В Paths of MemoryIts main feature is the ability to offer increases to the health indicator, as well as mass restoration and removal of debuffs both by skill and ultimate, which many other representatives of a similar focus in the skill set lack.
An additional unique feature is the presence of the summoned creature Iki, which allows you to increase the DPS potential of the team. The reason is the unicorn's skill - its activation leads to the infliction of AoE damage of the wind type, the damage, in turn, depends on the amount of healing of the priestess-zlatius in battle.
The list of universal possibilities turns the patroness Eternal sacred city into one of the most sought-after heroes with healing properties. She will look especially good in cooperation with units that play from the mechanics of HP consumption/expenditure (others and/or their own).
Rating: | S+ position in dash list |
Rarity: | ⭐⭐⭐⭐⭐ |
Element [Type]: | Wind damage type |
Way: | Memory |
When added to the game: | May 21, 2025 (Patch 3.3) |
How to get a character: | Banner Type "Event Jump: Character" |
Gender: | Female |
Home planet: | Amphoreus "Eternal Land" |
Role in the squad: | Sustain (healer) |
Role in the game: | Golden Descendant |
Signature light cone: | Weapon of the Path of Memory "May the rainbow shine forever" |
Voice actress: |
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The Heroine's Story
A servant of the Twilight Court, located on the "Eternal Land", and a priestess chosen by prophecy, she must the "Golden Descendants" and help them restore the mysterious sacred place where dawn will separate from dusk. According to her destiny, the girl must the test of the Titan Aquila, one of the three deities of creation, whose Flame Core "Sky".
How to get a character
Participate in "Event Jump: Rainbow Twilight"to drop Hyacinth, as well as in Sparkling Fixation to obtain the Priestess's signature Light Cone, Let the Rainbow Shine Forever. Event Date: Phase 3.3 of Patch XNUMX, between 21 May by 10 June 2025 year inclusive.
If you don't want to miss Hyacin's rerun, add it to your "Bookmarks" banner schedule, which contains up-to-date information on the current and future rosters of the Jumps.
Features
As part of the heroine's ascension, the following basic parameters are increased:
Level of | Health | DEF | ATK | Speed | Taunt |
1 | 148 | 85 | 52 | 110 | 100 |
20 | 288 | 167 | 102 | 110 | 100 |
30 | 421 | 244 | 150 | 110 | 100 |
40 | 554 | 321 | 198 | 110 | 100 |
50 | 687 | 398 | 245 | 110 | 100 |
60 | 821 | 476 | 293 | 110 | 100 |
70 | 954 | 553 | 340 | 110 | 100 |
80 | 1087 | 630 | 388 | 110 | 100 |
How Hyacinna's skills work
Ohema's main healer is a standard representative of her class, who perfectly performs the functions assigned to her. The set of skills is focused on ing the life of the squad, as well as increasing the total amount of health of allies. Accordingly, the girl will be the best sustain unit for heroes such as demigod of Discord Midaeus and others playing from HP.
An additional feature of the baby is her spirit - naughty Ika. The summoned creature also has a restorative mechanic. In addition, the unicorn is able to inflict third-party wind damage, which, for example, can greatly facilitate the clearing of enemy waves for subsequent concentration of the group on a larger target.
Active skills
The active abilities of a representative include:
- Technique - increases the health of all allies, additionally heals at the beginning of the battle, which will be useful when exploring the open world or when clearing the "Virtual Universe" and the modes adjacent to it.
- Basic Attack - a single hit that is rarely included in the rotation.
- Emboldening Salvo — the main skill aimed at summoning the spirit of memory and mass healing. It is noteworthy that this ability significantly distinguishes the heroine from some representatives of Abundance: while units of the named class mainly restore the health of 1 target and those adjacent to it, the priestess replenishes HP the whole team at once. In addition to this, this feature is also provided by Fire Linsha.
- Superpower - s the spirit and puts the baby into a special state, during which she significantly increases the total health of all group .
Technique "Perfect weather, everything is wonderful!" || Healing and
At the start of the next battle, restore health to all allies equal to 30% (+600 units) of the character's max HP. In addition, it increases the overall health by 20.0% for 2 moves.
Basic Attack "A Gentle Kiss from the Gentle Breeze" || Single Strike
Deal wind damage to the selected enemy equal to 25-70% from max. HP.
