Guide to Gashetka in Zenless Zone Zero is aimed at fully implementing the mechanics of a "pocket" stunner and a sub-DD with functions. In combat, the sniper s allies in the arena with aftershock shots, which not only deal damage, but also impose a stun multiplier on the enemy. Due to this feature, it can complement any potential squad build, as long as the requirements of its additional ive ability are met.
In the build, she prefers crit chance, impulse and increasing personal DPS, and if desired, she can wear sets to strengthen the team. Considering that her aftershocks are interconnected with the basic attack, she has a wide arsenal of weapons, including extremely effective budget options.
Gashetka is a sniper of the "Obol Squad" of the Obsidian Division of the New Eridu Armed Forces. Due to the effects of ether on her eyes, she completely lost her sight, but honed her other senses to perfection and learned to hide her presence. At the beginning of Phaeton's activities, she already carried out orders with the protagonists, and after personally meeting Weisz and Belle, she became a frequent guest on Sixth Street.
Rating | S+ position in dash list |
Rarity | ⭐⭐⭐⭐⭐ |
when added to the game | April 2, 2025 (update 1.6) |
How to get a character | Event banner "Dedicated channel" |
Specialty [class] | Intimidation |
Attribute [element] | electro |
Impact type | Penetrating |
Role in the squad | Stun, sub-dd |
Fraction | New Eridu Military Forces, Obol Squad |
Growth | 173 см |
Voice actresses |
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How to get the Trigger in Zenless Zone Zero
The opportunity to knock out the Trigger will be available in the second half of update 1.6 in the event banner "Beyond Harmony". Together with the heroine, a temporary "Signal Search" of her signature weapon "Ghostly Gaze" will be launched. Event dates: from April 2 to April 22, 2025.
Follow banner schedule, so as not to miss the rerun of Gashetka and the release of other limited characters.
Features
By investing resources into leveling up and developing the sniper's skills, the values of her basic characteristics increase:
Level of | Basic Health | Basic Attack | Basic protection |
1 | 637 | 108 | 48 |
10 | 1851 | 204 | 139 |
20 | 3153 | 305 | 238 |
30 | 4454 | 433 | 337 |
40 | 5757 | 534 | 436 |
50 | 7058 | 662 | 535 |
60 | 7923 | 750 | 600 |
Unlocking the potential, in turn, helps to raise pulse with 113 to 131 points.
Basic skills
In ZZZ, Gashetka plays the role of a secondary damage dealer and , who helps the fighter on the field with fire . To do this, the heroine uses aftershocks, which are launched after the active character's techniques hit opponents. Launching one aftershock takes 3 or 5 units of "Inflexibility", obtained through shots in a sniper stance.
Additional abilities include a quick help call to the left, to the previous character, as well as an additional status "Coordinated " with no limit on the number of aftershocks per second. Thanks to the ive, the sniper applies a stun multiplier to enemies, even if they are not in a stun. Thus, the set of skills of the Gashetka is aimed at comprehensive of the active agent strictly "from the pocket".
Basic attack "Cold Shot"
Fires up to four shots at a target, with the first three dealing physical damage and the last dealing electrical damage.
Basic attack "Silent Shot"
Hold the Basic Attack button to enter Sniper Stance and fire continuous electric shots. The following effects are active while in the sniper stance:
- Hitting enemies charges the gauge "Inflexibility" by 25 points up to a maximum of 100 points;
- when deviating to the left, right or back, the sniper will change position, which can trigger a perfect dodge and subsequent counterattack;
- If an enemy attacks the heroine, once every 8 seconds she will automatically dodge and launch a perfect dodge;
- as soon as the button is released, the girl will conduct final blow in a state of invulnerability;
- on hit finishing blow A quick help is launched at enemies from the character on the left, this effect has a cooldown of 25 seconds.
Basic attack "Sniper Concerto"
The skill is triggered when the girl has "Inflexibility" points and another active character in the squad hits the enemy:
- basic attack;
- dash attack;
- counterattack;
- skill without wasting energy;
- quick help.
The sniper fires two quick shots from different directions, consuming 3 points of "Unyielding". "Sniper Concerto" is considered an aftershock and can be activated no more than once every 3 seconds.
Basic attack "Sniper Concerto - Tartarus"
Whenever the active character hits an enemy with a heavy hit from a boosted special attack, an extra attack assist, or a super ability, a boosted variation of Aftershock is triggered.
The Sniper consumes 5 points of "Unyielding" and performs three shots from different directions and a finishing blow. Skills of the same type can trigger "Sniper Concerto - Tartarus" up to 2 times per 20 seconds for the entire squad.
Evasion "Ghost's Stealth"
A quick dodge while dashing.
Dash Attack "Vengeful Spirit"
While dodging, raises his rifle and fires a shot that deals physical damage.
Counterattack "Doomed Soul"
After a perfect dodge, press the Basic Attack button to deal Electro damage to enemies in a quick shot.
Special Attack "Ghost Flash"
Performs a chopping move that deals electrical damage.
Enhanced Special Attack "Instant Burial"
Lunges forward, slashes, then jumps up and fires a powerful shot at the ground, dealing heavy Electro damage.
When a skill hits a monster, a quick assist from the previous party member is activated.
