Detailed guide to Goro in Genshin impact with recommendations for creating the best build. The guide details suitable artifacts, weapons and units. A description of all the abilities, pros and cons of the character is presented. In addition, materials and where to find them, as well as everything Goro needs to level up, are discussed separately.
Goro is a playable 4⭐️ Geo character armed with a bow. Great General Watatsumi enjoys boundless respect and trust among his subordinates. Despite his rank, he is a rather modest and caring leader, and in battle he shows incredible intuition that helps him find a way out of any situation. Goro has unique skills that allow him to simultaneously strike enemies and strengthen his teammates.
Rating | B-position in dash list |
Rarity | ⭐ ⭐ ⭐ ⭐ |
when added to the game | December 14, 2021 (patch 2.3) |
How to get a character | Standard Prayer |
Element | Geo🗿 |
Weapon | Bow |
Gender of the character | Male |
To which group does | watatsumi |
constellation name | Shiba Inu |
Home region | Inazuma |
Birthday | 18 May |
Zodiac sign | Taurus |
Age | 22-25 years |
Growth | 160-167 see |
special dish | Victorious Legend |
Voice actors |
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How to get Goro in Genshin Impact
The last time Goro was available with an increased chance was in the second half Prayers of the Chronicles of Inazuma. You can also get a hero in standard banner, but much less likely. All of his constellations can be opened by getting copies of the character.
For the schedule of the release of new characters and reruns, follow timetable banners.
Characteristics: what increases with elevation
The main characteristic of Goro, which grows when leveling up the character, is the Geo damage bonus. In addition to this stat, HP indicators also increase, attack power. More accurate values can be found in the table below.
Level of | Base HP | Basic Attack | Basic protection | Geo Damage Bonus % |
---|---|---|---|---|
1 | 802 | 15 | 54 | 0% |
20 | 2061 | 39 | 140 | 0% |
40 | 3985 | 76 | 270 | 0% |
50 | 5074 | 97 | 344 | 6% |
60 | 6305 | 120 | 427 | 12% |
70 | 7393 | 141 | 501 | 12% |
80 | 8481 | 162 | 162 | 18% |
90 | 9570 | 183 | 648 | 24% |
Abilities
Goro is a whose abilities are aimed at ing units with a main DD who has the Geo element and plays through defense. Elemental Skill Goro creates an area that gives the active character bonuses to defense, durability and Geo damage depending on the number of Geo heroes in the squad. Explosion of the elements Goro works the same as the skill, but also moves the area after the active character and periodically attacks Geo with damage.
Next, we’ll take a closer look at all of Goro’s abilities, and also tell you in what order they should be upgraded. In addition, we will consider all the constellations of a given character and highlight the best of them, which it is advisable to obtain in order to fully reveal the character’s potential.
Basic skills (active skills)
- Gnawing Fang Feather (Normal/Charged/Drop Attack)
Normal attack performs up to 4 bow shots.
While aiming charged arrow accumulates earth energy and deals increased Geo damage.
Making falling attack, fires a hail of arrows that deal damage in an area.
- Inuzaki All-Round Defense (Elemental Skill)
Goro deals AoE damage to Geo and sets up a General's Battle Standard.
The banner boosts the active character in the area of effect, depending on the number of Geo heroes in the group:
- Fortitude – gives a bonus to protection.
- Fortitude – resistance to interruption is added to the fortitude effect.
- Fury – the Geo damage bonus is added to the fortress effect.
- Juga: Forward to Victory (Elemental Explosion)
Goro deals Geo damage in an area and creates an area General's Influence to your allies:
- Fully duplicates effects and conditions elemental skill. The area moves with the active character.
- Every 1,5 seconds creates 1 Crystal Fall, which deals Geo damage in an area.
- Every 1,5 seconds, attracts 1 elemental crystal created by the crystallization reaction to the character.
If the War Banner (E-shka) was placed on the battlefield during the activation of the General's Influence (ult), it will be destroyed. Also, while the General's Influence is active, Goro's elemental skill will not be able to set the Battle Standard.
