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Fugue in Honkai Star Rail: guide & build 🔥

Guide to creating a build for the girl from the fox people of Xianzhou - Fugue build.

Fugue in Honkai Star Rail: guide and build

A detailed guide to Fugu in Honkai: StarRail with an analysis of the main mechanics and advice on assembling, revealing the maximum potential of the heroine. The girl is focused on ing the squad by increasing the penetration effect and providing the ability to ignore weaknesses, as well as reducing enemy defense. At the same time, she can inflict good damage, despite the vulnerabilities of opponents.

Based on the key features of Fugue, we will provide rating tables with the best caves teams with the most suitable characters. In addition, we will analyze the order of actions during the battle, strengths and weaknesses, and also indicate everything that is needed to pump Fugue.

Fugue is a legendary character related to Paths of Nothingness and wielding the element of fire. Once an ordinary girl from the fox nation, she became a victim of a large-scale conflict between the Xianzhou Alliance and the Emanator of Destruction, which caused her to lose her former identity. She was given another chance at a completely new life. However, traces of her difficult past still continue to remind of themselves. She is a debuffer who focuses on ing allies and weakening opponents.

Rating S+ position in dash list
Rarity ⭐⭐⭐⭐⭐
[Type] element Fire damage type
Path Nihility
When was it added to the game? December 25, 2024 (patch 2.7)
How to get a character Banner "Event Jump: Character"
Gender Female
Home region Lofu Xianzhou
Role in the squad Debuffer
Role in the game New form tingyun
signature light cone "Home at the End of a Long Journey"
Voice actresses
  • English Voice Actress - Anya Floris
  • Japanese Voice Actress - Takada Yuuki
  • Chinese voice actress - Jiang Li
  • Corresponding voice actress: Lee Myeong-ho

Biography

Fugue from Honkai: Star Rail - Resurrection Form tingyun, who was previously the envoy of the "Flight Commission". The representative of the fox people was unwittingly drawn into the conflict that arose on Lofu Xianzhou even before the Star Express arrived there.

As a vessel for Nanuki's emanator, she was exposed to external forces for a long time, and was then defeated as unnecessary. However, Fuuga's story did not end there, as her body was given to scientists, thanks to whom the girl was able to gain a new life.

How to Get Fugu in Honkai: Star Rail

To obtain Fugu, you must spend Star tickets in the Event Jump: Character banner. The heroine will be available for acquisition between April 9 and April 29, 2025 inclusive, during the first phase of Update 3.2.

If you don't want to miss the next Fugue rerun, we recommend that you follow the article update, which presents the latest banner schedule.

Features

Ascension of Fugue allows you to develop her basic stats, such as attack power, defense, and health. In addition, there are speed and taunt parameters, but they do not change as the character levels up. All stat values ​​are shown in a table.

Level of Basic Attack Basic protection Basic Health Speed Taunt
1 79 75 153 102 100
20 154 148 299 102 100
30 225 216 436 102 100
40 297 284 574 102 100
50 368 352 712 102 100
60 439 421 850 102 100
70 510 489 988 102 100
80 582 557 1125 102 100

Basic skills

Fugue is focused on helping her allies, debuffing opponents, and dealing fire damage to the area. First of all, the skills are intended to provide for squads that specialize in penetration. Since they are the ones who benefit the most from the mechanics of the legendary representative of Oblivion.

With her skill, she applies a buff that increases the penetration effect and allows you to ignore enemy weaknesses, and, on the contrary, weakens opponents by lowering their defense. However, the heroine also brings benefits ively, spreading a special status that additionally drains stamina. In addition, she allows you to deal damage with super penetration.

In the following points, we will take a closer look at how Fugue's abilities work and highlight the priority sequence for leveling them up. We will also study the hidden skills from the "Traces" section and eidolons. In particular, we will pay attention to the consts that are recommended for obtaining.

Active skills

Angry Flame

Technique "Angry Flame" || Debuff

When using the technique, inflicts the "Dizziness" status on enemies in a certain area for 10 seconds. Enemies under this effect cannot attack allied targets.

After dealing damage to an enemy with Vertigo, its duration is advanced by 40%. In addition, with a 100% base chance, it imposes the defense reduction specified in the skill for 2 turns.

Flaming Tail

Basic Attack "Blazing Tail" || Single Strike

Deals fire damage to one enemy equal to 50-100% from attack power.

Fiery caress

Enhanced Basic Attack "Fiery Caress" || Explosive Strike

Deals fire damage to one enemy equal to 50-100% from the attack power, as well as fire damage to adjacent targets, amounting to 25-50% from attack power.

Granting grace

Skill "Granting Grace" ||

Applies the Fox's Prayer status to one target ally and enters the Furious Burn status for 3 turns. The duration of the status decreases with each turn of Fugue, and the status only affects the last target of the skill.

An ally with the Fox's Prayer status has their penetration effect increased by 15-30%. In addition, his attacks drain the opponents' stamina regardless of the vulnerability type. This effect is equal to 50% from the initial damage of the fortitude and does not stack with other similar effects.

While the "Furious Scorch" state is active, Fugue's basic attack is enhanced. Every time an ally with "Fox's Prayer" attacks an enemy, the heroine has a 100% basic chance to decrease the target's defense by 8-18% within 2 moves.

blinding flame

Super Ability "Blinding Flame" || Group Strike

Consumes 130 energy and deals fire damage to all enemies, which is 100-200% of attack power. This attack ignores enemy targets' vulnerabilities and reduces their durability. When the stamina bar is completely depleted, the "Burning" fire penetration effect is applied.

ive skills

Blessing of Kindness

Talent "Blessing of Kindness" || Debuff

While Fugue is on the battlefield, enemies are afflicted with the Cloud Flame Glitter status, which is equal to 40% from the maximum durability of the targets:

  • When durability drops to 0, the status continues to deplete.
  • When Cloud Flame Glitter drops to 0, the enemy will take pierce damage again.

While Fugue is on the battlefield and after allies attack enemies with a pierced vulnerability, the stamina damage of this attack is converted once to super penetration damage, which is equal to 50-100%.

The order of leveling abilities

Talent ≥ Skill > Super Ability ≥ Basic Attack

It is recommended to improve Fugue's skills in the following sequence:

  1. Talent и skill — skills that are practically equal in priority and allow you to help your allies in battle in various ways. For this reason, it is advisable to pump them in parallel with each other, but first of all, the emphasis is on talent.
  2. Superpower — Fugue's main source of damage. To some extent, it is also a option in the form of additional area damage. Moreover, the ultimate completely ignores the vulnerabilities of opponents.
  3. Basic Attack - Another way to deal damage through a stronger version of the strike and restore skill points. Has a slightly lower value in of pumping due to the lower impact compared to the super ability.

Tracks

All traces of Fugue:

Speed ​​+2 units. (level 1)
"Revival of Zelenat": After an ally pierces a vulnerability, the enemy's action is delayed by an additional 15%. Penetration effect +5,3% (A2) Speed ​​+2 units. (A3) Health +4% (A3)
"Riddles of Tushan": Fugue's penetration effect is increased by 30%. The first use of the skill gives 1 action point. Speed ​​+3 units. (A4) Penetration effect +8% (A5) Speed ​​+3 units. (A5)
"The Essence of Thecda": Penetrating an enemy's Vulnerability increases the Penetration effect of all allies by 6% (except Fugue). If Fugue's Penetration effect is 220% or more, the buff is further increased by 12% for 2 turns. The bonus can be stacked up to 2 times. Health +6% (A6) Penetration effect +10,7% (level 75)
Speed ​​+4 units. (level 80)

Overall increase in stats after opening all tracks:

  • Speed ​​- 14 units.
  • Penetration effect - 24%.
  • Health (HP) - 10%.

Eidolons

Eidolons of Fugue

All Fugue Consts:

number Name <font><font>Materials</font></font>
1 Mortality has faded, the path to ascension An ally under the Fox's Prayer status has their vulnerability penetration increased by 50%.
2 The approach of good fortune bestows chastity When an enemy's weakness is broken, Fugue restores 3 energy to himself. After using the super ability, advances all allies' actions by 24%.
3 The heart is filled, the mind is subdued Skill level +2. The maximum level is 15. The level of basic attack +1. The maximum level is 10.
4 Consciousness is fragmented, names are burned Penetration damage to an ally under the Fox's Prayer status is increased by 20%.
5 The Rise of Patronage, Heir to Nirvana Superpower level +2. Talent level +2. The maximum level is 15.
6 The end of creation, the beginnings of the universe Fugue's vulnerability penetration efficiency is increased by 50%. While the heroine is in the "Furious Burn" state, the "Fox's Prayer" status is applied to all squad .