Hitting with the skill puts the girl into the "Coordinated " state with the following effects:
- Hitting an active agent with any move triggers the basic Sniper Concerto attack without spending Steadfastness points and without cooldown restrictions;
- the effect lasts for 8 seconds, and a maximum of 4 aftershocks can be launched;
- Re-entering the state extends the effect and grants additional aftershock activations, up to a maximum of 20 seconds and 10 activations.
Styx's Lure Attack Chain
Fires multiple powerful shots with the Electro attribute.
Superpower "Requiem of the Afterlife"
When activated, the ult deals massive damage in a large area in front of him, launches a quick assist, and enters the "Coordinated " state.
The effects are the same as those described in the Instant Burial skill, except that after the ult the condition lasts for 12 seconds, and aftershocks can trigger up to 6 times.
Quick Help "Cold Shot Cover"
When the active character is thrown up, he enters the field and makes a quick shot.
Help in the defense of "Delay of the inevitable"
Parries an enemy attack and accumulates a lot of stun points on the enemy.
Assist in additional attack "Piercing Thunder"
After assisting in defense, performs a series of chopping blows and a powerful shot after landing.
Main ive Skill "Piercing Gaze"
Whenever Trigger's Aftershock hits an enemy, their Vulnerability Multiplier is instantly increased by 20-35% for 5 seconds. The effect is applied even if the target is not stunned.
Additional ability "Silver Lantern"
When there is an Assault class agent or one with the Electro attribute in the squad, every 1% of Trigger's critical chance over 40% increases the stun from aftershocks by 1,5%. The maximum bonus is 75%.
The order of leveling skills
Attributes > Basic Attack > EX Skill = Super Ability >> Assist = Evasion
Being a and sub-DD, the heroine needs to develop skills that will increase her personal damage, stun efficiency and buff volume:
- Makings: The priority in of ing the damage dealer is to apply a stun multiplier during the battle.
- Basic Attack: all sniper aftershocks are scaled through this skill, so as it develops, the stun and damage will increase.
- Skill and superpower: Powerful sources of damage and the Coordinated effect.
- Help and evasion: the character rarely fights on the field, so upgrading the skills in question can be postponed.
How to Play as Gashetka: Rotation
When playing as Trigger, you need to take into a number of effects with different durations and combine them for the best efficiency.
- By holding down the basic attack, the sniper fires continuously and accumulates "Inflexibility" points up to a maximum of 100. The ability ends with a quick help call to the left - activated once every 25 seconds.
- Aftershock "Sniper Concerto" is triggered by the active agent's standard abilities once every 3 seconds and consumes 3 points of "Relentlessness".
- The enhanced variation of "Sniper Concert - Tartarus" is triggered by an EX skill, ult or additional attack assist with a limit of only 2 times from one type of skill with a cooldown of 20 seconds. Consumes 5 points.
- Empowered skill applies Coordinated status for 8 seconds, grants 4 Aftershock charges, and triggers Quick Aid. Steadfast does not consume.
- The Super applies Coordinated for 12 seconds, grants 6 charges, and also activates a character swap to the left.
The team rotation alternates skills so that the strong versions of Aftershocks fall during the stun window, and the enhanced special attack follows the ult. Filling the "Unyielding" bar is as easy as holding down the basic attack button.
The best eidoses
The girl's mental picture increases the squad's DPS due to additional buffs and increased personal damage.
M1: Heightened perception | The vulnerability multiplier applied by the Ghostly Gaze ive is increased by an additional 20%. Sniper's Concerto aftershocks can be triggered once every 2 seconds. Hitting with a charged counter or while firing in Sniper Stance generates 25% more Unyielding, up to a maximum of 125. |
M2: "Ethereal Vision" | After performing aftershocks, the heroine gains 1 level of the "Hunter's Gaze" effect. The finishing blow in the sniper stance gives 2 levels of "Hunter's Gaze". Each level of the effect increases the unit's critical damage by 6%, stacks 4 times, lasts 10 seconds. Repeated launches reset the timer. |
M3: "Homecoming" | The level of basic attack, evasion, assistance, special attack, attack chain is +2. |
M4: Unnoticed presence | After the transition or extension of the "Coordinated " state, the next activation by another character aftershock from Gashetka will trigger the Rupture effect, dealing additional damage equal to 200% of the heroine's attack power and a stun equal to 120% of her momentum. This move has an increased interrupt rating. |
M5: Unyielding Will | The level of basic attack, evasion, assistance, special attack, attack chain is +2. |
M6: On the other side | At the beginning of the battle, the girl receives five armor-piercing rounds. For every 25 points of "Inflexibility" spent, she receives 1 more round. The maximum you can hold is 5 pieces. If the heroine has ammo, then hitting targets in a sniper stance spends one ammo to deal additional Electro damage equal to 1200% of the attack power, while a 50% damage increase buff begins to take effect. Triggers no more than once every 0,2 seconds. |
The best consts of the Gashetka are the first, second and sixth:
- M1 Gives an additional 20% to the stun multiplier, which is equal to the overall damage bonus. Among other effects, it reduces the heroine's presence on the field.
- M2 Provides the entire squad with a nearly constant 24% critical damage boost.
- M6 Provides a good start to the fight, and also dramatically increases DPS with each subsequent refill of Steadfast.
F2P players looking for the best value for money in a sniper banner should stick with the first const. As for the Ghost Gaze sign, it's better than the M1.
