Gribomechanicus in Tournament of tamers. Take part in the new game that was invented for the next tournament and get nice rewards.
In this guide, we will tell you how to start the event, complete the test in 240 seconds and make a squad so that the number of kids who retreat does not exceed 2. The age of the event will be regularly supplemented with new stages.
Dates
Gribomechanicus Event: Fun Mechanicus Trials will become available to play March 23 at 12:00 Moscow time (in the north Europe) and ends 3 April 2023 at 5:59 Moscow time.
How to start the Gribomechanicus event
In order to unlock access to the Gribomechanicus: Fun Mechanicus Trials event, you need to fulfill a few important conditions:
- Reach 30 Adventure Rank.
- Complete the Archon quest "Approach of a new star»
In addition, it is recommended to complete the task of the Archons "Akasha Pulses, the Kalpa Flame Rises' to get a feel for the story. However, this condition is not mandatory, so players can use the "Quick start».
Gribomechanicus Event Guide: Fun Mechanicus Challenges in Genshin Impact
In the event, you will again meet with the molders, with whom the trainers became friends in the Tamers Tournament. They have to assemble a team and fight against the Mechanicus.
In the Gribomechanicus menu, after selecting a level, press "Detachment"to start preparing. On the left-top, the kids available on the level are shown. Click on them to choose «Active Squad"located in the lower right corner. On the right-top, under the name of the stage, a hint is available "Level Features”, on the left-bottom recommended molds for ing.
In the lower right corner of the screen "About the level" you can see the available molders and Mechanicus. IN "Mechanicus Archive", in the lower right corner of the event menu, is a list of babies and opponents.
The event consists of 7 stages that open every day. In them, players need to control the molders so that they destroy the Mechanicus.
With Miraculous Gel you can use the skills of molders.
However, you need to activate them wisely, as Miraculous Gel is limited. It can be restored by picking up on the field Charms of praise or after waiting a certain time. Destroy the Mechanicus and complete all the conditions of the stages to receive rewards.
When you're ready, press "Start Trial".
Mold and Mechanicus abilities
Available molds:
- bam bam hat (, healing, hydro). Penetrating Drop - Miraculous Gel x3, cooldown 5 seconds. Hydro damage to enemies in an area and healing of allied babies.
- Duelist (attack, Pyro). Skill "Explosive Fire" - Miraculous Gel x5, cooldown 5 seconds. Pyro damage in an area at the specified point.
- badass (combat amplifier, Anemo). Tornado Cleave - Miraculous Gel x3, cooldown 5 seconds. Anemo whirlwind damage in an area with a choice of location.
- Thunderbolt (attack, Electro). Skill "Thunderstorm" - Miraculous Gel x3, cooldown 5 seconds. Electro splash damage 8 times.
- Unbreakable rock (protection, Geo). Skill "Indestructible Formation" - Miraculous Gel x3, cooldown 5 seconds. Temporary shield for all kids in the squad.
- fire joy (defense, Pyro). Flame Field Skill - Miraculous Gel x3, cooldown 5 seconds. Pyro damage in an area around with the ability to move around the battlefield. While under the effect of the skill, Firejoy does not carry out normal attacks.
- Ice blast (protection, cryo). Skill "Frost Whirl" - Miraculous Gel x3, cooldown 5 seconds. Creates a Cryo whirlpool around itself and deals damage to them.
- mushroommag (attack, Dendro). Skill "Flower Barrier" - Miraculous Gel x3, cooldown 5 seconds. Hits up to 5 times with reinforced Dendro projectiles.
- wind dancer (, healing, Anemo). Refreshing Breeze Skill - Miraculous Gel x3, cooldown 5 seconds. Heals molders and removes elemental effects from them in the area of the baby with the lowest HP.
- Lightning Mage (combat amplifier, Electro). Conduction Enhancement Skill - Miraculous Gel x3, cooldown 5 seconds. Empowers baby molds, allowing them to deal Electro damage up to 4 times when using skills.
List of Mechanicus:
- Chain Lightning (Electro arcing damage).
- Frost Call (Cryo projectiles).
- Cleansing fire (Pyro sparks).
- Punch Flame (amplified Pyro AoE damage and permanent damage effect applied until it is removed).
- Ferocious Wave (Hydro damage with foggy bubbles).
- Ice Shark (increased Cryo damage to baby molds that fall into the Frost Barrier in the arena).