The best Eidolons of Fugue are E1, E2 and E6:

  • First consta is good because it expands the functionality of the "Fox's Prayer" status. Now it not only gives the effect of penetration and ignoring vulnerability, but also increases the effectiveness of the penetration of the selected partner. Thanks to this, the ally will be able to quickly reduce the resistance of opponents.
  • Second Const. Allows for more consistent use of the ultimate by gaining additional energy when breaking through a weakness. Additionally, it offers a team benefit in the form of advancing the actions of all allies after using Fugue's ultimate.
  • Sixth Consta gives the heroine the ability to drain enemy targets' stamina much faster and has a higher chance of activating the Third Track bonus. However, the most important buff is that the Fox's Prayer status is extended to all teammates.

F2P players are recommended to stick with E2.

How to Play Fugu: Rotation

Fugue in Hankai: Star Rail functions as a , debuffer, and somewhat secondary DPS character during combat. The key principles of playing her are quite simple and boil down to the following:

  • Every 3 turns, use a skill on the main DD to apply "Fox's Prayer" and "Furious Burn".
  • While the applied effects remain active, it is recommended to attack with a strengthened basic attack.
  • The super ability is used when ready to deal area damage.

At the same time, the talent helps allies ively, allowing them to deal super-penetration damage. Now let's take a closer look at Fugue's rotation using the standard sequence of actions as an example:

  1. Before entering the battle, activate the heroine's technique and attack the enemy (you can do this for any character). This will allow you to advance the Fugue effect by 40% at the very beginning and lower the enemy's defense.
  2. During the turn, we use the skill on the main DD or on the character who needs the effect of penetration and the ability to ignore vulnerabilities. Thus, the status "Fox's Prayer" is imposed, and the fox goes into the state "Furious Burn" for 3 turns.
  3. While the previously applied state is active, the girl's basic attack becomes stronger and deals fire damage to several monsters. As a result, for 3 turns, we use a basic attack on the central or largest enemy target.
  4. The super ability itself does not offer any buffs to the group and simply deals damage in an area, without taking into the initial weaknesses of the enemies. We use it as soon as it is ready and preferably to pierce enemies and thus activate the bonus of the third trace.

Advantages and disadvantages

Based on the studied characteristics of Fugue, we will note her strengths and weaknesses as a representative of the debuff class.

Advantages Disadvantages
A great unit for squads that play on penetration, Fugue fits perfectly into such builds and offers useful bonuses, including the ability to deal damage with super penetration due to the talent. Fugu cannot be called a universal character of the Non-Being, since her main focus is connected with penetration. She can "cut" the defense, but she copes well with this and sang.
Reduces enemy defense when a teammate attacks them while under the Fox's Prayer status. This is one of the strongest buffs, especially in groups, where Fugue excels. It has a free analogue in the form of Pioneer of Harmony, which similarly offers the necessary boosts for “punchy” builds and is not much inferior in efficiency.
Allows one target ally to drain Stamina despite the opponent's initial weaknesses thanks to the Fox's Prayer status effect.
Deals damage when using a boosted basic attack and ultimate ability. Moreover, the ultimate ignores enemy vulnerabilities and spreads across the area.
Despite the need for a penetration effect, the parameter itself receives a considerable amount due to the built-in bonuses from traces, which makes assembly easier.

Leveling

In this section you can find the necessary resources for Fugue.

Elevation materials

Level of Material 1 Material 2 Material 3
30 Credits ×4 000 Sprouts of Immortality ×5
40 Credits ×8 000 Sprouts of Immortality ×10
50 Credits ×16 000 Ethereal Flower of Immortality ×6 Hot Blade ×3
60 Credits ×40 000 Ethereal Flower of Immortality ×9 Hot Blade ×7
70 Credits ×80 000 Branch of Immortal Glory ×6 Hot Blade ×20
80 Credits ×160 000 Branch of Immortal Glory ×9 Hot Blade ×35

Total amount of materials for leveling Fugue to level 80:

  • Credits (×1 690 000).
  • Traveler's Guide (×290) or adventure journal (×1 160).
  • Sprouts of immortality (×15), ethereal flower of immortality (×15), a branch of immortal glory (×15).
  • Hot Blade (×65).

Skill Leveling Materials

Emboldening Salvo Material 1 Material 2 Material 3 Material 4
Basic Attack "Flaming Tail" Credits ×240 000 Sprouts of Immortality ×6
Ethereal Flower of Immortality ×7
Branch of Immortal Glory ×7
Fire Spirit ×3
Starfire Essence ×8
Heavenly Cremator ×11
Emboldening Salvo "Granting Grace" Credits ×652 500 Sprouts of Immortality ×9
Ethereal Flower of Immortality ×13
Branch of Immortal Glory ×7
Fire Spirit ×3
Starfire Essence ×15
Heavenly Cremator ×30
Imprint of Fate ×2
Repentance of the Eternal False Body ×3
Superpower "Blinding Flame" Credits ×652 500 Sprouts of Immortality ×9
Ethereal Flower of Immortality ×13
Branch of Immortal Glory ×7
Fire Spirit ×3
Starfire Essence ×15
Heavenly Cremator ×30
Imprint of Fate ×2
Repentance of the Eternal False Body ×3
Talent "Blessing of Kindness" Credits ×652 500 Sprouts of Immortality ×9
Ethereal Flower of Immortality ×13
Branch of Immortal Glory ×7
Fire Spirit ×3
Starfire Essence ×15
Heavenly Cremator ×30
Imprint of Fate ×2
Repentance of the Eternal False Body ×3

Total amount of materials for upgrading Fugue's skills:

  • Credits (×2 197 500).
  • Sprouts of immortality (×33), ethereal flower of immortality (×46), a branch of immortal glory (×28).
  • Fire Spirit (×12), starfire essence (×53), heavenly cremator (×101).
  • Fate's imprint (×6).
  • Repentance of the eternal false body9).

The sequence of pumping traces

Tracks Material 1 Material 2 Material 3 Material 4
Speed ​​+2 units. Credits ×2 500 Sprouts of Immortality ×2
"Revival of Zelenat" Credits ×5 000 Fire Spirit ×3 Repentance of the Eternal False Body ×1
Penetration effect +5,3% Credits ×5 000 Fire Spirit ×3 Sprouts of Immortality ×6
Speed ​​+2 units. Credits ×10 000 Starfire Essence ×3 Ethereal Flower of Immortality ×3
HP +4% Credits ×10 000 Starfire Essence ×3 Ethereal Flower of Immortality ×3
"Riddles of Tushan" Credits ×20 000 Starfire Essence ×5 Repentance of the Eternal False Body ×1 Imprint of Fate ×1
Speed ​​+3 units. Credits ×20 000 Starfire Essence ×5 Ethereal Flower of Immortality ×4
Penetration effect +8% Credits ×45 000 Heavenly Cremator ×3 Branch of Immortal Glory ×3
Speed ​​+3 units. Credits ×45 000 Heavenly Cremator ×3 Branch of Immortal Glory ×3
"The Essence of Thecda" Credits ×160 000 Heavenly Cremator ×8 Repentance of the Eternal False Body ×1 Imprint of Fate ×1
HP +6% Credits ×160 000 Heavenly Cremator ×8 Branch of Immortal Glory ×8
Penetration effect +10,7% Credits ×160 000 Heavenly Cremator ×8 Branch of Immortal Glory ×8
Speed ​​+4 units. Credits ×160 000 Heavenly Cremator ×8 Branch of Immortal Glory ×8

Total amount of Fugue Hidden Skill Materials:

  • Credits (×802 500).
  • Sprouts of immortality (×8), ethereal flower of immortality (×10), a branch of immortal glory (×30).
  • Fire Spirit (×6), starfire essence (×16), heavenly cremator (×38).
  • Repentance of the eternal false body3).
  • Fate's imprint (×2).