Skill "Love Over the Rainbow" || Summoning and Healing
Summons the spirit of memory. Restores health to all allies except Ika equal to 4-10% (+40-205 units) of the heroine's max HP, as well as the summoned creature itself in an amount equal to 5-12.5% (+50-256 units) also from max HP.
Superpower "We, Flying to the Twilight" || Summoning, Healing and || Energy Cost: 140
Summons the spirit of memory. Restores health to all allies except Ika equal to 5-12.5% (+50-256 units) of the healer's max HP, as well as the summoned creature itself in an amount equal to 6-15% (+60-307 units) also from max HP.
Enters the "After Rain" state for 3 turns. The duration of the effect is reduced by 1 turn at the start of each priestess action. While the girl is in the named state, the maximum amount of health of all allies increases by 15-37.5% (+150-768 units).
ive skills
The character's ive skills include a talent that focuses on ing Iki, the secondary source of damage on the team.
Talent "The First Rays of the Sun Will Heal the World" || Enhancement
Initially, the Memory Spirit's max HP is equal to 50% of its owner's max HP. When the priestess or Ika heal someone, Ika's damage is increased by 40-100% for 2 turns. This effect can stack up to 3 times.
Talents and skills of the spirit of memory
The abilities of the creature summoned by the girl are aimed at ing allies with additional damage and healing.
Skill "Clouds Away!" || Group Strike
Deals wind damage equal to 10-28% of the amount of healing done by the priestess and Iki in the current battle is also reset 50% from the amount of restored HP.
Talent "Heaven in Hand" || Healing
Iki's speed remains at 0, she also ignores debuffs and does not appear in the action bar.
If any ally's health is low, the Spirit of Memory consumes 4% of its max HP at the start of the turn or after any ally's action, and then restores HP to that party member equal to 1-2.8% (+10-28 units) from the healer's max health.
While the heroine is in the After Rain state, activating her skill immediately gives Ika 1 extra turn and causes her to automatically use the skill. "Clouds away!". In the process, the creature additionally restores health to all allies equal to 1-2.8% (+10-28 units) of the owner's max HP when the healing effect described in the talent "The first rays of the sun will heal the world».
The duration of all of Iki's ongoing effects is reduced by 1 turn after she uses an attack.
Talent "Spread Your Wings to the Sunlight" ||
Restores during summoning 15 units. energy to the priestess. Being called for the first time, additionally restores 30 units. energy.
Talent "Ascension after the Fall" ||
At the moment of disappearance, the hostess's action moves forward by 30%.
The order of leveling abilities
Talent of the Spirit of Memory = talent/superpower ≥ skill > Memory Spirit Skill > Basic Attack
First of all, resources are spent on elevation talent Iki, and also talent и superpowers character, since the named skills contain the main potential. Then there is a strengthening skill, which is one of the main sources of direct healing.
Afterwards it is pumped up skill unicorn, aimed at increasing the combat effectiveness of the representative of Memory. The basic attack, in turn, can remain at level 1, since it is rarely used in rotation - often only to restore action points.
Tracks
All skills and hidden talents from the "Traces" section:
Speed +2 (1 lvl) | Resist. effects +4% (A2) | ||
"Grim Smirk" (A2): The heroine's and her memory spirit's critical chance increases by 100%. When healing allies with current HP lower than or equal to 50% of their Max Health, the outgoing healing is additionally increased by 25%. |
Max. HP +4% (A3) | Speed +2 (A3) | Speed +3 (A4) |
"Stormy Tenderness" (A4): resistance to priestess effects is increased by 50%. Using a skill or super ability removes 1 debuff from all allies. | Resist. effects +6% (A5) | Speed +3 (A5) | |
"Calm of the Storm" (A6): When the character's speed exceeds 200 units, her and the summoned creature's max health increases by 20%. For every 1 point of speed above this value, outgoing healing is additionally increased by 1%. This effect can be counted up to 200 units of speed greater than the specified value. |
Max. HP +6% (A6) | ||
Resist. effects +8% (lvl 75) | Speed +4 (lvl 80) |
As a result, thanks to the tracks the character is able to receive the following bonuses:
- "Grim Smirk" - Fixed increase in critical chance, which will allow Ike to constantly deal critical damage to enemy targets, + additional increase to outgoing healing.
