creators Zenless Zone Zero are preparing to launch the 2.X update cycle, which will take place in early June. In connection with this large-scale event, they decided to share their plans for the future and thank fans for their in a short video "Conversation with the developers"The video covered optimization issues, powercrip of old agents, distinctive features of the second season and the current weak connection between story orders and specials.
The events of 2.X will take place on the Waifei Peninsula, a new region with its own history, which, like New Eridu, will consist of many locations. However, the map development will proceed in a completely different way: it will be made integral, leaving room for further additions and at the same time freeing s from loading screens. The improvement will also affect the "Navigator", which will try to depict the geography of the region, removing the location scroller.
The story campaign will take the form of the protagonists training in martial arts at the Yunkui Mountain School, allowing Weisz and Belle to explore the caverns independently. The new Main Line orders and possible specials will be more consistent, as the developers aim to advance the story in each version.
Speaking in more detail about the releases of updates, the creators noted that simply releasing new locations and characters is not the initial goal. They try to think ahead about the personalities and mechanics of the heroes, harmoniously weave them into the events, and also evaluate the synergy with future agents.
In this regard, the mechanics and effects of some fighters may be improved or completely reworked. Such innovations are already visible in the "Troublemaker Extermination" mode, where characters are "breathe a second life" regardless of their relevance.
The video also announced the publication of a teaser for the second season. April 13 2025 years, which will tell more details about the new characters, including those expected by many Angels of Obsession. What changes were you most looking forward to? Share in comments opinion on the direction of development and the attitude of the creators of ZZZ to the needs of the audience.
Do you think Yixuan will powercrack Miyabi or will she be +- on the same level as her?
No, she can and probably should be better. After all, the pepper is not simple, but very important. Time will tell, but I sincerely hope that Yixuan will be an imba that is worth knocking out.
kazual
They want to do it like in warframe? operator and frames
I can already imagine forced missions with a proxy operator
Game MCs who can explore caverns themselves and, apparently, fight, throw the whole concept of proxy work into the trash. Why do they need agents now? And why do agents need proxies that are not proxies now. Let's Eos and the Fairy, it turns out.
To upgrade the proxy operator - new upgrade - donations.
The creators will figure out how to explain it.
yes, one of the things that distinguished the game from other gachas. I really like that the heroes are kind of behind the scenes, while the feeling is that you are some kind of cool hacker. I also really like how the agents interact with Eos, sometimes they carry you in their arms, sometimes they pat you on the head, it was cute.
um. why do we need game main characters? especially now (from the last quests it was clear that they would make the main character gameable). the location is China, well, where would we be without it. then at least give us Jackie Chan and Bruce Lee in this game or something.
when will it be possible to play? all activity - two evenings after the start of the patch and 20 minutes a day to extract crumbs of resources. the gameplay is artificially "squeezed" and smeared. zbs only for casuals with a donation reflex - "oh no! new waifu! save my wallet! (here it is!)"
Edited comment. Veiled obscenities are prohibited. In future, please do not resort to such tricks and share impressions without them.
There are other games for that.
In Genshen they completely smeared it, to get such a 'crumb' you need to play for 2 hours opening TP and locations, to run for 10 crumbs jump on a rock, climb up, run to another rock
Welcome to gacha, here the gameplay is just a cover for the casino and it's 30 minutes a day. That's the genre. You need to crab, go to MMO RPG or all sorts of Destiny/Warframes, there they crab boring stuff all day long.
in 1.0 they wanted to make the most budget genshin without gameplay but with furry and boobs - it didn't work, they had to finish the game for 2.0 : D
Where was ZZZ ever Genshin? At most, he resembled HI3rd, but nothing more.
They made a persona, that is, the study of "caverns" in a pack, but with combat in real time (and with TVs, because it is easier to pile up content with TVs). And in locations outside of combat, you can go on dates, there are 4 time slots, etc.
Take a look at the combat research of the first 3, or so, chapters: there are long combat trials for half an hour, which are divided into 2 more runs, where you run along a long cavern with a boss at the end and various mechanics along the way. For example, from this trial, that round elevator, the railway depot with levers and moving trains, etc. Pieces of these locations constantly flicker in the storylines now.
These are the kind of interactive and long caverns they initially wanted to pile up as content, but something didn't work out. And they abandoned TVs - they had to put even more effort into full-fledged locations, they could no longer devote so much time to long caverns
rather their beloved brainchild XI3, but with furries and men, and a clear impersonation of Persona.
They promised a lot of things. The only question is: how much of this will they do and in what period of time? I would be interested to see additional mechanics from the "Lost Abyss" for characters outside of this mode. In this way, the problem of powercreep on some characters can be solved, since the solution is already ready and there is no need to even develop anything from scratch. But I have known Mihue for many years and they really like to throw dust in the eyes of their audience, so the question of how much of what they have announced they will actually do in a conditional year, and not in a decade+, remains open.
There was already a video "Conversations with the developers" during patch 1.1 and everything that was promised in it was implemented by patch 1.4, so the chance that everything promised will be implemented in versions 2.X, and not postponed for decades+, is quite high
Oh, come on! It finally dawned on me that I need to work on the plot too, and not just churn out characters.