Best Fuuga Builds in Honkai: Star Rail

Fugue in HSR is a debuffer who can also deal fire damage, usually through vulnerability penetration. Given the fox girl's mechanics, her build should be built according to the following principles:

  • First of all, you need to have penetration effect (ideally at least 220%) to take full advantage of the bonus from the last trace.
  • A certain percentage is required effect hit chance - this characteristic will allow you to consistently reduce your opponents' defense.
  • Speed, in turn, implies not only more stable damage infliction with an enhanced basic attack, but also additional energy generation.
  • In the planar sphere, preference is given to HP or defense, which will make the character "tighter" and help avoid instant death from enemy attacks.

In the following paragraphs, we will take a detailed look at how to build Fugu in XSR. We will provide optimal values ​​for key stats, as well as provide rating tables with the best equipment, which includes light cones, cave relics, and planar jewelry.

Recommended characteristic values

Main parameters in artifacts:

Head HP (permanent)
Arms Attack Power (Permanent)
Body Effect Hit Chance
Legs Speed
planar sphere HP/defense
Connecting rope Penetration effect / if EP ≥ 220%, then energy recovery

Optimal final indicators:

  • Penetration effect: from 220%.
  • Effect Hit Chance: 67%.
  • Speed: from 142-160 units.
  • ATK: from 1 units.
  • HP (health): from 3-000 units.
  • DEF: from 900-1 units.

How to collect 220% Fugue penetration effect

The character needs EP to provide the maximum buff from the "Essence of Fekda" trace. The options that allow increasing this stat are shown below:

  • Connecting rope - 64,8%.
  • Full talent tree leveling (traces) - 54%.
  • Relic Set "The Falling Meteor Thief" - 32%.
  • Planar decoration "Thalia - the land of bandits" - 36% or "Lotus Lantern of the Palace" - 40%.
  • Signature Light Cone - 60% or Lone Healing - 40%; Fermata - 32%.
  • Path of Harmony s: Ruan Mei - 20% (after "Inert Breath") or Pathfinder - 52,5% (150% EP, E4, super ability lvl.10).

Final result: 222,8% with minimal increases (sub-stats are not taken into when calculating).

Best light cone

When considering weapons for Fugue, choose cones Paths of Nothingness with a penetration effect, speed and a chance to hit effects (if you can't reach the required indicator). Also suitable are "cards" that have bonuses for the team or allow you to impose additional debuffs.

The best option is Fugue's signature "Home at the End of a Long Journey", which has a high EP value and allows you to apply a negative status to enemies, increasing the damage received from penetration. However, there are other alternative cones, discussed in the table below.

Name Description Recommendation
Home at the end of a long road
⭐⭐⭐⭐⭐
HP 43-953
ATK 21-476
DEF 30-661
Increases the penetration effect by 60-100%. When penetrating an enemy vulnerability, there is a 100% base chance to apply the Burning debuff, which increases the target's penetration damage taken by 18-30%. The effect lasts for 2 turns and can stack up to 2 times. Fugue's signature light cone provides the heroine with a high rate of penetration effect, which simplifies the build. At the same time, the weapon allows you to impose an additional debuff. It will be useful for allies depending on the number of weakenings, or in a classic squad from penetration due to an increase in the corresponding type of damage.
Determination shines like pearls of sweat
⭐⭐⭐⭐
HP 43-952
ATK 21-476
DEF 15-330
When a character attacks an enemy without the "Catch" status, a basic chance appears 60-100% Apply the "Catch" status to the target. The enemy under this debuff has their defense reduced by 12-16% for 1 turn. A great cone if Fugue is only used as a character and her own damage is not that important. Like the signal, the "card" offers a debuff, but it is more versatile. The defense reduction along with the fox's own similar debuff will greatly strengthen the party.
Solitary Healing
⭐⭐⭐⭐⭐
HP 48-1058
ATK 24-529
DEF 18-396
The penetration effect is increased by 20-40%. When a character activates an ultimate, their periodic damage is increased by 24-48% for 2 turns. Defeating an enemy that has a damage over time effect from the owner restores 4-8 units energy. A free option to increase the penetration effect if there is no signal and there are not enough percentages to the optimal value. Otherwise, the ive bonus does not bring any benefit, since Fugue does not play from periodic damage. Although it can potentially sometimes impose "Burning" when penetrating.
Before the start of the training mission
⭐⭐⭐⭐
HP 43-952
ATK 21-476
DEF 15-330
Increases the chance of hitting effects on 20-40%. When dealing damage to an enemy with reduced defense, it is restored 4-8 units energy. Part of the reason a character needs the chance to hit effects is to constantly lower their defense when attacking an ally with a status effect. "The Fox's Prayer". Therefore, if a situation arises when it is not possible to collect a stat using equipment, you can put this cone. In addition, it will provide additional energy.
Fermata 
⭐⭐⭐⭐
HP 43-952
ATK 21-476
DEF 15-330
The penetration effect is increased by 16-32%. Damage dealt to enemies with Shock and Weathered status is increased by 16-32%. This effect also applies to damage over time. At max awakening, it provides 6% less penetration than Lone Heal, but is still a good option that is much easier to obtain. As for the second part of the ive, Fugue herself cannot activate it without DoT characters of the Electric or Wind element.
Patience Is All You Need
⭐⭐⭐⭐⭐
HP 48-1058
ATK 26-582
DEF 21-463
Damage dealt is increased by 24-40%Each hit increases the speed by 4,8-8%. The effect can be stacked up to 3 times. When dealing damage to an enemy without the "Web" status, there is a base 100% chance to apply this debuff to the target. An enemy with the "Web" status is also considered to have the "Shock" status. The enemy, while under the "Web", receives periodic electrical damage equal to 60-100% from the attack power of the wearer, at the beginning of the turn for 1 turn. A weapon that accelerates Fugue's own damage. In addition, the speed increases, which will allow you to perform the action more often, as a result, more actively damage and debuff. Also, the light cone has a built-in weakening, which imposes the "Shock" status, which is considered periodic damage.
Countless spring days
⭐⭐⭐⭐⭐
HP 43-953
ATK 26-582
DEF 24-529
Increases the chance of hitting effects on 60-100%. When using a basic attack, skill, or ultimate to deal damage to an enemy, there is a basic chance 60% Apply the Armor Off status. The damage received by the enemy under this status is increased by 10-18% for 2 moves.

If the enemy has a damage over time effect applied by the wearer, there is a base 60% chance to transform the Armor Off status into Cornered, which further increases the enemy's damage taken by 14% for 2 turns. During this time, the Armor Off status cannot be applied.
The heroine does not need a chance to hit the effect in large quantities, but this will allow her to use the attack power or, alternatively, HP, defense for survival in the "body". At the same time, the debuff provided by the weapon will be in demand in any situation, since it increases all damage received by the enemy.
Incessant Rain
⭐⭐⭐⭐⭐
HP 48-1058
ATK 26-582
DEF 21-463
Increases the chance of hitting effects on 24-40%. When dealing damage to an enemy with 3 or more negative statuses, the critical chance increases by 12-20%. After using a basic attack, skill, or ultimate, there is a 100% chance to inflict the "Ethereal Code" debuff. The enemy under this status receives 12-20% more damage for 1 turn. Somewhat similar to "Countless Spring Days". However, it gives less SPE, and the negative effect that forces the enemy to take more damage lasts only 1 turn. In addition, the character does not need a critical chance, since the bulk of the damage is dealt by breaking through vulnerability.
In the Name of the World
⭐⭐⭐⭐⭐
HP 48-1058
ATK 26-582
DEF 21-463
Increases damage to enemies with negative statuses by 24-40%. If the character uses the skill, the chance of the effects to hit increases by 18-30%, and the attack power is 24-40%. "Card" that provides a damage boost, which is suitable for Fugue, who strives to inflict more damage. To do this, it is enough to hang a negative status on opponents, which the heroine is able to do if an ally hits under the status "The Fox's Prayer"The attack power after activating the skill will also not be superfluous.
The show begins
⭐⭐⭐⭐
HP 48-1058
ATK 21-476
DEF 12-264
When the wearer applies a negative effect to an enemy, gains 1 level of the "Trick" status. Each level of this status increases the character's damage by 6-10% up to max. 3 times. This effect lasts for 1 turn. If the wearer's effects hit rate is 80% or more, his attack power increases by 20-36%. F2P variant with increased damage. Works on the same principle as the previous weapon, requiring the imposition of weakening. The heroine can activate the ive, but has only one negative status, which is why it will not be possible to receive the full bonus.
Void
⭐⭐⭐
HP 38-846
ATK 14-317
DEF 12-264
At the beginning of the battle, the chance to hit effects increases by 20-40% for 3 moves. Not a bad option if you've just started playing and have absolutely no alternatives. At the start of a battle, it will increase the chance of getting hit by effects that will make it more likely to apply a debuff that lowers defense.