- "Stormy Tenderness" - increased resistance to effects, which will allow the healer to ignore the effects of negative statuses more often, especially those that impose control and prevent a move. Of the third-party built-in "pluses": the ability to remove debuffs from all allies at once both a skill and a superpower.
- "Calm of the Storm" - fixed increase in max health value, directly affecting the effectiveness of the unit's and its summoned creature's restorative properties, + increase in outgoing healing depending on the excess of the characteristic "speed".
The final value of the indicators after leveling up the tree:
- speed - +14 units
- resistance to effects - + 18 %
- max HP — + 10 %
Eidolons
All constituencies of the representative of Memory:
E1: "The Flame of the Night Candle" | While the After Rain status is active, all allies' Max HP is additionally increased by 50%, and after using an attack they restore health equal to 8% from the max HP of the priestess. |
E2: "Sit in my garden" | When an ally's health is low, their speed increases by 30% for 2 moves. |
E3: "Forward, to the sun!" |
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E4: "The solar amber given to you" | The "Storm Calm" trail is buffed. For every 1 speed above the specified value, the heroine and her summon's critical damage is additionally increased by 2%. |
E5: "Twilight Shrouded Tide" |
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E6: "Oh heavens... Answer my prayers" | Now using Iki's skill resets 12% of the healing amount. While Ika is on the battlefield, the penetration of all types of resistance of all allies is increased by 20%. |
The best eidolons of Hyacin are the first, second and sixth:
- E1 — a priority constellation that is recommended if the squad contains Blade (Destruction: Wind) and other characters that play from health.
- E2 - an attractive option that will speed up allies during the battle.
- E6 - additional boost that affects the summoned creature's damage, as well as the DPS potential of allies through increases to penetration of all types of resistance.
If you plan to knock out eidolons on a character, it is recommended to stop at "Night Candle Flame", then pay attention to signature weapons. Additional reinforcement of the second constoy should be considered only after receiving the listed options.
How to Play Hyacinna in HSR
Giacina's rotation is generally no different from other characters with similar functionality. The only exception is belonging to the Path of Memory, which involves additional care for the spirit - the unicorn Ike. The main recommendations for comfortable combat, in turn, are as follows:
- Try to enter the battle after using the technique. Thanks to this, you will increase the HP bank of team for a certain number of turns, and also heal them.
- As part of the priestess's action, try to give preference to the skill as often as possible in order to quickly gain energy to activate the superpower. Additionally, thanks to this, you will always be able to maintain the health of your allies at a good level.
- The damage of the spirit of memory depends on the amount of healing. You can track this indicator through the corresponding column in the "Battle Details: Ally Description" section during the battle.
- When Ika leaves the battlefield, it advances the owner's action by 30%. Do not neglect this opportunity when the opportunity arises: if you see that the creature's health is reaching its minimum, do not rush to restore it. Instead, let the unicorn die to gain advancement.
- Since the bonuses from the super ability are reduced by 1 each turn of the priestess girl, it is better to use this skill at the moment when its effect occurs.
All about character leveling
In the following points we will consider everything that is needed to fully strengthen the main priestess of Ohema.
Elevation materials
Maximum level 80 will require the following resources:
Level of | Material 1 | Material 2 | Material 3 |
---|---|---|---|
30 | |||
40 | |||
50 | |||
60 | |||
70 | |||
80 | |||
VERDICT | Credits ×888 000 Guide traveler ×290 |
Flesh crushed by fear ×15 A chest torn by courage ×15 Glory-tested body ×15 |
A glass of drunken times ×65 |
Skills Improvement Materials
To enhance skills, the following consumables are required:
Emboldening Salvo | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
VERDICT | Credits ×2 221 500 | Flesh crushed by fear ×33 A chest torn by courage ×48 Glory-tested body ×30 |
Seed of Thought ×12 Sprout of Awareness ×54 Bud of Consciousness ×102 |
Imprint of Fate ×6 Lost echo of unity of desires ×9 |
Trail pumping materials
To maximize the heroine's combat potential through hidden talents in "Traces", you must:
Next | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
VERDICT | Credits ×778 500 | Seed of Thought ×6 Sprout of Awareness ×15 Bud of Consciousness ×37 |
Flesh crushed by fear ×8 A chest torn by courage ×8 Glory-tested body ×28 |
The imprint of fate ×2 Lost echo of unity of desires ×3 |
To fully strengthen the heroine, including the stages of ascension, as well as pumping up skills and traces, you will have to spend:
- loans (×3 888 000);
- travel guides (×289), adventure journals (×6), meetings during travels (×16);
- crushed by fear flesh (×56), a chest torn apart by courage (×71), a body tested by glory (×73) - resources that drop from any enemies from the "Titan's Scions" group;
- seed of thought (×18), sprout of awareness (×69), bud of consciousness (×139) - a special material for pumping up the traces of the characters of the Path of Memory, which can be obtained from the "Sepalist (crimson)" that is on the territory Ruins of the Strife of the Castrum of Kremnos;
- glass of drunken times (×65) - loot from the boss "Stagnant Shadow: Twilight Form";
- lost echo of unity of desires (×12) - a resource awarded for defeating the weekly boss Septimius the Great: Chorus of Balance;
- imprints of fate (×8).