The order of leveling talents
Goro's main abilities, which he uses most often and which give buffs to the squad, are elemental skill и element explosion. They need to be pumped almost in parallel with each other to the maximum level, giving greater preference to the E-shke. Goro doesn’t use regular attacks, so you don’t need to upgrade them.
ive skills
Talent | When does it open | What gives |
---|---|---|
Radiance Seeker | Base | Marks the curiosities of Inazuma on the mini-map. |
Defying the elements | 2nd Ascension Phase | After activating an elemental explosion, party ' defense is increased by 25% for 12 seconds. |
return service | 4nd Ascension Phase |
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Constellations
In the table below you can see all the constellations of Goro:
number | Name | <font><font>Materials</font></font> |
---|---|---|
1 | Dog run: Wind speed | When an active character (not Goro), while under the influence of a General's Battle Standard created by Goro himself or the General's Area of Influence, deals Geo damage to an enemy, the cooldown of Inuzaki Goro's All-Round Defense is reduced by 2 sec. The effect occurs once every 10 seconds. |
2 | Dog Waiting: Clock Accuracy | If an active character nearby while the General's Influence is active receives an elemental shard created by the Crystal reaction, the duration of General Goro's Influence is increased by 1 sec. The effect can occur once every 0,1 sec. You cannot increase the duration by more than 3 seconds. |
3 | Dog Bite: Fury of Fire | Increases elemental skill level by 3. Max. Lvl: 15 |
4 | Dog Care: Water Tenderness | An active character in the general's area of Influence, if there are Fortress or Fury effects, every 1,5 sec. HP is restored in the amount of 50% of Goro's own defense. |
5 | Dog Strike: Thunder Power | Increases elemental explosion level by 3. Max. Lvl: 15 |
6 | Valor of the Dog: The Reliability of the Mountains | Within 12 sec. after launching Inuzaki's or Juga's Comprehensive Defense: Forward to Victory, the crit of all squad nearby increases. Geo damage according to area level:
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The best constellations of Goro – С4 и С6.
- The fourth constellation allows Goro to heal a unit depending on the defense indicator. Thanks to this, the survivability of units with Goro is significantly increased, and it also becomes possible to replace the healer with another, more necessary character.
- The sixth constellation increases crit. Geo damage after activating an elemental skill. The more Geo characters in the squad, the greater the buff they will receive from Goro. This constellation will allow you to strengthen your squad if you are unable to collect good artifacts.
Advantages and disadvantages
Like other characters, General Watatsumi has his pros and cons. Let's look at them in more detail.
Advantages | Disadvantages |
Buffs defense and Geo damage, which most characters of this element need. | Benefits the squad only if there are one or more Geo characters in it. |
Increases the resistance to interruption that characters need when fighting in close combat. | Goro's Elemental Burst costs 80 energy, which is quite expensive for a character who needs to activate his ultimate as often as possible. |
The fourth constellation turns him into a healer, providing additional to the squad. | Not able to fully open up with some Geo characters who do not need a defense buff (for example, with Navia). |
The field from the ult, which buffs the active character, moves along with the hero, which makes it possible not to stand within the same area. | It performs well without constellations, but for a full game it requires at least C4. |
He is a very cheap character to build, which allows you to pay more attention to other heroes in the squad, especially the main DD. | It is impossible to assemble a character from Goro who is capable of simultaneously giving boosts to the squad and inflicting his own damage without losing his potential. |
Goro marks Inazuma's curiosities on the mini-map, making them easier to collect. |
Leveling
Next, we will tell you what materials and resources are needed to level up Goro and his talents to the maximum level.
Elevation
To raise Goro you will need the following materials:
- Shards, fragments, pieces and gemsAzhdaha.
- Phantom Shell, Phantom Heart and Phantom Core are resources knocked out from ghosts.
- Inazuma, which can only be found on Watatsumi Island.
- Heart of the Infinite Gear - Knocked out of the World Boss Perpetual Mechanical Array.
- 420 000 hero experience.
Talents
To level up Goro's talents, the following resources are needed:
- Teachings, guidelines and philosophies about the “Light” – books of talents from the underground Violet Hall, which can be farmed in Wednesday, Saturday и Sunday.
- Phantom Shell, Phantom Heart and Phantom Core are resources knocked out from ghosts.
- Molten Moment - Rare Weekly Boss Material Signora.
- Crown of Insight - an item for pumping talents up to level 10.
- 1 653 000 pestilence.
Best Goro Builds in Genshin Impact
Goro is a character who gives defense and Geo damage buffs to allies, and also increases interrupt resistance. Despite the fact that most skills scale from defense, this characteristic only affects the damage of abilities, and not enhancements. Much more important to him is the restoration of energy, which will enable him to ult more often. Thus, a Goro build should contain a cup for defense, a watch for defense or energy recovery, and a crown for defense or crit. chance (if Goro uses Favonia onion and this characteristic cannot be achieved with additional stats).