Best relics

Fugue artifacts should contain the most popular characteristics that match the character's features. This includes increasing the penetration effect, speed, chance of hitting effects (if necessary), as well as various bonuses for damage.

cave relics

Name Effects Recommendation
Iron cavalry against the invasion 2 parts: Increases penetration effect by 16%.
4 parts: When the penetration effect is 150% or more, the wearer ignores 10% of the enemy's defense when dealing penetration damage. In case the penetration effect exceeds 250%, the super penetration damage dealt ignores an additional 15% of defense.
The set is relevant due to the increase in the penetration effect, which is one of the most important characteristics. In addition, Fugue independently reduces defense, and the ive enhances this debuff, which significantly boosts the damage inflicted both when depleting stamina and in general. The heroine is also able to fulfill the conditions for obtaining the max. increase due to equipment and sub-stats, although she does not need so much.
Thief of Shooting Meteor 2 parts: Increases penetration effect by 16%.
4 parts: Increases the penetration effect by 16%. When penetrating the enemy target's weakness, 3 units of energy are restored.
An alternative set with a penetration effect. The increase in the characteristic is 2 times greater, but there are no damage bonuses. Instead, it offers additional energy recovery for penetrating vulnerability, which is useful for stable use of the ult.
Iron cavalry against the invasion

×

Watchmaker of sleepy shenanigans
Thief of Shooting Meteor

×

Herald wandering in hacker space
2 parts: Increases penetration effect by 16%.
2 parts: Increases penetration effect by 16%.

2 parts
: Increases penetration effect by 16%.
2 parts: Increases speed by 6%.
The most optimal combinations of artifacts that will provide the character with the necessary parameters. You can combine relics with penetration if there is a deficit. Or add parts for speed to one of the sets, since this stat is also of considerable importance in the assembly, directly affecting the efficiency of rotation.
Twilight Eagle 2 parts: Increases wind damage by 10%.
4 parts: After using the superpower, the action moves forward by 25%. 
An unconventional gear option. In this case, it is necessary to wear a full set, since the ive is important. It is mainly used in the late game as an additional source of increasing the number of actions within one cycle in endgame modes. It is important to take into the changes in the sequence of moves based on progression, so that this does not negatively affect the final rotation.

planar decorations

Name Effects Recommendation
Lotus Lantern Palace 2 parts: Increases speed by 6%. When dealing damage to an enemy with fire weakness, the penetration effect increases by 40% for 1 turn. The penetration effect and speed are key parameters when constructing a Fugue build. However, the kit assumes the presence of fire vulnerability in opponents, which is a specific and not always feasible condition. It is mainly placed in combination with the Firefly.
Thalia - the land of bandits 2 parts: Increases the penetration effect by 16%. When the speed reaches 145 units or more, the penetration effect is further increased by 20%. A great choice due to the high increase in penetration effect with 145 haste. Since this is one of the most optimal values, Fugue is usually able to implement the ive buff. Although in some situations, it may be necessary to help from Path of Harmony s.
Sprightly Vonwacq 2 parts: Increases energy recovery speed by 5%. If the wearer's speed is 120 or more, the effect is advanced by 40% at the start of battle. A set that can be used to obtain energy recovery if there are problems with activating the superpower, and the connecting rope is on the effect of penetration. In addition, in combination with the character's technique, the action at the beginning of the battle will advance by 80%, allowing you to go among the first in almost any situation and immediately use the skill.
Mermaid, sunken shores 2 parts: Increases energy recovery speed by 5%. If the owner is not the first character in the team, the attack power of the first character increases by 12%. An alternative option with energy restoration. Requires that the main damage dealer must be on the first slot in the squad, and Fugue on any other. This set of decorations can provide an additional advantage to the main DPS character if the attack power characteristic is important to him. Such heroes include Rappa or Firefly.
Fleet of the Ageless 2 parts: Increases HP by 12%. If the wearer's Speed ​​is 120 or more, the Attack Power of all allied characters increases by 8%. A good set. Suitable if Fugue plays a purely role and/or is the only such character in the team. The ive bonus increases health, adding survivability, and also allows you to buff the attack power of allies if the heroine's speed is not lower than 120 units, which is highly likely to happen.
Pan-Galactic Commercial Enterprise 2 parts: Increases the chance of effects hitting by 10%. At the same time, the attack power increases by 25% of the chance of the effect hitting. The maximum total increase is 25%. A possible option if there is a lack of chance to hit effects to reach the recommended value. This is necessary to constantly lower the defense of opponents. However, the planar decoration also offers an increase in attack power, which will positively affect the damage done by skills that are scaled by this stat.

Detachments

In XSR, Fuga is a character with debuffering abilities and the ability to deal damage to multiple enemies or an area. The girl's focus is related to breaking through vulnerability, making her a great addition to squads that specialize in draining the stamina bar.

If desired, it can be placed with any damage dealers as a sub-DD or to reduce defense. However, there are often much more accessible and suitable options for these roles, while the heroine in this case will not be able to realize her potential to the maximum, as well as bring enough benefit to the group.

Best characters

The table shows the allies that can team up with Fugue:

