to knock out Asaba Harumasu and A-rank heroes: Seta. You can also get their signature amplifiers "Zanshin Medkit", "Boom Cannon" and "Peacekeeper" in the weapon banner, which runs parallel to the "Signal Search" with agents.
Additionally, you can get Harumasu for free during the Special Visitor event that will be held as part of version 1.4. Details on how to get the free Section 6 Archer are described in separate guide.
Bookmark the updated guide for more information all ing banners ZZZ, so as not to miss Harumasa's rerun.
Features
Increasing the agent's level will increase the value of key stats, which include health, defense, and attack power. These parameters affect the agent's survivability during battle and the damage inflicted on enemies. The table below shows the exact value of the parameters at each level:
Level of | Health | ATK | DEF |
1 | 595 | 132 | 48 |
10 | 1731 | 251 | 139 |
20 | 2947 | 378 | 238 |
30 | 4164 | 530 | 337 |
40 | 5381 | 658 | 436 |
50 | 6597 | 810 | 535 |
60 | 7405 | 915 | 600 |
When pumping up the inclinations, the value also increases Crete. chance Asaba Harumasa. With all the slots of the agent's main ive skill fully unlocked, this stat can be raised from 5% to 19,4%.
Harumasa's Basic Skills
Asaba Harumasa is a damage dealer who actively fights at close and long range thanks to a weapon in the form of a bow and at the same time dual blades. His gameplay uses various auxiliary effects that make combat and movement on the field more dynamic, and also help to inflict damage with electricity. In addition to direct damage with abilities, the young man uses electric quivers, conducting t attacks when conditions are met.
An important component of the gameplay for such a damage dealer are his abilities, which help to receive buffs and internal statuses - during the fight, Harumasa relies on numerous dash attacks to deal damage to targets with the effect "Electric Prison". In addition to arrows, the agent also uses electric daggers and has several abilities to deal area damage. However, the guy has great potential for dealing damage to a single target and small groups of opponents. In the following paragraphs, we will consider how Harumasa's skills work.
Basic Attack "Through the Clouds"
Performs up to five piercing attacks using electrical and physical damage. When the fifth attack hits the target, two electric quivers. When Harumasa next hits the enemy for the fifth time after a chain of attacks, he will receive six at once. electric quivers.
Basic Attack "Through the Clouds - Drift"
During a normal attack, push the joystick or hold the movement control button to make Harumasa fire an arrow that deals physical damage and move in the target direction.
Basic Attack "Falling Feather"
After the fifth basic hit from the Cloud Smasher chain, special attack, EX skill, or attack chain, hold skill buttonto perform a slashing strike in front of you with electrical damage. Hold basic attack buttonto fire a shot from the Falling Feather bow while aiming.
Basic attack "Ha-Oto no Ya"
When hitting enemies or the ground with skills, Harumasa generates electric quivers:
- 2th hit of basic attack "Cloud Piercer" - XNUMX quivers;
- Enhanced Special Attack - 6 quivers;
- chain of attacks - 6 quivers.
If there are no quivers on the battlefield and any squad member casts an attribute anomaly, 6 quivers are created. The effect can occur once every 12 seconds, and up to 6 quivers can exist at a time.
When the Falling Feather shot hits an enemy, all existing quivers activate and perform Ha-Oto no Ya on the target. Ha-Oto no Ya applies Electric Prison to enemies, stacking up to 8 times and lasting for 10 seconds. New levels of the effect refresh its duration. If the target has at least two stacks of Electric Prison, they are marked with the Targets mark.
Dodge "Flash"
Makes a quick dash in the specified direction. The character becomes invulnerable until the skill ends.
Dash attack "Hiten no Tsuru"
Fires a couple of times in front of itself, dealing physical damage.