Advantages and disadvantages
Having dealt with the rotational features of the Memory unit, we can draw a complete conclusion regarding the “pros” and “cons” of the character:
Advantages | Disadvantages |
A top-tier healer with good AoE potential. Unlike many other heroes of a similar focus, she restores the health of all allies (the entire squad) at once. | Requirement for high haste to fully utilize the talent "Storm Calm" and the signature set of planar jewelry "The Tree of Deep Thoughts". |
High synergy with DPS characters from HP, as the skill set includes the ability to increase the health of team . | The super ability is considered as a main skill in the rotation, therefore the unit needs increases to energy regeneration and frequent use of the skill to generate this very energy. |
The ability to remove debuffs from all allies with both the skill and the ultimate, which simplifies the age of high-level content, where you have to fight bosses that can impose various control effects and other negative statuses. | Dependent on signature weapons because the Path of Memory's light cone list has too few alternatives for units. Additionally, the signature provides a lot of additional benefits. |
Additional DPS thanks to the unicorn Ike, who deals massive wind-type damage. | |
A relatively simple build that requires investing in Speed and HP, making it much easier to pick secondary stats in relics and decorations. |
Best Hyacinna Builds in Honkai: Star Rail
Hyacinth's build in HSR is built around increasing such indicators as speed, health и energy recovery:
- The strength of the outgoing healing of the heroine and the unicorn Iki, as well as the damage, directly depend on the parameters "speed" and "HP".
- In turn, energy restoration is necessary for more frequent use of the superpower, where the main combat effectiveness of the character lies.
Recommended Specs
When selecting "top" stats, it is recommended to pay attention to the following parameters:
Relic | Main characteristic |
Head | HP (permanent) |
Arms | Attack Power (Permanent) |
Body | Healing Bonus |
Legs | Speed |
planar sphere | HP |
Connecting rope | Energy recovery (priority) or HP (alternative) |
The priority regarding additional characteristics is based on:
Speed > HP (%) > effect resistance
As a result, the optimal value of combat parameters at level 80:
- HP- 5 000-6 000 and higher;
- speed - 200 single and above;
- energy recovery - 119.4%.
How to "disperse" Hyacinth
Such recommended indicators can be achieved if the following conditions are met:
- The girl's base indicator is 110. Pumping up the tracks offers +14, and boots for speed +25.
- Full Set Cave Relics Equipment "Warrior of Sun and Storm" (4 parts), Giving + 12 %.
- Equipping the Tree of Deep Thoughts planar jewelry set, which also contains + 6 %.
- Availability of the legendary light cone from Herta's shop "The curtain of memory will not fall" с + 12 % at level 5 "Overlays" (extremely necessary).
Sum: 110 + 14 + 25 + 12% + 6% + 12% = 182 units of speed during combat.
Additional attachments - 18 units speed through secondary ("lower") characteristics in artifacts. The additional collection is significantly simplified with the signature weapon "Let the rainbow shine forever".