Advantages and disadvantages
The sniper from the "Obol Squad" has the following negative and positive aspects of gameplay:
Advantages | Disadvantages |
Easy to implement mechanicsTo activate Aftershock, simply accumulate "Inflexibility" with charged shots and move the sniper to the "pocket". | With the "Ghostly Gaze" signature, the optimal level of stun, damage and potential is achieved, represented by a powerful defense cut of at least 25%. Therefore, the presence of a signature greatly affects the girl's potential and her value for the team. |
Fits into a wide range of teams for the sub-DD or position. Doesn't take much time from the main DD, so it's easy to combine with agents. | |
Applies a stun multiplier on all targets hit while being outside the field. Thus, permanently increasing the damage of the entire pack. |
Trigger Pumping
The total number of materials for upgrading the heroine is presented in the table below.
Leveling | Materials | Price |
---|---|---|
Level of |
×4 Entry Level Intimidation Token ×32 Top Level Intimidation Token ×30 Winner Token |
×800 000 |
Skills |
×25 Basic Shock Chip ×75 Advanced Shock Chip ×250 Specialized shock chip ×5 to the Hamster Cage |
×2 491 000 |
Makings |
×60 High Dimensional Data: Splitter × 9 Bloodthirsty Fist |
×405 000 |
Best Builds for Gashetka in ZZZ
In battle, the sniper s the main damage dealer on the field with damage and stun from aftershocks, as well as a vulnerability multiplier. Performing three different roles, the heroine can focus on developing personal DPS, potential, or give preference to impulse.
When selecting drive discs and weapons, pay attention to the presence of the following characteristics:
- crit chance - thanks to the additional ive "Silver Lantern" the effectiveness of the stun will increase proportionally to the chance of critical hits;
- pulse - a key parameter when it comes to the speed of accumulation of stun points on enemies;
- Attack power and Electro damage bonus - have a positive effect on damage in general.
Along with the critical chance, it is worth developing critical damage in a ratio of 1 to 2. However, in rare cases, the Trigger can be in the same squad with Anomaly class fighters - for them knowledge of anomaly is more valuable than crit damage.
The best amplifier
The best weapon for Gashetka is her signature "Ghost Gaze". The amplifier offers the heroine valuable increases to crit. chance and impulse, and her team gives a cut to the defense of enemies. In the absence of a signature, all amplifiers of the class are considered, capable of offering increases to damage, stun or third-party buffs for the squad.
Amplifier | Effect | Features |
---|---|---|
![]() ⭐⭐⭐⭐⭐ Base attack power 48-713 Crete. chance: 9,6-24% |
When an agent with this item hits an enemy with Aftershock and deals Electric Damage, the target's Defense is reduced by 25-40% for 5 sec. ive effects of the same name do not stack. If the agent with this item is not the active character when this effect is triggered, he gains 1 stack of "Spirit Shackles", maximum 3. Using one skill can only give the effect once. Each level of Spirit Shackles increases the agent's impulse with this item by 4-6,4% for 12 sec, the duration of each level of the effect is calculated separately. With 3 stacks of the effect, the agent's impulse with this item is additionally increased by 8-12,8%. |
Enhances the heroine in every way by increasing her critical chance and impulse, and also provides the squad with a defense cut on enemies. |
Restraint ⭐⭐⭐⭐⭐ Base attack power 46-684 Impuls: 7,2-18% |
When hitting an enemy, the damage and stun dealt by a basic attack is increased by 6-12% - the effect stacks up to 5 times and lasts 8 seconds, and also triggers no more than once at a time. The duration of each level, in turn, is calculated separately. | The amplifier from the standard banner will increase the damage and stun from aftershocks, which are considered a basic attack. The main stat contains impulse, which is also a nice bonus. |
Teapot of jade purity ⭐⭐⭐⭐⭐ Base attack power 48-714 Impuls: 7,2-18% |
When a basic attack hits an enemy, 1 level is given. The powers of tea. Each level of Tea Power increases the momentum of an agent with this item by 0,7-1,4%. The effect stacks up to 30 levels, lasts 8 seconds, the duration of each level is counted separately. When receiving the Tea Power effect, if an agent with this item has 15 levels of Tea Power or more, the damage dealt by all party is increased by 20-32%. The effect lasts 10 seconds. Identical ive effects do not stack. |
A good amplifier, but there may be problems with getting stacks due to the three-second cooldown of the "Sniper Concert" technique. It will not be possible to consistently apply a buff to the squad, so it is recommended to consistently use "Coordinated " and "Sniper Concert - Tartarus" at the moment of active offensive of the main DD. |
Hellfire Gear ⭐⭐⭐⭐⭐ Base attack power 46-684 Impuls: 7,2-18% |
An agent with this item restores energy outside the battlefield for 0,6-1,2 units per second faster. When launching an Empowered Special Attack, the Pulse value increases by 10-20% - this effect stacks up to 2 times and lasts 10 seconds. The duration of each level is calculated separately. | A great option for a "pocket" character. With it, the sniper will be able to launch "Coordinated " more often and apply stun more actively. |
Six-shooter (BP) ⭐⭐⭐⭐ Base attack power 40-594 Impuls: 6-15% |
An agent with this item receives level 1. charge once every 3 seconds - this effect can stack up to 6 times. Using an Empowered Special Attack consumes all charges. Each charge effect increases the skill's stun by 4,0-6,4%. | The effects are similar to the previous amplifier, but the increase in stun efficiency only applies to the skill. |
Precious fossil ⭐⭐⭐⭐ Base attack power 40-594 Impuls: 6-15% |
If an enemy's health is at least 50%, an agent with this item will deal damage to that enemy. 10-16% more stun. If HP is not lower than 75%, the bonus is additionally increased by 10-16%. | Provides a good start to the battle, allowing you to quickly gain momentum through a chain attack. It will show itself well both in a battle with a boss and with a crowd of weak mobs. |
Demara II Battery (F2P) ⭐⭐⭐⭐ Base attack power 42-624 Impuls: 6-15% |
Increases electrical damage by 15-22%. When an agent with this item deals damage to an enemy with a counterattack after a dodge or assist in an extra attack, their energy generation is increased by 18,0-27,5% for 8 seconds. | Provides a valuable bonus to Electro damage and makes it easier to gain energy on the field, but forces you to weave additional counterattacks or assists into your rotation every 8 seconds. |
![]() ⭐️⭐️⭐️⭐️ Base attack power: 42-624 Pulse: 6-15% |
After triggering an aftershock, the agent's physical damage is increased by 15-24%, and the stun is increased by 10-16%. The effect lasts for 10 sec. | The amplifier is valuable because of the stun bonus, and the increase in physical damage is of no use to the sniper. |
Best Drive Disks
Depending on the priority role that the sniper plays within the pack, you can equip a set for personal damage or aim to strengthen squad with the help of drive disks.