Character Damage Path and Type Features
Firefly Destruction
Fiery
A powerful damage dealer who relies on penetrating vulnerability. Will highly appreciate the provided buffs, as she needs a lot of EP. In addition, she will benefit from reducing enemy defense and the ability to attack with super penetration. The only thing is that Firefly is able to impose vulnerability on her own, which is why ignoring the weakness of opponents will be of little use to her.
Xueyi Destruction
Quantum
A great epic DPS hero who needs to constantly pierce the tenacity of enemy targets. Fugue will not only provide her with the necessary buffs, but will also help her gain Karma levels, as it deals damage while ignoring the target's element. This, in turn, will allow Xueya to consistently perform a bonus attack during combat.
Boothill Hunting
Physical
Boothill's mechanics work well with Fugue, allowing the character to benefit greatly from having a fox girl on his team. She can provide significant while the cowboy is in Duel mode: she will increase his penetration effect, reduce enemy defense, allow him to ignore vulnerabilities and deal super penetration damage.
Feixiao Hunting
Wind
The heroine primarily specializes in carrying out a bonus attack. However, when using the ultimate, she does not take into the enemy's weakness and effectively reduces durability. For this reason, Fugue can be useful for her and additionally increase the damage that comes with the super ability. In addition, Feixiao depends on the attacks of allies, and the fox stably hits with an enhanced version of the basic attack and the ultimate.
Doctor Ratio Hunting
Imaginary
The character has no connection to penetration. However, he needs allies to apply negative statuses to opponents to increase the probability of performing a bonus attack and deal more damage. Fox Girl lowers defense, which is a debuff, and she can also carry a signature light cone or other weapons that have a built-in weakening, and thus help Ratio.
March 7 Hunting
Imaginary
A free secondary damage dealer who partly functions as a -buffer. The skill can make one character a "Teacher", offering special bonuses in the form of additional damage or increased durability destruction. At the same time, she herself can play off vulnerability penetration thanks to the mechanics embedded in the traces.
Sushan Hunting
Physical
Benefits greatly from having enemies with a completely depleted stamina bar on the battlefield, as this advances her action and increases her speed. Fugue will provide with both weakness penetration and buffs with her active skills. The bonuses offered will allow Sushan to deal with enemies much more effectively as the core of the group, inflicting colossal damage on them.
Rappa Erudition
Imaginary
Rappa and Fugue are a great combination in all respects. In addition to lowering defense, the fox can also apply the "Fox's Prayer" status to the heroine, which will increase her penetration effect and allow her to ignore enemy vulnerabilities for several turns. What is equally important, Fugue will gain talent charges, which are given to Rappa for completely depleting enemy stamina. The charges will increase stamina damage at this time.
Himeko Erudition
Fiery
DPS character with mass damage. In addition, plays from the bonus attack, which is triggered only when sufficient accumulation of special charges. They are given for breaking through weakness and in the amount of three pieces give the opportunity to immediately make a subsequent strike when an ally attacks an enemy. Fugue will increase her damage from a complete decrease in stamina and additionally cut the defense of enemy targets.
Serval Erudition
Электрический
Due to the low cost of the ult, it is actively used in the area, alternating with the skill and thereby depleting the resistance of opponents. It does not have any built-in bonuses related to penetration, but can deal quite good damage when it is triggered. For this reason, in the appropriate build, it interacts well with Fugue, receiving many useful improvements.
qingque Erudition
Quantum
When using the enhanced basic attack "Icing on the Cake!", the Prophet will in most cases cause penetration due to the high one-time damage on multiple targets. Although this is not the heroine's main mechanic, like Serval, she is capable of playing in a similar build if she wants to and take advantage of the advantages that the fox offers.
Pioneer Harmony
Imaginary
GG of the Imaginary Element is one of the best units in squads focused on reducing enemy durability. Provides allies with an additional increase in penetration and allows periodic damage with super penetration. In part, its functionality resembles Fugue, but it also combines well with it to help the team achieve the most optimal results together.
ruan mei Harmony
Ice
A powerful representative of the Path of Harmony, especially good in specialized builds from penetration. Allows you to more effectively destroy the armor of opponents, which has a positive effect on the damage of the super penetration that Fugue provides due to the talent. In addition, it increases the speed and EP of all allies. In a pair with the fox girl, you get a fairly powerful boost for the group.
Zaryanka Harmony
Physical
The Galovian singer spreads buffs to all party , increasing damage and attack power. An additional benefit is the ability to instantly perform an action on allied characters after the Robin activates her super ability. This can "play into the hands" in various situations and even completely turn the tide of battle.
Armor Harmony
Wind
When using the skill, advances the movement of one allied unit by 100% and increases its damage. The ultimate increases the attack power of all comrades and their crit. damage. However, it is worth noting that the latter buff is of little use in teams focused on breaking through vulnerability. Has extremely useful traces that provide an additional percentage of protection and increase the group's DPS.
Sparkle Harmony
Quantum
Works almost on the same principle as Armor, offering the same bonuses. However, it is more useful where there is a high consumption of skill points. Sparkle not only restores skill points, but also generates additional ones. With a sufficiently "gluttonous" main damage dealer, it becomes a profitable character, capable of saving a lot of points for the team.
Tribby Harmony
Quantum
Combines several functions: spreading buffs and dealing damage. At the same time, it plays most effectively in teams where allies damage several targets, since this restores additional energy. Fugue and her partners benefit from increased penetration of all types of resistance and overall damage, and Tribby, due to their attacks on enemies, steadily charges the super ability.
Asta Harmony
Fiery
A free Harmony character with nice buffs for both Fugue herself and her standard squad. Increases attack power when stacking, and increases the speed of all allies. Can deal decent damage, periodically penetrating enemy armor, which even gives you a chance to take advantage of the fox's buffs and deal more damage when stamina is depleted.
tingyun Harmony
Электрический
Restores energy to the selected character, helping to charge the super ability faster, and increases its damage. In addition, using the skill imposes a special status "Blessing", which buffs attack power and allows you to inflict additional electrical damage when performing any attack. An excellent , especially if someone in the team is experiencing a lack of energy.
Hanja Harmony
Physical
Optimal with skill point generation and useful increases in the form of increased DPS, attack power and speed. The bonuses in question are in demand for "punching" squads, which mainly include the fox girl. Like Sparkle, she will be very relevant and necessary when the main damager consumes a large number of action points and the group needs their additional restoration.
Acheron Nihility
Электрический
Galactic Ranger doesn't play for penetration, although she ignores enemy vulnerabilities while using her ultimate. Of course, this allows her to take advantage of Fugue's buffs, but the main reason they can combo is because Acheron needs heroes from the Void at E0. She also benefits from having debuffs. Vixen only has one debuff, but can apply more with Signature Cone or another weapon that has a similar mechanic.
Jiaoqiu Nihility
Fiery
Simply an excellent representative of its class with fairly universal negative effects. Due to the "Hot Ash" status, it increases the damage received by enemies, as well as the damage inflicted by super abilities. It can act as a secondary -debuffer if the Fugue buffs are enough and the team does not need Harmony characters.
Silver Wolf Nihility
Quantum
Weakens enemies in various ways: lowers defense, attack power, and speed. Also allows you to cause one target to be weakened by one ally's element. However, Fugue offers a nearly identical effect, allowing heroes with the Fox's Prayer status to completely ignore the vulnerabilities of any enemies for several turns. For this reason, Wolf is often taken only to distribute additional debuffs, but can also be collected through penetration.
Welt Nihility
Imaginary
A debuffer that spreads the Imprisonment status, which delays enemy actions and reduces their speed. It also has synergy with Fugue due to the Punishment trail, which increases the character's damage to enemies with a broken weakness.
sang Nihility
Ice
Demanded in literally all teams and modes. Easy to use epic hero, removing the boost from one enemy, and cutting the defense of all monsters on the battlefield with a super ability. In combination with the negative effect from the fox, it results in multiple weakening of enemy targets, as a result, squad will inflict much more damage on them.
Fu Xuan Preservation
Quantum
Despite belonging to the Path of Preservation, she does not place shields on her allies. Instead, she reduces the damage they take by redirecting some of it to herself. As another source of survivability, she offers healing when using her ultimate and an increase in overall health when the Matrix of Precognition from the skill is active.
Aventurine Preservation
Imaginary
Provides the group with shields that can withstand a decent amount of incoming damage, and in addition, the KMM employee increases resistance to effects. Thanks to this, there is a high chance of not being affected by debuffs if they are spread by opponents. In addition, Aventurine deals quite good damage with a bonus attack.
Cheetah Preservation
Ice
A standard shielder, capable of maintaining the group's survivability at a high level even alone with proper pumping. Its main drawback is that armor is applied only by the ult, and if it does not have time to charge in time, you can find yourself without any protection. For this reason, when choosing a Cheetah, it is important to monitor how well its characteristics are pumped.
Pioneer Preservation
Fiery
A decent free tank that takes most of the hits thanks to the "Taunt" action. In addition, it deals damage and has the ability to hang shields with any attacks. However, they are not strong enough to completely protect the team from powerful enemy attacks without outside help.
March 7 Preservation
Ice
Like the fire GG, he is a F2P shielder. The armor provided by the heroine may be stronger, but it only affects one teammate. Therefore, you will have to constantly choose the most priority target for the skill, while the rest of the characters will remain vulnerable. He can also act as a secondary damage dealer in the early stages, since he deals damage with a bonus attack and super ability.
Linsha Abundance
Fiery
An ideal candidate as a healer for a team with Fugue, as it applies a negative status that increases penetration damage. At the same time, the healer independently deals damage and summons a creature during the battle, which is a bonus attack. This assistant is an additional source of fire damage, healing, and removes debuffs from allies.
Bailu Abundance
Электрический
A from a regular banner with healing abilities. Provides good to allies due to timely healing from the skill and ult, which heal several targets at once. In addition, it has a unique mechanic that allows you to resurrect a dead hero once during a battle if he had the "Vivacious" status.
Locha Abundance
Imaginary
Economical in of skill point usage and stable healing. Summons a "Magic Circle" that restores health to allies in it when they perform any attacks, thus providing ive healing. The super ability, in addition to dealing damage, removes one buff from enemies.
Hoho Abundance
Wind
A healer who maintains the health of her teammates at the proper level with the help of her skill and talent. Despite the fact that she does not heal with her ultimate, she instead applies buffs: increases attack power and restores energy to all party . The optimal choice for high-quality healing and when there is a lack of energy for stable use of the superpower.
Gallagher Abundance
Fiery
Along with Linsha, he is one of the most recommended characters in the "piercing" squad. Puts the "Dead Drunk" status on enemies, increasing the damage received by enemy targets from piercing and restoring the health of allied units. As an addition, he also weakens targets using a strengthened basic attack and reduces their attack power.
Lynx Abundance
Quantum
A budget healer who provides stable HP regeneration. Heals with a skill and super ability. Moreover, the ult also removes one negative effect from each ally. Has a mechanic of periodic healing if a character from the squad is under the influence "Survival reactions" applied by the skill.
Natasha Abundance
Physical
Available almost from the very beginning of the game for completing story chapters. At the initial stages, it will become an indispensable , protecting heroes from serious health drops. Offers a good and timely heal, both instant and ive, acting gradually. Can remove one weakening from an ally, if the first trace is unlocked.