- Water Mirror (reinforced by Hydro, creates a shield on the Mechanicus nearby).
- Thunder March (reinforced Electro projectile that explodes on the area).
- Blade of the wind (Anemo blade by area).
- Mystical Flame/Phantom/Frost/Thunderstorm (allied mechs that deal Pyro/Hydro/Cryo/Electro damage to Mechanicus in the area).
- Iron Break (projectiles with physical damage, the strength of which depends on the attack range).
- Whirling Winds (reinforced Anemo blades that fly in the form of an attack path to a nearby moldy baby).
- Mystic Energy (a mechanism that strengthens opponents. Upon with a mold, it turns off and increases the addition of Miraculous Gel).
age of Gribomechanus
Old friends and a new game
Set off in Sumeru, in Port Ormosto find your old friends: Chania and Balfourstanding near the stall.
They inform Paimon and the Traveler that the Pearl of Wisdom is not finished yet, however they have come up with a new themed event for the tournament. For this event, molders must fight in the Mechanicus Theater.
Approach Balfour and talk to him to start a trial game of Gribomechanicus. After completing the round, return to the NPCs and talk to them to talk about your impressions of the game. Chania and Balfour will offer to come to the Bam-bam-hat and the rest of the molds more often to communicate with them, and will ask you to treat them Miraculous agar from Hanni.
After the task, you can talk to the molders, play and feed them. This completes the first quest.
The promise of parting
Return to Port Ormos to share your Gribomechanicus experience with Chania and Balfour. If you need to change the time, then go to the Paimon menu and rewind the clock between 8:00 and 12:00. After that, return to Chania and Balfour by following the quest marker. They are in their original place.
They will ask the Traveler to share their impressions of Gribomechanus. You can choose from three options for phrases.
At the end of the conversation, Hania will announce that the testing phase of the game is over, so she leaves the city and leaves the Gribomechanicus on Balfour, but still hopes to return one day. After that, the girl will disappear along with the molders near the shop, but the opportunity to take part in the stages of the event remains.
Ordered test
The basic stage is training. It does not have a large number of enemies and complex mechanics, so its age will not be difficult. The goal for rewards is simple - defeat all the Mechanicus.
opponents
A total of 4 Mechanicus will meet on the battlefield:
- Chain Lightning (Electro) x2.
- Frost Call (Cryo) x2.
Opponents are divided into 2 waves:
- 1 cryo.
- 1 Cryo and 2 Electro.
The best moulders to fight
Initially, only two molders are available:
- Bam bam hat (Hydro)
- Duelist (Pyro).
The combination of Hydro and Pyro will cause the elemental Steam reaction, which is necessary for dealing better damage. In addition, the bam-bam cap is a healer mold and will help in a comfortable age.
How to destroy the Mechanicus
The white line indicates the automatic attack of molders aimed at the nearest enemy. Red - Mechanicus attack. You can switch between molders by clicking on their icons on the right side of the screen, by selecting on the battlefield, or by using the numbers on the keyboard. Use their skills to create elemental reactions. You can move the baby or give the order to attack by clicking on any point of the arena or specifically on the desired Mechanicus.
At the bottom of the screen is a strip with yellow Miraculous gelneeded to activate powerful molder attacks. The resource is restored over time or collected with Charms of praise (yellow glowing leaf) appearing on the battlefield. To use some skills, you must select a target.
In case of failure, you can repeat the test phase by selecting "Record again" when completed. Otherwise, click Sign Out.
For completing the battle you will receive:
- source stones x50;
- sacred oil x3.
Flame of Samadhi
The first full challenge to deal with the powerful Pyro attack of the Mechanicus, which requires attention in team building. Additionally, a goal is given to complete the challenge in 240 seconds.
opponents
There are 12 Mechanicus in the arena:
- Cleansing Fire (Pyro) x4.
- Punch flame (reinforced Pyro) x3.
- Ferocious Wave (Hydro) x5.
Opponents are divided into 3 waves and appear clockwise:
- 1 Hydro, 4 Pyro, 1 enhanced Pyro.
- 2 Hydro and 1 enhanced Pyro.
- 2 Hydro and 1 enhanced Pyro.
The best moulders to fight
Based on the characteristics of the opponents, we recommend assembling the following squad:
- Due to the enhanced Pyro Mechanicus dealing high area damage, it is recommended to take Unbreakable rock. Before a powerful attack, a filling red circle will appear on the battlefield - have time to apply a shield.