In the lower stats you also need to look for energy recovery, defense (both percentage and flat) and crit. chance (when using Favonium).
Recommended characteristic values
The table shows all the necessary characteristics for Goro:
Artifact | Main characteristic | Additional stats |
---|---|---|
HP (permanent) | Protection % Energy Recovery % Protection (flat) |
|
Attack Power (Permanent) | Protection % Energy Recovery % Protection (flat) |
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Protection % / Energy Recovery % | Energy Recovery % / Protection % Protection (flat) |
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Protection % | Energy Recovery % Protection % |
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Defense % / Crit Chance hits (if Favonius Warbow is used) | Energy Recovery % Protection (flat) Protection % |
Optimal characteristic values:
- Energy recovery: 180-220% depending on the composition of the squad and the presence of Favonium in Goro.
- DEF: from 1500 and more.
Best weapon
Weapons for Goro should increase the character's energy recovery to compensate for the high cost of elemental explosion. Let's take a closer look at all the suitable options.
Name | Description | Recommendation |
---|---|---|
⭐⭐⭐⭐ Basic attack: 41-454 Energy recovery: 13.3%-61.3% |
Each critical hit against an enemy once every 12-6 sec. It has 60%-100% chance to create elemental particles that restore 6 units. energy. | The best bow on Goro, which gives him a lot of energy recovery and also pumps up the energy of the entire squad. If you give this bow to Goro, make sure that the character has enough critical chance to create particles. |
⭐⭐⭐⭐ Basic attack: 44-565 Energy recovery: 6.7%-30.6% |
After hitting enemies with an elemental skill once every 30-16 sec. There is 40%-80% the likelihood that the ability will instantly roll back. | The second suitable bow for the character. Gives a smaller amount of energy recovery, and also rolls back the E-shka with some chance. You can give Goro for a while until Favonius appears, since the cooldown of the skill is not too important for him due to the small generation of elemental particles and the cooldown equal to the duration of the ability. |
⭐⭐⭐⭐ Basic attack: 42-510 Energy recovery: 10%-45.9% |
Using the E-Shki gives the effect of Going with the Flow: attacks on hit once every 12 sec. and no more than once every 2 seconds. deal area damage equal to 80%-160% on the strength of the attack. After 15 sec. or after three attacks the effect will disappear. | Free bow for fishing in Sumeru. Has a completely useless ive for Goro, but gives a lot of energy recovery. If this bow is already available, it can be given to the character until Favonius is obtained. |
⭐️⭐️⭐️⭐️ Basic attack: 44 ~ 565 Energy recovery: 6,7% ~ 30,6% |
The weapon has three states that increase damage dealt: Sunset - 6%~12%; Fog - 10%~20%; Dawn – 14%~28%. Toggles the effect after hitting an enemy with any attack, even if the equipped character is out of the battlefield. You can change the state once every 7 seconds. | Despite the fact that the ive to increase damage is not useful, energy restoration will still be useful, speeding up the activation of the ult. The bow can be considered as Goro's weapon if there are no alternatives or they are occupied by other characters. |
Best Artifacts
Artifacts on Goro should, if possible, benefit not only him, but the entire squad. You can consider kits for energy restoration, protection, as well as kits.