Dash attack "Hiten no Tsuru - Slash"
If there is an enemy on the field that has a Target from the skill "Ha-Oto no Ya", then Harumasa enters the "Awakened" state, and "Hiten no Tsuru" is strengthened to the skill "Hiten no Tsuru - Slashing":
- While in a stance, activate a basic attack while dodging to dash to the nearest Targeted monster and deal a powerful slash that deals Electric Damage.
- In Awakened state, immediately activate a Basic Attack after Falling Feather to instantly perform Hiten no Tsuru - Slash.
When the attack hits the target, it consumes two stacks of "Electric Prison". If there are less than two stacks left on the enemy, the X-Mark is automatically removed. Before the mark disappears, constantly use Basic Attack to repeatedly cast "Hiten no Tsuru - Slash". Harumasa will leave the awakened state when there are no enemies left with "Target". During activation, Interrupt Resistance is increased and damage taken is reduced by 40%.
Counterattack "Unremarkable Talent"
After a perfect dodge using a basic attack, deals piercing electrical damage to enemies with shots.
Special Attack "You Can't Hide"
Fires an arrow forward, dealing electrical damage to the target.
Enhanced Special Attack "You Can't Get Away"
If Harumasa has enough energy, when activated, she will fire daggers and a powerful arrow at the target, applying electric damage. When the powerful arrow hits enemies or the ground, six quivers are created at once.
Kai-Hanare Attack Chain
During the attack chain, fires a bow. The upgraded arrow fired will hit a large area and create six electric quivers.
Superpower "Zanshin"
Harumasa unleashes a powerful bow attack, dealing electrical damage to enemies in a large area in front of her.
Quick Help "Bowstring"
When quickly switching to Harumasu, the agent attacks enemies in front of him with a bow, dealing electric damage. The character becomes invulnerable until the skill expires.
Help in the defense of "Yugamae"
Changing the active hero that is about to be attacked will allow Harumasa to enter the field and deflect the enemy's attack. This attack will accumulate a large amount of stun points on the enemy target.
Assistance in additional attack "Yugamae - Slashing"
When pressing attack after Defensive Assist, Harumasa will release multiple electric attacks at enemies in front of him.
Main ive Skill "Dawn"
The critical chance for the dash attack of "Hiten no Tsuru - Slashing" is increased by 10-25%, and when this attack deals a critical hit, Harumasa gains level 1. "At the forefront of attack". Up to three stacks can be obtained per use of the ability, and the effect can be stacked up to 6 times. The duration is 5 seconds, and gaining new levels refreshes the duration. Each stack of "On the Edge of Attack" increases the critical damage of "Hiten no Tsuru - Slashing" by 6-12%.
Additional ability "Overclock"
If there is a class hero in the squad intimidation or Anomalies, Harumasa's damage to enemies in a stunned state or under an abnormal status is increased by 40%. When the skill "Falling Feather" hits enemies in one of these states, they are additionally inflicted with 2 charges of the "Electric Prison" effect.
The order of leveling skills
Basic Attack = Evasion = Prowess > Special Attack (EX) = Chain Attack (QTE) > Help
Since Harumasa is a classic Attack class damage dealer, the priorities in skill development should be distributed as follows:
- Basic attacks ΠΈ evasion should be leveled evenly, as their progress will directly affect the percentage of damage dealt. Mainly through various types of normal attacks, Harumasa exhibits a key mechanic with electric quivers and the "Electric Prison" status on the enemy, which he absorbs when dashing, which counts as evasion.
- Buildup inclinations will be reflected in the critical chance and damage buff that applies to Harumasa's Hiten no Tsuru - Slashing skill.
- Special Attack ΠΈ attack chain act as a tool for summoning electric quivers and AoE damage. The EX skill is of great value for compiling a rotation, allowing you to create 6 quivers on the battlefield, which will be used in Harumasa's rotation to inflict the bulk of the damage on the target.
- Help is pumped last.
How to Play Harumasu: Rotation
Playing for Harumasu is an active movement across the field between enemies marked with "Target" marks. Like any classic damage dealer, he is very dependent on the of allies, allowing him to create space for the implementation of the archer's combat potential. The young man receives some of the buffs when attacking enemies in a state of stun and anomaly, for which it is imperative to allocate time in the team rotation.