Drive disks | Effects | Recommendation |
---|---|---|
![]() |
2 parts: Increases momentum by 6%. 4 parts: Basic attack, dash attacks and counterattacks after dodging increase the stun effect by 20% on the main target. |
The best option for the stunner role. The ive of the full set applies to aftershocks, because this move is tied to the heroine's basic attacks. It is worth combining with "Shadow Harmony" to increase damage or with "Electro Woodpecker" if you can't achieve optimal crit chance. |
![]() |
2 parts: Aftershock and dash attack damage increased by 15% 4 parts: When an agent hits an enemy with an aftershock or dash attack, and the damage attribute matches the attribute of the attack, the agent gains 1 level of buff for each skill used. Each level gained increases attack power by 4% and crit chance by 4%. The effect stacks up to 3 times and lasts for 15 seconds. Re-triggering refreshes the applied buff. |
Priority for sub-DD, as it increases damage from the key attack type and provides an ATK bonus. In addition, it provides a constant 12% bonus to crit. chance. Should be combined with "Shockstar-Disco", "Dyatlokor-Electro" or "Song of the Branch and Blade". |
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2 parts: Energy recovery +20%. 4 parts: After activating a chain of attacks or a super ability, all squad deal 15% more damage for 12 sec. ive effects of the same name do not stack. |
A good set for a team buff. Considering that Aftershocks slowly accumulate stun, you may need the of a second Intimidation agent for more stable activation of the effects. Recommended to complement with the Shockstar Disco set. |
Astral voice | 2 parts: Attack power increases by 10% 4 parts: When any squad member enters the battlefield with Quick Aid, the entire squad gains 1 level of Astra (maximum 3 levels) for 15 seconds. Repeated casts refresh the duration. Each level of the effect increases the damage dealt by the character performing Quick Aid by 8%. Only one effect can be active for a squad at a time. |
One of the best sets with a total damage bonus of 24%. However, it is important to consider that the sniper calls for quick help once every 25 seconds with a basic attack, as well as without reloading with an enhanced skill and ult. Therefore, it is important to keep a character of the class in the team, who will refresh the duration of the effects if necessary. |
Protopunk | 2 parts: +15% to shield effect 4 parts: If anyone in the squad triggers a Defense Assist or Evasion Assist, all squad deal 15% more damage for 10 sec. ive effects of the same name do not stack. |
An alternative buffer option, for which it is enough to change characters every 10 seconds. It is collected strictly completely, and is combined with "Shockstar Disco", because the considered type of assistance actively spends assistance points, replenished through chains of attacks. |
Recommended characteristic values
The table shows the priority parameters in the drives:
Position | The main parameter |
1 | Health (permanent) |
2 | Attack Power (Permanent) |
3 | Protection (permanent) |
4 | Crete. chance - a priority, crit damage/attack power (optional) |
5 | Electro Damage Bonus - a priority, Attack Power |
6 | Impuls |
When choosing equipment, focus on the optimal indicators of all key stats:
- health: from 10 units;
- Attack Power: 2 units and higher;
- pulse: not less than 170;
- Crete. chance: at 90% the maximum buff from the Silver Lantern proc is achieved, increases during the battle are also taken into ;
- Crete. damage: 120-140% - optional;
- knowledge of anomaly: 250 points - in abnormal builds.
Best Banbu
Companions in teams are selected based on the main DD's needs for damage, anomaly or control. A good option among the banbu for Gashetka and the team she s will be assistants with energy restoration for skills, because the resource is needed to perform the aftershock "Sniper Concert - Tartarus" and launch "Coordinated ".
Banbu | Skills |
---|---|
Nutcracker |
|
Majordomo |
|
Knight (F2P) |
|
sumobu |
|
Bumabu |
|
Squads for the Gashetka
The trigger is a flexible combat unit that can act as a sub-DD, buffer, and stunner. To get a bonus to the effectiveness of stunning, the girl needs allies of the class Attack or with electro attribute. When composing a squad, it is worth paying attention to the fact that the sniper launches the "stun window" longer, and also does not appear on the field - if the main DD needs to stun the enemy, it is advisable to supplement the team with a classic Intimidation character.