Top Teams

The table shows the best units for Fugue:

Character 1 Character 2 Character 3 Character 4 Features
Rappa
Boothill
Firefly
Fugue Imaginary. hero
ruan mei
Linsha
Gallagher
A classic squad from penetration, where Fugue fits in best. Any damage dealer with mechanics tied to the depletion of tenacity serves as a basis. It is on these heroes that Fugue should use her skill, imposing the status "Fox's Prayer".

A must-have addition to such a team is always Ruan Mei or Harmony Pathfinder, as they offer all the necessary buffs and increase penetration damage. In turn, Linsha/Gallagher is suitable for the healer position with similar bonuses.
Rappa
Boothill
Firefly
Fugue Armor
Sparkle
tingyun
Hoho
Linsha
An alternative variant of a squad focused on destroying enemy armor, but without specialized Harmony s. If the main damage dealers do not experience a serious lack of penetration effect, preference can be given to other characters.

For example, Armor or Sparkle advance the action, and Tingyun will be in demand for energy recovery. Healers remain the same or are also replaced. In particular, Hoho is a good choice, which not only heals well, but also increases attack power, provides additional energy.
Himeko Fugue ruan mei
Topaz
Tribby
March 7 Imaginary
Locha
Bailu
Himeko isn't exactly a vulnerability-focused character, but she does have mechanics related to that. She needs to gain charges, which are given for reducing enemy stamina. The charges activate a bonus attack, which is also a significant source of damage.

In this regard, in addition to Fugue, you can put not only s associated with penetration, but also with boosts for bonus hits. A universal option in this case will be March 7 Path of the Hunt, since it has both directions at once.
Acheron Fugue Jiaoqiu
sang
Welt
Fu Xuan
Cheetah Aventurine
Acheron requires two Path of Nothingness characters to activate the max bonus from the Abyss trail (at least until E2). She also needs debuffs to get special stacks. Penetration is not a core mechanic for the heroine, but like Feixiao, she easily penetrates with her ult.

In addition, Fugue will be a good ally for her, covering the slot of the second Nothingness, if there are no other alternatives. However, in this case, it is advisable for the fox to equip a light cone, which allows you to hang an additional debuff, for example, a signature weapon.
Feixiao Fugue Zaryanka
Tribby
March 7 Imaginary
Aventurine
Lynx
Feixiao values ​​allies in her team who are able to attack (the more often, the better) to build up her Winged Beast charge. Gameplay-wise, she is initially focused on performing a bonus attack, and penetration is more of an additional functionality.

However, if desired, it can interact with Fugue, which will deal damage, reduce enemy defense, and allow Feixiao to deal even more damage during the ult if a penetration occurs. The remaining slots are filled with characters that provide buffs for the bonus attack, or simply buffers, as well as healers/shielders.
Doctor Ratio Fugue Zaryanka
Mojie
Topaz
Aventurine
Gallagher
The situation is roughly the same as with Acheron. Dr. Ratio needs allies with debuffs to deal more damage. However, unlike the previous characters, he is less likely to take advantage of the increased penetration effect.

Therefore, Fugue is needed rather as an auxiliary source of weakening and damage in the absence of analogues. Since the main source of damage of Dr. Ratio is the bonus attack, the squad can be supplemented with heroes with the corresponding bonuses.

While providing a detailed guide to Fuuga in Honkai: Star Rail for consideration, it is also worth highlighting budget builds with free and epic characters.

Character 1 Character 2 Character 3 Character 4 Features
Xueyi Fugue Imaginary. hero
March 7
Gallagher A team with Xuei focused on piercing opponents. Fugue in conjunction with Pathfinder or March 7 of the Imaginary Element will provide her with piercing effects and other buffs, as well as additional damage, helping to accumulate Karma status levels. Gallagher not only heals, but also provides similar bonuses related to reducing durability.
Sushan Fugue Hanja
tingyun
Lynx
March 7 Ice
Sushan deals good damage to single targets, and a certain part of the damage comes from penetration, which the heroine has some mechanics associated with. For example, if there are enemies on the battlefield with a completely reduced stamina bar, her speed increases and the action progresses. Any character that increases attack power and overall damage is suitable for the role of Harmony's .
Serval
qingque
Fugue Asta
sang
Fire. hero
Natasha
Serval and Qingque are able to play off penetration instead of the classic build due to the fact that they have skills that have a high chance of completely destroying enemy shields. This is more situational, but has a place as an alternative playstyle. The remaining s help with buffs (Asta) or debuffs (Pela), and the last slot is filled by any healer or shielder.

Who is better: Fugue E0 or False Pioneer E6

Fugue and The Mock Pioneer perform almost identical functions in the team. In this regard, a completely logical dilemma arises - is Fugue needed if there is a Harmony Pioneer with the maximum number of eidolons? To finally decide which character to give preference to, we will compare them with each other by key bonuses, and in the end we will draw general conclusions.

Fugue Bonuses (E0) Bonuses of the Imaginary GG (E6)
Penetration effect: +30% to all allies (third trace); +30% to one squad member (level 10 skill). Penetration effect: +52,5% to all allies (superpower, E4); +30% for 2 turns after the start of the battle (technique).
Super Penetration Damage: 100%. Acts ively due to the talent while Fugue is on the battlefield. Super Penetration Damage: 120-160%. Requires the "Backup Dancer" status of the superpower.
Own Stamina Damage: 10-20 units from basic attack, 20 units from super ability. Own Stamina Damage: 50 units from skill.
Other enhancements: Allows you to ignore the vulnerability under the status "Fox's Prayer" and lowers defense (skill). Delays the enemy by 15% if an ally pierces it (first trace). Other enhancements: Delays the enemy target's movement by an additional 30% when a teammate pierces their vulnerability (third trace).

As a result, Fugue gives the party more various buffs, and also, being a representative of the Nothingness, imposes a weakening on opponents in the form of a decrease in defense, which is an incredibly strong multiplier, especially in such teams. However, it is worth considering that she is a limited-time legendary hero that requires an investment of currency. While the Pathfinder is an absolutely free unit with all eidolons, but is not so significantly inferior, and in some places even sures.

As for the need for certain main damage dealers, the Imaginary GG still shows itself to be optimal in synergy with Rappa. Therefore, the fox is primarily considered as a for these characters.

Is it worth knocking out?

Fugue is a legendary debuffer whose main purpose is to allies by buffing them or weakening enemies. In addition, it can deal damage, but this is only a side focus. First of all, Fugue should be knocked out for squads that play from penetration of vulnerability. It is around this mechanic that the gameplay of the fox is built. It provides allies with an increase in the penetration effect, allows you to ignore the initial weaknesses of enemies, and in addition reduces defense, which is one of the strongest bonuses for this type of teams.

At the same time, it is worth noting that the heroine in her field faces no less worthy competition in the form of a more universal ruan mei or a free Harmony Pathfinder, who do a great job at their job. Based on Fugue's traits, she's primarily a good investment for Rappa and Boothill, as they're the ones who can benefit the most from her. While she also pairs well with Firefly in certain scenarios, she's not exactly a must-have in this case due to the alternatives available. Regardless, she's a character that can find use and will undoubtedly strengthen the squad she's in.

Which is better: signal or E1

Depending on the situation, you can give preference to either the signature weapon "Home at the End of a Long Journey" or the first eidolon. Both options are good choices to varying degrees. Let's look at them in more detail:

  • Signature Light Cone provides the highest EP and buffs penetration damage by 36% with some chance (on first awakening). Will be the best option for simplifying the build and increasing the team's damage after the enemy's armor is completely depleted.
  • E1, in turn, increases the effectiveness of penetration under the status "Fox Prayer". This is the second such bonus in the game, not counting the skill Ruan Mei. The buff allows you to quickly reduce durability and deal more damage to super penetration, which is an additional "plus" when playing with Firefly.

Thus, the signal is a universal improvement with a significant increase in damage for the group and the easiest way to achieve the required level of EP. Eidolon does not provide a direct increase in DPS, but allows allies to quickly reduce the value of the white bar of stamina of enemies, which expands the functionality of the heroine. However, if the characteristic is already collected in sufficient volume, and the team has Linsha or Gallagher to increase penetrating damage, you can give preference to E1. Otherwise, it is better to choose the light cone.