After creating Electric Quivers on the field through the use of skills, performs a targeted shot "Falling Feather" to activate scattered bombs and apply up to eight stacks of "Electric Prison" to enemies for 10 seconds. At the same time, he enters the "Awakened" stance, in which he can immediately begin performing dash attacks "Hiten no Tsuru - Slashing", consuming two stacks of "Electric Prison" in one hit. After the effect levels are used up, he is forced to regenerate Electric Quivers and perform the skill "Falling Feather".
Asaba Harumasa's rotation during a fast-paced fight against a single target or group of enemies should look like this:
- Start the fight as an Intimidation character to build up enough stun on the enemy.
- Before starting the chain attack, bring Harumasu to the field and use the enhanced special attack to generate six electric quivers. After creating the bombs, hold the basic attack to aim, shoot an arrow at the enemy, and start the chain attack.
- After the chain attack, perform multiple Hiten no Tsuru - Slashing dash attacks until the enemies run out of Electric Prison stacks.
- Hold the basic attack button again and shoot the monster to activate the six quivers created by the chain attack. Continue pressing the basic attack to continuously chain "Hiten no Tsuru - Slash".
- Once the enemy is out of the stun state, repeat the rotation.
The best eidoses of Harumasa
When six duplicates fall out, Harumasa's mental picture will be fully revealed, and the character will receive a lot of buffs. A list of all possible ives can be found in the table below:
1: Soul impulse | The max stacks of Electric Prison from the basic attack Ha-Oto no Ya are increased to 14. Activating two Electric Quivers will result in two Ha-Oto no Ya attacks. |
2: Languid look | During a chain attack or ult, Harumasa gains 7 stacks of Electro Blitz, up to a maximum of 7 charges. The Electro Blitz effect increases the damage of the dash attack of Hiten no Tsuru - Slash by 50%, consuming 1 charge. |
3: Lies for the good | +2 to Chain Attack, Basic Attack, Dodge, Assist, and EX skill level. |
4: Short-term fuse | The effect of "Electric Prison" lasts up to 20 seconds. When the dash attack of "Hiten no Tsuru - Slashing" hits an enemy, Harumasa accumulates 30 decibel points once per use of this skill. After using the ultimate, all enemies are given the maximum number of "Electric Prison" stacks. |
5: Obscurity | +2 to Chain Attack, Basic Attack, Evasion, Assist, and EX skill level. |
6: Insight | After Ha-Oto no Ya hits a stunned target or one affected by an attribute anomaly, Harumasa will ignore 15% Electricity damage resistance for 12 seconds during attacks. Every 12 hits on the same target by Ha-Oto no Ya, an electromagnetic explosion will be released, dealing Electricity damage equal to 1500% of Harumasa's attack power. |
Asaba Harumasa's best cons to increase single target and AoE skill damage are: first, second ΠΈ sixth.
- M1 Increases the maximum number of stacks of the Electric Prison effect to 14, and also increases the number of times each quiver can be activated to two times, allowing up to six attacks to be made in the Hiten no Tsuru - Slashing dash with one activation of six quivers.
- M2 Opens up the possibility for active gameplay with even more damage to targets affected by Harumasa's marks. During combat, the agent often uses dash attacks to deal damage and activate their statuses. The improved dash attack "Hiten no Tsuru - Slashing" will deal significantly more damage, allowing you to deal with the target earlier.
- M6 will allow you to ignore a significant percentage of the target's resistance to attacks, which will significantly increase the damage dealt. In addition, due to the diverging electrical damage with a significant scale from Harumasa's attack power, the potential for causing mass damage will be significantly increased.
For F2P players, it's worth focusing on the second part of the mental picture.