Name | Description | Recommendation |
---|---|---|
2 parts: Increases defense by 30%. 2 parts: Increases energy recovery rate by 20%. |
A universal set that provides both protection and energy restoration. It is very easy to assemble as you only need two pieces from each set. | |
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: Increases defense by 30%. 4 parts: Gives the hero with this set the Curiosity effect in the following situations: 1 level of Curiosity is given for hitting an enemy with a Geo attack (no more than once every 0.3 sec.); when the character is in the pocket, he receives 1 level. Curiosities every 3 sec. Curiosity can stack up to level 4. Each level adds 6% to defense and 6% to Geo damage (24% bonus in total). If a character does not gain Curiosity within 6 seconds, then he loses 1 accumulated level of Curiosity. |
A set for Goro that increases his defense. Since this character is in the pocket most of the time and also attacks Geo, he is able to realize the bonus from the four parts of the set. |
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: Increases ultimate damage by 20%. 4 parts: Activating an elemental burst increases the attack power of all squad by 20% for 12 sec. This effect does not stack with a similar effect. |
A universal set of artifacts for s, which can be given to Goro if there are no other Noble carriers in the squad. |
⭐⭐⭐ ⭐⭐⭐⭐ |
2 parts: Increases energy recovery rate by 20%. 4 parts: Activating the ultimate restores 2 units. energy to all allies (except the set wearer) every 2 sec. for 6 sec. |
Despite the fact that this set can be farmed at early ranks, it also performs well in the later stages of the game. This option increases Goro's energy regeneration and also grants additional energy to party for using Elemental Burst. However, it is worth considering that due to the rarity of the set, its base stat values are lower than those of the legendary sets, so achieving high levels of protection and energy recovery will become more difficult. |
2 parts: Increases energy recovery rate by 20%. 2 parts: Increases energy recovery rate by 20%. |
Set 2+2 of two sets to restore energy. This set, together with the characteristics in the artifacts, gives the maximum bonus to VE and the ability to activate an elemental explosion almost on cooldown. |
Detachments
Goro is a character who is most effective in squads through Geo damage. To fully unleash the potential of this hero, there must be 3 Geo characters in the squad, which will allow him to activate the maximum enhancement effect from the elemental skill. On the last slot, if desired, you can place a fourth Geo character to create a mono-squad or a hero with a different element for additional damage and the creation of Crystals.
Please note that Goro, as the owner of Geo, does not interact with Anemo and Dendro characters, so you should not take them into the squad. In addition, Navia does not need his abilities too much, since her skills do not depend on defense, and she herself needs elemental sub-dams to call Crystallization.
Best characters
Below we will look at all the characters who can the squad with Goro. For convenience, all heroes are divided into roles in the team.
Main-dd
Characters who deal the main damage on the battlefield:
Character | Element | Weapon | Effects |
---|---|---|---|
Geo damage dealer that deals huge damage with charged attacks under Geo infusion from the ult. His abilities depend on defense, so all the buffs from Goro are useful for him. | |||
Another defense-dependent main DD. Noelle creates a shield with her skill, and attacks Geo with an elemental explosion while the infusion is active. Unlike Itto, her main damage comes from normal attacks, and the stance does not disappear when switching to allies. | |||
Although she doesn't need much protection, she does benefit from the Geo Damage and Interrupt Resistance buffs. Also in the squad he can take the role of a sub-DD, playing only through skill and elemental explosion. |
Note that Navia combines with Goro worse than Ning Guan, since it has an important ive talent for the presence of Cryo, Pyro, Hydro and Electro elements in the squad of heroes and plays from Crystallization. In the mono-Geo teams that Goro strives for, it is not only not implemented, but simply cannot function profitably.
Sub-dd
Characters that deal damage from the pocket:
Character | Element | Weapon | Effects |
---|---|---|---|
An excellent Geo sub-dd that depends on defense. Albedo's skill damages tly with the active character, and the elemental explosion attacks in an area. | |||
A versatile Pyro sub-dd that deals massive damage with an elemental explosion that persists when switching active character. Also summons Gobu, who additionally attacks and hangs Piro's status. | |||
Creates a field of periodic Pyro damage during allied attacks. It also absorbs some of the incoming damage, making it easier for the squad to survive. If Goro has C4, the team can do without a separate healer. | |||
An electro damage dealer whose abilities summon a raven that attacks from the pocket. | |||
Summons Hydro swords that attack in conjunction with the normal attacks of the main damage dealer. | |||
Hydro sub-DD, which works similarly to Xingqiu, but also increases the damage of the active character. Her E-shka deals a lot of damage and allows you to move quickly. | |||
Distracts opponents to his elemental skill and uses his ultimate to cast Omen on enemies, increasing outgoing damage. However, her E-shki's assistant, unlike Goro's ability, cannot move with the active hero, which will create inconvenience in some situations. | |||