Light Cone Rating
Considering that the light cones of the Path of Memory contain weapons for both DPS and heroes, the list of "cards" suitable for a healer is not very extensive:
Cone | Effect | Recommendation |
---|---|---|
Let the rainbow shine forever |
The speed increases by 18-30%. When the owner uses a basic attack, skill, or super ability, he/she consumes 1.0-2.0% of all allies' current HP and causes their Memory Spirit's next attack to deal additional damage equal to the Memory Spirit's type to the attacked target. 250-500% from the total amount of health spent, after which this amount is reset. When the owner's memory spirit uses a skill, damage taken by all enemies is increased on 18-36% for 2 turns. This effect does not stack with effects of a similar type. |
Hyacinna's Signa allows you to deal increased damage to enemies who have fallen under the influence of the owner's Memory Spirit skill. The most attractive option for the heroine, in particular due to the 18% increase in speed already at level 1 of "Overlay". |
The curtain of memory will not fall |
The speed increases by 6-12%. After the owner uses the skill, the damage dealt by all allies increases by 8-16% for 3 moves. | A legendary option that can be obtained for free and upgraded to level 5 "Overlay" in a few weeks of active play. The increase in speed will be the most useful acquisition and within the framework of max. upgrade will only be slightly inferior to signature weapons (H1). The increase in damage dealt, in turn, will be appreciated by all DPS representatives in the team. |
Burnt Shadows |
When the owner summons the spirit of memory for the first time, it restores 1 skill point and 12 units of its energy. | F2P option that can be used on initial stages games in favor of a quick rise to max. level. Subsequently, it is recommended to replace it with a legendary version of equipment from shop in Hertha, which will offer more versatile bonuses. |
In the absence of easy Memory options, and also taking into the reluctance to play with a rare copy of "Scorched Shadows", for the time being you can use any legendary equipment with a high value of base health.
What relics and decorations are needed
Since the heroine values high speed increases, sets of artifacts that can offer an increase in the named characteristic are of particular importance.
cave relics
Among the basic equipment options, the most useful ones will be:
Set | Effect | Recommendation |
---|---|---|
Warrior of the Sun and Thunder |
2 parts: Increases speed by 6%. 4 parts: ToWhen the owner or his memory spirit heal allies other than himself and his memory spirit, he gains the status "Gentle Rain", which can trigger once per turn and lasts |
Ideal equipment for a priestess, which meets her main requirement - increases in speed. Additionally, it will allow you to the squad with a third-party bonus that increases critical damage, which will be useful for almost any DPS unit. |
|
2 parts: Increases speed by 6%. 2 parts: Increases speed by 6%. |
An affordable option from a combination of two speed-increasing sets. A great alternative option that can be equipped for a significantly longer period of time. |
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2 parts: Increases speed by 6%. 2 parts: Increases outgoing healing by 10%. 2 parts: increases max. HP by 12%. |
An additional 2x2 gear option that can be assembled from sets that offer increased speed, outgoing healing percentage, and/or HP (the amount of health affects the character's healing properties and the HP of the summoned Memory Spirit). |
planar decorations
Suitable pieces of equipment obtained through the "Extraction of Ornaments" function:
Set | Effect | Recommendation |
---|---|---|
Tree of Deep Thoughts |
2 parts: increases speed by |
Signature equipment of the priestess, aimed at playing a "fast" healer. Considering the peculiarity of hidden talents, which require the girl to have 200+ units of speed, with due investment she is quite capable of getting +20% to outgoing healing from the set. |
In addition to the proposed options, the Zlatius priestess is able to implement:
- "Broken Keel" to increase personal resistance to effects and increase critical damage to allies.
- "Mermaid, Sunken Shores", "The Fleet of the Ageless" or "The Dreamland of Penaconia", offering various additional functions, - in return it is necessary to provide conditions for the full implementation of the selected ive effect.
Squad Guide for Hyacin in HSR
Hyacinna's role in the team is healerThe ability set is designed to high party survivability, and having a memory spirit that can deal damage makes certain content a bit easier to complete, especially where the squad is forced to fight off waves of enemies.
Which characters are suitable?
The priestess should be considered primarily as a permanent for DPS representatives who play from health. In addition, Memory heroes will benefit greatly, expanding the squad with creatures that also begin to use bonuses/take damage from opponents.