Advantages and Disadvantages of Harumasa Asaba
Having considered all the active and ive skills of the agent, as well as his mental picture, we can highlight the following pros and cons of Asaba Harumasa:
Advantages | Disadvantages |
High mobility. Due to the nature of the rotation, which requires active use of dash attacks, Harumasa actively moves around the battlefield and gets closer to enemies to deliver damaging attacks. | Although the agent has skills that deal AoE damage, he may not cope as well with crowds or paired mobs. It is also necessary to monitor the presence of "Targets" and update them in time, which makes it difficult to control the situation on the field when fighting several monsters. |
High damage on single targets. Due to the "Electric Prison" status, the agent focuses all of his damage on one enemy. This effect will help when ing the Defense of Shiyu and similar modes with difficult combat content, where you need to quickly catch up and eliminate a small number of "dense" enemies. | Requires proper rotation between quiver-generating abilities, Falling Feather, and dash attacks to make use of the limited-time stacks of Electric Prison. |
Thanks to the built-in auxiliary guidance, the aiming mechanic does not burden the skill set with a difficult to perform attack. When holding the basic attack button, the skill automatically guided on one of the targets. |
Upgrading Harumasa
All materials for leveling up Harumasa are provided in the table:
Leveling | Materials | Price |
---|---|---|
Level of | Γ800 000 |
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Skills | ||
Makings | Γ405 000 |
Best Harumasa Builds in Zenless Zone Zero
Asaba Harumasa is a classic Assault agent who uses normal attacks to deal damage to targets. The agent's power peaks when his allies create a stun window or when attacking an enemy under an abnormal status. In the limited time that all the effects are in effect, the young man must perform a personal rotation in the Awakening stance and deal as much damage as possible.
When compiling an assembly, it is worth paying attention to such characteristics as:
- Crete. damage/chance - try to balance 2 to 1 for stable and high critical attacks on enemies.
- ATK - all key abilities depend on this characteristic.
- Electrical Damage Bonus - affects the damage of the agent's main attribute.
Among other characteristics, we can highlight the penetration percentage, which will allow you to ignore part of the enemy's defense. Next, we will provide Harumasa's build in ZZZ: the rating of amplifiers for the hero, examples of drive disk sets and optimal values ββof characteristics to demonstrate stable damage in battle.
Best amplifier [weapon]
The best weapon for Harumasa is the Signature Amplifier "Zanshin First Aid Kit", which in addition to internal boosts to critical damage and chance gives a boost to dash attacks. The best amplifiers among alternatives will be those models that are aimed at increasing critical damage or chance, damage from dash attacks and attack power. As a temporary option, you can consider weapons with energy recovery, if the ive effect can give Harumasa a corresponding buff to key attacks or damage type.
Amplifier | Effect |
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βββββ Base attack power: 48-713 Crete. damage: 19-48% |
Crete. chance increases by 10-16%, and the electrical damage for dash attacks gets a bonus of 40-64%. When any squad member casts an attribute anomaly or stuns an enemy, the weapon owner's critical chance increases by another 10-16% for 15 sec. |
βοΈβοΈβοΈβοΈβοΈ Basic Attack 46-684 ATK: 12-30% |
If a basic attack, dash attack, or counterattack after dodging hits an enemy, the attack power of the agent with this item increases by 3,5-7% for 8 sec. Stacks up to 8 times, fires once every 0,5 sec. The duration of each effect level is calculated separately. |
βοΈβοΈβοΈβοΈ Attack Power: 40-594 Crete. chance: 8-20% |
Whenever an enhanced special attack or chain attack hits an enemy, the agent with this item gains increased attack power by 8 sec. 6-9,6%. Attack power is increased by an additional 6-9,6%, if the target is in an attribute anomaly state. |
βοΈβοΈβοΈβοΈ Basic Attack 40-594 ATK: 10-25% |
When performing a counterattack after dodging or quickly assisting, the attack power of an agent with this item increases by 12-19,2% for 12 sec. |
βοΈβοΈβοΈβοΈ Basic Attack 40-594 Crete. chance: 8-20% |
Increases attack power by 7,5-12%. When a critical hit hits an enemy target, it deals additional damage equal to 200% of the Agent's attack power. This boost will trigger no more than once every 8-6 seconds (depending on the awakening rank of the amplifier). |
βοΈβοΈβοΈβοΈ Basic Attack 40-594 ATK: 10-25% |
Attack power is increased by 6-9,6%, and the damage from enhanced special attacks is 15-24%. |
βοΈβοΈβοΈβοΈ Attack Power: 42-624 Energy recovery: 20-50% |
While using an EX skill or chain attack, normal attacks and dash attacks will increase electrical damage on 50-80% for 10 seconds. The effect will work no more than once every 15 seconds. |
βββ Basic attack: 32-475 Attack Power: 8%-20% |
Dash attacks, basic attacks, and counterattacks after dodging deal damage to 12-20% more damage. |
The special manual indicated all amplifiers and who they are suitable for.