Best characters
The Sniper from the Obol Squad will look good in packs with the following heroes:
Character | Specialty/Attribute | Features |
---|---|---|
New Eridu Military Forces |
Attack electro |
The damage dealer with the highest synergy. Increases the critical damage of all aftershocks that hit enemies and is present on the field at maximum. |
Constellation Lyra |
Attack Fire |
A fiery DPS hero who also prefers to stay on the field as long as possible. With the help of basic attacks, he accumulates energy for skills and fills the ive bar for a powerful attack. |
Vlad Hugo![]() |
Attack Ice |
An agent that plays from the imposition of a stun on targets. Has explosive damage and largely depends on the presence of Intimidation heroes in the squad. Trigger will be an excellent sub-damager in Hugo's team with two stunners. |
Household staff agency "Victoria" |
Attack Ice |
A classic ice DD who would benefit from a stun multiplier, additional buffs, and a secondary damage source on the team. |
Special group of the criminal investigation department |
Attack Ether |
Zhu Yuan relies heavily on the "stun window" and requires a character from "Threat Investigation" or to make the ive work. If you want to pair her with Trigger, then Qingyi is highly recommended for the team. |
New Eridu Military Forces |
Attack Fire |
Soldier 11 is good at counterattacking and often uses her enhanced special skill, so a sniper from the same faction will be a great companion for her. |
Sly hares |
Attack Physical |
Nekomiya's main ive increases her damage after counterattacks and assists, so the cat even benefits from a slow stun and an additional multiplier on enemies. |
Section 6 |
Attack electro |
As for Harumasa, it is extremely difficult for the hero to continue his rotation after dodging, so the "stun window" gives him comfort. In this regard, the combo should be supplemented with any classic Intimidation agent. |
Plant "Belobog" |
Attack electro |
An epic fighter who is the basis of the Shock build. Makes the anomalous effect of additional damage work without recharging. In a pack with him, the girl is recommended to collect knowledge of anomaly. |
Sly hares |
Attack Physical |
F2P damage dealer who prefers to shoot from a distance. Can lead a pack with a sniper until stronger damage dealers appear. |
Section 6 |
Anomaly Frost |
The heiress of the Hoshimi clan requires constant presence on the field, which is what the sniper can offer her. It is important to note that only Rina and Yanagi can activate the ives of both girls. |
Section 6 |
Anomaly electro |
Yanagi has flexibility when it comes to her time on the field. If you want to play a girl as a main damage dealer or even a hyper-carry, then Gashetka will be perfect for these purposes. |
Special group of the criminal investigation department |
Anomaly Physical |
Jane is a fighter who requires maximum arena presence and values teammates with fast rotations or out-of-the-pocket abilities the most. |
Constellation Lyra |
Ether |
An effective hero with large and varied buffs that affect the entire team at once. |
Household staff agency "Victoria" |
electro |
The legendary heroine from the standard banner increases her allies' penetration and prolongs the effect of Shock. Being the only representative of the electric attribute among the s, she often helps to satisfy the requirements of the sniper's ive skill. |
Sons of Calydon |
Fire |
Spreads a long-lasting attack power buff to all agents in the pack and Banbu, making him one of the best F2P s in a multi-DD build. |
Sly Hares |
Ether |
Budget Nicole is good at pulling weak monsters and reducing the defense of targets for a short period of time. |
Sons of Calydon |
Defense Physical |
Caesar's main advantage is to "back up" the active fighter with a shield and strengthen him with an attack power buff. However, the heroine is good at stunning and can simultaneously help close the squad's need to call a chain of attacks. |
Special group of the criminal investigation department |
Defense electro |
The young man from "Ugroznyysk" is aimed at ing Anomaly class agents with buffs and a shield. Owning the Electro attribute, he helps the sniper fulfill the ive requirements, and by calling quick help to the left, he creates more convenient conditions for switching within the team. |
Sons of Calydon |
Intimidation Physical |
Despite the fact that Pulchra claims the same slot as Trigger, the girls combine well. The epic cat-tyren increases the damage from aftershocks, but is a little more active in the arena to replenish stacks, so it should be placed in the middle slot. |
Top Teams
The best squad for Trigger is a combination with Soldier 0, which increases the damage of all aftershocks. In other builds, the sniper acts as an alternative agent of Intimidation, a secondary source of damage, and an applicator of the damage bonus.