- We advise you to take the second bam bam beanieto remove Pyro status and heal.
- badass useful for reducing enemy resistance.
- Thunderbolt will lower the defense of the Mechanicus and deal damage in an area.
You can also take Duelist instead of Thunder Beast, however due to the elemental nature of the Mechanicus, it is better to choose Electro Baby at this stage.
How to destroy the Mechanicus
Attack one Mechanicus to quickly deal with him and move on to another. Switch to enhanced when it appears - it is larger than others in size on the field.
Keep an eye on the molders' HP and don't forget to heal or place shields on time. To receive all rewards, you must meet the condition that the number of retreating mold babies does not exceed 2. Always leave a supply of Miraculous Gel under maintenance abilities in order to heal the team in time.
The most convenient way to run for a resource bam bam beanieso that the rest of the fighters do not stop dealing damage at this time. Indestructible rock is best not to use for this, as this molder must tank and take hits.
Rewards for completing all challenge objectives:
- source stones x50.
- Iron Amulet of Forest Dew x3.
- Mora x40.
- Hero's Wit x2.
- Magic amplification ore x4.
Frosty Purity
The second stage, in which a new Mechanicus appears with a Cryo Dome. Its presence on the battlefield is important to consider when composing a squad in order to successfully complete the challenge in 240 seconds.
opponents
12 Mechanicus will appear on the battlefield:
- Punch flame (reinforced Pyro) x1.
- Ice Shark (enhanced Cryo) x3.
- Ferocious Wave (Hydro) x5.
- Frost Call (Cryo) x3.
Opponents are divided into 3 waves, appear clockwise:
- 2 Cryo, 3 Hydro, 1 enhanced Cryo.
- 2 Hydro, 1 enhanced Cryo.
- 1 Reinforced Cryo, 1 Reinforced Pyro, 1 Crio.
The best moulders to fight
To make it easier to go through the battle, we advise you to choose these molds:
- Half of the Mechanicus on the battlefield have the element of Cryo, which is why it is worth choosing Pyro babies. fire joy will deal damage in an area and weaken the attack of enemies.
- Duelist will give even more area damage needed by Pyro.
- bam bam hat will save from the skills of the Mechanicus and will not let the kids lose, healing them.
- Thunderbolt will reduce the enemy's elemental resistance, give a reaction with Pyro and allow you to quickly complete the test.
Brutal Beast can be taken instead of the Thunderbolt. Both will strengthen the Pyro molders, but the second one will cope with the age faster. In a role Unbreakable rock is able to replace the Bam-bam-hat - it already depends on what is more comfortable to use. It is not recommended to take two moldy babies on defense in order to have time to complete the level.
How to destroy the Mechanicus
The main mechanics of the battle is for Pyro to melt the wall of ice around the Cryo Mechanicus or unfreeze the babies with attacks and molder skills. Keep an eye on your team so they don't get caught in the dome.
Focus your attacks on one enemy, when the reinforced ones appear, immediately hit them first. Move around the battlefield with Bam-bam-hat or Brutal Beast, if you have chosen it.
Also keep stock Miraculous Gel on defensive and Pyro skills.
Also, don't forget to use your healing abilities in time. This way it will be possible to maintain the health of the squad at a high level and fulfill the condition that the number of retreating kids does not exceed 2.
Rewards for completing all level objectives:
- source stones x50.
- Mercy of the blooming oasis x3.
- Mora x40.
- Hero's Wit x2.
- Magic amplification ore x4.
water barrier
The third stage in which the Mechanicus gain shields. Enemies act more cohesively and are able to interact with each other. You need to carefully consider the choice of squad and actions on the battlefield in order to have time to complete the test in 240 seconds.
opponents
There will be 15 Mechanicus in battle:
- Punch flame (reinforced Pyro) x1.
- Water mirror (reinforced Hydro) x3.
- Ferocious Wave (Hydro) x7.
- Chain Lightning (Electro) x4.
The battle consists of 3 waves, enemies spawn on the opposite side of the arena and in clockwise order:
- 4 Hydro, 2 Electro, 1 enhanced Hydro.
- 1 reinforced Hydro, 2 Electro, 1 Hydro.
- 1 reinforced Hydro, 1 reinforced Pyro, 2 Hydro.
The best moulders to fight
The main difficulty of the stage is the removal of Hydro shields, since for this it is necessary to make a team of molds of certain elements. The best options would be Dendro, Cryo and Electro. Below we will provide recommendations on choosing a squad to easily remove shields and close the stage:
- mushroommag plays an offensive role. Additionally, every 3 attacks Dendro heals the moulder with the lowest HP.