Capable of occupying both the role of sub-deader and healer due to her ability to switch the pneumus energy mode. Hit Hydro through salon participants while in the pocket, and also increases the damage of the main damage dealer. |
Sapports
characters for Goro's team that provide healing or shield:
Character | Element | Weapon | Effects |
---|---|---|---|
Geo shieldman that protects the squad and deals damage with an elemental explosion. In addition, his shield can reduce the resistance of enemies. | |||
Attacks Geo enemies and absorbs enemy damage with the skill while holding the ability. Strengthens allies' normal attacks, as well as their speed when equipped with C6. | |||
A universal that provides healing and an attack power buff. | |||
A healer who can deal damage while activating his ultimate and give a lot of Hydro status to enemies. | |||
An electro healer whose ability is tied to the active character. Gives Electro status to enemies. | |||
Cryo , who is both a healer and a shield. | |||
E-shkoy creates a shield that periodically attacks Kryo's enemies. An elemental explosion causes a field within which opponents receive damage. |
Top Teams
Below you can see some of Goro's units from the characters presented above:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
Mono-Geo unit that deals all damage with just one element and gives Goro the ability to give maximum buff with a skill. Albedo deals extra damage from the pocket. Zhongli provides a shield and also reduces opponents' resistance to Geo damage. | ||||
A group aimed at maximizing Arataka Itto's damage boost. Goro, Bennet/Dione buff, heal and protect the squad. Albedo acts as a secondary damage dealer. | ||||
Itto is the main damage dealer of the group. Goro buffs Itto, giving a lot of defense and elemental damage bonus. Zhongli gives a shield and reduces the Geo resistance of enemies. Mona/Furina give out Hydro status and through their ultimate buff Itto during his elemental burst. | ||||
A team with Geo and Pyro resonances, as well as additional damage from Pyro sub-dd. Bennett is needed more for Xiangling’s sake, as he will help her with the activation of her cooldown ult and the attack power buff. In such a team, the presence of C4 is not critical for Goro, since there is already a healer. | ||||
A unit with Geo resonance and Hydro sub-dd, which gives buffs and deals additional damage. In the last slot you can put a healer who will either give Hydro resonance or be able to give Electro status. | ||||
Squad with Electro sub-dd. One of the best options if you can’t assemble a team of entirely Geo heroes. Fischl or Yae Miko are preferable, since they deal damage through an elemental skill, rather than an explosion of elements, therefore they are more comfortable to use and do not require much attention for themselves. | ||||
An example of a group under Ningguang, aimed at maximizing her damage. It is advisable for Goro to have C6 so that it brings significant benefits, without this the team will show itself to be quite weak. | ||||
Another squad option with Ningguang. However, in this case, in order to get the maximum buffs, you need not only Goro C6, but Ningguang herself must play from normal attacks, and not from charged ones. This is necessary to trigger the boost from Yun Jin's ultimate. | ||||
Nice free squad for Noelle. Thanks to 3 Geo characters, there will be no problems with energy recovery, and when choosing artifacts you can focus on crits. For the fourth slot, Kaya is preferred because of its ability to deal damage without being on the battlefield, as well as restoring energy in the exaltation stat. |
How to play Goro
Goro is a character who plays exclusively in squads that contain heroes of Geo elements. Depending on their number, the number of his buffs, which he distributes using an elemental skill, increases:
- 1 Geo character – protection;
- 2 Character Geo – resistance to interruption;
- 3 Geo character – Geo damage bonus.
Goro's skill gives buffs to those characters who are inside the field. Therefore, for example, in order for Itto to receive buffs, you first need to activate Goro’s ability, and then switch to main DD. A special situation with Albedo and his skill. Even though it deals damage during an ally's attacks, it absorbs all buffs while planting the flower. Therefore, to enhance Albedo's attacks, you must first place a Goro Field and then place an Alchemist Flower.
Goro's Elemental Burst works similarly to his skill, but the field moves behind the active character. In addition, the skill periodically deals area damage and creates Geo Crystals.
Rotation
Goro is a fairly simple character who briefly enters the battlefield to activate his skills and then goes back into his pocket. Its rotation looks like this:
- Use Goro's elemental skill.
- Switch to other s and use their skills to cast abilities.
- Switch to the main damage dealer and attack with him while the buffs are active.
- Activate Goro's elemental explosion and attack again with secondary and main damage.
- Repeat everything from point 1.
Сonclusion
Goro is an excellent 4⭐ that is intended exclusively for squads that have Geo element characters. He is one of the highly specialized characters from whom you should not expect anything more than fulfilling his role in the team - increasing the defense and Geo damage of the character located within the area of \uXNUMXb\uXNUMXbthe ability. With the fourth constellation, Goro also turns from a full-fledged buffer into a semi-healer, which increases the survivability of the squad.