Best Drive Discs [artifacts]
When choosing artifacts for Harumasa, try to balance crit chance and damage, using not only the characteristics of the disks themselves, but also the effects of parts 2 and 4. Boosts for electrical damage or attack power increases in percentages will not be superfluous.
Find out more about drive-disks in ZZZ in a special guide. The guide also analyzed which agents are best suited to different sets.
Recommended characteristic values
When compiling a Harumasu assembly, you should find similar values ββin different parts of the disks:
Position | Parameter |
1 | Health (permanent) |
2 | Attack Power (Permanent) |
3 | Protection (permanent) |
4 | Crete. damage/chance |
5 | Electric Damage Bonus - a priority, attack power/penetration (alternative) |
6 | ATK |
The final value of Asaba Harumasa's stats to demonstrate consistent damage to targets should look like this:
- Crete. chance - no more than 75% (without the βOn the cutting edgeβ buff);
- Crete. damage β 150-190%;
- Attack Power β 2-600 and more;
- health β from 10 units.
Best Banbu
When considering a Banbu for Harumasa, it is worth highlighting the helper bunnies that offer help in dealing damage or accumulating an attribute. In a mono-electro group, it is worth considering Electroba, Pluggerba or Agent Gulliver. In some teams, faction Banbu for the two remaining of the squad or -type robo-bunnies are more suitable.
Banbu | Skills |
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You can find out more about agent companions in a special guide. on banbu with tier list of the best.
Units for Harumasa in ZZZ
Asaba Harumasa in Zenless Zone Zero takes the place of the main damage dealer in the squad and can rarely be moved to the position of auxiliary DPS agent. The guy uses all the time provided on the battlefield to implement a rotation with dash attacks on the enemy under the stun or abnormal status. Due to the conditions of the inclinations that give a significant internal buff to Harumasa, teams with him should include agents of Anomaly or Intimidation. characters will also be useful, capable of increasing attack power or imposing a debuff on enemies, lowering the percentage of the target's defense.