We hope our guide helped you put together the best Fugu build in Honkai: Star Rail. In the comments, ask any questions about the character so that the author or other players can help. Follow the useful articles dedicated to HSR in the relevant sections of our site: news.

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ttwisss...
ttwisss...
1 month ago

How do you like the team?
Greater Hertha
Rappa
Fugue
Hoho
?

dem342089
dem342089
3 days ago
Answer  ttwisss...

Replace Great Herta with Ruan, replace Hoho with GGG or Lingshu - and it will be fine, even excellent.

A vacuum cleaner.
A vacuum cleaner.
1 month ago

Will chanterelle go with castoria?

Alyssa
Alyssa
1 month ago

For fun, you can, especially if Fugue e1, + add Ruan and Lingshu to them. Actually, the dragon removes the strip very well. In the current apocalypse, Hulei is humiliated with such a build for less than 200 AV 😉

The problem is that specialized characters will be stronger from penetration. And Kastorka herself will also be stronger in her teams. So it doesn't make much sense.

Dmitry T.
Dmitry T.
1 month ago

The cost of the superpower looks unbalanced - 130.
This is despite the fact that the skill is needed once every 1 turns and only the basic attack is used the rest of the time.

As a result, the swinging effect of penetration is only for the sake of one trace.
The piercing effect is only used by Fugue herself as a rare super ability (basic attack only for enemies vulnerable to fire, which is not always the case).

It seems that Fugue's key feature is to give one ally the ability to ignore the type of durability and thus form non-standard teams.
It's a pity that it's so rare superpower.

Blicka Hato
Blicka Hato
4 months ago

Please tell me, is Fugue more like Punched Effect than Pioneer?

The Shard
The Shard
4 months ago

Who should I knock out Fugu or Feixiao? I have time to knock out Fugu, but I think maybe it would be better to knock out a damage dealer? I don't have Setlyachok, Rappa or Boothil, so I don't really want to knock out Fugu for Himeko right now and try it on rerun later. So, is it better to knock out now and not spin Feixiao or knock out later?

Alyssa
Alyssa
4 months ago
Answer  The Shard

I think it all depends on what is missing more on the :
If you already have good DDs and there are no problems with closing the mirror/apocalyptic on max, then Fuga looks more interesting. It will free up mgg for a new build for memory, and in general it is quite comfortable to play. Of the unexpected bonuses - simplification of everyday farming of buds, because Himiko now farms everything, regardless of vulnerabilities (although no one is interested in this, because it is already perfectly farmed on auto, but personally I liked it) 😉
And in general, the more diverse s there are on an , the easier and more diverse the gameplay.

However, if you need a good DD, then the Falcon is definitely a priority. After all, Fugue has a free alternative in the form of MCG, so it will not bring anything radically new. And it alone will not close the endgame content, if there were problems with it before. But Feixiao can, because she is +- at the level of Acheron.

YAALI
YAALI
4 months ago

where does 54% of the tracks come from? I counted and 24% comes in

ded
ded
5 months ago

So I don’t understand - is she playing with the imaginary main character or not, can someone explain?

MixALex
MixALex
5 months ago
Answer  ded

Can be played without Ruan, or placed in a team without sustain.

Aqwr
Aqwr
4 months ago
Answer  ded

It replaces GG. Putting it instead of Juani is a bad idea, it will work poorly, I checked. You can only put GG instead of sustain, but this works situationally, and is not suitable for everyone.

ℳ𝓇.𝒮𝒸𝒶𝓇𝓁ℯ𝓉ℯ𝓁𝓁𝒶
ℳ𝓇.𝒮𝒸𝒶𝓇𝓁ℯ𝓉ℯ𝓁𝓁𝒶
5 months ago

She knocked out Fugu under Boothill, because she couldn't do Sunday, she replaced Jing Yuan, plus her cone arrived early, there were 56 left before the guarantee)
Increases his damage and penetration, imbulya with:

Artem Pereslavtsev
Artem Pereslavtsev
5 months ago

Hello everyone. There is Svetka E2, Zhuanka, GG, Gallagher. I knocked out Fugu, she will give more impact instead of GG?

mimi(x)crin
mimi(x)crin
5 months ago

Is there any point in knocking out Fugue under Firefly? On its release I took it together with E1 and Cone, and soon I took Ruan's Cone. I just don't really want to play a pack for Penetration anymore, but its external attractiveness, Fugue's attractiveness... somehow puts me into a stupor. I was going to save up for Gert, taking Jasper, so that I could sometimes add Argentine to these two, which is essentially lying around idle (alas, there is no Zaryanka), but now I'm reluctant, because it's 100% guaranteed.

VermPokemon
VermPokemon
5 months ago

Fugu would be a rather dubious investment...
If GGM does the same thing, you can switch.
In the future, it is not clear whether it will be needed or not. Sunday showed itself well, I only have Topaz and it became completely comfortable to play with it. Here I do not even know where to put it, although there is no ZhuiMei... I would probably have knocked out ZhuiMei if I had to choose.
And Firefly will play better with ZhuiMei than with Fuga. You can put Pel instead of Fuga, the armor grind is even better, I think. In the test run with Himiko, I didn't feel wow. I'll wait until someone pumps her up and make a run with Sveta and the imaginary GG and add to it.

Last edited 5 months ago by VermPokemon eat
VermPokemon
VermPokemon
5 months ago
Answer  VermPokemon

Firefly, GGm, Pela, Gallagher - 3:35
Firefly, GGm, Fugue, Gallagher - 4:05
Firefly, GGm, Zhymey, Gallagher - 4:08
Fought against Feixiao. It was even easier with Pela, with Fuga and Ruimei I had to replay 2-3 times, Gallagher died. I didn't notice a big difference between Fuga and Ruimei. Almost the same thing happens. Although with Ruimei 1 of the boss's 3 "lives" went away immediately, faster than with Fuga. I have no one else to test with

MixALex
MixALex
5 months ago
Answer  VermPokemon

They should try putting Fugu and Ruan on the same team... She essentially replaces the imaginary one.
I'm testing Zhuan, Fugue, GG, Sveta now. Yes, the chances of moving away are not small, but often the enemy dies faster.

VermPokemon
VermPokemon
5 months ago
Answer  MixALex

The chances of leaving are really high))
I don't have such an opportunity... I didn't knock out Fugu and Zhunka. I wanted to knock out Zhuan on rerun, but I don't for whom I spent the spins, there weren't enough for nie

Wolf fan
Wolf fan
5 months ago

Will she fit into Zoho's squad Himeko Shuei

Top4Ik
Top4Ik
5 months ago

What is better to beat out, the firefly signal or the fugue?

Xu
Xu
5 months ago

The question may be stupid, but it's still interesting.
Fugue won't go with Kafka, Himeko and Linsha/Bail at all?
i don't really understand the theory until i see it in practice, but i wonder why they write that it's not a universal hero if it lowers defense..

Xu
Xu
5 months ago
Answer  Xu

I have a guarantor (I lost on Acheron, damn), is it worth spending it on a fugue

Link
Link
5 months ago
Answer  Xu

It will go great with Himeko and Linsha. There is no point in putting Kafka with them, because she plays from DoTs. Better is the imaginary pioneer or someone else who plays from penetration (Sushan, for example). In general, she will suit everyone, as long as they have boots for speed, so that they can hit after penetration.

Tarkus
Tarkus
6 months ago

I kind of like her appearance, but it's not clear where to put her. She doesn't seem to fit Firefly very well, there's no Boothill and I don't plan to knock him out. Rappa is left, but I don't know if she'll help her much or not. She doesn't seem to fit Acheron very well either.

Aria
Aria
6 months ago
Answer  Tarkus

it is quite suitable for azeron since 1 it is non-existence and imposes fire vulnerability and will allow acheron to additionally penetrate stamina with a normal attack or eshka, ana is also well suited to light as well as gg

xioka
xioka
6 months ago

Tell me, does it make sense to try to knock out Sveta? (I'm going to spin Fugue with Cone) Or is it better to wait for Boothill's rerun?

Alyssa
Alyssa
6 months ago
Answer  xioka

This needs to be decided independently.
This is how I see it: Sveta is a strong and universal multi-target. The only downside is that she really needs Zhuanka and Mgg. Also, the 1st eidolon is highly desirable. It follows that Fugu can be used with her. shove only by throwing out the healer (which is also possible, but not in all modes).
Boothill is strong on its own, as it is quite playable without Mgg and Zhuanka (through Armor + Pela, for example). The downside is that it is a solo target, with all that entails.