Goro enters the battlefield for a short time to activate skills, which makes it possible to use him as a battery, as well as pay more attention to the damage dealer. In addition, Goro is quite easy to assemble, making him capable of ing a squad at any time. adventure rank and level of pumping, since to distribute buffs he only needs energy restoration and inexpensive artifacts.
We hope this guide helped you put together the best Goro build in Genshin Impact. stay tuned best squad builds.
Will it be a good squad?:
Ningguang as Main DD
Goro as a
Thiori for extra damage from the pocket
Mika for attack speed and healing (Bennett would probably be better here, but this is the second pack and he is used in the first, and there are no other healers/buffers)
Why does he need to be restored if his main benefit is from the E-Shki?
Elemental Explosion gives a significant bonus to defense (directly boosting almost all geo dds and sub-dds). It also creates and attracts crystals, which is very useful for Naviya, for example.
Fix the table with commands, then columns in arbitrary quantity, then characters take the names of neighbors
Hello! Thank you for noticing. We fixed it.
The layout of the commands has shifted(
Wouldn't Navia be suitable as a main DD?
I categorically disagree with this guide in the part that Tiori is not mentioned at all, and Goro allegedly does not fit with Navia. My squad Navia + Goro C6 + Tiori + any character (I have Cookie for convenience, no Grandfather, no such other ones either) tears apart any content. Navia with Furina is definitely worse for me.
So Navia as a main DD is suitable provided that Goro has C6 and another Geo in the squad (I love Tiori with her heaps of damage from the pocket and the easiest defensive build, which Goro will add even more to her).
Hello everyone! Isn’t the top 1 set for Goro Archaic Stone? For units 2 Geo + 2 Electro|Pyro|Hydro or 3 Geo + 1 any element that creates a crystal is just that! Protection for Goro is not particularly important or necessary. The only thing that increases from it is weak healing and skill damage (which, even with protection for 1500, causes very small numbers). Goro with the Archaic set will make a good , which will increase the damage not only to the main damage dealer, but also to pocket damage dealers like Xiangling, Yelan, Yae Miko, etc.
I will again be indignant at what is written in the guide about protection. It does not affect the buff! It will be much more profitable to collect any hodgepodge of random artifacts, but with good stats or a not particularly pumped full Archaic (the main thing is more CS if you play with favonium and VE). Goro by itself does not require anything at all except Favonium, ShK 90% for favonium, c6 and VE. You don’t even have to raise his level above 70 if you’re desperate to go after the wolf! No, this will give you the opportunity to increase Eshka’s level (please note, it’s Eshki. The ultimate takes all the buff stats from Eshka and the only thing useful in it is Crystal Collapse and attracting crystals. That’s why the Archaic Stone looks good on it), but in general not particularly critical.
I also completely disagree with the fact that you regard Eshka and the ult almost equally “Goro’s main abilities, which he uses most often and which give buffs to the squad, are elemental skill и element explosion. They need to be pumped almost parallel to each other to the maximum level...” - why? an explosion of elements, as I wrote above, takes all the buff stats from Eshka. You need to pump up Eshka, and everything else as needed.
I will also speak about the constellations. C4 is not particularly important. Why? Let's look at the numbers. The general's area of influence only works during his ultimate, which lasts for 9 seconds. Othill occurs once every 1,5 seconds. 9 divided by 1,5 = 6 heals approximately every 10 seconds. If Goro has +- 2k defense after activating Ultimate, then he will heal 1k HP at a time. In total this is 6k HP for the ult. Then the CD is about 10 seconds and during this time you need to have time to gain your ultimate, otherwise there will be little point in healing. If you get hit on the head in the abyss, then this 6k HP will not save you. There are too strong enemies there, and most often there are many of them! 4 constants are more likely to be a pleasant bonus, but nothing more. + Then you will have to collect Goro in defense, which may affect the speed of accumulation of ults and CS. I won’t explain why this is important in Geo packs of VE on Goro. You yourself know how difficult it is to ult by CD on Noel or Itto without a full geo squad.
Otherwise the guide is good :)
The question is, I don’t understand whether he takes into the city itself or not?
He needs 3 characters besides Goro, or together with him, who knows, write down.
Hello! E-shka Goro takes into himself.
Thank you for such a quick and accurate answer.
Question: for a mono geo squad I have everything I need (Itto, Goro, Albedo), but no grandfather. Is it possible to replace him with Noelle, or is she exclusively a defensive player and cannot play as a ?