- Ice blast able to tank damage thanks to the ability to self-heal when taking damage. Also, among the advantages, one can single out its own powerful Cryo damage over the area.
- Thunderbolt has an Electro element, which is useful when there are a lot of Hydro Mechanicuses in the arena. Together with Dendro Gribomage, it represents the perfect synergy, since the same reaction rules work in the game as in the regular world.
- fire joy due to the elements will complete the best choice of squad for the battle, being the mold of the Pyro element. He is able to weaken the enemy, take someone else's damage and inflict his own.
В bam bam beanie there is no special need, since two-thirds of the Mechanicus are Hydro-elemented, and the Mushroom Mage will have enough healing to save the babies. Unbreakable rock has a lower priority among defensive molders, since a second fighter with such a role in the squad is not needed. fire joy deals more damage and Ice blast but is mandatory because of the cryo element.
Duelist compared to Firejoy, he has too little HP, which is why there is a chance that he will retreat from the battle. badass it acts more as a -amplifier than a damage dealer. If you take it, then there may not be enough damage to the level, especially if you do not use key skills often enough.
How to destroy the Mechanicus
The peculiarity of the battle is that you need to immediately direct all the forces of the squad to the reinforced Hydro Mechanicus when it appears in order to avoid creating a large number of shields. Also keep in mind that in the first wave, after destroying one of the regular Mechanicus, a strong enemy will spawn in the lower part of the arena.
Keep the overall tactic of focusing the team on a single Mechanicus. It’s worth moving around with the Mushroom Mage, since he will be the only long-range molder in the proposed squad. However, make sure he doesn't get hit by the Mechanicus far away. Immediately after collecting the Miraculous Gel, return the baby closer to the allied group.
Save the Mushroom Mage skills gel and keep an eye on the HP of allied molders to heal them in time and at the same time inflict more Dendro status. If possible, use the skills of Ice Blast, Fire Joy and Thunderbolt. It is advisable to do this near clusters of Mechanicus, and not near a single one.
In the last wave, the powerful attack of the strengthened Pyro Mechanicus with a warning circle on the field.
Level Rewards:
- source stones x50.
- Reflections of Blazing Power x3.
- Mora x40.
- Hero's Wit x2.
- Magic amplification ore x4.
Thunder Devices
The fourth level has an innovation that allows the use of mechanisms to gain the advantage of molders. It is necessary to correctly change the location of the kids for maximum efficiency, since it is additionally necessary to complete the test in 240 seconds.
opponents
You need to defeat 15 Mechanicus:
- Water mirror (reinforced Hydro) x2.
- Thunder March (reinforced Electro) x3.
- Chain Lightning (Electro) x5.
- Windblade (Anemo) x5.
Allied Mechanicus:
- Mystic Flame (Pyro) x2.
The battle consists of 2 waves, the Mechanicus mostly spawn clockwise:
- 2 reinforced Electro, 3 Electro, 4 Anemo, 1 reinforced Hydro. Pyro mechanism x1.
- 1 Reinforced Hydro, 1 Reinforced Electro, 2 Electro, 1 Anemo. Pyro mechanism x1.
The best moulders to fight
One of the problems of the level is massive Electro damage. So that the number of retreating mold babies does not exceed 2, we recommend choosing fighters of different distances. In both waves, Hydro shields will meet, against which they are most effective molds with Dendro and Electro elements.
- wind dancer will heal the unit around the molder with the lowest HP. Additionally removes elemental status from allies, which is often inflicted by Electro Mechanicuses with their area of effect attacks. The speed bonus will allow you to move babies faster. Increase mastery of the elements squad will increase the reaction and the next molder in particular.
- Lightning Mage will allow all the kids in the team to deal Electro damage. In addition, the molder increases his own elemental mastery, which will help in combinations.
- mushroommag is a great addition to this squad. Has a lot of damage, heals babies and gives a lot of Dendro status.
- fire joy will weaken the Mechanicus and be able to deal a lot of area damage while moving across the field. Will strengthen reactions in combination with Dendro and Electro molds.
Can take bam bam beanie instead of Wind Dancer, and Brutal replace Lightning Mage. They are equal because they play the same roles. In this case, we advise the third to choose Thunderbolt, replacing the Lightning Mage - you should not choose two Electro at this level.