Best characters
Characters that can the Section 6 Archer in combat:
Character | Specialty/Attribute | Features |
---|---|---|
A hero for stunning opponents and increasing the target's vulnerability multiplier. Will complement mono-electro squads or teams with a sub-DD in the form of an electric Anomaly. | ||
A stun and sub-DD character with a pocket playstyle. In a build with Harumasa, he is more suitable as a -buffer than a single Intimidation character. | ||
Lycaon will look great in classic squad builds with ive s. The agent performs rapid attacks on targets during combat and places a debuff on enemies that increases the vulnerability multiplier when stunned. It is recommended to combine with Sokaku or Rina to activate an additional ive skill. | ||
An alternative agent of Intimidation that creates a stun window for its damage dealer. Unlike other of the class, it increases the damage of the chain of attacks, which is not a priority for Harumasa. | ||
An F2P fighter that is good at stunning targets, Enby will do well in both early game and advanced combat content, stunning targets for Harumasa and stacking Shock on enemies. | ||
Fulfils the conditions of the Inclinations, due to which the additional ability of both heroes will be active. The heroine is a pocket sub-damager, dealing damage from the "pocket" and at the same time filling the stun scale on the enemy. Does not take much time on the battlefield. | ||
Despite her preferred position as the main damage dealer, Yanagi can complement a squad with Harumasa as a sub-DD. The girl's attacks work in an area, which will cover the weak spot of an archer focused on dealing damage to single targets. | ||
Legendary hero of the anomaly, imposing fire effects on enemies. Bernice's ive feature works "out of pocket". The girl does not take much time on the battlefield, increases the effectiveness of damage inflicted on enemies and helps to quickly deal with groups of enemies. | ||
Piper can be considered for the role of a sub-DD if it is necessary to deal with a group of enemies. The girl will be able to deal damage over an area without any problems, leaving stronger and "dense" targets for Harumasa. | ||
Grace should be considered a damage dealer, applying Shock to enemies with her EX skill and shots, as well as her Ultimate skill. | ||
A strong penetration buffer with an electric attribute, Rina should be considered as a in a mono-electro team or in a group with Lycaon. | ||
Astra Yao's skills work off-field and allow agents to comfortably swap through the "quick help" combat technique. The girl's buffs are team-wide, have a long duration, and are easily refreshed, so she can be placed in any desired squad. | ||
An excellent and accessible companion for increasing attack power. Despite long attacks, Sokaku is good at controlling groups of enemies and provides a significant buff to one ally. | ||
A fiery that increases the attack power of the entire squad and deals decent damage. Suitable for teams with representatives of the Sons of Calydon faction or for general reinforcement of a group with two DDs. | ||
Shielder, which is best realized inside the squads with representatives of the Anomaly. The set can impose debuffs on opponents and give buffs to allies, which will speed up the process of applying the attribute status to the enemy. In addition, it can call for quick help to change the active agent and impose a shield on him. | ||
Caesar applies thick shields that protect against any type of damage and provide the active character with an ATK boost. With proper skill, he can fully replace Intimidation heroes and stun targets no less effectively. | ||
Nicole excels at cutting down enemy defenses and can pull enemies into one spot for easy use of Harumasa's few AoE attacks, including her chain attacks and ultimate. |
Best Teams with Harumasa
Let's look at the best units for Harumasa:
Character 1 | Character 2 | Character 3 | Banbu | Features |
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A mono-electro team with effective Shock on targets. The squad looks good both with Enbi as a stunner and with Qingyi. Thanks to the buffer Rine, Harumasa will be able to kill enemies faster, ignoring a significant percentage of the targets' defense, with Astra he will deal more damage with bonuses to crits and attack power, and Trigger will give him an additional stun multiplier on targets. | ||||
A variant of squads with Anomaly heroes. When Yanagi is included in the group, you can choose Gulliver's banba as an alternative to the usual Elektroba and Shtekerba. The squad is played from the imposition of Shock on enemies, which will have a better effect in the battle against mechanical opponents. | ||||
The game principle of the two team variants does not have any special differences, except for the attribute. Depending on the chosen Intimidation hero, it is worth substituting the appropriate , capable of giving a buff to the main DD. As a banbu, you can consider a free Knight or Packet. | ||||
Harumasa can be a good damage dealer for a team with Sons of Calydon. In a group with Bernice, Asaba will be able to accumulate the necessary attribute anomaly without leaving the field. Piper, in turn, spends more time in the arena to spend energy. To increase ATK, it is worth putting Lucy, and if there is a lack of survivability during the battle, take Caesar in the remaining squad slot. | ||||
A free squad option with available characters. Nicole is good at cutting down enemy resistances, and Enby effectively fills the stun gauge and the electrical anomaly indicator. |
In a separate guide you can find the best teams in ZZZ.