So, in summary: Sveta needs relatively large investments + binding to one team, but in return we get a wide range of applications. Boothill is good in itself: low investments and more playable teams, but it has fewer applications.

KailoidCantAct
KailoidCantAct
6 months ago
Answer  Alyssa

Firefly covers all content well without E1, so "highly desirable" is a huge exaggeration. And Fugue still replaces GGG in Firefly's team, even if she can't implement all of his buffs.

Alyssa
Alyssa
6 months ago

Well, here's the thing, dragging Fugue as a replacement for Mgg for Sveta is from the category of "swapping an awl for a soap". As for me, it's a completely pointless waste of spins. But trying to play without a heal is much more interesting and promising, but it won't work in all modes.
Regarding the 1st eidolon - I agree, it is not necessary. Especially in the current meta pack, where Zhuanka and the heal generate SP. But still, it is extremely desirable) And I haven't even mentioned how overpowered her 2nd eidolon is))

Last edited 6 months ago by Alyssa
Grandfather
Grandfather
5 months ago
Answer  Alyssa

No, well, the guy asks if it's worth knocking out Sveta, and you're pushing for the fact that she really needs an eidolon (and more than one), which not everyone can afford, and you're almost saying that without it she's not playable. Well, that's it. Not everyone is eager to perfectly complete high-level content.

BigZ
BigZ
6 months ago

What do you think about the option of a mono fire team: Firefly, Fugue, Linsha and Asta (a planar for damage of the same element, a clockmaker set, and her signal, just right for mono fire)?

Alyssa
Alyssa
6 months ago
Answer  BigZ

Elemental damage does not affect penetration/super penetration damage. Therefore, Asta is only useful as an accelerator here, which is also not bad. But it is better to take Zhuanka or Mgg instead (or even both, throwing out Linsha, because in such teams a heal is not always needed).

Alyssa
Alyssa
6 months ago

In my opinion, you are wrong to raise the issue of the opposition of mgg and Fugue in the article. She is the ideal for mgg!, removing her only weakness in the form of work on the imaginary type of vulnerability. That is, we take the backbone of Mgg, Fugue and Zhuanka + a healer if necessary (Gallagher or Linsha) and no Fireflies or Boothils are needed anymore 😉

SaiRaip
SaiRaip
6 months ago

Hmm, I'm looking and thinking whether to knock it out or not for the "Mass Penetration" squad: Rappa, Ruan, False GG, Linsha? Because it's cool that Fugue gives a buff for universal penetration, but Rappa quickly gains energy for the ultimate, but she has an ignore type of action.
Or is it better to save up for a character on a new path?

Mark
Mark
6 months ago

A beautiful fox, but there are many strong characters ahead and throwing out spins for such a meager increase in damage is questionable. It's a pity that the developers tried to "balance" a character that I like.

Shurt
Shurt
6 months ago
Answer  Mark

Well, not really. It's worth getting Fugu at least for the opportunity to collect 2 superbreak packs (we're waiting for Mei's analogue, for full chocolate). Personally, I'll move the main character to Xueya or Luka (yes, I have Luka in penetration), and I'll give Fugu to Firefly, because you shouldn't forget that with her the scale will fly away even faster since there will already be 3 fire characters in the pack.

37xhfrp9
37xhfrp9
6 months ago
Answer  Shurt

why 2 packs, not enough, let's have 3 at once, the players are so rich

Shalltear
Shalltear
6 months ago

"While previously applied effects are active, the fox cannot use the skill." - can. They changed it in the beta, and the stream shows that with the enhanced BA the skill is not blocked.

Last edited 6 months ago by Shalltear
MrKorvich
MrKorvich
6 months ago

Fugi has a different English voice actress than Tingyun. Anya Floris is her

Aria
Aria
6 months ago

People, tell me if it is really possible to get 2 spins in 400 months (I only take Luna) I can't decide who to take Sveta or Lisa Wife

KailoidCantAct
KailoidCantAct
6 months ago
Answer  Aria

Depends on how much content you have closed. But if everything is already closed, then I think the maximum will be about 200-250 spins

SaiRaip
SaiRaip
6 months ago
Answer  Aria

It seems to me that Lisa without breakers won't be very useful, and Sveta can cover a lot if there is Ruan

Aria
Aria
6 months ago
Answer  SaiRaip

there is ruan

Adqda
Adqda
6 months ago

We need to wait for the gameplay of the main character's memory, and then decide whether to knock out Fugue or not.

Denis Dmitriev
Denis Dmitriev
6 months ago

Fire woman. By the way, maybe it will be good for Acheron: even if it is not her profile, it will be interesting to try. Especially for those who don't have Fox.
In any case, I'm spinning it, it will just replace GGGshka, who is going into Memory.

KailoidCantAct
KailoidCantAct
6 months ago

Ehhh, it's a tough choice whether to spin it or not. On the one hand, since it doesn't go as well with Firefly as with other DPS penetrations (which I don't have), it might not be of much use to me. Plus, I'd like to accumulate more gems by 3.0.
But on the other hand, if the Pathfinder of Memory is as imba, then it may very quickly become boring to change its paths back and forth. And in the future, there may be more penetration characters that she can fit well with. And this is not to mention the fact that she is simply very beautiful

Ryūji
Ryūji
6 months ago

I was thinking about whether to knock him out or not, especially because I have ready-made penetration squads. But I decided that with the same Sveta, Fugue will simply do more damage than the imaginary GGshka, and Rappa is still coping, but she helped close the Hall of Oblivion. Therefore, I will bet on Sunday, with a new summoning mechanic, where he will supposedly be extremely useful.
Although I still have some vague doubts that Path of Memory will be so strong that it will eclipse the current meta, we will just have to wait for more information.

KailoidCantAct
KailoidCantAct
6 months ago
Answer  Ryūji

Well, given Mihoyo's tendencies in 2.x, when the whole meta was about penetration and bonus attacks, I think we should expect the same with summons in 3.x. Maybe not right away with Aglaya, but still.

Ryūji
Ryūji
6 months ago

From possible leaks, memory will become meta starting with version 3.2, when Kastoria (quantum memory) is released, it is predicted to be a meta character of versions 3.X. But all this is still far away.

Last edited 6 months ago by Ryuji eat
SaiRaip
SaiRaip
6 months ago
Answer  Ryūji

And then a lot can change, be rebalanced, etc.

6 months ago

Fugue doesn't give enough to spin it for Sveta. Yes, maybe the runs will be a little better, but it's not enough for an event character that replaces a free one. On the other hand, if you remove the healer from Sveta's pack, then it will really be strong and interesting to play. And again, strong characters will start with 3.1, and in 3.2 a full-fledged strong pack is recruited and the Pathfinder is not in it (according to leaks)

KailoidCantAct
KailoidCantAct
6 months ago
Answer  Koiwai

In that case, I'll really skip her, after all, playing without sustains is not my style. At worst, I'll knock her out on a rerun. I'll try to knock out Sunday, if I lose 50/50, then I'll finally save up for 3 characters.

6 months ago

Well, yes, it would be better to knock out Sunday then, if possible. And by the time Fugue is rerun, it will be completely clear what Pathfinder (Memory) is and whether it is worth spending spins on Fugue itself.

37xhfrp9
37xhfrp9
6 months ago

I will believe that I can finish it and win 50/50 for my Rappa

Dima Masich
Dima Masich
6 months ago

For the author of this article's information... In 3.0, GG will receive the Memory path (Already announced), which means he is "dropped" from the Penetration pack.
So, Fugue will most likely serve as a "replacement" for Pathfinder.

CrazyPingui
CrazyPingui
6 months ago
Answer  Dima Masich

But at the same time, no one takes away your ability to respec back into the imaginary one when necessary.

Mark
Mark
6 months ago
Answer  Dima Masich

And who said that the GG of memory will be imba? He comes out at the same time as Aglaya and I doubt that the free character will be better than the event leg.

Dima Masich
Dima Masich
6 months ago
Answer  Mark

Well, the Pioneer is also a 5* character)

KailoidCantAct
KailoidCantAct
6 months ago
Answer  Mark

Harmony's Pioneer also came out at the same time as Zaryanka, but they both fulfilled their role. I assume that the memory will be the same

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