Duelist has a chance to retreat from the battlefield, but Firejoy will perform more stably and will not sag much in of damage compared to other Pyro element mould. IN Unbreakable rock there is no need, since treatment is more important in this test than its protection. Ice blast not bad against Hydro shields, but they are not such a critical problem to take a tank with an average amount of damage.
How to destroy the Mechanicus
Take advantage of mechanisms Mystical flame. Hover one of the molders over them to activate a device skill when you see enemies in their area of effect.
Level Feature: Get 1 Miraculous Gel upon defeating Mechanicus. Move as ranged molders for a resource to use abilities.
When using the recommended squad, you will not have to spend much time dispersing moldy babies around the arena. In case you took another team, don't forget to avoid the Electro Mechanicus attacking in the area. Watch out for HP bars, use healing abilities in time, and don't put all the kids in the same spot. Between two waves, you can have time to heal the squad.
Don't forget that the arena has proc rules elemental reactions. Combine the molders' attacks and skills to use them effectively.
When empowered Mechanicus appear, focus on them, especially on the enemies of the Hydro elements, as they are able to create shields.
All stage rewards:
- source stones x50.
- Iron Amulet of Forest Dew x3.
- Mora x40.
- Hero's Wit x2.
- Magic amplification ore x4.
One in a thousand
The fifth stage increases the number of elemental mystic device types available for use on the battlefield. The second innovation is the new Mechanicus with physical damage. Be careful when choosing a squad and managing it in the arena in order to have time to complete the test in 240 seconds.
opponents
There are 15 Mechanicus to defeat:
- Thunder March (reinforced Electro) x3.
- Ferocious Wave (Hydro) x2.
- Chain Lightning (Electro) x6.
- Frost Call (Cryo) x1.
- Iron breakthrough (physical) x3.
Allied Mechanicus:
- Mystic Phantom (Hydro) x1.
- Mystical frost (Cryo) x1.
Opponents are divided into main 2 waves and appear clockwise. The second wave is divided into two parts.
- 4 Electro, 1 Hydro, 1 Reinforced Electro. Mechanism Hydro x1.
- First half: 2 Electro, 3 Physical, 1 Cryo. Second half: 1 Hydro, 2 enhanced Electro. Cryo mechanism x1.
The best moulders to fight
Pyro and Hydro molders work well with Electro and Cryo Mechanicus, creating the reactions of Overload, Melt and Charged. Since a buffed Electro is involved in the battle, it is highly recommended to choose a kid with team healing. In addition, keep in mind that ive Hydro and Cryo status from mechanisms can be present on the field. Use them to conduct elemental reactions.
- bam bam beanie Ideal for this stage Hydro element, a role with powerful healing and attack radius. The level is similar to the initial level, in which this kid was just involved, only the complexity has increased.
- Choose Piro Duelist in synergy for Para to Bam-Bam hat. The Mechanicus are close to each other and the area damage from the baby mold will complement the squad perfectly.
- mushroommag will improve the team with strong Dendro damage and status. In addition, he will be able to heal the molds by helping the main healer.
- badass, triggering the Dispel reaction will lower the Mechanicus' elemental AoE resistance for battlefield clear speed and deal a lot of damage on its own.
From Piro it makes no sense to give preference fire joy, since there will be no problem with the number of retreating mold babies not exceeding 2 thanks to the treatment of Bam-bam-hat. You can choose instead of Hydro healer Wind dancer, but then you need to replace the Brutal Beast with Lightning Mage.
Shields are not needed in the arena, so Unbreakable rock better not to take it. Ice blast does not make much sense, since other elements will be more useful in battle, and there is also no need to sustain damage to one molder. Thunderbolt acts as a damage dealer and has an Electro element, and among the Mechanicuses there are two-thirds of them.
How to destroy the Mechanicus
It is advisable not to forget to use Mystical phantom (Hydro in the first wave) and Mystical frost (Cryo in the second wave) to deal damage more effectively. To activate them, you need to hover at least one mold baby over the mechanism.
Level Feature: 1 out of 10 additional Miraculous Gel for defeating Mechanicus. Save some of the gel on your healing babies' abilities, and use the rest to deal AoE damage to a group of Mechanicus. Move after Wards with molders with a long attack range.
When iron breakthroughs (attack with physical damage) focus on them, as well as on strengthened enemies. Note that the farther the new Mechanicus species are from the mold babies, the more damage they do to them. Therefore, try to get as close as possible so as not to lose a lot of HP.