I answer after 2 weeks, but oh well. Noelle can be used as a shield, but that's a wasted character opportunity. Noel is overall worse than Zhongli in of shield. Not only does Grandfather apply the strongest shield in the game, he also reduces enemy resistance by 20%! If I were you, I would put Fischl, Xiangling, Yae Miko or any other character that is not geo, not dendro, and not Anemo of the elements.
What kind of game did you shit... The best bow is Elegy?! A weapon that buffs MS and attack power, when neither one nor the other in packs where Goro is relevant, is not needed at all?! On Goro, Elegy is a stick for recovery, and Favonius is better at this, he recovers more even only in the substat, so he also pours it into the squad from crits.
The build is old, its author has not worked for us for a long time. Build Goro is in plans for updating, maybe we’ll get everything up to date in November
And where does the infa come from that he is a man with ears and a tail, and not a youkai? It's Inazuma after all
about yokai in the game, they usually directly say that they are, and the race of the general was not mentioned anywhere
What about R5 Wither (for fishing in Sumeru)?
(If for example there is no extra Favonius)
Hello! In this case, the Wither can be used if there are no alternatives at all.
I have it C4, if I pump the ego purely in defense, is it normal?
Norm will be purely restored, and the rest is already in defense. Even if you stubbornly protect the healer, there is still not enough there.
Fading bags or favonium?
Both bows are listed with descriptions under "Best Weapons". Favonius for more energy recovery for himself and the team (). Twilight - if you want to also deal damage, but gives less recovery (sap-dd).
You have a typo in the italic description of the “cocoon of dreams” artifact - site = set
Thank you for noticing, corrected)
I read the comments and did not understand why people ask about the meaninglessness of protection. And when I began to dress, I understood. Indeed, the main stat is not protection, but restoration. Why does a full-fledged need its own defense damage? It is important for me to use my ult as often as possible and switch to other characters. Therefore, we collect the resurrection, and only then the defense and geo damage as a bonus. Only at C4 does defense become relevant for the group's healing.
In principle, Goro is the only who does a good job with his role even without arts.
Please explain why Goro has protection stats? He doesn’t have talents tied to defense…
Or is the description again crooked and there is a link to protection, they just didn’t mention this?
he has increased damage from eshki and ults, 2 ive
Either I misunderstood something, or the yeshka works as a ive for an active geo Persian, in fact, I came here for this, but here there is 0 information)
Who can be substituted instead of Mona? Itto Dog c5 Grandfather and whom can I? Barbara s6 Xingqiu s6, Benya s6 even has Cake, Chunka s6 more
The chip will be a good ive damage dealer
Is it possible to put him a full nobility and a favonia onion?
In my opinion, he only needs protection and restoration of energy.
Yes, good
Why does he need protection? Please tell me. He recently fell out to me, and no matter how I reread the descriptions of talents, I could not find a link to either protection or other stats, that is, in fact, protection does not play any role for him
Damage comes from defense
Of all presented, the winning team is
Itto, Albedo in the second slot is necessary Yes, he is Extra DD, then Goro and Bennet's buffer
But you could, of course, just put only Bennett as an option
would it be okay to give Goro a polar star or a sky wing? Or is it better to restore energy / attack power?
Yes, it is better to take care of the constant generation of energy for E-shki and Ulta.
I want a geo squad. Do you think it will be playable - Goro, Itto, Alberto and Grandfather?
You can say the toughest version of the geo pack
damn, who writes such a game, I understand why there are so many crayfish in the game, if such guides are in the top. goro - geo-benet in the correct assembly.
Will a new set of defense arts suit him or is it better to collect 2 vs 2?
The protection of his main stat and from it he buffs other Persians, so yes - the set will undoubtedly fit. But hodgepodges 2 by 2 look rather poor on it and do not differ much from completely random hodgepodges.
He buffs not from protection. From protection, he has damage from eshki and ults. Plus on c4 he heals from defense. The buff, on the other hand, is a constant number, depending only on the level of the egg.
Yes, that's how it is. In fact, if you have Goro up to c4 and you just want to implement a geo group with Itto or Noelle in the lead role, then Goro can only collect energy recovery and not worry about other stats at all.
What do you think about the hunter in the dark? Would it make sense to give him a goro?
And you just ask yourself the question: “why?” A hunter in the dark is a bow needed directly for damage. From the city it is not necessary. Moreover, his skill that ult cannot be called a dream dd.