Character 1 | Character 2 | Character 3 | Banbu | Features |
---|---|---|---|---|
Soldier 0 | Trigger |
Astra Yao Lucy Pulchra |
Nutcracker | Priority squad for a sniper with Soldier 0, which increases aftershock damage. Astra will be a reliable , and in her absence, the ATK buffer Lucy will do. If desired, instead of a buffer, you can place Pulchra with an additional bonus to the damage of the team attack type. |
Ellen Hugo |
Trigger |
Lycaon Lightyear |
Pingwibu Akulabu |
Trigger is capable of ing ice damage dealer Ellen or Hugo alone. However, Lightyear or Lycaon provide resistance cut and ice damage bonuses, so they are highly recommended in a pack at least as s. |
Evelyn Soldier 11 |
Trigger |
Lightyear Caesar Rina |
Rocketaboo Struggle |
Fire damager Soldier 11 benefits greatly from having Lightyear in her team. In his absence, you can put Caesar in and protect the girl from health depletion. In turn, the Evelyn-Gashetka combo should be supplemented with Rina so that the sniper's inclinations work. Otherwise, it will not be possible to convert the critical chance into stunning efficiency. |
Zhu Yuan Harumasa |
Qingyi | Trigger |
Nutcracker Knighthood |
Zhu Yuan and Harumasa mostly use all their skills immediately after stunning an enemy, and are rarely present on the field the rest of the time. Therefore, it is better to give the role of the stunner to Qingyi, and make the Trigger a full-fledged sub-DD or equip buffer drive disks on her. |
Miyabi Yanagi |
Trigger | Rina |
Gulliver![]() |
An example of a hyper-carry build with the anomalous DDs Miyabi and Yanagi. The sniper "hangs" a damage bonus on enemies, simultaneously inflicts damage and participates in filling the anomaly. Rina prolongs the Shock state and increases the final damage of Chaos, but more importantly, allows Miyabi and Trigger to use the inclination buffs. |
Jane |
Bernice Set |
Trigger |
Zlobnobu Officer Cui |
In company with Jane, the heroine of Intimidation acts as a sub-DD and buffer, since the mouse relies on counterattacks. The "pocket" Bernice, who participates in the call of Chaos, is a good fit for the squad, but with her, Trigger will not be able to use the ive of the deposit. She can be replaced with the epic Seth, who will give the damager a shield, an increase in knowledge of the anomaly, and also make the change of agents through quick help more linear. |
Nekomiya |
Piper Pulchra |
Trigger | ![]() ![]() |
Nekomiya relies equally on counterattacks and Charge, with the help of the Sons of Calydon physical fighters, and the sniper to spread (de-)buffs and deal damage. |
Anton | Trigger |
Grace Rina |
Elektrobu | In the budget mono-electric build, the sniper's job is to apply Shock to enemies along with Grace, which also increases damage from hits on enemies with an abnormal status. At the end of the rotation, Anton enters the field and uses a charged basic strike, allowing DoT damage to occur more often. Rina is an acceptable replacement for Grace, but with her, the team relies more on personal DPS, rather than Shock. |
Billy | Trigger | Nicole | Packer | A free build for beginners, where Billy is responsible for field damage, and Nicole cuts off the enemy's defense. Meanwhile, Trigger helps his main DD with damage and stun. |
Is it worth knocking out the Trigger in ZZZ
Trigger is a fighter who is fully realized only when she is not an active character. The heroine's skills are aimed at helping the agent in the arena with additional damage, stunning and buffs. Their work is ensured by simply hitting the targets with the active character's techniques, so a short sniper skill combo is easily woven into the rotation of any team.
The build is versatile - you can build the trigger with an emphasis on personal damage and stun, or give preference to buffs for the team. It does not depend on investments in cons, but prefers a signature amplifier to alternative weapons.
To sum it up, a sniper should be knocked out in the following cases:
- There are plans to create an aftershock assembly, for example, with Soldier 0 at the head.
- There is a desire to provide the main DD with as many opportunities on the field as possible, but I don’t want to give up the stun.
- I liked the gameplay A-rank Pulchra, but I want to replace the mercenary with a stronger character or create a second squad with a “pocket” sub-DD.
Trailer of the Gashetka
Character Demo "Special Rescue":
We hope this guide helped you put together the best build for Gashetka in Zero's Zenles Zone. If you have any questions about how agent skills work and builds, be sure to leave comments so that the author or other players can help. In the special section of our site, see builds in ZZZ on all characters.
Will it suit Zhu Yuan and Nicole?
80 spins in the trigger... Eighty!!!! And Grace fell out... C1 Grace.. That's why not Pyosel, or Kolyada (C1 with a signal would already be) or Neko at least??? I sat all night, vacuuming up content on polychromes for spins, farmed from the 74th to the 80th to finish spinning the trigger, the 80th spin was unscrewed at 5 in the morning... and GRACE.. Ugh, right at the monitor!
I started playing and lost the first 50/50 in Evelyn's banner - Grace "won". Well, okay, I thought, I'll take the guarantor Senby and then knock out Gashetka - I'll gather a squad of soldiers, I'll smash cabins. I took the guarantor Senby (with the 76th spin, of course).. and on Gashetka again I lost 50/50 and Grace again.. God, how unlucky I am...
So who should I take as a guarantor now? I don't want Vivienne, nor her man, nor new schoolgirl lolis. If Husky had dropped instead of Gressi, I would have waited for Akula, Shokaku is available. And now we have to wait a year for Gashetka, and Senbi, into whom all the resources were invested to zero, should ride Pulkhra for now??
THE TRIGGER IS BACK!!!!!!!
GOOOOOOAL! xD
Oh, these losses on 90s spins, mmmmmmm))
Why do we need a trigger? What does it do? It just sits in your pocket
The appearance, the vaif, the lore... besides, I don't have any main damage dealers except for Senby, and the Gashetka fits perfectly in the squad + I would shove my Pulchra C4 with them and a strong drinking pack is ready.
I was lucky with Gashetka: after Senby, Neka fell on 31 and Gashetka on 35, but I barely managed to get Signu on 70 spin.