For the level you will receive as a reward:
- source stones x50.
- Mercy of the blooming oasis x3.
- Mora x40.
- Hero's Wit x2.
- Magic amplification ore x4.
Unreliable protection
At the sixth level, you will face a strengthened Anemo Mechanicus, which is able to attack in a straight line to the selected moldy baby nearby. This feature somewhat complicates the battle, since it is necessary to closely monitor the location of the kids and dodge in time. Use Arcane Lightning's Electro damage and wisely manage a squad of molders to complete the challenge in 240 seconds.
opponents
On the battlefield, you need to defeat 15 Mechanicus:
- Whirlwinds (reinforced Anemo) x3.
- Cleansing Fire (Pyro) x4.
- Ferocious Wave (Hydro) x1.
- Chain Lightning (Electro) x3.
- Frost Call (Cryo) x2.
- Windblade (Anemo) x2.
Allied Mechanicus:
- Arcane Storm (Electro) x3.
The appearance of opponents consists of 2 waves. In the first, they are added counterclockwise, in the second, one reinforced Anemo Mechanicus will .
- 3 Pyro, 1 Hydro, 2 Electro, 1 Cryo, 1 enhanced Anemo, 2 Anemo. Mechanism Electro x2.
- 2 reinforced Anemo, 1 Cryo, 1 Electro, 1 Pyro. Additional Mechanism Electro x1.
The best moulders to fight
To defeat all the Mechanicus, use your power properly elemental reactions. In the given example of a detachment, elemental interactions such as Steam, Overload, Escalation and others are triggered. Mechanicuses of various elements will meet on the arena, and Anemo will make up a third of the opponents.
- Duelist is a strong attack mould. The kid has the ability to deal Pyro damage in an area at a selected point in the arena, this will help against groups of enemies.
- mushroommag with elemental Dendro is useful in most trials, as it provides a lot of reactions. Will deal damage and the main healer of the squad.
- badass will strengthen the team, creating even more status with Anemo on the battlefield. Due to his ability to reduce resistance to the element with which he caused the Dispersion reaction, he will weaken opponents.
- bam bam beanie with powerful healing abilities will cope with maintaining the high health of the team. It will add the Hydro element, which is practically not present in battle from the Mechanicus.
Can be added to the team Thunderbolt instead of Duelist, and Lightning Mage replace Brutal. However, we do not recommend doing this, because even without Electro kids, there are mechanisms of this element on the field that will impose this element instead of molds. wind dancer will the team with healing and buffing mastery of the elements, but due to the lack of Hydro, it is better to give preference to Bam-Bam-hat.
The detachment we have proposed will cope without the help of molders, who maintain the system and take damage on themselves. Option to change Duelist fiery joy does not make much sense, since the cryo element ice explosion will trigger the Superconductor, but the ability to conduct reactions with Dendro is more useful. Shield Unbreakable rock also does not make it easier to . What's more, Mold Tanks can even cause problems, as they stay in the same place all the time and are easy prey for the Windblade.
How to destroy the Mechanicus
Soar at least one baby molder over Mystical thunderstorms (Electro). A captured device will deal ongoing damage to nearby Mechanicus. Use it in time when enemy mechanisms appear in the right part of the map.
Level Feature: Each defeated Mechanius will bring 1 additional Miraculous Gel. When sending mold babies for Wards, be careful and keep an eye on their HP in the rear. There are long-range opponents on the field.
In battle, try to destroy the Mechanicus gradually, one by one. As soon as you see a reinforced enemy, immediately transfer all the forces of the detachment to him. If necessary, use the window between the waves to have time to heal the entire team.
Disperse the kids around the arena without putting them in one row relatively swirling winds (reinforced Anemo). Otherwise, the entire squad will simultaneously receive a large amount of damage and there is a risk of not fulfilling the condition so that the number of retreating mold babies does not exceed 2.
A red long strip will notify you of a powerful attack in advance.
Challenge Rewards:
- source stones x50.
- Reflections of Blazing Power x3.
- Mora x40.
- Hero's Wit x2.
- Magic amplification ore x4.
Beware, there's madness ahead
The final level adds a device mystical energy, which buffs opponents. To defeat all Mechanicus, capture their mechanisms in time. Use your crew of mold babies and the bonus gel wisely to complete the challenge in 240 seconds.
opponents
The arena has 15 Mechanicus and mechanisms:
- Punch flame (reinforced Pyro) x2.