Is it worth knocking out Harumasu in ZZZ
Asaba Harumasa is an Electric Assault agent, good for dealing damage to 1-2 elites and small groups of weak mobs. He has great mobility and an active playstyle that involves frequent use of dash attacks. The agent mainly fights when the enemy is stunned, which opens up a window for using all abilities one after the other. He has many internal buffs aimed at increasing damage and critical hit efficiency.
To activate an additional ive skill, it is enough to put a hero of Intimidation or Anomaly in the squad, which guarantees not only a vulnerability multiplier for targets and damage, but also a bonus to damage of 40%. In turn, the style of play with the need to control "Marks" can cause many difficulties at the stage of getting used to the character and during a battle with a large group of opponents.
What is better for Harumasa: M1 or signal
The signature amplifier "Zanshin First Aid Kit" will be the optimal investment for Harumasa. The signature will increase crit. chance and crit. damage, and also provide a bonus for dash attacks, in total, increasing the hero's strength through the main characteristics. As for the first part of the mental picture, it does not contain bonuses to damage, and in general, the process of applying stacks is simplified. The value of M1 is reduced by the fact that even without it, the archer does not experience serious problems using ives in battle.
As a result, the first const gives Harumasa more comfort in the game, but slightly increases damage due to the increased number of stacks per rotation. On the other hand, the signal offers a volume increase in critical mass and a bonus to the damage of the main attack type, which is ahead of other weapon options.
Harumasa Asaba Trailers
Agent combat information:
Harumasa's demo "The Crows Have Arrived":
We hope this guide helped you put together the best build for Asaba Harumasa in Zero's Zenles Zone. If you have any questions about how agent skills work and builds, be sure to leave a comment. comments, so that the author or other players can help. In the special section of our site, see builds in ZZZ on all characters.
And can you play with Lightyear (the stun is extended...)?
What do you think, can Harumase use the signature weapon of the new Enby? Well, the one called "Purity of Loss"? It seems like both it and "First Aid Kit" are electric, except that "Loss" has power, not a critical chance.
??
It's suitable, but there will be no Electro damage buff. It requires 3 stacks, and one of the stacks is given for aftershock - Harumasa doesn't have that.
With the new drive disk for dash attacks/aftershocks, Harumasa has become stronger even without being tied to specific actions and teams. The new disk gives him +15% to dash attack damage (Harumasa's main damage), +12% critical damage chance, and +12% to attack power.
What's it called? What kind of set is this?
He's lego??? I got him in standard as A rank
What have you been smoking, bro? They were giving it away for free to everyone and I think they still areβ¦
That's why I thought so
Qingyi's banner will end soon, and the next patch will feature a Trigger. So I'm wondering if it will suit Asaba? I'd like to gather some s and make a full ranged squad.
Why is he in B he is at least A
M1, Signa, the best disks, Kolyada and Sokaku... Everything for the beloved
What would be better, Kolyada or Enby M6?
Qingyi would be better, if not, install f2p Enby
And the pack will do: Harumasa, Lycaon and Seth? and Banbu Agent Gulliver
"crit. chance - no more than 75% (without the "Shining Blade" buff);" what kind of buff is this? Is it from some kind of ive? There is simply no such name in the skills anywhere
read the deposits, translation is not cake
can you install a lighter with it?
It is possible if there are no other stunners.
But even in this case, itβs better to put Enby, sheβs much more useful there than Leiter.
Lighterok plays with pyro/cryo, but he has no tricks for electro, which means there is no point in keeping him in this pack
and is the squad normal: harumasa, lycaon, rina?
Sounds good, but I would replace Lycaon with Enby (in the future with Qingyi)
m3, signa, two variants of banbu and is on the way
My beloved boy, I'm already waiting for the rerun and will save up for the m6
and what kind of completely male pack can be made with Harumasa?
Well, if it's for fun, then at least Anton and the cat boy, if richer, then the lighter and the wolf. But at least without a well-dressed Grace it won't be so funny. Just like Harumasa himself without E2A1 at least.
and is the lighter a lighter type?
he is.