As a result, ideal synergy is achieved in cooperation with the following units:
Character | Damage Path and Type | Features |
---|---|---|
|
Memory Quantum |
Summons a spirit of memory with his ultimate ability. Wings of Death. Unlike other characters, the ability's energy is gained when allies take damage or healing. Due to the fact that the Zlatius Priestess heals the entire team at once, and the speed build allows her to use the skill often, the Death Servant's "New Bloom" charges will accumulate many times faster. |
|
Destruction Imaginary |
Consumes her own health to deal increased damage to enemies. Receives significant increases to outgoing DPS from her personal HP. Accordingly, the healer will be the best for the demigod of Discord, since she can increase the overall health of her allies. |
|
Destruction Wind |
The Stellaron Hunters faction member plays similarly from HP - the damage of the main skills, including the bonus attack, is scaled by this stat. The Priestess will significantly affect the damage and survivability of the swordsman. |
|
Destruction Ice |
The main feature of the legendary swordswoman Lofu is the state of "Spectral Transmigration", which the girl enters as soon as she gains the required number of levels of the "Syzygy" status. Within the framework of this state, attacks begin to consume the health of allies, which can negatively affect the survival of the group. The Representative of Memory, in turn, will completely eliminate this problem. |
|
Destruction Электрический |
An epic unit that does well in entry-level content. Consumes its own health to deal increased damage, so it needs a good healer. |
|
Harmony Quantum |
A with high HP, whose skills scale from the named characteristic. Accordingly, will benefit greatly from cooperation with the priestess of Ohema, who can influence this stat. |
|
Memory Электрический |
Summons the Seamstress and attacks enemies with enhanced skill variations together. The main source of damage is entirely concentrated in the super ability, which allows you to increase the speed indicator and thus perform multiple actions within one battle cycle. |
|
Memory Ice |
A secondary DPS and hero who offers Action Advancement and Crit Boost. Summons a Memo to the battlefield that backs up allies' attacks with True Damage. May need constant healing from the side against enemies that attack in large numbers. |
|
Destruction Physical |
Casts "Taunt" on enemies, then counterattacks when hit, which is considered a bonus hit. Due to the "Taunt" status and the fact that he is constantly under the close attention of enemies, he wants to see a hero who can restore HP as a sustain. |
|
Destruction Physical |
With her superpower, she increases her personal chance of being attacked. Despite the fact that under the effect of her ult, she reduces incoming damage, she still needs a good sustain-type unit, especially in the context of endgame content. |
|
Preservation Fiery |
Despite belonging to the Path of Preservation, he is responsible for the tank position rather than the sustainer. His main skills cast "Taunt" on enemies, thereby redirecting their attention to himself. In high-level activities, from healing is highly desirable. |
No less attractive options for DPS allies will be:
1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|
Pioneer (Destruction: Physical) |
|
Firefly (Destruction: Fire) |
Misha (Destruction: Icy) |
Hook (Destruction: Fire) |
Xueyi (Destruction: Quantum) |
Boothill (Hunt: Physical) |
Feixiao (Hunt: Windy) |
Topaz (Hunt: Fire) |
March 7 (Hunt: Imaginary) |
Doctor Ratio (Hunt: Imaginary) |
Seele (Hunt: Quantum) |
Yanqing (Hunt: Icy) |
Dan Heng (Hunt: Windy) |
Sushan (Hunt: Physical) |
Mojie (Hunting: Electric) |
Anaxa (Erudition: Windy) |
Greater Hertha (Erudition: Icy) |
Rappa (Erudition: Imaginary) |
Jasper (Erudition: Quantum) |
Argenti (Erudition: Physical) |
Jing Yuan (Erudition: Electric) |
Himeko (Erudition: Fiery) |
qingque (Erudition: Quantum) |
Serval (Erudition: Electric) |
Hertha (Erudition: Icy) |
Number (Nothingness: Quantum) |
Acheron (Nothingness: Electric) |
Black Swan (Nothingness: Windy) |
Kafka (Nothingness: Electric) |
Welt (Non-Being: Imaginary) |
Guinaifen (Nothingness: Fire) |
Luke (Non-Being: Physical) |
Sampo (Nothingness: Windy) |
Representatives of Harmony and Non-Existence will also appreciate the healing abilities of the Memory character:
1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|
Fugue (Nothingness: Fire) |
Jiaoqiu (Nothingness: Fire) |
Silver Wolf (Nothingness: Quantum) |
sang (Nothingness: Ice) |
Sunday (Harmony: Imaginary) |
Zaryanka (Harmony: Physical) |
Sparkle (Harmony: Quantum) |
ruan mei (Harmony: Icy) |
Armor (Harmony: Windmill) |
Pioneer (Harmony: Imaginary) |
Hanja (Harmony: Physical) |
Yukong (Harmony: Imaginary) |
tingyun (Harmony: Electric) |
Asta (Harmony: Fiery) |
Examples of the best teams
The heroine can be placed in any group on the last slot ( position). The team, in turn, will be built on the following principle:
- Primary DPS representative.