- Water mirror (reinforced Hydro) x1.
- Thunder March (reinforced Electro) x1.
- Ice Shark (enhanced Cryo) x1.
- Whirlwinds (reinforced Anemo) x1.
- Ferocious Wave (Hydro) x1.
- Windblade (Anemo) x3.
- Chain Lightning (Electro) x1.
- Frost Call (Cryo) x1.
- Iron breakthrough (physical) x3.
- Mystical energy (mechanism) x3.
In total, at level 4 waves, new opponents will spawn counterclockwise:
- 2 Anemo, 1 Hydro, 1 enhanced Pyro, 1 enhanced Cryo, 1 enhanced Electro. Mechanism x1.
- 1 Electro, 1 Physical, 1 Cryo. Mechanism x1.
- 1 reinforced Hydro, 2 physical.
- 1 Anemo, 1 enhanced Pyro, 1 enhanced Anemo. Mechanism x1.
The best moulders to fight
The last test is more difficult than all the previous ones. In addition to controlling molders in battle, you should pay maximum attention to team building. Due to the high damage aimed at the kids, it is necessary to protect the squad with tanks and healers. Otherwise, there is a high chance of not only failing the condition so that the number of retreating mold babies does not exceed 2, but also the test itself, without defeating the Mechanicus.
For the easiest age, we suggest composing the following command:
- Ice blast will take on strengthened opponents, restoring HP. In addition to containing the Mechanicus, will create an extensive Cryo whirlpool that deals damage. This element will help to remove Hydro shields from opponents.
- Duelist with the help of Pyro, will remove the Frost Barriers of the strengthened Cryo Mechanicus. Has devastating damage in the selected area.
- Element Anemo Brutal Beast in the abundance of various Mechanicus on the battlefield. Will strengthen allies, reducing the elemental resistance of enemies. Simultaneously with the Duelist, he is able to carry out a strong attack in the required area.
- bam bam beanie required at the level, like a healing molder. Hydro is perfect for Cryo, Anemo and Pyro.
We do not recommend putting in a squad Wind dancer instead of Bam-Bam-hat. Hydro will heal all over the map, Anemo only an area. buffing Lightning Mage succumb to the Brutal Beast with the universal element. The team should choose kids of all roles, because Thunderbolt there is no point in replacing the more needed Pyro Duelist or taking him as a second damage molder.
fire joy и Unbreakable mountain Worse than Ice Blast due to its elemental look, as Cryo will be more effective at dealing with empowered Hydro Mechanicus. In addition, two mold tanks will reduce the overall damage. mushroommag does not synergize well with Ice Blast, it should only be selected in a different team composition.
How to destroy the Mechanicus
Level Feature: Defeat the Mechanicus to gain 1 additional Miraculous Gel.
The amount of gel will increase if you capture from enemies mystical energies. As with other devices, hover over them with your little ones to activate. After that, the yellow circle will disappear around and the enemies will become weaker.
Be aware of the types of enhanced Mechanicus. At the beginning, you will encounter Pyro attacking in an area with a red filling circle. After him are two new opponents with different elements. Destroy first Electro, as he deals serious damage, then Crio, whose walls will have to be melted by Pyro with a mold.
Mold babies consistently choose opponents. Throw all your strength at once on reinforced ones and distribute elemental abilities wisely. Think over the position of molders depending on the attack range of the kids and the location on the field mystical energies, so as not to waste time and damage.
Use the break to regroup and heal the mold babies.
In the second stage, immediately target Hydro and destroy the shields. Anemo and Pyro Mechanicus will spawn at the end. The red stripe will warn against an enemy Anemo attack, have time to fly away in time.
The final stage will allow you to receive as a reward:
- source stones x50.
- sacred oil x3.
- Mora x40.
- Hero's Wit x2.
- Magic amplification ore x4.
Awards
For completing all stages of the event, you can get:
- source stones x420.
- Mora x300.000.
- Hero's Wit x16.
- Adventurer's Experience x4.
- Weapon Ascension Materials: Iron Forest Dew Amulet x6, Grace of Blooming Oasis x6, Reflections of Blazing Might x6.
- sacred oil x6.
- Mystic Enhancement Ore x28.
We hope this guide has helped you find all the information you need to know about the Gribomechanicus event. If you have any questions feel free to ask in comments. Read others Genshin Impact guides on our website.