What is better, m2 or signature?
Probably better to sign, because crits are preferable in my opinion
both. all damage goes to melee stance, it's logical that all the duplicates byte on roll until e4, at least. with e4 you'll feel like a tartaglia. and so... since this is a pure dd crit, first of all a1, and then everything else.
who can replace Rina in a pack of Harumas, Qingyi and Rin?
normal pack: Harumasa, Lycaon, Seth? And Banabu Agent Gulliver
Replace Seth with Sokaku and it will be more or less
I'm playing like this now, the set helps me survive pretty well and Lycaon is worth it because there's nothing better, otherwise I can say that the pack is clearly not the best, but I don't care, I just have fun playing
Would a pack with Enby and Grace suit Harumase? Rina knsh is on the , but I don't want to put it on principle because of the buff and appearance that doesn't work clearly
Grace is better replaced with a . If you don't like Rina, Nicole or Lucy are still good options.
I ran through defense with him a little. The gameplay is dynamic, but it is important to get used to his rotation, otherwise there will be no damage. He plays well with Enby and Rina, and even better with Caesar instead of Enby. A pack with Yanagi is complete trash, killing his potential to give out 700-800kk damage in a series of three EX attacks. So far, the most convenient character for M0 Rina, in my opinion. With Yanagi on the and no waifu factor (we condemn), I do not think investing in the character is rational. I have already lost 20 spins on his sign, so I will continue to invest in buttons and inclinations. Perhaps, someday they will put two rooms with vulnerability to electro in defense and the resources invested in him will be justified. For now, I feel a little sorry for the 20 spins and the guarantee lost on his sign.
Well, if you don't like the character, then why spin it? There's Miyabi in the banner, and she can clearly show herself better. I spun it all up for him precisely because he liked the character (2 cons and a sign).
Do you think there will be a normal pack of Bernice + Yanagi + Harumasa? Bernice and Yanagi create chaos and after that Harumasa comes out and drains energy. Or is it better to leave Caesar instead of Horumasa, although, it seems to me that Caesar is pointless in packs of anomaly because he does not buff the damage of the anomaly
Caesar, of course. Harumasa will simply cut the damage from Yanagi's (pseudo) chaos with enhanced attacks, even if you cringe and collect it into an anomaly. Caesar buffs ATK, and this parameter is also taken into when calculating the damage of the anomaly.
where can I get marcato reverb?
You can get it from the event, it starts on the 27th.
Is harumasa and miyabi ok in a pack?
play as you please
I don't think so, both characters are damage dealers, why put two damage dealers in a squad?
He is 173 cm tall π
well, after the lighter it's so-so. in the monoelectro, you can probably put it instead of the brother.
I'm playing him now. In principle, he's not imba and if you screw up the rotation you can lose a large layer of damage. Overall, a strong mid-range hero) since the game gave him to me for my birthday, all that was left was to get him a signature π Harumasa himself is in my waiffactor.
I took it for free and knocked out m1 (I ed the game again just for it) and I donβt know what is better to knock out, m2 or signa
Gentlemen, I have a question. Can Harumas be Yanagi's ?
It seems to me that Yanagi will be a good for Harumasa.
I'm sitting here thinking whether to knock him out with 1 or knock out Lighter and get his 0 for free...
c1 its cool lighter too well idk do you have a kolyada from a regular banner that does the same thing in packs with pyro
he's so cute π₯Ή
and the fact that the voice actor is the same as the wanderer + adds to the list of reasons to get him π€
why is a voice actor so important? and what language are there several of them
because voice acting is voice acting
m, because I really love the Wanderer? and yes, the voice acting is important, f*ck me anyway.
Besides, I love him very much, that's just one of the reasons.
puffballmon
Archer is interesting. I hope there will be powerful damage in solotarget.
very cute and lovely character...gogogogog
life ggooggoogogooggoogogogog