The previous signals didn't require so much from me: Yanagi's signal required 17 spins, Miyabi's signal is 37 spins, Evelyn's signal is 19 spins, Bernice's signal is 7 spins. No losses in the gun room yet.
Dude, do you know how much that cost me? With zero eidolons.
Around 160. Lay 81st after the stooped dog fell to the guarantor (also somewhere around the last ten).
Now I'll be taking cuckoo pills until at least 2.0. And even that's unlikely to help, because Xuan will be dumped right away and with my hundred on my , it's not at all inspiring.
But somewhere out there, Sid is also there...
What do you think is better, to knock out Jane or to knock out Signa on the Trigger, considering that there is a Precious Fossil, and there is no one except Nekomata and Nicole
I knocked out Signa today. It gives more damage, stun and protection cut, which turns Trigger into a universal . Even with an under-leveled Signa (20 lvl) you can feel the increase in team damage in a dangerous assault. If I don't have enough for Jane, I'll make do with Piper.
Hello, is this a normal squad?? Lightyear Yanagi Trigger
Yes, master, it couldn't be better
Lighter is redundant, it is better to put him next to pyro/cryo heroes who he will flood with damage.
Instead, it's better to put either a (Nicole, Rina, Lucy, Astra, Sokaku) or another anomaly (Piper, Bernice, Miyabi) for chaos.
Well, well, Wotpack doesn't want to put the Nekomata signature gun that gives KSH in the list, despite the fact that this option would be quite suitable
KS is needed for the effectiveness of stunning from the inclinations, but it is an addition, not a complete alternative to the impulse. Simply collecting KS, ignoring the effects of even 4 * Intimidation guns, is not such a good idea as it may seem🤷
If there is Harumasa and Astro Yao.
, then is it possible to knock out Gashetka as the one who stuns. The team will come out: Harumasa, Gashetka and Astrt Yao. Will that be good?
For Harumasa, her stun will not be enough. At m0, it requires frequent stuns to work. I think even Enbi (A-rank) as a stunner in a team will be better. If you still want to play in one team, then instead of Astra you will have to put a 2nd stunner Trigger + Harumasa + Qingyi (Lycaon / Enbi). Perhaps instead of the 2nd stunner you can put Anomalist to create Harumasa's quivers.
I have a 100% guarantee that I left on Jane, but I still liked the trigger too much and I don't know whether to turn it or not? I don't have Enby or Evelyn, and I do have Qingyi
Well, overall it turned out to be unexpectedly successful. If you need an electric train and like the character, go for it, of course. You don't need to listen to all this nonsense in the style of "Without X, Y doesn't play." Her stun is more of a nice bonus than the main mechanic.
play with the waifu factor and don't worry) I myself will try to take both Gashetka and Zhu Yuan at once, but I will definitely take at least one wife
So it turns out that she needs 90% crit chance to maximize her ive? Nice byte on the signal, because without it it will be almost impossible. And in general the character looks like a complete runner, but with C1 and signal - imba.
Yes, like most characters, it requires a signa, and in Zenles the minimum is E0A1. Well, and in principle, its own signa is not very expensive and there are no nuances. Here, in all Hvers games, with almost every character, there is a clear and pronounced division into a sampler - E0 with a left amplifier and a full-fledged agent - signa and E1 (you can get by with E0). In Genshin, this is E2A1, for example. In Honkai, the same, but banners are much more convenient than Hrenshin
As a former Genshin player for many years, it's better this way, 101%. Than for example E2 and A1. There is no guarantee for the signal there, and you need to lose in one banner 2 times (*after 4 years 1 time). Knock it out now for 220 (*now 150) or forget about its existence altogether.
In Zenles, the amplifier banner is designed in the same way as the character banner.
In general, if we take it in comparison, then in Zenles, although the full-fledged character is expressed more vividly, this full-fledged one also costs several hundred spins less.
P.S. In general, it’s a market and nothing personal.
And it is the Trigger, in addition to the signal and E1 (it has more priority on the signal than E1), that definitely needs Enbi 0 with the same signal (also has priority on the signal).
So, even if just Enby is not, Trigger is not your best fifu, then you will regret buying it, that's for sure
The PS contains nonsense.
The banners are written in nonsense. In Genshin - if you lose, there is a chance to get an event weapon. In Rails, there is just standard garbage like a collection of cones, gaps for one and a half characters of saving.
Is it nonsense that Trigger without Enbi 0 won't open? In what way? Or isn't it true that in any pack with Trigger without Enbi0 this Trigger can be cheaply replaced with greater benefit?
You still don't understand that there is a clear division between a trial character and a full-fledged character when buying Eidos and Signa. And who are the crazy percentages of damage, buffs, differences on E1A1 with just E0 for?
What difference does it make whether it's an event weapon or a standard one if I don't need the event one? Why would I need a Vrisnesley or a Bai Zhu donut, a key, etc. without these same characters who play with them and who will never appear on my ? Not everything and not always can be replaced with other characters. I could put the key on Furina, but what's the point? If I have her signal with much higher percentages. What should I put Vrisnesley on? On Mona? What's the point?
And if you lose in honkai or in Zenles, then in the next banner you are guaranteed to take the necessary amplifier or cone, and not lose again to some event, but useless garbage. So it turns out that in Khrenshina you are obliged to have 210 balls at a time (after 4 years 150), and in Zenles and in honkai there is no point burning in the next banner and there is a clear gradation of loss-win - loss-win
I would say that S-Enby will simply increase the damage of the Trigger by 20-30%, as will many other characters with suitable commands.