- SUP-DPS or (buffer/debuffer).
- First or second (buffer/debuffer).
- Sustain - Hyacinth.
Let's look at examples of groups where the priestess can reveal herself as a healer of the highest tier:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
An effective group, with Kastoria playing the leading role, capable of dealing high damage to single targets and groups of enemies. The role of s, applying positive effects and/or offering turn advancement, is given to Pathfinder (Memory) and Resurrection. The latter can easily be replaced by Tribby. | ||||
The chosen representative of Destruction plays from the mechanics of spending one's own health, which increases the need for a good healer capable of maintaining HP at an acceptable level. The (de)buffer is chosen depending on the needs of the damager. The most attractive will be heroes that can increase the overall damage dealt and/or combat characteristics, as well as advance the turn. | ||||
For the ice damage dealer Jingliu, top-tier s are important, capable of influencing the overall combat potential with built-in buffs. A good healer in the person of the priestess Ohema, in turn, will allow you not to worry about the health costs of the team when the swordswoman enters her special form. | ||||
A group with high AoE potential, which can handle an elite enemy/boss due to the special abilities of the Great Gerta. When choosing between Anaxa and Jasper, it is recommended to give preference to the scientist, since he will offer the heroine an ideal synergy as the main damage dealer. | ||||
A team with an electric DPS representative who summons a creature to the battlefield (General's Lightning Lord is a bonus attack, Demigoddess's Seamstress is an independent spirit of memory). s are primarily characters who can pour energy, since the damage dealers' superpower plays an important role in the rotation. Sunday is a signature Harmony for damage dealers from the summoning mechanic. | ||||
A squad with constant bonus attacks that has a number of signature s of epic rarity. Feixiao/Dr. Ratio acts as the main damage dealer and receives excellent increases to personal damage from heroes chosen for the second and third slots. | ||||
Standard squad with Acheron, which is reinforced by Sparkle if the galactic ranger has a second eidolon. For comfortable roleplaying, it is extremely important that the Zlatius priestess is equipped with a signature light cone. | ||||
Yunli and Clara are both excellent damage dealers who can cover AoE and solo content, and each will prefer a healer as a sustainer since they cast Taunt on enemies. |
The table shows only examples of teams where the High Priestess of Ohema acts as a sustainer, and you can create your own squad based on them.
Is it worth knocking out Hyacinth?
The Priestess of Amphoreus acts as a top-tier character that is significantly superior to many Abundance heroes. Her main "plus" is the ability to heal all party at once (including summons), while many other sustain type units primarily restore HP to a single target + those adjacent to it. Another important factor is the ability to give Health gains, which is great for HP-based characters, including the Golden Descendants Midea and Kastoria, who are high up in the endgame.
Otherwise, the girl, having built-in additional damage thanks to the unicorn Ike, offers a standard list of healer bonuses: excellent survivability and removes debuffs with both skill and ultimate skill (however, again, from all allies, not just one selected one). As a result, it is worth spinning the character for the following reasons:
- needs signature sustain for heroes from the mechanics of consumption/expenditure of health;
- The needs a stable healer for the second group.
Which is better: signal or E1
Considering that the character is extremely important to invest in the speed indicator, signature weapons "May the Rainbow Shine Forever" (Memory) becomes a more significant acquisition than the first Eidolon, which should only be considered if the squad has DPS units that play from HP.
In addition, the signal greatly simplifies the work of the memory spirit talent "Heaven in Hand", which increases the girl's healing, as well as Iki's damage, the damage of which depends on the total healing per battle.
Hopefully this Honkai: Star Rail guide helped you figure out the best Hyacin build. If you have any questions about the character, feel free to leave them in comments.
What's the point of these parties? They'll fall from the poke anyway in a high-end virtual machine...
yo, I collected it for 4k hp and 212 speed, the team is from Kastoria, gg memory, tribbi, hyacin unfortunately all without sign imba or so it will do
The best healer in the history of hsra
I agree. Now we're waiting for Barbara to be in Z, so that she can be a meta healer in three games at once.