Here Kolyada really opened up with the release of Evelyn, because only she needs a buff on the chain of attacks, and Gashetka will stun/debuff/damage in any pack, S-Enby will only increase damage.
Well, I agree. Multiplier, debuff and other packs are useful, but if there is an option to choose, is it the best choice?
Here Enbi0 depends more on Trigger than vice versa, but there was no "wow effect" with Trigger in other packs either. All the same, in of ease of application, Enbi with its mechanics is very well suited for buffs. And Enbi 0 helps to get these 20% damage to Trigger and as I was finally convinced when I took Trigger, then in combat in of convenience they show themselves 2 times better than in other packs separately.
I'll unscrew it to put it together with Yanagi and Rina and it will be a completely Electro pack for fighting robots and for electro-vulnerability.
Evelyn, Gashetka and Lucy are they a good squad or not?
Expected tier list position - at the level of free Lycaon. Trash, however, I agree with the assessment. The stun is weak and only once every 3 seconds, his own damage is low, he offers fewer buffs than other heroes. The hero is not good in any role, so it is not clear why it is needed. Only for one Enby. Verdict - who does not have Enby - skip 100%, who has Enby - it is also better to skip to normal heroes, especially since according to rumors, Idols and another character at the level of Miyabi will soon appear.
What if I don't want to knock out idols?
What are you saying here? Antony himself is giving advice and making verdicts for others. How can you not listen to him? His opinion is so important!
I plan to use Trigger for Vlad in the future, because he will also play from aftershocks and Trigger for him seems like an ideal option
about any characters you can say why the hell do we need them. Why do we even play gachas? To go through mid-level high-level content that gets boring in a month? The player might like the animation, appearance, lore of the character. Well, yes, if it doesn't give a million damage per second then we delete it, and then we'll whine about powercreeps, damn it.
The difference in stun time with Qingyi with the same gear is one and a half seconds. Only Gashetka can do it outside the field, kek
Is it worth knocking out the Gashetka if there is no 5* Enby on the ?
It's not worth knocking it out for anyone - it's better to save up spins for characters that will remain in the meta for a long time.
Nobody is a strong word. Not everyone is a slave to meta.
Anthony is simply either a hater of this character, so in the comments he convinces others that she is not needed, or a meta-rab, or both. I don't even know what is worse.
And who is this? Until now all content has been ed over with violets, don't talk nonsense, it hurts her
The only relevant question under the topic: how to change the character name/call sign to English without changing the language of the entire game.
Who is the trigger suitable for, who is it played with?
Guys trigger will work for Anton? I skip Enby, but I really liked Trigger.
And will Senby, Gashetka and Pulhra stand in one squad? Will the const furry work as a buffer?
Who to spin, Qingyi or Gashetka? Who will be more useful on the ? And another question. Who is better for Evelyn? Because instead of a character of the intimidation class, I have Caesar)
For Evelyn, Trigger is better than Qingyi. Caesar is also a viable option in this pack because Evelyn doesn't rely on stun too much.
Explosive DD is not affected by stun?…
Got it :)
Is there any point in knocking out the Trigger if there is Qingyi? And I understand that this is a stunner purely for the new enby?
Qingyi is an onfield stunner, and Gashetka is more like Burnies in style. It's not like they're interchangeable.
Why was it translated as Trigger and not Trigger?
And the hero, to be honest, pales in comparison to Miyabi, Yanagi, Bernice or Jane Doe
bro compared damager damager damager and damager with stunner mind mind
One of the possible translations of the word "Trigger" is a trigger.
In Russian there is a name for the trigger - Gashetka.
Moreover, in the Russian segment there is such an expression as “Pull down the trigger” or “Press the trigger”, etc., which is what this hero constantly does.
Well, why not call it Trigger. It sounds much better than a trigger.
And for me the character is much better than all those you named.
Maybe because the trigger and the hammer are different things? You can look at the diagram of firearms if you don't understand.
In the official localization until recently it was called "Kurok")
Maybe you can tell me about linguistics then? I hope you know what a "Proper Name" is from school? And you know that proper names are not translated into other languages... Trigger should have remained Trigger, because it is a NAME. But the Russian localizers twisted it all around as usual...
Well, actually, if you look at other translations, it's not "Trigger" everywhere, each language has its own translation. Why? Because a pseudonym is not a "proper name", so it can be easily translated for each language separately.
Jack the Ripper is Jack the Ripper, not Jack the Ripper, because it is not a name, but a pseudonym.
First of all, this is not a name, but a call sign.
Secondly, proper names can also be translated if appropriate.
Incorrect. Trigger is not a name but a call sign.
I have a firearm, so I know more about this than you do. But what does the weapon scheme have to do with the character's nickname? Her name was Trigger when she was first shown in the game, and in my opinion, that's a more appropriate cognomen than the shitty Trigger.
Congratulations, but if you have a firearm, it doesn't change the fact that a trigger and a hammer are different things. Annihilator3000 also sounds better than a trigger, so what? It was a trigger before, not because they changed its name, but because the translation was initially incorrect. I might surprise you, but ZZZ is a Chinese game, so the standard is what is written in Chinese, and not in Russian back in the day.
Because the game is being translated by degenerates. The same degenerates called the black cat a she-cat.