Kastoria and Midea are not there, but is it worth spinning for the rebalance of Granny and Blade?
Well, Giacina is a clear bis for them, especially for Blade if you also get the signal. The only thing is that it is not yet clear how strong they will really be.
And will E2 work on Heacina herself, that is, after losing HP, she will increase her speed?
Yes, it does.
who can replace sunday and tribbi in the team with kastoria?
GG of Memory and Ruan Mei
Okay, I also have gg on my team, and another slot is free, zhuan together with boothill, what can I do then?
Well, there is another option to put Pel.
You can push Sparkle. And save up for a quick possible rerun of Tribby, if Ruan is constantly busy. There is no special sense in spending money on Sunday specifically for Kastoria.
Somehow my midi with 13k HP in battle doesn't get enough healing from it... yes, it increases HP, but not enough to make you gasp. The same Hoho restores half of it for him, for castor oil they are undoubtedly the best, but for midi healing, as I said, it's not enough. I'm still thinking whether to get it. They say they'll also buff Jingliu's HP.
not so much*
I tested it again, it seems not bad, for Kastoria, the girl uses e-cigarettes more often
Which of them uses E more often? Kastoria? Well, she shouldn't use basic attacks in principle.
Guarantor, 76 is unscrewed. Barbie or VeGerte E2? In doubt, I spend my day off on a 7x virtual machine, running Velikaya and Kastorka this way and that. And for now, oddly enough, I'm leaning towards Lady V's eidolon. Kastorka E2 is still doing just fine with Gall, and when it can't anymore, they'll probably just bury Barbie.
Gallagher is not really even close to Hyacinth in of usefulness for the saucepan, but VGe2 is probably better... on E2 she has a really juicy boost.
No doubt it is, Barbie + - = a third of Castor oil. But this pinkish cotton candy with bubbles is terribly unattractive in appearance. I will take it, but only when the endgame with a knife at the throat forces me.
I can't see how it heals 10% healing for everyone? and 5% damage
Locha will do the penetration faster and heal and cast a healer on everyone
And the ult is just a joke, Lynx can heal better with his ult
Firstly, not C0, but E0, secondly, Hyacin is primarily a , and she heals very well
Yes, it heals less than the others, its health is not so high that it can heal these 10% of itself deliciously, but the main feature is that it is fast.
The emphasis should be on speed, the higher the speed, the more often it will go (at 200 there will already be 2-3 moves per cycle), in addition, from speed after 200, outgoing healing increases by 1% for each unit.
Kastoria e2c1, GGpamyati, Ruan mei, Linsha was there (I pumped Hyacinus up to lvl 80 + relics lvl 15). Hyacinus e0 without a signal, it is already millions of times better for Kastoria. I'm thinking of upgrading it with a c1, but I'm not sure about the signal, maybe it would be better to put a cone from Gerta's store, what do you think?
If Hyacin is only needed for Kastoria, then it is better to knock out e1. Signa makes it more versatile for different packs.
I also thought between Signa and E1 but I knocked out Signa, since I also drive her in other packs, for example with Granny and Blade, this is my second main pack, on mirrors, whispers, etc. to collect all the stars, Hyacinth has to go to Blade/Grandma, and Kastoria - Loch, before Hyacinth I could not collect all the stars in two parties, after Hyacinth even with Blade and Grandma there is a reserve of about 30% and all the stars are everywhere (and they haven't been boosted yet after 3.4, I'm waiting to see what happens), in short, I'm for Signa and not E1, since then they are an ideal heal for everyone, including Kastoria, and not just Kastoria. Even the same Faceiao pulls out, where there is AoE content, and charges her ult with Konjak much faster, while doing very good damage in AoE thanks to Signa.
I put a cone: "The curtain of memory of lvl 5 of imposition will not fall." I unscrewed 30 twists in the sign, nothing fell out, I will twist E1 with it, because in the pack it will stand mainly with Kastoria, the 2nd pack consists of Acheron, I will change the s from the vulnerability of enemies with it, between Aventurine and Linsha).
Will Hyacinth's signature suit Kastoria?
definitely not, Kastoria doesn't need speed, otherwise the relics won't work..(